You are the warrior Lone Wolf
In The Darke Crusade, you must journey through the infernal Hellswamp, trek deep into the forests of northern Nyras and brave the heat of battle. Will you succeed and save your allies? Or will you fall victim to Warlord Magnaarn?
@@ -117,8 +117,6 @@You are Grand Master Lone Wolf, last of the Kai Lords of Sommerlund and sole survivor of a massacre that wiped out the First Order of your
It is the year MS 5076 and twenty-six years have passed since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domain
It is the year MS
In the wake of their destruction, chaos befell the Darkland armies who, until then, had been poised to conquer all of Northern Magnamund. Some factions which were part of this huge army, most notably the barbaric Drakkarim, began to fight with the others for control. This disorder quickly escalated into an all-out civil war, which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Skilfully their commanders exploited the chaos and secured a swift and total victory over an enemy far superior in numbers.
For six years now peace has reigned in Sommerlund. Under your direction, the once-ruined Monastery of the Kai has been thoroughly rebuilt and restored to its former glory, and the task of teaching a Second Order of Kai warriors the skills and proud traditions of your ancestors is also well under way. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess latent Kai skills and all show exceptional promise. These skills will be nurtured and honed to perfection during their time at the monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.
Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai, which, until now, were thought to be the ultimate that a Kai Master could aspire to, was truly a revelation. Your discovery has inspired you to set out upon a new and previously unknown path in search of the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfection
Elsewhere, throughout Northern Magnamund, peace reigns victorious and the peoples of the Free Kingdoms rejoice in the knowledge that the age of the Darklords has finally come to an end. Readily men have exchanged their swords for hoes and their shields for ploughs, and now the only marching they do is along the ruts of their freshly furrowed fields. Few are the watchful eyes that scan the distant horizon in fear of what may appear, although there are still those who maintain their vigilance, for the agents of Naar come in many guises and there are those upon Magnamund who wait quietly in the shadows for the chance to do his evil bidding.
Only a year ago the evil Cener Druids of Ruel attempted to enact Naar
Despite overwhelming odds you thwarted their evil plan by destroying the virus and the means by which it was created.
-After emerging from Ruel triumphant, your quest fulfilled, you returned home to Sommerlund and the Kai Monastery where you resumed your duties as Grand Master. Three months later, on the day that saw the first fall of winter snow, you were visited by Lord Rimoah. Once again he found himself the reluctant bearer of ill news. Your friend Guildmaster Banedon, whilst helping with the reclamation of wastelands close to the Maakengorge, had been abducted by a war-band of Giaks under the command of Nadziranim sorcerers. A rescue was attempted, but ruthlessly the Nadziranim obliterated those who tried to follow their escape into the Darklands. It was feared that the Nadziranim would try to extract from Banedon the secrets of Left-handed magic, so that they might marry it to their own foul sorcery. Such an outcome would have given them extraordinary power, power enough to revive the Darklands. A previous attempt to unite the two paths of magic had resulted in catastrophe for Sommerlund. In the year MS 5050, Vonotar the Traitor, a magician from the same guild as Banedon, had betrayed his homeland in exchange for the promise of Nadziranim power. It was his act of treachery which brought about the invasion of Sommerlund and the destruction of the First Order of the Kai.
+After emerging from Ruel triumphant, your quest fulfilled, you returned home to Sommerlund and the Kai Monastery where you resumed your duties as Grand Master. Three months later, on the day that saw the first fall of winter snow, you were visited by Lord Rimoah. Once again he found himself the reluctant bearer of ill news. Your friend Guildmaster Banedon, whilst helping with the reclamation of wastelands close to the Maakengorge, had been abducted by a war-band of Giaks under the command of Nadziranim sorcerers. A rescue was attempted, but ruthlessly the Nadziranim obliterated those who tried to follow their escape into the Darklands. It was feared that the Nadziranim would try to extract from Banedon the secrets of Left-handed magic, so that they might marry it to their own foul sorcery. Such an outcome would have given them extraordinary power, power enough to revive the Darklands. A previous attempt to unite the two paths of magic had resulted in catastrophe for Sommerlund. In the year MS
Banedon
Despite fierce odds you gained entry to Kaag, located Banedon, and then snatched him from the foul denizens of that city by way of a daring aerial escape from the upper levels of their great citadel. Banedon was severely weakened by his ordeal at the hands of the Nadziranim and, had it not been for your timely intervention, he would certainly have perished in that grim city-fortress.
