You are Lone Wolf
In The Deathlord of Ixia, you must journey to the forbidden city of Xaagon
-
You are Grand Master Lone Wolf, last of the Kai Lords of Sommerlund and sole survivor of a massacre that wiped out the First Order of your
It is the year MS 5077, twenty-seven years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domain
It is the year MS
In the wake of their destruction, chaos befell the Darkland armies who, until then, had been poised to conquer all of Magnamund. Some factions which were part of this huge army, most notably the barbaric Drakkarim, began to fight with the others for control. This disorder quickly escalated into an all-out civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Their commanders exploited the chaos skilfully and secured a swift and total victory over an enemy far superior in numbers.
For seven years now peace has reigned in Sommerlund. Under your direction the once-ruined Monastery of the Kai has been thoroughly rebuilt and restored to its former glory, and the task of teaching a Second Order of Kai warriors the skills and proud traditions of your ancestors is also well established. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess latent Kai skills and show exceptional promise. These skills will be nurtured and honed to perfection during their time at the monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.
Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai, which, until now, were thought to be the ultimate that a Kai Master could aspire to, was truly a revelation. Your discovery has inspired you to set out upon a new and previously unknown path in search of the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfection
The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Readers
If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic
If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add
Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).
-If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the +2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.
Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.
+If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the
Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
This is a healing potion that can restore 4
This is a healing potion that can restore 4
Subtract the
Example
Lone Wolf (
He subtracts the Doomwolf pack
He subtracts the Doomwolf pack
When you have your Combat Ratio, pick a number from the Random Number Table.
Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of
Example
-The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as +5. If the number picked from the Random Number Table is a 2, then the result of the first round of combat is:
+The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as
You mistime your jump and land badly, breaking your right leg in three places and rendering yourself incapable of moving. Gritting your teeth against the intense pain, you draw on your healing skills to mend the broken bones. Unfortunately, before your legs have healed sufficiently for you to go on, you are crushed to death by a deluge of falling masonry.
Your incredible courage has brought about the defeat of the evil Deathlord Ixiataaga, saving untold millions of living souls from an eternity of slavery in his service. So long as there is Good upon Magnamund you will never be forgotten. Sadly, though, death is the price you have paid for this victory.
-Your life and your quest end here in the Crystal Spire of Xaagon.
+At length you reach the landing to be greeted by the sight of two undead Ixian warriors standing guard at the mouth of a cave. Instinctively, you sidestep into the shadows to avoid being seen, but the Ixians show no reactions; it is as if they have both been cast in stone.
Beyond the open cave mouth you see a bleak and desolate wasteland of rock and ice. A blizzard is raging, whipped up by a fierce electrical storm that blazes above a distant mountain range. The jagged peaks are illuminated by the flashes of the storm
The moment you project the correct number at the lockplate, the entire portal begins to shimmer and lose its solidity.
It is in the thirtieth hour of your air voyage that the Skyrider
Skilfully Bo
We are honoured to welcome you once again to our city, Grand Master,
says the silver-haired King. My only regret is the reason for your visit. I
Formally you acknowledge the King
Well met, my Lord,
you say, and Ardan returns your greeting with a smile. Sadly, his smile soon fades when he says: No doubt your able companion, Guildmaster Banedon, has told you of the rise of evil in Ixia. Dire news indeed, Grand Master, for it threatens our very existence, most especially the existence of our Lencian friends. If the Deathlord
Well met, my lord,
you say, and Ardan returns your greeting with a smile. Sadly, his smile soon fades when he says: No doubt your able companion, Guildmaster Banedon, has told you of the rise of evil in Ixia. Dire news indeed, Grand Master, for it threatens our very existence, most especially the existence of our Lencian friends. If the Deathlord
I pledge to do all in my power to prevent such an outcome, my lord,
you reply earnestly.
We have every faith in you, Lone Wolf,
says King Sarnac, and we shall help you accomplish your mission in whatever way we can.
He signals to one of his silver-armoured bodyguards and the soldier leaves the chamber. He returns shortly in the company of another man, clad in the court uniform of a Guard Captain.
The bodies of the ghastly creatures undergo a swift and gruesome transformation upon the instant you deal them the
As you strike down the last of your skeletal foes, you hear Captain LanzaFor Lencia and the House of Sarnac!
Despite the odds, he and his men have beaten back the enemy and are now within a stone
You hurl yourself to the floor to avoid the onrushing bolt of energy, but your reactions are too slow. It catches you in the back and an explosion of white-hot fire obliterates your senses. In this terrifying instant, the light that is your life is snuffed out.
-Tragically, you have fallen victim to the power of the Deathstaff. Your life and your quest end here in the Crystal Spire of Ixia.
+As you hurry away from the cave mouth, you look back over your shoulder to see the Ixian Mhagani illuminated momentarily by a flash of lightning. It fills the entrance to the cave, and it is howling with glee at having successfully defended its evil-smelling lair.
-Your attempt at opening the lock using only your Magnakai skill of Nexus proves to be a fatal mistake. Inadvertently, you activate a powerful necromantic spell of protection placed upon the lock by Deathlord Ixiataaga himself. You see a flash of white light as, in an instant, a surge of radiant energy comes shooting from the hole to hit you squarely in the face. Pain engulfs your mind, followed by an explosion of white-hot fire which obliterates your senses. Then, in a terrifying instant, the light that is your life is snuffed out.
-Tragically, you have fallen victim to one of the Deathlord
You dive aside from the onrushing Demonlord but your reactions are too slow to avoid being hit. He catches you with the tip of his spiked helm and you feel an agonizing pain shoot through your body. Then an explosion of white-hot fire obliterates your senses, and in a terrifying instant, the light that is your life is snuffed out.
-Tragically, you have fallen victim to a helm of power, forged and fashioned by the Dark God Naar himself. Sadly your life and your quest end here on the Plane of Darkness.
+The narrow passageway leads you to a chamber carved from glittering blue ice. Steps have been chiselled into its translucent north wall, a slippery staircase which ascends to a landing positioned high above the ice-cavern. As you climb the steps, the sub-zero temperature plummets even further, making you shiver involuntarily despite the combined protection of your Platinum Amulet and your Magnakai skills.
