X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F19wb.xml;h=a36f9904ac2936fef82bdd2f32c88e7d758347f8;hp=9a62fc08f4d8d70a8813bc3c72dc70026e351515;hb=9648ecc2ee239e80e70a4b0ee61715f32f5bc117;hpb=4f097b9526a6fe37a500192223d20be3b6441276 diff --git a/en/xml/19wb.xml b/en/xml/19wb.xml index 9a62fc0..a36f990 100644 --- a/en/xml/19wb.xml +++ b/en/xml/19wb.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20121028 + 2018215

Frustrated by your defeat of his minions, the Dark God Naar plots a bitter revenge. From the depths of his lair upon the Plane of Darkness he creates and sends forth an evil champion who is the very image of yourself.

In Wolfs Bane, you must hunt down and destroy your evil alter-ego before it lays waste to your proud reputation and your homeland of Sommerlund. Will you find and defeat this evil mirror-image in time? Or will you fall foul of the Dark Gods plans and be destroyed by your likeness?

@@ -133,7 +133,6 @@ -
The Story So Far<ch.ellips/> @@ -491,7 +490,7 @@
-

If you successfully complete the mission as set in Book 19 of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 20. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, and any Special Items that you have found and been able to keep during your adventures, may then be carried over and used in the next Lone Wolf Grand Master adventure, which is called: The Curse of Naar.

+

If you successfully complete the mission as set in Book 19 of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 20. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, and any Special Items that you have found and been able to keep during your adventures, may then be carried over and used in the next Lone Wolf Grand Master adventure, which is called: The Curse of Naar.

@@ -970,7 +969,7 @@

Your killing blow decapitates the head of this mechanical beast, sending it bouncing across the chamber. Fountains of fiery sparks shoot from its severed neck and its torso cracks and crumples in on itself. Within seconds, the body is transformed into a glowing mound of steel slag.

Warily you approach the creatures head and prod it with the tip of your weapon. When you are sure that it is safe, you examine it more closely and discover a curious disc of iron wedged in a crease in the back of its skull. Guided by instinct, you take this disc and insert it into the wall. Moments later, the door opens with a hiss of escaping air.

-

If you wish to retrieve the Iron Disc before you pass through the door, record it on your Action Chart as a Special Item which you carry in the pocket of your tunic.

+

If you wish to retrieve the Iron Disc before you pass through the door, record it on your Action Chart as a Special Item which you carry in the pocket of your tunic.

To continue, turn to 83.
@@ -1164,7 +1163,7 @@ 21 -

Cautiously you approach the slain warriors. You are eager to examine their strange armour and you are particularly curious about the light-emitting spears they wielded; weapons such as these could prove useful in your fight against Wolfs Bane. However, on examining these steely shafts you discover that they are now useless. The source of their power was contained in the canisters strapped to the warriors backs, a power that is now depleted.

+

Cautiously you approach the slain warriors. You are eager to examine their strange armour, and you are particularly curious about the light-emitting spears they wielded; weapons such as these could prove useful in your fight against Wolfs Bane. However, on examining these steely shafts you discover that they are now useless. The source of their power was contained in the canisters strapped to the warriors backs, a power that is now depleted.

@@ -1591,7 +1590,7 @@ 51 -

You relax the tension in your body and allow yourself to enter a trance state, the preliminary stage required before you spirit-walk. You feel yourself leave your corporeal body and, in spirit form, you move through the curtain of vines and out into the jungle heat. Immediately beyond the cave mouth there is a small clearing which slopes away to the jungle perimeter. You scan the border of dense foliage and you are shocked when you detect your adversary, Wolfs Bane, hiding among the bushes less than fifty yards away. He is armed with a bow which he has trained upon the entrance to the tunnel.

+

You relax the tension in your body and allow yourself to enter a trance state, the preliminary stage required before you spirit-walk. You feel yourself leave your corporeal body and, in spirit form, you move through the curtain of vines and out into the jungle heat. Immediately beyond the cave mouth there is a small clearing which slopes away to the jungle perimeter. You scan the border of dense foliage, and you are shocked when you detect your adversary, Wolfs Bane, hiding among the bushes less than fifty yards away. He is armed with a bow which he has trained upon the entrance to the tunnel.

You retreat into the cave mouth and re-enter your body. On awakening from your trance, you move forward and peer through the hanging vines to locate your enemys hiding place. So advanced is his camouflage skill that it takes you several minutes to find him. Once you are sure you have him, you allow yourself a smile; you are looking forward to turning the tables on this arrogant impostor.

