You are the Lone Wolf
In The Captives of Kaag, you must venture alone into the black heart of Kaag, to free your friend from the forces which imprison him against his will. Will you succeed? Or will you and Banedon fall victim to the evil power which commands this fortress of nightmares?
@@ -129,7 +129,7 @@You are Grand Master Lone Wolf, last of the Kai Lords of Sommerlund and sole survivor of a massacre that wiped out the First Order of your
It is the year MS 5075 and twenty-five years have passed since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domain
It is the year MS
In the wake of their destruction, chaos befell the Darkland armies who, until then, had been poised to conquer all of Northern Magnamund. Some factions which were part of this huge army, most notably the barbaric Drakkarim, began to fight with the others for control. This disorder quickly escalated into an all-out civil war, which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Skilfully their commanders exploited the chaos and secured a swift and total victory over an enemy far superior in numbers.
For five years now peace has reigned in Sommerlund. Under your direction, the once-ruined Monastery of the Kai has been thoroughly rebuilt and restored to its former glory, and the task of teaching a Second Order of Kai warriors the skills and proud traditions of your ancestors is also well underway. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possesses latent Kai skills and all show exceptional promise. These skills will be nurtured and honed to perfection during their time at the monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.
Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai, which, until now, were thought to be the ultimate that a Kai Master could aspire to, was truly a revelation. Your discovery has inspired you to set out upon a new and previously unknown path in search of the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfection
During this period you also received expert tutelage in the ways of magic from two of your most trusted friends and advisors: Guildmaster Banedon, leader of the Brotherhood of the Crystal Star, and Lord Rimoah, speaker for the High Council of the Elder Magi.
In the deepest subterranean level of the monastery, one hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold, you placed the seven Lorestones of Nyxator, the gems of Kai power that you had recovered during your quest for the Magnakai. It was here, bathed in the golden light of those radiant gems, that you spent countless hours in pursuit of perfection. Sometimes alone, sometimes in the company of your two able advisors
At this time many changes were occurring beyond the borders of Sommerlund. In the regions to the northeast of Magador and the Maakengorge, the Elder Magi of Dessi and the Herbwardens of Bautar were working together in an effort to restore the dusty volcanic wasteland to its former fertile state. It was the first tentative step towards the reclamation of all the Darklands. However, their progress was painfully slow and both parties were resigned to the fact that their efforts to undo the damage caused by the Darklords would take not years but centuries to complete.
-In the far west, the Drakkarim had retreated to the homelands and were engaged in a bloody war again the Lencians. Much of Nyras had been reclaimed by the armies of King Sarnac, the Lencian commander, and his flag now flew over territory which, two thousand years ago, had once been part of Lencia.
+In the far west, the Drakkarim had retreated to their homelands and were engaged in a bloody war against the Lencians. Much of Nyras had been reclaimed by the armies of King Sarnac, the Lencian commander, and his flag now flew over territory which, two thousand years ago, had once been part of Lencia.
Following the destruction of the Darklords of Helgedad, the Giaks, the most prolific in number of all of Gnaag
Elsewhere, throughout northern Magnamund, peace reigns victorious and the peoples of the Free Kingdoms rejoice in the knowledge that the age of the Darklords has finally come to an end. Readily men have exchanged their swords for hoes and their shields for ploughs, and now the only marching they do is along the ruts of their freshly furrowed fields. Few are the watchful eyes that scan the distant horizon in fear of what may appear, although there are still those who maintain their vigilance, for the agents of Naar come in many guises and there are those who wait quietly in the shadows for the chance to do his evil bidding.
Only six months ago the evil Cener Druids of Ruel attempted to enact Naar
The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Readers
If you have completed the previous Lone Wolf Grand Master adventure, remember to choose an additional Grand Master Discipline and add +1 to your basic
If you have completed the previous Lone Wolf Grand Master adventure, remember to choose an additional Grand Master Discipline and add
Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).