After a tiring climb you reach the landing to be greeted by the sight of an unguarded cave mouth. Through this opening you see a bleak and desolate wasteland of rock and ice. A blizzard is raging, whipped up by a fierce electrical storm that blazes above a distant mountain range. The jagged grey peaks are illuminated by the flashes of the storm
Before you reach the cover of the ice-shelf, you are caught up in the avalanche and swept away to the bottom of the pass. Buried and crushed beneath the irresistible mass of ice and rock, your death is mercifully swift.
-Tragically, your life and your quest end here in the mountains of Ixia.
+The corridor gradually ascends to a high gallery which overlooks a chamber two storeys deep. A dozen undead slaves clad in silvery robes are busy attending to a vast machine constructed of quartz-like crystal and black metal. Through holes in its side they probe and manipulate long glassy rods which reach into the machine
You are making a cursory search of this derelict chamber when suddenly you hear something that makes you reach for your weapon: it is the grating rumble of stone on stone.
-In the tightening confines of this narrow fjord, it proves impossible for you to avoid a collision. With a shuddering crash, the port bow grounds on a submerged ridge of ice and is torn wide open. Within the hour, your ship sinks, leaving you stranded alone on the ice-field.
For three weeks you survive on the ice until, in the middle of one cold and stormy night, with your strength nearing its lowest ebb, you are swept into the sea, never to be seen again.
You can take some comfort in the fact that your incredible courage brought about the defeat of the evil Deathlord, saving untold millions from an eternity of slavery in his service. So long as there is Good upon Magnamund you will never be forgotten. Sadly, though, death is the price you have paid for this victory.
-Your life and your quest end here in the Tozaz Sea.
+At the first opportunity you sprint away from the wooden crates and descend the staircase to a closed door. It is a sturdy portal, carved from solid rock and banded with strips of bronze. You test it with the toe of your boot and, to your surprise, it swings open with barely a sound.
Beyond the door lies a rough-hewn chamber lined with racks of ancient crystal spears and swords. Despite the millennia which have passed since they were crafted by armourers during the Age of Eternal Night, these weapons still hold a keen edge and gleam like new.
-After a few minutes of intense concentration your use of your Magnakai Discipline pays off. Successfully you will the lock to disengage, yet the effort required is far greater than you could have anticipated and it leaves you mentally weakened: lose 4
The portal begins to shimmer and lose its solidity. At first it becomes transparent and then it fades completely, as if evaporating into thin air. With a smile of satisfaction on your lips at having overcome it, you step through the now-open archway and into an adjoining hall.
-A few hundred yards beyond the rise, you see Tagazin moving along a track which leads to the top of a small hillock. Here, contained within an arch of ancient stone, you see a whirling vortex: it is unmistakably an open Shadow Gate.
-As your divine blade inflicts the wounds which destroy these creatures, their bodies undergo a swift and gruesome transformation. They implode, twisting and shrinking as they contract, until all that is left are three evil-smelling pools of bubbling black venom surrounded by melted ice and fragments of smouldering cloth.
You sheathe the Sommerswerd and step away from the foul remains. But as you turn to leave the ruins, you hear a terrifying howl that makes your blood run cold. With fearful anticipation you look up at the towering Crystal Spire and see, illuminated by lightning flashes, the awesome figure of Deathlord Ixiataaga. He stands behind the parapet of a window in the upper reaches of the spire, the Deathstaff raised high in his ungodly hand. He has sensed the presence of the Sommerswerd and he has determined to destroy it.
You see a flash of white light explode at the tip of the Deathstaff, and in the very next instant, you feel agonizing pain shoot through every part of your body. Then an explosion of white-hot fire obliterates your senses, and in a terrifying instant, the light that is your life is snuffed out.
-Tragically, you have fallen victim to the Deathlord of Ixia. Your life and your quest end here.
+You dive to avoid the onrushing bolt of energy but your reactions are too slow. It catches you in the upper body and an explosion of white-hot fire obliterates your senses. In this terrifying instant, the light that is your life is snuffed out.
-Tragically, you have fallen victim to the power of the Deathstaff. Your life and your quest end here in the Crystal Spire of Ixia.
+At the top of the stairs you find a chamber where the walls and floor are thick with frost. Standing beside a locked door is a crystal plinth on which lies an Onyx Key covered by a clear glass dome. Your Kai Sixth Sense tingles as you approach it
From out of the eerie mist there looms a high-prowed ship, wrought of age-blackened timbers which glisten with ice and frost. It speeds into the harbour and a morbid terror grips the hearts of the Lencian garrison when they see that it is crewed by a cadaverous host of skeletal warriors. A ghastly wail arises from the invading ship, an unholy shriek that shatters the garrison
Intuition prompts you to take out the Onyx Key from your pocket and try it in the hole. It fits perfectly and, when you twist it clockwise, the entire portal begins to shimmer and lose its solidity. It becomes transparent before fading completely, as if evaporating into thin air. You go to retrieve the Onyx Key but it, too, has disappeared (erase this Special Item from your Action Chart).
-You trudge stoically through the snow and ice towards the distant circle of rocks, hoping all the while that they will afford you some protection from this incessant blizzard. When you are within a few dozen yards of the circle, you hear a deafening
Your Kai Mastery warns you that you have inadvertently triggered a silent alarm. You unsheathe your weapon and turn to leave this rubble-strewn chamber, but as you move towards the stairs you hear a sound that makes you spin on your heel: it is the grating rumble of stone on stone.
-After a few minutes of intense concentration your Kai Mastery pays off. Successfully you will the lock to disengage, yet the effort required is far greater than you could have anticipated and it leaves you mentally weakened: lose 2
The portal begins to shimmer and lose its solidity. At first it becomes transparent and then it fades completely, as if evaporating into thin air. With a smile of satisfaction on your lips at having overcome it, you step through the now-open archway and into an adjoining hall.
