X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F19wb.xml;h=699b000911172f4c54b3e981c930c4297be916ea;hp=5241592b909f0ed457ea9f6c758049537db800aa;hb=492411b7285c38b075703433c9546415d5aa43f7;hpb=cb20916cdf1c052cadcb568d5799fa4f7c5685d4 diff --git a/en/xml/19wb.xml b/en/xml/19wb.xml index 5241592..699b000 100644 --- a/en/xml/19wb.xml +++ b/en/xml/19wb.xml @@ -186,7 +186,7 @@
The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Readers
If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic
If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add
Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).
-If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the +2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.
Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.
+If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the
Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
This is a healing potion that can restore 4
This is a healing potion that can restore 4
These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.
@@ -656,13 +655,13 @@Subtract the
Example
Lone Wolf (
He subtracts the Doomwolf pack
He subtracts the Doomwolf pack
When you have your Combat Ratio, pick a number from the Random Number Table.
Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of
Example
-The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as +10. If the number picked from the Random Number Table is a 2, then the result of the first round of combat is:
+The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as
Guided by a circle of blazing beacons, Javano the pilot lands the skyship expertly in the middle of a paved training park located within the castle
Guided by a circle of blazing beacons, Javano the pilot lands the skyship expertly in the middle of a paved training park located within the castle
The guards of Tyso are under orders to kill you on sight,
he says, as he gets ready to disembark. It would not be wise to show yourself, Grand Master, until I have explained all to the Baron.
You remain in his quarters while Banedon seeks an audience with Baron Medar. Shortly he returns with the Baron who, upon entering the cabin, greets you warmly like a father welcoming home a favourite son.
-You will always be welcome here, Lone Wolf,
he says clasping your hand in friendship. I knew in my heart that you were innocent of these crimes which have so shocked our people. You may rely on me to help you find this impostor who has sought to harm us and bring dishonour upon your good name.
You will always be welcome here, Lone Wolf,
he says, clasping your hand in friendship. I knew in my heart that you were innocent of these crimes which have so shocked our people. You may rely on me to help you find this impostor who has sought to harm us and bring dishonour upon your good name.
You thank the Baron for his support and his pledge of loyalty, and you tell him how pleased you are to be in Tyso after the months you have spent abroad.
Then come, my lord, let
he says, and turns to leave the cabin. As he reaches the door he says: Oh, and by the way, there are some men waiting there who, I
With mixed feelings of fear and fascination you force open your eyes and gaze upon your alien surroundings. At first it seems as if you have fallen into a humid, green-walled cell, illuminated by a solitary lantern at the apex of a fluted chimney-like ceiling. Then slowly your mind makes sense of sights and smells and the realization of where you are makes you shiver with dread.
-You have landed inside the corolla tube of some gigantic flower. Huge stamens rise up to the light from the sticky bowl-shaped floor on which you lie, and nearby there is a large, chute-like tunnel which drops away into the plant
With mixed feelings of fear and fascination you force open your eyes and gaze upon your alien surroundings. At first it seems as if you have fallen into a humid, green-walled cell, illuminated by a solitary lantern at the apex of a fluted chimney-like ceiling. Then slowly your mind makes sense of sights and smells, and the realization of where you are makes you shiver with dread.
+You have landed inside the corolla tube of some gigantic flower. Huge stamens rise up to the light from the sticky bowl-shaped floor on which you lie, and nearby there is a large, chute-like tunnel which drops away into the plant
You cling to this small crumb of comfort and resolve to find a way of returning to Magnamund as quickly as you can. You open your eyes and stare around the walls of your plant-prison, searching for a means of escape. There appear to be only two ways out: by climbing a stamen towards the light high above, or by sliding down the nearby chute which plunges deep into the plant
The moment you negate your spell of
The moment you negate your
Slowly you ascend the stairs and arrive at the arched entrance to a large, vaulted stone chamber. Gathered around a fountain set into its north wall are a group of six grey-skinned humanoids. They are busy drinking a clear, oily fluid that pours from the fountain
Quietly you observe the creatures slaking their thirsts, and you try to formulate a way in which you can get past them and reach the balconied exit in the north wall.
