X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F18dotd.xml;h=262db9093cd421312232267ecdeebe814e926538;hp=ce00459f5a7464065e73540cc208ebda6a37725f;hb=4152ac1f0b9701e0c27b9e8b60f6e7c1d8bc8c39;hpb=dd568470653ebd302c5baf1807b2556fa9016d08
diff --git a/en/xml/18dotd.xml b/en/xml/18dotd.xml
index ce00459..262db90 100644
--- a/en/xml/18dotd.xml
+++ b/en/xml/18dotd.xml
@@ -25,7 +25,7 @@
&inclusion.brian.williams.bio.lw;
You are Lone Wolf
With dread, you cast your eyes across a nightmare landscape that stretches in every direction to a horizon dancing with fire. Streams of blazing lava cut fissures through the coal-black soil, and pools of molten mud, glowing cherry-red, spout geysers of yellow flame that seem to claw vengefully at the orange sky. The heat, and the stench of sulphur, is overwhelming.
+With dread, you cast your eyes across a nightmare landscape that stretches in every direction to a horizon dancing with fire. Streams of blazing lava cut fissures through the coal-black soil, and pools of molten mud, glowing cherry-red, spout geysers of yellow flame that seem to claw vengefully at the orange sky. The heat, and the stench of sulphur, is overwhelming. (Erase the Sun-crystal from your Action Chart.)
The Lavas drops you onto the shifting black soil and soars upwards until it disappears into the roiling clouds. In the middle distance you see a herd of dragon-like creatures, snorting fire as they lumber slowly across this hellish plain. You sense great danger, and when you focus your Kai skills at the approaching leviathans, you are shocked by what you learn.
You have been transported to the Plane of Darkness, the domain occupied and ruled over by Naar, the Dark God. The approaching dragon-creatures are massing to enter the Shadow Gate that lies several hundred yards at your back. They are Naar
The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to wile away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old man
The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to wile away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old man
Charlatan,
mumbles one onlooker. Old fake,
whispers another. The aged cleric hears these dissenting voices and he becomes flustered. Although he may be incompetent as a healer, you sense that he is a good man at heart and so you decide to save him from the disgruntled crowd, who look as if they are on the brink of throwing him in the river at any moment.
Hold, good brother!
you say, moving swiftly through the crowd to the small stage on which he and the bandaged woman are standing. You should not be placing your hands upon this good woman
And with this you take hold of the man
You draw and fire an Arrow in the blink of an eye. The shaft whistles through the trees and hits the war-dog squarely between its hideously yellow eyes. For a few seconds it continues to bound forward; then its front legs collapse beneath its weight and it crashes, nose-first, into the soft forest earth.
Swiftly you shoulder your Bow and run headlong into the trees, desperate to make use of what little time you have gained by slaying the pack leader.
Pick a number from the Random Number Table. If you possess Grand Pathsmanship, add 2 to the number you have picked. If you possess Grand Huntmastery, add 1.
-If you possess the Sommerswerd, Section 98 suggests that you may be able to add 4 to your
Gradually the wounded dragon yields his ground. He twists his head violently back and forth, as if he is trying to cast away the pain; then slowly he turns his back on you and lumbers towards his herd.
-You seize this opportunity to make a dash for the Shadow Gate. However, the wraith-like manifestation of Naar senses your intention and sends his Lavas swooping down to block your path. Hurriedly they form up in a line at the entrance to the Shadow Gate, forcing you to fight or retreat. Knowing that they block your only means of escaping from this nightmare realm, you draw your weapon and hurl yourself against them in a frenzied attempt to break through their line.
+You seize this opportunity to make a dash for the Shadow Gate. However, the wraith-like manifestation of Naar senses your intention and sends his Lavas swooping down to block your path. Hurriedly they form up in a line at the entrance to the Shadow Gate, forcing you to fight or retreat. Knowing that they block your only means of escaping from this nightmare realm, you draw your weapon and hurl yourself against them in a frenzied attempt to break through their line.
(60) Replaced land.
with land.
.
(61) Replaced tunic,
with tunic.
. Replaced gulleys
with gullies
. Replaced Kai-screen
with Psi-screen
. Replaced lest it detects
with lest it detect
. Replaced In the name of the Gods
with In the name of the gods
. Replaced my Lord
with my lord
.
(63) Replaced counter-charge
with countercharge
. Replaced brigands
with Brigands
. Replaced wave of brigands come
with wave of brigands comes
. Replaced rounds, by
with rounds by
.
(64) Replaced lavas
with Lavas
. Replaced world, then Sommerlund
with world, Sommerlund
.
(64) Added (Erase the Sun-crystal from your Action Chart.)
. Replaced lavas
with Lavas
. Replaced world, then Sommerlund
with world, Sommerlund
.
(67) Replaced well then
with well, then
. Replaced Captain
with captain
.
(69) Replaced Kai mastery
with Kai Mastery
. Replaced Nexus, and
with Nexus and
.
(71) Replaced Kai mastery
with Kai Mastery
. Replaced ultra-violet
with ultraviolet
. Replaced Captain
with captain
.
(100) Replaced all occurrences of Sun-Crystal
with Sun-crystal
. Replaced Gwynian,
with Gwynian.
. Replaced longer, I
with longer; I
. Replaced maximum permissible
with maximum number permissible
. Replaced myriad tiny
with myriad of tiny
.
(101) Replaced cry,
with cry.
. Replaced feet first
with feet-first
.
(102) Replaced agonising
with agonizing
. Replaced arrow
with Arrow
.
(104) Replaced cried,
with cries.
. Replaced while away
with wile away
.
(104) Replaced cried,
with cries.
. Replaced while away
with wile away
. Replaced laying-on his hands
with laying on his hands
.
(105) Replaced D
with D
. Changed incorrect link to Section 253 to lead to Section 235. Replaced Captain
with captain
.
(106) Replaced points), then
with points); then
.
(107) Replaced ambushers
with Ambushers
.
(338) Replaced Kai alchemy
with Kai-alchemy
.
(339) Replaced Weapons
with Weapons
. Corrected the order of the Mace prices: bought for one Gold Crown and sold for two.
(340) Replaced pouring
with poring
. Replaced stare, then
with stare; then
.
(341) Replaced add 1
with add 1.
. Replaced bow
with Bow
. Replaced arrow
with Arrow
. Replaced forward, then
with forward; then
.
(341) Replaced add 1
with add 1.
. Replaced bow
with Bow
. Replaced arrow
with Arrow
. Replaced forward, then
with forward; then
. Replaced 0
with 4 or less
. Replaced 5
with 5 or higher
.
(342) Replaced her majesty, and
with her Majesty and
. Replaced reads: VANAMOR 280 miles
with reads
. Replaced court cavalrymen
with Court Cavalrymen
. Replaced by its East Gate and sets off towards the outlying village of Sharr. Here you cross the mighty River Phoen by way of a great stone bridge. On the far side of this bridge you notice a signpost which points to the east
with by its East Gate. Here you cross a great stone bridge on the far side of which is a signpost pointing to the east
because both Sharr and the River Phoen are many miles to the northeast of Garthen near the city of Phoena (cf.
(343) Replaced add 1
with add 1.
.
(344) Replaced lavas
with Lavas
. Replaced the Gate
with the Shadow Gate
. Replaced pain, then
with pain; then
.