X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F20tcon.xml;h=60b5ce7a0bda4fb9e119b650697f4acb9bf6d7c7;hp=aa29f6cfdcf2789e46e07a3112cbbaffcdafef86;hb=77a834adc82a1c2657ec33db4928b096a53e15f1;hpb=9c5c5f199fc7ad69427f4a27f885240d178dd926 diff --git a/en/xml/20tcon.xml b/en/xml/20tcon.xml index aa29f6c..60b5ce7 100644 --- a/en/xml/20tcon.xml +++ b/en/xml/20tcon.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20121028 + 2018215

You are the warrior Lone WolfKai Grand Master of Sommerlund. Fresh from your victory over your evil alter-ego, Wolfs Bane, reluctantly you are forced to return to the Plane of Darkness. For there you glimpsed the fabled Moonstone and you have sworn to save this gem of mystical power from the clutches of Naar, the King of Ultimate Darkness.

In The Curse of Naar, you must venture once more through the Shadow Gate and confront the Dark God. Only by finding and retrieving the Moonstone can you hope to save your world from invasion by Naars armies of night. In this ultimate Grand Master challenge, your life and the future of your entire world are at stake!

@@ -169,7 +169,7 @@

The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Readers Handbook for details.

-

If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

+

If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

If you possess the Sommerswerd, Section 98 of Dawn of the Dragons suggests that you may be able to add 4 to your COMBAT SKILL when using it in the Plane of Darkness (in addition to all other combat bonuses for this Special Item).

@@ -207,8 +207,7 @@

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

-

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the +2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

-

Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

+

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

@@ -628,7 +627,7 @@
Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

@@ -655,7 +654,7 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

Lone Wolf (COMBAT SKILL 32) is attacked by a pack of Doomwolves (COMBAT SKILL 30). He is taken by surprise and is not given the opportunity of evading their attack. Lone Wolf has the Grand Master Discipline of Kai-surge to which the Doomwolves are not immune, so Lone Wolf adds 8 points to his COMBAT SKILL giving him a total COMBAT SKILL of 40.

-

He subtracts the Doomwolf packs COMBAT SKILL from his own, giving a Combat Ratio of +10 (4030 = +10). +10 is noted on the Action Chart as the Combat Ratio.

+

He subtracts the Doomwolf packs COMBAT SKILL from his own, giving a Combat Ratio of 10 (4030 = 10). 10 is noted on the Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

    @@ -663,7 +662,7 @@
  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both Lone Wolf and his enemy in this round of combat. (E represents points lost by the enemy; LW represents points lost by Lone Wolf.)

    Example

    -

    The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as +10. If the number taken from the Random Number Table is a 2, then the result of the first round of combat is:

    +

    The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as 10. If the number taken from the Random Number Table is a 2, then the result of the first round of combat is:

    • Lone Wolf loses 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat)
    • Doomwolf Pack loses 9 ENDURANCE points.
    • @@ -3666,7 +3665,6 @@ If you possess Grand Huntmastery and have attained the rank of Kai Grand Guardian or higher, and wish to use this skill, turn to 162. If you possess Telegnosis and have reached the rank of Sun Lord or higher, and wish to make use of this skill, turn to 240. If you possess Kai-alchemy and wish to use it, turn to 283. - If you possess a Bow and wish to use it, turn to 271. If you do not possess any of these Grand Master Disciplines, nor a Bow, do not wish to use them, or if you have yet to attain the required level of Kai Mastery, turn instead to 197. @@ -4042,7 +4040,7 @@ 246 -

      Drawing once again upon your knowledge of Brotherhood magic, you utter the words of the spell Teleport and will yourself to move through the air towards a place on the far side of the clearing, close to the jungle perimeter. At first the arachnids come scurrying onto the shore to follow your line of flight, but you quickly outdistance them and they lose interest and return to the muddy river. As you descend to make your landing you see that, in frustration, they have turned their attention to your grounded canoe which they rip apart with their powerful jaws.

