X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F18dotd.xml;h=b4c966231bb28f21fc7df5d4fabd8dc277cb569e;hp=1560d5be78febde2f556cb193f3ee22da0dd09e2;hb=b1859d3bf60499541069a4f1b56132e6ff01a134;hpb=a5add0cb0682e7ab05a4b46b804c4e678e4000c1 diff --git a/en/xml/18dotd.xml b/en/xml/18dotd.xml index 1560d5b..b4c9662 100644 --- a/en/xml/18dotd.xml +++ b/en/xml/18dotd.xml @@ -206,7 +206,6 @@

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

-

Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

@@ -1883,7 +1882,7 @@

Using the Brotherhood Spell Mind Charm, you command the prisoner to reveal the identity of the person who sent him here to Garthen to murder you. At first you are unable to penetrate the mans mindhis memory is protected by a magical shield. Then you draw on your psychic Kai skills to boost the Mind Charm spell and suddenly you feel the mans magical shield begin to crack and disintegrate.

-

The man shrieks with fear as his body is racked by convulsions. A mass of images swirls and solidify in your minds eyethey are images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a dimly lit alleyway. The figure speaks your name before melting away into the shadows.

+

The man shrieks with fear as his body is racked by convulsions. A mass of images swirls and solidifies in your minds eyethey are images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a dimly lit alleyway. The figure speaks your name before melting away into the shadows.

Who is this person? you say, commanding the trembling prisoner to answer. He parts his bruised lips and tries to utter a name but no sound emerges. You sense that he is fighting to overcome the remnants of the shielding spell placed upon his mind. Moving closer, you try to make out the name he is struggling hard to whisper.

Turn to 326.
@@ -3617,7 +3616,7 @@

While you are observing the town, your thoughts wander to your homeland and the threat that is confronting the New Order acolytes at the Kai Monastery. Your fervent desire to be with them is rekindled, making you wish that you possessed a horse to help speed your journey to Casiorn.

-

Near the junction at the centre of the town, you see a large timbered building. Painted on its facia and roof are two words Nursha Stables.

+

Near the junction at the centre of the town, you see a large timbered building. Painted on its facia and roof are two words: Nursha Stables.

If you wish to enter the deserted-looking town and go in search of a horse, turn to 349. If you would rather avoid this town, you can skirt around its perimeter and take the road which heads east towards Abisko, by turning to 3.
@@ -3801,7 +3800,7 @@

As the riders approach, your initial suspicions are confirmed: these are unquestionably Eldenoran brigands. Their saddle-cloths bear the emblem of their realm, and their steeds are laden with sacks and pouches that bulge with ill-gotten gains. You remain hidden until they have passed by, and then, to be doubly sure you wait until the dust of their horses hooves disappears beyond the horizon.

-

During your wait, unless your possess Grand Huntmastery, you must eat a Meal or lose 3 ENDURANCE points.

+

During your wait, unless you possess Grand Huntmastery, you must eat a Meal or lose 3 ENDURANCE points.

To continue, turn to 340.
@@ -4544,7 +4543,7 @@

As the last of your attackers collapses at your feet, you turn and run headlong down the steep hill track. Arrows and spears whistle past on all sides as you endeavour to outrun the remaining ambushers. By dint of luck and speed, Nathor and his troop of Court Cavalry have survived the Eldenoran ambush with little injury and no loss of life. You see them in the distance, gathered in a group on the valley floor, and you wave to them to show that you are still alive. Immediately Nathor gallops away from the troop and comes speeding up the track to your rescue. As he gets nearer he slows his horse to allow you to leap astride its rump. Once aboard, he pulls his steed about and descends once more towards the valley floor, cheered on by his anxious men.