The rescue of Guildmaster Banedon and his safe return to Sommerlund was cause for much celebration, especially in the streets and guildhalls of his native city of Toran. For several days you allowed yourself to be f
With respect, my lord, surely this one weapon, however evil it may be, is no match when pitted against all the armoured might of Lencia?
you replied diplomatically, as yet unconvinced by the envoy
Perhaps so, Grand Master,
he replied, were the nature of the threat merely the weapon alone. Sadly this is not the only issue here. Until now, the Nadziranim sorcerers who control the strongholds of Kagorst and Akagazad have refused to aid Magnaarn in his war against us. Many times he has begged them for help, for within those fortress walls are thousands of Giaks and other breeds who sought sanctuary there after the defeat of the Darklords. They still possess their weapons and they would make a formidable enemy if ever they were mustered against us. Magnaarn
Politely you dismissed the envoy whilst you considered your response to his plea. In the solitude of your chamber you pondered the problem, weighing the plight of Lencia against your duties and responsibilities there at the Kai Monastery. At length, after careful deliberation, you reached your decision.
-Well my Lord?
enquired the envoy, nervously, upon re-entering your chamber. Will you help us thwart Magnaarn?
Well my lord?
enquired the envoy, nervously, upon re-entering your chamber. Will you help us thwart Magnaarn?
Once, not so very long ago, your King and his army aided me during my quest for the Magnakai,
you replied. Perhaps now the time has come for me to repay my debt of gratitude. Yes, I shall help you. I shall return with you to Lencia and champion your cause. I vow that I shall do all in my power to thwart Magnaarn
The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Readers
If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic
If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add
Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).
-If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the +2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.
Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.
+If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the
Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
This is a healing potion that can restore 4
This is a healing potion that can restore 4
Subtract the
Example
Lone Wolf (
He subtracts the Doomwolf pack
He subtracts the Doomwolf pack
When you have your Combat Ratio, pick a number from the Random Number Table.
Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of
Example
-The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as +5. If the number picked from the Random Number Table is a 2, then the result of the first round of combat is:
+The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as
As the last of the trench-troopers falls lifelessly to the muddy floor of the dugout, Prarg appears by your side, sheathing his bloodstained sword.
Come, sire. We still have the advantage. We best use it before the Drakkarim discover what has happened here.
Keen to maintain the element of surprise, you quickly leave the trench and rush across the remaining strip of open ground which separates you from the town
Keen to maintain the element of surprise, you quickly leave the trench and rush across the remaining strip of open ground which separates you from the town
The fight for control of Konozod is swift and bloody. Within the hour the town is under Lencian control, its Drakkarim garrison having been put mercilessly to the sword. However, not all of the enemy perish in the battle. To Captain Schera
A food store is discovered and, whilst the starving Lencians satiate their hunger, you talk with Captain Schera about the events of the last few weeks which have led to this meeting. Your learn from him that after you were interred in the Temple of Antah, Warlord Magnaarn waged a major offensive against the Lencian army. Having reunited the Doomstone with the Nyras Sceptre, he has, as King Sarnac feared, forced the Nadziranim sorcerers of Kagorst and Akagazad to help him. Their combined skills have wrought great destruction. They attacked and drove through the Lencian lines like demons in an offensive which was swift and deadly. A week ago, Captain Schera and his regiment were cut off and captured in the fighting around Hokidat, after which they were marched here and imprisoned. He considers himself lucky to be alive, for the Drakkarim rarely take prisoners. Then you ask what news he has heard about the war since he came here.
+A food store is discovered and, whilst the starving Lencians satiate their hunger, you talk with Captain Schera about the events of the last few weeks which have led to this meeting. You learn from him that after you were interred in the Temple of Antah, Warlord Magnaarn waged a major offensive against the Lencian army. Having reunited the Doomstone with the Nyras Sceptre, he has, as King Sarnac feared, forced the Nadziranim sorcerers of Kagorst and Akagazad to help him. Their combined skills have wrought great destruction. They attacked and drove through the Lencian lines like demons in an offensive which was swift and deadly. A week ago, Captain Schera and his regiment were cut off and captured in the fighting around Hokidat, after which they were marched here and imprisoned. He considers himself lucky to be alive, for the Drakkarim rarely take prisoners. Then you ask what news he has heard about the war since he came here.
