X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F18dotd.xml;h=496652641869126972b1676f43bb04a91539dbd9;hp=e130816c28fc29c6f4772f01a215e73526cb7f1d;hb=9648ecc2ee239e80e70a4b0ee61715f32f5bc117;hpb=ef978d0335daf77a5251a191e7ffcfa8f38be0d6 diff --git a/en/xml/18dotd.xml b/en/xml/18dotd.xml index e130816..4966526 100644 --- a/en/xml/18dotd.xml +++ b/en/xml/18dotd.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20121028 + 2018215

You are Lone WolfKai Grand Master of Sommerlund. During your long voyage home from a successful quest you discover the Dark God Naar is poised to unleash a horde of fire-breathing dragons upon the Kai Monastery. Will his agents assassinate you en route? Or will you manage to arrive at your monastery in time to take command of the New Order of young Kai warriors in what could be their first and final battle against Naars champions of evil?

@@ -38,8 +38,8 @@

- Text copyright Joe Dever. - Illustrations copyright Brian Williams. + Text copyright 1992 Joe Dever. + Illustrations copyright 1992 Brian Williams. Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -136,7 +136,7 @@

You are Grand Master Lone Wolf of Sommerlund, sole survivor of a massacre that wiped out the First Order of the Kaian lite warrior caste.

-

It is the year MS 5077, twenty-seven years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domainthe Darklandsand caused the destruction of their leader and the base of his power that was the infernal city of Helgedad.

+

It is the year MS5077, twenty-seven years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domainthe Darklandsand caused the destruction of their leader and the base of his power that was the infernal city of Helgedad.

In the wake of their destruction, chaos befell the Darkland armies who, until then, had been poised to conquer all of Magnamund. Some factions which were part of this huge army, most notably the barbaric Drakkarim, began to fight with the others for control. This disorder quickly escalated into an all-out civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Skilfully their commanders exploited the chaos and secured a swift and total victory over an enemy far superior in numbers.

@@ -170,7 +170,7 @@

The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Readers Handbook for details.

-

If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

+

If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

@@ -205,8 +205,7 @@

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

-

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the +2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

-

Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

+

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

@@ -614,7 +613,7 @@
Food

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

Gold Crowns

The currency of central Northern Magnamund is the Lune, but Gold Crowns are readily accepted at an exchange rate of four Lune for every one Gold Crown.

@@ -641,13 +640,13 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

Lone Wolf (COMBAT SKILL 27) is attacked by a pack of Doomwolves (COMBAT SKILL 30). He is taken by surprise and is not given the opportunity of evading their attack. Lone Wolf has the Grand Master Discipline of Kai-surge to which the Doomwolves are not immune, so Lone Wolf adds 8 points to his COMBAT SKILL, giving him a total COMBAT SKILL of 35.

-

He subtracts the Doomwolf packs COMBAT SKILL from his own, giving a Combat Ratio of +5. (3530 = +5). +5 is noted on the Action Chart as the Combat Ratio.

+

He subtracts the Doomwolf packs COMBAT SKILL from his own, giving a Combat Ratio of 5. (3530 = 5). 5 is noted on the Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both Lone Wolf and his enemy in this round of combat. (E represents points lost by the enemy; LW represents points lost by Lone Wolf.)

    Example

    -

    The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as +5. If the number picked from the Random Number Table is a 2, then the result of the first round of combat is:

    +

    The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as 5. If the number picked from the Random Number Table is a 2, then the result of the first round of combat is:

    • Lone Wolf loses 3 ENDURANCE points (plus an additional 1 point for using Kai-surge).
    • Doomwolf Pack loses 7 ENDURANCE points.
    • @@ -1352,7 +1351,7 @@

      You erect a psychic shield to protect your mind from Roarks assault, and you successfully deflect his attack. But as his ghastly apparition gallops past, it stirs in its wake a whirling maelstrom that is filled with rocks, broken glass, and other city debris. This whirlwind assails you physically and knocks you to the ground.

      Ghost of Roark4830 -

      You conduct this combat in the normal way. While attacking the ghost of Roark using your psychic Kai abilities, you must defend yourself from the injurious effects of the debris-storm. Only by defeating Roarks ghost in combat will you cause the maelstrom to cease.

      +

      You conduct this combat in the normal way. If you possess a Jewelled Mace, you may add 3 to your COMBAT SKILL for the duration of this fight. While attacking the ghost of Roark using your psychic Kai abilities, you must defend yourself from the injurious effects of the debris-storm. Only by defeating Roarks ghost in combat will you cause the maelstrom to cease.

      If you win the combat, turn to 146.
      @@ -1361,7 +1360,7 @@ 40 -

      You leave the monastery under cover of darkness and set off towards the northwest, into the foothills the Durncrag Mountains. Soon you pick up the trail that leads to Ravens Eyrie and you follow it for a mile to where it crosses a mountain stream. Mist oozes from the peaty soil, breathing a damp film on the surrounding rocks.

      +

      You leave the monastery under cover of darkness and set off towards the northwest, into the foothills of the Durncrag Mountains. Soon you pick up the trail that leads to Ravens Eyrie and you follow it for a mile to where it crosses a mountain stream. Mist oozes from the peaty soil, breathing a damp film on the surrounding rocks.

      You continue beyond the mist-enshrouded stream until you reach a rocky spur of granite called Eagles Claw. Here you detect a low humming sound and your pulse quickens; you sense you are getting closer to the Shadow Gate. This resonant hum steadily increases in volume the nearer you get to Ravens Eyrie. Then, as you come to within a few hundred yards of the peak, you catch your first glimpse of the Shadow Gate. It is an awe-inspiring sight.

      @@ -1883,7 +1882,7 @@

      Using the Brotherhood Spell Mind Charm, you command the prisoner to reveal the identity of the person who sent him here to Garthen to murder you. At first you are unable to penetrate the mans mindhis memory is protected by a magical shield. Then you draw on your psychic Kai skills to boost the Mind Charm spell and suddenly you feel the mans magical shield begin to crack and disintegrate.

      -

      The man shrieks with fear as his body is racked by convulsions. A mass of images swirls and solidify in your minds eyethey are images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a dimly lit alleyway. The figure speaks your name before melting away into the shadows.

      +

      The man shrieks with fear as his body is racked by convulsions. A mass of images swirls and solidifies in your minds eyethey are images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a dimly lit alleyway. The figure speaks your name before melting away into the shadows.