      +

      Drawing once again upon your knowledge of Brotherhood magic, you utter the words of the spell Teleport and will yourself to move through the air towards a place on the far side of the clearing, close to the jungle perimeter (lose 1 ENDURANCE point). At first the arachnids come scurrying onto the shore to follow your line of flight, but you quickly outdistance them and they lose interest and return to the muddy river. As you descend to make your landing you see that, in frustration, they have turned their attention to your grounded canoe which they rip apart with their powerful jaws.

      The moment your feet touch the ground, you rush into the jungle and take cover in the dense undergrowth where you happen upon the remnants of a track. You follow this overgrown trail for nearly a mile until you come to the edge of another clearing. This expanse of level ground is devoid of foliage yet it is littered with strange fruits that resemble gigantic grey pineapples. Beyond these curious fruits you can see the ruins of a settlement partially overgrown with moss. Warily you leave the jungle, making your way around the fruits, and hurry across the clearing towards a statue which is crouching among the ruins. It is constructed of a smooth, lustrous black mineral and is fashioned in the likeness of some evil beast of prey. It reminds you of a hyena, but one with a massive lower jaw set with a pair of sabre-toothed fangs. Between its forelegs is a flight of rubble-strewn steps leading down to an open door. You detect waves of power emanating from somewhere beyond this darkened doorway, but you are unable to determine just how deep below the ground the source of this energy is located.

      If you possess Telegnosis and wish to use this skill to spirit-walk through the doorway to investigate what lies beyond, turn to 76. If you do not possess this skill, or choose not to use it, turn to 177. @@ -4207,12 +4205,6 @@
      260 - - -

      It is possible that you may be carrying more than one Quiver (cf. Section 168 of The Jungle of Horrors). Remember that each Quiver can hold a maximum of six Arrows.

      -
      -
      -

      You approach the archway, and after checking that there are no hidden traps, you enter. Beyond lies a vast unlit hall which is filled with rows of weapons and armour. Racks of swords, spears, axes, and shields stretch into the distance as far as your keen eyes can see. Most are crudely forged and of alien design, yet the sheer number of weapons contained within this hall is enough to take your breath away.

      Of the thousands of weapons contained in the racks nearest to the archway, you discover the following that are of adequate quality:

      @@ -4224,7 +4216,7 @@
    • Arrows
    • Bow
    -

    If you wish to take and keep any of the above weapons, remember to make the appropriate changes to your Action Chart. The number of Arrows you can take is limited by the space currently available in your Quiver.

    +

    If you wish to take and keep any of the above weapons, remember to make the appropriate changes to your Action Chart. The number of Arrows you can take is limited by the space currently available in your Quiver(s).

    To leave this armoury and continue your exploration of the tunnel, turn to 23. @@ -4510,7 +4502,8 @@

    You recite the words of the Brotherhood Spell Levitation and instantly you feel yourself rise up out of the mud and soar into the humid air. You bring yourself to a halt twenty feet above the muddy river shore; then you look down at the predatory arachnids that are now gathered directly below. They stare up at you in silence, their scarlet-rimmed eyes blinking rapidly as they patiently wait for you to return to the river.

    If you have attained the Kai rank of Grand Crown or higher, turn to 246. If you have not yet attained this level of Kai rank but you do possess a Rope, turn to 111. - If you have yet to attain this level of Kai rank and you do not possess a Rope, turn instead to 30. + If you have not yet attained this level of Kai rank and do not possess a Rope, but you do possess a Bow, turn to 271. + If you have yet to attain this level of Kai rank and possess neither of these items, turn instead to 30. @@ -5882,7 +5875,7 @@