If you have a Bow and wish to use it, turn to 196. If you possess Grand Nexus and have attained the rank of Kai Grand Crown (and wish to use your mastery), turn to 43. @@ -1809,8 +1808,8 @@ 71 -

Once outside, you focus your tracking skills and attempt to pick up your enemys trail. You have a feeling that he may have doubled back on his tracks and so you retrace your steps to the street where you first appeared in this alien city. As you are nearing this place, you suddenly hear the ringing metallic clang of an iron girder falling from a height. The noise echoes from an alleyway off to your right and immediately you go to investigate.

-

At the end of the alley you discover a derelict warehouse. Fire has ravaged its interior and much of the roof has caved in, but amongst the debris you can see that it once stored metal cylinders and coils of wire. You stop at the entrance and listen. Your caution is rewarded when you hear footsteps at the rear of the building. You draw your weapon and enter, using the debris for cover as you inch your way towards the back of the ruined warehouse. You are moving between cover when suddenly you see the outline of a human form silhouetted against a broken window. Instantly you know that it is not Wolfs Bane: this figure is clad in grey, close-fitting armour and is holding a metallic spear. The realization makes you hesitate, and in that split second of indecision, the armoured figure sees you and raises its spear. A blinding flame ignites at its tip and a beam of white-hot light comes speeding towards your chest.

+

Once outside, you focus your tracking skills and attempt to pick up your enemys trail. You have a feeling that he may have doubled back on his tracks, and so you retrace your steps to the street where you first appeared in this alien city. As you are nearing this place, you suddenly hear the ringing metallic clang of an iron girder falling from a height. The noise echoes from an alleyway off to your right, and immediately you go to investigate.

+

At the end of the alley you discover a derelict warehouse. Fire has ravaged its interior, and much of the roof has caved in, but amongst the debris you can see that it once stored metal cylinders and coils of wire. You stop at the entrance and listen. Your caution is rewarded when you hear footsteps at the rear of the building. You draw your weapon and enter, using the debris for cover as you inch your way towards the back of the ruined warehouse. You are moving between cover when suddenly you see the outline of a human form silhouetted against a broken window. Instantly you know that it is not Wolfs Bane: this figure is clad in grey, close-fitting armour and is holding a metallic spear. The realization makes you hesitate, and in that split second of indecision, the armoured figure sees you and raises its spear. A blinding flame ignites at its tip, and a beam of white-hot light comes speeding towards your chest.

Pick a number from the Random Number Table. If you possess Grand Pathsmanship, add 3 to the number you have picked.

If your total is now 5 or less, turn to 312. If it is 6 or higher, turn to 6. @@ -1823,7 +1822,7 @@

You motion to your companions to follow, and then you take your first step into the dark tomb. Suddenly there is a blinding flash of white light followed almost instantly by the deafening crackle of exploding electrical energies. Pain consumes your body as you are lifted into the air and thrown backwards by the blast. You have triggered a hidden power-glyph, a magical booby trap, and you have been caught by its explosive energy.

Pick a number from the Random Number (0=10). Now add 5 to the number you picked. The resulting total equals the number ENDURANCE points you lose.

- Make the necessary adjustments to your Action Chart before turning to 13. + Make the necessary adjustments to your Action Chart before turning to 13.
@@ -2426,7 +2425,7 @@ 120 -

At the end of the passage you discover another tunnel that leads off to the left. The walls and ceiling of this adjacent passageway are dripping wet, indicating that it passes directly under the stream. You stride along its narrow confines, your shoulders grazing the muddy walls as you advance up a flight of steps which lead to an archway supported by thick wooden beams. Beyond the arch lies a large subterranean chamber that is daubed and decorated with runes and evil insignia. It is a primitive temple and it radiates an aura of Evil so vile and malicious that the thought of entering makes your skin crawl.

+

At the end of the passage you discover another tunnel that leads off to the left. The walls and ceiling of this adjacent passageway are dripping wet, indicating that it passes directly under the stream. You stride along its narrow confines, your shoulders grazing the muddy walls as you advance up a flight of steps which lead to an archway supported by thick wooden beams. Beyond the arch lies a large subterranean chamber that is daubed and decorated with runes and evil insignia. It is a primitive temple, and it radiates an aura of Evil so vile and malicious that the thought of entering makes your skin crawl.

On the far side of this unholy place, you see a stone altar standing before a huge boulder that has been crudely chiselled to resemble a grinning human skull. An eerie green glow pulsates from the eye sockets of this great skull-rock, and a mist swirls from its open jaw. Wolfs Bane stands before the altar, an arrogant sneer spreading slowly across his face.

@@ -2440,7 +2439,7 @@

Id expected better sport from you, Lone Wolf, he chides. You disappoint mebut no matter. Such easy triumph proves the worthiness of my masters cause. I bid you farewell, Lone Wolf. A final farewell.