      Who is this person? you say, commanding the trembling prisoner to answer. He parts his bruised lips and tries to utter a name but no sound emerges. You sense that he is fighting to overcome the remnants of the shielding spell placed upon his mind. Moving closer, you try to make out the name he is struggling hard to whisper.

      Turn to 326.
      @@ -2154,7 +2153,7 @@ 100 -

      From a secret drawer beneath the stone table, Gwynian brings forth a golden crystal the size of an apple. Its multi-faceted surface radiates a myriad tiny beams which shimmer and sparkle with the fiery energy that is locked within its core.

      +

      From a secret drawer beneath the stone table, Gwynian brings forth a golden crystal the size of an apple. Its multi-faceted surface radiates a myriad of tiny beams which shimmer and sparkle with the fiery energy that is locked within its core.

      This is a Sun-crystal, Grand Master, he says, placing the object into the palm of your hand. Its surface feels pleasantly warm, inviting your touch. If you are to save your brethren, you must close the Shadow Gate for good. This crystal can achieve this aim. It contains power sufficient to destroy the Shadow Gate and prevent its return.

      @@ -2228,7 +2227,7 @@ 104 -

      The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to wile away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old mans voice trailing from its open doors, answered by the occasional murmur of a crowd. Inside you discover a wizened old cleric administering to a sick woman whose head is swathed with bandages. The cleric is attempting to cure the woman of her ills by laying-on his hands, but the pressure is simply making the pain in her head feel worse.

      +

      The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to wile away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old mans voice trailing from its open doors, answered by the occasional murmur of a crowd. Inside you discover a wizened old cleric administering to a sick woman whose head is swathed with bandages. The cleric is attempting to cure the woman of her ills by laying on his hands, but the pressure is simply making the pain in her head feel worse.

      Charlatan, mumbles one onlooker. Old fake, whispers another. The aged cleric hears these dissenting voices and he becomes flustered. Although he may be incompetent as a healer, you sense that he is a good man at heart and so you decide to save him from the disgruntled crowd, who look as if they are on the brink of throwing him in the river at any moment.

      Hold, good brother! you say, moving swiftly through the crowd to the small stage on which he and the bandaged woman are standing. You should not be placing your hands upon this good womans head. Surely the source of her pain stems from her aching heart!

      And with this you take hold of the mans hands and place them on the womans chest. Her first reaction is one of shock and she starts to pull away, but when you transmit your own healing powers through the clerics hands and into her body, the pain in her head suddenly vanishes. A smile of pure joy lights up her face and hurriedly she strips off her bandages.

      @@ -2995,16 +2994,10 @@
      163 - - -

      It is not certain whether you can add 3 for Sabito and also 3 for Kai-alchemy simultaneously, but that is a reasonable interpretation.

      -
      -
      -

      You are more than two-thirds of the way across the river when you become entangled in the submerged wreckage of a siege engine. You fight to free yourself but, in doing so, you quickly expend the last of the air in your lungs.

      Pick a number from the Random Number Table.

      -

      If you possess any Sabito, or if you possess Kai-alchemy, add 3 to the number you have picked. If you possess Grand Nexus, add 1.

      +

      If you possess any Sabito, or if you possess Kai-alchemy, add 3 to the number you have picked. If you possess both, add 6. If you possess Grand Nexus, add 1.

      If your total is now 4 or less, turn to 65. If it is 5 or more, turn to 116.
      @@ -3056,7 +3049,7 @@

      You ask a street trader the way to the Halls of Learning and he points impatiently to an avenue on the west side of the square. A rusty plate fixed to the corner building says Quill Street.

      You ride along this narrow avenue, which is flanked by aromatic jala houses and perfumeries, until it turns abruptly right into a wider thoroughfare called Brass Street. A smile cracks your travel-grimy face when you see the courtyard entrance to a grand building. It has changed much since you were last here, but despite its new brick and marble faade you recognize Varettas Halls of Learning.

      -

      You ride along a gravelled path to a fountain where you stop to ask a brown-robed scholar if he knows where Gwynian can be found. Without speaking, he points to a nearby hall. A sign hanging over its richly-carved oak door says Library. You thank the robed man and dismount from your horse, leaving him tied to a ring which is set into the wall. Then you push open the door and enter the librarys cool interior.

      +

      You ride along a gravelled path to a fountain where you stop to ask a brown-robed scholar if he knows where Gwynian can be found. Without speaking, he points to a nearby hall. A sign hanging over its richly-carved oak door says Library. You thank the robed man and dismount, leaving your horse tied to a ring which is set into the wall. Then you push open the door and enter the librarys cool interior.

      Countless thousands of books and parchments crowd the stone shelves of this magnificent library. Your eyes travel along them until they reach another door at the far end of the hall. There, standing framed in the arch, is the man whose help you seek.

      Welcome, Grand Master, says Gwynian the Sage. I have been expecting you.

      Turn to 268. @@ -3305,15 +3298,9 @@
      188 - - -

      40 Lune is worth 10 Gold Crowns and also takes up the same space in your Belt Pouch as 10 Gold Crowns.

      -
      -
      -

      The woman reaches to her purse and counts out 40 silver Lune into the clerics trembling hands, and all the while she praises him loudly for taking the pain from her head. The cleric, whose name is Matho, sheepishly accepts her generous donation. Then, quite suddenly, he is swamped by the crowd of onlookers who all rush the stage at once. Each one waves a money purse and demands that he cure them as well. The frail old man is in danger of being crushed to death until you rescue him from this agitated crowd.

      -

      Once safely outside, he offers you all of the womans donation, for he knows only too well that it was your healing abilities which cured her, and not his own. (If you wish to accept this money, record it on your Action Chart as 40 Lune.)

      +

      Once safely outside, he offers you all of the womans donation, for he knows only too well that it was your healing abilities which cured her, and not his own. (If you wish to accept this money, record it on your Action Chart as 40 Lune, which has the equivalent value of 10 Gold Crowns. It takes up the same space in your Belt Pouch as would 10 Gold Crowns.)

      Where are you bound for, stranger? he asks.

      The east, you reply.

      Thats where Ive journeyed from. Perhaps I can offer you a word of caution, eh? Theres plague in the Stornlands this year. You would be well to avoid the region if you can. If you cant, well, this potion will protect you. I can at least guarantee that.

      @@ -3629,7 +3616,7 @@

      While you are observing the town, your thoughts wander to your homeland and the threat that is confronting the New Order acolytes at the Kai Monastery. Your fervent desire to be with them is rekindled, making you wish that you possessed a horse to help speed your journey to Casiorn.