    (Grand Master Disciplines) Replaced venoms toxins with venoms, and toxins. Replaced smell night vision with smell, and night vision. Replaced footprints tracks with footprints and tracks. Replaced 500 yds with 500 yards. Replaced Defence against: hypnosis with Defence against hypnosis. Replaced hostile telepathy, evil spirits with hostile telepathy, and evil spirits. Replaced gods Kai and Ishir with Gods Kai and Ishir. Replaced gases, corrosive with gases, and corrosive. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in two of the weapons listed opposite and overleaf. with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Lone Wolf Grand Master series, means you are supremely efficient in the use of two of the weapons listed below. For each book that you complete in the Lone Wolf Grand Master series (Books 1320), you will gain mastery of an additional weapon. For example, if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next Lone Wolf Grand Master book, you may choose an additional Weapon to gain mastery of. in harmony with the Collectors Editions. Replaced COMBAT SKILL is reduced to 8 points or less with ENDURANCE is reduced to 8 points or less as clarified in Lone Wolf Club Newsletter No.24. Replaced Magi-Magic with Magi-magic. Replaced battle magic with battle-magic. Replaced artifacts with artefacts. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Replaced magi-magic spell with Old Kingdom Spells. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced each occurrence of battle wounds with battle-wounds. Added Brian Williams Grand Master Disciplines illustrations from later books. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced darkness, and have with darkness and have. Replaced plants, and have with plants and have. Replaced Duration, and the protection of his inanimate body, increase with Duration and the protection of his inanimate body increase.

    -

    (Equipment) Replaced map of Magnamund with map of the Planes of Existence. Removed (see the inside front cover of this book). Replaced safe-keeping with safekeeping. Replaced QUARTERSTAFF with Quarterstaff. Replaced BROADSWORD with Broadsword. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced MEALS with Meals. Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced occurrences of arrow with Arrow. Replaced occurrences of arrows with Arrows. Replaced occurrences of bow with Bow. Replaced occurrences of quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced (eg Gold Dagger with (e.g. Gold Dagger. Added a section about Gold Crowns which reads These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced effect that may have with effect they may have. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced the image of the Short Sword with the correct image of the Sword. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition.

    +

    (Equipment) Replaced map of Magnamund with map of the Planes of Existence. Removed (see the inside front cover of this book). Replaced safe-keeping with safekeeping. Replaced QUARTERSTAFF with Quarterstaff. Replaced BROADSWORD with Broadsword. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced MEALS with Meals. Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced occurrences of arrow with Arrow. Replaced occurrences of arrows with Arrows. Replaced occurrences of bow with Bow. Replaced occurrences of quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced (eg Gold Dagger with (e.g. Gold Dagger. Added a section about Gold Crowns which reads These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced effect that may have with effect they may have. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced the image of the Short Sword with the correct image of the Sword. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

    (Rules for Combat) Removed on the inside back cover of this book. Replaced until ENDURANCE points with until the ENDURANCE points. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead.. Replaced points reduced with points possibly reduced. Replaced on the page after the Random Number Table with in the back of this book.

    @@ -5934,7 +5927,7 @@

    (50) Replaced swordSkarn-Skaon with sword, Skarn-Ska, on.

    (51) Replaced bow with Bow. Replaced arrow with Arrow.

    (52) Replaced force field with force-field. Replaced abyss, Follow with abyss. Follow.

    -

    (53) Deleted which you keep in your backpack. Replaced pictures or with pictures, or. Replaced platinum amulet with Platinum Amulet.

    +

    (53) Removed which you keep in your backpack. Replaced pictures or with pictures, or. Replaced platinum amulet with Platinum Amulet.

    (54) Replaced sound; it with sound: it. Replaced source of the cacophonythe chamber with source of the cacophony: the chamber.

    (55) Replaced are a long line with is a long line.

    (56) Replaced Lukha with Lukha. Replaced jet black with jet-black. Replaced silence, then with silence; then. Replaced ends here with end here. Replaced backpack with Backpack.

    @@ -5966,7 +5959,7 @@

    (85) Replaced dark, jungle with dark jungle. Replaced treeline with tree-line. Added If you possess Grand Pathsmanship and have attained the Kai rank of Grand Crown or higher, turn to 115.. Replaced If you have Grand Pathsmanship, turn to 334. with If you have Grand Pathsmanship but have yet to attain this rank, turn to 334. (cf. the Errata for Section 115 and Section 255 ).

