X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F14tcok.xml;h=897d2a6709c91512378edf022d15ce2d9760374e;hp=760aaf09d864ed1ef8647c022d3874949df49aaf;hb=1fa564f7013bb4571ac1912e478cc8b0ac5fbd77;hpb=e2311867be90f4cf22432218f4b23c319c2bc6c2 diff --git a/en/xml/14tcok.xml b/en/xml/14tcok.xml index 760aaf0..897d2a6 100644 --- a/en/xml/14tcok.xml +++ b/en/xml/14tcok.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20121028 + 2018215

You are the Lone WolfKai Grand Master of Sommerlund. After the demise of the Darklords of Helgedad, the fearsome city-fortress of Kaag became a refuge for the remains of their broken armies. Defeated and powerless, these minions seemed doomed to live in bitter isolation from the rest of Magnamund. But now a new evil is stirring deep within the dungeons of Kaag

In The Captives of Kaag, you must venture alone into the black heart of Kaag, to free your friend from the forces which imprison him against his will. Will you succeed? Or will you and Banedon fall victim to the evil power which commands this fortress of nightmares?

@@ -124,8 +124,6 @@ Simon Osborne Timothy Pederick -
Coordination
Jonathan Blake
Special Thanks
@@ -697,7 +695,7 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

Lone Wolf (COMBAT SKILL 27) is attacked by a pack of Doomwolves (COMBAT SKILL 30). He is taken by surprise and is not given the opportunity of evading their attack. Lone Wolf has the Grand Master Discipline of Kai-surge to which the Doomwolves are not immune, so Lone Wolf adds 8 points to his COMBAT SKILL, giving him a total COMBAT SKILL of 35.

-

He subtracts the Doomwolf packs COMBAT SKILL from his own, giving a Combat Ratio of 5. (35-30 = 5). 5 is noted on the Action Chart as the Combat Ratio.

+

He subtracts the Doomwolf packs COMBAT SKILL from his own, giving a Combat Ratio of 5. (3530 = 5). 5 is noted on the Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • @@ -1196,7 +1194,7 @@

    You lower Banedon to the floor and make him as comfortable as you can by propping him in a sitting position with his back against one of the statues. Then, despite your own fatigue, you use your innate healing skills in an attempt to revive him to consciousness. His pulse is weak and his skin is cold to the touch, and you can tell by his poor physical condition that he has been starved and beaten during his imprisonment here in Kaag. Placing your hands upon his brow, you feel some of your body warmth draining away as you concentrate on transmitting your healing powers to your injured friend. Slowly he responds, and although he is still too weak to speak, he manages to open his eyes and communicate with you telepathically.

    -

    I know this chamber he says, I have been here before. Look there, at the statue opposite. Youll find a lever concealed at its side. It opens a hidden door.

    +

    I know this chamber he says, I have been here before. Look there, at the statue opposite. Youll find a lever concealed at its side. It opens a hidden door.

    Guided by Banedons messages you discover that there is indeed a lever as he described. You pull it and a panel in the stone wall glides open to reveal a secret alcove and flight of steps leading downwards. Noises in the tunnel warn you that Drakkarim are approaching and so, without hesitation, you shoulder your friend once more and hurry into the alcove to avoid them.

    Turn to 220.
    @@ -1345,7 +1343,7 @@

    You have only just re-entered the chamber when a second bolt slams into the floor of the tunnel. The blast and concussion throw you forwards, but you manage to recover your balance and stay on your feet.

    The sound of the explosion revives Banedon and, although he is still far too weak to speak or walk, he manages to open his eyes and communicate with you telepathically.

    -

    I know this chamber he says, I have been here before. Look there, at the statue opposite. Youll find a lever concealed at its side. It opens a hidden door. Hurry

    +

    I know this chamber he says, I have been here before. Look there, at the statue opposite. Youll find a lever concealed at its side. It opens a hidden door. Hurry

    Guided by Banedons messages you discover that there is indeed a lever as he described. You pull it and a panel in the stone wall glides open to reveal a secret alcove and flight of steps leading downwards. The sound of running feet warns you that the enemy are approaching along both passages, and so, without hesitation, you shoulder your friend once more and slip into the alcove to avoid them.

