You are the Lone Wolf
In The Captives of Kaag, you must venture alone into the black heart of Kaag, to free your friend from the forces which imprison him against his will. Will you succeed? Or will you and Banedon fall victim to the evil power which commands this fortress of nightmares?
@@ -124,8 +124,6 @@Subtract the
Example
Lone Wolf (
He subtracts the Doomwolf pack
He subtracts the Doomwolf pack
When you have your Combat Ratio, pick a number from the Random Number Table.
I
you say, patting your canvas haversack.
The two guards stare at the satchel then look at each other and converse in a language you do not recognize.
Pick a number from the Random Number Table. If you possess Kai-alchemy or Assimilance, add 2 to the number you have picked.
-You lower Banedon to the floor and make him as comfortable as you can by propping him in a sitting position with his back against one of the statues. Then, despite your own fatigue, you use your innate healing skills in an attempt to revive him to consciousness. His pulse is weak and his skin is cold to the touch, and you can tell by his poor physical condition that he has been starved and beaten during his imprisonment here in Kaag. Placing your hands upon his brow, you feel some of your body warmth draining away as you concentrate on transmitting your healing powers to your injured friend. Slowly he responds, and although he is still too weak to speak, he manages to open his eyes and communicate with you telepathically.
-Guided by Banedon
You have only just re-entered the chamber when a second bolt slams into the floor of the tunnel. The blast and concussion throw you forwards, but you manage to recover your balance and stay on your feet.
The sound of the explosion revives Banedon and, although he is still far too weak to speak or walk, he manages to open his eyes and communicate with you telepathically.
-Guided by Banedon
Despite the fatigue of recent combat, you manage to erect a defensive wall around your mind which protects you from the Vordak
The Vordaks reel under the impact of your psychic retaliation. Before they can fully recover, you run at them and launch yourself into hand-to-hand combat.
-You have only just re-entered the chamber when a second bolt slams into the arch of the tunnel. The blast and concussion throws you off-balance and, together with Banedon, you crash headlong to the floor: lose 2
The fall revives Banedon and, although he is still far too weak to speak or walk, he manages to open his eyes and communicate with you telepathically.
-Guided by Banedon
You swiftly catch up with the fleeing Vordak and draw your weapon in readiness to cut it down. The creature glances over its shoulder and, as you strike out at its skull-like head, it raises an iron mace in an attempt to parry the blow. It manages to deflect your attack, but you quickly raise your weapon to strike again.
Remember to apply all the appropriate bonuses whilst using the Sommerswerd against this undead enemy.
Your Arrow drills into the warhound
This war-dog is especially susceptible to psychic attack. If you can and wish to use a psychic attack during combat, double all bonuses to which you are entitled.
For several seconds you stare at the remaining creature through a cloud of choking dust. Then, as if prompted by a silent command, you are both galvanized into action. The dust clears and a flaming sword appears in the dragon
This creature possesses strong psychic ability. Unless you possess the Discipline of Kai-screen, deduct 2
For Sommerlund!
you cry and, with a mighty effort, you cast the ball of energy at the two dragon-creatures. The meteor of light hits the leading creature and explodes with a brilliant flash. There a splash of white-hot sparks and suddenly the tunnel is silent. The dragon-creature and the ball of fire have vanished.
For several seconds you stare at the remaining creature without either of you moving. Then, as prompted into action by a silent command, the two of you are galvanized into action. A flaming sword appears in the dragon
This creature possesses strong psychic ability. Unless you possess the Discipline of Kai-screen, deduct 2
(3) Replaced click
with
.
(5) Replaced veterans
with Veterans
.
(6) Replaced sixth sense
with Sixth Sense
.
(9) Replaced safety. After
with safety, yet your submersion has cost you your money pouch and one item from your Backpack, lost when you first fell into the dusty pool. Erase all your Gold Crowns, and the first item recorded on your Backpack Items list. After
(cf. Sections 165 and 342).
(9) Replaced safety. After
with safety, yet your submersion has cost you your money pouch and one item from your Backpack, lost when you first fell into the dusty pool. Erase all your Gold Crowns, and the first item recorded on your Backpack Items list. After
(cf. Sections 165 and 342).
(10) Replaced head first
with head-first
. Replaced commotion, and your presence, has
with commotion
. Replaced Drakkar guard
with Drakkarim guard
to reflect standard usage.
(11) Replaced arrow
with Arrow
. Replaced Kai-alchemy, and
with Magi-magic and
. Replaced skill, or
with skill or
.
(12) Replaced the Sword of Helshezag
with Helshezag
.
(19) Replaced
with
.
(23) Replaced Kai-alchemy, and
with Kai-alchemy and
.
(25) Replaced Drakkar guard
with Drakkarim guard
to reflect standard usage.
(26) Replaced If total score
with If your total score
.
(29) Removed the quotation marks from the quotation of Banedon
(31) Replaced tack and
with tack, and
.
(32) Replaced rib-cage
with rib cage
.
(113) Removed the quotation marks from the quotation of Banedon
(115) Replaced on to
with onto
.
(116) Replaced god
with God
. Replaced master of all evil
with Master of all Evil
.
(118) Added Remember to apply all the appropriate bonuses whilst using the Sommerswerd against this undead enemy.
as a reminder that the Vordak is an undead opponent.
(120) Replaced surface then,
with surface; then,
. Replaced flickers, then
with flickers, and then
.
(121) Replaced semi-circular
with semicircular
. Replaced each occurrence of on to
with onto
.
(123) Replaced bridge, then
with bridge, and then
.
(181) Replaced turn to the page
with turn to the entry
for clarity and consistency.
(185) Replaced embellishment save
with embellishment, save
.
(186) Replaced Hurriedly you dispose of the Drakkar uniform and move
with Hurriedly you move
as you may not be wearing the Drakkarim uniform (cf. Section 347). Replaced If, in
with If in
. Replaced adventure, you
with adventure you
.
(188) Replaced shoulders, then
with shoulders, and then
.
(192) Replaced clear oily
with clear, oily
. Replaced clear oily inflammable
with clear, oily, inflammable
. Replaced Lantern, a Torch, or a Tinderbox
with Lantern, or a Torch and a Tinderbox
.
(196) Replaced your skin, then
with your skin; then
. Replaced sixth sense
with Sixth Sense
.