X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F18dotd.xml;h=496652641869126972b1676f43bb04a91539dbd9;hp=ebb413dbc2769f1358e13cdcbb66cc919e8dfa06;hb=1a18519083e9d2dc9f79fc7f2deecbede9cc6a7d;hpb=8edade7ece377cc3ab97d5432d770217445e2bf6 diff --git a/en/xml/18dotd.xml b/en/xml/18dotd.xml index ebb413d..4966526 100644 --- a/en/xml/18dotd.xml +++ b/en/xml/18dotd.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20121028 + 2018215

You are Lone WolfKai Grand Master of Sommerlund. During your long voyage home from a successful quest you discover the Dark God Naar is poised to unleash a horde of fire-breathing dragons upon the Kai Monastery. Will his agents assassinate you en route? Or will you manage to arrive at your monastery in time to take command of the New Order of young Kai warriors in what could be their first and final battle against Naars champions of evil?

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The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to wile away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old mans voice trailing from its open doors, answered by the occasional murmur of a crowd. Inside you discover a wizened old cleric administering to a sick woman whose head is swathed with bandages. The cleric is attempting to cure the woman of her ills by laying-on his hands, but the pressure is simply making the pain in her head feel worse.

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The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to wile away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old mans voice trailing from its open doors, answered by the occasional murmur of a crowd. Inside you discover a wizened old cleric administering to a sick woman whose head is swathed with bandages. The cleric is attempting to cure the woman of her ills by laying on his hands, but the pressure is simply making the pain in her head feel worse.

Charlatan, mumbles one onlooker. Old fake, whispers another. The aged cleric hears these dissenting voices and he becomes flustered. Although he may be incompetent as a healer, you sense that he is a good man at heart and so you decide to save him from the disgruntled crowd, who look as if they are on the brink of throwing him in the river at any moment.

Hold, good brother! you say, moving swiftly through the crowd to the small stage on which he and the bandaged woman are standing. You should not be placing your hands upon this good womans head. Surely the source of her pain stems from her aching heart!

And with this you take hold of the mans hands and place them on the womans chest. Her first reaction is one of shock and she starts to pull away, but when you transmit your own healing powers through the clerics hands and into her body, the pain in her head suddenly vanishes. A smile of pure joy lights up her face and hurriedly she strips off her bandages.

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Using your Magnakai skill of Nexus, you are able to free your hands from the cords that bind them. Escape from this pit is now foremost in your mind. Beyond the wall you can hear the sound of rushing water and, when you move to where the sound is loudest, you discover a panel partially concealed by slime. A closer inspection reveals it to be an opening to a circular chute. You are working on a way to prise open this panel, hoping it will lead to a way out of the pit, when suddenly there is a grating rumble high above. A column of bright light invades the gloom and, squealing with fright, the rats burrow frantically into the slime to avoid it.

Well well, if it isnt Grand Master Lone Wolf himself! booms a mans voice from the top of the shaft. How good of you to come to Duadon in person. You have saved me the further expense of having you hunted down and brought here in chains.

Quickly your eyes grow accustomed to the light and you see, peering over the lip of an open trapdoor at the top of the shaft, the sneering face of a young man. His pointed beard and moustache are trimmed to perfection, and his dark eyes twinkle with a cold malevolence that places a chill in your very soul. His skin is unusually pale and, judging from the wealth of gold embellishment that bedecks the neck of his velvet tunic, you feel sure that he is Prince Lutha, the self-appointed ruler of this city.

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What do you intend for me? you ask aloud, but silently you are dreading his answer. The Prince does not reply directly, he simply utters a soft, chilling laugh as he extends his right hand. On his index finger you see a glowing ring of green crystal and, in a moment of terror, you realize that it is an artefact of pure evil, fashioned by, and imbued with, the power of the Dark God Naar himself.

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What do you intend for me? you ask aloud, but silently you are dreading his answer. The Prince does not reply directly; he simply utters a soft, chilling laugh as he extends his right hand. On his index finger you see a glowing ring of green crystal and, in a moment of terror, you realize that it is an artefact of pure evil, fashioned by, and imbued with, the power of the Dark God Naar himself.

If you possess the Sommerswerd and wish to unsheathe it, turn to 267. If you possess Magi-magic and have attained the Kai rank of Grand Thane, turn to 9. If you possess Assimilance and have attained the rank of Kai Grand Guardian or higher, turn to 172. @@ -5323,9 +5323,15 @@
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If you possess the Sommerswerd, Section 98 suggests that you may be able to add 4 to your COMBAT SKILL when using it in the Plane of Darkness (in addition to all other combat bonuses for this Special Item).

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Gradually the wounded dragon yields his ground. He twists his head violently back and forth, as if he is trying to cast away the pain; then slowly he turns his back on you and lumbers towards his herd.

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You seize this opportunity to make a dash for the Shadow Gate. However, the wraith-like manifestation of Naar senses your intention and sends his Lavas swooping down to block your path. Hurriedly they form up in a line at the entrance to the Shadow Gate, forcing you to fight or retreat. Knowing that they block your only means of escaping from this nightmare realm, you draw your weapon and hurl yourself against them in a frenzied attempt to break through their line.

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You seize this opportunity to make a dash for the Shadow Gate. However, the wraith-like manifestation of Naar senses your intention and sends his Lavas swooping down to block your path. Hurriedly they form up in a line at the entrance to the Shadow Gate, forcing you to fight or retreat. Knowing that they block your only means of escaping from this nightmare realm, you draw your weapon and hurl yourself against them in a frenzied attempt to break through their line.

Lavas5045 If you win the combat, turn to 145.
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(100) Replaced all occurrences of Sun-Crystal with Sun-crystal. Replaced Gwynian, Just with Gwynian. Just. Replaced longer, I with longer; I. Replaced maximum permissible with maximum number permissible. Replaced myriad tiny with myriad of tiny.

(101) Replaced cry, we with cry. We. Replaced feet first with feet-first.

(102) Replaced agonising with agonizing. Replaced arrow with Arrow.

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(104) Replaced cried, Im with cries. Im. Replaced while away with wile away.

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(104) Replaced cried, Im with cries. Im. Replaced while away with wile away. Replaced laying-on his hands with laying on his hands.

(105) Replaced DVal with DVal. Changed incorrect link to Section 253 to lead to Section 235. Replaced Captain with captain.

(106) Replaced points), then with points); then.

(107) Replaced ambushers with Ambushers.

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(297) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced Grand Huntmastery with Grand Weaponmastery. Replaced all occurrences of arrow with Arrow.

(298) Replaced treeline with tree-line.

(299) Replaced my Lady with my lady.

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(300) Switched the third and fourth choices. Replaced Grand Thane, or higher with Grand Thane, since that is the highest rank possible when attempting this adventure. Replaced Sommerswerd, and with Sommerswerd and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Assimilance, and with Assimilance and. Replaced Items, Grand with Items or Grand.

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(300) Switched the third and fourth choices. Replaced Grand Thane, or higher with Grand Thane, since that is the highest rank possible when attempting this adventure. Replaced Sommerswerd, and with Sommerswerd and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Assimilance, and with Assimilance and. Replaced Items, Grand with Items or Grand. Replaced reply directly, he simply with reply directly; he simply.

(301) Replaced Kai-alchemy, and with Kai-alchemy and.

(302) Replaced rain which with rain, which.

(303) Replaced past, therefore with past; therefore. Replaced If, in with If in. Replaced combat, you with combat you.