X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F19wb.xml;h=a36f9904ac2936fef82bdd2f32c88e7d758347f8;hp=661f3cf28137e8919e3c87c4465d7cae4f2a05c9;hb=aaefe3988a2db10cdf1efa079951211a2bb307e3;hpb=9c5c5f199fc7ad69427f4a27f885240d178dd926 diff --git a/en/xml/19wb.xml b/en/xml/19wb.xml index 661f3cf..a36f990 100644 --- a/en/xml/19wb.xml +++ b/en/xml/19wb.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20121028 + 2018215

Frustrated by your defeat of his minions, the Dark God Naar plots a bitter revenge. From the depths of his lair upon the Plane of Darkness he creates and sends forth an evil champion who is the very image of yourself.

In Wolfs Bane, you must hunt down and destroy your evil alter-ego before it lays waste to your proud reputation and your homeland of Sommerlund. Will you find and defeat this evil mirror-image in time? Or will you fall foul of the Dark Gods plans and be destroyed by your likeness?

@@ -133,7 +133,6 @@ -
The Story So Far<ch.ellips/> @@ -186,7 +185,7 @@

The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Readers Handbook for details.

-

If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

+

If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

@@ -221,8 +220,7 @@

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

-

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the +2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

-

Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

+

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

@@ -492,7 +490,7 @@
-

If you successfully complete the mission as set in Book 19 of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 20. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, and any Special Items that you have found and been able to keep during your adventures, may then be carried over and used in the next Lone Wolf Grand Master adventure, which is called: The Curse of Naar.

+

If you successfully complete the mission as set in Book 19 of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 20. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, and any Special Items that you have found and been able to keep during your adventures, may then be carried over and used in the next Lone Wolf Grand Master adventure, which is called: The Curse of Naar.

@@ -628,7 +626,7 @@
Food

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

Gold Crowns

These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.

@@ -656,13 +654,13 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

Lone Wolf (COMBAT SKILL 32) is attacked by a pack of Doomwolves (COMBAT SKILL 30). He is taken by surprise and is not given the opportunity of evading their attack. Lone Wolf has the Grand Master Discipline of Kai-surge to which the Doomwolves are not immune, so Lone Wolf adds 8 points to his COMBAT SKILL, giving him a total COMBAT SKILL of 40.

-

He subtracts the Doomwolf packs COMBAT SKILL from his own, giving a Combat Ratio of +10. (4030 = +10). +10 is noted on the Action Chart as the Combat Ratio.

+

He subtracts the Doomwolf packs COMBAT SKILL from his own, giving a Combat Ratio of 10. (4030 = 10). 10 is noted on the Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both Lone Wolf and his enemy in this round of combat. (E represents points lost by the enemy; LW represents points lost by Lone Wolf.)

    Example

    -

    The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as +10. If the number picked from the Random Number Table is a 2, then the result of the first round of combat is:

    +

    The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as 10. If the number picked from the Random Number Table is a 2, then the result of the first round of combat is:

    • Lone Wolf loses 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).
    • Doomwolf Pack loses 7 ENDURANCE points.
    • @@ -971,7 +969,7 @@

      Your killing blow decapitates the head of this mechanical beast, sending it bouncing across the chamber. Fountains of fiery sparks shoot from its severed neck and its torso cracks and crumples in on itself. Within seconds, the body is transformed into a glowing mound of steel slag.

      Warily you approach the creatures head and prod it with the tip of your weapon. When you are sure that it is safe, you examine it more closely and discover a curious disc of iron wedged in a crease in the back of its skull. Guided by instinct, you take this disc and insert it into the wall. Moments later, the door opens with a hiss of escaping air.

      -

      If you wish to retrieve the Iron Disc before you pass through the door, record it on your Action Chart as a Special Item which you carry in the pocket of your tunic.

      +

      If you wish to retrieve the Iron Disc before you pass through the door, record it on your Action Chart as a Special Item which you carry in the pocket of your tunic.

      To continue, turn to 83.
      @@ -993,10 +991,10 @@ 7 -

      Guided by a circle of blazing beacons, Javano the pilot lands the skyship expertly in the middle of a paved training park located within the castles expansive grounds. In Tyso a curfew is in force, and the only figures lawfully abroad this night are Baron Medars guardsmen whose numbers have been doubled by a regiment of Border Rangers recently arrived from Holmgard. Banedon suggests that you stay on board until he has informed Baron Medar of the true situation.

      +

      Guided by a circle of blazing beacons, Javano the pilot lands the skyship expertly in the middle of a paved training park located within the castles expansive grounds. In Tyso a curfew is in force, and the only figures lawfully abroad this night are Baron Medars guardsmen, whose numbers have been doubled by a regiment of Border Rangers recently arrived from Holmgard. Banedon suggests that you stay on board until he has informed Baron Medar of the true situation.

      The guards of Tyso are under orders to kill you on sight, he says, as he gets ready to disembark. It would not be wise to show yourself, Grand Master, until I have explained all to the Baron.

      You remain in his quarters while Banedon seeks an audience with Baron Medar. Shortly he returns with the Baron who, upon entering the cabin, greets you warmly like a father welcoming home a favourite son.

      -

      You will always be welcome here, Lone Wolf, he says clasping your hand in friendship. I knew in my heart that you were innocent of these crimes which have so shocked our people. You may rely on me to help you find this impostor who has sought to harm us and bring dishonour upon your good name.

      +

      You will always be welcome here, Lone Wolf, he says, clasping your hand in friendship. I knew in my heart that you were innocent of these crimes which have so shocked our people. You may rely on me to help you find this impostor who has sought to harm us and bring dishonour upon your good name.

      You thank the Baron for his support and his pledge of loyalty, and you tell him how pleased you are to be in Tyso after the months you have spent abroad.

      Then come, my lord, lets adjourn to my hall where you may enjoy the hospitality of my court, he says, and turns to leave the cabin. As he reaches the door he says: Oh, and by the way, there are some men waiting there who, Im sure, will be most pleased to meet with you.

      Turn to 238. @@ -1165,7 +1163,7 @@ 21 -

      Cautiously you approach the slain warriors. You are eager to examine their strange armour and you are particularly curious about the light-emitting spears they wielded; weapons such as these could prove useful in your fight against Wolfs Bane. However, on examining these steely shafts you discover that they are now useless. The source of their power was contained in the canisters strapped to the warriors backs, a power that is now depleted.

      +

      Cautiously you approach the slain warriors. You are eager to examine their strange armour, and you are particularly curious about the light-emitting spears they wielded; weapons such as these could prove useful in your fight against Wolfs Bane. However, on examining these steely shafts you discover that they are now useless. The source of their power was contained in the canisters strapped to the warriors backs, a power that is now depleted.

      @@ -1301,9 +1299,9 @@ 30 -

      Nausea wells up from the pit of your stomach as the lower chamber of the tower is suddenly transformed into a whirling spiral of violent colours and noise. You feel yourself falling forwards into this vortex and, for a few fleeting seconds, you glimpse your adversary. He is brandishing his sword and laughing like a madman, his face twisted with maniacal glee as he rides this terrifying whirlwind. Then he is lost to the chaos of the maelstrom and he vanishes from your sight.

      +

      Nausea wells up from the pit of your stomach as the lower chamber of the tower is suddenly transformed into a whirling spiral of violent colours and noise. You feel yourself falling forwards into this vortex and, for a few fleeting seconds, you glimpse your adversary. He is brandishing his sword and laughing like a madman, his face twisted with maniacal glee as he rides this terrifying whirlwind. Then he is lost to the chaos of the maelstrom, and he vanishes from your sight.

      For what seems like an eternity you spin and fall through a rainbow of colour and sound. Only gradually do you become aware that this nightmare journey is coming to an end when the noise abates and the swirling colours begin to fade. Then, with a jolt, you find yourself standing ankle-deep in stagnant green water, struggling to keep your balance. You draw your weapon and scan your surroundings, fearful of sudden attack, but you soon realize that you are alone.

      -

      You appear to be under the ground, standing in a crude sewer-like tunnel which has been excavated by primitive means. The roots of trees protrude from its beaten earth ceiling and there is a stale and unpleasant smell of rotting vegetation. You use your psychic skills to probe for Wolfs Bane but you cannot detect his presence, and so you sheathe your weapon and relax your guard. The encounter with the manifestation of Naar has left a fear gnawing at your heart, the fear that the Dark God could at any moment he chooses lay claim to your soul. But your Kai courage swiftly overcomes the anxiety and you draw comfort from your faith in the Gods Kai and Ishir. You offer up a prayer to them to watch over you during the coming trial of strength, and vow that you will never lose hope, no matter what dangers you may yet face. As if in answer to your prayer you feel a surge of energy flow through your body, revitalizing your mind and senses (restore any ENDURANCE points which you may have lost during your adventure so far).

      +

      You appear to be under the ground, standing in a crude sewer-like tunnel which has been excavated by primitive means. The roots of trees protrude from its beaten earth ceiling, and there is a stale and unpleasant smell of rotting vegetation. You use your psychic skills to probe for Wolfs Bane, but you cannot detect his presence, and so you sheathe your weapon and relax your guard. The encounter with the manifestation of Naar has left a fear gnawing at your heart, the fear that the Dark God could at any moment he chooses lay claim to your soul. But your Kai courage swiftly overcomes the anxiety, and you draw comfort from your faith in the Gods Kai and Ishir. You offer up a prayer to them to watch over you during the coming trial of strength, and vow that you will never lose hope, no matter what dangers you may yet face. As if in answer to your prayer you feel a surge of energy flow through your body, revitalizing your mind and senses (restore any ENDURANCE points which you may have lost during your adventure so far).

      Alert and confident, you peer along the gloomy tunnel in both directions and try to determine the best course to follow. Neither way looks especially appealing.

      If you choose to explore the tunnel ahead, turn to 128. If you decide to follow the tunnel behind, turn to 262. @@ -1557,8 +1555,8 @@ -

      With mixed feelings of fear and fascination you force open your eyes and gaze upon your alien surroundings. At first it seems as if you have fallen into a humid, green-walled cell, illuminated by a solitary lantern at the apex of a fluted chimney-like ceiling. Then slowly your mind makes sense of sights and smells and the realization of where you are makes you shiver with dread.

      -

      You have landed inside the corolla tube of some gigantic flower. Huge stamens rise up to the light from the sticky bowl-shaped floor on which you lie, and nearby there is a large, chute-like tunnel which drops away into the plants hollow stem. For a moment you close your eyes and let your psychic senses explore this strange environment. Your greatest fear is that you have been drawn through the Shadow Gate to the Plane of Darkness, the supernatural realm of Dark God Naar, yet you can detect no abnormally high concentrations of Evil. Also, you are unable to sense the presence of your adversaryWolfs Bane. Your hopes begin to rise when suddenly you realize that you are still somewhere within the material universe of Aon. You are able to determine that this alien place is not your home world, yet you are certain that it is a planet that lies within the same galaxy as Magnamund.

      +

      With mixed feelings of fear and fascination you force open your eyes and gaze upon your alien surroundings. At first it seems as if you have fallen into a humid, green-walled cell, illuminated by a solitary lantern at the apex of a fluted chimney-like ceiling. Then slowly your mind makes sense of sights and smells, and the realization of where you are makes you shiver with dread.

      +

      You have landed inside the corolla tube of some gigantic flower. Huge stamens rise up to the light from the sticky bowl-shaped floor on which you lie, and nearby there is a large, chute-like tunnel which drops away into the plants hollow stem. For a moment you close your eyes and let your psychic senses explore this strange environment. Your greatest fear is that you have been drawn through the Shadow Gate to the Plane of Darkness, the supernatural realm of the Dark God Naar, yet you can detect no abnormally high concentrations of Evil. Also, you are unable to sense the presence of your adversaryWolfs Bane. Your hopes begin to rise when suddenly you realize that you are still somewhere within the material universe of Aon. You are able to determine that this alien place is not your home world, yet you are certain that it is a planet that lies within the same galaxy as Magnamund.

      You cling to this small crumb of comfort and resolve to find a way of returning to Magnamund as quickly as you can. You open your eyes and stare around the walls of your plant-prison, searching for a means of escape. There appear to be only two ways out: by climbing a stamen towards the light high above, or by sliding down the nearby chute which plunges deep into the plants stem.

