X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F15tdc.xml;h=db26fa2a2919e91677550352d8f42dd17d0a2323;hp=b511d1abd5cc2928cb540bd0daa68d59e534cf57;hb=1fa564f7013bb4571ac1912e478cc8b0ac5fbd77;hpb=e2311867be90f4cf22432218f4b23c319c2bc6c2 diff --git a/en/xml/15tdc.xml b/en/xml/15tdc.xml index b511d1a..db26fa2 100644 --- a/en/xml/15tdc.xml +++ b/en/xml/15tdc.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20121028 + 2018215

You are the warrior Lone WolfKai Grand Master of Sommerlund. In the distant realm of Nyras a bitter war is waging between the brave knights of Lencia and the evil Drakkarim. The Lencians have won many battles, but now the Drakkarim leaderWarlord Magnaarnis near to finding the Doomstone of Darke. If he should succeed he will be capable of destroying the Lencians once and for all.

In The Darke Crusade, you must journey through the infernal Hellswamp, trek deep into the forests of northern Nyras and brave the heat of battle. Will you succeed and save your allies? Or will you fall victim to Warlord Magnaarn?

@@ -117,8 +117,6 @@ Thomas Wolmer Jody Williams -
Coordination
Jonathan Blake
Special Thanks
@@ -1389,7 +1387,7 @@

The fight for control of Konozod is swift and bloody. Within the hour the town is under Lencian control, its Drakkarim garrison having been put mercilessly to the sword. However, not all of the enemy perish in the battle. To Captain Scheras dismay, several manage to escape across the river and flee to the west on horseback. He is anxious that they may return with reinforcements to retake the town.

-

A food store is discovered and, whilst the starving Lencians satiate their hunger, you talk with Captain Schera about the events of the last few weeks which have led to this meeting. Your learn from him that after you were interred in the Temple of Antah, Warlord Magnaarn waged a major offensive against the Lencian army. Having reunited the Doomstone with the Nyras Sceptre, he has, as King Sarnac feared, forced the Nadziranim sorcerers of Kagorst and Akagazad to help him. Their combined skills have wrought great destruction. They attacked and drove through the Lencian lines like demons in an offensive which was swift and deadly. A week ago, Captain Schera and his regiment were cut off and captured in the fighting around Hokidat, after which they were marched here and imprisoned. He considers himself lucky to be alive, for the Drakkarim rarely take prisoners. Then you ask what news he has heard about the war since he came here.

+

A food store is discovered and, whilst the starving Lencians satiate their hunger, you talk with Captain Schera about the events of the last few weeks which have led to this meeting. You learn from him that after you were interred in the Temple of Antah, Warlord Magnaarn waged a major offensive against the Lencian army. Having reunited the Doomstone with the Nyras Sceptre, he has, as King Sarnac feared, forced the Nadziranim sorcerers of Kagorst and Akagazad to help him. Their combined skills have wrought great destruction. They attacked and drove through the Lencian lines like demons in an offensive which was swift and deadly. A week ago, Captain Schera and his regiment were cut off and captured in the fighting around Hokidat, after which they were marched here and imprisoned. He considers himself lucky to be alive, for the Drakkarim rarely take prisoners. Then you ask what news he has heard about the war since he came here.

Theres much confusion, he says, wearily. Ive heard talk that most of the mercenaries in Sarnacs pay have deserted us. Some have even joined the enemy. The Drakkarim taunted us, saying that our army had been smashed. They said the remnants had been pushed into the Tentarias, but I dismissed this as lies. One thing is sure, though: Magnaarn intends to raise the siege of Darke. It has become his battle callOn to Darke! This cry was on the lips of his troops during the battle at Hokidat. I saw him during this battle. He was leading his army personally, and he was wielding his accursed sceptre, dealing death to all who tried to stand in his way. He possesses a great and terrible power, and I fear that we may now be unable to put an end to his evil ambitions.

If you wish to ask Schera if he knows anything about Captain Prarg, turn to 97. If you do not, turn to 236. @@ -1431,7 +1429,7 @@ Brian Williams - The Nadziranim sorcerer, taking on the visage of a great sniffling beast, creeps towards you. + The Nadziranim sorcerer, taking on the visage of a great snuffling beast, creeps towards you. @@ -3134,7 +3132,7 @@ 170 -

You quickly draw an Arrow and take aim through a hole in the portcullis, but the Tukodak cower behind Prarg, using him as a human shield. Again the, cruel voice booms out: Put down your bow, Lone Wolf, or Ill have my guards kill your companion.