There
he says, wearily. I
On to Darke!
This cry was on the lips of his troops during the battle at Hokidat. I saw him during this battle. He was leading his army personally, and he was wielding his accursed sceptre, dealing death to all who tried to stand in his way. He possesses a great and terrible power, and I fear that we may now be unable to put an end to his evil ambitions.
This section is unreachable and superfluous since it is equivalent to Section 349 and Section 185. It has been rewritten in the Mongoose Publishing edition to almost parallel Sections 29 and 287 by adding an extra option for the Random Number pick from Section 86.
+This section is unreachable and superfluous since it is equivalent to Section 349 and Section 185. It has been rewritten in the Collector
The sudden jolt knocks you backwards off your horse and, as you hit the ground, you strike your head and lose consciousness. Sadly, you never reawaken. A few moments after your fall, you are mobbed by angry Drakkarim soldiers who slay you out of hand.
-Tragically, your life and your quest end here in Shugkona.
+You step closer to the door and carefully examine the combination lock. You are confident that, with your skill and experience, you will soon have it open without too much difficulty.
-Study the following sequence of numbers. When you think you have worked out what the missing number is
You run to the edge of the fissure and make your leap, but, as you take off, you slip on a loose stone and fall head-first into the yawning void.
-Tragically, your life and your quest end here in the Palace Tower of Darke.
+Given the extreme situation, you should probably erase all healing and strength potions and related items from your Action Chart, even those not listed here (e.g. Oede, Larnuma, etc.).
-For fifteen days you tunnel through a solid wall of earth and broken rock, using your weapons and bare hands, sustained all the while by little more than your indefatigable spirit and will to survive. You are near to giving up when, mid-way through the sixteenth day of your internment, you suddenly break through into a passageway that is free of debris. Weak but alive, you drag yourself into this empty tunnel and collapse on the damp, fungi-covered floor.
@@ -2965,7 +2956,7 @@Reduce your current
Reduce your current
You quickly draw an Arrow and take aim through a hole in the portcullis, but the Tukodak cower behind Prarg, using him as a human shield. Again the, cruel voice booms out: Put down your bow, Lone Wolf, or I
You quickly draw an Arrow and take aim through a hole in the portcullis, but the Tukodak cower behind Prarg, using him as a human shield. Again the cruel voice booms out: Put down your bow, Lone Wolf, or I
At once your anger subsides. You sense that this is no idle threat and, reluctantly, you obey the command.
For a terrible moment your body is racked with pain. It fills your mind with a scarlet fog and your vision swims in and out of focus. The reins slip from your hands and you fall from the horse to crash heavily upon the snow-covered road. You strike your head and lose consciousness; you never awaken. The guards close in and put a swift end to both you and your companion, Captain Prarg.
-Tragically, your quest ends here at Shugkona.
+This section is unreachable and superfluous since it is equivalent to Section 19 but less complete. It has been rewritten in the Mongoose Publishing edition to almost parallel Sections 269 and 77 by adding an extra option for the Random Number pick from Section 345.
+This section is unreachable and superfluous since it is equivalent to Section 19 but less complete. It has been rewritten in the Collector
You have almost overcome this treacherous section of the chasm wall when a sudden slip ends in disaster. You are stretching to reach an outcrop of rock with your left hand when the powdery wall gives way beneath the toe of your left boot. You try to recover but it is too late. You slip sideways and topple head-first into the chasm where you land amongst the boulders and debris embedded into the river bank. Death is instantaneous.
-Tragically, your life and your quest end here in the deepest reaches of the Temple of Antah.
+A host of writhing dragons are intertwined above a dial edged with ancient numerals. Each dragon has a number engraved upon its forehead, similar to those numbers which encircle the dial. Your senses inform you that the dragon numbers form a puzzle, and by solving this puzzle you will discover the key
to this door. Then, by turning the dial to this key
number, the lock will disengage and the door will open.
Fearful of what may happen if your stay in this chamber any longer, you retrace your steps and make your way swiftly to the place where you first emerged from the collapsed passage. You pause here to catch your breath; then you continue along the tunnel until, once more, you find yourself standing at the edge of the chasm. You scan this vast and dismal fissure, hoping to find a means of escape from this grim subterranean prison.