      If you wish to climb a stamen, turn to 264. If you choose to slide down the hollow stem, turn to 103. @@ -1592,7 +1590,7 @@ 51 -

      You relax the tension in your body and allow yourself to enter a trance state, the preliminary stage required before you spirit-walk. You feel yourself leave your corporeal body and, in spirit form, you move through the curtain of vines and out into the jungle heat. Immediately beyond the cave mouth there is a small clearing which slopes away to the jungle perimeter. You scan the border of dense foliage and you are shocked when you detect your adversary, Wolfs Bane, hiding among the bushes less than fifty yards away. He is armed with a bow which he has trained upon the entrance to the tunnel.

      +

      You relax the tension in your body and allow yourself to enter a trance state, the preliminary stage required before you spirit-walk. You feel yourself leave your corporeal body and, in spirit form, you move through the curtain of vines and out into the jungle heat. Immediately beyond the cave mouth there is a small clearing which slopes away to the jungle perimeter. You scan the border of dense foliage, and you are shocked when you detect your adversary, Wolfs Bane, hiding among the bushes less than fifty yards away. He is armed with a bow which he has trained upon the entrance to the tunnel.

      You retreat into the cave mouth and re-enter your body. On awakening from your trance, you move forward and peer through the hanging vines to locate your enemys hiding place. So advanced is his camouflage skill that it takes you several minutes to find him. Once you are sure you have him, you allow yourself a smile; you are looking forward to turning the tables on this arrogant impostor.

      If you have a Bow and wish to use it, turn to 196. If you possess Grand Nexus and have attained the rank of Kai Grand Crown (and wish to use your mastery), turn to 43. @@ -1707,7 +1705,7 @@ 62 -

      The moment you negate your spell of Levitation spell and set foot upon firm ground, you feel a warm breeze. You sense that it comes from a stairwell at the far end of this new hall and, when you investigate it, you rediscover Wolfs Banes footprints on the stone steps. You cast your hands over them and detect that this is not a false trail: your enemy passed this way sometime within the last hour.

      +

      The moment you negate your Levitation spell and set foot upon firm ground, you feel a warm breeze. You sense that it comes from a stairwell at the far end of this new hall and, when you investigate it, you rediscover Wolfs Banes footprints on the stone steps. You cast your hands over them and detect that this is not a false trail: your enemy passed this way sometime within the last hour.

      Slowly you ascend the stairs and arrive at the arched entrance to a large, vaulted stone chamber. Gathered around a fountain set into its north wall are a group of six grey-skinned humanoids. They are busy drinking a clear, oily fluid that pours from the fountains spout into a semicircular trough. All are barefoot and clad in rags, and they are each armed with a spear and a bow. The only exit from this chamber appears to be an archway set high in the north wall. There is a balcony in front of it that can only be reached by two flights of stairs which rise up on either side of the fountain.

      Quietly you observe the creatures slaking their thirsts, and you try to formulate a way in which you can get past them and reach the balconied exit in the north wall.

      If you possess a Bow and the Discipline of Magi-magic and have attained the rank of Kai Grand Guardian, turn to 138. @@ -1755,8 +1753,8 @@ 66 -

      You ask Steel Hand to give you his rope and he obeys dutifully. Then you utter the words of the Brotherhood Spell Levitation and almost immediately you feel gravity losing its grip on your body. Gently you rise to the ceiling of the vault where, using the exposed stone buttresses, you are able to pull yourself along until you are directly above the centre of the fissure. Here you fix one end of the rope to an exposed stone beam and cast the other end to your companions waiting below. One by one they swing across the void and, when all have crossed safely, you untie the rope and pull yourself to the far side before intoning the words that cancel the effects of the spell.

      -

      It is clear from their wide-eyed expressions that they are all impressed with your mastery of Brotherhood magic, especially Steel Hand. You gather up his rope and as you give it back to him you say: Dont worry. One day Ill instruct you in the ways of magic so that you, too, can walk a ceiling!

      +

      You ask Steel Hand to give you his rope, and he obeys dutifully. Then you utter the words of the Brotherhood Spell Levitation, and almost immediately you feel gravity losing its grip on your body. Gently you rise to the ceiling of the vault where, using the exposed stone buttresses, you are able to pull yourself along until you are directly above the centre of the fissure. Here you fix one end of the rope to an exposed stone beam and cast the other end to your companions waiting below. One by one they swing across the void and, when all have crossed safely, you untie the rope and pull yourself to the far side before intoning the words that cancel the effects of the spell.

      +

      It is clear from their wide-eyed expressions that they are all impressed with your mastery of Brotherhood magic, especially Steel Hand. You gather up his rope, and as you give it back to him you say: Dont worry. One day Ill instruct you in the ways of magic so that you, too, can walk a ceiling!

      The young Kai Master smiles as he stuffs his rope into his bulging backpack.

      And now, my lords, we must press on. Weve a trail to find, you say, and you motion your companions to follow as you get ready to leave this chamber.

      Turn to 160. @@ -1810,8 +1808,8 @@ 71 -

      Once outside, you focus your tracking skills and attempt to pick up your enemys trail. You have a feeling that he may have doubled back on his tracks and so you retrace your steps to the street where you first appeared in this alien city. As you are nearing this place, you suddenly hear the ringing metallic clang of an iron girder falling from a height. The noise echoes from an alleyway off to your right and immediately you go to investigate.

      -

      At the end of the alley you discover a derelict warehouse. Fire has ravaged its interior and much of the roof has caved in, but amongst the debris you can see that it once stored metal cylinders and coils of wire. You stop at the entrance and listen. Your caution is rewarded when you hear footsteps at the rear of the building. You draw your weapon and enter, using the debris for cover as you inch your way towards the back of the ruined warehouse. You are moving between cover when suddenly you see the outline of a human form silhouetted against a broken window. Instantly you know that it is not Wolfs Bane: this figure is clad in grey, close-fitting armour and is holding a metallic spear. The realization makes you hesitate, and in that split second of indecision, the armoured figure sees you and raises its spear. A blinding flame ignites at its tip and a beam of white-hot light comes speeding towards your chest.

      +

      Once outside, you focus your tracking skills and attempt to pick up your enemys trail. You have a feeling that he may have doubled back on his tracks, and so you retrace your steps to the street where you first appeared in this alien city. As you are nearing this place, you suddenly hear the ringing metallic clang of an iron girder falling from a height. The noise echoes from an alleyway off to your right, and immediately you go to investigate.

      +

      At the end of the alley you discover a derelict warehouse. Fire has ravaged its interior, and much of the roof has caved in, but amongst the debris you can see that it once stored metal cylinders and coils of wire. You stop at the entrance and listen. Your caution is rewarded when you hear footsteps at the rear of the building. You draw your weapon and enter, using the debris for cover as you inch your way towards the back of the ruined warehouse. You are moving between cover when suddenly you see the outline of a human form silhouetted against a broken window. Instantly you know that it is not Wolfs Bane: this figure is clad in grey, close-fitting armour and is holding a metallic spear. The realization makes you hesitate, and in that split second of indecision, the armoured figure sees you and raises its spear. A blinding flame ignites at its tip, and a beam of white-hot light comes speeding towards your chest.

      Pick a number from the Random Number Table. If you possess Grand Pathsmanship, add 3 to the number you have picked.

      If your total is now 5 or less, turn to 312. If it is 6 or higher, turn to 6. @@ -1824,7 +1822,7 @@

      You motion to your companions to follow, and then you take your first step into the dark tomb. Suddenly there is a blinding flash of white light followed almost instantly by the deafening crackle of exploding electrical energies. Pain consumes your body as you are lifted into the air and thrown backwards by the blast. You have triggered a hidden power-glyph, a magical booby trap, and you have been caught by its explosive energy.

      Pick a number from the Random Number (0=10). Now add 5 to the number you picked. The resulting total equals the number ENDURANCE points you lose.

      - Make the necessary adjustments to your Action Chart before turning to 13. + Make the necessary adjustments to your Action Chart before turning to 13.
      @@ -1923,12 +1921,12 @@ 80 -

      The grating rumble of heavy stone on stone heralds the sudden appearance of the impostor. Like some secret door to a nightmare realm, the entire far wall of this vault is slowly sliding open. Violent tremors shake the floor and orange tongues of flaming gas shoot from the ever-widening gap. Silhouetted in the centre of this fiery portal is a warrior clad in a parody of the robes of a Kai Grand Master. His stature and his facial features bear an uncanny resemblance to your own, yet the two of you are not entirely identical. The eyes of this impostor betray his true nature for they are black and cold; they are like two tiny windows through which you can see the evil lurking deep within his heart.

      -

      The portal crackles and roars like a blazing furnace yet it radiates no heat. You sense powerful magic at work here and you shout a command to your young Kai comrades to prepare themselves for combat. They react as one, their years of training suppressing their fears, and swiftly they draw arms and form up in a protective circle around you. The impostor unsheathes his black-bladed sword and gives vent to a chilling laugh that momentarily drowns the roar of the flames. His cruel laughter fills your head and suddenly the stone walls of the vault seem to writhe and buckle inwards. Your psychic Kai defences resist this illusion and the distortion ceases, yet as it does so you realize that something important has changed. You command your companions to retreat towards the chute but they do not respond. They are completely rigid, frozen immobile like four stone statues.

      -

      Ha ha ha cackles the impostor, so we meet at last, Lone Wolf. He advances a little nearer and you feel an icy chill wash over you. The body of this bogus Kai Lord radiates coldness.

      +

      The grating rumble of heavy stone on stone heralds the sudden appearance of the impostor. Like some secret door to a nightmare realm, the entire far wall of this vault is slowly sliding open. Violent tremors shake the floor and orange tongues of flaming gas shoot from the ever-widening gap. Silhouetted in the centre of this fiery portal is a warrior clad in a parody of the robes of a Kai Grand Master. His stature and his facial features bear an uncanny resemblance to your own, yet the two of you are not entirely identical. The eyes of this impostor betray his true nature, for they are black and cold; they are like two tiny windows through which you can see the evil lurking deep within his heart.

      +

      The portal crackles and roars like a blazing furnace, yet it radiates no heat. You sense powerful magic at work here, and you shout a command to your young Kai comrades to prepare themselves for combat. They react as one, their years of training suppressing their fears, and swiftly they draw arms and form up in a protective circle around you. The impostor unsheathes his black-bladed sword and gives vent to a chilling laugh that momentarily drowns the roar of the flames. His cruel laughter fills your head, and suddenly the stone walls of the vault seem to writhe and buckle inwards. Your psychic Kai defences resist this illusion, and the distortion ceases, yet as it does so you realize that something important has changed. You command your companions to retreat towards the chute, but they do not respond. They are completely rigid, frozen immobile like four stone statues.

      +

      Ha ha ha cackles the impostor, so we meet at last, Lone Wolf. He advances a little nearer, and you feel an icy chill wash over you. The body of this bogus Kai Lord radiates coldness.

      How I have enjoyed myself in your guise, he sneers. Let me introduce myselfI am Wolfs Bane. An apt name, dont you think?

      What is your purpose? you growl in reply, your hand poised to draw a weapon in case he should attempt to launch a sudden attack.

      -

      Why, Ive come to kill you, of course, he retorts, his voice full of contempt. There should be but one Grand Master and only I am worthy of such distinction. The impostor narrows his coal-black eyes and curls back his lip in disdain.

      +

      Why, Ive come to kill you, of course, he retorts, his voice full of contempt. There should be but one Grand Master, and only I am worthy of such distinction. The impostor narrows his coal-black eyes and curls back his lip in disdain.

      @@ -2202,7 +2200,7 @@ 103 -

      You lower yourself carefully into the hollow stem and soon discover that it drops away very steeply. It is a vertical tube for most of its length, yet you are able to slow your rate of descent by grabbing hold of tiny tendrils which protrude from the lining of the stem wall. As you get nearer to its base, the stem wall becomes semi-transparent and slick with moisture. You press your face to this warm surface and you are able to discern other stems. They look like the trunks of trees in a dense green forest. Then you look down to see that the stem of this plant is descending into darkness. The darkness begins at the point where the stem passes below ground level. You decide to stop at this point for you have no desire to explore the roots of this strange flower.

      +

      You lower yourself carefully into the hollow stem and soon discover that it drops away very steeply. It is a vertical tube for most of its length, yet you are able to slow your rate of descent by grabbing hold of tiny tendrils which protrude from the lining of the stem wall. As you get nearer to its base, the stem wall becomes semi-transparent and slick with moisture. You press your face to this warm surface, and you are able to discern other stems. They look like the trunks of trees in a dense green forest. Then you look down to see that the stem of this plant is descending into darkness. The darkness begins at the point where the stem passes below ground level. You decide to stop at this point, for you have no desire to explore the roots of this strange flower.

