X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F16tlov.xml;h=c2724e01f90ab8c23e8c2dc925ec83b9d03ee0d4;hp=7e6c65c3016df31082c70c8d29b9391373a1225a;hb=03127293c3676db25524a4364b5ae2c1ac259518;hpb=241869e61f752bb58cea4bae3492e259c40480bb diff --git a/en/xml/16tlov.xml b/en/xml/16tlov.xml index 7e6c65c..c2724e0 100644 --- a/en/xml/16tlov.xml +++ b/en/xml/16tlov.xml @@ -124,7 +124,7 @@
Coordination
Jonathan Blake
Special Thanks
-
Jan Charvt, David Davis, Laurence Leach, Timothy Pederick, Christopher Turner, Jeremy Welker
+
Jan Charvt, David Davis, Laurence Leach, David Olsen, Timothy Pederick, Christopher Turner, Jeremy Welker
@@ -624,7 +624,7 @@
Food

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

@@ -1406,7 +1406,7 @@

In the far corner of this hovel are a man and a woman. They are huddled close together, wide-eyed and shivering with fear. Their once-fine clothes are tattered and caked with mud, and in their midst you see that they are cradling an infant who is clearly sick with fever. You lower your weapon and offer them an assurance that you mean them no harm but, even though you can tell that they understand your words, they still look at you with terror in their eyes.

If you possess some food and wish to offer it to them, turn to 122. - If you do not have any food, turn to 217. + If you do not have any food or do not wish to offer it, turn to 217.
@@ -2680,7 +2680,7 @@

The interior of the hall is a dark and forbidding place, decorated with the ritualistic trappings of the Acolytes of Vashna. Spluttering candles dimly illuminate a central altar and a sickly-smelling incense saturates the air. The acolytes encircle the altar several ranks deep and listen intently as two of their Elders conduct a liturgy in praise of Darklord Vashna, and the victory he has seen fit to grant them. They conclude their sinister ceremony by crying out the words, We celebrate this eve of the Great Welcoming. May Lord Vashna, our master, vanquish his enemies and rule unchallenged ever more!

The acolytes respond spontaneously by repeatedly chanting their masters name. Vashna! Vashna! Vashna! they cry, as they slowly shuffle out of the hall in single file. At the door, each acolyte is handed a burning torch and made to parade past the Elders who give them their unholy blessing. You take care to keep your face concealed within the raised hood of your robe as your turn comes to pass before them.

Pick a number from the Random Number Table. If you possess Kai-alchemy, Kai-screen, or Assimilance, add 2 to the number you have picked (these bonuses are cumulative).

-

Also, if you possess a Runic Disc, add 1; if you possess the Sommerswerd, deduct 3; and for every rank you have attained above that of Kai Grand Guardian, add 1.

+

Also, if you possess a Runic Disc, add 1; if you possess the Sommerswerd but not the Korlinium Scabbard, deduct 3; and for every rank you have attained above that of Kai Grand Guardian, add 1.

If your total score is now 4 or less, turn to 322. If it is 5 or more, turn to 192. @@ -5039,7 +5039,7 @@

The brigands are clumsy in their eagerness to reach the copse, presenting themselves as easy targets to your Bow. Every Arrow finds its mark until their leader calls off the assault and they take cover among the boulders. Now the trees echo to the sound of steel bolts ripping through branches and ricocheting off stone; once more these brigands have begun firing at you with their crossbows.

Pick a number from the Random Number Table (0=10). The number you have picked is equal to the number of Arrows you have fired at the brigands (adjust your Action Chart accordingly).

- If the number you have picked is greater than the number of Arrows you have in your Quiver, erase them all and turn to 268. + If the number you have picked is greater than or equal to the number of Arrows you have in your Quiver, erase them all and turn to 268. If after having deducted the relevant number of Arrows, you still have one or more left in your Quiver, turn to 167.
@@ -5351,7 +5351,7 @@ JC Alvarez / Jonathan Blake - + @@ -5359,7 +5359,7 @@ JC Alvarez / Jonathan Blake - + @@ -5367,7 +5367,7 @@ JC Alvarez / Jonathan Blake - + @@ -5861,7 +5861,7 @@

