X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F15tdc.xml;h=e2910b5348fd3a6f3e319bbace3ad142db20efce;hp=e7c38a7520399dcbcd09cde72c89533c3535757b;hb=ece6cb3ad20bd6870c94937de85c5a3ef7eeb91c;hpb=25669dfaf2eb81a4a08aaabff2d0a4e946c48278
diff --git a/en/xml/15tdc.xml b/en/xml/15tdc.xml
index e7c38a7..e2910b5 100644
--- a/en/xml/15tdc.xml
+++ b/en/xml/15tdc.xml
@@ -117,8 +117,6 @@
Here you find Magnaarn, cowering with his crooked back pressed hard against the frost-covered wall. You sense that he has very nearly succumbed to the evil power of the Doomstone; he is treading a fine line between life and undeath. Yet, even though he is but a whisker away from eternal damnation, he musters enough spite to challenge you to a fight to the death.
Very well, Drakkar,
you reply. Let battle commence.
You clear the gap with one bound, and even manage to stay on your feet when you land on the far side of the fissure. Hungry for victory and vengeance, you tear aside the curtain through which Magnaarn disappeared and discover a short flight of steps which emerge at a turret at the very top of the Palace Tower, the highest point in the city of Darke.
Here you find Magnaarn, cowering with his crooked back pressed hard against the frost-covered wall. You sense that he has very nearly succumbed to the evil power of the Doomstone; he is treading a fine line between life and undeath. Yet, even though he is but a whisker away from eternal damnation, he musters enough spite to challenge you to a fight to the death.
Very well, Drakkar,
you reply. Let battle commence.
For Sommerlund!
you cry, as you steel yourself to meet their attack.
Desperately you roll across the black stone floor to avoid the creature
You uncover the sack and sift through its contents. Gleaming in the dim light you see a mass of coins, silver plates and candlesticks, jewellery, and all manner of precious and semi-precious stones. There are countless gold teeth, pulled no doubt from the mouths of fallen Lencian knights, and scores of trinkets and other mementoes taken from less noble corpses. One item you sense possesses magical properties. You pull it out and, on closer inspection, you discover it to be a polished Jadin Amulet which is fixed to a gold neck-chain.
-If you decide to keep this Jadin Amulet, record it on your Action Chart as a Special Item which you wear around your neck. It adds
If you decide to keep this Jadin Amulet, record it on your Action Chart as a Special Item which you wear around your neck. It adds
Having replaced the sack in its hole, you draw your cloak about you and approach the main gates. The guards are busy admitting the latest batch of prisoners and, helped by your camouflage skills, they do not give you a second glance as you stride confidently into the town.
Once inside, you head towards a dark, deserted alleyway which is sandwiched between a stables and an armoury. From here you observe the compound with a growing anger and pity for those trapped inside. Stirred by their plight, you vow to help these starving men. Patiently you watch and wait for the patrols to pass; then you scurry towards the compound fence to make contact with the Lencians.