X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F20tcon.xml;h=60b5ce7a0bda4fb9e119b650697f4acb9bf6d7c7;hp=44802dc9cd3f05bae3917323e35e5c5a9e15aee9;hb=1a18519083e9d2dc9f79fc7f2deecbede9cc6a7d;hpb=a5add0cb0682e7ab05a4b46b804c4e678e4000c1 diff --git a/en/xml/20tcon.xml b/en/xml/20tcon.xml index 44802dc..60b5ce7 100644 --- a/en/xml/20tcon.xml +++ b/en/xml/20tcon.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20121028 + 2018215

You are the warrior Lone WolfKai Grand Master of Sommerlund. Fresh from your victory over your evil alter-ego, Wolfs Bane, reluctantly you are forced to return to the Plane of Darkness. For there you glimpsed the fabled Moonstone and you have sworn to save this gem of mystical power from the clutches of Naar, the King of Ultimate Darkness.

In The Curse of Naar, you must venture once more through the Shadow Gate and confront the Dark God. Only by finding and retrieving the Moonstone can you hope to save your world from invasion by Naars armies of night. In this ultimate Grand Master challenge, your life and the future of your entire world are at stake!

@@ -208,7 +208,6 @@

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

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Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

@@ -4041,7 +4040,7 @@ 246 -

Drawing once again upon your knowledge of Brotherhood magic, you utter the words of the spell Teleport and will yourself to move through the air towards a place on the far side of the clearing, close to the jungle perimeter. At first the arachnids come scurrying onto the shore to follow your line of flight, but you quickly outdistance them and they lose interest and return to the muddy river. As you descend to make your landing you see that, in frustration, they have turned their attention to your grounded canoe which they rip apart with their powerful jaws.

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Drawing once again upon your knowledge of Brotherhood magic, you utter the words of the spell Teleport and will yourself to move through the air towards a place on the far side of the clearing, close to the jungle perimeter (lose 1 ENDURANCE point). At first the arachnids come scurrying onto the shore to follow your line of flight, but you quickly outdistance them and they lose interest and return to the muddy river. As you descend to make your landing you see that, in frustration, they have turned their attention to your grounded canoe which they rip apart with their powerful jaws.

The moment your feet touch the ground, you rush into the jungle and take cover in the dense undergrowth where you happen upon the remnants of a track. You follow this overgrown trail for nearly a mile until you come to the edge of another clearing. This expanse of level ground is devoid of foliage yet it is littered with strange fruits that resemble gigantic grey pineapples. Beyond these curious fruits you can see the ruins of a settlement partially overgrown with moss. Warily you leave the jungle, making your way around the fruits, and hurry across the clearing towards a statue which is crouching among the ruins. It is constructed of a smooth, lustrous black mineral and is fashioned in the likeness of some evil beast of prey. It reminds you of a hyena, but one with a massive lower jaw set with a pair of sabre-toothed fangs. Between its forelegs is a flight of rubble-strewn steps leading down to an open door. You detect waves of power emanating from somewhere beyond this darkened doorway, but you are unable to determine just how deep below the ground the source of this energy is located.

If you possess Telegnosis and wish to use this skill to spirit-walk through the doorway to investigate what lies beyond, turn to 76. If you do not possess this skill, or choose not to use it, turn to 177. @@ -4206,12 +4205,6 @@
260 - - -

It is possible that you may be carrying more than one Quiver (cf. Section 168 of The Jungle of Horrors). Remember that each Quiver can hold a maximum of six Arrows.

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You approach the archway, and after checking that there are no hidden traps, you enter. Beyond lies a vast unlit hall which is filled with rows of weapons and armour. Racks of swords, spears, axes, and shields stretch into the distance as far as your keen eyes can see. Most are crudely forged and of alien design, yet the sheer number of weapons contained within this hall is enough to take your breath away.

Of the thousands of weapons contained in the racks nearest to the archway, you discover the following that are of adequate quality:

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  • Arrows
  • Bow
  • -

    If you wish to take and keep any of the above weapons, remember to make the appropriate changes to your Action Chart. The number of Arrows you can take is limited by the space currently available in your Quiver.

    +

    If you wish to take and keep any of the above weapons, remember to make the appropriate changes to your Action Chart. The number of Arrows you can take is limited by the space currently available in your Quiver(s).

    To leave this armoury and continue your exploration of the tunnel, turn to 23.
    @@ -6083,7 +6076,7 @@

    (243) Replaced Shamath, it with Shamath. It. Added a period to the end of the illustrations caption. Replaced AvarvaeI trust with Avarvae! I trust.

    (244) Replaced each occurrence of arrow with Arrow. Replaced Quiver,, but with Quiver), but. Replaced sounda grating squeal with sound, a grating squeal.

    (245) Replaced Brotherhood spellTeleportand with Brotherhood Spell Teleport and. Replaced Brotherhood spell with Brotherhood Spell.

    -

    (246) Replaced spellTeleportand with spell Teleport and. Replaced out-distance with outdistance.

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    (246) Replaced spellTeleportand with spell Teleport and. Replaced out-distance with outdistance. Added (lose 1 ENDURANCE point) since the Teleport spell is supposed to incur a penalty for use (cf. Sections Improved Grand Master Disciplines, 73, 245, and 298).

    (247) Replaced Kai blast with Kai-blast. Replaced attained, above with attained above.

    (248) Replaced Khor, in with Khor in. Replaced platinum amulet with Platinum Amulet.

    (249) Replaced semi-circular with semicircular. Replaced Cadak, and decide with Cadak and decide. Replaced counter-attack with counterattack. Replaced rib-cage with rib cage. Replaced attack and, moments with attack, and moments.

    @@ -6095,7 +6088,7 @@

    (256) Replaced potion with Potion. Added (Remember to delete Shamaths Potion from your Action Chart.).

    (258) Replaced With respect with But with respect. Replaced but the scabbard with the scabbard.

    (259) Replaced both occurrences of lavas with Lavas. Replaced Kai mastery with Kai Mastery. Replaced Crown with Crown or higher. Replaced Thane with Thane or higher. Replaced Mastery, and with Mastery and. Replaced Kai-surge, and with Kai-surge and.

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    (260) Replaced arrows with Arrows. Replaced axes and with axes, and. Replaced quiver with Quiver. Replaced archway and with archway, and.

    +

    (260) Replaced arrows with Arrows. Replaced axes and with axes, and. Replaced quiver with Quiver(s). Replaced archway and with archway, and.

    (261) Replaced both occurrences of eg, with e.g.. Replaced edged weapon with edged Weapon. Replaced sword or axe with Sword or an Axe. Replaced quarterstaff or mace with Quarterstaff or a Mace.

    (262) Replaced slayed with slain. Split the final sentence into its own paragraph for consistency.

    (263) Replaced to try and with to try to.