-If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the +2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.
Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.
+If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the
Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
This is a healing potion that can restore 4
This is a healing potion that can restore 4
Subtract the
Example
Lone Wolf (
He subtracts the Doomwolf pack
He subtracts the Doomwolf pack
When you have your Combat Ratio, pick a number from the Random Number Table.
Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of
Example
-The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as +5. If the number picked from the Random Number Table is a 2, then the result of the first round of combat is:
+The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as
Aided by your youthful strength and Kai skills, you catch hold of the archway and pull yourself to safety. After pausing just long enough to catch your breath, you look into the dust-filled room and reflect upon how you were nearly buried alive. With a shake of your head you dismiss these morbid thoughts and set off along the tunnel.
+Aided by your youthful strength and Kai skills, you catch hold of the archway and pull yourself to safety, yet your submersion has cost you your money pouch and one item from your Backpack, lost when you first fell into the dusty pool. Erase all your Gold Crowns, and the first item recorded on your Backpack Items list. After pausing just long enough to catch your breath, you look into the dust-filled room and reflect upon how you were nearly buried alive. With a shake of your head you dismiss these morbid thoughts and set off along the tunnel.
The Liganim watch you return to Banedon; then they turn and flee through the archway. Less than a minute later they return with a troop of armoured Drakkarim and Giak soldiers. Like a horde of screaming fanatics, they come rushing down the staircase and spread out to surround you and your companion. You draw your weapon and fight bravely, dispatching more than fifty of the enemy, but they receive a constant stream of reinforcements and, when finally your strength fails you, you are overwhelmed by these merciless denizens of Kaag.
-Tragically, your life and your quest end here.
+Your desperate attempts to reach the saddle are dashed when the Kraan rears up in the air and rakes you with its claws. You lose your grip and fall screaming to the concourse below.
You hit the ground and instantly lose consciousness. Tragically, although you survive the fall, you never reawaken. Your body is discovered by a Giak patrol who kill you out of hand, thinking you to be an enemy spy in disguise.
-Your life and your quest end here before the citadel of Kaag.
+An arrow gouges your heel and a sharp pain runs up the back of your leg, making you stumble. You struggle to stay on your feet but the weight of your unconscious friend throws you off-balance and together you crash down on the steps in a heap. The Drakkarim howl with delight and, as you pull yourself free, they fire a final volley of arrows.
There is a flash of light and a blinding pain fills your head, but this is soon replaced by a total blackness. You feel yourself falling forwards into an infinite void, as if you had just stepped over the edge of a towering cliff. Reluctantly you surrender to the sensation for it is the last you will ever feel.
-Sadly, your life and your quest end here.
+You swiftly catch up with the fleeing Vordak and draw your weapon in readiness to cut it down. The creature glances over its shoulder and, as you strike out at its skull-like head, it raises an iron mace in an attempt to parry the blow. It manages to deflect your attack, but you quickly raise your weapon to strike again.
Remember to apply all the appropriate bonuses whilst using the Sommerswerd against this undead enemy.
You step warily into the glimmering column of light and immediately feel yourself begin to rise. Bands of darkness flick past with growing rapidity, each one marking a passing level of this mountainous citadel. Then you feel yourself slowing to a halt. The column fades and you find yourself standing on a metal dais in the centre of a domed chamber. Ahead you see a great door, forged of Kagonite, and beside it there is a narrow staircase leading downwards.
As you approach the door, you notice the lock which secures it. It is inlaid with a series of numbers and, at once, you recognize that they are component parts of a combination lock. One number in the sequence is missing. By tapping the correct number upon the blank square, you will cause the lock to disengage.
-Study the following sequence of numbers carefully. When you think you know what the missing number is,
The guard finally loses his patience. He draws his dagger and, with a lunge, he tries to slash open your satchel, causing you to pull away and draw your own weapon. The guard recognizes that it is not one that a Drakkar would wield, and instantly he shouts out in alarm: Intruder!