    (86) Replaced pathsmanship with Pathsmanship. Replaced both occurrences of firestorm with fire-storm. Replaced throne of power with Throne of Power. Replaced creatures who are with creatures that are. Replaced tome with Tome. Replaced acts of Evil with acts of evil. Replaced Dragonlord, and with Dragonlord and. Replaced him, and with him and. Replaced nameZhevawhich with name Zheva which. Replaced Zarthryn with Zarthyn in harmony with The Legacy of Vashna Sections 152 and 254. Replaced itemthe Scarab of the Wingless Dragonwhich with item, the Scarab of the Wingless Dragon, which.

    (87) Replaced counterspell with Counterspell. Replaced sounda grating squeal with sound, a grating squeal.

    -

    (89) Deleted which you keep in your backpack. Replaced pictures or with pictures, or. Replaced permissible). with permissible.). Replaced emptydevoid with empty, devoid.

    +

    (89) Removed which you keep in your backpack. Replaced pictures or with pictures, or. Replaced permissible). with permissible.). Replaced emptydevoid with empty, devoid.

    (90) Replaced throne of power with Throne of Power. Replaced pathsmanship with Pathsmanship. Replaced sixth sense with Sixth Sense. Replaced creatures who are with creatures that are. Replaced your natural balance and agility prevents with your natural balance and agility prevent. Replaced each occurrence of tome with Tome. Replaced south you with south, you. Replaced stones and, to with stones, and to. Replaced nameKhulawhich with name Khula which. Replaced destinationthe with destination, the. Replaced NzapokLord of the Mireand with Nzapok, Lord of the Mire, and. Replaced Nzapokthe ruler of this domainand with Nzapok, the ruler of this domain, and.

    (91) Replaced returning and with returning, and.

    (93) Replaced lavas with Lavas.

    @@ -6034,7 +6027,7 @@

    (175) Replaced arrow with Arrow.

    (176) Replaced Reaverswholly with Reavers, wholly.

    (179) Replaced lavas with Lavas. Replaced reptillians with reptilians in the text and in the illustrations caption. Replaced reptillian with reptilian. Added a period to the end of the illustrations caption. Replaced Mastery, and with Mastery and. Replaced Kai-surge, and with Kai-surge and. Replaced Kai-screen, and with Kai-screen and.

    -

    (180) Deleted which you keep in your backpack. Replaced pictures or with pictures, or. Replaced platinum amulet with Platinum Amulet.

    +

    (180) Removed which you keep in your backpack. Replaced pictures or with pictures, or. Replaced platinum amulet with Platinum Amulet.

    (182) Replaced Old Kingdom spellInvisible Fistand with Old Kingdom Spell Invisible Fist and.

    (183) Replaced Shamaththe with Shamath, the.

    (184) Replaced Brotherhood spellInvisible Shieldas with Brotherhood Spell Invisible Shield as. Replaced Grand Discipline with Grand Master Discipline.

    @@ -6062,7 +6055,7 @@

    (212) Replaced attack; double with attack: double.

    (213) Replaced lavas with Lavas.

    (215) Replaced firestorm with fire-storm. Replaced Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian or higher. Replaced Lord with Lord or higher. Replaced Crown with Crown or higher. Replaced sixth sense with Sixth Sense. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Telegnosis, and with Telegnosis and. Replaced Huntmastery, and with Huntmastery and.

    -

    (216) Replaced Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian or higher. Replaced Lord, and with Lord or higher, and. Added the option If you possess a Bow and wish to use it, turn to 271. to bring Section 271 back into the game. Replaced Disciplines, do with Disciplines, nor a Bow, do. Replaced soft sludgy with soft, sludgy. Replaced Kai-alchemy, and with Kai-alchemy and.