      Carefully you examine the fabric of the semi-transparent stem. If you can force your way through this tough plant wall, you will be able to escape from your prison-like tube.

      If you possess a bladed Weapon or a bladed Special Item, turn to 332. If you possess Kai-alchemy and wish to use it, turn to 279. @@ -2215,7 +2213,7 @@ 104 -

      In response to your prayer, you feel a warming sensation radiating through your body and your mind, leaving you physically and mentally refreshed and alert: restore 4 ENDURANCE paints.

      +

      In response to your prayer, you feel a warming sensation radiating through your body and your mind, leaving you physically and mentally refreshed and alert: restore 4 ENDURANCE points.

      Confident that the divine Gods of Good are watching over you in this moment of truth, you throw open the doors and stride boldly into the hall beyond.

      Turn to 240.
      @@ -2427,7 +2425,7 @@ 120 -

      At the end of the passage you discover another tunnel that leads off to the left. The walls and ceiling of this adjacent passageway are dripping wet, indicating that it passes directly under the stream. You stride along its narrow confines, your shoulders grazing the muddy walls as you advance up a flight of steps which lead to an archway supported by thick wooden beams. Beyond the arch lies a large subterranean chamber that is daubed and decorated with runes and evil insignia. It is a primitive temple and it radiates an aura of Evil so vile and malicious that the thought of entering makes your skin crawl.

      +

      At the end of the passage you discover another tunnel that leads off to the left. The walls and ceiling of this adjacent passageway are dripping wet, indicating that it passes directly under the stream. You stride along its narrow confines, your shoulders grazing the muddy walls as you advance up a flight of steps which lead to an archway supported by thick wooden beams. Beyond the arch lies a large subterranean chamber that is daubed and decorated with runes and evil insignia. It is a primitive temple, and it radiates an aura of Evil so vile and malicious that the thought of entering makes your skin crawl.

      On the far side of this unholy place, you see a stone altar standing before a huge boulder that has been crudely chiselled to resemble a grinning human skull. An eerie green glow pulsates from the eye sockets of this great skull-rock, and a mist swirls from its open jaw. Wolfs Bane stands before the altar, an arrogant sneer spreading slowly across his face.

      @@ -2441,7 +2439,7 @@

      Id expected better sport from you, Lone Wolf, he chides. You disappoint mebut no matter. Such easy triumph proves the worthiness of my masters cause. I bid you farewell, Lone Wolf. A final farewell.

      And with these chilling words ringing in your ears, your enemy stretches out both of his hands and takes hold of two iron staves that protrude from the ground on either side of the skull-rocks jaw. He jerks them out of their settings and casts them into the centre of the temple. Then, with a patronising salute, he turns and enters the open jaw, swiftly disappearing into the swirling mist.

      -

      The dull boom of an explosion somewhere in the rock above the ceiling makes your heart miss a beat. Moments later, the walls begin to shake and the floor shudders violently beneath your feet, throwing you off balance. Rock and earth cascade from the roof and fissures tear open the ground. With fear running ice cold in your veins, you begin a desperate race to reach the mouth of the skull-rock before the entire roof collapses and you are buried alive in this doomed temple.

      +

      The dull boom of an explosion somewhere in the rock above the ceiling makes your heart miss a beat. Moments later, the walls begin to shake and the floor shudders violently beneath your feet, throwing you off balance. Rock and earth cascade from the roof, and fissures tear open the ground. With fear running ice cold in your veins, you begin a desperate race to reach the mouth of the skull-rock before the entire roof collapses and you are buried alive in this doomed temple.

      Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. For every level of Kai rank you have so far attained above the rank of Sun Knight, add 1.

      If your total score is now 3 or less, turn to 222. If it is 46, turn to 321. @@ -2624,7 +2622,7 @@ 135 -

      The gigantic insect detects movement where it is expecting none and immediately it senses a threat to its safety. Swiftly it retracts its proboscis and rises several feet, taking its vulnerable belly beyond the reach of your sword arm. It hovers motionlessly for a few seconds, its glinting fly-like eyes watching you intently; then it emits a high-pitched shriek and at once you know that it is getting ready to attack.

      +

      The gigantic insect detects movement where it is expecting none, and immediately it senses a threat to its safety. Swiftly it retracts its proboscis and rises several feet, taking its vulnerable belly beyond the reach of your sword arm. It hovers motionlessly for a few seconds, its glinting fly-like eyes watching you intently; then it emits a high-pitched shriek, and at once you know that it is getting ready to attack.

      If you possess Animal Mastery and wish to use it in an attempt to repel this creatures imminent attack, turn to 178. If you do not possess this Discipline, or if you choose not to use it, turn to 311.
      @@ -2675,7 +2673,7 @@

      The moment you pass into the mouth of the skull-rock you are engulfed by a dense fog that is icy cold and impenetrable to your sight and senses. You strain your Kai skills to aid your pursuit of Wolfs Bane, but all to no avail; this ivory-white fog hides everything, swamping and distorting all sense of time and direction.

      -

      You keep moving, forcing yourself onwards even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict dwellings of a decaying, alien city.

      +

      You keep moving, forcing yourself onwards even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely, and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict dwellings of a decaying, alien city.

      @@ -2686,7 +2684,7 @@ -

      It is the dead of night and a fine drizzle falls from a storm-laden sky, dampening this dreary landscape. Everywhere you look you see the hollow shells of buildings. They are heaped with mounds of broken stone, twisted rusty iron, and shattered glass. There are no trees, no blades of grass, no animals here. Everything is cold, grey, and dead.

      +

      It is the dead of night, and a fine drizzle falls from a storm-laden sky, dampening this dreary landscape. Everywhere you look you see the hollow shells of buildings. They are heaped with mounds of broken stone, twisted rusty iron, and shattered glass. There are no trees, no blades of grass, no animals here. Everything is cold, grey, and dead.

      Suddenly you sense a blur of movement beside a mountain of rubble which blocks the end of the street. You focus upon it, magnifying your vision to penetrate the damp gloom, and you are rewarded with a fleeting glimpse of Wolfs Bane. He is running away. You hurry after him and, as you crest the mound, you see him entering the shattered entrance to a three-storey dwelling close by.

      Turn to 324.
      @@ -2726,7 +2724,7 @@

      Hurriedly you retreat back along the stamen until you are out of harms way. Blindly the angry Solyx stabs with its proboscis, splintering stamen tips and drenching you with showers of sticky pollen. Fortunately, the span of its gigantic wings and the narrowness of the plants corolla conspire to prevent it from reaching deeper into the plant, and you are able to escape without sustaining further injury.

      -

      When you reach the bowl of the corolla once more, you lower yourself into the hollow stem and soon discover that it drops away very steeply. It is a vertical tube for most of its length, yet you are able to slow your rate of descent by grabbing hold of tiny tendrils which protrude from the lining of the stem wall. As you get nearer to its base, the stem wall becomes semi-transparent and slick with moisture. You press your face to this warm surface and you are able to discern other stems beyond. They look like the trunks of trees in a dense green forest. Then you look down to see that the stem of this plant is descending into darkness. The darkness begins at the point where the stem passes below ground level. You decide to stop at this point for you have no desire to explore the roots of this huge flower.

      +

      When you reach the bowl of the corolla once more, you lower yourself into the hollow stem and soon discover that it drops away very steeply. It is a vertical tube for most of its length, yet you are able to slow your rate of descent by grabbing hold of tiny tendrils which protrude from the lining of the stem wall. As you get nearer to its base, the stem wall becomes semi-transparent and slick with moisture. You press your face to this warm surface, and you are able to discern other stems beyond. They look like the trunks of trees in a dense green forest. Then you look down to see that the stem of this plant is descending into darkness. The darkness begins at the point where the stem passes below ground level. You decide to stop at this point, for you have no desire to explore the roots of this huge flower.

      Carefully you examine the fabric of the semi-transparent stem. If you can force your way through this tough plant wall, you will be able to escape from your prison-like tube.

      If you possess a bladed Weapon or a bladed Special Item, turn to 332. If you possess Kai-alchemy and wish to use it, turn to 279. @@ -2805,7 +2803,7 @@ 150 -

      Beyond the arch lies a steep ramp that descends to the floor of a circular chamber, the lowest level of the tower which soars into the stormy sky above. Runes of alien design run around the seamless glassy walls and the air is heavy with the sweet smell of decay. A large circular plinth stands in the centre of the chamber, its mirror-smooth surface a little under three feet from the floor. You take a step towards it and suddenly it is surrounded by a wall of fierce blue flames which shoot upwards from tiny vents in the floor around its base. As these flames gradually subside, you see four Kai Masters cowering upon the plinth. They are the four young Kai you thought had been left safely behind in the Old Necropolis of Tyso. They look petrified with fear, and when they see you they throw up their blistered, soot-blackened hands and plead for you to release them from their fiery prison.

      +

      Beyond the arch lies a steep ramp that descends to the floor of a circular chamber, the lowest level of the tower which soars into the stormy sky above. Runes of alien design run around the seamless glassy walls, and the air is heavy with the sweet smell of decay. A large circular plinth stands in the centre of the chamber, its mirror-smooth surface a little under three feet from the floor. You take a step towards it, and suddenly it is surrounded by a wall of fierce blue flames which shoot upwards from tiny vents in the floor around its base. As these flames gradually subside, you see four Kai Masters cowering upon the plinth. They are the four young Kai you thought had been left safely behind in the Old Necropolis of Tyso. They look petrified with fear, and when they see you they throw up their blistered, soot-blackened hands and plead for you to release them from their fiery prison.

      Drawing upon your Magnakai Discipline of Psi-screen, you detect that the image of the four Kai Masters is nothing but a cruel illusion. Then, in the very next instant, the ramp on which you are standing suddenly drops away from under your feet. You throw yourself to one side and crash down upon the floor of the chamber, rolling over as you strike the hard surface to lessen the shock of impact. As you stagger to your feet, you see the image of the four Kai being consumed by fire. It is a frightful sight, and as they scream their last, a wave of hostile psychic energy crashes into your mind.

      If you possess Kai-screen, turn to 122. If you do not possess this Discipline, turn to 45. @@ -2873,7 +2871,7 @@

      With bated breath you watch as the warrior kicks the smouldering remains of the iron chest. He scans the warehouse, the visor of his helmet pulsing a dull crimson glow as he tries to locate where you are hiding. Unable to find you, he cradles his weapon and begins a systematic search of the building.

      -

      As he passes beneath the storage tank you seize the opportunity to launch a surprise attack. You leap onto his back and bring him crashing to the ground. However, you soon discover that he is an exceptionally strong opponent and your advantage of surprise is quickly lost. He draws his power from the armour he wears and you are hard-pressed to maintain your hold on his neck as he wrestles to break free. Then another warrior appears at the rear of the building. He, too, is armed with a magical spear. He aims this weapon at you and a flash of light erupts from its tip.

      +

      As he passes beneath the storage tank you seize the opportunity to launch a surprise attack. You leap onto his back and bring him crashing to the ground. However, you soon discover that he is an exceptionally strong opponent and your advantage of surprise is quickly lost. He draws his power from the armour he wears, and you are hard-pressed to maintain your hold on his neck as he wrestles to break free. Then another warrior appears at the rear of the building. He, too, is armed with a magical spear. He aims this weapon at you and a flash of light erupts from its tip.

      Pick a number from the Random Number Table. If your current ENDURANCE points score is 12 or less, deduct 2 from the number you have picked.

      If your total is now 0 or less, turn to 93. If it is 1 or more, turn to 63. @@ -2932,13 +2930,19 @@
      162 + + +

      If you possess the Sommerswerd, Section 98 of Dawn of the Dragons suggests that you may be able to add 4 to your COMBAT SKILL when using it in the Plane of Darkness (in addition to all other combat bonuses for this Special Item).

      +
      +
      + -

      You race towards the swirling mouth of the Shadow Gate, but Naar is determined to launch one last desperate attempt to prevent you from escaping. You are within ten paces of the gate when two of the rubbery-limbed horrors emerge from the smoky walls and hurl themselves upon you.

      +

      You race towards the swirling mouth of the Shadow Gate, but Naar is determined to launch one last desperate attempt to prevent you from escaping. You are within ten paces of the gate when two of the rubbery-limbed horrors emerge from the smoky walls and hurl themselves upon you.

