X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F19wb.xml;h=b747b0faaa02a7b8ccaeffa1242a40cdd2ce42fa;hp=f90fa2e114fc73eb33aa68faa4d4e464b2bc3bdd;hb=08a17e0af1d88cc6b0f98055905b9acd29a8d466;hpb=f4bdee5083ca9a72713637e1e979aa183e06faea
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You are Grand Master Lone Wolf, the sole survivor of a massacre that wiped out the First Order of the Kai It is the year MS 5080, thirty years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domain It is the year MS In the wake of their destruction, chaos befell the Darkland armies who had been poised to conquer all of Magnamund. This disorder escalated into a mutinous civil war, which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Against the odds, a swift and total victory was secured over the feuding Darkland armies. After the ignominious defeat of his minions, Naar retreated to the Plane of Darkness to plot and scheme anew. Victory at the monastery had won for you a respite in the Dark God In the summer of MS 5080, during a return voyage by sea from a successful quest to distant Dessi, an act of sabotage very nearly wrecked the sailing ship that was transporting you home. Only fair weather and skilful repairs by the Sommlending crew saved the ship from being lost in the Gulf of Durenor. When the damaged craft limped into its home port of Anskaven, more than two weeks late, the reception you received was far from welcoming. The normally cheerful seafaring folk of this busy port were in a strangely sullen mood. Clearly they all recognized you, yet none cheered as you disembarked on Anskaven quay. The crowd was quietly hostile. Before you could determine their reasons, the uneasy silence was shattered by a troop of heavily-armoured cavalrymen who came galloping along the quayside, their gleaming swords drawn. The crowd scattered as the horsemen drew up in a circle around you. Their leader, a nervous young lieutenant whose coat bore the black eagle and three hearts motif of Avan Caldar, Baron of Anskaven, curtly ordered you to lay down your weapons. Not wishing to provoke these city troopers, you obeyed the command and allowed them to escort you to Baron Caldar In the summer of MS Baron Caldar formally received you in the Great Hall of his castle. You had met previously on many state occasions at King Ulnar The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Readers If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28). If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section. Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 This is a healing potion that can restore 4 This is a healing potion that can restore 4 These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns. Subtract the Example Lone Wolf ( He subtracts the Doomwolf pack He subtracts the Doomwolf pack When you have your Combat Ratio, pick a number from the Random Number Table. Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of Example The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as +10. If the number picked from the Random Number Table is a 2, then the result of the first round of combat is: The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as You place your fingers lightly upon the squares and feel the tell-tale vibrations that are the key to deciphering the secret code. After only seconds you are able to determine that the first code is equal to the number of islands south of the Kirlundin island of Hemd. The second code is equal to the number of villages that lie on the highway between the cities of Toran and Anskaven. In order to discover the exact numbers that will open the portal, consult the map. When you think you know the two-digit solution, Despite your valiant efforts, you are unable to revive your mount and it dies of its wounds before reaching the ground. Unfortunately, you become entangled in its trailing wings and are unable to save yourself before the giant dragonfly smashes into the rim of the moat surrounding the tower. Death is mercifully swift. Sadly, your life and your duel end here. You try to evade the crackling light that speeds towards you from the muzzle of the warrior Tragically, your life and your duel with Wolfhidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the +2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the
In response to your prayer, you feel a warming sensation radiating through your body and your mind, leaving you physically and mentally refreshed and alert: restore 4
In response to your prayer, you feel a warming sensation radiating through your body and your mind, leaving you physically and mentally refreshed and alert: restore 4
Confident that the divine Gods of Good are watching over you in this moment of truth, you throw open the doors and stride boldly into the hall beyond.
The once-grand doors of this hall no longer hang upon their hinges. They have been torn down and now lie twisted and rusted together, partially blocking the entrance. After checking to make sure that your adversary has not left any unwelcome surprises, you clamber over these ruined doors and begin a cautious exploration of the hall
The cavernous ground floor was long ago gutted by fire. All that remains of its contents now lie buried beneath blackened timbers and twisted iron beams. Metal chains hang in festoons from the buckled roof girders, dripping icicles of rust. They sway and squeal eerily in the wind, sending shivers coursing down your spine.