-As you stumble away from the cave mouth, you look back over your shoulder to see the mysterious creature illuminated momentarily by a flash of lightning. The sight is chilling to behold. From the creature
With a yell of desperation you tumble headlong towards the sea and strike the water face-first. For an instant you feel its icy chill; then you are plunged into darkness as your head and left shoulder slam against a ridge of solid ice that lies submerged just a few inches below the slushy surface. Mercifully, you are knocked unconscious and spared the agony of being crushed and torn between the ship
Tragically, your life and your quest end here in the Tozaz Sea.
+You sheathe your weapon and step away from the foul-smelling mounds of dust. But as you go to leave, you discover that the open archway that these creatures were guarding when you first arrived in this chamber is now sealed. You approach the solid sheet of opaque green crystal and examine an intricate lockplate which is set in the centre of its mirror-smooth surface. It is a lock of ancient design, one which operates by psychic energy. You study the intricate patterns which embellish it and gradually you realize that they give clues to a two-digit number. By projecting the image of this number at the lock, using your psychic powers, you will release the locking mechanism and cause the portal to open.
The first of the two numbers is equal to the number of islands which lie within 150 miles to the west of Xaagon.
The second number is equal to the number of cities and towns which can be found located in the Shegtar Peaks.
-According to Mongoose PublishingAs trapped by the wave of unlife as his people, Ixiataaga has researched the lore of death and magic for ten millennia.
This indicates that Deathlord Ixiataaga is indeed undead, so remember that you inflict double
According to Lone Wolf, The Roleplaying Game (As trapped by the wave of unlife as his people, Ixiataaga has researched the lore of death and magic for ten millennia.
This indicates that Deathlord Ixiataaga is indeed undead, so remember that you inflict double
You raise the Sommerswerd and a gout of golden flame engulfs the blade, flaring with such brilliance that Deathlord Ixiataaga is momentarily blinded by its goodly light. He shrieks, and raises the Deathstaff defensively to ward off your first blow. As the blade of the sun-sword bites the haft of Ixiataaga
You unsheathe your weapon and advance bravely towards the Deathlord, determined to take the fight to him and finish him in mortal combat. His laughter buffets you like a ghastly storm, and its growing, concussive power keeps you from reaching the fiery moat. Then you see a ball of light appear at the tip of the Deathstaff and, in the very next moment, an agonizing pain shoots through your chest. Almost immediately there is an explosion of white-hot fire that obliterates your senses and, in a terrifying instant, the light that is your life is snuffed out.
-Tragically, you have fallen victim to the Deathlord and his staff of unholy power. Your life and your quest end here.
+The moment you draw your divine blade, the bodies of your attackers undergo a swift and gruesome transformation. The radiant golden light of your sword washes over them, causing their torsos to implode with dramatic effect. They barely have time to cry out in agony as their twisted remains hit the floor and crumble to dust.
You sheathe the Sommerswerd and step away from the foul-smelling mounds of dust. But as you turn towards the archway that these fell creatures were guarding, you are confronted by a terrifying sight. Framed in the archway is the awesome figure of Deathlord Ixiataaga himself, the Deathstaff raised high in his ungodly hand. He has sensed the presence of the Sommerswerd and he has come to destroy it. Stunned by his awful visage, you fail to react in time to save yourself. You see a flash of white light explode at the tip of the staff and, in the very next instant, you feel agonizing pain shoot through every part of your body. Then an explosion of white-hot fire obliterates your senses and, in a terrifying instant, the light that is your life is snuffed out.
-Tragically, you have fallen victim to the Deathlord and his staff of unholy power. Your life and your quest end here.
+There is no path which leads to this section of the book. It is functionally identical to Section 23 and Section 242, and therefore its isolation does not affect the gameplay of the book. also, in view of Banedon
There is no path which leads to this section of the book. It is functionally identical to Section 23 and Section 242, and therefore its isolation does not affect the gameplay of the book. Also, in view of Banedon
You advance slowly along the slippery foredeck towards steps which ascend to the raised stern of this alien vessel. Every inch of its coal-black timbers are decorated with strange and intricate carvings, and archaic symbols embellish the metal rails which encircle its gunwales. Drawing on your Grand Master Disciplines, you determine that this vessel was not constructed by the unhuman creatures who crewed it, but that it is an ancient ship, built and crafted by a race of mariners who have long since disappeared into the mists of time. Closer examination of the timbers reveals it to be more than eleven thousand years old.
+You advance slowly along the slippery foredeck towards steps which ascend to the raised stern of this alien vessel. Every inch of its coal-black timbers is decorated with strange and intricate carvings, and archaic symbols embellish the metal rails which encircle its gunwales. Drawing on your Grand Master Disciplines, you determine that this vessel was not constructed by the unhuman creatures who crewed it, but that it is an ancient ship, built and crafted by a race of mariners who have long since disappeared into the mists of time. Closer examination of the timbers reveals it to be more than eleven thousand years old.
You climb to the wheelhouse, which stands in the centre of the stern deck, and discover there a large, glassy sphere mounted upon an ornate base of glittering black stone. A low hum and a faint greenish glow radiate from this sphere, which in turn is connected by silver tubes and strands of braided metal to the wheel which steers the craft. After careful study of the controls you feel confident that you could sail the vessel.
Prarg enters the wheelhouse and announces that, having thoroughly searched the bow and below deck areas, he is sure that it is empty
Well, Grand Master,
he continues, staring bemusedly at the strange workings of this craft, this is a rum craft and no mistake. Are you sure it can carry you to Ixia?
You dive to avoid the onrushing Demonlord but your reactions are too slow. He catches you with the tip of his spiked helm and you feel agonizing pain shoot through your body. Then an explosion of a white-hot fire obliterates your senses and, in a terrifying instant, the light that is your life is snuffed out.
-Tragically, you have fallen victim to a helm of power, forged and fashioned by the Dark God Naar. Your life and your quest end here on the Plane of Darkness.
+You land badly, breaking your legs and your pelvis and rendering yourself incapable of moving. Concussed and in great pain, you attempt to draw on your healing skills to mend your broken bones. Unfortunately, before your bones have healed sufficiently for you to be able to go on, you are crushed to death beneath a deluge of falling rock and crystal.