Follow me! commands the Lord Constable as he gallops past his troop without slowing. You glance over your shoulder and see them spur their steeds forward, their faces set in expressions of grim determination. Upon entering the village, you note a number of frightened women and children who are huddled beside stone walls or lying beneath hay carts. Some are cradling the bodies of their dead menfolk who lie scattered in the fields nearby. Then you catch sight of a group of Eldenorans in the grounds of the abbey. All are laden with loot, yet even so there are some who are squabbling amongst themselves in an effort to grab an even bigger share of the booty.

-

Nathor brings his steed to a halt and you both quickly dismount. As your feet touch the ground, you notice a drunken Eldenoran come lurching out of the doorway of a nearby cottage. He has a flagon of ale in one hand and a young woman, with a crying baby in the other. He sees you and, in a moment of drunken panic, he drops the flagon and unsheathes a dagger from his belt. It is clear from his actions that he intends to stab the screaming child.

+

Nathor brings his steed to a halt and you both quickly dismount. As your feet touch the ground, you notice a drunken Eldenoran come lurching out of the doorway of a nearby cottage. He has a flagon of ale in one hand, and a young woman with a crying baby in the other. He sees you and, in a moment of drunken panic, he drops the flagon and unsheathes a dagger from his belt. It is clear from his actions that he intends to stab the screaming child.

If you possess Magi-magic and have reached the Kai rank of Grand Thane, turn to 82. If you possess the Grand Master Discipline of Kai-surge, turn to 225. If you possess a Bow and wish to use it, turn to 243. @@ -5400,7 +5399,7 @@ 349 -

You leave the wood and make your way across open fields to a farm at the edge of the town. Here, among the outbuildings of this deserted property, you make a shocking discovery. The burnt remains of men, women, and children are heaped in small mounds all over the farmyard. Open trenches, containing fire-blackened bones and skulls, have been dug in lines behind the farmhouse, and cattle carcasses fill the ditches which border the muddy road into the town. You detect no life at all, not even a bird or lowly farm animal wanders freely here.

+

You leave the wood and make your way across open fields to a farm at the edge of the town. Here, among the outbuildings of this deserted property, you make a shocking discovery. The burnt remains of men, women, and children are heaped in small mounds all over the farmyard. Open trenches, containing fire-blackened bones and skulls, have been dug in lines behind the farmhouse, and cattle carcasses fill the ditches which border the muddy road into the town. You detect no life at all; not even a bird or lowly farm animal wanders freely here.

If you possess the Discipline of Grand Nexus, turn to 325. If you do not possess this skill, turn to 23.
@@ -6052,7 +6051,7 @@

(75) Replaced say, can with say. Can.

(76) Replaced discard with shoulder. Replaced bow with Bow. Replaced arrow with Arrow.

(78) Replaced all occurrences of lavas with Lavas.

-

(79) Replaced Brotherhood spell with Brotherhood Spell. Replaced dimly-lit with dimly lit. Replaced A mass of images swirl with A mass of images swirls.

+

(79) Replaced Brotherhood spell with Brotherhood Spell. Replaced dimly-lit with dimly lit. Replaced A mass of images swirl and solidify with A mass of images swirls and solidifies.

(80) Replaced doormouse with dormouse. Replaced lavas with Lavas. Replaced lavas with Lavas. Replaced herd of coppery-red dragons continue their with herd of coppery-red dragons continues its.

(81) Replaced legs, With with legs. With. Replaced grasssnake with grass snake.

(82) Replaced Old Kingdom battle-spell with Old Kingdom Battle-spell.

@@ -6161,7 +6160,7 @@

(209) Replaced town as well with town because the reader may not have already encountered signs of the plague. Replaced message: Abisko25 miles with message Abisko25 miles.

(210) Replaced Vaderish monastery with Vaderish Monastery. Replaced wharfs with wharves. Replaced monks with monks. Replaced son, then with son, and then. Replaced River Phoen with river because the River Phoen is actually many miles to the northeast of Garthen near the city of Phoena (cf. The Jungle of Horrors Section 271).

(211) Replaced Kai mastery with Kai Mastery. Replaced Telegnosis, and with Telegnosis and.