    +

    (216) Replaced Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian or higher. Replaced Lord, and with Lord or higher, and. Replaced Disciplines, do with Disciplines, nor a Bow, do. Replaced soft sludgy with soft, sludgy. Replaced Kai-alchemy, and with Kai-alchemy and.

    (217) Replaced ceiling, then with ceiling. Then. Replaced each occurrence of leap on with leap onto.

    (218) Replaced pin-points with pinpoints. Replaced closer so they with closer, they. Added a period to the end of the illustrations caption. Replaced Yanisthe Shining Cityin with Yanis, the Shining City, in.

    (219) Replaced mind-force with Mindforce.

    @@ -6083,19 +6076,19 @@

    (243) Replaced Shamath, it with Shamath. It. Added a period to the end of the illustrations caption. Replaced AvarvaeI trust with Avarvae! I trust.

    (244) Replaced each occurrence of arrow with Arrow. Replaced Quiver,, but with Quiver), but. Replaced sounda grating squeal with sound, a grating squeal.

    (245) Replaced Brotherhood spellTeleportand with Brotherhood Spell Teleport and. Replaced Brotherhood spell with Brotherhood Spell.

    -

    (246) Replaced spellTeleportand with spell Teleport and. Replaced out-distance with outdistance.

    +

    (246) Replaced spellTeleportand with spell Teleport and. Replaced out-distance with outdistance. Added (lose 1 ENDURANCE point) since the Teleport spell is supposed to incur a penalty for use (cf. Sections Improved Grand Master Disciplines, 73, 245, and 298).

    (247) Replaced Kai blast with Kai-blast. Replaced attained, above with attained above.

    (248) Replaced Khor, in with Khor in. Replaced platinum amulet with Platinum Amulet.

    (249) Replaced semi-circular with semicircular. Replaced Cadak, and decide with Cadak and decide. Replaced counter-attack with counterattack. Replaced rib-cage with rib cage. Replaced attack and, moments with attack, and moments.

    (250) Replaced both occurrences of artifacts with artefacts. Replaced both occurrences of lavas with Lavas. Replaced reptillians with reptilians. Replaced sixth sense with Sixth Sense. Replaced orange and with orange, and. Replaced armour and with armour, and. Replaced an apex with the apex. Replaced Dragonlordthe ruler of this realm of fireand with Dragonlord, the ruler of this realm of fire, and.

    (251) Replaced Brotherhood spellLevitationand with Brotherhood Spell Levitation and. Replaced rockface, then with rock-face. Then. Replaced each occurrence of leap on with leap onto.

    (253) Replaced Darknessan with Darkness, an.

    -

    (254) Deleted (Sommerswerd = 8; Skarn-Ska = 5) in view of the footnote added to The Game Rules regarding the COMBAT SKILL bonus conveyed by the Sommerswerd on the Plane of Darkness.

    +

    (254) Removed (Sommerswerd = 8; Skarn-Ska = 5) in view of the footnote added to The Game Rules regarding the COMBAT SKILL bonus conveyed by the Sommerswerd on the Plane of Darkness.

    (255) Replaced eg, with e.g.. Removed If you possess Grand Huntmastery, and have attained the Kai rank of Grand Crown, turn to 115.. According to the Improved Grand Master Disciplines section, Grand Crowns with Grand Pathsmanship are able to create a clear passageway through dense undergrowth, forest, or jungleThis skill can also be employed by a Kai Grand Crown against magical foliage. A player could not arrive at this section if they possessed Grand Pathsmanship (cf. Section 85). We have therefore moved the link to Section 115 from here to Section 85 instead (cf. Errata for Section 85 and Section 115). Replaced edged weapon with edged Weapon. Replaced sword or axe), and with a Sword or an Axe) and.

    (256) Replaced potion with Potion. Added (Remember to delete Shamaths Potion from your Action Chart.).

    (258) Replaced With respect with But with respect. Replaced but the scabbard with the scabbard.