And with these chilling words ringing in your ears, your enemy stretches out both of his hands and takes hold of two iron staves that protrude from the ground on either side of the skull-rocks jaw. He jerks them out of their settings and casts them into the centre of the temple. Then, with a patronising salute, he turns and enters the open jaw, swiftly disappearing into the swirling mist.

-

The dull boom of an explosion somewhere in the rock above the ceiling makes your heart miss a beat. Moments later, the walls begin to shake and the floor shudders violently beneath your feet, throwing you off balance. Rock and earth cascade from the roof and fissures tear open the ground. With fear running ice cold in your veins, you begin a desperate race to reach the mouth of the skull-rock before the entire roof collapses and you are buried alive in this doomed temple.

+

The dull boom of an explosion somewhere in the rock above the ceiling makes your heart miss a beat. Moments later, the walls begin to shake and the floor shudders violently beneath your feet, throwing you off balance. Rock and earth cascade from the roof, and fissures tear open the ground. With fear running ice cold in your veins, you begin a desperate race to reach the mouth of the skull-rock before the entire roof collapses and you are buried alive in this doomed temple.

Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. For every level of Kai rank you have so far attained above the rank of Sun Knight, add 1.

If your total score is now 3 or less, turn to 222. If it is 46, turn to 321. @@ -2674,7 +2673,7 @@

The moment you pass into the mouth of the skull-rock you are engulfed by a dense fog that is icy cold and impenetrable to your sight and senses. You strain your Kai skills to aid your pursuit of Wolfs Bane, but all to no avail; this ivory-white fog hides everything, swamping and distorting all sense of time and direction.

-

You keep moving, forcing yourself onwards even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict dwellings of a decaying, alien city.

+

You keep moving, forcing yourself onwards even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely, and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict dwellings of a decaying, alien city.

@@ -2685,7 +2684,7 @@ -

It is the dead of night and a fine drizzle falls from a storm-laden sky, dampening this dreary landscape. Everywhere you look you see the hollow shells of buildings. They are heaped with mounds of broken stone, twisted rusty iron, and shattered glass. There are no trees, no blades of grass, no animals here. Everything is cold, grey, and dead.

+

It is the dead of night, and a fine drizzle falls from a storm-laden sky, dampening this dreary landscape. Everywhere you look you see the hollow shells of buildings. They are heaped with mounds of broken stone, twisted rusty iron, and shattered glass. There are no trees, no blades of grass, no animals here. Everything is cold, grey, and dead.

Suddenly you sense a blur of movement beside a mountain of rubble which blocks the end of the street. You focus upon it, magnifying your vision to penetrate the damp gloom, and you are rewarded with a fleeting glimpse of Wolfs Bane. He is running away. You hurry after him and, as you crest the mound, you see him entering the shattered entrance to a three-storey dwelling close by.

Turn to 324.
@@ -2872,7 +2871,7 @@

With bated breath you watch as the warrior kicks the smouldering remains of the iron chest. He scans the warehouse, the visor of his helmet pulsing a dull crimson glow as he tries to locate where you are hiding. Unable to find you, he cradles his weapon and begins a systematic search of the building.

-

As he passes beneath the storage tank you seize the opportunity to launch a surprise attack. You leap onto his back and bring him crashing to the ground. However, you soon discover that he is an exceptionally strong opponent and your advantage of surprise is quickly lost. He draws his power from the armour he wears and you are hard-pressed to maintain your hold on his neck as he wrestles to break free. Then another warrior appears at the rear of the building. He, too, is armed with a magical spear. He aims this weapon at you and a flash of light erupts from its tip.

+

As he passes beneath the storage tank you seize the opportunity to launch a surprise attack. You leap onto his back and bring him crashing to the ground. However, you soon discover that he is an exceptionally strong opponent and your advantage of surprise is quickly lost. He draws his power from the armour he wears, and you are hard-pressed to maintain your hold on his neck as he wrestles to break free. Then another warrior appears at the rear of the building. He, too, is armed with a magical spear. He aims this weapon at you and a flash of light erupts from its tip.

Pick a number from the Random Number Table. If your current ENDURANCE points score is 12 or less, deduct 2 from the number you have picked.

If your total is now 0 or less, turn to 93. If it is 1 or more, turn to 63. @@ -2931,13 +2930,19 @@
162 + + +

If you possess the Sommerswerd, Section 98 of Dawn of the Dragons suggests that you may be able to add 4 to your COMBAT SKILL when using it in the Plane of Darkness (in addition to all other combat bonuses for this Special Item).