-Your incredible courage has brought about the defeat of the evil Deathlord Ixiataaga, saving untold millions of living souls from an eternity of slavery in his service. So long as there is Good upon Magnamund you will never be forgotten. Sadly, though, death is the price you have paid for this victory. Your life and your quest end here in the Crystal Spire of Xaagon.
+Your incredible courage has brought about the defeat of the evil Deathlord Ixiataaga, saving untold millions of living souls from an eternity of slavery in his service. So long as there is Good upon Magnamund you will never be forgotten. Sadly, though, death is the price you have paid for this victory.
+Several hours pass before the blizzard dies down sufficiently for you to be able to leave the cave and continue your lonely trek towards Xaagon. You reach the end of the pass where, for the first time, you get a clear view of the Deathlord
You flee from the skeletal horde and hide in an empty outbuilding, close to the base of the watchtower, until you are sure the coast is clear. As you emerge from hiding, you hear Captain LanzaFor Lencia and the House of Sarnac!
Despite the odds, he and his men have beaten back the enemy and are now within a stone
You sprint across the rubble and rush through the collapsing archway. But in your desperate hurry to escape you slip on a chunk of crystal and fall heavily against a pilaster, gashing your head. Dazed with concussion, you fail to move out of the way in time to avoid being crushed to death by a falling keystone.
Your incredible courage has brought about the defeat of the evil Deathlord, saving untold millions from an eternity of slavery in his service. So long as there is Good upon Magnamund you will never be forgotten. Sadly, though, death is the price you have paid for this victory.
-Your life and your quest end here in Xaagon.
+Sadly you react too slowly to avoid being hit by the combined bolts of energy. As you splash face-first into the snow, you feel agonizing pain shoot through every part of your body. An explosion of white-hot fire obliterates your senses and, in a terrifying instant, the light that is your life is snuffed out.
-Tragically, your life and your quest end here in the city of Xaagon.
+The first of the three numbers is equal to the number of islands which can be found between the Tozaz Sea and the Gulf of Konkor.
The second of the three numbers is equal to the total of islands which can be found in Lake Ghargon.
The third and final number is equal to the number of cities that can be found on the banks of the River Zegar.
-Consult the map in order to determine the correct three-digit number which will open the lock. When you think you have cracked it,
Your attempt at opening the lock using only the power of your mind proves to be a fatal mistake.
Inadvertently, you set off an alarm which in turn activates a powerful necromantic spell of protection. You see a flash of white light as, in an instant, a surge of radiant energy comes shooting from the hole to hit you squarely in the face. Pain engulfs your mind, to be followed by an explosion of white-hot fire which obliterates your senses. In a terrifying instant, the light that is your life is snuffed out.
-Tragically, you have fallen victim to one of the Deathlord
Several hours pass before the blizzard dies down sufficiently for you to be able to leave your hollow and continue your lonely trek towards Xaagon. You scale the mountain of snowy debris brought down by the avalanche and reach the end of the pass where, for the first time, you get a clear view of the Deathlord
Several hours pass before the blizzard dies down sufficiently for you to be able to leave your hollow and continue your lonely trek towards Xaagon. You scale the mountain of snowy debris brought down by the avalanche and reach the end of the pass where, for the first time, you get a clear view of the Deathlord
(The Story So Far) Replaced no Kai lord
with no Kai Lord
. Replaced both occurrences of new-found
with newfound
. Replaced north-east
with northeast
. Replaced all occurrences of shadow gate
with Shadow Gate
. Replaced all occurrences of freestate
with Freeland
. Replaced elite
with
. Replaced Naar
with Naar, the King
. Replaced Age of the Old Kingdoms
with Age of War
. Replaced Grand Master Disciplines, and grasp
with Grand Master Disciplines and grasp
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced both occurrences of the Monastery
with the monastery
. Replaced chasm of doom
with Chasm of Doom
. Replaced comprised
with were part of
. Replaced each occurrence of demoness
with Demoness
.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
. Replaced both occurrences of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Chart (you
with Chart. (You
. Replaced Items).
with Items.)
. Replaced on to
with onto
. Replaced each occurrence of Lone Wolf Kai
with Lone Wolf Kai
. Replaced each occurrence of Magnakai
with Magnakai
. Replaced Grand Master series
with Lone Wolf Grand Master series
. Replaced Lone Wolf Grand Master series
with Lone Wolf Grand Master series
. Added Dagger of Vashna
and Helshezag
to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Mongoose Publishing edition.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
. Replaced both occurrences of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Chart (you
with Chart. (You
. Replaced Items).
with Items.)
. Replaced on to
with onto
. Replaced each occurrence of Lone Wolf Kai
with Lone Wolf Kai
. Replaced each occurrence of Magnakai
with Magnakai
. Replaced Grand Master series
with Lone Wolf Grand Master series
. Replaced Lone Wolf Grand Master series
with Lone Wolf Grand Master series
. Added Dagger of Vashna
and Helshezag
to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Collector
(Grand Master Disciplines) Replaced smell and
with smell, and
. Replaced both occurrences of (ie,
with (i.e.
. Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your
with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your
in harmony with the recent Mongoose Publishing editions. Replaced Magi-Magic
with Magi-magic
. Replaced artifacts
with artefacts
. Replaced gases, corrosive
with gases, and corrosive
. Replaced
with
as clarified in Lone Wolf Club Newsletter No.24. Replaced Magi-Magic
with Magi-magic
. Replaced opposite and overleaf
with below
. Replaced battle magic
with battle-magic
. Replaced venoms and
with venoms, and
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced fortresses increases
with fortresses increase
. Replaced body, increases
with body, increase
. Added These skills include the basic use of Old Kingdom Spells such as
as found in the Magi-magic section in Books 19 and 20. Added These spells include
as found in the Kai-alchemy section in Books 19 and 20. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced each occurrence of battle wounds
with battle-wounds
. Added Brian Williamswill be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Lone Wolf Grand Master
with Lone Wolf Grand Master
. Replaced the next Grand Master adventure
with the next Lone Wolf Grand Master adventure
. Replaced darkness, and have
with darkness and have
. Replaced plants, and have
with plants and have
. Replaced Duration, and the protection of his inanimate body, increase
with Duration and the protection of his inanimate body increase
.