      Brian Williams - Before you can reach the gate, two of the rubbery- limbed horrors hurl themselves upon you. + Before you can reach the gate, two of the rubbery-limbed horrors hurl themselves upon you. @@ -3003,10 +3007,10 @@ 168 -

      Carefully you lower yourself through the hole and drop silently to the floor of the cellar beneath. You remain crouched where you land, not daring to move a muscle until you have scoured the darkness for any potential threat to your life. You detect an area of warmth radiating from behind a stack of rotting timbers and slowly you inch towards it, your weapon drawn in readiness to strike.

      +

      Carefully you lower yourself through the hole and drop silently to the floor of the cellar beneath. You remain crouched where you land, not daring to move a muscle until you have scoured the darkness for any potential threat to your life. You detect an area of warmth radiating from behind a stack of rotting timbers, and slowly you inch towards it, your weapon drawn in readiness to strike.

      You have moved to within a few yards of the timber pile and feel confident that you have tracked down your enemy.

      Come out, Wolfs Bane! you shout. Dont hide from me like some cowardly dog!

      -

      You sense movement and draw back your weapon in anticipation of your enemys imminent attack. Then a loud, inhuman, blood-curdling howl issues from behind the pile of timber and in a terrifying moment your confidence is shattered. The enemy confronting you is not Wolfs Bane.

      +

      You sense movement and draw back your weapon in anticipation of your enemys imminent attack. Then a loud, inhuman, blood-curdling howl issues from behind the pile of timber, and in a terrifying moment your confidence is shattered. The enemy confronting you is not Wolfs Bane.

      You glimpse the shadowy blur of a huge, black shape rising up from behind the timbers. Fangs gleam momentarily in the gloom as it opens its cavernous maw, and then, in the blink of an eye, it leaps over the pile and falls upon you.

      Kataka4240

      This creature is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

      @@ -3087,9 +3091,9 @@

      The moment you enter the mouth of the skull-rock you are engulfed by a dense fog that is icy cold and impenetrable to your sight and senses. The thunderous noise of the temples destruction ends abruptly, as if a great door has suddenly been closed upon it. You strain your Kai skills to aid your pursuit of Wolfs Bane but to no avail; the ivory-white fog hides everything, swamping and distorting your sense of time and direction.

      -

      You keep moving, forcing yourself onwards, even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict remains of a decaying, alien city.

      -

      It is the dead of night and a fine drizzle falls from a storm-laden sky, dampening this dreary landscape. Everywhere you look you see the hollow shells of buildings. They are heaped with mounds of broken stone, twisted rusty iron, and shattered glass. There are no trees, no blades of grass, no animals here. Everything is cold, grey, and dead.

      -

      You examine the paved surface of the street and detect your enemys footprints. They are fresh and they lead you to a small courtyard flanked by two buildings: a large municipal hall and a smaller two-storey dwelling. Wolfs Banes tracks end in the middle of the wet courtyard and you sense that they have been deliberately erased. Despite your advanced hunting skills, you are unable to determine into which building your enemy has escaped.

      +

      You keep moving, forcing yourself onwards, even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely, and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict remains of a decaying, alien city.

      +

      It is the dead of night, and a fine drizzle falls from a storm-laden sky, dampening this dreary landscape. Everywhere you look you see the hollow shells of buildings. They are heaped with mounds of broken stone, twisted rusty iron, and shattered glass. There are no trees, no blades of grass, no animals here. Everything is cold, grey, and dead.

      +

      You examine the paved surface of the street and detect your enemys footprints. They are fresh, and they lead you to a small courtyard flanked by two buildings: a large municipal hall and a smaller two-storey dwelling. Wolfs Banes tracks end in the middle of the wet courtyard, and you sense that they have been deliberately erased. Despite your advanced hunting skills, you are unable to determine into which building your enemy has escaped.

      If you wish to enter the municipal hall, turn to 148. If you wish to investigate the two-storey dwelling, turn to 267.
      @@ -3401,7 +3405,7 @@ 200 -

      Fiery winds sear your face and body as you, and your adversary, tumble headlong towards the whirling white heart of the vortex. Motes of fire stream past on all sides and a roaring wind howls like a demon in your ears. You pass through a cloud of sparkling vapour which wraps threads of silver light around your limbs and torso. As you emerge from the cloud, this shimmering cocoon grows tighter and tighter until the pain becomes almost unbearable.

      +

      Fiery winds sear your face and body as you, and your adversary, tumble headlong towards the whirling white heart of the vortex. Motes of fire stream past on all sides, and a roaring wind howls like a demon in your ears. You pass through a cloud of sparkling vapour which wraps threads of silver light around your limbs and torso. As you emerge from the cloud, this shimmering cocoon grows tighter and tighter until the pain becomes almost unbearable.

      If you possess Grand Nexus and have attained the rank of Grand Thane, turn to 229. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 281.
      @@ -3511,7 +3515,7 @@

      You unshoulder your Bow and draw an Arrow from your Quiver. As you fix the notch of the Arrow to the bowstring, you cast the Old Kingdom Battle-spell Flameshaft upon its tip, keeping the last word of the spell upon your lips until you are ready to fire.

      Patiently you watch the warrior kicking at the smouldering remains of the iron chest. The moment he turns away, you utter the completing word of the spell and let loose your Arrow at his back. The tip of the Arrow ignites in flight, the magical flame illuminating the gloom as it arcs towards your unwary target with deadly precision. The fiery point penetrates deep into the metal canister strapped to the warriors back and, in a terrifying instant, he and his sorcerous weapon are engulfed by a crackling mass of electrical energy. He screams and staggers across the floor, his limbs and torso trailing blue-white snakes of light which earth themselves to the surrounding metal debris. Then, finally, the energy that is contained within the canister is expended. Released from his torment, he loses his balance and falls heavily to the floor.

      -

      You shoulder your Bow and move to descend from the top of the storage tank, but you freeze when you see a second warrior running to where the first has fallen. As he passes beneath the tank, you leap onto his back and bring him crashing to the ground. To your shocked surprise you discover that he is an exceptionally strong opponent. He draws power from the armour he wears and he uses it to break your grip. In desperation you utter the words of the Old Kingdom Spell Energy Grasp and use it to discharge a powerful pulse of energy into the fabric of his armour. The effect is devastating. His armour disintegrates, crushing him to death as it crumples and compresses his body.

      +

      You shoulder your Bow and move to descend from the top of the storage tank, but you freeze when you see a second warrior running to where the first has fallen. As he passes beneath the tank, you leap onto his back and bring him crashing to the ground. To your shocked surprise you discover that he is an exceptionally strong opponent. He draws power from the armour he wears, and he uses it to break your grip. In desperation you utter the words of the Old Kingdom Spell Energy Grasp and use it to discharge a powerful pulse of energy into the fabric of his armour. The effect is devastating. His armour disintegrates, crushing him to death as it crumples and compresses his body.

      Turn to 21.
      @@ -3732,7 +3736,7 @@

      The iron portal grinds to a close behind your back, shutting out the storm so completely that the roar of the wind instantly disappears. The abrupt silence and lower air pressure within this entry chamber make your ears pop painfully. You lower the hood of your cloak and carefully wipe the sand from your eyes before taking your first tentative steps across the antechambers polished glass floor.

      -

      You pass through a triangular arch and down a ramp that leads to an echoing hallway. The floor and walls of this broad hall are fashioned from a black, glassy mineral that is veined with fluorescent greens and sickly purples. You sense strong pulses of psychic power radiating from an open arch at the far side of the hall and your skin prickles with a presentiment of danger. You unsheathe your weapon and move towards the arch with the utmost caution; you are expecting the unexpected.

      +

      You pass through a triangular arch and down a ramp that leads to an echoing hallway. The floor and walls of this broad hall are fashioned from a black, glassy mineral that is veined with fluorescent greens and sickly purples. You sense strong pulses of psychic power radiating from an open arch at the far side of the hall, and your skin prickles with a presentiment of danger. You unsheathe your weapon and move towards the arch with the utmost caution; you are expecting the unexpected.

      Turn to 150.
      @@ -3761,7 +3765,7 @@ 230 -

      You leap from the rent in the plant wall and land safely on a mound of soft black earth. As you struggle to your feet, you notice that this rich soil forms a narrow clearing between the base of the plant and the stems of many others, all of a similar species. Their colossal stalks soar into a dimly amber sky where gigantic flowering heads bend and sway in a humid breeze. Staring at this awe-inspiring canopy, hundreds of feet above, makes you feel incredibly small and vulnerablelike a tiny insect. This feeling is made worse when suddenly a huge, horse-sized beetle comes careering through the plant stems. Instinct and quick thinking save your skin. Instantly you freeze and the shiny black monstrosity ignores you and continues its chaotic rampage through this forest of gigantic plants.

      +

      You leap from the rent in the plant wall and land safely on a mound of soft black earth. As you struggle to your feet, you notice that this rich soil forms a narrow clearing between the base of the plant and the stems of many others, all of a similar species. Their colossal stalks soar into a dimly amber sky where gigantic flowering heads bend and sway in a humid breeze. Staring at this awe-inspiring canopy, hundreds of feet above, makes you feel incredibly small and vulnerablelike a tiny insect. This feeling is made worse when suddenly a huge, horse-sized beetle comes careering through the plant stems. Instinct and quick thinking save your skin. Instantly you freeze, and the shiny black monstrosity ignores you and continues its chaotic rampage through this forest of gigantic plants.

      @@ -3772,7 +3776,7 @@ -

      It is several moments before your pulse slows and your senses detect a distant source of energy, somewhere away to the north. You cannot discern its nature or purpose but you feel compelled to investigate. Guided by your tracking skills, you trek through this extraordinary forest for nearly an hour before arriving at a huge clearing where, from the cover of a huge fallen leaf, you gaze upon a spectacular sight.

      +

      It is several moments before your pulse slows and your senses detect a distant source of energy, somewhere away to the north. You cannot discern its nature or purpose, but you feel compelled to investigate. Guided by your tracking skills, you trek through this extraordinary forest for nearly an hour before arriving at a huge clearing where, from the cover of a huge fallen leaf, you gaze upon a spectacular sight.

      Turn to 334.
      @@ -3852,12 +3856,12 @@ 238 -

      The Baron escorts you and Banedon through the echoing corridors of his castle, past watchful ranks of court guards and Border Rangers, to a hall which is lavishly furnished with Durenese oak and rare silken tapestries. Awaiting you there are a group of young men attired in hooded grey cloaks and close-fitting tunics. You recognize them immediately for they are four of your most promising studentsKai Masters Black Hawk, Star Lynx, Blazer, and Steel Hand.

      +

      The Baron escorts you and Banedon through the echoing corridors of his castle, past watchful ranks of court guards and Border Rangers, to a hall which is lavishly furnished with Durenese oak and rare silken tapestries. Awaiting you there are a group of young men attired in hooded grey cloaks and close-fitting tunics. You recognize them immediately, for they are four of your most promising studentsKai Masters Black Hawk, Star Lynx, Blazer, and Steel Hand.

      Brian Williams - Awaiting you in the hall are four of you most promising students: Black Hawk, Star Lynx, Blazer, and Steel Hand. + Awaiting you in the hall are four of your most promising students: Black Hawk, Star Lynx, Blazer, and Steel Hand. @@ -3885,8 +3889,8 @@ 239 -

      Before your disbelieving eyes there spreads a vast volcanic landscape, punctuated by mountainous dunes of blue-grey sand and columns of towering rock. The amber sky is mottled and banded, like the eye of an angry tiger, and within its fathomless reaches you count twelve multi-coloured moons. These glowing spheres cast their light upon the burnt and crusty soil, lending it a ghostly aspect. Thick clouds, black and turgid, swollen with humid vapours, rear up like shadowy castles upon the far horizon. You can feel coarse grains of sand in the stinging crosswinds and your senses warn that a storm is fast approaching.

      -

      Seeking safer shelter from the coming storm, you get to your feet and cast your eyes across this warm yet unwelcoming land. Away to your right, lying less than a mile distant within a shallow basin of age-worn rock, you see a monstrous temple crafted from opaque black glass. Spikes of crystal embellish its many tiers and atop its highest level there stands a tower, tall and sleek.

