X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F16tlov.xml;h=bc543f2f741b7aea19701a2751b7c7bcd401ddc9;hp=8aaff8a5bb76db4dc01e1203661e118c1710d3f5;hb=713746e1d1ba6401b9ffe140b8647e4e100a30f4;hpb=b69a7bbcab9942e91cf644e10491f42d62ff2752 diff --git a/en/xml/16tlov.xml b/en/xml/16tlov.xml index 8aaff8a..bc543f2 100644 --- a/en/xml/16tlov.xml +++ b/en/xml/16tlov.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 2018215 + 2018414

You are Lone WolfKai Grand Master of Sommerlund. The spirit of Vashna, greatest of all the Darklords, is imprisoned deep within the fathomless reaches of the Maakengorge. For centuries, servants of darkness have tried to summon him to do their bidding but always they have faileduntil now!

In The Legacy of Vashna, you must locate and defeat the Darklords minions before they can complete the resurrection of their masterthe most powerful Lord of Evil your world has ever known. Will you succeed in your quest? Or will you and your fragile world perish in the wrath of Vashna?

@@ -34,15 +34,12 @@

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

- Text copyright 1991 Joe Dever. - Illustrations copyright 1991 Brian Williams. + Text 1991 Joe Dever. + Illustrations 1991 Brian Williams. -

- Text copyright 1991 Joe Dever. - Illustrations copyright 1991 Brian Williams. - Distribution of this Internet Edition is restricted under the terms of the Project Aon License. -

+

Text 1991 Joe Dever. Illustrations 1991 Brian Williams.

+

Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -204,8 +201,8 @@ -

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

-

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

+

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

+

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

@@ -1845,7 +1842,7 @@ 82 -

The Elder becomes angry. He scolds you for taking a forbidden weapon and he orders you to hand it over to him at once. Aware that most of the acolytes in this section of the boat are watching you, and that any resistance would be sure to lead to the revealing of your true identity, you reach inside your robe and undo the buckle of your weapons belt. It clatters to the deck, and the Elder snatches it up and hurls it into the lake. (Erase from your Weapons List any hand weapons you possess. If you have a Bow, you may still keep it.If you have a Bow or any weapon-like Special Items, you may still keep them.)

+

The Elder becomes angry. He scolds you for taking a forbidden weapon and he orders you to hand it over to him at once. Aware that most of the acolytes in this section of the boat are watching you, and that any resistance would be sure to lead to the revealing of your true identity, you reach inside your robe and undo the buckle of your weapons belt. It clatters to the deck, and the Elder snatches it up and hurls it into the lake. (Erase from your Weapons List any hand weapons you possess. If you have a Bow or any weapon-like Special Items, you may still keep them.)

Still fuming, the Elder orders you to go to the rear of the ship where a score of acolytes are kneeling in prayer, and plead to the spirit of Vashna for forgiveness.

Turn to 124.
@@ -2573,7 +2570,7 @@

You unsheathe your weapon and brace yourself to receive their maniacal attack.

- Acolytes of Vashna (in battle-frenzy)3440 + Acolytes of Vashna (in battle-frenzy)3440 If you win this combat, turn to 325.
@@ -3572,7 +3569,7 @@

The Demoness laughs with disdain at your inability to answer her riddle. She denounces you as unworthy of her presence and says that, although she will derive little pleasure from it, she is now going to have to kill you.

- Demoness Shamath (in the guise of Gnekasha the Worm-thrall)5542 + Demoness Shamath (in the guise of Gnekasha the Worm-thrall)5542 If you win this combat, turn to 148.
@@ -3777,7 +3774,7 @@

You open the depths of your mind and summon forth a glowing ball of Kai energy which you project at the leading phantom. This fiery ball of psychic power rips into the creatures ghostly form and causes it to shriek with agony. Your devastating blast has wounded this entity, but it has not stopped its attack. It gathers itself and swoops down upon you, like a hungry vulture descending on a corpse.

- Vortexi (weakened by psychic attack)4022 + Vortexi (weakened by psychic attack)4022

For every level of Kai rank you have attained above that of Kai Grand Guardian, you may add 2 to your COMBAT SKILL for the duration of this fight. If you possess the Sommerswerd, restore 5 points to your ENDURANCE score.

If you win the combat, turn to 159.