+Fearful of what may happen if you stay in this chamber any longer, you retrace your steps and make your way swiftly to the place where you first emerged from the collapsed passage. You pause here to catch your breath; then you continue along the tunnel until, once more, you find yourself standing at the edge of the chasm. You scan this vast and dismal fissure, hoping to find a means of escape from this grim subterranean prison.
Pick a number from the Random Number Table. If you have Grand Weaponmastery with Bow, add 4 to the number you have picked.
- +Pick a number from the Random Number Table. If you have Grand Weaponmastery with Bow, add 5 to the number you have picked.
An agonizing pain lances through your body and the warm taste of blood fills your mouth. Then the terrible pain gives way to a terrifying numbness. For a moment the surrounding forest swims in and out of focus; then darkness engulfs you and you slip into a sleep from which you will never awaken.
-Tragically, your life and your mission end here.
+You uncover the sack and sift through its contents. Gleaming in the dim light you see a mass of coins, silver plates and candlesticks, jewellery, and all manner of precious and semi-precious stones. There are countless gold teeth, pulled no doubt from the mouths of fallen Lencian knights, and scores of trinkets and other mementoes taken from less noble corpses. One item you sense possesses magical properties. You pull it out and, on closer inspection, you discover it to be a polished Jadin Amulet which is fixed to a gold neck-chain.
-If you decide to keep this Jadin Amulet, record it on your Action Chart as a Special Item which you wear around your neck. It adds
If you decide to keep this Jadin Amulet, record it on your Action Chart as a Special Item which you wear around your neck. It adds
Having replaced the sack in its hole, you draw your cloak about you and approach the main gates. The guards are busy admitting the latest batch of prisoners and, helped by your camouflage skills, they do not give you a second glance as you stride confidently into the town.
Once inside, you head towards a dark, deserted alleyway which is sandwiched between a stables and an armoury. From here you observe the compound with a growing anger and pity for those trapped inside. Stirred by their plight, you vow to help these starving men. Patiently you watch and wait for the patrols to pass; then you scurry towards the compound fence to make contact with the Lencians.
One of the bolts hits you in the back with such force that you are lifted off your feet. There is a fiery flash of pain, and then a terrifying numbness engulfs your body. As you crash face first into the swirling foam, you realize to your horror that you cannot move any of your limbs. The bolt has severed your spine and, in the long minutes which follow, slowly you drown in the tide.
-Tragically, your life and your quest end here on Battle Isle.
+(Blurb) Replaced THE DARKE CRUSADE
with The Darke Crusade
.
(The Story So Farelite
with
. Replaced feted
with f
. Replaced both occurrences of Left-Handed
with Left-handed
. Replaced Right-Handed
with Right-handed
. Replaced freestate
with Freeland
. Replaced both occurrences of doomstone
with Doomstone
. Replaced Kai lord
with Kai Lord
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced each occurrence of Kai monastery
with Kai Monastery
. Replaced new-found
with newfound
. Added a paragraph break after their own extinction
in line with this section in other Grand Master books. Replaced north-east
with northeast
. Replaced Old Kingdom Magic
with Old Kingdom magic
. Replaced Akagazad and
with Akagazad, and
. Replaced Banedon, then
with Banedon, and then
. Replaced Kai monastery
with Kai Monastery
. Replaced each occurrence of Magic
with magic
. Replaced comprised
with were part of
. Replaced he replied,
with he replied,
.
(The Story So Farelite
with
. Replaced feted
with f
. Replaced both occurrences of Left-Handed
with Left-handed
. Replaced Right-Handed
with Right-handed
. Replaced freestate
with Freeland
. Replaced both occurrences of doomstone
with Doomstone
. Replaced Kai lord
with Kai Lord
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced each occurrence of Kai monastery
with Kai Monastery
. Replaced new-found
with newfound
. Added a paragraph break after their own extinction
in line with this section in other Grand Master books. Replaced north-east
with northeast
. Replaced Old Kingdom Magic
with Old Kingdom magic
. Replaced Akagazad and
with Akagazad, and
. Replaced Banedon, then
with Banedon, and then
. Replaced Kai monastery
with Kai Monastery
. Replaced each occurrence of Magic
with magic
. Replaced comprised
with were part of
. Replaced he replied,
with he replied,
. Replaced my Lord
with my lord
.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
. Replaced both occurrences of (ie
with (i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Chart (you
with Chart. (You
. Replaced Items).
with Items.)