You ask Steel Hand to give you his rope and he obeys dutifully. Then you utter the words of the Brotherhood Spell
It is clear from their wide-eyed expressions that they are all impressed with your mastery of Brotherhood magic, especially Steel Hand. You gather up his rope and as you give it back to him you say: Don
You ask Steel Hand to give you his rope, and he obeys dutifully. Then you utter the words of the Brotherhood Spell
It is clear from their wide-eyed expressions that they are all impressed with your mastery of Brotherhood magic, especially Steel Hand. You gather up his rope, and as you give it back to him you say: Don
The young Kai Master smiles as he stuffs his rope into his bulging backpack.
And now, my lords, we must press on. We
you say, and you motion your companions to follow as you get ready to leave this chamber.
The grating rumble of heavy stone on stone heralds the sudden appearance of the impostor. Like some secret door to a nightmare realm, the entire far wall of this vault is slowly sliding open. Violent tremors shake the floor and orange tongues of flaming gas shoot from the ever-widening gap. Silhouetted in the centre of this fiery portal is a warrior clad in a parody of the robes of a Kai Grand Master. His stature and his facial features bear an uncanny resemblance to your own, yet the two of you are not entirely identical. The eyes of this impostor betray his true nature for they are black and cold; they are like two tiny windows through which you can see the evil lurking deep within his heart.
-The portal crackles and roars like a blazing furnace yet it radiates no heat. You sense powerful magic at work here and you shout a command to your young Kai comrades to prepare themselves for combat. They react as one, their years of training suppressing their fears, and swiftly they draw arms and form up in a protective circle around you. The impostor unsheathes his black-bladed sword and gives vent to a chilling laugh that momentarily drowns the roar of the flames. His cruel laughter fills your head and suddenly the stone walls of the vault seem to writhe and buckle inwards. Your psychic Kai defences resist this illusion and the distortion ceases, yet as it does so you realize that something important has changed. You command your companions to retreat towards the chute but they do not respond. They are completely rigid, frozen immobile like four stone statues.
-Ha ha ha
cackles the impostor, so we meet at last, Lone Wolf.
He advances a little nearer and you feel an icy chill wash over you. The body of this bogus Kai Lord radiates coldness.
The grating rumble of heavy stone on stone heralds the sudden appearance of the impostor. Like some secret door to a nightmare realm, the entire far wall of this vault is slowly sliding open. Violent tremors shake the floor and orange tongues of flaming gas shoot from the ever-widening gap. Silhouetted in the centre of this fiery portal is a warrior clad in a parody of the robes of a Kai Grand Master. His stature and his facial features bear an uncanny resemblance to your own, yet the two of you are not entirely identical. The eyes of this impostor betray his true nature, for they are black and cold; they are like two tiny windows through which you can see the evil lurking deep within his heart.
+The portal crackles and roars like a blazing furnace, yet it radiates no heat. You sense powerful magic at work here, and you shout a command to your young Kai comrades to prepare themselves for combat. They react as one, their years of training suppressing their fears, and swiftly they draw arms and form up in a protective circle around you. The impostor unsheathes his black-bladed sword and gives vent to a chilling laugh that momentarily drowns the roar of the flames. His cruel laughter fills your head, and suddenly the stone walls of the vault seem to writhe and buckle inwards. Your psychic Kai defences resist this illusion, and the distortion ceases, yet as it does so you realize that something important has changed. You command your companions to retreat towards the chute, but they do not respond. They are completely rigid, frozen immobile like four stone statues.
+Ha ha ha
cackles the impostor, so we meet at last, Lone Wolf.
He advances a little nearer, and you feel an icy chill wash over you. The body of this bogus Kai Lord radiates coldness.
How I have enjoyed myself in your guise,
he sneers. Let me introduce myself
What is your purpose?
you growl in reply, your hand poised to draw a weapon in case he should attempt to launch a sudden attack.
Why, I
he retorts, his voice full of contempt. There should be but one Grand Master and only I am worthy of such distinction.
The impostor narrows his coal-black eyes and curls back his lip in disdain.