      +

      Before your disbelieving eyes there spreads a vast volcanic landscape, punctuated by mountainous dunes of blue-grey sand and columns of towering rock. The amber sky is mottled and banded, like the eye of an angry tiger, and within its fathomless reaches you count twelve multi-coloured moons. These glowing spheres cast their light upon the burnt and crusty soil, lending it a ghostly aspect. Thick clouds, black and turgid, swollen with humid vapours, rear up like shadowy castles upon the far horizon. You can feel coarse grains of sand in the stinging crosswinds, and your senses warn that a storm is fast approaching.

      +

      Seeking safer shelter from the coming storm, you get to your feet and cast your eyes across this warm yet unwelcoming land. Away to your right, lying less than a mile distant within a shallow basin of age-worn rock, you see a monstrous temple crafted from opaque black glass. Spikes of crystal embellish its many tiers, and atop its highest level there stands a tower, tall and sleek.

      @@ -4027,7 +4031,7 @@

      Before you stands a great tower of gleaming black stone which rises from the depths of a fathomless moat and soars to within a hundred feet of the stormy grey clouds. Its pitted surface bristles with metal discs and antennae, streaked with rust, yet there are few windows and you can see but one portal.

      You magnify your vision and note that your adversarys tracks lead to a traffic-worn area on this side of the moat, directly opposite the portal. You watch this area for several minutes, and then you see two armour-clad warriors emerge from the ruins and approach it. Suddenly a semi-transparent drawbridge extends from beneath the portal. It resembles a flattened beam of solid, green-grey light, and this beam bridges the moat and provides the two warriors with the means to reach the open tower door.

      -

      You scan the great tower with your senses and you feel sure that your opponent is lurking somewhere within. Powerless to reach him, you can only stand and watch the two warriors as they cross the moat and disappear into the portal, which slides shut behind them. At first glance this stronghold looks to be impregnable, but you have gained access to far tougher fortresses in the past and you refuse to allow your spirits to be dampened by the daunting task of finding a way into this one.

      +

      You scan the great tower with your senses, and you feel sure that your opponent is lurking somewhere within. Powerless to reach him, you can only stand and watch the two warriors as they cross the moat and disappear into the portal, which slides shut behind them. At first glance this stronghold looks to be impregnable, but you have gained access to far tougher fortresses in the past, and you refuse to allow your spirits to be dampened by the daunting task of finding a way into this one.

      Turn to 308.
      @@ -4042,10 +4046,10 @@ -

      By the time you reach the base of the temple, the storm is howling like a vengeful demon in your ears. Stinging blasts of hot, sand-laden wind whip your face mercilessly and you are forced to lean almost horizontally into the storm to maintain your balance. The storm is increasing in ferocity by the minute. You are sorely aware that you must find cover within an hour at most or you will perish in this hellish blizzard.

      -

      An empty parapeted stairway ascends from the temples lowermost tier to the portal of its crowning tower. The parapet offers you protection from the wind and you climb the many steps bent over, almost on your hands and knees, in order to stay out of the abrasive storm. Before you ascend the last tier, you check to make sure that your adversary is not lying in ambush. The portal is now closed and you can sense no living creature nearby, yet you unsheathe your weapon from your belt and hold it ready in case danger should come from an unsuspected quarter.

      +

      By the time you reach the base of the temple, the storm is howling like a vengeful demon in your ears. Stinging blasts of hot, sand-laden wind whip your face mercilessly, and you are forced to lean almost horizontally into the storm to maintain your balance. The storm is increasing in ferocity by the minute. You are sorely aware that you must find cover within an hour at most, or you will perish in this hellish blizzard.

      +

      An empty parapeted stairway ascends from the temples lowermost tier to the portal of its crowning tower. The parapet offers you protection from the wind, and you climb the many steps bent over, almost on your hands and knees, in order to stay out of the abrasive storm. Before you ascend the last tier, you check to make sure that your adversary is not lying in ambush. The portal is now closed, and you can sense no living creature nearby, yet you unsheathe your weapon from your belt and hold it ready in case danger should come from an unsuspected quarter.

      When you reach the portal, you discover that it comprises a seamless sheet of lead-lined iron, many inches thick. You detect a lingering aura of magic around its threshold which makes you wary that a trap may have been set. Yet when you summon your psychic skills to probe deeper, you sense otherwise. You detect that Wolfs Bane has deliberately cast an illusion of magic around this portal, no doubt in the hope that it will delay or deter you long enough for the storm to do its work. Confident that the door is not lethal, you examine it more closely. Set flush into the glassy surface of its surrounding arch, you discover an inscription above two squares of dull crimson gemstone. Your Sixth Sense reveals that tapping upon each square a correct number of times will cause the door to open. Cautiously you place your fingers lightly upon the squares and feel the gentle vibration of the doors locking mechanism. By concentrating on these vibrations you hope to be able to decipher its locking codes.

      -

      After several minutes you determine that the first code is equal to the ENDURANCE points score below which a Grand Master cannot use the Discipline of Kai-surge.

      +

      After several minutes you determine that the first code is equal to the ENDURANCE points score at which a Grand Master cannot use the Discipline of Kai-surge.

      The second code is equal to the number of villages that lie on the highway between the cities of Holmgard and Ragadorn.

      In order to determine the numbers that will open the door to the temple, consult the map and games rules. When you think you know the two-digit solution, turn to the entryturn to the entry that is the same number as your answer. If you cannot decipher the codes, turn instead to 283. @@ -4223,8 +4227,8 @@ 264 -

      The thick, trunk-like stamen is covered with fine hairs which help you to make the long climb towards the amber-coloured light far above. However, as you get nearer to the light, the stamen hairs become coated with lumps of sticky, sweet-smelling yellow pollen. These pollen clusters hamper your progress as you have to struggle to unglue yourself from them every time you shift your position.

      -

      You are nearing the stamens bud-like top when you become aware of a distant buzzing sound. Rapidly the noise gets louder until you are suddenly plunged into semi-darkness. A huge winged insect is hovering directly above you, its multi-coloured body blotting out most of the pale amber sky. It lunges back and forth with its great head as it sucks away clumps of pollen from surrounding stamens with its long, spear-like proboscis. Then the creature detects your presence and the deafening noise of its wings changes pitch. It rises several feet above the stamen and hovers there for a few moments while it studies you with massive composite eyes. Unfortunately it takes only a few seconds for the creature to decide that it wants to vary its diet of pollen. With a sinister nod of its head, it extends its proboscis and then stabs its sticky point towards your unprotected back.

      +

      The thick, trunk-like stamen is covered with fine hairs which help you to make the long climb towards the amber-coloured light far above. However, as you get nearer to the light, the stamen hairs become coated with lumps of sticky, sweet-smelling yellow pollen. These pollen clusters hamper your progress, as you have to struggle to unglue yourself from them every time you shift your position.

      +

      You are nearing the stamens bud-like top when you become aware of a distant buzzing sound. Rapidly the noise gets louder, until you are suddenly plunged into semi-darkness. A huge winged insect is hovering directly above you, its multi-coloured body blotting out most of the pale amber sky. It lunges back and forth with its great head as it sucks away clumps of pollen from surrounding stamens with its long, spear-like proboscis. Then the creature detects your presence, and the deafening noise of its wings changes pitch. It rises several feet above the stamen and hovers there for a few moments while it studies you with massive composite eyes. Unfortunately it takes only a few seconds for the creature to decide that it wants to vary its diet of pollen. With a sinister nod of its head, it extends its proboscis and then stabs its sticky point towards your unprotected back.

      If you wish to attempt to defend yourself from this creatures attack, turn to 135. If you decide to attempt to evade it, turn to 214.
      @@ -4660,15 +4664,15 @@

      From the uppermost reaches of the tower there descends an icy fog which radiates an intensely powerful aura of Evil. This menacing mist darkens as it swirls around the lower levels, like some huge vaporous snake seeking out its prey. Then, slowly, it gathers in towards the centre of the chamber where it hangs above the plinth like an angry thunderhead, roiling and seething with colossal malevolence.

      You gaze into this black cloud and are gripped by an abject terror the instant you fathom its nature and purpose. This cloud is not of this world and it has not fully taken on substance and being within the material plane of Aon, yet even in its malformed state you recognize it to be a materialization of ultimate Evil. This is a manifestation of Naarthe King of the Darkness!

      -

      Suddenly a deafening clap of thunder shakes the walls and the base of the tower is lit up by crackling arcs of lightning. The freezing air seethes with tension as the presence of Naar triggers explosive chemical imbalances within it. Then, above the crackling cacophony of noise, you hear a chilling voice speaking to you in your native tongue.

      +

      Suddenly a deafening clap of thunder shakes the walls, and the base of the tower is lit up by crackling arcs of lightning. The freezing air seethes with tension as the presence of Naar triggers explosive chemical imbalances within it. Then, above the crackling cacophony of noise, you hear a chilling voice speaking to you in your native tongue.

      Disciple of Kaiyou know my name. Will you not deign to speak it?

      -

      Morbid terror is ripping at your insides yet you refuse to show the slightest trace of weakness. You steel yourself and inwardly you pray to Kai and Ishir to protect you in this hour of deepest need.

      +

      Morbid terror is ripping at your insides, yet you refuse to show the slightest trace of weakness. You steel yourself, and inwardly you pray to Kai and Ishir to protect you in this hour of deepest need.

      No! you scream. I will never acknowledge you!

      -

      You may be one of Kais favourite minions, retorts the voice, but you will always be mortal. You would do well to remember that in my presence. Thunder booms and the floor shakes beneath your feet, causing you to fall involuntarily to your knees.

      +

      You may be one of Kais favourite minions, retorts the voice, but you will always be mortal. You would do well to remember that in my presence. Thunder booms, and the floor shakes beneath your feet, causing you to fall involuntarily to your knees.

      Now that you bow before me, Lone Wolf, I shall impart to you your fate, for I am the true master of Aon. This is Avaros, a small and insignificant satellite of Duron, a world that has long been devoted to my cause. And you have been lured here for one purposeto be destroyed. During the speck of time that you have existed, you have become an impertinent obstacle to my conquest of Magnamund. For this you will forfeit your soul. Yet, before I claim your worthless soul, I shall make sport of your demise so that Kai and Ishir shall see the worthlessness of their creations and know the futility of their cause.

      -

      Once more the thunder booms and you are blinded momentarily by a flash of white fire. Slowly your sight returns, and now you can see your adversaryWolfs Banestanding upon the plinth, directly under the menacing black cloud.

      -

      Here is my champion, speaks the voice of Naar. You and he are well-matched for the contest that is about to commence.

      -

      Wolfs Bane unsheathes his sword and levels it your chest. His facial features twist into a grotesque parody of your own as he spits out a venomous threat:

      +

      Once more the thunder booms, and you are blinded momentarily by a flash of white fire. Slowly your sight returns, and now you can see your adversaryWolfs Banestanding upon the plinth, directly under the menacing black cloud.

      +

      Here is my champion, speaks the voice of Naar. You and he are well matched for the contest that is about to commence.

      +

      Wolfs Bane unsheathes his sword and levels it at your chest. His facial features twist into a grotesque parody of your own as he spits out a venomous threat:

      Victory will be mine, Lone Wolf. Evil shall ultimately triumph!

      You shout a defiant riposte, but the voice of Naar booms once more, drowning your worthy cry:

      So be it! Let the duel begin!

      @@ -4727,7 +4731,7 @@

      Very well, he says, as he takes the sword and makes a few strokes to gauge its balance, let the duel begin.

      The Duel: Lone Wolf vs. Wolfs Bane

      -

      The Combat Ratio for the duel is 4. This ratio takes account of all bonuses which may apply (e.g. Grand Weaponmastery with Sword, psychic attacks, and Special Items). Wolfs Banes ENDURANCE score is identical to your current ENDURANCE score, unless you possess a Bronze Disc. If you possess this Special Item, you may reduce your enemys ENDURANCE by 4 points before the commencement of combat.

      +

      The Combat Ratio for the duel is 4. This ratio takes account of all bonuses which may apply (e.g. Grand Weaponmastery with Sword, psychic attacks, Backpack Items, and Special Items). Wolfs Banes ENDURANCE score is identical to your current ENDURANCE score, unless you possess a Bronze Disc. If you possess this Special Item, you may reduce your enemys ENDURANCE by 4 points before the commencement of combat.

