X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F14tcok.xml;h=2ac5cccac60f26e984b6667dc3edb7d1061da88d;hp=8d0fd17022ad2b7f4424029edef732b0ae689b09;hb=d3ef545714c60100b9b99e5a0a2faecd2bbc3d08;hpb=cb20916cdf1c052cadcb568d5799fa4f7c5685d4 diff --git a/en/xml/14tcok.xml b/en/xml/14tcok.xml index 8d0fd17..2ac5ccc 100644 --- a/en/xml/14tcok.xml +++ b/en/xml/14tcok.xml @@ -154,7 +154,7 @@

During this period you also received expert tutelage in the ways of magic from two of your most trusted friends and advisors: Guildmaster Banedon, leader of the Brotherhood of the Crystal Star, and Lord Rimoah, speaker for the High Council of the Elder Magi.

In the deepest subterranean level of the monastery, one hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold, you placed the seven Lorestones of Nyxator, the gems of Kai power that you had recovered during your quest for the Magnakai. It was here, bathed in the golden light of those radiant gems, that you spent countless hours in pursuit of perfection. Sometimes alone, sometimes in the company of your two able advisorsBanedon and Rimoahyou worked hard to develop your innate Grand Master Disciplines, and grasp the fundamental secrets of Left-handed and Old Kingdom magic. During this time you noticed many remarkable changes taking place within your body: you became physically and mentally stronger, your five primary senses sharpened beyond all that you had experienced before, and, perhaps most remarkably, your body began to age at a much slower rate. Now, for every five years that elapse you age but one year.

At this time many changes were occurring beyond the borders of Sommerlund. In the regions to the northeast of Magador and the Maakengorge, the Elder Magi of Dessi and the Herbwardens of Bautar were working together in an effort to restore the dusty volcanic wasteland to its former fertile state. It was the first tentative step towards the reclamation of all the Darklands. However, their progress was painfully slow and both parties were resigned to the fact that their efforts to undo the damage caused by the Darklords would take not years but centuries to complete.

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In the far west, the Drakkarim had retreated to the homelands and were engaged in a bloody war again the Lencians. Much of Nyras had been reclaimed by the armies of King Sarnac, the Lencian commander, and his flag now flew over territory which, two thousand years ago, had once been part of Lencia.

+

In the far west, the Drakkarim had retreated to their homelands and were engaged in a bloody war against the Lencians. Much of Nyras had been reclaimed by the armies of King Sarnac, the Lencian commander, and his flag now flew over territory which, two thousand years ago, had once been part of Lencia.

Following the destruction of the Darklords of Helgedad, the Giaks, the most prolific in number of all of Gnaags troops, fled into the Darklands and sought refuge in the gigantic city-fortresses of Nadgazad, Aarnak, Gournen, and Kaag. Within each of these hellish strongholds fierce fighting broke out as remnants of the Xaghash (lesser Darklords) and the Nadziranim (evil practitioners of Right-handed magic who once aided individual Darklord masters) fought for control. It is widely believed that by the time the Elder Magi and the Herbwardens reach the walls of these strongholds the occupants will have long since brought about their own extinction.

Elsewhere, throughout northern Magnamund, peace reigns victorious and the peoples of the Free Kingdoms rejoice in the knowledge that the age of the Darklords has finally come to an end. Readily men have exchanged their swords for hoes and their shields for ploughs, and now the only marching they do is along the ruts of their freshly furrowed fields. Few are the watchful eyes that scan the distant horizon in fear of what may appear, although there are still those who maintain their vigilance, for the agents of Naar come in many guises and there are those who wait quietly in the shadows for the chance to do his evil bidding.