Why, I
he retorts, his voice full of contempt. There should be but one Grand Master, and only I am worthy of such distinction.
The impostor narrows his coal-black eyes and curls back his lip in disdain.
In response to your prayer, you feel a warming sensation radiating through your body and your mind, leaving you physically and mentally refreshed and alert: restore 4
In response to your prayer, you feel a warming sensation radiating through your body and your mind, leaving you physically and mentally refreshed and alert: restore 4
Confident that the divine Gods of Good are watching over you in this moment of truth, you throw open the doors and stride boldly into the hall beyond.
Fiery winds sear your face and body as you, and your adversary, tumble headlong towards the whirling white heart of the vortex. Motes of fire stream past on all sides and a roaring wind howls like a demon in your ears. You pass through a cloud of sparkling vapour which wraps threads of silver light around your limbs and torso. As you emerge from the cloud, this shimmering cocoon grows tighter and tighter until the pain becomes almost unbearable.
+Fiery winds sear your face and body as you, and your adversary, tumble headlong towards the whirling white heart of the vortex. Motes of fire stream past on all sides, and a roaring wind howls like a demon in your ears. You pass through a cloud of sparkling vapour which wraps threads of silver light around your limbs and torso. As you emerge from the cloud, this shimmering cocoon grows tighter and tighter until the pain becomes almost unbearable.
The Baron escorts you and Banedon through the echoing corridors of his castle, past watchful ranks of court guards and Border Rangers, to a hall which is lavishly furnished with Durenese oak and rare silken tapestries. Awaiting you there are a group of young men attired in hooded grey cloaks and close-fitting tunics. You recognize them immediately for they are four of your most promising students
The Baron escorts you and Banedon through the echoing corridors of his castle, past watchful ranks of court guards and Border Rangers, to a hall which is lavishly furnished with Durenese oak and rare silken tapestries. Awaiting you there are a group of young men attired in hooded grey cloaks and close-fitting tunics. You recognize them immediately, for they are four of your most promising students
By the time you reach the base of the temple, the storm is howling like a vengeful demon in your ears. Stinging blasts of hot, sand-laden wind whip your face mercilessly and you are forced to lean almost horizontally into the storm to maintain your balance. The storm is increasing in ferocity by the minute. You are sorely aware that you must find cover within an hour at most or you will perish in this hellish blizzard.
An empty parapeted stairway ascends from the temple
When you reach the portal, you discover that it comprises a seamless sheet of lead-lined iron, many inches thick. You detect a lingering aura of magic around its threshold which makes you wary that a trap may have been set. Yet when you summon your psychic skills to probe deeper, you sense otherwise. You detect that Wolf
After several minutes you determine that the first code is equal to the
After several minutes you determine that the first code is equal to the
The second code is equal to the number of villages that lie on the highway between the cities of Holmgard and Ragadorn.
Follow me, my lords!
shouts Foilan, as he spurs his black mare along a narrow, cobblestoned street that wends its way through Tyso
When the Arch is less than a hundred yards distant, Foilan brings his horse to a halt and you rein in your steed beside him. Several dozen guards and rangers have gathered at the Arch and they have erected a barricade which completely blocks the entrance to the burial ground beyond. The Reeve-lieutenant tells you to wait here with your men while he goes forward to inform the guards of the situation and to tell them that you and your companions are not Kai impostors.
-Patiently you wait for Foilan to complete his task. Then, on seeing his signal, you move forward and join him at the Western Arch. He shouts an order and hurriedly the guards pull aside a wagon which blocks the entrance, enabling the five of you to dismount and proceed into the necropolis on foot.
-Aided by the moonlight, you lead your party along a gravelled path towards the centre of the burial ground, to where a tunnel-like opening has been excavated in the side of a mossy mound. On arriving at this shadowy entrance you stop to examine the surrounding area, to check for any clues that may help you track your quarry. You find no fresh prints and you sense no lingering aura of an evil that could betray his presence. Confident that it is safe to proceed, you enter the mound and lead your comrades down a wide stone ramp to an oval-shaped chamber. A dozen stone coffins, each carved with the likeness of its occupant, are laid out in a circle like the spokes of a wheel. The chamber is cold and unwelcoming, but it does not harbour any trace of evil. You are sure that the impostor has not set foot here.
