X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F13tplor.xml;h=cd4342de3572999c05b1a29c620eb4c3773a58d5;hp=42d7717e06b99b9557704066a555d539c467b320;hb=6d969742e1bd01b0e0a66dee946896dabd100ad3;hpb=a5add0cb0682e7ab05a4b46b804c4e678e4000c1 diff --git a/en/xml/13tplor.xml b/en/xml/13tplor.xml index 42d7717..cd4342d 100644 --- a/en/xml/13tplor.xml +++ b/en/xml/13tplor.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20121028 + 2018215

You are the warrior Lone WolfKai Grand Master of Sommerlund. You have defeated the Darklords of Helgedad and avenged your murdered ancestors, but now you are challenged by a sinister evil which threatens to destroy all life on your home world of Magnamund.

In The Plague Lords of Ruel, your mission is to prevent the malevolent Cener Druids of Ruel from releasing a deadly plague virus that will destroy all but their own kind. Of all the warriors of Magnamund only you can thwart their wicked plansfor only you possess the disciplines of a Kai Grand Master.

@@ -34,15 +34,12 @@

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

- Text copyright 1990 Joe Dever. - Illustrations copyright 1990 Brian Williams. + Text 1990 Joe Dever. + Illustrations 1990 Brian Williams. -

- Text copyright 1990 Joe Dever. - Illustrations copyright 1990 Brian Williams. - Distribution of this Internet Edition is restricted under the terms of the Project Aon License. -

+

Text 1990 Joe Dever. Illustrations 1990 Brian Williams.

+

Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -119,8 +116,6 @@ Simon Osborne Thomas Wolmer -
Coordination
Jonathan Blake
Special Thanks
@@ -219,7 +214,6 @@

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

-

Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

@@ -702,7 +696,7 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

Lone Wolf (COMBAT SKILL 27) is attacked by a pack of Doomwolves (COMBAT SKILL 30). He is taken by surprise and is not given the opportunity of evading their attack. Lone Wolf has the Grand Master Discipline of Kai-surge to which the Doomwolves are not immune, so Lone Wolf adds 8 points to his COMBAT SKILL, giving him a total COMBAT SKILL of 35.

-

He subtracts the Doomwolf packs COMBAT SKILL from his own, giving a Combat Ratio of 5. (35-30 = 5). 5 is noted on the Action Chart as the Combat Ratio.

+

He subtracts the Doomwolf packs COMBAT SKILL from his own, giving a Combat Ratio of 5. (3530 = 5). 5 is noted on the Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • @@ -1188,7 +1182,7 @@

    You send your Arrow whistling towards the creatures throat. A fatal wound looks certain until, at the very last moment, the beast twists aside to avoid the oncoming shaft and, with a dull thunk, the Arrow skewers its shoulder. The creature roars with pain but the injury does not deter it from attacking. With the knife-wielding Vazhag close behind, it quickly recovers and together they rush forward to attack.

    - Pit Agarashi (wounded) Vazhag3040 + Pit Agarashi (wounded) Vazhag3040

    The Pit Agarashi is immune to Mindblast and Psi-surge; only the Grand Mastery of Kai-surge can harm it psychically.

    If you win the combat, turn to 297.
    @@ -1498,7 +1492,7 @@

    The Cener cackles with glee as he advances towards you, eager to finish you off. Dazed but determined to survive, you stagger to your feet in time to parry his first blow. Sparks explode as your weapon connects with his rod and a numbing jolt runs the length of your arm. Again you are forced back, but you manage to recover quickly and, with a defiant cry, you launch yourself upon him in a determined fight to the death.

    - Brother Croumah (with Power Rod)4030 + Brother Croumah (with Power Rod)4030 If you win this combat, turn to 101.
    @@ -1918,7 +1912,7 @@

    Holding on to the ladder with your left hand, you unsheathe your weapon with your right hand and lash out at the Acolytes above in a desperate attempt to gain the platform.

    - Acolytes of Vashna (One with Medallion of Protection)3650 + Acolytes of Vashna (One with Medallion of Protection)3650

    Due to the disadvantageous position, and the length of your enemies weapons, you must reduce your COMBAT SKILL by 4 for the duration of this combat.

