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&inclusion.brian.williams.bio.lw;
You are Lone Wolf Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata. Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.
- Text Distribution of this Internet Edition is restricted under the terms of the Project Aon License. Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28). If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28). If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the
Quickly you intone the words of the Old Kingdom Spell
Seizing the advantage, you call on your Magnakai skills of Pathsmanship to aid you as you begin the difficult climb out of the pit. The ascent becomes a race against time; you must reach the open trapdoor before the Prince recovers from the effects of your spell.
You are pulling yourself through the opening when Lutha begins to move. He attempts to kick you with his right foot but you twist away in time to avoid the vicious attack. You tug his left leg and put him off balance; this move buys you the few seconds you need to get to your feet. As you rise he comes at you with a dagger in his hand, forcing you back towards the open hole.
-While wearing the Ring of Power, Lutha is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
Using the Brotherhood Spell
You stretch out and make a grab for his cloak as he hurtles past. You manage to get a grip and hold on fast, but as you are nearing the ground, his cloak comes undone and he falls the last twenty feet to the flagstoned keep. Upon landing, you discover that Nathor is still alive, but his left ankle is badly broken and his face is cut and bruised. Despite his obvious pain he manages a smile, revealing gaps where he is now missing two of his teeth.
Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your hands to the injured foot (reduce your
With dread, you cast your eyes across a nightmare landscape that stretches in every direction to a horizon dancing with fire. Streams of blazing lava cut fissures through the coal-black soil, and pools of molten mud, glowing cherry-red, spout geysers of yellow flame that seem to claw vengefully at the orange sky. The heat, and the stench of sulphur, is overwhelming.
+With dread, you cast your eyes across a nightmare landscape that stretches in every direction to a horizon dancing with fire. Streams of blazing lava cut fissures through the coal-black soil, and pools of molten mud, glowing cherry-red, spout geysers of yellow flame that seem to claw vengefully at the orange sky. The heat, and the stench of sulphur, is overwhelming. (Erase the Sun-crystal from your Action Chart.)
The Lavas drops you onto the shifting black soil and soars upwards until it disappears into the roiling clouds. In the middle distance you see a herd of dragon-like creatures, snorting fire as they lumber slowly across this hellish plain. You sense great danger, and when you focus your Kai skills at the approaching leviathans, you are shocked by what you learn.
You have been transported to the Plane of Darkness, the domain occupied and ruled over by Naar, the Dark God. The approaching dragon-creatures are massing to enter the Shadow Gate that lies several hundred yards at your back. They are Naar
Within a matter of seconds, the remaining pack members catch the scent of their leader
Due to their frenzied state, these War-dogs are immune to all forms of psychic attack, except Kai-surge and Kai-blast.
The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to wile away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old man
The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to wile away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old man
Charlatan,
mumbles one onlooker. Old fake,
whispers another. The aged cleric hears these dissenting voices and he becomes flustered. Although he may be incompetent as a healer, you sense that he is a good man at heart and so you decide to save him from the disgruntled crowd, who look as if they are on the brink of throwing him in the river at any moment.
Hold, good brother!
you say, moving swiftly through the crowd to the small stage on which he and the bandaged woman are standing. You should not be placing your hands upon this good woman
And with this you take hold of the man
You steel yourself for the impact, but you hit the flagstones with such numbing force that your preparation does little to lessen the injuries you receive to your legs and body (lose 12
Using your natural Kai curing skills, you repair your internal injuries sufficiently for you to be able to stand and assist your companion. Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your hands to his injured foot (reduce your
Moments before you reach him, he throws the young woman and her child to the ground and spins around to face you, his dagger held poised to slash at your throat. He strikes and you dodge his first clumsy blow with ease. As he is about to strike out for a second time, you raise your weapon and aim a scything blow at his head.
-While wearing the Ring of Power, Lutha is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
With a terrifying howl, the war-dog pack launches a simultaneous attack and come leaping at you from all sides.
-Due to their frenzied state, these war-dogs are immune to all forms of psychic attack, except Kai-surge and Kai-blast.
Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your fingers to his injured foot (reduce your
Using the Brotherhood Spell
You stretch out and make a grab for his cloak as he hurtles past. You manage to get a grip and hold on fast, but as you are nearing the ground, the cloak comes unfastened and he falls the last twenty feet to the flagstoned keep. Upon landing, you discover that Nathor is still alive, but his left ankle is badly broken and his face is cut and bruised. Despite his obvious pain he manages a smile, revealing gaps where he is missing two of his teeth.
Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your fingers to his injured foot (reduce your
Using your Magnakai skill of Nexus, you are able to free your hands from the cords that bind them. Escape from this pit is now foremost in your mind. Beyond the wall you can hear the sound of rushing water and, when you move to where the sound is loudest, you discover a panel partially concealed by slime. A closer inspection reveals it to be an opening to a circular chute. You are working on a way to prise open this panel, hoping it will lead to a way out of the pit, when suddenly there is a grating rumble high above. A column of bright light invades the gloom and, squealing with fright, the rats burrow frantically into the slime to avoid it.
Well well, if it isn
booms a manHow good of you to come to Duadon in person. You have saved me the further expense of having you hunted down and brought here in chains.
Quickly your eyes grow accustomed to the light and you see, peering over the lip of an open trapdoor at the top of the shaft, the sneering face of a young man. His pointed beard and moustache are trimmed to perfection, and his dark eyes twinkle with a cold malevolence that places a chill in your very soul. His skin is unusually pale and, judging from the wealth of gold embellishment that bedecks the neck of his velvet tunic, you feel sure that he is Prince Lutha, the self-appointed ruler of this city.
-What do you intend for me?
you ask aloud, but silently you are dreading his answer. The Prince does not reply directly, he simply utters a soft, chilling laugh as he extends his right hand. On his index finger you see a glowing ring of green crystal and, in a moment of terror, you realize that it is an artefact of pure evil, fashioned by, and imbued with, the power of the Dark God Naar himself.
What do you intend for me?
you ask aloud, but silently you are dreading his answer. The Prince does not reply directly; he simply utters a soft, chilling laugh as he extends his right hand. On his index finger you see a glowing ring of green crystal and, in a moment of terror, you realize that it is an artefact of pure evil, fashioned by, and imbued with, the power of the Dark God Naar himself.
Hurriedly you recite the words of the Brotherhood Spell
Prince Lutha sees you come soaring up the shaft towards him and he is frozen with shock. Your swift action prevents him from activating the evil power of the ring he wears, a power which could spell your doom, but you sense that it is only a matter of seconds before he comes to his senses.
You rise up through the opening and strike a blow with your fist which glances off the side of Lutha
While wearing the Ring of Power, Lutha is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
Moments before you reach him, he throws the young woman and her child to the ground and spins around to face you, his dagger held poised to slash at your throat. He strikes and you dodge his first clumsy blow with ease. As he is about to strike out for a second time, you raise your weapon and aim a scything blow at his head.
-You draw and fire an Arrow in the blink of an eye. The shaft whistles through the trees and hits the war-dog squarely between its hideously yellow eyes. For a few seconds it continues to bound forward; then its front legs collapse beneath its weight and it crashes, nose-first, into the soft forest earth.
Swiftly you shoulder your Bow and run headlong into the trees, desperate to make use of what little time you have gained by slaying the pack leader.
Pick a number from the Random Number Table. If you possess Grand Pathsmanship, add 2 to the number you have picked. If you possess Grand Huntmastery, add 1.
-If you possess the Sommerswerd, Section 98 suggests that you may be able to add 4 to your
Gradually the wounded dragon yields his ground. He twists his head violently back and forth, as if he is trying to cast away the pain; then slowly he turns his back on you and lumbers towards his herd.
-You seize this opportunity to make a dash for the Shadow Gate. However, the wraith-like manifestation of Naar senses your intention and sends his Lavas swooping down to block your path. Hurriedly they form up in a line at the entrance to the Shadow Gate, forcing you to fight or retreat. Knowing that they block your only means of escaping from this nightmare realm, you draw your weapon and hurl yourself against them in a frenzied attempt to break through their line.
+You seize this opportunity to make a dash for the Shadow Gate. However, the wraith-like manifestation of Naar senses your intention and sends his Lavas swooping down to block your path. Hurriedly they form up in a line at the entrance to the Shadow Gate, forcing you to fight or retreat. Knowing that they block your only means of escaping from this nightmare realm, you draw your weapon and hurl yourself against them in a frenzied attempt to break through their line.
(60) Replaced land.
with land.
.
(61) Replaced tunic,
with tunic.