+When the Arch is less than a hundred yards distant, Foilan brings his horse to a halt, and you rein in your steed beside him. Several dozen guards and rangers have gathered at the Arch, and they have erected a barricade which completely blocks the entrance to the burial ground beyond. The Reeve-lieutenant tells you to wait here with your men while he goes forward to inform the guards of the situation and to tell them that you and your companions are not Kai impostors.
+Patiently you wait for Foilan to complete his task. Then, on seeing his signal, you move forward and join him at the Western Arch. He shouts an order, and hurriedly the guards pull aside a wagon which blocks the entrance, enabling the five of you to dismount and proceed into the necropolis on foot.
+Aided by the moonlight, you lead your party along a gravelled path towards the centre of the burial ground, to where a tunnel-like opening has been excavated in the side of a mossy mound. On arriving at this shadowy entrance you stop to examine the surrounding area, to check for any clues that may help you track your quarry. You find no fresh prints, and you sense no lingering aura of an evil that could betray his presence. Confident that it is safe to proceed, you enter the mound and lead your comrades down a wide stone ramp to an oval-shaped chamber. A dozen stone coffins, each carved with the likeness of its occupant, are laid out in a circle like the spokes of a wheel. The chamber is cold and unwelcoming, but it does not harbour any trace of evil. You are sure that the impostor has not set foot here.
On the far side of the burial chamber, opposite the ramp, there is a stairwell which descends deep into the catacombs below the necropolis. You go down these stairs until you come to a landing where a passage crosses from north to south. Black Hawk suggests that the party split in two and explore both ways, but you are not in favour of this idea. Splitting the party would make it easier for the impostor if he chose to launch an ambush. You peer along both passages and draw on your Grand Master skills to determine the best route to follow, but with little success. Neither passage looks especially inviting.
(The Story So Farelite
with
. Replaced freestate
with Freeland
. Replaced Naar
with Naar, the King of the Darkness,
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced Kai lord
with Kai Lord
. Replaced both occurrences of new-found
with newfound
. Replaced Three years earlier
with Three years ago
. Replaced body; you
with body: you
. Replaced Darklands armies
with Darkland armies
. Replaced years peace
with years, peace
. Replaced crowd were
with crowd was
. Replaced Magnamund have
with Magnamund, have
.
(The Game Rules) Deleted that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages.
. Replaced both occurrences of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Chart (you
with Chart. (You
. Replaced Items).
with Items.)
. Replaced on to
with onto
. Replaced Grand Master series
with Lone Wolf Grand Master series
. Added Dagger of Vashna
and Helshezag
to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Mongoose Publishing edition.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages.
. Replaced both occurrences of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Chart (you
with Chart. (You
. Replaced Items).
with Items.)
. Replaced on to
with onto
. Replaced Grand Master series
with Lone Wolf Grand Master series
. Added Dagger of Vashna
and Helshezag
to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Collector
(Grand Master Disciplines) Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Replaced smell and
with smell, and
. Replaced footprints
with footprints and tracks
. Replaced 500 yds
with 500 yards
. Replaced against
with against hypnosis
. Replaced venoms
with venoms, and toxins
. Replaced gases, corrosive
with gases, and corrosive
. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your
with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your
in harmony with the recent Mongoose Publishing editions. Replaced
with
. Replaced Magi-Magic
with Magi-magic
. Replaced battle magic
with battle-magic
. Replaced opposite and overleaf
with below
. Added the missing illustration to the Weaponmastery subheading. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced fortresses increases
with fortresses increase
. Replaced body, increases
with body, increase
. Replaced magi-magic
with Old Kingdom
. Replaced Old Kingdom spells
with Old Kingdom Spells
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced each occurrence of battle wounds
with battle-wounds
. Added Brian Williamswill be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Grand Master adventure
with Lone Wolf Grand Master adventure
. Replaced darkness, and have
with darkness and have
. Replaced plants, and have
with plants and have
. Replaced Duration, and the protection of his inanimate body, increase
with Duration and the protection of his inanimate body increase
.