    If you win the fight, turn to 305.
    @@ -2500,7 +2494,7 @@

    Without warning, a powerful spike of psychic energy penetrates deep into your mind. Its icy cold attack numbs your senses and leaves you trembling helplessly with shocklose 6 ENDURANCE points.

    Reeling from the unexpected onslaught, you struggle to erect a mind shield as the mummified remains of the corpse slowly stir into life.

    Suddenly, a claw-tipped limb snakes towards your throat and grabs you in a choking, vice-tight grip. Desperately you struggle to unsheathe a weapon and free yourself as the grisly remains of a Plague Agarashi rise up from the casket only inches before your disbelieving eyes.

    - Plague Agarashi (Undead/magically animated)4636 + Plague Agarashi (Undead/magically animated)4636

    Due to the speed and surprise of this creatures attack, reduce your COMBAT SKILL by 3 for the duration of this fight. If you wield the Sommerswerd, remember to double the Undead Plague Agarashis ENDURANCE point loss in each round of combat.

    If you win the combat, turn to 18. @@ -2565,7 +2559,7 @@

    You descend a few rungs, just far enough to put you beyond reach of the spear blades, and then you utter the words of the Brotherhood Spell Levitation. Moments later you feel gravity losing its grip and gently you push yourself away from the ladder to hover in mid-air.

    The Acolytes gasp in shocked surprise as you rise up to confront them eye to eye. The nearest allows his spear to waver and instantly you lash out at his vulnerable chest. The impact of your blow knocks him from the platform to fall, screaming, into the midst of the glass boxes on an experiment table far below.

    Gracefully you step onto the platform and crouch in readiness to fight the remaining Acolyte. He meets your stare with a sneer that readily conveys his hatred of your race. Then, spurred on by the yells of his confederates in the hall below, he jumps forward and thrusts his weapon at your throat.

    - Acolyte of Vashna (With Medallion of Protection)2540 + Acolyte of Vashna (With Medallion of Protection)2540 If you win this combat, turn to 29. @@ -2636,7 +2630,7 @@

    Carefully you form your lips into an O shape in readiness to utter the battle-spell Power Word you have been taught by Lord Rimoah. Then, the instant the spell-thoughts focus in your mind, you project the power-word Gloar! at the middle of the fleeing druids back. Like a sledgehammer, the sound hits him between the shoulder blades and sends him tumbling head over heels into a tangle of forest briars.

    Stunned and groaning, the Cener fumbles for his slender golden rod and, as if guided by more than chance, his spindly fingers locate it at once. Yet, before he can use it to retaliate, you sprint across the clearing, weapon in hand, and attack him where he lies:

    - Cener Druid (prone)2028 + Cener Druid (prone)2028 If you win this combat, turn to 60.
    @@ -3192,7 +3186,7 @@

    You raise your right hand and call to mind the thoughts of the spell Lightning Hand as taught to you by Banedon, and focus the power of this spell upon the tips of your first three fingers. You feel a burning sensation and quickly it becomes almost unbearable: lose 2 ENDURANCE points.

    You are sorely tempted to abandon the spell, but quickly you stifle this urge and release it at the middle of the fleeing druids back. There is a crackling sound, like the crumpling of dried leaves; then a bright blue light shoots from the tips of your fingers and hits the Cener like a hammer between the shoulder blades, sending him sprawling head-first into a tangle of thorny briars.

    Stunned and groaning, the druid fumbles for his slender golden rod and quickly his spindly fingers locate it. However, before he can use it to retaliate, you sprint across the clearing, weapon in hand, and attack him as he lies on the ground.

    - Cener Druid (prone)2028 + Cener Druid (prone)2028 If you win this combat, turn to 349. @@ -3651,7 +3645,7 @@

    There is a moment of terror when first you glimpse the hideous visage which emerges from the portal. It is of a gigantic hound with mad red eyes that burn into your mind with a furnace-like intensity. It sees you and howls ferociously, baring yellow fangs dripping with foam.