+The cavernous ground floor was long ago gutted by fire. All that remains of its contents now lies buried beneath blackened timbers and twisted iron beams. Metal chains hang in festoons from the buckled roof girders, dripping icicles of rust. They sway and squeal eerily in the wind, sending shivers coursing down your spine.
You detect nothing of interest in the debris and are about to abandon your search when suddenly you hear something unexpected
Despite your desperate action, you continue to sink further into this dry bog until the soil closes in over your head. You draw upon your Magnakai Discipline of Nexus to ease the pain in your aching lungs, but this simply prolongs your life for a further fifteen minutes before the lack of air and the crushing weight of the morass combine to overwhelm you.
-Tragically, your life and your duel end here.
+You pick up the ticking bomb and examine it carefully. Below the illuminated panel, which is counting down the seconds, you see four small windows which display a sequence of numbers. Beneath these windows are tiny buttons which, when pressed, change the numbers that are displayed. The third window in the sequence is blank and, when you concentrate upon it, your Kai senses reveal to you that by keying in the missing number in the sequence you will prevent the bomb from exploding.
-Study the following sequence of numbers carefully. When you think you know the solution,
The rasping growl of the metal wolf is steadily getting louder. The sinister sound makes your palms slick with cold sweat as you feverishly examine the door and the locking mechanism set into the wall nearby.
The gemstone squares are sensitive devices which secure this door. By tapping upon each of them a correct number of times you will cause the lock to disengage and the door will open. You place your fingers lightly upon the squares and feel the tell-tale vibrations that are the key to deciphering their secret code. Aided by your Kai skills, you are able to determine that the first code is equal to the number of named Kirlundin Islands north of Egen. The second code is equal to the number of villages to the east of Ragadorn.
In order to discover the exact numbers that will open the door, consult the map.
-When you think you know the two-digit solution,
The shock of impact sends you tumbling helplessly into the gorge. You fall several hundred feet before you finally stop spinning, yet before you can unscramble your senses, you are struck from behind by the predatory dragonfly. White hot pain shoots through your body as you are impaled upon the tip of the creature
Sadly, your life and your quest end here.
+You have leapt and scrambled your way to the base of the skull-rock, when suddenly a starburst of pain explodes in your head and the taste of blood fills your mouth. You fall face-first to the ground, breaking your nose on impact, but you are numb to the pain; a falling boulder has already snapped your neck in two.
-Tragically, your life and your duel come to an end here.
+This lock looks similar to that which operates the door to the temple of Avaros, yet there is one important difference. The mechanism of this lock is genuinely protected by a powerful spell, shielded also by magic to prevent its detection. Your unsuccessful attempt to open the portal triggers this spell and causes a massive bolt of electrical energy to be discharged through your fingers, along your outstretched arm, and deep into your body.
A blinding flash of light obliterates your vision and an agonizing pain explodes in your chest. The pain quickly fades, but it is replaced by a terrifying numbness. You feel weightless, as if you are falling through deep space. Briefly you try to resist this sensation but it is no use. You are falling into a sleep from which you will never awaken.
-Sadly, your life and your duel against Wolf
By the time you reach the base of the temple, the storm is howling like a vengeful demon in your ears. Stinging blasts of hot, sand-laden wind whip your face mercilessly and you are forced to lean almost horizontally into the storm to maintain your balance. The storm is increasing in ferocity by the minute. You are sorely aware that you must find cover within an hour at most or you will perish in this hellish blizzard.
An empty parapeted stairway ascends from the temple
When you reach the portal, you discover that it comprises a seamless sheet of lead-lined iron, many inches thick. You detect a lingering aura of magic around its threshold which makes you wary that a trap may have been set. Yet when you summon your psychic skills to probe deeper, you sense otherwise. You detect that Wolf
After several minutes you determine that the first code is equal to the
After several minutes you determine that the first code is equal to the
The second code is equal to the number of villages that lie on the highway between the cities of Holmgard and Ragadorn.