. Replaced on to
with onto
. Replaced each occurrence of Lone Wolf Kai
with Lone Wolf Kai
. Replaced each occurrence of Magnakai
with Magnakai
. Replaced Grand Master series
with Lone Wolf Grand Master series
. Replaced Lone Wolf Grand Master series
with Lone Wolf Grand Master series
. Added Silver Bracers
and Korlinium Scabbard
to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Mongoose Publishing edition.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
. Replaced both occurrences of (ie
with (i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Chart (you
with Chart. (You
. Replaced Items).
with Items.)
. Replaced on to
with onto
. Replaced each occurrence of Lone Wolf Kai
with Lone Wolf Kai
. Replaced each occurrence of Magnakai
with Magnakai
. Replaced Grand Master series
with Lone Wolf Grand Master series
. Replaced Lone Wolf Grand Master series
with Lone Wolf Grand Master series
. Added Silver Bracers
and Korlinium Scabbard
to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Collector
(Grand Master Disciplines) Replaced Magi-Magic
with Magi-magic
. Replaced gods
with Gods
. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your
with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your
in harmony with the recent Mongoose Publishing editions. Replaced gases, corrosive
with gases, and corrosive
. Replaced
with
as clarified in Lone Wolf Club Newsletter No.24. Replaced battle magic
with battle-magic
. Replaced venoms and
with venoms, and
. Replaced artifacts
with artefacts
. Replaced fortresses increases
with fortresses increase
. Replaced body, increases
with body, increase
. Added These skills include the basic use of Old Kingdom Spells such as
as found in the Magi-magic section in Books 19 and 20. Added These spells include
as found in the Kai-alchemy section in Books 19 and 20. Replaced smell and
with smell, and
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced each occurrence of battle wounds
with battle-wounds
. Added Brian Williamswill be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Kai and Magnakai Disciplines
with Kai
for consistency with later books. Replaced Lone Wolf Grand Master
with Lone Wolf Grand Master
. Replaced the next Grand Master adventure
with the next Lone Wolf Grand Master adventure
. Replaced darkness, and have
with darkness and have
. Replaced plants, and have
with plants and have
. Replaced Duration, and the protection of his inanimate body, increase
with Duration and the protection of his inanimate body increase
.
(Grand Master Disciplines) Replaced Magi-Magic
with Magi-magic
. Replaced gods
with Gods
. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your
with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your
in harmony with the Collectorgases, corrosive
with gases, and corrosive
. Replaced
with
as clarified in Lone Wolf Club Newsletter No.24. Replaced battle magic
with battle-magic
. Replaced venoms and
with venoms, and
. Replaced artifacts
with artefacts
. Replaced fortresses increases
with fortresses increase
. Replaced body, increases
with body, increase
. Added These skills include the basic use of Old Kingdom Spells such as
as found in the Magi-magic section in Books 19 and 20. Added These spells include
as found in the Kai-alchemy section in Books 19 and 20. Replaced smell and
with smell, and
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced each occurrence of battle wounds
with battle-wounds
. Added Brian Williamswill be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Kai and Magnakai Disciplines
with Kai
for consistency with later books. Replaced Lone Wolf Grand Master
with Lone Wolf Grand Master
. Replaced the next Grand Master adventure
with the next Lone Wolf Grand Master adventure
. Replaced darkness, and have
with darkness and have
. Replaced plants, and have
with plants and have
. Replaced Duration, and the protection of his inanimate body, increase
with Duration and the protection of his inanimate body increase
.
(Equipment) Replaced both occurrences of safe-keeping
with safekeeping
. Replaced (eg,
with (e.g.
. Replaced five occurrences of arrow
with Arrow
. Replaced two occurrences of arrows
with Arrows
. Replaced eight occurrences of bow
with Bow
. Inserted the explanation of how to use Gold Crowns. Removed (see the inside front cover of this book)
. Amended the text to correctly reflect the +5 quiver
with Quiver
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced Kai monastery
with Kai Monastery
. Added You may only use one Weapon at a time in combat.
in harmony with the recent Mongoose Publishing edition.
(Equipment) Replaced both occurrences of safe-keeping
with safekeeping
. Replaced (eg,
with (e.g.