(Grand Master Disciplines) Replaced gods with Gods. Replaced smell and with smell, and. Replaced both occurrences of (ie, with (i.e.. Replaced gases, corrosive with gases, and corrosive. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in two of the weapons listed below. with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Lone Wolf Grand Master series, means you are supremely efficient in the use of two of the weapons listed below. For each book that you complete in the Lone Wolf Grand Master series (Books 1320), you will gain mastery of an additional weapon. For example, if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next Lone Wolf Grand Master book, you may choose an additional Weapon to gain mastery of. in harmony with the Collectors Editions. Replaced COMBAT SKILL with ENDURANCE according to Lone Wolf Club Newsletter No.24. Replaced Magi-Magic with Magi-magic. Replaced opposite and overleaf with below. Replaced venoms and with venoms, and. Replaced artifacts with artefacts. Replaced battle magic with battle-magic. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Added These skills include the basic use of Old Kingdom Spells such as Shield, Power Word, and Invisible Fist. as found in the Magi-magic section in Books 19 and 20. Added These spells include Lightning Hand, Levitation, and Mind Charm. as found in the Kai-alchemy section in Books 19 and 20. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced each occurrence of battle wounds with battle-wounds. Added Brian Williams Grand Master Disciplines illustrations from later books. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced Lone Wolf Grand Master with Lone Wolf Grand Master. Replaced the next Grand Master adventure with the next Lone Wolf Grand Master adventure. Replaced darkness, and have with darkness and have. Replaced plants, and have with plants and have. Replaced Duration, and the protection of his inanimate body, increase with Duration and the protection of his inanimate body increase.

-

(Equipment) Replaced Magador you with Magador, you. Replaced eg Gold with e.g. Gold. Replaced map of the area with map of the Maakengorge and surrounding territories. Replaced safe-keeping with safekeeping. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of bow with Bow. Replaced adds 3 points with adds 5 points. Removed (see the inside front cover of this book). Added a section about Gold Crowns which reads The currency of Magador is the Gold Crown. These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns. Replaced quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition.

+

(Equipment) Replaced Magador you with Magador, you. Replaced eg Gold with e.g. Gold. Replaced map of the area with map of the Maakengorge and surrounding territories. Replaced safe-keeping with safekeeping. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of bow with Bow. Replaced adds 3 points with adds 5 points. Removed (see the inside front cover of this book). Added a section about Gold Crowns which reads The currency of Magador is the Gold Crown. These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns. Replaced quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

(Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced Lone Wolf (COMBAT SKILL 32) with Lone Wolf (COMBAT SKILL 27). Replaced adds 3 points with adds 8 points. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

@@ -5903,6 +5903,7 @@

(44) Replaced dim blue with dim, blue. Replaced streches with stretches. Replaced light and in its dim glow you with light, and in its dim glow, you.

(45) Removed the superfluous semicolon in region; hasthe original print has a suspicious looking smudge that makes no sense in this context. Replaced says, as with says as.

(46) Replaced vortexi with Vortexi.

+

(47) Added or do not wish to offer it to the second option to clarify that it is not compulsory to give them food.

(48) Replaced arrow with Arrow. Replaced bow with Bow. Replaced Black corvayl with Black Corvayl.

(50) Replaced them they with them, they.

(51) Replaced discipline with Discipline.

@@ -5991,7 +5992,7 @@

(146) Replaced Telegnosis, and with Telegnosis and. Replaced skill, or with skill or.

(147) Replaced streetfighters with street-fighters.

(149) Replaced command and with command, and.

-

(150) Replaced hilltrack with hill track. Added (these bonuses are cumulative) in harmony with the Collectors Edition.

+

(150) Replaced hilltrack with hill track. Added (these bonuses are cumulative) in harmony with the Collectors Edition. Added but not the Korlinium Scabbard.

(151) Replaced mineshaft with mine shaft.

(152) Replaced metres with yards as per Joe Devers original manuscript.

(153) Replaced If you do not possess these skills, or if you have yet to attain the rank of Sun Lord, with Otherwise,. Replaced Telegnosis, and with Telegnosis and. Replaced Kai-alchemy, and with Kai-alchemy and.

@@ -6126,7 +6127,7 @@

(327) Replaced stalagtites with stalactites. Replaced young teenage with young, teenage. Replaced chasm of doom with Chasm of Doom. Replaced seven metres with twenty feet as per Joe Devers original manuscript.

(328) Replaced arrow with Arrow. Replaced metres with yards as per Joe Devers original manuscript.

(329) Replaced arrows with Arrows.

-

(330) Replaced bow with Bow. Replaced all occurrences of arrows with Arrows. Replaced quiver with Quiver. Replaced If, after with If after.

+

(330) Replaced bow with Bow. Replaced all occurrences of arrows with Arrows. Replaced quiver with Quiver. Replaced If, after with If after. Replaced greater than the number with greater than or equal to the number.

(333) Replaced metres with yards as per Joe Devers original manuscript.

(334) Replaced both occurrences of automatons with Automatons. Replaced Kai Blast with Kai-blast.

(335) Replaced journey, then with journey; then.