+
+
+ -

You race towards the swirling mouth of the Shadow Gate, but Naar is determined to launch one last desperate attempt to prevent you from escaping. You are within ten paces of the gate when two of the rubbery-limbed horrors emerge from the smoky walls and hurl themselves upon you.

+

You race towards the swirling mouth of the Shadow Gate, but Naar is determined to launch one last desperate attempt to prevent you from escaping. You are within ten paces of the gate when two of the rubbery-limbed horrors emerge from the smoky walls and hurl themselves upon you.

Brian Williams - Before you can reach the gate, two of the rubbery- limbed horrors hurl themselves upon you. + Before you can reach the gate, two of the rubbery-limbed horrors hurl themselves upon you. @@ -3002,10 +3007,10 @@ 168 -

Carefully you lower yourself through the hole and drop silently to the floor of the cellar beneath. You remain crouched where you land, not daring to move a muscle until you have scoured the darkness for any potential threat to your life. You detect an area of warmth radiating from behind a stack of rotting timbers and slowly you inch towards it, your weapon drawn in readiness to strike.

+

Carefully you lower yourself through the hole and drop silently to the floor of the cellar beneath. You remain crouched where you land, not daring to move a muscle until you have scoured the darkness for any potential threat to your life. You detect an area of warmth radiating from behind a stack of rotting timbers, and slowly you inch towards it, your weapon drawn in readiness to strike.

You have moved to within a few yards of the timber pile and feel confident that you have tracked down your enemy.

Come out, Wolfs Bane! you shout. Dont hide from me like some cowardly dog!

-

You sense movement and draw back your weapon in anticipation of your enemys imminent attack. Then a loud, inhuman, blood-curdling howl issues from behind the pile of timber and in a terrifying moment your confidence is shattered. The enemy confronting you is not Wolfs Bane.

+

You sense movement and draw back your weapon in anticipation of your enemys imminent attack. Then a loud, inhuman, blood-curdling howl issues from behind the pile of timber, and in a terrifying moment your confidence is shattered. The enemy confronting you is not Wolfs Bane.

You glimpse the shadowy blur of a huge, black shape rising up from behind the timbers. Fangs gleam momentarily in the gloom as it opens its cavernous maw, and then, in the blink of an eye, it leaps over the pile and falls upon you.

Kataka4240

This creature is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

@@ -3086,9 +3091,9 @@

The moment you enter the mouth of the skull-rock you are engulfed by a dense fog that is icy cold and impenetrable to your sight and senses. The thunderous noise of the temples destruction ends abruptly, as if a great door has suddenly been closed upon it. You strain your Kai skills to aid your pursuit of Wolfs Bane but to no avail; the ivory-white fog hides everything, swamping and distorting your sense of time and direction.

-

You keep moving, forcing yourself onwards, even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict remains of a decaying, alien city.

-

It is the dead of night and a fine drizzle falls from a storm-laden sky, dampening this dreary landscape. Everywhere you look you see the hollow shells of buildings. They are heaped with mounds of broken stone, twisted rusty iron, and shattered glass. There are no trees, no blades of grass, no animals here. Everything is cold, grey, and dead.

-

You examine the paved surface of the street and detect your enemys footprints. They are fresh and they lead you to a small courtyard flanked by two buildings: a large municipal hall and a smaller two-storey dwelling. Wolfs Banes tracks end in the middle of the wet courtyard and you sense that they have been deliberately erased. Despite your advanced hunting skills, you are unable to determine into which building your enemy has escaped.

+

You keep moving, forcing yourself onwards, even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely, and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict remains of a decaying, alien city.

+

It is the dead of night, and a fine drizzle falls from a storm-laden sky, dampening this dreary landscape. Everywhere you look you see the hollow shells of buildings. They are heaped with mounds of broken stone, twisted rusty iron, and shattered glass. There are no trees, no blades of grass, no animals here. Everything is cold, grey, and dead.

+

You examine the paved surface of the street and detect your enemys footprints. They are fresh, and they lead you to a small courtyard flanked by two buildings: a large municipal hall and a smaller two-storey dwelling. Wolfs Banes tracks end in the middle of the wet courtyard, and you sense that they have been deliberately erased. Despite your advanced hunting skills, you are unable to determine into which building your enemy has escaped.

If you wish to enter the municipal hall, turn to 148. If you wish to investigate the two-storey dwelling, turn to 267.
@@ -3510,7 +3515,7 @@

You unshoulder your Bow and draw an Arrow from your Quiver. As you fix the notch of the Arrow to the bowstring, you cast the Old Kingdom Battle-spell Flameshaft upon its tip, keeping the last word of the spell upon your lips until you are ready to fire.