. Replaced five occurrences of arrow
with Arrow
. Replaced two occurrences of arrows
with Arrows
. Replaced eight occurrences of bow
with Bow
. Inserted the explanation of how to use Gold Crowns. Removed (see the inside front cover of this book)
. Amended the text to correctly reflect the quiver
with Quiver
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced Kai monastery
with Kai Monastery
. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Rules for Combat) Removed on the inside back cover of this book
. Replaced on the page after the Random Number Table
with in the back of this book
. In the example combat, changed Lone Wolfreduced to zero
with reduced to zero or below
. Replaced points reduced
with points possibly reduced
. Replaced at which point the one with the zero score is declared dead.
with at which point that combatant is declared dead.
.
(Rules for Combat) Removed on the inside back cover of this book
. Replaced on the page after the Random Number Table
with in the back of this book
. In the example combat, changed Lone Wolfreduced to zero
with reduced to zero or below
. Replaced points reduced
with points possibly reduced
. Replaced at which point the one with the zero score is declared dead.
with at which point that combatant is declared dead.
.
(Levels of Grand Mastership) Replaced rank and titles
with ranks and titles
. Replaced Lone Wolf Grand Master
with Lone Wolf Grand Master
.
(Improved Grand Master Disciplines) Replaced discipline
with Discipline
. Replaced (e.g. Broadsword, Quarterstaff, Spear etc)
with (i.e. Broadsword, Quarterstaff, and Spear)
. Replaced (i.e. arrows, axes, crossbow bolts etc)
with (e.g. arrows, axes, crossbow bolts)
in the Improved Grand Master Disciplines
. Replaced Brotherhood spells
with Brotherhood Spells
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced range and numbers of insects so affected increases
with range and number of insects so affected increase
. Replaced whilst fighting an enemy in unarmed combat
with whilst fighting an enemy
in line with the recent Mongoose Publishing edition.
(Improved Grand Master Disciplines) Replaced discipline
with Discipline
. Replaced (e.g. Broadsword, Quarterstaff, Spear etc)
with (i.e. Broadsword, Quarterstaff, and Spear)
. Replaced (i.e. arrows, axes, crossbow bolts etc)
with (e.g. arrows, axes, crossbow bolts)
in the Improved Grand Master Disciplines
. Replaced Brotherhood spells
with Brotherhood Spells
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced range and numbers of insects so affected increases
with range and number of insects so affected increase
. Replaced whilst fighting an enemy in unarmed combat
with whilst fighting an enemy
in harmony with the Collector
(Grand MasterPick your four Grand
with Pick your Grand
. Replaced helotry of Nyras
with Helotry of Nyras
.
(1) Replaced friend, then
with friend, and then
. Replaced says,
with says,
.
(2) Replaced Drakkar sword
with Drakkarim sword
to reflect standard usage.
(3) Replaced guide, then
with guide; then
.
(4) Replaced towards it shadowy
with towards its shadowy
.
(6) Replaced tunnel stalker
with Tunnel Stalker
.
(8) Replaced pause, then
with pause; then
. Replaced suggests that he escorts
with suggests that he escort
.
(10) Replaced potions
with Potions
.
(30) Replaced breath, then
with breath; then
.
(31) Replaced aimed ready
with aimed, ready
. Replaced It is near
with He is near
. Replaced Kai rank of Grand Guardian
with rank of Kai Grand Guardian
.
(32) Replaced The Captain
with The captain
.
(33) Replaced both occurrences of floroa
with Floroa
. Replaced If you wish to take some of this fungi with you, record it on your Action Chart
with If you wish to take some of this fungi with you, record a single dose on your Action Chart
in harmony with the recent Mongoose Publishing edition.
(33) Replaced both occurrences of floroa
with Floroa
. Replaced If you wish to take some of this fungi with you, record it on your Action Chart
with If you wish to take some of this fungi with you, record a single dose on your Action Chart
in harmony with the Collector
(34) Replaced the Captain
with the captain
.
(35) Replaced weapon, then
with weapon, and then
. Replaced each occurrence of on to
with onto
. Replaced Drakkar lancer
with Drakkarim lancer
to reflect standard usage.
(36) Replaced steps and, as
with steps, and as
. Replaced new-found
with newfound
. Replaced breath, then
with breath, and then
.
(37) Removed the quotation marks around crack
.
(38) Replaced both occurrences of arrow
with Arrow
. Replaced arrow, then
with Arrow; then
. Replaced suspecting trickery, then slowly you relax; they
with suspecting trickery. Then slowly you relax; they
.