(Grand Master Disciplines) Replaced smell and
with smell, and
. Replaced both occurrences of (ie,
with (i.e.
. Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your
with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your
in harmony with the CollectorMagi-Magic
with Magi-magic
. Replaced artifacts
with artefacts
. Replaced gases, corrosive
with gases, and corrosive
. Replaced
with
as clarified in Lone Wolf Club Newsletter No.24. Replaced Magi-Magic
with Magi-magic
. Replaced opposite and overleaf
with below
. Replaced battle magic
with battle-magic
. Replaced venoms and
with venoms, and
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced fortresses increases
with fortresses increase
. Replaced body, increases
with body, increase
. Added These skills include the basic use of Old Kingdom Spells such as
as found in the Magi-magic section in Books 19 and 20. Added These spells include
as found in the Kai-alchemy section in Books 19 and 20. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced each occurrence of battle wounds
with battle-wounds
. Added Brian Williamswill be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Lone Wolf Grand Master
with Lone Wolf Grand Master
. Replaced the next Grand Master adventure
with the next Lone Wolf Grand Master adventure
. Replaced darkness, and have
with darkness and have
. Replaced plants, and have
with plants and have
. Replaced Duration, and the protection of his inanimate body, increase
with Duration and the protection of his inanimate body increase
.
(Equipment) Replaced your Monastery
with your monastery
. Replaced eg Gold
with e.g. Gold
. Replaced map of the area
with map of Ixia and the Hardlands
. Replaced all occurrences of arrow
with Arrow
. Replaced all occurrences of bow
with Bow
. Replaced adds 3 points
with adds 5 points
. Added a section about Gold Crowns which reads These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns. The currency of Lencia is the Lune. The exchange rate is 4 Lune for 1 Gold Crown.
Replaced safe-keeping
with safekeeping
. Deleted (see the inside front cover of this book)
. Replaced (eg Gold Dagger
with (e.g. Gold Dagger
. Replaced arrows
with Arrows
. Replaced all occurrences of quiver
with Quiver
. Replaced BROADSWORD
with Broadsword
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced MEALS
with Meals
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Added You may only use one Weapon at a time in combat.
in harmony with the recent Mongoose Publishing edition.
(Equipment) Replaced your Monastery
with your monastery
. Replaced eg Gold
with e.g. Gold
. Replaced map of the area
with map of Ixia and the Hardlands
. Replaced all occurrences of arrow
with Arrow
. Replaced all occurrences of bow
with Bow
. Replaced adds 3 points
with adds 5 points
. Added a section about Gold Crowns which reads These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns. The currency of Lencia is the Lune. The exchange rate is 4 Lune for 1 Gold Crown.
Replaced safe-keeping
with safekeeping
. Removed (see the inside front cover of this book)
. Replaced (eg Gold Dagger
with (e.g. Gold Dagger
. Replaced arrows
with Arrows
. Replaced all occurrences of quiver
with Quiver
. Replaced BROADSWORD
with Broadsword
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced MEALS
with Meals
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Rules for Combat) Removed on the inside back cover of this book
. Replaced on the page after the Random Number Table
with in the back of this book
. Replaced Lone Wolf (
with Lone Wolf (
. Replaced adds 3 points
with adds 8 points
. Replaced points reduced
with points possibly reduced
. Replaced to zero
with to zero or below
. Replaced at which point the one with the zero score is declared dead.
with at which point that combatant is declared dead.
.
(Levels of Kai Grand Mastership) Replaced Lone Wolf Grand Master
with Lone Wolf Grand Master
when referring to the series. Replaced rank and titles
with ranks and titles
.
(Improved Grand Master Disciplines) Replaced both occurrences of Kai-Blast
with Kai-blast
. Replaced surface, eg:
with surfaces, e.g.
. Replaced Kai Surge
with Kai-surge
. Replaced all occurrences of arrow
with Arrow
. Replaced both occurrences of arrow, or arrow-like
with Arrow or Arrow-like
. Replaced lava and
with lava, and
. Replaced body-weight
with body weight
. Added (7 Disciplines)
after Sun Lord
. Removed the quotation marks around Lightning Hand
. Replaced Magi-Magic
with Magi-magic
. Replaced ie. lightning
with i.e. lightning
. Replaced
with Improved Grand Master Disciplines
. Replaced Brotherhood spells
with Brotherhood Spells
. Replaced Brotherhood spell
with Brotherhood Spell
. Replaced Brotherhood spells
with Brotherhood Spells
. Replaced ie. they
with i.e. they
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced whilst fighting an enemy in unarmed combat
with whilst fighting an enemy
in line with the recent Mongoose Publishing editions.
(Improved Grand Master Disciplines) Replaced both occurrences of Kai-Blast
with Kai-blast
. Replaced surface, eg:
with surfaces, e.g.
. Replaced Kai Surge
with Kai-surge
. Replaced all occurrences of arrow
with Arrow
. Replaced both occurrences of arrow, or arrow-like
with Arrow or Arrow-like
. Replaced lava and
with lava, and
. Replaced body-weight
with body weight
. Added (7 Disciplines)
after Sun Lord
. Removed the quotation marks around Lightning Hand
. Replaced Magi-Magic
with Magi-magic
. Replaced ie. lightning
with i.e. lightning
. Replaced
with Improved Grand Master Disciplines
. Replaced Brotherhood spells
with Brotherhood Spells
. Replaced Brotherhood spell
with Brotherhood Spell
. Replaced Brotherhood spells
with Brotherhood Spells
. Replaced ie. they
with i.e. they
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced whilst fighting an enemy in unarmed combat
with whilst fighting an enemy
in harmony with the Collector
(Grand MasterLone Wolf
with Lone Wolf
when referring to the series. Replaced Pick your four Grand
with Pick your Grand
.