      -

      Near the junction at the centre of the town, you see a large timbered building. Painted on its facia and roof are two words Nursha Stables.

      +

      Near the junction at the centre of the town, you see a large timbered building. Painted on its facia and roof are two words: Nursha Stables.

      If you wish to enter the deserted-looking town and go in search of a horse, turn to 349. If you would rather avoid this town, you can skirt around its perimeter and take the road which heads east towards Abisko, by turning to 3.
      @@ -3813,7 +3800,7 @@

      As the riders approach, your initial suspicions are confirmed: these are unquestionably Eldenoran brigands. Their saddle-cloths bear the emblem of their realm, and their steeds are laden with sacks and pouches that bulge with ill-gotten gains. You remain hidden until they have passed by, and then, to be doubly sure you wait until the dust of their horses hooves disappears beyond the horizon.

      -

      During your wait, unless your possess Grand Huntmastery, you must eat a Meal or lose 3 ENDURANCE points.

      +

      During your wait, unless you possess Grand Huntmastery, you must eat a Meal or lose 3 ENDURANCE points.

      To continue, turn to 340.
      @@ -3868,14 +3855,8 @@
      234 - - -

      You may elect to pay the blacksmith in Lune if you have sufficient currency (4 Lune = 1 Gold Crown).

      -
      -
      - -

      You place five Gold Crowns on the blacksmiths anvil (remember to adjust your Action Chart) and he nods his approval.

      +

      You place five Gold Crowns (or 20 Lune) on the blacksmiths anvil (remember to adjust your Action Chart) and he nods his approval.

      Leave y horse outside and come back in an hourIll ave it done by then.

      Turn to 104.
      @@ -3894,14 +3875,8 @@
      236 - - -

      Surprisingly, you are allowed to keep your weapon-like Special Items.

      -
      -
      - -

      As soon as your feet touch the ground, the sergeant and his men swarm around you and force you to your knees. Quickly they bind your hands with cord and confiscate your Weapons, Belt Pouch, Backpack, and cape (delete these from your Action Chart; you need not erase your Special Items, however, as none of these are taken).

      +

      As soon as your feet touch the ground, the sergeant and his men swarm around you and force you to your knees. Quickly they bind your hands with cord and confiscate your Weapons, Belt Pouch, Backpack, and cape (delete these from your Action Chart; you need not erase your Special Items, however, as none of these are taken. These Eldenoran soldiers are especially superstitious and fearful of touching magical weapons and artefacts).

      Then the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolfthe destroyer of so many of his evil brethren. His vile laughter echoes in your ears as he lashes his horses and steers his rickety cart through the dark streets of Duadon. After a short and bruising journey at breakneck speed, you pass beneath the imposing arch of Skull-Tor, the fortified bastion of Duadons long line of past rulers, and descend a stone ramp to an underground gaol. Here you are greeted by a squad of brutal guards who beat you with staves (lose 3 ENDURANCE points) before imprisoning you in a circular pit infested with vermin.

      Turn to 300.
      @@ -4147,7 +4122,7 @@

      You draw on your Magnakai skill of Psi-screen to protect your mind from Roarks assault, but before it can deflect his attack, you suffer the numbing effects of psychic shock: lose 5 ENDURANCE points.

      As you recover your senses, you see his ghastly apparition galloping past. It stirs in its wake a whirling maelstrom that is filled with rocks, broken glass, and other city debris. This whirlwind assails you physically and knocks you to the ground.

      Ghost of Roark4830 -

      You conduct this combat in the normal way. While attacking the ghost of Roark using your psychic Kai abilities, you must defend yourself from the injurious effects of the debris-storm. Only by defeating Roarks ghost in combat will you cause the maelstrom to cease.

      +

      You conduct this combat in the normal way. If you possess a Jewelled Mace, you may add 3 to your COMBAT SKILL for the duration of this fight. While attacking the ghost of Roark using your psychic Kai abilities, you must defend yourself from the injurious effects of the debris-storm. Only by defeating Roarks ghost in combat will you cause the maelstrom to cease.

      If you win the combat, turn to 146.
      @@ -4568,7 +4543,7 @@

      As the last of your attackers collapses at your feet, you turn and run headlong down the steep hill track. Arrows and spears whistle past on all sides as you endeavour to outrun the remaining ambushers. By dint of luck and speed, Nathor and his troop of Court Cavalry have survived the Eldenoran ambush with little injury and no loss of life. You see them in the distance, gathered in a group on the valley floor, and you wave to them to show that you are still alive. Immediately Nathor gallops away from the troop and comes speeding up the track to your rescue. As he gets nearer he slows his horse to allow you to leap astride its rump. Once aboard, he pulls his steed about and descends once more towards the valley floor, cheered on by his anxious men.

      Follow me! commands the Lord Constable as he gallops past his troop without slowing. You glance over your shoulder and see them spur their steeds forward, their faces set in expressions of grim determination. Upon entering the village, you note a number of frightened women and children who are huddled beside stone walls or lying beneath hay carts. Some are cradling the bodies of their dead menfolk who lie scattered in the fields nearby. Then you catch sight of a group of Eldenorans in the grounds of the abbey. All are laden with loot, yet even so there are some who are squabbling amongst themselves in an effort to grab an even bigger share of the booty.

      -

      Nathor brings his steed to a halt and you both quickly dismount. As your feet touch the ground, you notice a drunken Eldenoran come lurching out of the doorway of a nearby cottage. He has a flagon of ale in one hand and a young woman, with a crying baby in the other. He sees you and, in a moment of drunken panic, he drops the flagon and unsheathes a dagger from his belt. It is clear from his actions that he intends to stab the screaming child.

      +

      Nathor brings his steed to a halt and you both quickly dismount. As your feet touch the ground, you notice a drunken Eldenoran come lurching out of the doorway of a nearby cottage. He has a flagon of ale in one hand, and a young woman with a crying baby in the other. He sees you and, in a moment of drunken panic, he drops the flagon and unsheathes a dagger from his belt. It is clear from his actions that he intends to stab the screaming child.

      If you possess Magi-magic and have reached the Kai rank of Grand Thane, turn to 82. If you possess the Grand Master Discipline of Kai-surge, turn to 225. If you possess a Bow and wish to use it, turn to 243. @@ -4631,15 +4606,9 @@
      290 - - -

      Surprisingly, you are allowed to keep your weapon-like Special Items.

