X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F19wb.xml;h=699b000911172f4c54b3e981c930c4297be916ea;hp=eb6fbf654dd36f61bf8f5fe62bedfa6c4ad57a33;hb=492411b7285c38b075703433c9546415d5aa43f7;hpb=e2311867be90f4cf22432218f4b23c319c2bc6c2 diff --git a/en/xml/19wb.xml b/en/xml/19wb.xml index eb6fbf6..699b000 100644 --- a/en/xml/19wb.xml +++ b/en/xml/19wb.xml @@ -992,10 +992,10 @@
Guided by a circle of blazing beacons, Javano the pilot lands the skyship expertly in the middle of a paved training park located within the castle
Guided by a circle of blazing beacons, Javano the pilot lands the skyship expertly in the middle of a paved training park located within the castle
The guards of Tyso are under orders to kill you on sight,
he says, as he gets ready to disembark. It would not be wise to show yourself, Grand Master, until I have explained all to the Baron.
You remain in his quarters while Banedon seeks an audience with Baron Medar. Shortly he returns with the Baron who, upon entering the cabin, greets you warmly like a father welcoming home a favourite son.
-You will always be welcome here, Lone Wolf,
he says clasping your hand in friendship. I knew in my heart that you were innocent of these crimes which have so shocked our people. You may rely on me to help you find this impostor who has sought to harm us and bring dishonour upon your good name.
You will always be welcome here, Lone Wolf,
he says, clasping your hand in friendship. I knew in my heart that you were innocent of these crimes which have so shocked our people. You may rely on me to help you find this impostor who has sought to harm us and bring dishonour upon your good name.
You thank the Baron for his support and his pledge of loyalty, and you tell him how pleased you are to be in Tyso after the months you have spent abroad.
Then come, my lord, let
he says, and turns to leave the cabin. As he reaches the door he says: Oh, and by the way, there are some men waiting there who, I
With mixed feelings of fear and fascination you force open your eyes and gaze upon your alien surroundings. At first it seems as if you have fallen into a humid, green-walled cell, illuminated by a solitary lantern at the apex of a fluted chimney-like ceiling. Then slowly your mind makes sense of sights and smells and the realization of where you are makes you shiver with dread.
-You have landed inside the corolla tube of some gigantic flower. Huge stamens rise up to the light from the sticky bowl-shaped floor on which you lie, and nearby there is a large, chute-like tunnel which drops away into the plant
With mixed feelings of fear and fascination you force open your eyes and gaze upon your alien surroundings. At first it seems as if you have fallen into a humid, green-walled cell, illuminated by a solitary lantern at the apex of a fluted chimney-like ceiling. Then slowly your mind makes sense of sights and smells, and the realization of where you are makes you shiver with dread.
+You have landed inside the corolla tube of some gigantic flower. Huge stamens rise up to the light from the sticky bowl-shaped floor on which you lie, and nearby there is a large, chute-like tunnel which drops away into the plant
You cling to this small crumb of comfort and resolve to find a way of returning to Magnamund as quickly as you can. You open your eyes and stare around the walls of your plant-prison, searching for a means of escape. There appear to be only two ways out: by climbing a stamen towards the light high above, or by sliding down the nearby chute which plunges deep into the plant
The moment you negate your spell of
The moment you negate your
Slowly you ascend the stairs and arrive at the arched entrance to a large, vaulted stone chamber. Gathered around a fountain set into its north wall are a group of six grey-skinned humanoids. They are busy drinking a clear, oily fluid that pours from the fountain
Quietly you observe the creatures slaking their thirsts, and you try to formulate a way in which you can get past them and reach the balconied exit in the north wall.
You ask Steel Hand to give you his rope and he obeys dutifully. Then you utter the words of the Brotherhood Spell
It is clear from their wide-eyed expressions that they are all impressed with your mastery of Brotherhood magic, especially Steel Hand. You gather up his rope and as you give it back to him you say: Don
You ask Steel Hand to give you his rope, and he obeys dutifully. Then you utter the words of the Brotherhood Spell
It is clear from their wide-eyed expressions that they are all impressed with your mastery of Brotherhood magic, especially Steel Hand. You gather up his rope, and as you give it back to him you say: Don
The young Kai Master smiles as he stuffs his rope into his bulging backpack.