The two silver-plated warriors raise their spears and a blaze of sorcerous energy erupts simultaneously from their tips. Crimson fire lances towards your body to pierce your chest and abdomen, the impact knocking you headlong to the floor in agony. Biting back the pain, you stagger to your feet and retrieve your weapon in time to fight off the merciless guards. But the alarm has been raised and, within minutes, the thoroughfare is flooded with Drakkarim and Giak soldiers. You fight bravely and dispatch more than fifty of the enemy, but eventually your strength fails and you are overwhelmed and beaten by the denizens of Kaag.
-Tragically, your life and your quest end here.
+Coolly you face the advancing line of Death Knights. There is nowhere to run, and there are too many of the enemy to hope to avoid all of their deadly bolts. Upon their leader
Tragically, your life and your quest end here in the dread city-fortress of Kaag.
+You have been working on the lock for nearly twenty minutes when suddenly you hear the
Tragically, your life and your quest end here.
+Beyond the archway, a passage leads to a pair of stout steel-sheathed doors. The lock that secures them is inlaid with a series of numbers and you immediately recognize that they are part of a combination lock. One number in the sequence is missing. By tapping the correct number upon the blank square, you will cause the lock to disengage.
-Study the following sequence of numbers carefully. When you think you know what the missing number is,
Your attempt to free yourself from your dusty entrapment goes awry. Your foot slips and your effort merely accelerates your descent. Within two minutes the fine grit closes over your head. You survive beneath the dust for ten minutes more before surrendering to your doom.
-Tragically, your life and your quest end here in the citadel of Kaag.
+Once more your weapon hits the crystal and glances off without effect. You are moving forwards to retrieve it when suddenly the hall echoes to the
Tragically, your life and your quest end here in the courtroom of Zagarna.
+You sense that Banedon is disturbed by the sight of these tables and, when you ask him what is wrong, he tells you that this chamber is where the Nadziranim subjected him to hours of brutal interrogation in a futile attempt to extract the magical secrets of the Brotherhood.
You search for a way out of this vault and soon discover a steel door which is secured by a curious combination lock. It comprises three raised blocks, each block divided into four equal squares. In each square, bar one, there is a number. You ask Banedon if he knows how the lock operates and he recalls once seeing a Nadziran tapping the empty square several times in order to make the door open.
-Consider the following grids of numbers. When you think you know what the missing number is,
Show this relic,
commands the warrior to your right.
Hesitantly you reach into the satchel and fumble with the buckle, stalling for time.
Be quick,
warns the other guard, reaching for a dagger with his free hand, or I shall open it for you.
You are within a few feet of the roof when a part of the surface cement crumbles beneath your fingers. You try to reach up and find new purchase but it is too late; you are already falling backwards to the street below.
On landing you strike your head and lose consciousness. Tragically you never reawaken. Your body is discovered by a Giak patrol who kill you out of hand, thinking you to be an enemy Drakkarim spy in disguise.
-Your life and your quest end here in Kaag.
+An arrow strikes your friend in the side and silently he falls to his knees, his hands still clinging to you for support. You stoop to lift him, but suddenly there is a flash of light and a blinding pain fills your head. The pain soon passes, but it is replaced by a blackness which fills your vision. You feel yourself falling forwards into an infinite void, as if you had, in the middle of a moonless night, just stepped over the edge of a towering cliff. Reluctantly you surrender to the sensation for it is the last sensation you will ever feel.
-Sadly, your life and your quest end here.
+In desperation you throw up your hands to shield your face as the spiked log comes hurtling down the stairs. It hits you, impaling your chest upon two of its deadly sharpened staves, and rolls you down the stairs to the street below. You suffer terrible wounds and, mercifully, death is instantaneous.
-Tragically, your life and your quest end here in Kaag.