      Conduct the combat using the normal combat procedure. However, should Wolfs Banes ENDURANCE be reduced to 10 or less, do not continue any further with the fight. Instead, turn immediately to 151.
      @@ -4777,7 +4781,7 @@ 309 -

      You are within ten feet of the exit tunnel when a heavy sheet of iron falls from the ceiling and seals off your chosen route of escape. The fog is beginning to thin out and you can now see the creatures in the pot who attempted to shoot you full of arrows. They are small, blue-skinned reptilians, with cruel crocodilian faces and curiously human hands. They are armed with finely crafted bows of gleaming white bone that you detect are capable of discharging six poisoned arrows every second. The reptilians are close to reloading these bowsyou must act quickly if you are to avoid becoming the target of a second deadly volley.

      +

      You are within ten feet of the exit tunnel when a heavy sheet of iron falls from the ceiling and seals off your chosen route of escape. The fog is beginning to thin out, and you can now see the creatures in the pot who attempted to shoot you full of arrows. They are small, blue-skinned reptilians, with cruel crocodilian faces and curiously human hands. They are armed with finely crafted bows of gleaming white bone that you detect are capable of discharging six poisoned arrows every second. The reptilians are close to reloading these bowsyou must act quickly if you are to avoid becoming the target of a second deadly volley.

      If you possess Kai-alchemy and wish to use it, turn to 277. If you possess Magi-magic and wish to use it, turn to 219. If you possess a Bow and wish to use it, turn to 136. @@ -4965,9 +4969,9 @@

      Follow me, my lords! shouts Foilan, as he spurs his black mare along a narrow, cobblestoned street that wends its way through Tysos shabby North Quarter. At a junction close by the citys main stables, he turns into an avenue that leads to the West Arch of the Old Necropolis.

      -

      When the Arch is less than a hundred yards distant, Foilan brings his horse to a halt and you rein in your steed beside him. Several dozen guards and rangers have gathered at the Arch and they have erected a barricade which completely blocks the entrance to the burial ground beyond. The Reeve-lieutenant tells you to wait here with your men while he goes forward to inform the guards of the situation and to tell them that you and your companions are not Kai impostors.

      -

      Patiently you wait for Foilan to complete his task. Then, on seeing his signal, you move forward and join him at the Western Arch. He shouts an order and hurriedly the guards pull aside a wagon which blocks the entrance, enabling the five of you to dismount and proceed into the necropolis on foot.

      -

      Aided by the moonlight, you lead your party along a gravelled path towards the centre of the burial ground, to where a tunnel-like opening has been excavated in the side of a mossy mound. On arriving at this shadowy entrance you stop to examine the surrounding area, to check for any clues that may help you track your quarry. You find no fresh prints and you sense no lingering aura of an evil that could betray his presence. Confident that it is safe to proceed, you enter the mound and lead your comrades down a wide stone ramp to an oval-shaped chamber. A dozen stone coffins, each carved with the likeness of its occupant, are laid out in a circle like the spokes of a wheel. The chamber is cold and unwelcoming, but it does not harbour any trace of evil. You are sure that the impostor has not set foot here.

      +

      When the Arch is less than a hundred yards distant, Foilan brings his horse to a halt, and you rein in your steed beside him. Several dozen guards and rangers have gathered at the Arch, and they have erected a barricade which completely blocks the entrance to the burial ground beyond. The Reeve-lieutenant tells you to wait here with your men while he goes forward to inform the guards of the situation and to tell them that you and your companions are not Kai impostors.

      +

      Patiently you wait for Foilan to complete his task. Then, on seeing his signal, you move forward and join him at the Western Arch. He shouts an order, and hurriedly the guards pull aside a wagon which blocks the entrance, enabling the five of you to dismount and proceed into the necropolis on foot.

      +

      Aided by the moonlight, you lead your party along a gravelled path towards the centre of the burial ground, to where a tunnel-like opening has been excavated in the side of a mossy mound. On arriving at this shadowy entrance you stop to examine the surrounding area, to check for any clues that may help you track your quarry. You find no fresh prints, and you sense no lingering aura of an evil that could betray his presence. Confident that it is safe to proceed, you enter the mound and lead your comrades down a wide stone ramp to an oval-shaped chamber. A dozen stone coffins, each carved with the likeness of its occupant, are laid out in a circle like the spokes of a wheel. The chamber is cold and unwelcoming, but it does not harbour any trace of evil. You are sure that the impostor has not set foot here.

      On the far side of the burial chamber, opposite the ramp, there is a stairwell which descends deep into the catacombs below the necropolis. You go down these stairs until you come to a landing where a passage crosses from north to south. Black Hawk suggests that the party split in two and explore both ways, but you are not in favour of this idea. Splitting the party would make it easier for the impostor if he chose to launch an ambush. You peer along both passages and draw on your Grand Master skills to determine the best route to follow, but with little success. Neither passage looks especially inviting.

      If you decide to enter and explore the north passage, turn to 275. If you choose to investigate the south passage, turn to 107. @@ -5043,7 +5047,7 @@ 329 -

      Drawing on your newly-acquired magic, you focus on the distant vent and carefully recite the words of the Brotherhood Spell Teleport. For a few seconds your vision swims in and out of focus as your strength is sapped of the power that this spell requires (lose 4 ENDURANCE points). Then your sight becomes crystal clear and you feel yourself floating upwards through the air towards the apex of this gigantic cavern.

      +

      Drawing on your newly-acquired magic, you focus on the distant vent and carefully recite the words of the Brotherhood Spell Teleport. For a few seconds your vision swims in and out of focus as your strength is sapped of the power that this spell requires (lose 4 ENDURANCE points). Then your sight becomes crystal clear, and you feel yourself floating upwards through the air towards the apex of this gigantic cavern.

      You have risen close to a mile above the canyon when suddenly you attract the unwanted attention of a gigantic dragonfly. Anxious to evade a probable attack, you concentrate harder upon your destination and will yourself to accelerate.

      Pick a number from the Random Number Table. If you possess Assimilance, add 1 to the number you have picked.

      If your total is now 3 or less, turn to 340. @@ -5106,7 +5110,7 @@ 334 -

      You have come to the edge of a deep canyon. The verdant walls of this massive gorge are carpeted with a rainbow of colour and the air is alive with the busy noise of huge, buzzing insects. Everything is fecund and fertile and dripping with humid jungle heat. High above the gorge you glimpse for the first time the source of the light which illuminates this strangely wonderful realm. The canyon is set within a cavern, the walls of which seem to engulf the sky. At its apex there is an oval-shaped vent through which a concentrated shower of amber rays pours down, like sunbeams through a stained glass portal. You watch in awe as flights of dragonflies, each as large as a Vassagonian Itikar, circle languidly above the canyon on gossamer wings. They shimmer like streaks of liquid silver as they ride the thermal currents. The sight is one of great beauty, yet one you cannot fully enjoy. The instinct which led you to the rim of this gorge now tells you that the source of the power you seek lies several miles away and above, beyond the vent that is the source of this caverns light. Carefully you consider your predicament and determine that in order to escape, you must reach the ventan exit that lies more than a thousand feet above the rim of the gorge.

      +

      You have come to the edge of a deep canyon. The verdant walls of this massive gorge are carpeted with a rainbow of colour, and the air is alive with the busy noise of huge, buzzing insects. Everything is fecund and fertile and dripping with humid jungle heat. High above the gorge you glimpse for the first time the source of the light which illuminates this strangely wonderful realm. The canyon is set within a cavern, the walls of which seem to engulf the sky. At its apex there is an oval-shaped vent through which a concentrated shower of amber rays pours down, like sunbeams through a stained glass portal. You watch in awe as flights of dragonflies, each as large as a Vassagonian Itikar, circle languidly above the canyon on gossamer wings. They shimmer like streaks of liquid silver as they ride the thermal currents. The sight is one of great beauty, yet one you cannot fully enjoy. The instinct which led you to the rim of this gorge now tells you that the source of the power you seek lies several miles away and above, beyond the vent that is the source of this caverns light. Carefully you consider your predicament and determine that in order to escape, you must reach the ventan exit that lies more than a thousand feet above the rim of the gorge.

      @@ -5238,7 +5242,7 @@ 344 -

      You race along the passageway and turn the corner to see a tunnel sloping away into the gloom. The walls and ceiling are dripping wet, indicating to you that this dingy passageway passes directly under the stream. You hurry along its narrow confines, your shoulders grazing its muddy walls as you run, until you arrive at a flight of steps that ascend to an archway supported by thick wooden beams. Beyond the arch lies a large subterranean chamber that is daubed and decorated with runes and evil insignia. It is a primitive temple and it radiates an aura of Evil so malicious that it makes your skin crawl.

      +

      You race along the passageway and turn the corner to see a tunnel sloping away into the gloom. The walls and ceiling are dripping wet, indicating to you that this dingy passageway passes directly under the stream. You hurry along its narrow confines, your shoulders grazing its muddy walls as you run, until you arrive at a flight of steps that ascend to an archway supported by thick wooden beams. Beyond the arch lies a large subterranean chamber that is daubed and decorated with runes and evil insignia. It is a primitive temple, and it radiates an aura of Evil so malicious that it makes your skin crawl.

      @@ -5874,13 +5878,13 @@

      (The Story So Far) Replaced elite with lite. Replaced freestate with Freeland. Replaced Naarthe King of the Darkness with Naar, the King of the Darkness,. Replaced monastery of the Kai with Monastery of the Kai. Replaced Kai lord with Kai Lord. Replaced both occurrences of new-found with newfound. Replaced Three years earlier with Three years ago. Replaced body; you with body: you. Replaced Darklands armies with Darkland armies. Replaced years peace with years, peace. Replaced crowd were with crowd was. Replaced Magnamund have with Magnamund, have.

      -

      (The Game Rules) Deleted that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages.. Replaced both occurrences of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Chart (you with Chart. (You. Replaced Items). with Items.). Replaced on to with onto. Replaced Grand Master series with Lone Wolf Grand Master series. Added Dagger of Vashna and Helshezag to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Collectors Edition.

      +

      (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages.. Replaced both occurrences of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Chart (you with Chart. (You. Replaced Items). with Items.). Replaced on to with onto. Replaced Grand Master series with Lone Wolf Grand Master series. Added Dagger of Vashna and Helshezag to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Collectors Edition.

      (Grand Master Disciplines) Replaced gods Kai and Ishir with Gods Kai and Ishir. Replaced smell and with smell, and. Replaced footprints tracks with footprints and tracks. Replaced 500 yds with 500 yards. Replaced againsthypnosis with against hypnosis. Replaced venoms toxins with venoms, and toxins. Replaced gases, corrosive with gases, and corrosive. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in two of the weapons listed below. with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Lone Wolf Grand Master series, means you are supremely efficient in the use of two of the weapons listed below. For each book that you complete in the Lone Wolf Grand Master series (Books 1320), you will gain mastery of an additional weapon. For example, if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next Lone Wolf Grand Master book, you may choose an additional Weapon to gain mastery of. in harmony with the Collectors Editions. Replaced COMBAT SKILL with ENDURANCE. Replaced Magi-Magic with Magi-magic. Replaced battle magic with battle-magic. Replaced opposite and overleaf with below. Added the missing illustration to the Weaponmastery subheading. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Replaced magi-magic with Old Kingdom. Replaced Old Kingdom spells with Old Kingdom Spells. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced each occurrence of battle wounds with battle-wounds. Added Brian Williams Grand Master Disciplines illustrations from later books. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced Grand Master adventure with Lone Wolf Grand Master adventure. Replaced darkness, and have with darkness and have. Replaced plants, and have with plants and have. Replaced Duration, and the protection of his inanimate body, increase with Duration and the protection of his inanimate body increase.

      -

      (Equipment) Replaced Before you set off on your long journey home to Sommerlund you took with you a map of Northern Magnamund with You have in your possession a map of Sommerlund and the Wildlands, since the original text was clearly erroneously copied directly from Book 18. Deleted (see the inside front cover of this book). Replaced safe-keeping with safekeeping. Replaced BROADSWORD with Broadsword. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced six arrows with six Arrows. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals (Meals). Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced all occurrences of arrow with Arrow. Replaced occurrences of bow with Bow. Replaced adds 3 points with adds 5 points. Replaced quiver with Quiver. Replaced that may have with they may have. Replaced (eg Gold Dagger with (e.g. Gold Dagger. Added section for How to Use Gold Crowns that reads: These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced the illustration of the Short Sword with that of a Sword. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition.