      -
      -
      -

      Having slain all of the guardsmen, and their sergeant, with stunning ease, the surrounding crowd of Eldenoran pikemen now look at you with fearful respect. You seize the opportunity to wheel your horse about and then you spur him to the gallop and scatter a score of soldiers as you attempt an escape along the crowded west road. Soon the cry goes up from the citys battlements to stop you and, when you are only a few hundred yards away from the gatehouse, your horse is brought crashing to the ground by a volley of arrows.

      -

      A mass of angry Eldenorans close in and grab hold of you before you can get to your feet. Roughly they bind your hands with cord; then they confiscate your Weapons, Belt Pouch, Backpack, and cape (delete these from your Action Chart; you need not erase any Special Items, however, as none of these are taken).

      +

      A mass of angry Eldenorans close in and grab hold of you before you can get to your feet. Roughly they bind your hands with cord; then they confiscate your Weapons, Belt Pouch, Backpack, and cape (delete these from your Action Chart; you need not erase any Special Items, however, as none of these are taken. These Eldenoran soldiers are especially superstitious and fearful of touching magical weapons and artefacts).

      Minutes later, the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolfthe destroyer of so many of his evil brethren. His vile laughter echoes in your ears as he lashes the horses and steers his rickety cart back to the gatehouse and into the dark streets of Duadon beyond. After a short and bruising journey at breakneck speed, you pass beneath the imposing arch of Skull-Tor, the fortified bastion of Duadons long line of past rulers, and descend a stone ramp to an underground gaol. Here you are greeted by a squad of brutal guards who beat you mercilessly with staves (lose 3 ENDURANCE points) before imprisoning you in a circular pit infested with vermin.

      Turn to 300.
      @@ -4752,7 +4721,7 @@

      Using your Magnakai skill of Nexus, you are able to free your hands from the cords that bind them. Escape from this pit is now foremost in your mind. Beyond the wall you can hear the sound of rushing water and, when you move to where the sound is loudest, you discover a panel partially concealed by slime. A closer inspection reveals it to be an opening to a circular chute. You are working on a way to prise open this panel, hoping it will lead to a way out of the pit, when suddenly there is a grating rumble high above. A column of bright light invades the gloom and, squealing with fright, the rats burrow frantically into the slime to avoid it.

      Well well, if it isnt Grand Master Lone Wolf himself! booms a mans voice from the top of the shaft. How good of you to come to Duadon in person. You have saved me the further expense of having you hunted down and brought here in chains.

      Quickly your eyes grow accustomed to the light and you see, peering over the lip of an open trapdoor at the top of the shaft, the sneering face of a young man. His pointed beard and moustache are trimmed to perfection, and his dark eyes twinkle with a cold malevolence that places a chill in your very soul. His skin is unusually pale and, judging from the wealth of gold embellishment that bedecks the neck of his velvet tunic, you feel sure that he is Prince Lutha, the self-appointed ruler of this city.

      -

      What do you intend for me? you ask aloud, but silently you are dreading his answer. The Prince does not reply directly, he simply utters a soft, chilling laugh as he extends his right hand. On his index finger you see a glowing ring of green crystal and, in a moment of terror, you realize that it is an artefact of pure evil, fashioned by, and imbued with, the power of the Dark God Naar himself.

      +

      What do you intend for me? you ask aloud, but silently you are dreading his answer. The Prince does not reply directly; he simply utters a soft, chilling laugh as he extends his right hand. On his index finger you see a glowing ring of green crystal and, in a moment of terror, you realize that it is an artefact of pure evil, fashioned by, and imbued with, the power of the Dark God Naar himself.

      If you possess the Sommerswerd and wish to unsheathe it, turn to 267. If you possess Magi-magic and have attained the Kai rank of Grand Thane, turn to 9. If you possess Assimilance and have attained the rank of Kai Grand Guardian or higher, turn to 172. @@ -5176,15 +5145,9 @@
      335 - - -

      Surprisingly, you are allowed to keep your weapon-like Special Items.

      -
      -
      -

      You sheathe your weapon and wheel your horse away from the shouting guardsmen. Spurring him to the gallop, you scatter and trample a score of soldiers as you attempt to escape along the crowded west road. Soon the cry goes up to stop you and, when you are only a few hundred yards away from the gatehouse, your horse is brought crashing to the ground by an arrow in its right foreleg.

      -

      A mass of angry Eldenorans closes in and hold you firm until the garrison sergeant and his men catch up. Roughly they force you to your knees and quickly bind your hands with cord. Then your Weapons, Belt Pouch, Backpack, and cape are all confiscated (delete these from your Action Chart; you need not erase any Special Items, however, as none of these are taken).

      +

      A mass of angry Eldenorans closes in and hold you firm until the garrison sergeant and his men catch up. Roughly they force you to your knees and quickly bind your hands with cord. Then your Weapons, Belt Pouch, Backpack, and cape are all confiscated (delete these from your Action Chart; you need not erase any Special Items, however, as none of these are taken. These Eldenoran soldiers are especially superstitious and fearful of touching magical weapons and artefacts).

      Minutes later the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolfthe destroyer of so many of his evil brethren. His vile laughter echoes in your ears as he lashes the horses and steers his rickety cart back to the gatehouse and into the dark streets of Duadon beyond. After a short and bruising journey at breakneck speed, you pass beneath the imposing arch of Skull-Tor, the fortified bastion of Duadons long line of past rulers, and descend a stone ramp to an underground gaol. Here you are greeted by a squad of brutal guards who beat you mercilessly with staves (lose 3 ENDURANCE points) before imprisoning you in a circular pit infested with vermin.

      Turn to 300.
      @@ -5360,9 +5323,15 @@
      344 + + +

      If you possess the Sommerswerd, Section 98 suggests that you may be able to add 4 to your COMBAT SKILL when using it in the Plane of Darkness (in addition to all other combat bonuses for this Special Item).

      +
      +
      +

      Gradually the wounded dragon yields his ground. He twists his head violently back and forth, as if he is trying to cast away the pain; then slowly he turns his back on you and lumbers towards his herd.

      -

      You seize this opportunity to make a dash for the Shadow Gate. However, the wraith-like manifestation of Naar senses your intention and sends his Lavas swooping down to block your path. Hurriedly they form up in a line at the entrance to the Shadow Gate, forcing you to fight or retreat. Knowing that they block your only means of escaping from this nightmare realm, you draw your weapon and hurl yourself against them in a frenzied attempt to break through their line.