. Replaced gulleys
with gullies
. Replaced Kai-screen
with Psi-screen
. Replaced lest it detects
with lest it detect
. Replaced In the name of the Gods
with In the name of the gods
. Replaced my Lord
with my lord
.
(63) Replaced counter-charge
with countercharge
. Replaced brigands
with Brigands
. Replaced wave of brigands come
with wave of brigands comes
. Replaced rounds, by
with rounds by
.
(64) Replaced lavas
with Lavas
. Replaced world, then Sommerlund
with world, Sommerlund
.
(64) Added (Erase the Sun-crystal from your Action Chart.)
. Replaced lavas
with Lavas
. Replaced world, then Sommerlund
with world, Sommerlund
.
(67) Replaced well then
with well, then
. Replaced Captain
with captain
.
(69) Replaced Kai mastery
with Kai Mastery
. Replaced Nexus, and
with Nexus and
.
(71) Replaced Kai mastery
with Kai Mastery
. Replaced ultra-violet
with ultraviolet
. Replaced Captain
with captain
.
(100) Replaced all occurrences of Sun-Crystal
with Sun-crystal
. Replaced Gwynian,
with Gwynian.
. Replaced longer, I
with longer; I
. Replaced maximum permissible
with maximum number permissible
. Replaced myriad tiny
with myriad of tiny
.
(101) Replaced cry,
with cry.
. Replaced feet first
with feet-first
.
(102) Replaced agonising
with agonizing
. Replaced arrow
with Arrow
.
(104) Replaced cried,
with cries.
. Replaced while away
with wile away
.
(104) Replaced cried,
with cries.
. Replaced while away
with wile away
. Replaced laying-on his hands
with laying on his hands
.
(105) Replaced D
with D
. Changed incorrect link to Section 253 to lead to Section 235. Replaced Captain
with captain
.
(106) Replaced points), then
with points); then
.
(107) Replaced ambushers
with Ambushers
.
(297) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced Grand Huntmastery
with Grand Weaponmastery
. Replaced all occurrences of arrow
with Arrow
.
(298) Replaced treeline
with tree-line
.
(299) Replaced my Lady
with my lady
.
(300) Switched the third and fourth choices. Replaced Grand Thane, or higher
with Grand Thane
, since that is the highest rank possible when attempting this adventure. Replaced Sommerswerd, and
with Sommerswerd and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Assimilance, and
with Assimilance and
. Replaced Items, Grand
with Items or Grand
.
(300) Switched the third and fourth choices. Replaced Grand Thane, or higher
with Grand Thane
, since that is the highest rank possible when attempting this adventure. Replaced Sommerswerd, and
with Sommerswerd and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Assimilance, and
with Assimilance and
. Replaced Items, Grand
with Items or Grand
. Replaced reply directly, he simply
with reply directly; he simply
.
(301) Replaced Kai-alchemy, and
with Kai-alchemy and
.
(302) Replaced rain which
with rain, which
.
(303) Replaced past, therefore
with past; therefore
. Replaced If, in
with If in
. Replaced combat, you
with combat you
.
(338) Replaced Kai alchemy
with Kai-alchemy
.
(339) Replaced Weapons
with Weapons
. Corrected the order of the Mace prices: bought for one Gold Crown and sold for two.
(340) Replaced pouring
with poring
. Replaced stare, then
with stare; then
.
(341) Replaced add 1
with add 1.
. Replaced bow
with Bow
. Replaced arrow
with Arrow
. Replaced forward, then
with forward; then
.
(341) Replaced add 1
with add 1.
. Replaced bow
with Bow
. Replaced arrow
with Arrow
. Replaced forward, then
with forward; then
. Replaced 0
with 4 or less
. Replaced 5
with 5 or higher
.
(342) Replaced her majesty, and
with her Majesty and
. Replaced reads: VANAMOR 280 miles
with reads
. Replaced court cavalrymen
with Court Cavalrymen
. Replaced by its East Gate and sets off towards the outlying village of Sharr. Here you cross the mighty River Phoen by way of a great stone bridge. On the far side of this bridge you notice a signpost which points to the east
with by its East Gate. Here you cross a great stone bridge on the far side of which is a signpost pointing to the east
because both Sharr and the River Phoen are many miles to the northeast of Garthen near the city of Phoena (cf.
(343) Replaced add 1
with add 1.
.
(344) Replaced lavas
with Lavas
. Replaced the Gate
with the Shadow Gate
. Replaced pain, then
with pain; then
.