      +

      (Equipment) Replaced Before you set off on your long journey home to Sommerlund you took with you a map of Northern Magnamund with You have in your possession a map of Sommerlund and the Wildlands, since the original text was clearly erroneously copied directly from Book 18. Removed (see the inside front cover of this book). Replaced safe-keeping with safekeeping. Replaced BROADSWORD with Broadsword. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced six arrows with six Arrows. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals (Meals). Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced all occurrences of arrow with Arrow. Replaced occurrences of bow with Bow. Replaced adds 3 points with adds 5 points. Replaced quiver with Quiver. Replaced that may have with they may have. Replaced (eg Gold Dagger with (e.g. Gold Dagger. Added section for How to Use Gold Crowns that reads: These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced the illustration of the Short Sword with that of a Sword. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

      -

      (Rules for Combat) Deleted on the inside back cover of this book. Replaced combat.) with combat).. Replaced until ENDURANCE points with until the ENDURANCE points. Replaced reduced to zero with reduced to zero or below. Replaced the one with the zero score with that combatant. Replaced points reduced with points possibly reduced. Replaced on the page after the Random Number Table with in the back of this book.

      +

      (Rules for Combat) Removed on the inside back cover of this book. Replaced combat.) with combat).. Replaced until ENDURANCE points with until the ENDURANCE points. Replaced reduced to zero with reduced to zero or below. Replaced the one with the zero score with that combatant. Replaced points reduced with points possibly reduced. Replaced on the page after the Random Number Table with in the back of this book.

      (Levels of Grand Mastership) Replaced rank and titles with ranks and titles.

      @@ -5891,21 +5895,22 @@

      (1) Replaced drawbolt with bolt. Replaced Calder with Caldar. Replaced force-field with force field.

      (3) Replaced Crypt Spawn hordes with Crypt Spawn Horde.

      (6) Replaced Bow, and the Discipline of Magi-magic, and with Bow and the Discipline of Magi-magic and.

      +

      (7) Replaced guardsmen whose with guardsmen, whose.

      (8) Replaced enemyWolfs Bane with enemy, Wolfs Bane,.

      (9) Replaced imbedded with embedded. Replaced Magi-magic, and with Magi-magic and. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced skills, or have with skills, have.

      (13) Replaced curing with Curing. Replaced cry, the with cry. The.

      (14) Replaced Brotherhood spell with Brotherhood Spell.

      (15) Replaced enemyWolfs Bane with enemy, Wolfs Bane,.

      (17) Replaced imbedded with embedded. Replaced Magi-magic, and with Magi-magic and. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced skills, or have with skills, have.

      -

      (18) Deleted at the front of this book.

      +

      (18) Removed at the front of this book.

      (19) Replaced Monastery with monastery.

      -

      (21) Replaced emaciated Drakkarim with emaciated Drakkar.

      +

      (21) Replaced emaciated Drakkarim with emaciated Drakkar. Replaced strange armour and with strange armour, and.

      (23) Replaced side, then with side, and then.

      (26) Replaced Brotherhood spell with Brotherhood Spell.

      (27) Replaced aura of evil with aura of Evil.

      (28) Replaced 13 with 03.

      (29) Replaced rainswept with rain-swept. Replaced diffuse with defuse. Replaced for sight of with for a sight of.

      -

      (30) Replaced no matter what the dangers you may have yet to face with no matter what dangers you may yet face.

      +

      (30) Replaced no matter what the dangers you may have yet to face with no matter what dangers you may yet face. Replaced maelstrom and with maelstrom, and. Replaced Wolfs Bane but with Wolfs Bane, but. Replaced the anxiety and with the anxiety, and.

      (31) Replaced one set belong with one set belongs.

      (34) Replaced battle armour with battle-armour.

      (36) Replaced cavemouth with cave mouth. Replaced Kai mastery with Kai Mastery. Replaced power word with power-word. Replaced Kai-alchemy, and with Kai-alchemy and.

      @@ -5918,8 +5923,8 @@

      (44) Replaced arrow with Arrow.

      (46) Replaced co-operate with cooperate. Replaced door, and with door and.

      (47) Replaced Kai mastery with Kai Mastery. Replaced Kai-alchemy, and with Kai-alchemy and.

      -

      (49) Replaced concentrations of evil with concentrations of Evil.

      -

      (51) Replaced Kai mastery with Kai Mastery. Replaced Grand Nexus, and with Grand Nexus and. Replaced Bow, the with Bow or the.

      +

      (49) Replaced concentrations of evil with concentrations of Evil. Replaced and smells and with and smells, and. Replaced Dark God Naar with the Dark God Naar.

      +

      (51) Replaced Kai mastery with Kai Mastery. Replaced Grand Nexus, and with Grand Nexus and. Replaced Bow, the with Bow or the. Replaced dense foliage and with dense foliage, and.

      (52) Replaced Kai mastery with Kai Mastery. Replaced Pathsmanship, and with Pathsmanship and.

      (53) Replaced entrance, Follow with entrance. Follow. Replaced noise and light abates with noise and light abate.

      (55) Replaced If you possess Magi-magic, with If you possess Magi-magic and have attained the rank of Grand Thane or higher,. Replaced If you do not possess this Grand Master Discipline, with If you do not possess this Grand Master Discipline or have yet to attain this level of Kai Mastery,.

      @@ -5927,17 +5932,18 @@

      (58) Replaced Brotherhood spell with Brotherhood Spell. Replaced the fire-bolt splutters with the fire-bolt sputters.

      (61) Replaced most-feared with most feared. Replaced Kai alchemy with Kai-alchemy.

      (62) Replaced semi-circular with semicircular. Replaced Magi-Magic with Magi-magic. Replaced Kai mastery with Kai Mastery. Replaced spell of levitation with Levitation spell. Replaced Bow, and the Discipline of Magi-magic, and with Bow and the Discipline of Magi-magic and. Replaced skills, or with skills or.

      +

      (66) Replaced Levitation and with Levitation, and. Replaced rope and he with rope, and he. Replaced rope and as with rope, and as.

      (67) Replaced tables and with tables, and.

      (68) Replaced Kai mastery with Kai Mastery, or if you do not wish to use any of them. Replaced Nexus, and with Nexus and. Replaced Bow, the with Bow or the.

      (69) Replaced sticky and with sticky, and.

      (70) Replaced Disciplines, or with Disciplines, nor. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-alchemy, and with Kai-alchemy and.

      -

      (71) Replaced doubled-back with doubled back. Replaced clang with clang.

      +

      (71) Replaced doubled-back with doubled back. Replaced clang with clang. Replaced tracks and with tracks, and. Replaced your right and with your right, and. Replaced interior and with interior, and. Replaced its tip and with its tip, and.

      (72) Replaced follow, then with follow, and then.

      (73) Replaced Kai mastery with Kai Mastery.

      (75) Replaced past, therefore with past; therefore.

      (77) Replaced fast flowing with fast-flowing.

      (78) Replaced aura of evil with aura of Evil.

      -

      (80) Replaced Kai lord with Kai Lord. Replaced apt name dont you with apt name, dont you.

      +

      (80) Replaced Kai lord with Kai Lord. Replaced apt name dont you with apt name, dont you. Replaced nature for they with nature, for they. Replaced furnace yet it with furnace, yet it. Replaced work here and with work here, and. Replaced your head and with your head, and. Replaced illusion and with illusion, and. Replaced the chute but with the chute, but. Replaced little nearer and with little nearer, and. Replaced one Grand Master and with one Grand Master, and.

      (81) Replaced Old Kingdom spell with Old Kingdom Spell.

      (82) Replaced Naptha with Naphtha. Replaced agonising with agonizing.

      (83) Replaced see him he with see him, he.

      @@ -5952,13 +5958,13 @@

      (98) Replaced a Wolfs Bane Amulet with Wolfs Banes Amulet. Replaced fire, Naar with fire. Naar. Replaced Aylss with Alyss. Replaced champion!. with champion!. Replaced half-completed with half completed. Replaced Having done with When you have done.

      (99) Replaced curing with Curing. Replaced shockwave with shock wave. Replaced gemstones (if with gemstones. (If. Replaced Item). with Item.). Replaced reproachfully with ruefully.

      (100) Replaced tall open shaft with tall, open shaft.

      -

      (103) Replaced weapon, or with Weapon or. Replaced above, or with above or.

      +

      (103) Replaced weapon, or with Weapon or. Replaced above, or with above or. Replaced surface and with surface, and. Replaced point for with point, for.

      (106) Replaced bow with Bow. Replaced each occurrence of arrow with Arrow.

      (108) Replaced Kai mastery with Kai Mastery. Replaced Kai-alchemy, and with Kai-alchemy and.

      (112) Replaced both occurrences of artifact with artefact. Replaced focussed with focused. Replaced Your return to Sommerlund will not be alone with You will not return to Sommerlund alone.

      (113) Replaced Old Kingdom Battle spell with Old Kingdom Battle-spell.

      (116) Replaced past, therefore with past; therefore.

      -

      (120) Replaced attained, above with attained above. Replaced aura of evil with aura of Evil.

      +

      (120) Replaced attained, above with attained above. Replaced aura of evil with aura of Evil. Replaced temple and with temple, and. Replaced the roof and with the roof, and.

      (122) Replaced (The maximum you are permitted to add is 7.) with (The maximum you are permitted to add is 5.). Replaced Kai mastership with Kai Mastery.

      (123) Replaced Crypt Spawn horde with Crypt Spawn Horde.

      (124) Replaced silver and with silver, and.

      @@ -5969,34 +5975,34 @@

      (131) Replaced Kai-alchemy, and with Kai-alchemy and.

      (133) Replaced enemyWolfs Bane with enemy, Wolfs Bane,.

      (134) Replaced clack with clack. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced this weapon with this Weapon.

      -

      (135) Replaced intently, then with intently; then. Replaced Mastery, and with Mastery and.

      +

      (135) Replaced intently, then with intently; then. Replaced Mastery, and with Mastery and. Replaced none and with none, and. Replaced shriek and with shriek, and.

      (136) Replaced each occurrence of bow with Bow. Replaced each occurrence of arrows with Arrows.

      (137) Replaced kakarmi with Kakarmi. Replaced animal control with Animal Control.

      (138) Replaced Old Kingdom battle spell with Old Kingdom Battle-spell. Replaced bow with Bow. Replaced each occurrence of arrow with Arrow. Replaced creatures who are gathered with creatures gathered. Replaced wumph!, the with wumph! the.

      -

      (140) Replaced icy-cold with icy cold.

      +

      (140) Replaced icy-cold with icy cold. Replaced completely and with completely, and. Replaced night and with night, and.

      (142) Replaced it, then with it; then.

      -

      (144) Switched the sections the Magi-magic and Kai-alchemy choices lead to. Replaced weapon, or with Weapon or. Replaced above, or with above or.

      +

      (144) Switched the sections the Magi-magic and Kai-alchemy choices lead to. Replaced weapon, or with Weapon or. Replaced above, or with above or. Replaced surface and with surface, and. Replaced point for with point, for.

      (145) Replaced Kai mastery with Kai Mastery. Replaced Sun Thane, or higher with Sun Thane or higher. Replaced Kai-alchemy, and with Kai-alchemy and.

      (146) Replaced Brotherhood spell with Brotherhood Spell.

      (147) Replaced battle cry with battle-cry. Replaced Crypt Spawn horde with Crypt Spawn Horde.

      (148) Replaced thump with thump. Replaced now lie buried with now lies buried.

      (149) Replaced Naptha with Naphtha. Replaced quiver with Quiver.

      -

      (150) Replaced psi-screen with Psi-screen.

      +

      (150) Replaced psi-screen with Psi-screen. Replaced glassy walls and with glassy walls, and. Replaced towards it and with towards it, and.

      (152) Replaced Brotherhood spell with Brotherhood Spell.

      (153) Replaced Kai mastery with Kai Mastery. Replaced Huntmastery, and have reached the rank of Sun Lord, (and with Huntmastery and have attained the rank of Sun Thane (and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Assimilance, and with Assimilance and. Replaced Lord, (and with Lord (and. Replaced rank, (or with rank (or.

      (154) Replaced gemstones (if with gemstones. (If. Replaced Item). with Item.). Replaced reproachfully with ruefully.

      -

      (156) Replaced hard pressed with hard-pressed.

      +

      (156) Replaced hard pressed with hard-pressed. Replaced he wears and with he wears, and.

      (159) Replaced iron disc with Iron Disc.

      (160) Replaced imposter with impostor. Replaced aura of evil with aura of Evil.

      (162) Replaced 2 with two in the illustration caption.