(Grand Master Disciplines) Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Replaced smell and
with smell, and
. Replaced footprints
with footprints and tracks
. Replaced 500 yds
with 500 yards
. Replaced against
with against hypnosis
. Replaced venoms
with venoms, and toxins
. Replaced gases, corrosive
with gases, and corrosive
. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your
with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your
in harmony with the Collector
with
. Replaced Magi-Magic
with Magi-magic
. Replaced battle magic
with battle-magic
. Replaced opposite and overleaf
with below
. Added the missing illustration to the Weaponmastery subheading. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced fortresses increases
with fortresses increase
. Replaced body, increases
with body, increase
. Replaced magi-magic
with Old Kingdom
. Replaced Old Kingdom spells
with Old Kingdom Spells
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced each occurrence of battle wounds
with battle-wounds
. Added Brian Williamswill be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Grand Master adventure
with Lone Wolf Grand Master adventure
. Replaced darkness, and have
with darkness and have
. Replaced plants, and have
with plants and have
. Replaced Duration, and the protection of his inanimate body, increase
with Duration and the protection of his inanimate body increase
.
(Equipment) Replaced Before you set off on your long journey home to Sommerlund you took with you a map of Northern Magnamund
with You have in your possession a map of Sommerlund and the Wildlands
, since the original text was clearly erroneously copied directly from (see the inside front cover of this book)
. Replaced safe-keeping
with safekeeping
. Replaced BROADSWORD
with Broadsword
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced six arrows
with six Arrows
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced 2 MEALS
with 2 Meals (Meals)
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
. Replaced all occurrences of arrow
with Arrow
. Replaced occurrences of bow
with Bow
. Replaced adds 3 points
with adds 5 points
. Replaced quiver
with Quiver
. Replaced that may have
with they may have
. Replaced (eg Gold Dagger
with (e.g. Gold Dagger
. Added section for How to Use Gold Crowns that reads: These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced the illustration of the Short Sword with that of a Sword. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Added You may only use one Weapon at a time in combat.
in harmony with the recent Mongoose Publishing edition.
(Equipment) Replaced Before you set off on your long journey home to Sommerlund you took with you a map of Northern Magnamund
with You have in your possession a map of Sommerlund and the Wildlands
, since the original text was clearly erroneously copied directly from (see the inside front cover of this book)
. Replaced safe-keeping
with safekeeping
. Replaced BROADSWORD
with Broadsword
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced six arrows
with six Arrows
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced 2 MEALS
with 2 Meals (Meals)
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
. Replaced all occurrences of arrow
with Arrow
. Replaced occurrences of bow
with Bow
. Replaced adds 3 points
with adds 5 points
. Replaced quiver
with Quiver
. Replaced that may have
with they may have
. Replaced (eg Gold Dagger
with (e.g. Gold Dagger
. Added section for How to Use Gold Crowns that reads: These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced the illustration of the Short Sword with that of a Sword. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Rules for Combat) Deleted on the inside back cover of this book
. Replaced combat.)
with combat).
. Replaced until
with until the
. Replaced reduced to zero
with reduced to zero or below
. Replaced the one with the zero score
with that combatant
. Replaced points reduced
with points possibly reduced
. Replaced on the page after the Random Number Table
with in the back of this book
.
(Rules for Combat) Removed on the inside back cover of this book
. Replaced combat.)
with combat).
. Replaced until
with until the
. Replaced reduced to zero
with reduced to zero or below
. Replaced the one with the zero score
with that combatant
. Replaced points reduced
with points possibly reduced
. Replaced on the page after the Random Number Table
with in the back of this book
.
(Levels of Grand Mastership) Replaced rank and titles
with ranks and titles
.
(1) Replaced drawbolt
with bolt
. Replaced Calder
with Caldar
. Replaced force-field
with force field
.
(3) Replaced Crypt Spawn hordes
with Crypt Spawn Horde
.