-In order to determine the numbers that will open the door to the temple, consult the map and games rules. When you think you know the two-digit solution,
When you think you know what the correct solution is,
With mounting dread, you watch as the seconds tick away. When the illuminated display reaches zero, there is a sun-like burst of light which totally obliterates your senses; it is the last light that you ever see. The bomb detonates and explodes with terrific force, destroying the dragonfly pens and several of the upper storeys of the tower.
-Sadly, your struggle against Wolf
You sprint towards the speeding wagon and hurl yourself towards its open cargo bay. But, disastrously, you misjudge your leap and crash headlong into the side of the hover-wagon, knocking yourself unconscious.
The concussion you have sustained does not kill you, but it contributes indirectly to your death. Your body is seen lying in the avenue by Wolf
Tragically, your life and your duel end here.
+Within thirty seconds of both panels closing, all of the air is sucked out of this tiny metal cell. Your Magnakai Discipline of Nexus sustains you for a further ten minutes, during which precious little time you try everything possible to extricate yourself from this deadly vacuum. Unfortunately, your valiant efforts are to no avail. You are unable to penetrate the strange metal skin of this cell. Slowly, reluctantly, you succumb to the lack of oxygen until you drift off into a sleep from which you never awaken.
-Sadly, your life and your duel end here.
+You place your fingers lightly upon the squares and feel the tell-tale vibrations that are the key to deciphering the secret code. After only seconds you are able to determine that the first code is equal to the number of islands south of the Kirlundin island of Hemd.
The second code is equal to the number of villages that lie on the highway between the cities of Toran and Anskaven.
In order to discover the exact numbers that will open the portal, consult the map.
-When you think you know the two-digit solution,
(The Story So Farelite
with
. Replaced freestate
with Freeland
. Replaced Naar
with Naar, the King of the Darkness,
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced Kai lord
with Kai Lord
. Replaced both occurrences of new-found
with newfound
. Replaced Three years earlier
with Three years ago
. Replaced body; you
with body: you
. Replaced Darklands armies
with Darkland armies
. Replaced years peace
with years, peace
. Replaced crowd were
with crowd was
. Replaced Magnamund have
with Magnamund, have
.
(The Game Rules) Deleted that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages.
. Replaced both occurrences of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Chart (you
with Chart. (You
. Replaced Items).
with Items.)
. Replaced on to
with onto
. Replaced Grand Master series
with Lone Wolf Grand Master series
. Added Dagger of Vashna
and Helshezag
to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Mongoose Publishing edition.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages.
. Replaced both occurrences of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Chart (you
with Chart. (You
. Replaced Items).
with Items.)
. Replaced on to
with onto
. Replaced Grand Master series
with Lone Wolf Grand Master series
. Added Dagger of Vashna
and Helshezag
to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Collector
(Grand Master Disciplines) Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Replaced smell and
with smell, and
. Replaced footprints
with footprints and tracks
. Replaced 500 yds
with 500 yards
. Replaced against
with against hypnosis
. Replaced venoms
with venoms, and toxins
. Replaced gases, corrosive
with gases, and corrosive
. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your
with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your
in harmony with the recent Mongoose Publishing editions. Replaced
with
. Replaced Magi-Magic
with Magi-magic
. Replaced battle magic
with battle-magic
. Replaced opposite and overleaf
with below
. Added the missing illustration to the Weaponmastery subheading. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced fortresses increases
with fortresses increase
. Replaced body, increases
with body, increase
. Replaced magi-magic
with Old Kingdom
. Replaced Old Kingdom spells
with Old Kingdom Spells
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced each occurrence of battle wounds
with battle-wounds
. Added Brian Williamswill be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Grand Master adventure
with Lone Wolf Grand Master adventure
. Replaced darkness, and have
with darkness and have
. Replaced plants, and have
with plants and have
. Replaced Duration, and the protection of his inanimate body, increase
with Duration and the protection of his inanimate body increase
.