      (164) Replaced Brotherhood spell with Brotherhood Spell.

      (165) Replaced If you possess Magi-magic with If you possess Magi-magic and have attained the rank of Grand Thane or higher. Replaced If you do not possess this Grand Master Discipline with If you do not possess this Grand Master Discipline or have yet to attain this level of Kai Mastery.

      -

      (168) Replaced shout, Dont with shout. Dont.

      +

      (168) Replaced shout, Dont with shout. Dont. Replaced rotting timbers and with rotting timbers, and. Replaced pile of timber and with pile of timber, and.

      (170) Replaced ultimate evil with ultimate Evil. Replaced centrifugal with centripetal.

      (171) Replaced Discipline with Discipline or have yet to attain this level of Kai Mastery. Replaced Kai-alchemy, and with Kai-alchemy and.

      (172) Replaced imbedded with embedded. Replaced Magi-magic, and with Magi-magic and. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and.

      (173) Replaced 14 with 04.

      -

      (174) Replaced icy-cold with icy cold.

      +

      (174) Replaced icy-cold with icy cold. Replaced completely and with completely, and. Replaced night and with night, and. Replaced fresh and with fresh, and. Replaced courtyard and with courtyard, and.

      (175) Replaced If you possess Magi-magic with If you possess Magi-magic and have attained the rank of Grand Thane or higher. Replaced If you do not possess this Grand Master Discipline with If you do not possess this Grand Master Discipline or have yet to attain this level of Kai Mastery.

      (176) Replaced Kai mastery with Kai Mastery.

      (177) Replaced keying-in with keying in. Replaced turn to the page number with turn to the entry for clarity and consistency with other sections.

      @@ -6013,15 +6019,15 @@

      (196) Replaced part-hidden with partly hidden. Replaced each occurrence of arrow with Arrow.

      (198) Replaced Brotherhood spell with Brotherhood Spell. Replaced creatures who are gathered with creatures gathered. Replaced and, with a deafening wumph!, it with and with a deafening wumph! it.

      (199) Replaced whir with whirr. Replaced The first thing you see are with The first thing you see is.

      -

      (200) Replaced Kai mastery with Kai Mastery. Replaced Nexus, and with Nexus and.

      +

      (200) Replaced Kai mastery with Kai Mastery. Replaced Nexus, and with Nexus and. Replaced sides and with sides, and.

      (201) Replaced The seething horde of needle-fanged horrors attempt with The seething horde of needle-fanged horrors attempts.

      (202) Replaced side, then with side; then.

      (204) Replaced spluttering flame with sputtering flame.

      (205) Replaced Kai mastery with Kai Mastery.

      (206) Replaced potions of Laumspur with Potions of Laumspur. Replaced sixth sense with Sixth Sense.

      (208) Replaced Kai mastery with Kai Mastery.

      -

      (209) Replaced Old Kingdom battle spell with Old Kingdom Battle-spell. Replaced Old Kingdom spell with Old Kingdom Spell. Replaced quiver with Quiver. Replaced each occurrence of bow with Bow. Replaced each occurrence of arrow with Arrow.

      -

      (210) Replaced Kirlundin islands with Kirlundin Islands. Deleted at the front of this book.

      +

      (209) Replaced Old Kingdom battle spell with Old Kingdom Battle-spell. Replaced Old Kingdom spell with Old Kingdom Spell. Replaced quiver with Quiver. Replaced each occurrence of bow with Bow. Replaced each occurrence of arrow with Arrow. Replaced he wears and with he wears, and.

      +

      (210) Replaced Kirlundin islands with Kirlundin Islands. Removed at the front of this book.

      (211) Replaced entrance, Follow with entrance. Follow.

      (212) Replaced Kai mastery with Kai Mastery.

      (215) Replaced line of deserted mud huts look with line of deserted mud huts looks.

      @@ -6031,19 +6037,21 @@

      (223) Replaced reproachfully with ruefully.

      (225) Replaced Kai mastery with Kai Mastery. Replaced pathsmanship with Pathsmanship. Replaced twine and with twine, and. Replaced Kai-screen, and with Kai-screen and.

      (226) Replaced curing with Curing. Replaced animal control with Animal Control.

      -

      (227) Replaced silence and lower air pressure within this entry chamber makes with silence and lower air pressure within this entry chamber make. Replaced black glassy mineral with black, glassy mineral.

      +

      (227) Replaced silence and lower air pressure within this entry chamber makes with silence and lower air pressure within this entry chamber make. Replaced black glassy mineral with black, glassy mineral. Replaced hall and your with hall, and your.

      (229) Replaced Kai mastery with Kai Mastery. Replaced towards it until the speck with towards the speck until it. Replaced cold dark universe with cold, dark universe.

      +

      (230) Replaced freeze and with freeze, and. Replaced purpose but with purpose, but.

      (233) Replaced Brotherhood spell with Brotherhood Spell.

      (234) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced Hold Enemy and with Hold Enemy, and.

      -

      (238) Replaced Baron so with Baron. So. Replaced Blazer and with Blazer, and. Replaced Blazer and with Blazer, and in the illustration caption.

      -

      (239) Replaced sixth senses scream with Sixth Sense screams.

      +

      (238) Replaced Baron so with Baron. So. Replaced Blazer and with Blazer, and. Replaced Blazer and with Blazer, and in the illustration caption. Replaced immediately for with immediately, for.

      +

      (239) Replaced sixth senses scream with Sixth Sense screams. Replaced crosswinds and with crosswinds, and. Replaced tiers and with tiers, and.

      (240) Replaced Wolf Banes with Wolfs Banes.

      (242) Replaced agonising with agonizing.

      (243) Replaced Kai mastery with Kai Mastery. Replaced Telegnosis, and with Telegnosis and.

      (244) Replaced Kai mastery with Kai Mastery.

      (246) Replaced clay tile roof with clay-tile roof.

      (249) Replaced still-warm with still warm. Replaced Clasp (if with Clasp. (If. Replaced tunic). with tunic.).

      -

      (251) Deleted at the front of this book. Replaced sixth senses reveal with Sixth Sense reveals. Replaced reveals that by tapping upon each square a correct number of times you will with reveals that tapping upon each square a correct number of times will.

      +

      (250) Replaced your senses and with your senses, and. Replaced the past and with the past, and.

      +

      (251) Removed at the front of this book. Replaced sixth senses reveal with Sixth Sense reveals. Replaced reveals that by tapping upon each square a correct number of times you will with reveals that tapping upon each square a correct number of times will. Replaced score below which with score at which for clarity. Replaced mercilessly and with mercilessly, and. Replaced at most or with at most, or. Replaced from the wind and with from the wind, and. Replaced now closed and with now closed, and.

      (252) Replaced turn to the page with turn to the entry for clarity and consistency.

      (255) Replaced cries, flee with cries. Flee.

      (256) Replaced 14 with 04.

      @@ -6051,6 +6059,7 @@

      (260) Replaced all occurrences of Cloud Dancer with Cloud-dancer. Replaced south. with south..

      (261) Replaced clack with clack.

      (262) Replaced Kai mastery with Kai Mastery. Replaced Grand Guardian, or higher with Grand Guardian or higher. Replaced Assimilance, and with Assimilance and.

      +

      (264) Replaced progress as with progress, as. Replaced louder until with louder, until. Replaced presence and with presence, and.

      (267) Replaced hall; one ascends to the floor above, the other with hall: one ascends to the floor above; the other.

      (268) Replaced ceiling, then with ceiling; then.

      (270) Replaced Brotherhood spell with Brotherhood Spell.

      @@ -6076,33 +6085,33 @@

      (297) Replaced line of deserted mud huts look with line of deserted mud huts looks.

      (298) Replaced circulate with circular. Replaced aura of evil with aura of Evil.

      (299) Replaced arrow with Arrow.

      -

      (300) Replaced scream, I with scream. I. Replaced Naar, you with Naar. You. Replaced ultimate evil with ultimate Evil. Replaced aura of evil with aura of Evil.

      +

      (300) Replaced scream, I with scream. I. Replaced Naar, you with Naar. You. Replaced ultimate evil with ultimate Evil. Replaced aura of evil with aura of Evil. Replaced shakes the walls and with shakes the walls, and. Replaced insides yet you with insides, yet you. Replaced steel yourself and with steel yourself, and. Replaced Thunder booms and with Thunder booms, and. Replaced thunder booms and with thunder booms, and. Replaced well-mstched with well matched.

      (302) Replaced artifact with artefact.

      -

      (304) Replaced eg with e.g.. Replaced rapier, then with rapier, and then. Replaced combat ratio with Combat Ratio.

      +

      (304) Replaced eg with e.g.. Replaced rapier, then with rapier, and then. Replaced combat ratio with Combat Ratio. Replaced psychic attacks, and Special Items with e.g. Grand Weaponmastery with Sword, psychic attacks, Backpack Items, and Special Items to underline that the Combat Ratio of the fight with Wolfs Bane is 4 irrespective of any items, including potions, that affect COMBAT SKILL.

      (305) Replaced repair (erase three items of your choice from your current list of Backpack Items). with repair. (Erase three items of your choice from your current list of Backpack Items.).

      (308) Replaced defence that augments with defence that complements.

      -

      (309) Replaced Disciplines, or with Disciplines, nor. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Bow, and with Bow and.

      +

      (309) Replaced Disciplines, or with Disciplines, nor. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Bow, and with Bow and. Replaced thin out and with thin out, and.

      (312) Replaced Bow, and the Discipline of Magi-magic, and with Bow and the Discipline of Magi-magic and. Replaced Bow or with Bow, or. Replaced floor, then with floor; then.

      (314) Replaced creatures who are gathered with creatures gathered.

      (317) Replaced Kai mastery with Kai Mastery. Replaced Kai-alchemy, and with Kai-alchemy and.

      (318) Replaced sixth sense with Sixth Sense.

      (319) Replaced Brotherhood spell with Brotherhood Spell.

      -

      (320) Deleted at the front of this book.

      +

      (320) Removed at the front of this book.

      (322) Replaced arrow with Arrow.

      -

      (323) Replaced Grand mastery skills with Grand Master skills. Replaced reign in your steed with rein in your steed. Replaced northern quarter with North Quarter.

      +

      (323) Replaced Grand mastery skills with Grand Master skills. Replaced reign in your steed with rein in your steed. Replaced northern quarter with North Quarter. Replaced :Arch and with Arch, and. Replaced halt and you with halt, and you. Replaced order and with order, and. Replaced prints and with prints, and.

      (324) Replaced briney with briny. Replaced find, and with find and in the illustration caption.

      (326) Replaced If you possess Magi-magic with If you possess Magi-magic and have attained the rank of Grand Thane or higher. Replaced If you do not possess this Grand Master Discipline with If you do not possess this Grand Master Discipline or have yet to attain this level of Kai Mastery.

      (327) Replaced power word with power-word.

      (328) Replaced useless (delete this weapon from your Weapons List). with useless. (Delete this weapon from your Weapons List.). Replaced If, before leaving this hall, you with If before leaving this hall you.

      -

      (329) Replaced Brotherhood spell with Brotherhood Spell. Replaced newly acquired with newly-acquired.

      +

      (329) Replaced Brotherhood spell with Brotherhood Spell. Replaced newly acquired with newly-acquired. Replaced clear and with clear, and.

      (331) Replaced both occurrences of artifact with artefact.

      (333) Replaced death cry with death-cry.

      -

      (334) Replaced it), but with it) but.

      +

      (334) Replaced it), but with it) but. Replaced colour and with colour, and.

      (335) Replaced rainswept with rain-swept. Replaced both occurrences of shockwave with shock wave.

      (337) Replaced lop-sidedly with lopsidedly. Replaced sixth sense with Sixth Sense. Replaced northern quarter with North Quarter.

      (338) Replaced sword with Sword as it can be taken as a Weapon. Replaced imbedded with embedded. Replaced semi-circular with semicircular. Replaced Kai mastery with Kai Mastery, or if you choose not to use either of them. Replaced Bow, and the Discipline of Magi-magic, and with Bow and the Discipline of Magi-magic and.

      (340) Replaced past, therefore with past; therefore.

      -

      (344) Replaced aura of evil with aura of Evil.

      +

      (344) Replaced aura of evil with aura of Evil. Replaced temple and with temple, and.

      (345) Replaced gemstones (if with gemstones. (If. Replaced Item). with Item.).

      (347) Replaced divination with Divination.

      (348) Replaced opaque, then with opaque; then.