      +

      You seize this opportunity to make a dash for the Shadow Gate. However, the wraith-like manifestation of Naar senses your intention and sends his Lavas swooping down to block your path. Hurriedly they form up in a line at the entrance to the Shadow Gate, forcing you to fight or retreat. Knowing that they block your only means of escaping from this nightmare realm, you draw your weapon and hurl yourself against them in a frenzied attempt to break through their line.

      Lavas5045 If you win the combat, turn to 145.
      @@ -5436,7 +5405,7 @@ 349 -

      You leave the wood and make your way across open fields to a farm at the edge of the town. Here, among the outbuildings of this deserted property, you make a shocking discovery. The burnt remains of men, women, and children are heaped in small mounds all over the farmyard. Open trenches, containing fire-blackened bones and skulls, have been dug in lines behind the farmhouse, and cattle carcasses fill the ditches which border the muddy road into the town. You detect no life at all, not even a bird or lowly farm animal wanders freely here.

      +

      You leave the wood and make your way across open fields to a farm at the edge of the town. Here, among the outbuildings of this deserted property, you make a shocking discovery. The burnt remains of men, women, and children are heaped in small mounds all over the farmyard. Open trenches, containing fire-blackened bones and skulls, have been dug in lines behind the farmhouse, and cattle carcasses fill the ditches which border the muddy road into the town. You detect no life at all; not even a bird or lowly farm animal wanders freely here.

      If you possess the Discipline of Grand Nexus, turn to 325. If you do not possess this skill, turn to 23.
      @@ -5505,7 +5474,7 @@ JC Alvarez / Jonathan Blake - + @@ -5513,7 +5482,7 @@ JC Alvarez / Jonathan Blake - + @@ -5521,7 +5490,7 @@ JC Alvarez / Jonathan Blake - + @@ -6013,11 +5982,11 @@

      (The Story So Far) Replaced Lone Wolf, of with Lone Wolf of. Replaced elite with lite. Replaced Naarthe King with Naar, the King. Replaced freestate with Freeland. Replaced monastery of the Kai with Monastery of the Kai. Replaced both occurrences of the Monastery with the monastery. Replaced Kai lord with Kai Lord. Replaced both occurrences of new-found with newfound. Replaced comprised with were part of.

      -

      (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced both occurrences of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced fall to zero with fall to zero or below. Replaced chamber, wrought with chamber wrought. Replaced on to with onto. Replaced Chart (you with Chart. (You. Replaced Items). with Items.). Replaced Grand Master series with Lone Wolf Grand Master series. Added Dagger of Vashna and Helshezag to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Mongoose Publishing edition.

      +

      (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced both occurrences of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced fall to zero with fall to zero or below. Replaced chamber, wrought with chamber wrought. Replaced on to with onto. Replaced Chart (you with Chart. (You. Replaced Items). with Items.). Replaced Grand Master series with Lone Wolf Grand Master series. Added Dagger of Vashna and Helshezag to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Collectors Edition.

      -

      (Grand Master Disciplines) Replaced gods with Gods. Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced againsthypnosis with against hypnosis. Replaced smell and with smell, and. Replaced gases, corrosive with gases, and corrosive. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in two of the weapons listed below. with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Lone Wolf Grand Master series, means you are supremely efficient in the use of two of the weapons listed below. For each book that you complete in the Lone Wolf Grand Master series (Books 1320), you will gain mastery of an additional weapon. For example, if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next Lone Wolf Grand Master book, you may choose an additional Weapon to gain mastery of. in harmony with the recent Mongoose Publishing editions. Replaced COMBAT SKILL is reduced to 8 points or less with ENDURANCE is reduced to 8 points or less as clarified in Lone Wolf Club Newsletter No.24. Replaced Magi-Magic with Magi-magic. Replaced battle magic with battle-magic. Replaced opposite and overleaf with below. Replaced venoms and toxins with venoms, and toxins. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Added These skills include the basic use of Old Kingdom Spells such as Shield, Power Word, and Invisible Fist. as found in the Magi-magic section in Books 19 and 20. Added These spells include Lightning Hand, Levitation, and Mind Charm. as found in the Kai-alchemy section in Books 19 and 20. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced each occurrence of battle wounds with battle-wounds. Added Brian Williams Grand Master Disciplines illustrations from later books. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced Lone Wolf Grand Master with Lone Wolf Grand Master. Replaced the next Grand Master adventure with the next Lone Wolf Grand Master adventure. Replaced darkness, and have with darkness and have. Replaced plants, and have with plants and have. Replaced Duration, and the protection of his inanimate body, increase with Duration and the protection of his inanimate body increase.

      +

      (Grand Master Disciplines) Replaced gods with Gods. Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced againsthypnosis with against hypnosis. Replaced smell and with smell, and. Replaced gases, corrosive with gases, and corrosive. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in two of the weapons listed below. with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Lone Wolf Grand Master series, means you are supremely efficient in the use of two of the weapons listed below. For each book that you complete in the Lone Wolf Grand Master series (Books 1320), you will gain mastery of an additional weapon. For example, if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next Lone Wolf Grand Master book, you may choose an additional Weapon to gain mastery of. in harmony with the Collectors Editions. Replaced COMBAT SKILL is reduced to 8 points or less with ENDURANCE is reduced to 8 points or less as clarified in Lone Wolf Club Newsletter No.24. Replaced Magi-Magic with Magi-magic. Replaced battle magic with battle-magic. Replaced opposite and overleaf with below. Replaced venoms and toxins with venoms, and toxins. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Added These skills include the basic use of Old Kingdom Spells such as Shield, Power Word, and Invisible Fist. as found in the Magi-magic section in Books 19 and 20. Added These spells include Lightning Hand, Levitation, and Mind Charm. as found in the Kai-alchemy section in Books 19 and 20. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced each occurrence of battle wounds with battle-wounds. Added Brian Williams Grand Master Disciplines illustrations from later books. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced Lone Wolf Grand Master with Lone Wolf Grand Master. Replaced the next Grand Master adventure with the next Lone Wolf Grand Master adventure. Replaced darkness, and have with darkness and have. Replaced plants, and have with plants and have. Replaced Duration, and the protection of his inanimate body, increase with Duration and the protection of his inanimate body increase.

      -

      (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of bow with Bow. Replaced all occurrences of quiver with Quiver. Replaced all occurrences of arrows with Arrows. Replaced QUARTERSTAFF with Quarterstaff. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals (Meals). Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced safe-keeping with safekeeping. Deleted (see the inside front cover of this book). Replaced effect that with effect they. Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Added You may only use one Weapon at a time in combat. in harmony with the recent Mongoose Publishing edition.