+The fell creature pins you to the ground and its steely hands tighten like two vices around your throat. Blackness invades the edges of your vision and, although you twist and buck to break free, you feel your strength ebbing away fast. Soon you are too weak to struggle any longer and, reluctantly, you slip away into a sleep from which you will never awaken. Sadly, your life and your quest end here.
+The fell creature pins you to the ground and its steely hands tighten like two vices around your throat. Blackness invades the edges of your vision and, although you twist and buck to break free, you feel your strength ebbing away fast. Soon you are too weak to struggle any longer and, reluctantly, you slip away into a sleep from which you will never awaken.
+With trepidation you step into the glimmering column of light and immediately you feel yourself begin to rise. Bands of darkness flick past with growing rapidity, each one a passing floor level of this mountainous citadel. Then you feel yourself slowing to a halt. The column fades and you find yourself standing on a metal dais in the centre of a domed chamber. Ahead you see a great door, forged of Kagonite, and beside it there is a narrow staircase leading down.
As you approach the door, you notice the lock that secures it. It is inlaid with a series of numbers and, at once, you recognize that they are component parts of a combination lock. One number in the sequence is missing. By tapping the correct number upon the blank square, you will cause the lock to disengage.
-Study the following sequence of numbers carefully. When you think you know what the missing number is,
You pull on the reins, hoping to steer the Zlanbeast higher in time to clear the whistling cloud of bolts, but the beast lacks the speed and strength to perform such an exacting manoeuvre.
Suddenly a starburst of pain erupts in your head and the taste of blood fills your mouth. You have been hit in the skull by one of the iron-tipped missiles and death is instantaneous.
-Tragically, your life and your quest end here on the very threshold of victory.
+(The Story So Farelite
with
. Replaced Kai lord
with Kai Lord
. Replaced freestate
with Freeland
. Replaced re-birth
with rebirth
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced both occurrences of new-found
with newfound
. Replaced north-east
with northeast
. Replaced Gournen and
with Gournen, and
. Replaced each occurrence of Kai monastery
with Kai Monastery
. Replaced comprised
with were part of
.
(The Game Rules) Replaced 13-onwards
with Book 13 onwards
. Replaced fall to zero
with fall to zero or below
. Replaced both occurrences of ie
with i.e.
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Grand Master
with Lone Wolf Grand Master
when referring to the series. Replaced Lone Wolf Grand Master
with Lone Wolf Grand Master
. Replaced Chart (you
with Chart. (You
. Replaced Items).
with Items.)
. Added Silver Bracers
and Korlinium Scabbard
to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Mongoose Publishing edition.
(The Game Rules) Replaced 13-onwards
with Book 13 onwards
. Replaced fall to zero
with fall to zero or below
. Replaced both occurrences of ie
with i.e.
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Grand Master
with Lone Wolf Grand Master
when referring to the series. Replaced Lone Wolf Grand Master
with Lone Wolf Grand Master
. Replaced Chart (you
with Chart. (You
. Replaced Items).
with Items.)
. Added Silver Bracers
and Korlinium Scabbard
to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Collector
(Grand Master Disciplines) Replaced gods
with Gods
. Replaced gases, corrosive
with gases, and corrosive
. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your
with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your
in harmony with the recent Mongoose Publishing editions. Replaced
with
as clarified in Lone Wolf Club Newsletter No.24. Replaced battle magic
with battle-magic
. Replaced venoms and
with venoms, and
. Replaced artifacts
with artefacts
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced fortresses increases
with fortresses increase
. Replaced body, increases
with body, increase
. Added These skills include the basic use of Old Kingdom Spells such as
as found in the Magi-magic section in Books 19 and 20. Added These spells include
as found in the Kai-alchemy section in Books 19 and 20. Replaced smell and
with smell, and
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced each occurrence of battle wounds
with battle-wounds
. Added Brian Williamswill be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Kai and Magnakai Disciplines
with Kai
for consistency with later books. Replaced Lone Wolf Grand Master
with Lone Wolf Grand Master
. Replaced the next Grand Master adventure
with the next Lone Wolf Grand Master adventure
. Replaced darkness, and have
with darkness and have
. Replaced plants, and have
with plants and have
. Replaced Duration, and the protection of his inanimate body, increase
with Duration and the protection of his inanimate body increase
.