    Turn to 220.
    @@ -2193,7 +2191,7 @@

    You have only just re-entered the chamber when a second bolt slams into the arch of the tunnel. The blast and concussion throws you off-balance and, together with Banedon, you crash headlong to the floor: lose 2 ENDURANCE points.

    The fall revives Banedon and, although he is still far too weak to speak or walk, he manages to open his eyes and communicate with you telepathically.

    -

    I know this chamber he says, I have been here before. Look there, at the statue opposite. Youll find a lever concealed at its side. It opens a hidden door. Hurry

    +

    I know this chamber he says, I have been here before. Look there, at the statue opposite. Youll find a lever concealed at its side. It opens a hidden door. Hurry

    Guided by Banedons messages you discover that there is indeed a lever as he described. You pull it and a panel in the stone wall glides open to reveal a secret alcove and a flight of steps leading down. The sound of running feet warns you that the enemy are approaching along both passages, and so, without hesitation, you shoulder your friend once more and hurry into the alcove to avoid them.

    Turn to 220.
    @@ -2256,6 +2254,7 @@

    You swiftly catch up with the fleeing Vordak and draw your weapon in readiness to cut it down. The creature glances over its shoulder and, as you strike out at its skull-like head, it raises an iron mace in an attempt to parry the blow. It manages to deflect your attack, but you quickly raise your weapon to strike again.

    Vordak2228 +

    Remember to apply all the appropriate bonuses whilst using the Sommerswerd against this undead enemy.

    If you win this combat in three rounds or less, turn to 79. If you win and the combat lasts four rounds or longer, turn to 284.
    @@ -4341,7 +4340,7 @@ Brian Williams - A scaly dragon with frosty white skin and razor- sharp fangs fixes you with a murderous gaze. + A scaly dragon with frosty white skin and razor-sharp fangs fixes you with a murderous gaze. @@ -5783,7 +5782,7 @@

    (3) Replaced click with click.

    (5) Replaced veterans with Veterans.

    (6) Replaced sixth sense with Sixth Sense.

    -

    (9) Replaced safety. After with safety, yet your submersion has cost you your money pouch and one item from your Backpack, lost when you first fell into the dusty pool. Erase all your Gold Crowns, and the first item recorded on your Backpack Items list. After (cf. Sections 165 and 342).

    +

    (9) Replaced safety. After with safety, yet your submersion has cost you your money pouch and one item from your Backpack, lost when you first fell into the dusty pool. Erase all your Gold Crowns, and the first item recorded on your Backpack Items list. After (cf. Sections 165 and 342).

    (10) Replaced head first with head-first. Replaced commotion, and your presence, has with commotionand your presencehas. Replaced Drakkar guard with Drakkarim guard to reflect standard usage.

    (11) Replaced arrow with Arrow. Replaced Kai-alchemy, and with Magi-magic and. Replaced skill, or with skill or.

    (12) Replaced the Sword of Helshezag with Helshezag.

    @@ -5852,6 +5851,7 @@

    (113) Removed the quotation marks from the quotation of Banedons speech in favour of italicizing the text.

    (115) Replaced on to with onto.

    (116) Replaced god with God. Replaced master of all evil with Master of all Evil.

    +

    (118) Added Remember to apply all the appropriate bonuses whilst using the Sommerswerd against this undead enemy. as a reminder that the Vordak is an undead opponent.

    (120) Replaced surface then, with surface; then,. Replaced flickers, then with flickers, and then.

    (121) Replaced semi-circular with semicircular. Replaced each occurrence of on to with onto.

    (123) Replaced bridge, then with bridge, and then.

    @@ -5898,7 +5898,6 @@

    (181) Replaced turn to the page with turn to the entry for clarity and consistency.

    (185) Replaced embellishment save with embellishment, save.

    (186) Replaced Hurriedly you dispose of the Drakkar uniform and move with Hurriedly you move as you may not be wearing the Drakkarim uniform (cf. Section 347). Replaced If, in with If in. Replaced adventure, you with adventure you.

    -

    (188) Replaced shoulders, then with shoulders, and then.

    (192) Replaced clear oily with clear, oily. Replaced clear oily inflammable with clear, oily, inflammable. Replaced Lantern, a Torch, or a Tinderbox with Lantern, or a Torch and a Tinderbox.

    (196) Replaced your skin, then with your skin; then. Replaced sixth sense with Sixth Sense.