Only six months ago the evil Cener Druids of Ruel attempted to enact Naars revenge. Secretly, in the laboratories of their foul stronghold of Mogaruith, they had laboured to create a virulent plague virus capable of killing every living creature upon Magnamund, save their own kind. Word of their terrible plan reached Lord Rimoah who immediately urged the rulers of the Freelands to raise armies and invade Ruel. Hurriedly they complied, but the invasion ended in disaster. Seven thousand fighting men entered Ruel intent on storming the fortress of Mogaruith and razing it to the ground. Seven thousand marched into the dark realm; only seventy emerged alive. The Ceners were within days of perfecting their ultimate weapon when you took up the challenge and ventured alone into Mogaruith. Despite overwhelming odds you thwarted their evil plan by destroying the virus and the means by which it was created.

@@ -675,7 +675,7 @@
Food

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

@@ -937,7 +937,7 @@ 9 -

Aided by your youthful strength and Kai skills, you catch hold of the archway and pull yourself to safety. After pausing just long enough to catch your breath, you look into the dust-filled room and reflect upon how you were nearly buried alive. With a shake of your head you dismiss these morbid thoughts and set off along the tunnel.

+

Aided by your youthful strength and Kai skills, you catch hold of the archway and pull yourself to safety, yet your submersion has cost you your money pouch and one item from your Backpack, lost when you first fell into the dusty pool. Erase all your Gold Crowns, and the first item recorded on your Backpack Items list. After pausing just long enough to catch your breath, you look into the dust-filled room and reflect upon how you were nearly buried alive. With a shake of your head you dismiss these morbid thoughts and set off along the tunnel.

Turn to 82.
@@ -5257,7 +5257,7 @@ JC Alvarez / Jonathan Blake - + @@ -5265,7 +5265,7 @@ JC Alvarez / Jonathan Blake - + @@ -5273,7 +5273,7 @@ JC Alvarez / Jonathan Blake - + @@ -5765,11 +5765,11 @@

(The Story So Far) Replaced elite with lite. Replaced Kai lord with Kai Lord. Replaced freestate with Freeland. Replaced re-birth with rebirth. Replaced monastery of the Kai with Monastery of the Kai. Replaced both occurrences of new-found with newfound. Replaced north-east with northeast. Replaced Gournen and with Gournen, and. Replaced each occurrence of Kai monastery with Kai Monastery. Replaced comprised with were part of.

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(The Game Rules) Replaced 13-onwards with Book 13 onwards. Replaced fall to zero with fall to zero or below. Replaced both occurrences of ie with i.e.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Grand Master with Lone Wolf Grand Master when referring to the series. Replaced Lone Wolf Grand Master with Lone Wolf Grand Master. Replaced Chart (you with Chart. (You. Replaced Items). with Items.). Added Silver Bracers and Korlinium Scabbard to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Mongoose Publishing edition.

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(The Game Rules) Replaced 13-onwards with Book 13 onwards. Replaced fall to zero with fall to zero or below. Replaced both occurrences of ie with i.e.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Grand Master with Lone Wolf Grand Master when referring to the series. Replaced Lone Wolf Grand Master with Lone Wolf Grand Master. Replaced Chart (you with Chart. (You. Replaced Items). with Items.). Added Silver Bracers and Korlinium Scabbard to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Collectors Edition.