Patiently you watch the warrior kicking at the smouldering remains of the iron chest. The moment he turns away, you utter the completing word of the spell and let loose your Arrow at his back. The tip of the Arrow ignites in flight, the magical flame illuminating the gloom as it arcs towards your unwary target with deadly precision. The fiery point penetrates deep into the metal canister strapped to the warriors back and, in a terrifying instant, he and his sorcerous weapon are engulfed by a crackling mass of electrical energy. He screams and staggers across the floor, his limbs and torso trailing blue-white snakes of light which earth themselves to the surrounding metal debris. Then, finally, the energy that is contained within the canister is expended. Released from his torment, he loses his balance and falls heavily to the floor.

-

You shoulder your Bow and move to descend from the top of the storage tank, but you freeze when you see a second warrior running to where the first has fallen. As he passes beneath the tank, you leap onto his back and bring him crashing to the ground. To your shocked surprise you discover that he is an exceptionally strong opponent. He draws power from the armour he wears and he uses it to break your grip. In desperation you utter the words of the Old Kingdom Spell Energy Grasp and use it to discharge a powerful pulse of energy into the fabric of his armour. The effect is devastating. His armour disintegrates, crushing him to death as it crumples and compresses his body.

+

You shoulder your Bow and move to descend from the top of the storage tank, but you freeze when you see a second warrior running to where the first has fallen. As he passes beneath the tank, you leap onto his back and bring him crashing to the ground. To your shocked surprise you discover that he is an exceptionally strong opponent. He draws power from the armour he wears, and he uses it to break your grip. In desperation you utter the words of the Old Kingdom Spell Energy Grasp and use it to discharge a powerful pulse of energy into the fabric of his armour. The effect is devastating. His armour disintegrates, crushing him to death as it crumples and compresses his body.

Turn to 21.
@@ -4026,7 +4031,7 @@

Before you stands a great tower of gleaming black stone which rises from the depths of a fathomless moat and soars to within a hundred feet of the stormy grey clouds. Its pitted surface bristles with metal discs and antennae, streaked with rust, yet there are few windows and you can see but one portal.

You magnify your vision and note that your adversarys tracks lead to a traffic-worn area on this side of the moat, directly opposite the portal. You watch this area for several minutes, and then you see two armour-clad warriors emerge from the ruins and approach it. Suddenly a semi-transparent drawbridge extends from beneath the portal. It resembles a flattened beam of solid, green-grey light, and this beam bridges the moat and provides the two warriors with the means to reach the open tower door.

-

You scan the great tower with your senses and you feel sure that your opponent is lurking somewhere within. Powerless to reach him, you can only stand and watch the two warriors as they cross the moat and disappear into the portal, which slides shut behind them. At first glance this stronghold looks to be impregnable, but you have gained access to far tougher fortresses in the past and you refuse to allow your spirits to be dampened by the daunting task of finding a way into this one.

+

You scan the great tower with your senses, and you feel sure that your opponent is lurking somewhere within. Powerless to reach him, you can only stand and watch the two warriors as they cross the moat and disappear into the portal, which slides shut behind them. At first glance this stronghold looks to be impregnable, but you have gained access to far tougher fortresses in the past, and you refuse to allow your spirits to be dampened by the daunting task of finding a way into this one.

Turn to 308.
@@ -4726,7 +4731,7 @@

Very well, he says, as he takes the sword and makes a few strokes to gauge its balance, let the duel begin.

The Duel: Lone Wolf vs. Wolfs Bane

-

The Combat Ratio for the duel is 4. This ratio takes account of all bonuses which may apply (e.g. Grand Weaponmastery with Sword, psychic attacks, and Special Items). Wolfs Banes ENDURANCE score is identical to your current ENDURANCE score, unless you possess a Bronze Disc. If you possess this Special Item, you may reduce your enemys ENDURANCE by 4 points before the commencement of combat.

+

The Combat Ratio for the duel is 4. This ratio takes account of all bonuses which may apply (e.g. Grand Weaponmastery with Sword, psychic attacks, Backpack Items, and Special Items). Wolfs Banes ENDURANCE score is identical to your current ENDURANCE score, unless you possess a Bronze Disc. If you possess this Special Item, you may reduce your enemys ENDURANCE by 4 points before the commencement of combat.

Conduct the combat using the normal combat procedure. However, should Wolfs Banes ENDURANCE be reduced to 10 or less, do not continue any further with the fight. Instead, turn immediately to 151.
@@ -4776,7 +4781,7 @@ 309 -

You are within ten feet of the exit tunnel when a heavy sheet of iron falls from the ceiling and seals off your chosen route of escape. The fog is beginning to thin out and you can now see the creatures in the pot who attempted to shoot you full of arrows. They are small, blue-skinned reptilians, with cruel crocodilian faces and curiously human hands. They are armed with finely crafted bows of gleaming white bone that you detect are capable of discharging six poisoned arrows every second. The reptilians are close to reloading these bowsyou must act quickly if you are to avoid becoming the target of a second deadly volley.