And now, my lords, we must press on. We
you say, and you motion your companions to follow as you get ready to leave this chamber.
The grating rumble of heavy stone on stone heralds the sudden appearance of the impostor. Like some secret door to a nightmare realm, the entire far wall of this vault is slowly sliding open. Violent tremors shake the floor and orange tongues of flaming gas shoot from the ever-widening gap. Silhouetted in the centre of this fiery portal is a warrior clad in a parody of the robes of a Kai Grand Master. His stature and his facial features bear an uncanny resemblance to your own, yet the two of you are not entirely identical. The eyes of this impostor betray his true nature for they are black and cold; they are like two tiny windows through which you can see the evil lurking deep within his heart.
-The portal crackles and roars like a blazing furnace yet it radiates no heat. You sense powerful magic at work here and you shout a command to your young Kai comrades to prepare themselves for combat. They react as one, their years of training suppressing their fears, and swiftly they draw arms and form up in a protective circle around you. The impostor unsheathes his black-bladed sword and gives vent to a chilling laugh that momentarily drowns the roar of the flames. His cruel laughter fills your head and suddenly the stone walls of the vault seem to writhe and buckle inwards. Your psychic Kai defences resist this illusion and the distortion ceases, yet as it does so you realize that something important has changed. You command your companions to retreat towards the chute but they do not respond. They are completely rigid, frozen immobile like four stone statues.
-Ha ha ha
cackles the impostor, so we meet at last, Lone Wolf.
He advances a little nearer and you feel an icy chill wash over you. The body of this bogus Kai Lord radiates coldness.
The grating rumble of heavy stone on stone heralds the sudden appearance of the impostor. Like some secret door to a nightmare realm, the entire far wall of this vault is slowly sliding open. Violent tremors shake the floor and orange tongues of flaming gas shoot from the ever-widening gap. Silhouetted in the centre of this fiery portal is a warrior clad in a parody of the robes of a Kai Grand Master. His stature and his facial features bear an uncanny resemblance to your own, yet the two of you are not entirely identical. The eyes of this impostor betray his true nature, for they are black and cold; they are like two tiny windows through which you can see the evil lurking deep within his heart.
+The portal crackles and roars like a blazing furnace, yet it radiates no heat. You sense powerful magic at work here, and you shout a command to your young Kai comrades to prepare themselves for combat. They react as one, their years of training suppressing their fears, and swiftly they draw arms and form up in a protective circle around you. The impostor unsheathes his black-bladed sword and gives vent to a chilling laugh that momentarily drowns the roar of the flames. His cruel laughter fills your head, and suddenly the stone walls of the vault seem to writhe and buckle inwards. Your psychic Kai defences resist this illusion, and the distortion ceases, yet as it does so you realize that something important has changed. You command your companions to retreat towards the chute, but they do not respond. They are completely rigid, frozen immobile like four stone statues.
+Ha ha ha
cackles the impostor, so we meet at last, Lone Wolf.
He advances a little nearer, and you feel an icy chill wash over you. The body of this bogus Kai Lord radiates coldness.
How I have enjoyed myself in your guise,
he sneers. Let me introduce myself
What is your purpose?
you growl in reply, your hand poised to draw a weapon in case he should attempt to launch a sudden attack.
Why, I
he retorts, his voice full of contempt. There should be but one Grand Master and only I am worthy of such distinction.
The impostor narrows his coal-black eyes and curls back his lip in disdain.
Why, I
he retorts, his voice full of contempt. There should be but one Grand Master, and only I am worthy of such distinction.
The impostor narrows his coal-black eyes and curls back his lip in disdain.
Fiery winds sear your face and body as you, and your adversary, tumble headlong towards the whirling white heart of the vortex. Motes of fire stream past on all sides and a roaring wind howls like a demon in your ears. You pass through a cloud of sparkling vapour which wraps threads of silver light around your limbs and torso. As you emerge from the cloud, this shimmering cocoon grows tighter and tighter until the pain becomes almost unbearable.
+Fiery winds sear your face and body as you, and your adversary, tumble headlong towards the whirling white heart of the vortex. Motes of fire stream past on all sides, and a roaring wind howls like a demon in your ears. You pass through a cloud of sparkling vapour which wraps threads of silver light around your limbs and torso. As you emerge from the cloud, this shimmering cocoon grows tighter and tighter until the pain becomes almost unbearable.