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(Grand Master Disciplines) Replaced gods with Gods. Replaced gases, corrosive with gases, and corrosive. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in two of the weapons listed below. with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Lone Wolf Grand Master series, means you are supremely efficient in the use of two of the weapons listed below. For each book that you complete in the Lone Wolf Grand Master series (Books 1320), you will gain mastery of an additional weapon. For example, if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next Lone Wolf Grand Master book, you may choose an additional Weapon to gain mastery of. in harmony with the recent Mongoose Publishing editions. Replaced COMBAT SKILL is reduced to 8 points or less with ENDURANCE is reduced to 8 points or less as clarified in Lone Wolf Club Newsletter No.24. Replaced battle magic with battle-magic. Replaced venoms and with venoms, and. Replaced artifacts with artefacts. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Added These skills include the basic use of Old Kingdom Spells such as Shield, Power Word, and Invisible Fist. as found in the Magi-magic section in Books 19 and 20. Added These spells include Lightning Hand, Levitation, and Mind Charm. as found in the Kai-alchemy section in Books 19 and 20. Replaced smell and with smell, and. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced each occurrence of battle wounds with battle-wounds. Added Brian Williams Grand Master Disciplines illustrations from later books. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced Kai and Magnakai Disciplines with Kai Magnakai Disciplines for consistency with later books. Replaced Lone Wolf Grand Master with Lone Wolf Grand Master. Replaced the next Grand Master adventure with the next Lone Wolf Grand Master adventure. Replaced darkness, and have with darkness and have. Replaced plants, and have with plants and have. Replaced Duration, and the protection of his inanimate body, increase with Duration and the protection of his inanimate body increase.

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(Grand Master Disciplines) Replaced gods with Gods. Replaced gases, corrosive with gases, and corrosive. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in two of the weapons listed below. with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Lone Wolf Grand Master series, means you are supremely efficient in the use of two of the weapons listed below. For each book that you complete in the Lone Wolf Grand Master series (Books 1320), you will gain mastery of an additional weapon. For example, if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next Lone Wolf Grand Master book, you may choose an additional Weapon to gain mastery of. in harmony with the Collectors Editions. Replaced COMBAT SKILL is reduced to 8 points or less with ENDURANCE is reduced to 8 points or less as clarified in Lone Wolf Club Newsletter No.24. Replaced battle magic with battle-magic. Replaced venoms and with venoms, and. Replaced artifacts with artefacts. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Added These skills include the basic use of Old Kingdom Spells such as Shield, Power Word, and Invisible Fist. as found in the Magi-magic section in Books 19 and 20. Added These spells include Lightning Hand, Levitation, and Mind Charm. as found in the Kai-alchemy section in Books 19 and 20. Replaced smell and with smell, and. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced each occurrence of battle wounds with battle-wounds. Added Brian Williams Grand Master Disciplines illustrations from later books. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced Kai and Magnakai Disciplines with Kai Magnakai Disciplines for consistency with later books. Replaced Lone Wolf Grand Master with Lone Wolf Grand Master. Replaced the next Grand Master adventure with the next Lone Wolf Grand Master adventure. Replaced darkness, and have with darkness and have. Replaced plants, and have with plants and have. Replaced Duration, and the protection of his inanimate body, increase with Duration and the protection of his inanimate body increase.

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(Equipment) Removed (see the inside front cover of this book). Replaced all occurrences of arrow or arrows with Arrow. Amended the text to correctly reflect the +5 COMBAT SKILL bonus for Grand Weaponmastery. Replaced both occurrences of safe-keeping with safekeeping. Replaced eg, with e.g.. Replaced all occurrences of bow with Bow. Replaced quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced Kai monastery with Kai Monastery. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Added You may only use one Weapon at a time in combat. in harmony with the recent Mongoose Publishing edition.

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(Equipment) Removed (see the inside front cover of this book). Replaced all occurrences of arrow or arrows with Arrow. Amended the text to correctly reflect the +5 COMBAT SKILL bonus for Grand Weaponmastery. Replaced both occurrences of safe-keeping with safekeeping. Replaced eg, with e.g.. Replaced all occurrences of bow with Bow. Replaced quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced Kai monastery with Kai Monastery. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

(Rules for Combat) Removed on the inside back cover of this book. Replaced reduced to zero with reduced to zero or below. Replaced on the page after the Random Number Table with in the back of this book. In the example combat, changed Lone Wolfs initial COMBAT SKILL to 27 and corrected the Kai-surge bonus to +8 COMBAT SKILL. Replaced points reduced with points possibly reduced. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

@@ -5783,6 +5783,7 @@

(3) Replaced click with click.

(5) Replaced veterans with Veterans.