+

You are within ten feet of the exit tunnel when a heavy sheet of iron falls from the ceiling and seals off your chosen route of escape. The fog is beginning to thin out, and you can now see the creatures in the pot who attempted to shoot you full of arrows. They are small, blue-skinned reptilians, with cruel crocodilian faces and curiously human hands. They are armed with finely crafted bows of gleaming white bone that you detect are capable of discharging six poisoned arrows every second. The reptilians are close to reloading these bowsyou must act quickly if you are to avoid becoming the target of a second deadly volley.

If you possess Kai-alchemy and wish to use it, turn to 277. If you possess Magi-magic and wish to use it, turn to 219. If you possess a Bow and wish to use it, turn to 136. @@ -5237,7 +5242,7 @@ 344 -

You race along the passageway and turn the corner to see a tunnel sloping away into the gloom. The walls and ceiling are dripping wet, indicating to you that this dingy passageway passes directly under the stream. You hurry along its narrow confines, your shoulders grazing its muddy walls as you run, until you arrive at a flight of steps that ascend to an archway supported by thick wooden beams. Beyond the arch lies a large subterranean chamber that is daubed and decorated with runes and evil insignia. It is a primitive temple and it radiates an aura of Evil so malicious that it makes your skin crawl.

+

You race along the passageway and turn the corner to see a tunnel sloping away into the gloom. The walls and ceiling are dripping wet, indicating to you that this dingy passageway passes directly under the stream. You hurry along its narrow confines, your shoulders grazing its muddy walls as you run, until you arrive at a flight of steps that ascend to an archway supported by thick wooden beams. Beyond the arch lies a large subterranean chamber that is daubed and decorated with runes and evil insignia. It is a primitive temple, and it radiates an aura of Evil so malicious that it makes your skin crawl.

@@ -5899,7 +5904,7 @@

(17) Replaced imbedded with embedded. Replaced Magi-magic, and with Magi-magic and. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced skills, or have with skills, have.

(18) Removed at the front of this book.

(19) Replaced Monastery with monastery.

-

(21) Replaced emaciated Drakkarim with emaciated Drakkar.

+

(21) Replaced emaciated Drakkarim with emaciated Drakkar. Replaced strange armour and with strange armour, and.

(23) Replaced side, then with side, and then.

(26) Replaced Brotherhood spell with Brotherhood Spell.

(27) Replaced aura of evil with aura of Evil.

@@ -5919,7 +5924,7 @@

(46) Replaced co-operate with cooperate. Replaced door, and with door and.

(47) Replaced Kai mastery with Kai Mastery. Replaced Kai-alchemy, and with Kai-alchemy and.

(49) Replaced concentrations of evil with concentrations of Evil. Replaced and smells and with and smells, and. Replaced Dark God Naar with the Dark God Naar.

-

(51) Replaced Kai mastery with Kai Mastery. Replaced Grand Nexus, and with Grand Nexus and. Replaced Bow, the with Bow or the.

+

(51) Replaced Kai mastery with Kai Mastery. Replaced Grand Nexus, and with Grand Nexus and. Replaced Bow, the with Bow or the. Replaced dense foliage and with dense foliage, and.

(52) Replaced Kai mastery with Kai Mastery. Replaced Pathsmanship, and with Pathsmanship and.

(53) Replaced entrance, Follow with entrance. Follow. Replaced noise and light abates with noise and light abate.

(55) Replaced If you possess Magi-magic, with If you possess Magi-magic and have attained the rank of Grand Thane or higher,. Replaced If you do not possess this Grand Master Discipline, with If you do not possess this Grand Master Discipline or have yet to attain this level of Kai Mastery,.

@@ -5932,7 +5937,7 @@

(68) Replaced Kai mastery with Kai Mastery, or if you do not wish to use any of them. Replaced Nexus, and with Nexus and. Replaced Bow, the with Bow or the.

(69) Replaced sticky and with sticky, and.

(70) Replaced Disciplines, or with Disciplines, nor. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-alchemy, and with Kai-alchemy and.

-

(71) Replaced doubled-back with doubled back. Replaced clang with clang.

+

(71) Replaced doubled-back with doubled back. Replaced clang with clang. Replaced tracks and with tracks, and. Replaced your right and with your right, and. Replaced interior and with interior, and. Replaced its tip and with its tip, and.

(72) Replaced follow, then with follow, and then.

