X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F17tdoi.xml;h=fee226eb7132b3dee6ee99886b2bf29b75dd7fd5;hp=07ea74a51fc3b6887686a92b7fda936c045088bc;hb=713746e1d1ba6401b9ffe140b8647e4e100a30f4;hpb=1a18519083e9d2dc9f79fc7f2deecbede9cc6a7d diff --git a/en/xml/17tdoi.xml b/en/xml/17tdoi.xml index 07ea74a..fee226e 100644 --- a/en/xml/17tdoi.xml +++ b/en/xml/17tdoi.xml @@ -34,15 +34,12 @@

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

- Text copyright 1991 Joe Dever. - Illustrations copyright 1991 Brian Williams. + Text 1991 Joe Dever. + Illustrations 1991 Brian Williams. -

- Text copyright 1991 Joe Dever. - Illustrations copyright 1991 Brian Williams. - Distribution of this Internet Edition is restricted under the terms of the Project Aon License. -

+

Text 1991 Joe Dever. Illustrations 1991 Brian Williams.

+

Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -210,8 +207,8 @@ -

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

-

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

+

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

+

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

@@ -1561,7 +1558,7 @@

You cast the Brotherhood Spell Strength upon yourself and, within seconds, your body surges with newfound energy. You increase your pace until you are running at three times your previous speed. Within a matter of seconds you close upon Tagazin, your weapon drawn in preparation to strike at him as you pass by, but the Demonlord sees you gaining on him and he stops to block your path. He is weaker than before, but he has lost none of his devilish cunning.

As you come to within striking distance, suddenly he leaps at your chest and brings you crashing to the loamy ground.

- Demonlord Tagazin (injured)4545 + Demonlord Tagazin (injured)4545

This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

Conduct this combat for two rounds only.

If Tagazin is killed outright during either of these rounds, turn to 252. @@ -1912,7 +1909,7 @@ - Deathlord Ixiataaga (with Deathstaffuncharged)6039 + Deathlord Ixiataaga (with Deathstaffuncharged)6039

This supernatural being is immune to all forms of psychic attack, except Kai-surge and Kai-blast. The Power Spike is a magical Dagger.

If you win the combat, turn to 290.
@@ -2695,7 +2692,7 @@

Your swift reflexes save you from being impaled upon the tip of the spiked helm. Tagazin goes charging past in a cloud of dust but, as you roll over and spring to your feet, you see that he has already made his turn and is bearing down for a second time.

- Demonlord Tagazin (with Power Helm)5548 + Demonlord Tagazin (with Power Helm)5548

This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win this combat, turn to 40.
@@ -3677,7 +3674,7 @@

The Deathlord reels from the force of the impact, but he recovers swiftly and thrusts the sharp tip of the Deathstaff at your face. You duck the thrust, but you sense that this is just the beginning of what will be a titanic fight to the finish.

- Deathlord Ixiataaga (with Deathstaffuncharged)6039 + Deathlord Ixiataaga (with Deathstaffuncharged)6039

This supernatural being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win the combat, turn to 290. @@ -3860,7 +3857,7 @@

You recite the words of the Brotherhood Spell Strength, and within seconds, your body surges with newfound energy. You increase your pace until you are running at three times your previous speed. Within a matter of seconds you close upon Tagazin, your weapon drawn in preparation to strike at him as you pass by, but the Demonlord sees that he can no longer outdistance you and he stops to block your path. He is weaker than before, but he has lost none of his devilish cunning.

As you come to within striking distance, suddenly he leaps at your chest and brings you crashing to the loamy ground.

- Demonlord Tagazin (injured)4545 + Demonlord Tagazin (injured)4545

This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

Conduct this combat for one round only.

If Tagazin is killed outright during this single round of combat, turn to 33. @@ -4206,7 +4203,7 @@

As the first line of screeching Drakkarim hurl themselves forwards, you advance to meet their attack, your weapon dealing them destruction in a wide arc. Resistance meets your weapons keen edge, though it is not the touch of armour or flesh. Your powerful blows shear through Drakkarim bodies with the sickening feel of clinging jelly. It is as if you are fighting against a horde of bloodless phantoms possessed of a rubbery strength in their rotting, wasted limbs. The first line falls, but a second is poised ready to throw itself upon you with a mindless fury.

- Drakkarim Marines (undead)4242 + Drakkarim Marines (undead)4242

These undead beings are immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win the combat in five rounds or less, turn to 37. If you win the combat in six rounds or longer, turn to 124. @@ -4435,7 +4432,7 @@

You draw upon the strength of your mind to fuel a ball of psychic energy. The ghoulish Drakkarim are at arms length when you fire this burning ball of power into their midst. There is a white-hot flash and three crumble instantly to dustthe rest are knocked down by the blast of its psychic shock wave.

You raise you weapon and rush for the stairs, but to your shock and surprise, the Drakkarim undead rise swiftly and leap upon you from all sides.

- Undead Drakkarim Search Party (in psychic shock)2040 + Undead Drakkarim Search Party (in psychic shock)2040

These beings are sensitive to all forms of psychic attack; double all normal bonuses.

If you win the fight, turn to 79.
@@ -4541,7 +4538,7 @@

Now your Kai Sixth Sense alerts you to an imminent danger. You react by spinning around in time to see the speared creature tear itself free from the mast. Maniacal with anger, it leaps across the deck at you, flailing the air with its venom-coated claws.

- Ziog (damaged)3932 + Ziog (damaged)3932

This undead creature is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win the combat, turn to 159.
@@ -4797,7 +4794,7 @@

Your lightning-fast reactions save you from being run through by the spiked helm. Tagazin goes charging past, but as you roll over and spring to your feet, you see that he has already turned around and is now bearing down on you for a second time.

- Demonlord Tagazin (with Power Helm)5548 + Demonlord Tagazin (with Power Helm)5548

This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win this combat, turn to 40.