(18) Replaced Skark oil
with skark oil
. Began a new paragraph before Do not fear,
. Replaced you reply,
with you reply.
. Replaced on to
with onto
. Replaced fought, Captain
with fought, captain
.
(19) Replaced Kai mastery
with Kai Mastery
. Replaced attained, above
with attained above
.
(20) Replaced now-open
with now open
. Replaced all occurrences of free-standing
with freestanding
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(22) Replaced freestate
with Freeland state
. Replaced in previous Lone Wolf adventures
with in any previous Lone Wolf adventures
. Replaced If you have not
with If you did not
. Replaced King
with King
. Replaced the Lencian capital
with the great northern Lencian port
in harmony with the recent Mongoose Publishing edition. Replaced Cetza, or
with Cetza or
.
(22) Replaced freestate
with Freeland state
. Replaced in previous Lone Wolf adventures
with in any previous Lone Wolf adventures
. Replaced If you have not
with If you did not
. Replaced King
with King
. Replaced the Lencian capital
with the great northern Lencian port
in harmony with the CollectorCetza, or
with Cetza or
. Replaced my Lord
with my lord
.
(23) Replaced Ixian undead
with Ixian Undead
.
(24) Replaced your psi-screen
with your Psi-screen
. Replaced head in which
with head from which
. Replaced Bow, and
with Bow and
. Replaced them, or
with them or
.
(25) Replaced sixth sense
with Sixth Sense
.
(40) Replaced Upon the instant
with At the instant
. Replaced demonlord
with Demonlord
.
(42) Replaced Ixian undead
with Ixian Undead
. Replaced feet first
with feet-first
.
(44) Replaced to try and
with to try to
. Replaced intensity and, for
with intensity, and for
.
(45) Added This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
in harmony with the recent Mongoose Publishing edition. Replaced If, at
with If at
. Replaced fight, you
with fight you
.
(45) Added This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
in harmony with the CollectorIf, at
with If at
. Replaced fight, you
with fight you
.
(46) Replaced power word Battlespell
with battle-spell
. Replaced power word
with power-word
. Replaced keyhole, then
with keyhole; then
.
(48) Replaced battle cry
with battle-cry
.
(50) Replaced Ixian undead
with Ixian Undead
.
(61) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced he splutters,
with he splutters.
.
(62) Replaced Kai mastery
with Kai Mastery
. Replaced crystal spire
with Crystal Spire
. Replaced shockwave
with shock wave
.
(63) Replaced Backpack items
with Backpack Items
.
(64) Replaced the shimmering curtain of light by which you arrived here
with the shimmering curtain of light you saw before you arrived here
in harmony with the recent Mongoose Publishing edition. Replaced Sommerswerd, and
with Sommerswerd and
. Replaced Item, or
with Item or
.
(64) Replaced the shimmering curtain of light by which you arrived here
with the shimmering curtain of light you saw before you arrived here
in harmony with the CollectorSommerswerd, and
with Sommerswerd and
. Replaced Item, or
with Item or
.
(66) Replaced Hard a-port!
with Hard a
. Replaced swig, then
with swig, and then
. Replaced on to
with onto
.
(67) Replaced chaos-creatures
with Chaos-creatures
. Replaced Chaos horde
with Chaos-horde
. Added Unless you have Grand Weaponmastery and are a Sun Knight or higher, you may not use a two-handed weapon (i.e. Broadsword, Quarterstaff, or Spear) for this combat.
in harmony with the recent Mongoose Publishing edition.
(67) Replaced chaos-creatures
with Chaos-creatures
. Replaced Chaos horde
with Chaos-horde
. Added Unless you have Grand Weaponmastery and are a Sun Knight or higher, you may not use a two-handed weapon (i.e. Broadsword, Quarterstaff, or Spear) for this combat.
in harmony with the Collector
(68) Replaced all of your Backpack items
with all of your Backpack Items
. Replaced wildly, then
with wildly; then
.
(69) Changed the illustration from being numbered (Illustration V) to an unnumbered minor illustration similar to how puzzles are handled in other books. Replaced following grid
with grid
.
(71) Replaced Grand Nexus, and
with Grand Nexus and
.
(72) Replaced demonlord
with Demonlord
. Replaced senses and, in
with senses, and in
.
(73) Replaced main mast
with mainmast
. Replaced fifteen thousand
with eleven thousand
in harmony with the recent Mongoose Publishing edition.
(73) Replaced main mast
with mainmast
. Replaced fifteen thousand
with eleven thousand
in harmony with the Collector
(74) Replaced Bulkhead door
with Bulkhead Door
. Replaced zero
with zero or below
.
(75) Replaced all occurrences of demonlord
with Demonlord
. Replaced delete this weapon
with delete this Weapon
. Replaced pre-emptive
with preemptive
.
(76) Replaced plan you
with plan, you
. Replaced barrels and
with barrels, and
.
(77) Reduced the illustration number from VI to V (see erratum for Section 69). Added The Power Spike is a magical Dagger.
in harmony with the recent Mongoose Publishing edition.
(77) Reduced the illustration number from VI to V (see erratum for Section 69). Added The Power Spike is a magical Dagger.
in harmony with the Collector
(79) Replaced sixth sense
with Sixth Sense
. Replaced despatch
with dispatch
.
(80) Replaced creamy-coloured
with cream-coloured
.
(81) Replaced Bulkhead door
with Bulkhead Door
. Replaced zero
with zero or below
. Replaced power word
with power-word
.
(89) Replaced at its centre
with from its centre
. Replaced round, by
with round by
. Reduced the illustration number from VII to VI (see erratum for Section 69).
(90) Replaced raising a Deathstaff
with raising the Deathstaff
.
(92) Replaced its feet, then
with its feet; then
.
(96) Added If you used the Sommerswerd, turn to 238.
. Added Kajarda are undead.
in harmony with the recent Mongoose Publishing edition.
(96) Added If you used the Sommerswerd, turn to 238.
. Added Kajarda are undead.
in harmony with the Collector
(97) Replaced swig, then
with swig, and then
.