(6) Replaced Bow, and the Discipline of Magi-magic, and
with Bow and the Discipline of Magi-magic and
.
(7) Replaced guardsmen whose
with guardsmen, whose
.
(8) Replaced enemy
with enemy, Wolf
.
(9) Replaced imbedded
with embedded
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Bow, and
with Bow and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced skills, or have
with skills, have
.
(13) Replaced curing
with Curing
. Replaced cry,
with cry.
.
(14) Replaced Brotherhood spell
with Brotherhood Spell
.
(15) Replaced enemy
with enemy, Wolf
.
(17) Replaced imbedded
with embedded
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Bow, and
with Bow and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced skills, or have
with skills, have
.
(18) Deleted at the front of this book
.
(18) Removed at the front of this book
.
(19) Replaced Monastery
with monastery
.
(21) Replaced emaciated Drakkarim
with emaciated Drakkar
.
(23) Replaced side, then
with side, and then
.
(44) Replaced arrow
with Arrow
.
(46) Replaced co-operate
with cooperate
. Replaced door, and
with door and
.
(47) Replaced Kai mastery
with Kai Mastery
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(49) Replaced concentrations of evil
with concentrations of Evil
.
(49) Replaced concentrations of evil
with concentrations of Evil
. Replaced and smells and
with and smells, and
. Replaced Dark God Naar
with the Dark God Naar
.
(51) Replaced Kai mastery
with Kai Mastery
. Replaced Grand Nexus, and
with Grand Nexus and
. Replaced Bow, the
with Bow or the
.
(52) Replaced Kai mastery
with Kai Mastery
. Replaced Pathsmanship, and
with Pathsmanship and
.
(53) Replaced entrance,
with entrance.
. Replaced noise and light abates
with noise and light abate
.
(58) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced the fire-bolt splutters
with the fire-bolt sputters
.
(61) Replaced most-feared
with most feared
. Replaced Kai alchemy
with Kai-alchemy
.
(62) Replaced semi-circular
with semicircular
. Replaced Magi-Magic
with Magi-magic
. Replaced Kai mastery
with Kai Mastery
. Replaced spell of levitation
with
. Replaced Bow, and the Discipline of Magi-magic, and
with Bow and the Discipline of Magi-magic and
. Replaced skills, or
with skills or
.
(66) Replaced
with
. Replaced rope and he
with rope, and he
. Replaced rope and as
with rope, and as
.
(67) Replaced tables and
with tables, and
.
(68) Replaced Kai mastery
with Kai Mastery, or if you do not wish to use any of them
. Replaced Nexus, and
with Nexus and
. Replaced Bow, the
with Bow or the
.
(69) Replaced sticky and
with sticky, and
.
(75) Replaced past, therefore
with past; therefore
.
(77) Replaced fast flowing
with fast-flowing
.
(78) Replaced aura of evil
with aura of Evil
.
(80) Replaced Kai lord
with Kai Lord
. Replaced apt name don
with apt name, don
.
(80) Replaced Kai lord
with Kai Lord
. Replaced apt name don
with apt name, don
. Replaced nature for they
with nature, for they
. Replaced furnace yet it
with furnace, yet it
. Replaced work here and
with work here, and
. Replaced your head and
with your head, and
. Replaced illusion and
with illusion, and
. Replaced the chute but
with the chute, but
. Replaced little nearer and
with little nearer, and
. Replaced one Grand Master and
with one Grand Master, and
.
(81) Replaced Old Kingdom spell
with Old Kingdom Spell
.
(82) Replaced Naptha
with Naphtha
. Replaced agonising
with agonizing
.
(83) Replaced see him he
with see him, he
.
(196) Replaced part-hidden
with partly hidden
. Replaced each occurrence of arrow
with Arrow
.
(198) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced creatures who are gathered
with creatures gathered
. Replaced and, with a deafening
with and with a deafening
.
(199) Replaced whir
with whirr
. Replaced The first thing you see are
with The first thing you see is
.
(200) Replaced Kai mastery
with Kai Mastery
. Replaced Nexus, and
with Nexus and
.