(Grand Master Disciplines) Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Replaced smell and
with smell, and
. Replaced footprints
with footprints and tracks
. Replaced 500 yds
with 500 yards
. Replaced against
with against hypnosis
. Replaced venoms
with venoms, and toxins
. Replaced gases, corrosive
with gases, and corrosive
. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your
with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your
in harmony with the Collector
with
. Replaced Magi-Magic
with Magi-magic
. Replaced battle magic
with battle-magic
. Replaced opposite and overleaf
with below
. Added the missing illustration to the Weaponmastery subheading. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced fortresses increases
with fortresses increase
. Replaced body, increases
with body, increase
. Replaced magi-magic
with Old Kingdom
. Replaced Old Kingdom spells
with Old Kingdom Spells
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced each occurrence of battle wounds
with battle-wounds
. Added Brian Williamswill be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Grand Master adventure
with Lone Wolf Grand Master adventure
. Replaced darkness, and have
with darkness and have
. Replaced plants, and have
with plants and have
. Replaced Duration, and the protection of his inanimate body, increase
with Duration and the protection of his inanimate body increase
.
(Equipment) Replaced Before you set off on your long journey home to Sommerlund you took with you a map of Northern Magnamund
with You have in your possession a map of Sommerlund and the Wildlands
, since the original text was clearly erroneously copied directly from (see the inside front cover of this book)
. Replaced safe-keeping
with safekeeping
. Replaced BROADSWORD
with Broadsword
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced six arrows
with six Arrows
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced 2 MEALS
with 2 Meals (Meals)
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
. Replaced all occurrences of arrow
with Arrow
. Replaced occurrences of bow
with Bow
. Replaced adds 3 points
with adds 5 points
. Replaced quiver
with Quiver
. Replaced that may have
with they may have
. Replaced (eg Gold Dagger
with (e.g. Gold Dagger
. Added section for How to Use Gold Crowns that reads: These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced the illustration of the Short Sword with that of a Sword. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Added You may only use one Weapon at a time in combat.
in harmony with the recent Mongoose Publishing edition.
(Equipment) Replaced Before you set off on your long journey home to Sommerlund you took with you a map of Northern Magnamund
with You have in your possession a map of Sommerlund and the Wildlands
, since the original text was clearly erroneously copied directly from (see the inside front cover of this book)
. Replaced safe-keeping
with safekeeping
. Replaced BROADSWORD
with Broadsword
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced six arrows
with six Arrows
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced 2 MEALS
with 2 Meals (Meals)
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
. Replaced all occurrences of arrow
with Arrow
. Replaced occurrences of bow
with Bow
. Replaced adds 3 points
with adds 5 points
. Replaced quiver
with Quiver
. Replaced that may have
with they may have
. Replaced (eg Gold Dagger
with (e.g. Gold Dagger
. Added section for How to Use Gold Crowns that reads: These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced the illustration of the Short Sword with that of a Sword. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Rules for Combat) Deleted on the inside back cover of this book
. Replaced combat.)
with combat).
. Replaced until
with until the
. Replaced reduced to zero
with reduced to zero or below
. Replaced the one with the zero score
with that combatant
. Replaced points reduced
with points possibly reduced
. Replaced on the page after the Random Number Table
with in the back of this book
.
(Rules for Combat) Removed on the inside back cover of this book
. Replaced combat.)
with combat).
. Replaced until
with until the
. Replaced reduced to zero
with reduced to zero or below
. Replaced the one with the zero score
with that combatant
. Replaced points reduced
with points possibly reduced
. Replaced on the page after the Random Number Table
with in the back of this book
.
(Levels of Grand Mastership) Replaced rank and titles
with ranks and titles
.
(14) Replaced Brotherhood spell
with Brotherhood Spell
.
(15) Replaced enemy
with enemy, Wolf
.
(17) Replaced imbedded
with embedded
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Bow, and
with Bow and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced skills, or have
with skills, have
.
(18) Deleted at the front of this book
.
(18) Removed at the front of this book
.
(19) Replaced Monastery
with monastery
.
(21) Replaced emaciated Drakkarim
with emaciated Drakkar
.
(23) Replaced side, then
with side, and then
.
(31) Replaced one set belong
with one set belongs
.
(34) Replaced battle armour
with battle-armour
.