      +

      (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of bow with Bow. Replaced all occurrences of quiver with Quiver. Replaced all occurrences of arrows with Arrows. Replaced QUARTERSTAFF with Quarterstaff. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals (Meals). Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced safe-keeping with safekeeping. Removed (see the inside front cover of this book). Replaced effect that with effect they. Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

      (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced Lone Wolf (COMBAT SKILL 32) with Lone Wolf (COMBAT SKILL 27). Replaced adds 3 points with adds 8 points. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

      @@ -6028,7 +5997,7 @@

      (Grand Masters Wisdom) Moved this section of the book to its normal position after Improved Grand Master Disciplines. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced at all,. with at all.. Replaced Pick your four Grand with Pick your Grand.

      -

      (1) Replaced Tentarlas with Tentarias. Deleted (see the inside front cover of this book). Replaced its Captain with its captain.

      +

      (1) Replaced Tentarlas with Tentarias. Removed (see the inside front cover of this book). Replaced its Captain with its captain.

      (2) Replaced Brotherhood spell with Brotherhood Spell.

      (3) Replaced try and with try to.

      (4) Replaced all occurrences of lavas with Lavas. Replaced the Tower with the tower. Replaced whistle towards with whistles towards. Replaced are sent with is sent.

      @@ -6057,8 +6026,8 @@

      (34) Replaced on to with onto.

      (36) Replaced had been with has been. Replaced owner, Very with owner. Very. Replaced curing and animal control with Curing and Animal Control. Replaced new-born with newborn. Replaced head, shes with head. Shes.

      (37) Replaced Old Kingdom spell with Old Kingdom Spell.

      -

      (39) Replaced glass and with glass, and.

      -

      (40) Replaced both occurrences of Sun-Crystal with Sun-crystal. Replaced north-west with northwest. Replaced Durncrag mountains with Durncrag Mountains. Replaced semi-circular with semicircular. Replaced Telegnosis turn to 291 with Telegnosis, turn to 291. Replaced cavemouth with cave mouth. Replaced lavas with Lavas. Replaced all occurrences of Ravens Eerie with Ravens Eyrie. Replaced reach to with reach into.

      +

      (39) Replaced glass and with glass, and. Added If you possess a Jewelled Mace, you may add 3 to your COMBAT SKILL for the duration of this fight. in harmony with the Collectors Edition.

      +

      (40) Replaced both occurrences of Sun-Crystal with Sun-crystal. Replaced north-west with northwest. Replaced Durncrag mountains with Durncrag Mountains. Replaced semi-circular with semicircular. Replaced Telegnosis turn to 291 with Telegnosis, turn to 291. Replaced cavemouth with cave mouth. Replaced lavas with Lavas. Replaced all occurrences of Ravens Eerie with Ravens Eyrie. Replaced reach to with reach into. Replaced foothills the with foothills of the.

      (41) Replaced Telegnosis, and have with Telegnosis and have.

      (42) Replaced run down with run-down.

      (43) Replaced to barren plateau with to a barren plateau.

      @@ -6088,7 +6057,7 @@

      (75) Replaced say, can with say. Can.

      (76) Replaced discard with shoulder. Replaced bow with Bow. Replaced arrow with Arrow.

      (78) Replaced all occurrences of lavas with Lavas.

      -

      (79) Replaced Brotherhood spell with Brotherhood Spell. Replaced dimly-lit with dimly lit. Replaced A mass of images swirl with A mass of images swirls.

      +

      (79) Replaced Brotherhood spell with Brotherhood Spell. Replaced dimly-lit with dimly lit. Replaced A mass of images swirl and solidify with A mass of images swirls and solidifies.

      (80) Replaced doormouse with dormouse. Replaced lavas with Lavas. Replaced lavas with Lavas. Replaced herd of coppery-red dragons continue their with herd of coppery-red dragons continues its.

      (81) Replaced legs, With with legs. With. Replaced grasssnake with grass snake.

      (82) Replaced Old Kingdom battle-spell with Old Kingdom Battle-spell.

      @@ -6107,10 +6076,10 @@

      (96) Replaced lavas with Lavas. Replaced psychic abilityMindblendas with psychic Mindblend ability as.

      (97) Replaced another, cough with another. Cough.

      (99) Replaced brings with bring. Replaced saddlebags, then with saddlebags, and then.

      -

      (100) Replaced all occurrences of Sun-Crystal with Sun-crystal. Replaced Gwynian, Just with Gwynian. Just. Replaced longer, I with longer; I. Replaced maximum permissible with maximum number permissible.

      +

      (100) Replaced all occurrences of Sun-Crystal with Sun-crystal. Replaced Gwynian, Just with Gwynian. Just. Replaced longer, I with longer; I. Replaced maximum permissible with maximum number permissible. Replaced myriad tiny with myriad of tiny.

      (101) Replaced cry, we with cry. We. Replaced feet first with feet-first.

      (102) Replaced agonising with agonizing. Replaced arrow with Arrow.

      -

      (104) Replaced cried, Im with cries. Im. Replaced while away with wile away.

      +

      (104) Replaced cried, Im with cries. Im. Replaced while away with wile away. Replaced laying-on his hands with laying on his hands.

      (105) Replaced DVal with DVal. Changed incorrect link to Section 253 to lead to Section 235. Replaced Captain with captain.

      (106) Replaced points), then with points); then.

      (107) Replaced ambushers with Ambushers.

      @@ -6157,9 +6126,9 @@

      (159) Replaced Mastery add with Mastery, add. Replaced Telegnosis, and have with Telegnosis and have.

      (160) Replaced on to with onto. Replaced click with click.

      (161) Replaced infra-vision with infravision.

      -

      (163) Replaced mastery of Kai-alchemy with Kai-alchemy.

      +

      (163) Replaced mastery of Kai-alchemy with Kai-alchemy. Added If you possess both, add 6. in harmony with the recent Collectors Edition.

      (167) Replaced thug with Thug.

      -

      (168) Replaced Sage, I with Sage. I. Replaced recognise with recognize. Replaced says: LIBRARY with says Library. Replaced says: Quill Street with says Quill Street.

      +

      (168) Replaced Sage, I with Sage. I. Replaced recognise with recognize. Replaced says: LIBRARY with says Library. Replaced says: Quill Street with says Quill Street. Replaced dismount from your horse, leaving him tied to a ring with dismount, leaving your horse tied to a ring to avoid ambiguity and possible gender confusion (cf. Section 36).

      (170) Replaced Silversmiths Guild with Silversmiths Guild.