(200) Replaced Kai mastery
with Kai Mastery
. Replaced Nexus, and
with Nexus and
. Replaced sides and
with sides, and
.
(201) Replaced The seething horde of needle-fanged horrors attempt
with The seething horde of needle-fanged horrors attempts
.
(202) Replaced side, then
with side; then
.
(204) Replaced spluttering flame
with sputtering flame
.
(206) Replaced potions of Laumspur
with Potions of Laumspur
. Replaced sixth sense
with Sixth Sense
.
(208) Replaced Kai mastery
with Kai Mastery
.
(209) Replaced Old Kingdom battle spell
with Old Kingdom Battle-spell
. Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced quiver
with Quiver
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of arrow
with Arrow
.
(210) Replaced Kirlundin islands
with Kirlundin Islands
. Deleted at the front of this book
.
(210) Replaced Kirlundin islands
with Kirlundin Islands
. Removed at the front of this book
.
(211) Replaced entrance,
with entrance.
.
(212) Replaced Kai mastery
with Kai Mastery
.
(215) Replaced line of deserted mud huts look
with line of deserted mud huts looks
.
(229) Replaced Kai mastery
with Kai Mastery
. Replaced towards it until the speck
with towards the speck until it
. Replaced cold dark universe
with cold, dark universe
.
(233) Replaced Brotherhood spell
with Brotherhood Spell
.
(234) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced
with
.
(238) Replaced Baron
with Baron.
. Replaced Blazer and
with Blazer, and
. Replaced Blazer and
with Blazer, and
in the illustration caption.
(238) Replaced Baron
with Baron.
. Replaced Blazer and
with Blazer, and
. Replaced Blazer and
with Blazer, and
in the illustration caption. Replaced immediately for
with immediately, for
.
(239) Replaced sixth senses scream
with Sixth Sense screams
.
(240) Replaced Wolf Bane
with Wolf
.
(242) Replaced agonising
with agonizing
.
(244) Replaced Kai mastery
with Kai Mastery
.
(246) Replaced clay tile roof
with clay-tile roof
.
(249) Replaced still-warm
with still warm
. Replaced Clasp (if
with Clasp. (If
. Replaced tunic).
with tunic.)
.
(251) Deleted at the front of this book
. Replaced sixth senses reveal
with Sixth Sense reveals
. Replaced reveals that by tapping upon each square a correct number of times you will
with reveals that tapping upon each square a correct number of times will
.
(251) Removed at the front of this book
. Replaced sixth senses reveal
with Sixth Sense reveals
. Replaced reveals that by tapping upon each square a correct number of times you will
with reveals that tapping upon each square a correct number of times will
. Replaced score below which
with score at which
for clarity.
(252) Replaced turn to the page
with turn to the entry
for clarity and consistency.
(255) Replaced cries,
with cries.
.
(256) Replaced 1
with 0
.
(317) Replaced Kai mastery
with Kai Mastery
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(318) Replaced sixth sense
with Sixth Sense
.
(319) Replaced Brotherhood spell
with Brotherhood Spell
.
(320) Deleted at the front of this book
.
(320) Removed at the front of this book
.
(322) Replaced arrow
with Arrow
.
(323) Replaced Grand mastery skills
with Grand Master skills
. Replaced reign in your steed
with rein in your steed
. Replaced northern quarter
with North Quarter
.
(323) Replaced Grand mastery skills
with Grand Master skills
. Replaced reign in your steed
with rein in your steed
. Replaced northern quarter
with North Quarter
. Replaced :Arch and
with Arch, and
. Replaced halt and you
with halt, and you
. Replaced order and
with order, and
. Replaced prints and
with prints, and
.
(324) Replaced briney
with briny
. Replaced find, and
with find and
in the illustration caption.
(326) Replaced If you possess Magi-magic
with If you possess Magi-magic and have attained the rank of Grand Thane or higher
. Replaced If you do not possess this Grand Master Discipline
with If you do not possess this Grand Master Discipline or have yet to attain this level of Kai Mastery
.
(327) Replaced power word
with power-word
.