(73) Replaced Kai mastery with Kai Mastery.

(75) Replaced past, therefore with past; therefore.

@@ -5959,7 +5964,7 @@

(112) Replaced both occurrences of artifact with artefact. Replaced focussed with focused. Replaced Your return to Sommerlund will not be alone with You will not return to Sommerlund alone.

(113) Replaced Old Kingdom Battle spell with Old Kingdom Battle-spell.

(116) Replaced past, therefore with past; therefore.

-

(120) Replaced attained, above with attained above. Replaced aura of evil with aura of Evil.

+

(120) Replaced attained, above with attained above. Replaced aura of evil with aura of Evil. Replaced temple and with temple, and. Replaced the roof and with the roof, and.

(122) Replaced (The maximum you are permitted to add is 7.) with (The maximum you are permitted to add is 5.). Replaced Kai mastership with Kai Mastery.

(123) Replaced Crypt Spawn horde with Crypt Spawn Horde.

(124) Replaced silver and with silver, and.

@@ -5974,7 +5979,7 @@

(136) Replaced each occurrence of bow with Bow. Replaced each occurrence of arrows with Arrows.

(137) Replaced kakarmi with Kakarmi. Replaced animal control with Animal Control.

(138) Replaced Old Kingdom battle spell with Old Kingdom Battle-spell. Replaced bow with Bow. Replaced each occurrence of arrow with Arrow. Replaced creatures who are gathered with creatures gathered. Replaced wumph!, the with wumph! the.

-

(140) Replaced icy-cold with icy cold.

+

(140) Replaced icy-cold with icy cold. Replaced completely and with completely, and. Replaced night and with night, and.

(142) Replaced it, then with it; then.

(144) Switched the sections the Magi-magic and Kai-alchemy choices lead to. Replaced weapon, or with Weapon or. Replaced above, or with above or. Replaced surface and with surface, and. Replaced point for with point, for.

(145) Replaced Kai mastery with Kai Mastery. Replaced Sun Thane, or higher with Sun Thane or higher. Replaced Kai-alchemy, and with Kai-alchemy and.

@@ -5986,18 +5991,18 @@

(152) Replaced Brotherhood spell with Brotherhood Spell.

(153) Replaced Kai mastery with Kai Mastery. Replaced Huntmastery, and have reached the rank of Sun Lord, (and with Huntmastery and have attained the rank of Sun Thane (and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Assimilance, and with Assimilance and. Replaced Lord, (and with Lord (and. Replaced rank, (or with rank (or.

(154) Replaced gemstones (if with gemstones. (If. Replaced Item). with Item.). Replaced reproachfully with ruefully.

-

(156) Replaced hard pressed with hard-pressed.

+

(156) Replaced hard pressed with hard-pressed. Replaced he wears and with he wears, and.

(159) Replaced iron disc with Iron Disc.

(160) Replaced imposter with impostor. Replaced aura of evil with aura of Evil.

(162) Replaced 2 with two in the illustration caption.

(164) Replaced Brotherhood spell with Brotherhood Spell.

(165) Replaced If you possess Magi-magic with If you possess Magi-magic and have attained the rank of Grand Thane or higher. Replaced If you do not possess this Grand Master Discipline with If you do not possess this Grand Master Discipline or have yet to attain this level of Kai Mastery.

-

(168) Replaced shout, Dont with shout. Dont.

+

(168) Replaced shout, Dont with shout. Dont. Replaced rotting timbers and with rotting timbers, and. Replaced pile of timber and with pile of timber, and.

(170) Replaced ultimate evil with ultimate Evil. Replaced centrifugal with centripetal.

(171) Replaced Discipline with Discipline or have yet to attain this level of Kai Mastery. Replaced Kai-alchemy, and with Kai-alchemy and.

(172) Replaced imbedded with embedded. Replaced Magi-magic, and with Magi-magic and. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and.

(173) Replaced 14 with 04.

-

(174) Replaced icy-cold with icy cold.

+

(174) Replaced icy-cold with icy cold. Replaced completely and with completely, and. Replaced night and with night, and. Replaced fresh and with fresh, and. Replaced courtyard and with courtyard, and.

(175) Replaced If you possess Magi-magic with If you possess Magi-magic and have attained the rank of Grand Thane or higher. Replaced If you do not possess this Grand Master Discipline with If you do not possess this Grand Master Discipline or have yet to attain this level of Kai Mastery.

(176) Replaced Kai mastery with Kai Mastery.

(177) Replaced keying-in with keying in. Replaced turn to the page number with turn to the entry for clarity and consistency with other sections.

@@ -6021,7 +6026,7 @@

(205) Replaced Kai mastery with Kai Mastery.