-

(212) Replaced new order with New Order. Replaced Abisko, turning to 3 with Abisko, by turning to 3. Replaced Narsha with Nursha. Replaced words: Nursha Stables with words Nursha Stables.

+

(212) Replaced new order with New Order. Replaced Abisko, turning to 3 with Abisko, by turning to 3. Replaced Narsha with Nursha. Replaced words: Nursha Stables with words: Nursha Stables.

(213) Replaced on to with onto.

(214) Replaced animal control with Animal Control.

(215) Replaced shouts, Ride with shouts. Ride. Replaced Captain with captain. Replaced Captains with captains.

@@ -6176,6 +6175,7 @@

(226) Replaced shouts, Ride with shouts. Ride. Replaced wound it with wound, it. Replaced Captain with captain. Replaced Captains with captains. Replaced elation, then with elation, and then.

(227) Replaced Brotherhood spell with Brotherhood Spell. Replaced fatique with fatigue.

(228) Replaced Kai mastery with Kai Mastery.

+

(229) Replaced unless your possess with unless you possess.

(230) Replaced Kai mastery with Kai Mastery. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

(231) Replaced inkeeper with innkeeper. Replaced kind Sir with kind sir.

(232) Replaced Kai mastery with Kai Mastery. Replaced Sun Lord, or higher with Sun Lord or higher. Replaced Sun Thane, or higher with Sun Thane or higher. Replaced each occurrence of Kai-alchemy, and with Kai-alchemy and. Replaced Telegnosis, and with Telegnosis and.

@@ -6222,7 +6222,7 @@

(279) Replaced lording with lordling.

(280) Replaced Alema trail with Alema Trail. Replaced treeline with tree-line. Replaced Lone Wolf with Lone Wolf. Replaced Ixia, or with Ixia or. Replaced Vorndarol, in with Vorndarol in.

(282) Replaced Sun-Crystal with Sun-crystal. Replaced lavas with Lavas. Replaced Ravens Eerie with Ravens Eyrie.

-

(285) Replaced skills, (or with skills (or. Replaced bow, and with Bow and. Replaced bow, nor with Bow nor. Replaced Grand Thane, or higher with Grand Thane because that is the highest rank possible in this book. Replaced court cavalry with Court Cavalry.

+

(285) Replaced skills, (or with skills (or. Replaced bow, and with Bow and. Replaced bow, nor with Bow nor. Replaced Grand Thane, or higher with Grand Thane because that is the highest rank possible in this book. Replaced court cavalry with Court Cavalry. Replaced one hand and a young woman, with with one hand, and a young woman with.

(286) Replaced mindforce with Mindforce. Replaced if he was to do so with if he were to do so.

(288) Replaced lavas with Lavas. Replaced the Gate with the Shadow Gate.

(289) Replaced Captain with captain. Replaced Deliverance, and with Deliverance and.

@@ -6273,7 +6273,7 @@

(346) Replaced eyes, you with eyes. You. Replaced GodsOur with gods! Our. Replaced lavas with Lavas. Replaced warmly golden light with warm golden light.

(347) Replaced Lucky Bucket inn with Lucky Bucket Inn.

(348) Replaced Durncrag mountains with Durncrag Mountains.

-

(349) Replaced farm house with farmhouse.

+

(349) Replaced farm house with farmhouse. Replaced all, not with all; not.

(350) Replaced Crack!, with Crack!. Replaced Sun-Crystal with Sun-crystal. Replaced WOLFS BANE with Wolfs Bane.

(The Lands and Territories of Central Northern Magnamund) Doubled the number of miles on the scale to reconcile it to the scales on other published maps. The original scale went from 0 to 150 miles. Now it goes from 0 to 300 miles.

(Combat Rules Summary) Replaced cross reference with cross-reference. Replaced top of chart with top of the chart. Replaced fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE. Replaced ignored, only with ignored; only.