(36) Replaced cavemouth
with cave mouth
. Replaced Kai mastery
with Kai Mastery
. Replaced power word
with power-word
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(37) Replaced (ie sword, axe, or dagger etc)
with (i.e. Sword, Short Sword, Broadsword, Axe, or Dagger)
. Replaced ie
with i.e.
. Replaced dagger etc)
with or dagger)
. Replaced or Special
with or this Special
. Replaced walls and
with walls, and
. Replaced weapons or
with Weapons, or
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced bladed weapon
with bladed Weapon
.
(37) Replaced (ie sword, axe, or dagger etc)
with (i.e. Sword, Short Sword, Broadsword, Axe, or Dagger)
. Replaced or Special
with or this Special
. Replaced walls and
with walls, and
. Replaced weapons or
with Weapons, or
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced bladed weapon
with bladed Weapon
.
(38) Replaced Kai mastery
with Kai Mastery
.
(39) Replaced warriors, then
with warriors; then
.
(40) Replaced impatiently,
with impatiently.
. Replaced reply,
with reply.
. Replaced Kai mastery
with Kai Mastery
. Replaced Kai-screen, and
with Kai-screen and
.
(145) Replaced Kai mastery
with Kai Mastery
. Replaced Sun Thane, or higher
with Sun Thane or higher
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(146) Replaced Brotherhood spell
with Brotherhood Spell
.
(147) Replaced battle cry
with battle-cry
. Replaced Crypt Spawn horde
with Crypt Spawn Horde
.
(148) Replaced thump
with
. Replaced All that remains of its contents
with All that remain of its contents
. Replaced All that remain
with All that remains
.
(148) Replaced thump
with
. Replaced now lie buried
with now lies buried
.
(149) Replaced Naptha
with Naphtha
. Replaced quiver
with Quiver
.
(150) Replaced psi-screen
with Psi-screen
.
(152) Replaced Brotherhood spell
with Brotherhood Spell
.
(206) Replaced potions of Laumspur
with Potions of Laumspur
. Replaced sixth sense
with Sixth Sense
.
(208) Replaced Kai mastery
with Kai Mastery
.
(209) Replaced Old Kingdom battle spell
with Old Kingdom Battle-spell
. Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced quiver
with Quiver
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of arrow
with Arrow
.
(210) Replaced Kirlundin islands
with Kirlundin Islands
. Deleted at the front of this book
.
(210) Replaced Kirlundin islands
with Kirlundin Islands
. Removed at the front of this book
.
(211) Replaced entrance,
with entrance.
.
(212) Replaced Kai mastery
with Kai Mastery
.
(215) Replaced line of deserted mud huts look
with line of deserted mud huts looks
.
(244) Replaced Kai mastery
with Kai Mastery
.
(246) Replaced clay tile roof
with clay-tile roof
.
(249) Replaced still-warm
with still warm
. Replaced Clasp (if
with Clasp. (If
. Replaced tunic).
with tunic.)
.
(251) Deleted at the front of this book
. Replaced sixth senses reveal
with Sixth Sense reveals
. Replaced reveals that by tapping upon each square a correct number of times you will
with reveals that tapping upon each square a correct number of times will
.
(251) Removed at the front of this book
. Replaced sixth senses reveal
with Sixth Sense reveals
. Replaced reveals that by tapping upon each square a correct number of times you will
with reveals that tapping upon each square a correct number of times will
. Replaced score below which
with score at which
for clarity.
(252) Replaced turn to the page
with turn to the entry
for clarity and consistency.
(255) Replaced cries,
with cries.
.
(256) Replaced 1
with 0
.
(317) Replaced Kai mastery
with Kai Mastery
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(318) Replaced sixth sense
with Sixth Sense
.
(319) Replaced Brotherhood spell
with Brotherhood Spell
.
(320) Deleted at the front of this book
.
(320) Removed at the front of this book
.
(322) Replaced arrow
with Arrow
.
(323) Replaced Grand mastery skills
with Grand Master skills
. Replaced reign in your steed
with rein in your steed
. Replaced northern quarter
with North Quarter
.
(324) Replaced briney
with briny
. Replaced find, and
with find and
in the illustration caption.