(206) Replaced potions of Laumspur with Potions of Laumspur. Replaced sixth sense with Sixth Sense.

(208) Replaced Kai mastery with Kai Mastery.

-

(209) Replaced Old Kingdom battle spell with Old Kingdom Battle-spell. Replaced Old Kingdom spell with Old Kingdom Spell. Replaced quiver with Quiver. Replaced each occurrence of bow with Bow. Replaced each occurrence of arrow with Arrow.

+

(209) Replaced Old Kingdom battle spell with Old Kingdom Battle-spell. Replaced Old Kingdom spell with Old Kingdom Spell. Replaced quiver with Quiver. Replaced each occurrence of bow with Bow. Replaced each occurrence of arrow with Arrow. Replaced he wears and with he wears, and.

(210) Replaced Kirlundin islands with Kirlundin Islands. Removed at the front of this book.

(211) Replaced entrance, Follow with entrance. Follow.

(212) Replaced Kai mastery with Kai Mastery.

@@ -6045,6 +6050,7 @@

(244) Replaced Kai mastery with Kai Mastery.

(246) Replaced clay tile roof with clay-tile roof.

(249) Replaced still-warm with still warm. Replaced Clasp (if with Clasp. (If. Replaced tunic). with tunic.).

+

(250) Replaced your senses and with your senses, and. Replaced the past and with the past, and.

(251) Removed at the front of this book. Replaced sixth senses reveal with Sixth Sense reveals. Replaced reveals that by tapping upon each square a correct number of times you will with reveals that tapping upon each square a correct number of times will. Replaced score below which with score at which for clarity. Replaced mercilessly and with mercilessly, and. Replaced at most or with at most, or. Replaced from the wind and with from the wind, and. Replaced now closed and with now closed, and.

(252) Replaced turn to the page with turn to the entry for clarity and consistency.

(255) Replaced cries, flee with cries. Flee.

@@ -6081,10 +6087,10 @@

(299) Replaced arrow with Arrow.

(300) Replaced scream, I with scream. I. Replaced Naar, you with Naar. You. Replaced ultimate evil with ultimate Evil. Replaced aura of evil with aura of Evil. Replaced shakes the walls and with shakes the walls, and. Replaced insides yet you with insides, yet you. Replaced steel yourself and with steel yourself, and. Replaced Thunder booms and with Thunder booms, and. Replaced thunder booms and with thunder booms, and. Replaced well-mstched with well matched.

(302) Replaced artifact with artefact.

-

(304) Replaced eg with e.g.. Replaced rapier, then with rapier, and then. Replaced combat ratio with Combat Ratio.

+

(304) Replaced eg with e.g.. Replaced rapier, then with rapier, and then. Replaced combat ratio with Combat Ratio. Replaced psychic attacks, and Special Items with e.g. Grand Weaponmastery with Sword, psychic attacks, Backpack Items, and Special Items to underline that the Combat Ratio of the fight with Wolfs Bane is 4 irrespective of any items, including potions, that affect COMBAT SKILL.

(305) Replaced repair (erase three items of your choice from your current list of Backpack Items). with repair. (Erase three items of your choice from your current list of Backpack Items.).

(308) Replaced defence that augments with defence that complements.

-

(309) Replaced Disciplines, or with Disciplines, nor. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Bow, and with Bow and.

+

(309) Replaced Disciplines, or with Disciplines, nor. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Bow, and with Bow and. Replaced thin out and with thin out, and.

(312) Replaced Bow, and the Discipline of Magi-magic, and with Bow and the Discipline of Magi-magic and. Replaced Bow or with Bow, or. Replaced floor, then with floor; then.

(314) Replaced creatures who are gathered with creatures gathered.

(317) Replaced Kai mastery with Kai Mastery. Replaced Kai-alchemy, and with Kai-alchemy and.

@@ -6105,7 +6111,7 @@

(337) Replaced lop-sidedly with lopsidedly. Replaced sixth sense with Sixth Sense. Replaced northern quarter with North Quarter.

(338) Replaced sword with Sword as it can be taken as a Weapon. Replaced imbedded with embedded. Replaced semi-circular with semicircular. Replaced Kai mastery with Kai Mastery, or if you choose not to use either of them. Replaced Bow, and the Discipline of Magi-magic, and with Bow and the Discipline of Magi-magic and.

(340) Replaced past, therefore with past; therefore.

-

(344) Replaced aura of evil with aura of Evil.

+

(344) Replaced aura of evil with aura of Evil. Replaced temple and with temple, and.

(345) Replaced gemstones (if with gemstones. (If. Replaced Item). with Item.).

(347) Replaced divination with Divination.

(348) Replaced opaque, then with opaque; then.