The Baron escorts you and Banedon through the echoing corridors of his castle, past watchful ranks of court guards and Border Rangers, to a hall which is lavishly furnished with Durenese oak and rare silken tapestries. Awaiting you there are a group of young men attired in hooded grey cloaks and close-fitting tunics. You recognize them immediately for they are four of your most promising students
The Baron escorts you and Banedon through the echoing corridors of his castle, past watchful ranks of court guards and Border Rangers, to a hall which is lavishly furnished with Durenese oak and rare silken tapestries. Awaiting you there are a group of young men attired in hooded grey cloaks and close-fitting tunics. You recognize them immediately, for they are four of your most promising students
Follow me, my lords!
shouts Foilan, as he spurs his black mare along a narrow, cobblestoned street that wends its way through Tyso
When the Arch is less than a hundred yards distant, Foilan brings his horse to a halt and you rein in your steed beside him. Several dozen guards and rangers have gathered at the Arch and they have erected a barricade which completely blocks the entrance to the burial ground beyond. The Reeve-lieutenant tells you to wait here with your men while he goes forward to inform the guards of the situation and to tell them that you and your companions are not Kai impostors.
-Patiently you wait for Foilan to complete his task. Then, on seeing his signal, you move forward and join him at the Western Arch. He shouts an order and hurriedly the guards pull aside a wagon which blocks the entrance, enabling the five of you to dismount and proceed into the necropolis on foot.
-Aided by the moonlight, you lead your party along a gravelled path towards the centre of the burial ground, to where a tunnel-like opening has been excavated in the side of a mossy mound. On arriving at this shadowy entrance you stop to examine the surrounding area, to check for any clues that may help you track your quarry. You find no fresh prints and you sense no lingering aura of an evil that could betray his presence. Confident that it is safe to proceed, you enter the mound and lead your comrades down a wide stone ramp to an oval-shaped chamber. A dozen stone coffins, each carved with the likeness of its occupant, are laid out in a circle like the spokes of a wheel. The chamber is cold and unwelcoming, but it does not harbour any trace of evil. You are sure that the impostor has not set foot here.
+When the Arch is less than a hundred yards distant, Foilan brings his horse to a halt, and you rein in your steed beside him. Several dozen guards and rangers have gathered at the Arch, and they have erected a barricade which completely blocks the entrance to the burial ground beyond. The Reeve-lieutenant tells you to wait here with your men while he goes forward to inform the guards of the situation and to tell them that you and your companions are not Kai impostors.
+Patiently you wait for Foilan to complete his task. Then, on seeing his signal, you move forward and join him at the Western Arch. He shouts an order, and hurriedly the guards pull aside a wagon which blocks the entrance, enabling the five of you to dismount and proceed into the necropolis on foot.
+Aided by the moonlight, you lead your party along a gravelled path towards the centre of the burial ground, to where a tunnel-like opening has been excavated in the side of a mossy mound. On arriving at this shadowy entrance you stop to examine the surrounding area, to check for any clues that may help you track your quarry. You find no fresh prints, and you sense no lingering aura of an evil that could betray his presence. Confident that it is safe to proceed, you enter the mound and lead your comrades down a wide stone ramp to an oval-shaped chamber. A dozen stone coffins, each carved with the likeness of its occupant, are laid out in a circle like the spokes of a wheel. The chamber is cold and unwelcoming, but it does not harbour any trace of evil. You are sure that the impostor has not set foot here.
On the far side of the burial chamber, opposite the ramp, there is a stairwell which descends deep into the catacombs below the necropolis. You go down these stairs until you come to a landing where a passage crosses from north to south. Black Hawk suggests that the party split in two and explore both ways, but you are not in favour of this idea. Splitting the party would make it easier for the impostor if he chose to launch an ambush. You peer along both passages and draw on your Grand Master skills to determine the best route to follow, but with little success. Neither passage looks especially inviting.
(1) Replaced drawbolt
with bolt
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with Caldar
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with force field
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(3) Replaced Crypt Spawn hordes
with Crypt Spawn Horde
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(6) Replaced Bow, and the Discipline of Magi-magic, and
with Bow and the Discipline of Magi-magic and
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(7) Replaced guardsmen whose
with guardsmen, whose
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(8) Replaced enemy
with enemy, Wolf
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(9) Replaced imbedded
with embedded
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with Magi-magic and
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with Bow and
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with Kai-alchemy and
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with skills, have
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(13) Replaced curing
with Curing
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with cry.