(101) Replaced korlinium scabbard
with Korlinium Scabbard
.
(103) Replaced bow, and
with Bow and
.
(118) Replaced Kai mastery
with Kai Mastery
.
(120) Replaced bow, and
with Bow and
.
(121) Replaced Brotherhood spell
with Brotherhood Spell
. Reduced the illustration number from VIII to VII (see erratum for Section 69).
(123) Replaced demonlord
with Demonlord
. Added (count 0 as a 1)
in harmony with the recent Mongoose Publishing edition.
(123) Replaced demonlord
with Demonlord
. Added (count 0 as a 1)
in harmony with the Collector
(124) Replaced hurling towards
with hurtling towards
. Replaced both
with both
.
(125) Added Kajarda are undead.
in harmony with the recent Mongoose Publishing edition.
(125) Added Kajarda are undead.
in harmony with the Collector
(127) Replaced galley
with gallery
.
(128) Replaced place it into your belt
with stow it in your belt
. Replaced in Magnamund
with on Magnamund
. Replaced on to
with onto
.
(129) Replaced the Captain
with the captain
. Replaced The Captain
with The captain
.
(133) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced sea water
with seawater
.
(135)Replaced tip; the
with tip
.
(136) Replaced Brotherhood spell
with Brotherhood Spell
.
(137) Replaced chaos-creatures
with Chaos-creatures
. Replaced Chaos horde
with Chaos-horde
. Added Unless you have Grand Weaponmastery and are a Sun Knight or higher, you may not use a two-handed weapon (i.e. Broadsword, Quarterstaff, or Spear) for this combat.
in harmony with the recent Mongoose Publishing edition.
(137) Replaced chaos-creatures
with Chaos-creatures
. Replaced Chaos horde
with Chaos-horde
. Added Unless you have Grand Weaponmastery and are a Sun Knight or higher, you may not use a two-handed weapon (i.e. Broadsword, Quarterstaff, or Spear) for this combat.
in harmony with the Collector
(138) Replaced Backpack items
with Backpack Items
.
(139) Replaced disciplines, or
with Disciplines or
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
.
(140) Reduced the illustration number from IX to VIII (see erratum for Section 69).
-(141) Replaced millenniums
with millennia
. Replaced they were crafted by Old Kingdom armourers
with they were crafted by armourers during the Age of Eternal Night
in harmony with the recent Mongoose Publishing edition.
(141) Replaced millenniums
with millennia
. Replaced they were crafted by Old Kingdom armourers
with they were crafted by armourers during the Age of Eternal Night
in harmony with the Collector
(142) Added This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
, copied from Section 341, earlier in the adventure.
(143) Replaced all occurrences of free-standing
with freestanding
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(145) Replaced Chaos horde
with Chaos-horde
. Replaced their misshapen form
with their misshapen forms
. Replaced six rounds, by
with six rounds by
.
(148) Replaced attained, above
with attained above
.
(149) Replaced Ghosts, in
with Ghosts in
.
(150) Replaced demonlord
with Demonlord
. Replaced before, in
with before in
.
(152) Replaced Sun Lord, or higher
with Sun Lord or higher
. Replaced crystal spire
with Crystal Spire
. Replaced where once, in the time of the Old Kingdoms, a proud and mighty race reigned supreme
with where once, at the beginning of the Age of Eternal Night, a proud and mighty race reigned supreme
in harmony with the recent Mongoose Publishing edition.
(152) Replaced Sun Lord, or higher
with Sun Lord or higher
. Replaced crystal spire
with Crystal Spire
. Replaced where once, in the time of the Old Kingdoms, a proud and mighty race reigned supreme
with where once, at the beginning of the Age of Eternal Night, a proud and mighty race reigned supreme
in harmony with the Collector
(153) Replaced main mast
with mainmast
. Reduced the illustration number from X to IX (see erratum for Section 69). Replaced boom, then
with boom, and then
.
(154) Replaced chaos-creatures
with Chaos-creatures
.
(155) Replaced shortlived
with short-lived
.
(156) Replaced cavern; by
with cavern: by
. Replaced on to
with onto
.
(161) Replaced Sun Thane, or higher
with Sun Thane
because Sun Thane is the highest possible rank to have attained in this book. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(162) Replaced propelled by Old Kingdom magic
with propelled by Ixian witchcraft
in harmony with the recent Mongoose Publishing edition.
(162) Replaced propelled by Old Kingdom magic
with propelled by Ixian witchcraft
in harmony with the Collector
(163) Replaced Above you
with Above, you
. Replaced hilt of rusty sword
with hilt of a rusty sword
. Replaced turn to 126
with turn to 26
(cf. Sections 37, 58, and 247).
(164) Replaced in Magnamund
with on Magnamund
.
(165) Replaced Lord, or higher
with Lord or higher
. Replaced all occurrences of crystal spire
with Crystal Spire
. Reduced the illustration number from XI to X (see erratum for Section 69). Replaced race of the Old Kingdoms reigned supreme
with race reigned supreme
in harmony with the recent Mongoose Publishing edition.
(165) Replaced Lord, or higher
with Lord or higher
. Replaced all occurrences of crystal spire
with Crystal Spire
. Reduced the illustration number from XI to X (see erratum for Section 69). Replaced race of the Old Kingdoms reigned supreme
with race reigned supreme
in harmony with the Collector
(166) Replaced me my
with me, my
.
(167) Replaced bonuses to your
with bonuses
. Replaced Mindblast and Kai-surge
with Mindblast, Psi-surge, and Kai-surge
.
(168) Replaced eye-sockets
with eye sockets
. Replaced staff and, in
with staff, and in
.
(175) Replaced Kai mastery
with Kai Mastery
. Replaced have picked
with have picked.
. Replaced attained, above
with attained above
.
(176) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced chaos-creatures
with Chaos-creatures
.
(178) Replaced crystal spire
with Crystal Spire
.
(179) Deleted While you wait out the storm in this makeshift shelter, you must eat a Meal or lose 3
in harmony with the recent Mongoose Publishing edition.
