You are Lone Wolf
In The Deathlord of Ixia, you must journey to the forbidden city of Xaagon
The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Readers
If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic
If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add
Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).
-If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the +2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.
Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.
+If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the
Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
This is a healing potion that can restore 4
This is a healing potion that can restore 4
Subtract the
Example
Lone Wolf (
He subtracts the Doomwolf pack
He subtracts the Doomwolf pack
When you have your Combat Ratio, pick a number from the Random Number Table.
Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of
Example
-The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as +5. If the number picked from the Random Number Table is a 2, then the result of the first round of combat is:
+The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as
At length you reach the landing to be greeted by the sight of two undead Ixian warriors standing guard at the mouth of a cave. Instinctively, you sidestep into the shadows to avoid being seen, but the Ixians show no reactions; it is as if they have both been cast in stone.
Beyond the open cave mouth you see a bleak and desolate wasteland of rock and ice. A blizzard is raging, whipped up by a fierce electrical storm that blazes above a distant mountain range. The jagged peaks are illuminated by the flashes of the storm
The moment you project the correct number at the lockplate, the entire portal begins to shimmer and lose its solidity.
It is in the thirtieth hour of your air voyage that the Skyrider
The bodies of the ghastly creatures undergo a swift and gruesome transformation upon the instant you deal them the
As you strike down the last of your skeletal foes, you hear Captain LanzaFor Lencia and the House of Sarnac!
Despite the odds, he and his men have beaten back the enemy and are now within a stone
As you hurry away from the cave mouth, you look back over your shoulder to see the Ixian Mhagani illuminated momentarily by a flash of lightning. It fills the entrance to the cave, and it is howling with glee at having successfully defended its evil-smelling lair.
-The narrow passageway leads you to a chamber carved from glittering blue ice. Steps have been chiselled into its translucent north wall, a slippery staircase which ascends to a landing positioned high above the ice-cavern. As you climb the steps, the sub-zero temperature plummets even further, making you shiver involuntarily despite the combined protection of your Platinum Amulet and your Magnakai skills.
After a tiring climb you reach the landing to be greeted by the sight of an unguarded cave mouth. Through this opening you see a bleak and desolate wasteland of rock and ice. A blizzard is raging, whipped up by a fierce electrical storm that blazes above a distant mountain range. The jagged grey peaks are illuminated by the flashes of the storm
The corridor gradually ascends to a high gallery which overlooks a chamber two storeys deep. A dozen undead slaves clad in silvery robes are busy attending to a vast machine constructed of quartz-like crystal and black metal. Through holes in its side they probe and manipulate long glassy rods which reach into the machine
You are making a cursory search of this derelict chamber when suddenly you hear something that makes you reach for your weapon: it is the grating rumble of stone on stone.
-At the first opportunity you sprint away from the wooden crates and descend the staircase to a closed door. It is a sturdy portal, carved from solid rock and banded with strips of bronze. You test it with the toe of your boot and, to your surprise, it swings open with barely a sound.
Beyond the door lies a rough-hewn chamber lined with racks of ancient crystal spears and swords. Despite the millennia which have passed since they were crafted by armourers during the Age of Eternal Night, these weapons still hold a keen edge and gleam like new.
-After a few minutes of intense concentration your use of your Magnakai Discipline pays off. Successfully you will the lock to disengage, yet the effort required is far greater than you could have anticipated and it leaves you mentally weakened: lose 4
The portal begins to shimmer and lose its solidity. At first it becomes transparent and then it fades completely, as if evaporating into thin air. With a smile of satisfaction on your lips at having overcome it, you step through the now-open archway and into an adjoining hall.
-A few hundred yards beyond the rise, you see Tagazin moving along a track which leads to the top of a small hillock. Here, contained within an arch of ancient stone, you see a whirling vortex: it is unmistakably an open Shadow Gate.
-At the top of the stairs you find a chamber where the walls and floor are thick with frost. Standing beside a locked door is a crystal plinth on which lies an Onyx Key covered by a clear glass dome. Your Kai Sixth Sense tingles as you approach it
From out of the eerie mist there looms a high-prowed ship, wrought of age-blackened timbers which glisten with ice and frost. It speeds into the harbour and a morbid terror grips the hearts of the Lencian garrison when they see that it is crewed by a cadaverous host of skeletal warriors. A ghastly wail arises from the invading ship, an unholy shriek that shatters the garrison
Intuition prompts you to take out the Onyx Key from your pocket and try it in the hole. It fits perfectly and, when you twist it clockwise, the entire portal begins to shimmer and lose its solidity. It becomes transparent before fading completely, as if evaporating into thin air. You go to retrieve the Onyx Key but it, too, has disappeared (erase this Special Item from your Action Chart).
-You trudge stoically through the snow and ice towards the distant circle of rocks, hoping all the while that they will afford you some protection from this incessant blizzard. When you are within a few dozen yards of the circle, you hear a deafening
Your Kai Mastery warns you that you have inadvertently triggered a silent alarm. You unsheathe your weapon and turn to leave this rubble-strewn chamber, but as you move towards the stairs you hear a sound that makes you spin on your heel: it is the grating rumble of stone on stone.