(Grand Master Disciplines) Replaced gods
with Gods
. Replaced gases, corrosive
with gases, and corrosive
. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your
with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your
in harmony with the Collector
with
as clarified in Lone Wolf Club Newsletter No.24. Replaced battle magic
with battle-magic
. Replaced venoms and
with venoms, and
. Replaced artifacts
with artefacts
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced fortresses increases
with fortresses increase
. Replaced body, increases
with body, increase
. Added These skills include the basic use of Old Kingdom Spells such as
as found in the Magi-magic section in Books 19 and 20. Added These spells include
as found in the Kai-alchemy section in Books 19 and 20. Replaced smell and
with smell, and
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced each occurrence of battle wounds
with battle-wounds
. Added Brian Williamswill be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Kai and Magnakai Disciplines
with Kai
for consistency with later books. Replaced Lone Wolf Grand Master
with Lone Wolf Grand Master
. Replaced the next Grand Master adventure
with the next Lone Wolf Grand Master adventure
. Replaced darkness, and have
with darkness and have
. Replaced plants, and have
with plants and have
. Replaced Duration, and the protection of his inanimate body, increase
with Duration and the protection of his inanimate body increase
.
(Equipment) Removed (see the inside front cover of this book)
. Replaced all occurrences of arrow
or arrows
with Arrow
. Amended the text to correctly reflect the +5 safe-keeping
with safekeeping
. Replaced eg,
with e.g.
. Replaced all occurrences of bow
with Bow
. Replaced quiver
with Quiver
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced Kai monastery
with Kai Monastery
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Added You may only use one Weapon at a time in combat.
in harmony with the recent Mongoose Publishing edition.
(Equipment) Removed (see the inside front cover of this book)
. Replaced all occurrences of arrow
or arrows
with Arrow
. Amended the text to correctly reflect the safe-keeping
with safekeeping
. Replaced eg,
with e.g.
. Replaced all occurrences of bow
with Bow
. Replaced quiver
with Quiver
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced Kai monastery
with Kai Monastery
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Rules for Combat) Removed on the inside back cover of this book
. Replaced reduced to zero
with reduced to zero or below
. Replaced on the page after the Random Number Table
with in the back of this book
. In the example combat, changed Lone Wolfpoints reduced
with points possibly reduced
. Replaced at which point the one with the zero score is declared dead.
with at which point that combatant is declared dead.
.
(Rules for Combat) Removed on the inside back cover of this book
. Replaced reduced to zero
with reduced to zero or below
. Replaced on the page after the Random Number Table
with in the back of this book
. In the example combat, changed Lone Wolfpoints reduced
with points possibly reduced
. Replaced at which point the one with the zero score is declared dead.
with at which point that combatant is declared dead.
.
(Levels of Grand Mastership) Replaced rank and titles
with ranks and titles
.
(3) Replaced click
with
.
(5) Replaced veterans
with Veterans
.
(6) Replaced sixth sense
with Sixth Sense
.
(9) Replaced safety. After
with safety, yet your submersion has cost you your money pouch and one item from your Backpack, lost when you first fell into the dusty pool. Erase all your Gold Crowns, and the first item recorded on your Backpack Items list. After
(cf. Sections 165 and 342).
(10) Replaced head first
with head-first
. Replaced commotion, and your presence, has
with commotion
. Replaced Drakkar guard
with Drakkarim guard
to reflect standard usage.
(11) Replaced arrow
with Arrow
. Replaced Kai-alchemy, and
with Magi-magic and
. Replaced skill, or
with skill or
.