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(44) Replaced arrow
with Arrow
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(46) Replaced co-operate
with cooperate
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with door and
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(47) Replaced Kai mastery
with Kai Mastery
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with Kai-alchemy and
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(49) Replaced concentrations of evil
with concentrations of Evil
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(49) Replaced concentrations of evil
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with and smells, and
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with the Dark God Naar
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(51) Replaced Kai mastery
with Kai Mastery
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with Grand Nexus and
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with Bow or the
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(52) Replaced Kai mastery
with Kai Mastery
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with Pathsmanship and
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(53) Replaced entrance,
with entrance.
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with noise and light abate
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(58) Replaced Brotherhood spell
with Brotherhood Spell
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with the fire-bolt sputters
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(61) Replaced most-feared
with most feared
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with Kai-alchemy
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(62) Replaced semi-circular
with semicircular
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with Magi-magic
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with Kai Mastery
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with
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with Bow and the Discipline of Magi-magic and
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with skills or
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(66) Replaced
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with rope, and he
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with rope, and as
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(67) Replaced tables and
with tables, and
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(68) Replaced Kai mastery
with Kai Mastery, or if you do not wish to use any of them
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with Nexus and
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with Bow or the
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(69) Replaced sticky and
with sticky, and
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(75) Replaced past, therefore
with past; therefore
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(77) Replaced fast flowing
with fast-flowing
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(78) Replaced aura of evil
with aura of Evil
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(80) Replaced Kai lord
with Kai Lord
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with apt name, don
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(80) Replaced Kai lord
with Kai Lord
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with apt name, don
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with nature, for they
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with furnace, yet it
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with work here, and
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with your head, and
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with illusion, and
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with the chute, but
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with little nearer, and
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with one Grand Master, and
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(81) Replaced Old Kingdom spell
with Old Kingdom Spell
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(82) Replaced Naptha
with Naphtha
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with agonizing
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(83) Replaced see him he
with see him, he
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(196) Replaced part-hidden
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with Arrow
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(198) Replaced Brotherhood spell
with Brotherhood Spell
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with creatures gathered
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with and with a deafening
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(199) Replaced whir
with whirr
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with The first thing you see is
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(200) Replaced Kai mastery
with Kai Mastery
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with Nexus and
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(200) Replaced Kai mastery
with Kai Mastery
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with Nexus and
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with sides, and
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(201) Replaced The seething horde of needle-fanged horrors attempt
with The seething horde of needle-fanged horrors attempts
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(202) Replaced side, then
with side; then
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(204) Replaced spluttering flame
with sputtering flame
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(229) Replaced Kai mastery
with Kai Mastery
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with towards the speck until it
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with cold, dark universe
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(233) Replaced Brotherhood spell
with Brotherhood Spell
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(234) Replaced Old Kingdom spell
with Old Kingdom Spell
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with
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(238) Replaced Baron
with Baron.
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with Blazer, and
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with Blazer, and
in the illustration caption.
(238) Replaced Baron
with Baron.
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with Blazer, and
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with Blazer, and
in the illustration caption. Replaced immediately for
with immediately, for
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(239) Replaced sixth senses scream
with Sixth Sense screams
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(240) Replaced Wolf Bane
with Wolf
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(242) Replaced agonising
with agonizing
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(319) Replaced Brotherhood spell
with Brotherhood Spell
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(320) Removed at the front of this book
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(322) Replaced arrow
with Arrow
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(323) Replaced Grand mastery skills
with Grand Master skills
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with rein in your steed
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with North Quarter
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(323) Replaced Grand mastery skills
with Grand Master skills
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with rein in your steed
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with North Quarter
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with Arch, and
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with halt, and you
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with order, and
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with prints, and
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(324) Replaced briney
with briny
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with find and
in the illustration caption.
(326) Replaced If you possess Magi-magic
with If you possess Magi-magic and have attained the rank of Grand Thane or higher
. Replaced If you do not possess this Grand Master Discipline
with If you do not possess this Grand Master Discipline or have yet to attain this level of Kai Mastery
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(327) Replaced power word
with power-word
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