(179) Removed While you wait out the storm in this makeshift shelter, you must eat a Meal or lose 3
in harmony with the Collector
(180) Replaced sixth sense
with Sixth Sense
. Replaced Special Item, do not
with Special Item, or do not
. Replaced Grand Nexus, and
with Grand Nexus and
.
(181) Reduced the illustration number from XII to XI (see erratum for Section 69).
(182) Replaced starboard and
with starboard, and
.
(211) Replaced explosion white-hot
with explosion of white-hot
.
(212) Replaced icy chill, then
with icy chill; then
.
(213) Replaced chamber, is
with chamber is
. Replaced which can be found within 150 miles of Xaagon
with which lie within 150 miles to the west of Xaagon
. The answer to the first part of the puzzle should be 2, but according to the map there are 4 islands within a radius of 150 miles around Xaagon. Limiting it to islands to the west of Xaagon is the simplest way of fixing this error.
(216) Replaced demonlord
with Demonlord
. Replaced fight, you
with fight you
. Added This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
in harmony with the recent Mongoose Publishing editions.
(216) Replaced demonlord
with Demonlord
. Replaced fight, you
with fight you
. Added This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
in harmony with the Collector
(217) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced electricity, then
with electricity; then
.
(218) Replaced Lavas come swooping down
with Lavas comes swooping down
. Replaced demonlord
with Demonlord
. Replaced towards the Tagazin
with towards Tagazin
. Replaced demonlord
with Demonlord
.
(219) Removed the quotation marks around Banedonkorlinium scabbard
with Korlinium Scabbard
. Replaced another weapon
with another Weapon
.
(235) Replaced all occurrences of chaos-creatures
with Chaos-creatures
.
(236) Replaced sea water
with seawater
. Replaced rail, then
with rail, and then
.
(239) Replaced Ixian undead
with Ixian Undead
.
(240) Replaced fifteen thousand
with eleven thousand
in harmony with the recent Mongoose Publishing edition.
(240) Replaced fifteen thousand
with eleven thousand
in harmony with the Collectorare decorated
with is decorated
.
(241) Replaced to see better
with to better see
. Replaced Sun Knight, or higher
with Sun Knight or higher
.
(242) Replaced Ixian undead
with Ixian Undead
.
(243) Replaced Drakkarim undead
with Drakkarim Undead
. Reduced the illustration number from XVI to XV (see erratum for Section 69).
(265) Replaced bow, and
with Bow and
. Replaced Kai-surge, and
with Kai-surge and
.
(266) Replaced sixth sense
with Sixth Sense
. Replaced cross-winds
with crosswinds
. Replaced crystal spire
with Crystal Spire
.
(267) Replaced Kai mastery
with Kai Mastery
.
(269) Split the final sentence into its own paragraph for consistency.
(270) Replaced all occurrences of crystal spire
with Crystal Spire
.
(272) Replaced Sun Knight, or higher
with Sun Knight or higher
. Replaced you increase you
with you increase your
.
(273) Replaced spell
with spell
.
(283) Replaced in which
with from which
. Replaced Bow, and
with Bow and
. Replaced them, or
with them or
.
(284) Replaced helmsman at the bow
with helmsman at the stern
. Replaced swig, then
with swig, and then
.
(285) Replaced rope
with Rope
.
(287) Replaced arrow
with Arrow
. Replaced bow
with Bow
. Replaced six round
with six rounds
. Added If you used the Sommerswerd, turn to 238.
. Added Kajarda are undead.
in harmony with the recent Mongoose Publishing edition.
(287) Replaced arrow
with Arrow
. Replaced bow
with Bow
. Replaced six round
with six rounds
. Added If you used the Sommerswerd, turn to 238.
. Added Kajarda are undead.
in harmony with the Collector
(288) Replaced sixth sense
with Sixth Sense
. Replaced Ziog: (damaged)
with Ziog (damaged)
.
(289) Replaced millenniums
with millennia
.
(290) Replaced millenniums
with millennia
. Replaced crystal spire
with Crystal Spire
.
(332) Replaced Thane, or higher
with Thane
(Sun Thane is the highest possible rank).
(333) Replaced crystal spire
with Crystal Spire
.
(336) Replaced Drakkarim undead
with Drakkarim Undead
.
(338) Replaced millenniums
with millennia
.
(338) Replaced millenniums
with millennia
. Replaced crystal places
with crystal palaces
(cf. Section 289).
(339) Replaced korlinium scabbard
with Korlinium Scabbard
.
(340) Replaced main mast
with mainmast
. Reduced the illustration number from XX to XIX (see erratum for Section 69).
(341) Replaced demonlord
with Demonlord
. Replaced If, at any time during this fight, you reduce Tagazin
with If you reduce Tagazin
.
(343) Replaced by huge frozen fountain
with by a huge frozen fountain
. Replaced Lord, or higher
with Lord or higher
. Replaced crystal spire
with Crystal Spire
. Replaced in the time of the Old Kingdoms
with at the beginning of the Age of Eternal Night
in harmony with the recent Mongoose Publishing edition.
(343) Replaced by huge frozen fountain
with by a huge frozen fountain
. Replaced Lord, or higher
with Lord or higher
. Replaced crystal spire
with Crystal Spire
. Replaced in the time of the Old Kingdoms
with at the beginning of the Age of Eternal Night
in harmony with the Collector
(346) Replaced Crack!
with
.
(347) Replaced demonlord
with Demonlord
. Reduced the illustration number from XXI to XX (see erratum for Section 69).
(350) Replaced Ardan,
with Ardan.
. Replaced county
with country
. Replaced home, and
with home and
. Replaced DAWN OF THE DRAGONS
with
. Replaced grave news I
with grave news, I
.
Many enemies in this book have had their statistics altered in accordance with the Mongoose Publishing edition to balance the game. Here is a table to show which enemies have been altered.
+Many enemies in this book have had their statistics altered in accordance with the Collector
Revised combat statistics | @@ -6154,7 +6132,7 @@Section | Enemy | Original | -Mongoose | +Collector |
|||
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21 |