(39) Replaced remnants have
with remnants had
. Replaced seige
with siege
.
(39) Replaced remnants have
with remnants had
. Replaced seige
with siege
. Replaced Your learn from
with You learn from
.
(40) Replaced click, then
with
.
(41) Replaced treeline
with tree-line
. Replaced psi-surge
with Psi-surge
. Replaced timberwolf
with timber wolf
.
(42) Replaced great sniffling beast
with great snuffling beast
in the illustration
(43) Replaced directions and, with
with directions, and with
. Replaced at worse
with at worst
.
(45) Replaced west and
with west, and
. Replaced Prarg and
with Prarg, and
. Replaced Antah and
with Antah, and
. Replaced agreement then
with agreement; then
. Replaced wagons and
with wagons, and
.
(47) Replaced silence, then
with silence; then
. Replaced not, or
with not or
.
(51) Replaced icy-cold
with icy cold
. Replaced t
with
. Replaced much-needed
with much needed
. Replaced side, then
with side, and then
.
(56) Replaced air, then
with air, and then
. Replaced sense immediately that the coin is showing heads
with sense immediately what the coin is showing
to avoid inconsistencies with Sections 117 and 298.
(57) Replaced
with
. Replaced Tukodaks
with Tukodak Guards
.
(59) Removed (or higher)
. Added a comma before add 2
. Replaced try and
with try to
. Added These bonuses are not cumulative (i.e. if you hold the rank of Sun Knight, you add just 2 not 3).
in harmony with the recent Mongoose Publishing edition.
(59) Removed (or higher)
. Added a comma before add 2
. Replaced try and
with try to
. Added These bonuses are not cumulative (i.e. if you hold the rank of Sun Knight, you add just 2 not 3).
in harmony with the Collector
(61) Replaced men, then
with men; then
. Replaced each occurrence of the Captain
with the captain
.
(63) Replaced elite
with
. Replaced breastplace
with breastplate
.
(65) Replaced argument, then
with argument. Then
. Replaced open and
with open, and
. Replaced recently-cleared
with recently cleared
. Replaced voices and
with voices, and
.
(115) Replaced animal control
with Animal Control
.
(117) Replaced timberline
with timber-line
. Replaced breaths
with breathes
. Added
to parallel Section 298.
(118) Replaced on to
with onto
. Replaced or do
with or if you do
. Replaced on to
with onto
in the illustrationDrakkar officer
with Drakkarim officer
to reflect standard usage. Replaced each occurrence of the Captain
with the captain
in both the text and the illustration
(121) Removed (or higher)
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced wintery
with wintry
. Added At the end of combat, reduce your
in harmony with the recent Mongoose Publishing edition.
(121) Removed (or higher)
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced wintery
with wintry
. Added At the end of combat, reduce your
in harmony with the Collector
(122) Replaced distented
with distended
.
(123) Replaced footsteps, then
with footsteps; then
. Replaced The Captain
with The captain
.
(124) Replaced loudly, then
with loudly, and then
. Replaced his Captain
with his captain
.
(152) Removed the quotation marks and dashes around Lightning Hand
. Replaced Brotherhood spell
with Brotherhood Spell
.
(154) Replaced barnlike
with barn-like
. Replaced to zero
with to zero or below
. Replaced anvil and
with anvil, and
.
(155) Replaced hard-worn
with hard-won
. Replaced t
with
. Replaced much-needed
with much needed
.
(156) Added (if it is currently above this level)
in harmony with the recent Mongoose Publishing edition.
(156) Added (if it is currently above this level)
in harmony with the Collector
(158) Replaced both occurrences of Kai Alchemy
with Kai-alchemy
. Changed the choice that requires the rank of Sun Knight to lead to Section 17 instead of Section 86, and changed the other choice to lead to Section 86 instead of Section 17. Section 17 assumes that youKai-alchemy, and
. Replaced Kai-alchemy and
. Replaced ca, then
with can; then
. Replaced Kai mastery
with Kai Mastery
.
(159) Replaced Prarg,
with Prarg.
. Replaced or you
with or if you
.
(160) Replaced both occurrences of on to
with onto
. Replaced weapon, then
with weapon, and then
. Replaced Drakkar lancer
with Drakkarim lancer
to reflect standard usage.
(230) Replaced woodsmoke
with wood smoke
.
(231) Replaced ramshakle
with ramshackle
.