-After a few minutes of intense concentration your Kai Mastery pays off. Successfully you will the lock to disengage, yet the effort required is far greater than you could have anticipated and it leaves you mentally weakened: lose 2
The portal begins to shimmer and lose its solidity. At first it becomes transparent and then it fades completely, as if evaporating into thin air. With a smile of satisfaction on your lips at having overcome it, you step through the now-open archway and into an adjoining hall.
-As you stumble away from the cave mouth, you look back over your shoulder to see the mysterious creature illuminated momentarily by a flash of lightning. The sight is chilling to behold. From the creature
According to Mongoose PublishingAs trapped by the wave of unlife as his people, Ixiataaga has researched the lore of death and magic for ten millennia.
This indicates that Deathlord Ixiataaga is indeed undead, so remember that you inflict double
According to Lone Wolf, The Roleplaying Game (As trapped by the wave of unlife as his people, Ixiataaga has researched the lore of death and magic for ten millennia.
This indicates that Deathlord Ixiataaga is indeed undead, so remember that you inflict double
You raise the Sommerswerd and a gout of golden flame engulfs the blade, flaring with such brilliance that Deathlord Ixiataaga is momentarily blinded by its goodly light. He shrieks, and raises the Deathstaff defensively to ward off your first blow. As the blade of the sun-sword bites the haft of Ixiataaga
There is no path which leads to this section of the book. It is functionally identical to Section 23 and Section 242, and therefore its isolation does not affect the gameplay of the book. also, in view of Banedon
There is no path which leads to this section of the book. It is functionally identical to Section 23 and Section 242, and therefore its isolation does not affect the gameplay of the book. Also, in view of Banedon
You advance slowly along the slippery foredeck towards steps which ascend to the raised stern of this alien vessel. Every inch of its coal-black timbers are decorated with strange and intricate carvings, and archaic symbols embellish the metal rails which encircle its gunwales. Drawing on your Grand Master Disciplines, you determine that this vessel was not constructed by the unhuman creatures who crewed it, but that it is an ancient ship, built and crafted by a race of mariners who have long since disappeared into the mists of time. Closer examination of the timbers reveals it to be more than eleven thousand years old.
+You advance slowly along the slippery foredeck towards steps which ascend to the raised stern of this alien vessel. Every inch of its coal-black timbers is decorated with strange and intricate carvings, and archaic symbols embellish the metal rails which encircle its gunwales. Drawing on your Grand Master Disciplines, you determine that this vessel was not constructed by the unhuman creatures who crewed it, but that it is an ancient ship, built and crafted by a race of mariners who have long since disappeared into the mists of time. Closer examination of the timbers reveals it to be more than eleven thousand years old.
You climb to the wheelhouse, which stands in the centre of the stern deck, and discover there a large, glassy sphere mounted upon an ornate base of glittering black stone. A low hum and a faint greenish glow radiate from this sphere, which in turn is connected by silver tubes and strands of braided metal to the wheel which steers the craft. After careful study of the controls you feel confident that you could sail the vessel.
Prarg enters the wheelhouse and announces that, having thoroughly searched the bow and below deck areas, he is sure that it is empty
Well, Grand Master,
he continues, staring bemusedly at the strange workings of this craft, this is a rum craft and no mistake. Are you sure it can carry you to Ixia?
Several hours pass before the blizzard dies down sufficiently for you to be able to leave the cave and continue your lonely trek towards Xaagon. You reach the end of the pass where, for the first time, you get a clear view of the Deathlord
You flee from the skeletal horde and hide in an empty outbuilding, close to the base of the watchtower, until you are sure the coast is clear. As you emerge from hiding, you hear Captain LanzaFor Lencia and the House of Sarnac!
Despite the odds, he and his men have beaten back the enemy and are now within a stone
Several hours pass before the blizzard dies down sufficiently for you to be able to leave your hollow and continue your lonely trek towards Xaagon. You scale the mountain of snowy debris brought down by the avalanche and reach the end of the pass where, for the first time, you get a clear view of the Deathlord
Several hours pass before the blizzard dies down sufficiently for you to be able to leave your hollow and continue your lonely trek towards Xaagon. You scale the mountain of snowy debris brought down by the avalanche and reach the end of the pass where, for the first time, you get a clear view of the Deathlord
(Grand Master Disciplines) Replaced smell and
with smell, and
. Replaced both occurrences of (ie,
with (i.e.
. Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your
with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your
in harmony with the CollectorMagi-Magic
with Magi-magic
. Replaced artifacts
with artefacts
. Replaced gases, corrosive
with gases, and corrosive
. Replaced
with
as clarified in Lone Wolf Club Newsletter No.24. Replaced Magi-Magic
with Magi-magic
. Replaced opposite and overleaf
with below
. Replaced battle magic
with battle-magic
. Replaced venoms and
with venoms, and
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced fortresses increases
with fortresses increase
. Replaced body, increases
with body, increase
. Added These skills include the basic use of Old Kingdom Spells such as
as found in the Magi-magic section in Books 19 and 20. Added These spells include
as found in the Kai-alchemy section in Books 19 and 20. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced each occurrence of battle wounds
with battle-wounds
. Added Brian Williamswill be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Lone Wolf Grand Master
with Lone Wolf Grand Master
. Replaced the next Grand Master adventure
with the next Lone Wolf Grand Master adventure
. Replaced darkness, and have
with darkness and have
. Replaced plants, and have
with plants and have
. Replaced Duration, and the protection of his inanimate body, increase
with Duration and the protection of his inanimate body increase
.
(Equipment) Replaced your Monastery
with your monastery
. Replaced eg Gold
with e.g. Gold
. Replaced map of the area
with map of Ixia and the Hardlands
. Replaced all occurrences of arrow
with Arrow
. Replaced all occurrences of bow
with Bow
. Replaced adds 3 points
with adds 5 points
. Added a section about Gold Crowns which reads These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns. The currency of Lencia is the Lune. The exchange rate is 4 Lune for 1 Gold Crown.
Replaced safe-keeping
with safekeeping
. Deleted (see the inside front cover of this book)
. Replaced (eg Gold Dagger
with (e.g. Gold Dagger
. Replaced arrows
with Arrows
. Replaced all occurrences of quiver
with Quiver
. Replaced BROADSWORD
with Broadsword
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced MEALS
with Meals
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Added You may only use one Weapon at a time in combat.
in harmony with the Collector
(Equipment) Replaced your Monastery
with your monastery
. Replaced eg Gold
with e.g. Gold
. Replaced map of the area
with map of Ixia and the Hardlands
. Replaced all occurrences of arrow
with Arrow
. Replaced all occurrences of bow
with Bow
. Replaced adds 3 points
with adds 5 points
. Added a section about Gold Crowns which reads These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns. The currency of Lencia is the Lune. The exchange rate is 4 Lune for 1 Gold Crown.
Replaced safe-keeping
with safekeeping
. Removed (see the inside front cover of this book)
. Replaced (eg Gold Dagger
with (e.g. Gold Dagger
. Replaced arrows
with Arrows
. Replaced all occurrences of quiver
with Quiver
. Replaced BROADSWORD
with Broadsword
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced MEALS
with Meals
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Rules for Combat) Removed on the inside back cover of this book
. Replaced on the page after the Random Number Table
with in the back of this book
. Replaced Lone Wolf (
with Lone Wolf (
. Replaced adds 3 points
with adds 8 points
. Replaced points reduced
with points possibly reduced
. Replaced to zero
with to zero or below
. Replaced at which point the one with the zero score is declared dead.
with at which point that combatant is declared dead.
.
(175) Replaced Kai mastery
with Kai Mastery
. Replaced have picked
with have picked.
. Replaced attained, above
with attained above
.
(176) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced chaos-creatures
with Chaos-creatures
.
(178) Replaced crystal spire
with Crystal Spire
.
(179) Deleted While you wait out the storm in this makeshift shelter, you must eat a Meal or lose 3
in harmony with the Collector
(179) Removed While you wait out the storm in this makeshift shelter, you must eat a Meal or lose 3
in harmony with the Collector
(180) Replaced sixth sense
with Sixth Sense
. Replaced Special Item, do not
with Special Item, or do not
. Replaced Grand Nexus, and
with Grand Nexus and
.
(181) Reduced the illustration number from XII to XI (see erratum for Section 69).
(182) Replaced starboard and
with starboard, and
.
(235) Replaced all occurrences of chaos-creatures
with Chaos-creatures
.
(236) Replaced sea water
with seawater
. Replaced rail, then
with rail, and then
.
(239) Replaced Ixian undead
with Ixian Undead
.
(240) Replaced fifteen thousand
with eleven thousand
in harmony with the Collector
(240) Replaced fifteen thousand
with eleven thousand
in harmony with the Collectorare decorated
with is decorated
.
(241) Replaced to see better
with to better see
. Replaced Sun Knight, or higher
with Sun Knight or higher
.
(242) Replaced Ixian undead
with Ixian Undead
.
(243) Replaced Drakkarim undead
with Drakkarim Undead
. Reduced the illustration number from XVI to XV (see erratum for Section 69).
(332) Replaced Thane, or higher
with Thane
(Sun Thane is the highest possible rank).
(333) Replaced crystal spire
with Crystal Spire
.
(336) Replaced Drakkarim undead
with Drakkarim Undead
.
(338) Replaced millenniums
with millennia
.
(338) Replaced millenniums
with millennia
. Replaced crystal places
with crystal palaces
(cf. Section 289).
(339) Replaced korlinium scabbard
with Korlinium Scabbard
.
(340) Replaced main mast
with mainmast
. Reduced the illustration number from XX to XIX (see erratum for Section 69).
(341) Replaced demonlord
with Demonlord
. Replaced If, at any time during this fight, you reduce Tagazin
with If you reduce Tagazin
.