(12) Replaced the Sword of Helshezag
with Helshezag
.
(13) Deleted which you keep in your Backpack
to avoid confusion.
(13) Removed which you keep in your Backpack
to avoid confusion.
(15) Replaced Banedon, then
with Banedon; then
.
(17) Replaced arrow
with Arrow
. Replaced bow
with Bow
.
(18) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced
with
. Replaced Telegnosis, and
with Telegnosis and
. Replaced Discipline, or
with Discipline or
.
(34) Replaced arrow
with Arrow
.
(35) Replaced potholes
with pot-holes
.
(36) Replaced on to
with onto
. Replaced Huntmastery, and have
with Huntmastery and have
.
(37) Replaced statuette
with Statuette
. Deleted which you keep in your Backpack
to avoid confusion. Replaced jewel encrusted bones and
with jewel-encrusted bones, and
in the illustration
(37) Replaced statuette
with Statuette
. Removed which you keep in your Backpack
to avoid confusion. Replaced jewel encrusted bones and
with jewel-encrusted bones, and
in the illustration
(38) Replaced torch-lit
with torchlit
. Replaced not over, it
with not over; it
. Replaced mechanism, then
with mechanism, and then
. Replaced tells you
with tell you
.
(42) Removed the quotation marks from the quotation of Banedon
(43) Replaced pin-point
with pinpoint
. Replaced dead end, then
with dead end; then
.
(57) Replaced torch-lit
with torchlit
.
(58) Replaced this barrier, then
with this barrier; then
.
(60) Replaced hesitates, then
with hesitates, and then
. Replaced
with
.
(62) Replaced bow
with Bow
. Replaced arrow
with Arrow
. Replaced double all bonuses it bestows upon you (for the duration of this combat only)
with its power doubles in strength for the duration of this combat (
in harmony with the recent Mongoose Publishing edition. Replaced possess
with wield
.
(62) Replaced bow
with Bow
. Replaced arrow
with Arrow
. Replaced double all bonuses it bestows upon you (for the duration of this combat only)
with its power doubles in strength for the duration of this combat (
in harmony with the Collectorpossess
with wield
.
(64) Replaced presses
with press
.
(67) Replaced potholes
with pot-holes
.
(68) Replaced on to
with onto
.
(91) Replaced arrow
with Arrow
. Replaced bow
with Bow
.
(92) Replaced turn to 40
with turn to 40.
. Replaced approach, then
with approach, and then
. Replaced Drakkarim handlers
with Drakkarim Handlers
.
(94) Replaced arrow in your quiver
with Arrow in your Quiver
. Replaced specially vulnerable
with especially vulnerable
. Replaced Lantern, a Torch, or a Tinderbox
with Lantern, or a Torch and a Tinderbox
.
(95) Replaced on to
with onto
.
(96) Replaced Huntmastery, and have
with Huntmastery and have
.
(95) Replaced on to
with onto
. Replaced Huntmastery, and have
with Huntmastery and have
.
(99) Replaced arrow
with Arrow
.
(100) Italicized the speech of the disembodied voice and removed the quotation marks. Replaced Zargarna
with Zagarna
.
(101) Replaced your shoulders, then
with your shoulders; then
. Replaced Kai monastery
with Kai Monastery
.
(105) Replaced Bandedon
with Banedon
. Removed the quotation marks from the quotation of BanedonSpell of
with spell of
.
(106) Replaced god
with God
. Replaced draperies and
with draperies, and
.
(107) Replaced out-run
with outrun
. Replaced discipline
with Discipline
.
(110) Deleted which you keep in your Backpack
to avoid confusion.
(110) Removed which you keep in your Backpack
to avoid confusion.
(111) Replaced not, or
with not or
.
(113) Removed the quotation marks from the quotation of Banedon
(115) Replaced on to
with onto
.
