X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F19wb.xml;h=3fa36485b9e402fbdfe28c1535276fda26904d09;hp=01f9755b6e8c64fa572d3d74f301b847854dcd57;hb=135919aaab57640b19715342b660c28026a09e3b;hpb=8fab8d79ad5b979f28f8bdfa6ad92d86f63ee237 diff --git a/en/xml/19wb.xml b/en/xml/19wb.xml index 01f9755..3fa3648 100644 --- a/en/xml/19wb.xml +++ b/en/xml/19wb.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20121028 + 2018215

Frustrated by your defeat of his minions, the Dark God Naar plots a bitter revenge. From the depths of his lair upon the Plane of Darkness he creates and sends forth an evil champion who is the very image of yourself.

In Wolfs Bane, you must hunt down and destroy your evil alter-ego before it lays waste to your proud reputation and your homeland of Sommerlund. Will you find and defeat this evil mirror-image in time? Or will you fall foul of the Dark Gods plans and be destroyed by your likeness?

@@ -34,15 +34,12 @@

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

- Text copyright 1993 Joe Dever. - Illustrations copyright 1993 Brian Williams. + Text 1993 Joe Dever. + Illustrations 1993 Brian Williams. -

- Text copyright 1993 Joe Dever. - Illustrations copyright 1993 Brian Williams. - Distribution of this Internet Edition is restricted under the terms of the Project Aon License. -

+

Text 1993 Joe Dever. Illustrations 1993 Brian Williams.

+

Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -133,7 +130,6 @@ -
The Story So Far<ch.ellips/> @@ -220,8 +216,8 @@ -

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

-

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

+

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

+

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

@@ -491,7 +487,7 @@
-

If you successfully complete the mission as set in Book 19 of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 20. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, and any Special Items that you have found and been able to keep during your adventures, may then be carried over and used in the next Lone Wolf Grand Master adventure, which is called: The Curse of Naar.

+

If you successfully complete the mission as set in Book 19 of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 20. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, and any Special Items that you have found and been able to keep during your adventures, may then be carried over and used in the next Lone Wolf Grand Master adventure, which is called: The Curse of Naar.

@@ -932,8 +928,8 @@

You hit the stinking water and dive beneath the surface. But moments later you are struck forcefully in the side by the tip of the creatures tail, lifted into the air, and dashed against the rough earth wall of the cavern: lose 4 ENDURANCE points.

Coughing and gasping for breath, you find your feet and claw the muck from your eyes just in time to see the serpents tail swishing back towards your chest. Instinctively you throw yourself against the wall and the deadly barbed tail misses you by inches. As it sweeps past, you draw your weapon in readiness to strike out at it the moment it comes within range.

- Ukara (chained)4445 -

This serpent is immune to all forms of psychic attack, except Kai-surge.

+ Ukara (chained)4445 +

This serpent is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win the combat, turn to 348.
@@ -970,7 +966,7 @@

Your killing blow decapitates the head of this mechanical beast, sending it bouncing across the chamber. Fountains of fiery sparks shoot from its severed neck and its torso cracks and crumples in on itself. Within seconds, the body is transformed into a glowing mound of steel slag.

Warily you approach the creatures head and prod it with the tip of your weapon. When you are sure that it is safe, you examine it more closely and discover a curious disc of iron wedged in a crease in the back of its skull. Guided by instinct, you take this disc and insert it into the wall. Moments later, the door opens with a hiss of escaping air.

-

If you wish to retrieve the Iron Disc before you pass through the door, record it on your Action Chart as a Special Item which you carry in the pocket of your tunic.

+

If you wish to retrieve the Iron Disc before you pass through the door, record it on your Action Chart as a Special Item which you carry in the pocket of your tunic.

To continue, turn to 83.
@@ -1823,7 +1819,7 @@

You motion to your companions to follow, and then you take your first step into the dark tomb. Suddenly there is a blinding flash of white light followed almost instantly by the deafening crackle of exploding electrical energies. Pain consumes your body as you are lifted into the air and thrown backwards by the blast. You have triggered a hidden power-glyph, a magical booby trap, and you have been caught by its explosive energy.

Pick a number from the Random Number (0=10). Now add 5 to the number you picked. The resulting total equals the number ENDURANCE points you lose.

- Make the necessary adjustments to your Action Chart before turning to 13. + Make the necessary adjustments to your Action Chart before turning to 13.
@@ -2938,12 +2934,12 @@ -

You race towards the swirling mouth of the Shadow Gate, but Naar is determined to launch one last desperate attempt to prevent you from escaping. You are within ten paces of the gate when two of the rubbery-limbed horrors emerge from the smoky walls and hurl themselves upon you.

+

You race towards the swirling mouth of the Shadow Gate, but Naar is determined to launch one last desperate attempt to prevent you from escaping. You are within ten paces of the gate when two of the rubbery-limbed horrors emerge from the smoky walls and hurl themselves upon you.