+

You quickly draw an Arrow and take aim through a hole in the portcullis, but the Tukodak cower behind Prarg, using him as a human shield. Again the cruel voice booms out: Put down your bow, Lone Wolf, or Ill have my guards kill your companion.

At once your anger subsides. You sense that this is no idle threat and, reluctantly, you obey the command.

Turn to 200.
@@ -3889,7 +3887,7 @@ 233 -

Fearful of what may happen if your stay in this chamber any longer, you retrace your steps and make your way swiftly to the place where you first emerged from the collapsed passage. You pause here to catch your breath; then you continue along the tunnel until, once more, you find yourself standing at the edge of the chasm. You scan this vast and dismal fissure, hoping to find a means of escape from this grim subterranean prison.

+

Fearful of what may happen if you stay in this chamber any longer, you retrace your steps and make your way swiftly to the place where you first emerged from the collapsed passage. You pause here to catch your breath; then you continue along the tunnel until, once more, you find yourself standing at the edge of the chasm. You scan this vast and dismal fissure, hoping to find a means of escape from this grim subterranean prison.

If you possess Kai-alchemy, turn to 340. If you do not possess this Discipline, turn to 138.
@@ -5019,7 +5017,7 @@

You uncover the sack and sift through its contents. Gleaming in the dim light you see a mass of coins, silver plates and candlesticks, jewellery, and all manner of precious and semi-precious stones. There are countless gold teeth, pulled no doubt from the mouths of fallen Lencian knights, and scores of trinkets and other mementoes taken from less noble corpses. One item you sense possesses magical properties. You pull it out and, on closer inspection, you discover it to be a polished Jadin Amulet which is fixed to a gold neck-chain.

-

If you decide to keep this Jadin Amulet, record it on your Action Chart as a Special Item which you wear around your neck. It adds 1 to your score should you be instructed to pick a number from the Random Number Table when trying to avoid normal missiles (e.g. arrows, bolts, darts, etc.) aimed at you.

+

If you decide to keep this Jadin Amulet, record it on your Action Chart as a Special Item which you wear around your neck. It adds 1 to your score should you be instructed to pick a number from the Random Number Table when trying to avoid normal missiles (e.g. arrows, bolts, darts, etc.) aimed at you.

Having replaced the sack in its hole, you draw your cloak about you and approach the main gates. The guards are busy admitting the latest batch of prisoners and, helped by your camouflage skills, they do not give you a second glance as you stride confidently into the town.

Once inside, you head towards a dark, deserted alleyway which is sandwiched between a stables and an armoury. From here you observe the compound with a growing anger and pity for those trapped inside. Stirred by their plight, you vow to help these starving men. Patiently you watch and wait for the patrols to pass; then you scurry towards the compound fence to make contact with the Lencians.

Turn to 150. @@ -5945,9 +5943,10 @@

(36) Replaced steps and, as with steps, and as. Replaced new-found with newfound. Replaced breath, then with breath, and then.

(37) Removed the quotation marks around crack.

(38) Replaced both occurrences of arrow with Arrow. Replaced arrow, then with Arrow; then. Replaced suspecting trickery, then slowly you relax; they with suspecting trickery. Then slowly you relax; they.

-

(39) Replaced remnants have with remnants had. Replaced seige with siege.

+

(39) Replaced remnants have with remnants had. Replaced seige with siege. Replaced Your learn from with You learn from.

(40) Replaced click, then with click; then.

(41) Replaced treeline with tree-line. Replaced psi-surge with Psi-surge. Replaced timberwolf with timber wolf.

+

(42) Replaced great sniffling beast with great snuffling beast in the illustrations caption to mirror the section text.

(43) Replaced directions and, with with directions, and with. Replaced at worse with at worst.

(45) Replaced west and with west, and. Replaced Prarg and with Prarg, and. Replaced Antah and with Antah, and. Replaced agreement then with agreement; then. Replaced wagons and with wagons, and.

(47) Replaced silence, then with silence; then. Replaced not, or with not or.

@@ -6083,7 +6082,7 @@

(230) Replaced woodsmoke with wood smoke.

(231) Replaced ramshakle with ramshackle.

(232) Replaced Brotherhood spell with Brotherhood Spell.

-

(233) Replaced breath, then with breath; then.

+

(233) Replaced breath, then with breath; then. Replaced if your stay with if you stay.

(234) Replaced crusaders with crusaders. Replaced en route with en route.

(238) Added The weapon bonuses are cumulative (e.g. the Dagger of Vashna, which is a Dagger and a Special Item, will confer a bonus of 1: 2 1). in harmony with the Collectors Edition.

(240) Replaced louder, then with louder; then.