      (172) Replaced Kai mastery with Kai Mastery.

      (173) Replaced arrow with Arrow.

      @@ -6175,7 +6144,7 @@

      (184) Replaced Durncrag mountains with Durncrag Mountains.

      (185) Replaced dug-out with dugout.

      (187) Replaced Kai mastery with Kai Mastery. Replaced face-down with face down.

      -

      (188) Replaced Lune). with Lune.). Replaced you (if with you. (If. Replaced Potion). with Potion.). Replaced mule, then with mule; then.

      +

      (188) Replaced Lune). with Lune, which has the equivalent value of 10 Gold Crowns. It takes up the same space in your Belt Pouch as would 10 Gold Crowns.) in harmony with the Collectors Edition. Replaced you (if with you. (If. Replaced Potion). with Potion.). Replaced mule, then with mule; then.

      (189) Replaced animal control with Animal Control. Replaced Kai alchemy, and with Kai-alchemy and. Replaced Kai-surge, and with Kai-surge and. Replaced Disciplines, or with Disciplines or.

      (190) Replaced zig-zags with zigzags. Replaced whove with who have in the illustration caption.

      (191) Replaced Meal and with Meal or.

      @@ -6197,7 +6166,7 @@

      (209) Replaced town as well with town because the reader may not have already encountered signs of the plague. Replaced message: Abisko25 miles with message Abisko25 miles.

      (210) Replaced Vaderish monastery with Vaderish Monastery. Replaced wharfs with wharves. Replaced monks with monks. Replaced son, then with son, and then. Replaced River Phoen with river because the River Phoen is actually many miles to the northeast of Garthen near the city of Phoena (cf. The Jungle of Horrors Section 271).

      (211) Replaced Kai mastery with Kai Mastery. Replaced Telegnosis, and with Telegnosis and.

      -

      (212) Replaced new order with New Order. Replaced Abisko, turning to 3 with Abisko, by turning to 3. Replaced Narsha with Nursha. Replaced words: Nursha Stables with words Nursha Stables.

      +

      (212) Replaced new order with New Order. Replaced Abisko, turning to 3 with Abisko, by turning to 3. Replaced Narsha with Nursha. Replaced words: Nursha Stables with words: Nursha Stables.

      (213) Replaced on to with onto.

      (214) Replaced animal control with Animal Control.

      (215) Replaced shouts, Ride with shouts. Ride. Replaced Captain with captain. Replaced Captains with captains.

      @@ -6212,11 +6181,13 @@

      (226) Replaced shouts, Ride with shouts. Ride. Replaced wound it with wound, it. Replaced Captain with captain. Replaced Captains with captains. Replaced elation, then with elation, and then.

      (227) Replaced Brotherhood spell with Brotherhood Spell. Replaced fatique with fatigue.

      (228) Replaced Kai mastery with Kai Mastery.

      +

      (229) Replaced unless your possess with unless you possess.

      (230) Replaced Kai mastery with Kai Mastery. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

      (231) Replaced inkeeper with innkeeper. Replaced kind Sir with kind sir.

      (232) Replaced Kai mastery with Kai Mastery. Replaced Sun Lord, or higher with Sun Lord or higher. Replaced Sun Thane, or higher with Sun Thane or higher. Replaced each occurrence of Kai-alchemy, and with Kai-alchemy and. Replaced Telegnosis, and with Telegnosis and.

      (233) Replaced both occurrences of lavas with Lavas. Replaced Kai mastery with Kai Mastery. Replaced Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate. Replaced Nexus, and with Nexus and.

      -

      (236) Replaced horsedrawn with horse-drawn. Replaced weapons, money pouch, backpack, with Weapons, Belt Pouch, Backpack,. Replaced Items however with Items, however.

      +

      (234) Replaced five Gold Crowns with five Gold Crowns (or 20 Lune) in harmony with the Collectors Edition.

      +

      (236) Replaced horsedrawn with horse-drawn. Replaced weapons, money pouch, backpack, with Weapons, Belt Pouch, Backpack,. Replaced Items however with Items, however. Replaced taken) with taken. These Eldenoran soldiers are especially superstitious and fearful of touching magical weapons and artefacts) in harmony with the Collectors Edition.

      (237) Replaced ear, you with ear. You.

      (238) Replaced graciously, we with graciously. We. Replaced co-operation with cooperation. Replaced Garthanians with Garthenians. Replaced your majesty with your Majesty. Replaced court cavalry with Court Cavalry.

      (240) Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced Quarlen, or with Quarlen or. Replaced Ghosts, in with Ghosts in.

      @@ -6229,9 +6200,9 @@

      (249) Replaced accent, I with accent. I.

      (250) Replaced Kai mastery with Kai Mastery. Replaced Kai rank of with rank of Kai. Replaced new order with New Order. Replaced Kai monastery with Kai Monastery. Replaced both occurrences of lavas with Lavas. Replaced battle banner with battle-banner in both the section text and the illustrations caption. Replaced Kai-screen, and with Kai-screen and.

      (252) Replaced Kai mastery with Kai Mastery. Replaced Royal chamber with royal chamber. Replaced friends Banedon with friends, Banedon.

      -

      (253) Replaced glass and with glass, and.

      +

      (253) Replaced glass and with glass, and. Added If you possess a Jewelled Mace, you may add 3 to your COMBAT SKILL for the duration of this fight. in harmony with the Collectors Edition.

      (254) Replaced dimly-lit with dimly lit.

      -

      (255) Deleted at the beginning of this book. Replaced Captain with captain. Replaced Eldenora, then with Eldenora, and then.

      +

      (255) Removed at the beginning of this book. Replaced Captain with captain. Replaced Eldenora, then with Eldenora, and then.

      (256) Replaced all occurrences of the Monastery with the monastery. Replaced Durncrag tower with Durncrag Tower. Replaced Kai savant with Kai Savant. Replaced Kai lords with Kai Lords. Replaced north-west with northwest. Replaced Durncrag mountains with Durncrag Mountains. Replaced Hall, the with Hall. The. Replaced door, the with door. The. Replaced lavas with Lavas. Replaced all occurrences of Ravens Eerie with Ravens Eyrie. Replaced anniversary of the First Order with anniversary of the massacre of the First Order. Replaced Gale with Gate. Replaced sun-god Kai with Sun-god Kai. Replaced cloud of winged Lavas are with cloud of winged Lavas is.

      (257) Replaced feet-first with head-first.

      (258) Replaced Sun-Crystal with Sun-crystal. Replaced your life and the future of Sommerlund ends here with your life and the future of Sommerlund end here.