(6) Replaced sixth sense with Sixth Sense.

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(9) Replaced safety. After with safety, yet your submersion has cost you your money pouch and one item from your Backpack, lost when you first fell into the dusty pool. Erase all your Gold Crowns, and the first item recorded on your Backpack Items list. After (cf. Sections 165 and 342).

(10) Replaced head first with head-first. Replaced commotion, and your presence, has with commotionand your presencehas. Replaced Drakkar guard with Drakkarim guard to reflect standard usage.

(11) Replaced arrow with Arrow. Replaced Kai-alchemy, and with Magi-magic and. Replaced skill, or with skill or.

(12) Replaced the Sword of Helshezag with Helshezag.

@@ -5814,7 +5815,7 @@

(57) Replaced torch-lit with torchlit.

(58) Replaced this barrier, then with this barrier; then.

(60) Replaced hesitates, then with hesitates, and then. Replaced An okak oknar? with An okak oknar?.

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(62) Replaced bow with Bow. Replaced arrow with Arrow. Replaced double all bonuses it bestows upon you (for the duration of this combat only) with its power doubles in strength for the duration of this combat (16 COMBAT SKILL) in harmony with the recent Mongoose Publishing edition. Replaced possess with wield.

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(62) Replaced bow with Bow. Replaced arrow with Arrow. Replaced double all bonuses it bestows upon you (for the duration of this combat only) with its power doubles in strength for the duration of this combat (16 COMBAT SKILL) in harmony with the Collectors Edition. Replaced possess with wield.

(64) Replaced presses with press.

(67) Replaced potholes with pot-holes.

(68) Replaced on to with onto.

@@ -5923,7 +5924,7 @@

(224) Replaced spyhole with spy-hole. Replaced storeroom with store room. Replaced nearby), then with nearby) and then. Replaced Drakkar uniform with Drakkarim uniform to reflect standard usage.

(227) Replaced Brotherhood spell with Old Kingdom Spell. Replaced arrow with Arrow. Replaced Weaponmastery with Grand Weaponmastery.

(228) Emphasized the word both in the last choice.

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(230) Replaced (10 Kika = 1 Gold Crown) with (Kika are one-tenth of the value of one Gold Crown and they also take up one-tenth of the space of one Gold Crown in your Belt Pouch) in harmony with the recent Mongoose Publishing edition.

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(230) Replaced (10 Kika = 1 Gold Crown) with (Kika are one-tenth of the value of one Gold Crown and they also take up one-tenth of the space of one Gold Crown in your Belt Pouch) in harmony with the Collectors Edition.

(231) Replaced both occurrences of arrow with Arrow. Replaced bow with Bow.

(234) Replaced power word with power-word.

(235) Replaced moments, then with moments, and then. Replaced weapons and with weapons, and. Replaced that once comprised with that were once part of.

@@ -5945,7 +5946,7 @@

(258) Replaced arching with arcing.

(259) Replaced of sparks, then with of sparks; then.

(261) Replaced egorgh with Egorgh. Replaced presses with press.

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(263) Replaced double all bonuses it bestows upon you (for the duration of this combat only) with its power doubles in strength for the duration of this combat (16 COMBAT SKILL) in harmony with the recent Mongoose Publishing edition. Replaced possess with wield.

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(263) Replaced double all bonuses it bestows upon you (for the duration of this combat only) with its power doubles in strength for the duration of this combat (16 COMBAT SKILL) in harmony with the Collectors Edition. Replaced possess with wield.

(264) Replaced torch-lit with torchlit. Replaced drawbolt with bolt. Replaced The sound of footfalls outside the door warn with The sound of footfalls outside the door warns.

(266) Replaced out-run with outrun. Replaced Huntmastery, and with Huntmastery and. Replaced skill, or with skill or.

(273) Replaced Drakkar warrior with Drakkarim warrior to reflect standard usage.