(116) Replaced god
with God
. Replaced master of all evil
with Master of all Evil
.
(118) Added Remember to apply all the appropriate bonuses whilst using the Sommerswerd against this undead enemy.
as a reminder that the Vordak is an undead opponent.
(120) Replaced surface then,
with surface; then,
. Replaced flickers, then
with flickers, and then
.
(121) Replaced semi-circular
with semicircular
. Replaced each occurrence of on to
with onto
.
(123) Replaced bridge, then
with bridge, and then
.
(175) Replaced spyhole
with spy-hole
. Replaced safe, then
with safe; then
.
(176) Replaced If you wish to keep this Statuette of Sl
with If you wish to keep this Statuette of Sl
. Replaced a Liganim
with a Ligan
to reflect standard usage.
(179) Replaced Brotherhood spell
with Brotherhood Spell
.
(180) Deleted which you keep in your Backpack
to avoid confusion. Replace sawdusted
with sawdust-covered
.
(180) Removed which you keep in your Backpack
to avoid confusion. Replace sawdusted
with sawdust-covered
.
(181) Replaced turn to the page
with turn to the entry
for clarity and consistency.
(185) Replaced embellishment save
with embellishment, save
.
(186) Replaced Hurriedly you dispose of the Drakkar uniform and move
with Hurriedly you move
as you may not be wearing the Drakkarim uniform (cf. Section 347). Replaced If, in
with If in
. Replaced adventure, you
with adventure you
.
(224) Replaced spyhole
with spy-hole
. Replaced storeroom
with store room
. Replaced nearby), then
with nearby) and then
. Replaced Drakkar uniform
with Drakkarim uniform
to reflect standard usage.
(227) Replaced Brotherhood spell
with Old Kingdom Spell
. Replaced arrow
with Arrow
. Replaced Weaponmastery
with Grand Weaponmastery
.
(228) Emphasized the word both
in the last choice.
(230) Replaced (10 Kika = 1 Gold Crown)
with (Kika are one-tenth of the value of one Gold Crown and they also take up one-tenth of the space of one Gold Crown in your Belt Pouch)
in harmony with the recent Mongoose Publishing edition.
(230) Replaced (10 Kika = 1 Gold Crown)
with (Kika are one-tenth of the value of one Gold Crown and they also take up one-tenth of the space of one Gold Crown in your Belt Pouch)
in harmony with the Collector
(231) Replaced both occurrences of arrow
with Arrow
. Replaced bow
with Bow
.
(234) Replaced power word
with power-word
.
(235) Replaced moments, then
with moments, and then
. Replaced weapons and
with weapons, and
. Replaced that once comprised
with that were once part of
.
(236) Replaced irresistable
with irresistible
.
(238) Replaced corpse, then
with corpse; then
.
(239) Replaced the sword of Helshezag
with Helshezag
. Replaced conversation, then
with conversation, and then
.
(239) Replaced the sword of Helshezag
with Helshezag
. Replaced conversation, then
with conversation, and then
. Replaced Statue of Sl
with Statuette of Sl
as everywhere else in this book (e.g. Section 176).
(240) Replaced Kai-surge
with Kai-screen
. Section 184 speaks of powerful mind defences
. Replaced see nothing, then
with see nothing; then
.
(241) Replaced wand-wielding liganim
with wand-wielding Liganim
. Replaced the escaping liganim
with the escaping Ligan
to reflect standard usage.
(243) Replaced arrow
with Arrow
. Replaced bow
with Bow
. Emphasized inflammable
to mirror Section 192. Replaced clear oily
with clear, oily
. Replaced clear oily inflammable
with clear, oily, inflammable
.
(244) Replaced cursing, then
with cursing; then
. Replaced louder, then
with louder; then
. Replaced click
with
.
(245) Replaced bow
with Bow
. Replaced arrow
with Arrow
.
(246) Deleted which you keep in your Backpack
to avoid confusion.