      @@ -6257,11 +6228,11 @@

      (279) Replaced lording with lordling.

      (280) Replaced Alema trail with Alema Trail. Replaced treeline with tree-line. Replaced Lone Wolf with Lone Wolf. Replaced Ixia, or with Ixia or. Replaced Vorndarol, in with Vorndarol in.

      (282) Replaced Sun-Crystal with Sun-crystal. Replaced lavas with Lavas. Replaced Ravens Eerie with Ravens Eyrie.

      -

      (285) Replaced skills, (or with skills (or. Replaced bow, and with Bow and. Replaced bow, nor with Bow nor. Replaced Grand Thane, or higher with Grand Thane because that is the highest rank possible in this book. Replaced court cavalry with Court Cavalry.

      +

      (285) Replaced skills, (or with skills (or. Replaced bow, and with Bow and. Replaced bow, nor with Bow nor. Replaced Grand Thane, or higher with Grand Thane because that is the highest rank possible in this book. Replaced court cavalry with Court Cavalry. Replaced one hand and a young woman, with with one hand, and a young woman with.

      (286) Replaced mindforce with Mindforce. Replaced if he was to do so with if he were to do so.

      (288) Replaced lavas with Lavas. Replaced the Gate with the Shadow Gate.

      (289) Replaced Captain with captain. Replaced Deliverance, and with Deliverance and.

      -

      (290) Replaced Items however with Items, however. Replaced weapons, money pouch, backpack, with Weapons, Belt Pouch, Backpack,. Replaced cord, then with cord; then.

      +

      (290) Replaced Items however with Items, however. Replaced weapons, money pouch, backpack, with Weapons, Belt Pouch, Backpack,. Replaced cord, then with cord; then. Replaced taken) with taken. These Eldenoran soldiers are especially superstitious and fearful of touching magical weapons and artefacts) in harmony with the Collectors Edition.

      (291) Replaced both occurrences of lavas with Lavas. Replaced both occurrences of Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate. Replaced Kai masteries warn with Kai Mastery warns. Replaced flight pass with flight passes.

      (292) Replaced salute, I with salute. I. Replaced The smooth dark hair and noble countenance of the Lord Constable is oddly with The smooth dark hair and noble countenance of the Lord Constable are oddly. Replaced my Lord with my lord.

      (293) Replaced bow, and with Bow and. Replaced continues their charge with continues its charge.

      @@ -6269,13 +6240,13 @@

      (297) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced Grand Huntmastery with Grand Weaponmastery. Replaced all occurrences of arrow with Arrow.

      (298) Replaced treeline with tree-line.

      (299) Replaced my Lady with my lady.

      -

      (300) Switched the third and fourth choices. Replaced Grand Thane, or higher with Grand Thane, since that is the highest rank possible when attempting this adventure. Replaced Sommerswerd, and with Sommerswerd and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Assimilance, and with Assimilance and. Replaced Items, Grand with Items or Grand.

      +

      (300) Switched the third and fourth choices. Replaced Grand Thane, or higher with Grand Thane, since that is the highest rank possible when attempting this adventure. Replaced Sommerswerd, and with Sommerswerd and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Assimilance, and with Assimilance and. Replaced Items, Grand with Items or Grand. Replaced reply directly, he simply with reply directly; he simply.

      (301) Replaced Kai-alchemy, and with Kai-alchemy and.

      (302) Replaced rain which with rain, which.

      (303) Replaced past, therefore with past; therefore. Replaced If, in with If in. Replaced combat, you with combat you.

      (305) Replaced face-down with face down.

      (306) Replaced Brotherhood spell with Brotherhood Spell.

      -

      (307) Deleted at the beginning of this book. Replaced all occurrences of Captain with captain when it doesnt precede Cearmaines name. Replaced Eldenora, then with Eldenora, and then.

      +

      (307) Removed at the beginning of this book. Replaced all occurrences of Captain with captain when it doesnt precede Cearmaines name. Replaced Eldenora, then with Eldenora, and then.

      (308) Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced says, I with says. I. Replaced candlemakers with candle-makers. Replaced says: LIBRARY with says Library. Replaced words: HALLS OF LEARNING with words Halls of Learning.

      (310) Replaced Captain with captain.

      (311) Replaced thug with Thug.

      @@ -6294,7 +6265,7 @@

      (331) Replaced Sun-Crystal with Sun-crystal. Replaced door, Raggin with door. Raggin. Replaced to try and with to try to.

      (332) Replaced cold dark with cold, dark.

      (334) Replaced arrow with Arrow.

      -

      (335) Replaced weapons, money pouch, backpack, with Weapons, Belt Pouch, Backpack,. Replaced Items however with Items, however. Replaced A mass of angry Eldenorans close with A mass of angry Eldenorans closes.

      +

      (335) Replaced weapons, money pouch, backpack, with Weapons, Belt Pouch, Backpack,. Replaced Items however with Items, however. Replaced A mass of angry Eldenorans close with A mass of angry Eldenorans closes. Replaced taken) with taken. These Eldenoran soldiers are especially superstitious and fearful of touching magical weapons and artefacts) in harmony with the Collectors Edition.

      (336) Replaced bow with Bow. Replaced arrow with Arrow. Replaced bowskill with bow-skill. Replaced rounds, by with rounds by.

      (337) Replaced whispers, I with whispers. I. Replaced reopens with re-opens.

      (338) Replaced Kai alchemy with Kai-alchemy.

      @@ -6308,7 +6279,7 @@

      (346) Replaced eyes, you with eyes. You. Replaced GodsOur with gods! Our. Replaced lavas with Lavas. Replaced warmly golden light with warm golden light.

      (347) Replaced Lucky Bucket inn with Lucky Bucket Inn.

      (348) Replaced Durncrag mountains with Durncrag Mountains.

      -

      (349) Replaced farm house with farmhouse.

      +

      (349) Replaced farm house with farmhouse. Replaced all, not with all; not.

      (350) Replaced Crack!, with Crack!. Replaced Sun-Crystal with Sun-crystal. Replaced WOLFS BANE with Wolfs Bane.

      (The Lands and Territories of Central Northern Magnamund) Doubled the number of miles on the scale to reconcile it to the scales on other published maps. The original scale went from 0 to 150 miles. Now it goes from 0 to 300 miles.

      (Combat Rules Summary) Replaced cross reference with cross-reference. Replaced top of chart with top of the chart. Replaced fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE. Replaced ignored, only with ignored; only.