(232) Replaced Brotherhood spell
with Brotherhood Spell
.
(233) Replaced breath, then
with breath; then
.
(233) Replaced breath, then
with breath; then
. Replaced if your stay
with if you stay
.
(234) Replaced crusader
with crusaders
. Replaced en route
with
.
(238) Added The weapon bonuses are cumulative (e.g. the Dagger of Vashna, which is a Dagger and a Special Item, will confer a bonus of
in harmony with the recent Mongoose Publishing edition.
(238) Added The weapon bonuses are cumulative (e.g. the Dagger of Vashna, which is a Dagger and a Special Item, will confer a bonus of
in harmony with the Collector
(240) Replaced louder, then
with louder; then
.
(241) Replaced arrow, then
with Arrow, and then
. Replaced arrow
with Arrow
.
(242) Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced or choose
with or if you choose
.
(266) Replaced loudly, then
with loudly, and then
. Replaced his Captain
with his captain
.
(268) Replaced Tukodaks
with Tukodak Guards
.
(269) Replaced inate
with innate
.
(270) Replaced both occurrences of arrow
with Arrow
. Replaced quiver
with Quiver
. Replaced block and, at
with block, and at
. Replaced arching
with arcing
. Replaced Drakkar officer
with Drakkarim officer
to reflect standard usage.
(270) Replaced both occurrences of arrow
with Arrow
. Replaced quiver
with Quiver
. Replaced block and, at
with block, and at
. Replaced arching
with arcing
. Replaced Drakkar officer
with Drakkarim officer
to reflect standard usage. Replaced add 4
with add 5
.
(272) Replaced battle frenzy
with battle-frenzy
. Replaced steel and
with steel, and
. Replaced clang
with
. Replaced Tukodaks
with Tukodak
in both the section text and the illustration
(274) Replaced raining, then
with raining; then
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Nexus, and
with Nexus and
. Replaced or choose
with or if you choose
.
(275) Replaced cabin
with camp
.
(291) Replaced or have
with or if you have
.
(294) Replaced length and, upon
with length, and upon
. Replaced suggestion and, after
with suggestion, and after
.
(295) Replaced his Captain
with his captain
.
(297) Replaced Kai-alchemy, and
with Kai-alchemy and
. Removed (or higher)
. Replaced wintery
with wintry
. Added At the end of combat, reduce your
in harmony with the recent Mongoose Publishing edition.
(297) Replaced Kai-alchemy, and
with Kai-alchemy and
. Removed (or higher)
. Replaced wintery
with wintry
. Added At the end of combat, reduce your
in harmony with the Collector
(299) Replaced Action Charts
with Action Chart
.
(304) Replaced sixth sense
with Sixth Sense
. Replaced backpack
with Backpack
. Replaced click, then
with
.
(305) Replaced inate
with innate
.
(320) Replaced Mastery, and
with Mastery and
. Replaced Kai training
with Kai Mastery
. Replaced or have
with or if you have
.
(321) Replaced arrow
with Arrow
. Replaced bow
with Bow
.
(322) Replaced oars, then
with oars; then
.
(323) Replaced momentoes
with mementoes
. Replaced jadin amulet
with Jadin Amulet
. Replaced less-noble
with less noble
. Replaced etc
with etc.
. Replaced pass, then
with pass; then
. Replaced jewellery and
with jewellery, and
. Replaced neckchain
with neck-chain
. Replaced to check against normal missiles (arrows, bolts, darts, etc.)
with when trying to avoid normal missiles (e.g. arrows, bolts, darts, etc.) aimed at you
in harmony with the recent Mongoose Publishing edition.
(323) Replaced momentoes
with mementoes
. Replaced jadin amulet
with Jadin Amulet
. Replaced less-noble
with less noble
. Replaced etc
with etc.
. Replaced pass, then
with pass; then
. Replaced jewellery and
with jewellery, and
. Replaced neckchain
with neck-chain
. Replaced to check against normal missiles (arrows, bolts, darts, etc.)
with when trying to avoid normal missiles (e.g. arrows, bolts, darts, etc.) aimed at you
in harmony with the Collector
(325) Replaced urgently.
with urgently.
. Replaced the Captain
with the captain
.
(327) Replaced inate
with innate
. Replaced ale and
with ale, and
.
(328) Replaced north-west
with northwest
. Replaced the Captain
with the captain
.