    Before it can leap up you release your Arrow and plant it deep into the creatures ghastly skull. The beast roars as the Arrow penetrates its head but the wound does not stop it from attacking. Aghast, you drop your Bow and unsheathe a weapon to meet its assault. Moments before it strikes, you glimpse the outline of an armoured warrior standing in the open doorway. He is shouting at the beast, commanding to rip you to shreds.

    - Plague Hound (wounded)3236 + Plague Hound (wounded)3236

    This creature is attacking you simultaneously with a powerful psychic blast. Unless you possess the Grand Mastery of Kai-screen, reduce your COMBAT SKILL by 3 for the duration of this fight.

    If you win the combat in 4 rounds or less, turn to 64. If you win the combat in 5 rounds or longer, turn to 114. @@ -5353,7 +5347,7 @@ - Acolyte of Vashna (with Medallion of Protection)2540 + Acolyte of Vashna (with Medallion of Protection)2540 If you win this combat, turn to 29.
    @@ -6028,7 +6022,6 @@

    (72) Replaced Cener druid with Cener Druid. Replaced above, or with above or.

    (74) Replaced Vazhag comes with Vazhag come. Replaced on to with onto.

    (77) Replaced Remember to record your choice on your Action Chart. A Cener Robe takes up two spaces in your Backpack; a Cener Mask takes one space. If you already carry the maximum number of Backpack items allowed, you must discard one item in favour of the Mask and/or Robe with Record the Cener Robe and Cener Mask in the margin of your Action Chart. As you are wearing these items rather than carrying them, you need not discard any Backpack Items in their favour.. According to the wording of this section, you take and immediately don the Robe and Mask, so there seems no reason to discard Backpack Items in their favour as if you were stowing them in your Backpack.

    -

    (80) Replaced energy, then with energy, and then.

    (83) Added (unless you possess the Discipline of Grand Huntmastery).

    (84) Replaced animal control with Animal Control. Replaced divination with Divination. Replaced control, to with Control to. Replaced these creature with these creatures.

    @@ -6053,7 +6046,6 @@

    (116) Replaced discoloration with discolouration.

    (117) Replaced divination with Divination. Replaced Cener druid with Cener Druid.

    (119) Replaced If you already possess Cener Robes with If you are already wearing a Cener Robe as all other references to the Cener Robe in this book are in the singular. Replaced one, or neither with one or neither.

    -

    (121) Replaced pit agarashis with Pit Agarashis. Replaced sixth sense with Sixth Sense.

    (122) Replaced seek council with seek counsel.

    (123) Replaced Magi-Magic with Magi-magic. Replaced Disciplines, or with Disciplines or.

    @@ -6131,7 +6123,6 @@

    (241) Replaced breath, then with breath, and then.

    (242) Replaced ridge, then with ridge, and then.

    (244) Replaced hunch of maggoty with haunch of maggoty.

    -

    (247) Replaced Sloat with sloat. Replaced ante-rooms with anterooms. Replaced ante-room with anteroom. Replaced exposed heart, then with exposed heart; then.

    (249) Replaced backpack with Backpack.

    (250) Replaced arrow with Arrow. Replaced death cry with death-cry. Replaced steps, then with steps, and then.

    @@ -6162,7 +6153,6 @@

    (301) Replaced Kai-surge, and with Kai-surge and.

    (303) Replaced bow with Bow. Replaced Cener druid with Cener Druid.

    (304) Replaced Remember to record your choice on your Action Chart. A Cener Robe takes up two spaces in your Backpack; a Cener Mask takes one space. If you already carry the maximum number of Backpack items allowed, you must discard one item in favour of the Mask and/or Robe with Record the Cener Robe and Cener Mask in the margin of your Action Chart. As you are wearing these items rather than carrying them, you need not discard any Backpack Items in their favour.. According to the wording of this section, you take and immediately don the Robe and Mask, so there seems no reason to discard Backpack Items in their favour as if you were stowing them in your Backpack.

    -

    (307) Replaced Brotherhood spell with Brotherhood Spell.

    (308) Replaced barrels and with barrels, and.

    (309) Replaced widens, then with widens, and then. Replaced each occurrence of The Captain with The captain.