Brian Williams - Before you can reach the gate, two of the rubbery- limbed horrors hurl themselves upon you. + Before you can reach the gate, two of the rubbery-limbed horrors hurl themselves upon you. @@ -3025,8 +3021,8 @@

You hit the stinking water and dive beneath the surface. Your swift reactions save you from being hit and wounded, but when you rise from the stinking mire and claw the muck from your eyes, you are horrified to see the serpents tail swishing back towards your chest.

Instinctively you throw yourself flat against the wall and its deadly barbed tail misses you by inches. As it sweeps past, you draw your weapon in readiness to strike out at it the moment it comes within range.

- Ukara (chained)4445 -

This serpent is immune to all forms of psychic attack, except Kai-surge.

+ Ukara (chained)4445 +

This serpent is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win the combat, turn to 348.
@@ -4372,7 +4368,7 @@
- Manoyd (with power gloves)4040 + Manoyd (with power gloves)4040

Unless you possess Grand Weaponmastery and have attained the rank of Grand Crown, you must reduce your COMBAT SKILL by 4 for the duration of this fight.

If you win the combat, turn to 289.
@@ -4732,7 +4728,7 @@

Very well, he says, as he takes the sword and makes a few strokes to gauge its balance, let the duel begin.

The Duel: Lone Wolf vs. Wolfs Bane

-

The Combat Ratio for the duel is 4. This ratio takes account of all bonuses which may apply (e.g. Grand Weaponmastery with Sword, psychic attacks, and Special Items). Wolfs Banes ENDURANCE score is identical to your current ENDURANCE score, unless you possess a Bronze Disc. If you possess this Special Item, you may reduce your enemys ENDURANCE by 4 points before the commencement of combat.

+

The Combat Ratio for the duel is 4. This ratio takes account of all bonuses which may apply (e.g. Grand Weaponmastery with Sword, psychic attacks, Backpack Items, and Special Items). Wolfs Banes ENDURANCE score is identical to your current ENDURANCE score, unless you possess a Bronze Disc. If you possess this Special Item, you may reduce your enemys ENDURANCE by 4 points before the commencement of combat.

Conduct the combat using the normal combat procedure. However, should Wolfs Banes ENDURANCE be reduced to 10 or less, do not continue any further with the fight. Instead, turn immediately to 151. @@ -5894,6 +5890,7 @@

(Grand Masters Wisdom) Replaced Pick your four Grand with Pick your Grand.

(1) Replaced drawbolt with bolt. Replaced Calder with Caldar. Replaced force-field with force field.

+

(2) Added and Kai-blast.

(3) Replaced Crypt Spawn hordes with Crypt Spawn Horde.

(6) Replaced Bow, and the Discipline of Magi-magic, and with Bow and the Discipline of Magi-magic and.

(7) Replaced guardsmen whose with guardsmen, whose.

@@ -5999,6 +5996,7 @@

(164) Replaced Brotherhood spell with Brotherhood Spell.

(165) Replaced If you possess Magi-magic with If you possess Magi-magic and have attained the rank of Grand Thane or higher. Replaced If you do not possess this Grand Master Discipline with If you do not possess this Grand Master Discipline or have yet to attain this level of Kai Mastery.

(168) Replaced shout, Dont with shout. Dont. Replaced rotting timbers and with rotting timbers, and. Replaced pile of timber and with pile of timber, and.

+

(169) Added and Kai-blast.

(170) Replaced ultimate evil with ultimate Evil. Replaced centrifugal with centripetal.

(171) Replaced Discipline with Discipline or have yet to attain this level of Kai Mastery. Replaced Kai-alchemy, and with Kai-alchemy and.

(172) Replaced imbedded with embedded. Replaced Magi-magic, and with Magi-magic and. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and.

@@ -6088,7 +6086,7 @@

(299) Replaced arrow with Arrow.

(300) Replaced scream, I with scream. I. Replaced Naar, you with Naar. You. Replaced ultimate evil with ultimate Evil. Replaced aura of evil with aura of Evil. Replaced shakes the walls and with shakes the walls, and. Replaced insides yet you with insides, yet you. Replaced steel yourself and with steel yourself, and. Replaced Thunder booms and with Thunder booms, and. Replaced thunder booms and with thunder booms, and. Replaced well-mstched with well matched.

(302) Replaced artifact with artefact.

-

(304) Replaced eg with e.g.. Replaced rapier, then with rapier, and then. Replaced combat ratio with Combat Ratio.

+

(304) Replaced eg with e.g.. Replaced rapier, then with rapier, and then. Replaced combat ratio with Combat Ratio. Replaced psychic attacks, and Special Items with e.g. Grand Weaponmastery with Sword, psychic attacks, Backpack Items, and Special Items to underline that the Combat Ratio of the fight with Wolfs Bane is 4 irrespective of any items, including potions, that affect COMBAT SKILL.

(305) Replaced repair (erase three items of your choice from your current list of Backpack Items). with repair. (Erase three items of your choice from your current list of Backpack Items.).

(308) Replaced defence that augments with defence that complements.

(309) Replaced Disciplines, or with Disciplines, nor. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Bow, and with Bow and. Replaced thin out and with thin out, and.