(246) Removed which you keep in your Backpack
to avoid confusion.
(248) Replaced eeks
with ekes
.
(250) Replaced zig-zag
with zigzag
. Replaced each occurrence of road, by
with road by
.
(251) Replaced fiery arrow
with Arrow
. Replaced bow
with Bow
.
(258) Replaced arching
with arcing
.
(259) Replaced of sparks, then
with of sparks; then
.
(261) Replaced egorgh
with Egorgh
. Replaced presses
with press
.
(263) Replaced double all bonuses it bestows upon you (for the duration of this combat only)
with its power doubles in strength for the duration of this combat (
in harmony with the recent Mongoose Publishing edition. Replaced possess
with wield
.
(263) Replaced double all bonuses it bestows upon you (for the duration of this combat only)
with its power doubles in strength for the duration of this combat (
in harmony with the Collectorpossess
with wield
.
(264) Replaced torch-lit
with torchlit
. Replaced drawbolt
with bolt
. Replaced The sound of footfalls outside the door warn
with The sound of footfalls outside the door warns
.
(266) Replaced out-run
with outrun
. Replaced Huntmastery, and
with Huntmastery and
. Replaced skill, or
with skill or
.
(273) Replaced Drakkar warrior
with Drakkarim warrior
to reflect standard usage.
(304) Replaced magician
with Magicians
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Drakkar sentry
with Drakkarim sentry
to reflect standard usage. Replaced Disciplines, or
with Disciplines or
.
(305) Replaced both occurrences of arrow
with Arrow
. Replaced bow
with Bow
.
(307) Replaced Its sheer size and strength enables
with Its sheer size and strength enable
.
(308) Deleted which you keep in your Backpack
to avoid confusion.
(308) Removed which you keep in your Backpack
to avoid confusion.
(309) Replaced impregnable, then
with impregnable; then
.
(310) Replaced avoid him
with avoid it
.
(311) Split the final sentence into its own paragraph for consistency.
(314) Replaced Brotherhood spell
with Brotherhood Spell
.
(315) Replaced turn to 215
with turn to 215.
. Replaced stool and
with stool, and
.
(318) Replaced discipline
with Discipline
. Replaced egorgh
with Egorgh
. Replaced their haunches, then
with their haunches; then
.
(320) Replaced Magi-magic, and
with Magi-magic and
.
(324) Replaced new-found
with newfound
. Replaced Kai mastery
with Kai Mastery
.
(325) Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-surge, and
with Kai-surge and
. Replaced Disciplines, or
with Disciplines or
.
(326) Replaced Brotherhood spell
with Brotherhood Spell
. Removed the quotation marks from the quotation of Banedon which you keep in your Backpack
to avoid confusion.
(326) Replaced Brotherhood spell
with Brotherhood Spell
. Removed the quotation marks from the quotation of Banedon which you keep in your Backpack
to avoid confusion.
(328) Replaced a Liganim
with a Ligan
. Replaced another liganim
with another Ligan
to reflect standard usage. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(329) Replaced potholes
with pot-holes
. Replaced here, then
with here; then
.
(330) Replaced similar fate, then
with similar fate; then
.
(347) Replaced cursing, then
with cursing; then
.
(349) Replaced Kai-screen, and
with Kai-screen and
. Replaced skill, or
with skill or
.
(Map) Replaced Dajdokritzaga
with Dajdokriitzaga
.
(Combat Rules Summary) Replaced cross reference
with cross-reference
. Replaced top of chart
with top of the chart
. Replaced fall to 0
with falls to 0 or below
. Replaced Kai Disciplines
with Grand Master Disciplines
. Replaced Pick number from
with Pick a number from the
. Replaced Turn to Combat
with Turn to the Combat
. Replaced to random number
with to the random number
. Replaced when ENDURANCE
with when the ENDURANCE
. Replaced ignored, only
with ignored; only
.