    (259) Replaced both occurrences of lavas with Lavas. Replaced Kai mastery with Kai Mastery. Replaced Crown with Crown or higher. Replaced Thane with Thane or higher. Replaced Mastery, and with Mastery and. Replaced Kai-surge, and with Kai-surge and.

    -

    (260) Replaced arrows with Arrows. Replaced axes and with axes, and. Replaced quiver with Quiver. Replaced archway and with archway, and.

    +

    (260) Replaced arrows with Arrows. Replaced axes and with axes, and. Replaced quiver with Quiver(s). Replaced archway and with archway, and.

    (261) Replaced both occurrences of eg, with e.g.. Replaced edged weapon with edged Weapon. Replaced sword or axe with Sword or an Axe. Replaced quarterstaff or mace with Quarterstaff or a Mace.

    (262) Replaced slayed with slain. Split the final sentence into its own paragraph for consistency.

    (263) Replaced to try and with to try to.

    @@ -6115,7 +6108,7 @@

    (280) Replaced frames and with frames, and.

    (281) Replaced Brotherhood spellVigourand with Brotherhood Spell Strength and. Replaced Amulet (remember your with Amulet. (Remember: your. Replaced adventure). with adventure.). Replaced hot cindery with hot, cindery. Added a period to the end of the illustrations caption.

    (282) Replaced Kai! and with Kai!and.

    -

    (283) Replaced Brotherhood spellLevitationand with Brotherhood Spell Levitation and. Replaced Crown with Crown or higher. Replaced shore, then with shore; then. Replaced arachnids who with arachnids that.

    +

    (283) Replaced Brotherhood spellLevitationand with Brotherhood Spell Levitation and. Replaced Crown with Crown or higher. Replaced shore, then with shore; then. Replaced arachnids who with arachnids that. Added the option If you have not yet attained this level of Kai rank and do not possess a Rope, but you do possess a Bow, turn to 271. to bring Section 271 back into the game. Replaced If you have yet to attain this level of Kai rank and you do not possess a Rope with If you have yet to attain this level of Kai rank and possess neither of these items.

    (284) Replaced lavas with Lavas.

    (285) Replaced sixth sense with Sixth Sense. Replaced interior and with interior, and.

    (286) Replaced Darknessan with Darkness, an.

    @@ -6125,7 +6118,7 @@

    (291) Replaced arrow with Arrow. Replaced arrows with Arrows. Replaced levitation spell with Levitation spell. Replaced skill, or with skill or.

    (293) Replaced tips, then with tips; then. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

    (294) Replaced Gloar! with Gloar!. Replaced Sommerswerd, or with Sommerswerd or. Replaced power word with power-word.

    -

    (296) Deleted which you keep in your Backpack. Replaced pictures or with pictures, or. Replaced emptydevoid with empty, devoid.

    +

    (296) Removed which you keep in your Backpack. Replaced pictures or with pictures, or. Replaced emptydevoid with empty, devoid.

    (297) Replaced both occurrences of special items with Special Items. Replaced mask successfully with successfully mask.

    (298) Replaced Brotherhood spellTeleportas with Brotherhood Spell Teleport as. Replaced each occurrence of leap on with leap onto.

    (301) Replaced crowd are with crowd is. Added a period to the end of the illustrations caption.

    @@ -6136,7 +6129,7 @@

    (306) Removed quote marks from thought-speech.

    (307) Replaced artifacts with artefacts.

    (308) Replaced lavas with Lavas.

    -

    (310) Deleted (Sommerswerd = 8; Skarn-Ska = 5) in view of the footnote added to The Game Rules regarding the COMBAT SKILL bonus conveyed by the Sommerswerd on the Plane of Darkness.

    +

    (310) Removed (Sommerswerd = 8; Skarn-Ska = 5) in view of the footnote added to The Game Rules regarding the COMBAT SKILL bonus conveyed by the Sommerswerd on the Plane of Darkness.

    (311) Replaced Suddenly a with Suddenly, a. Replaced Rhunadan with Rhunadan. Replaced rib-cage with rib cage. Replaced Dregantsa with Dregants, a.

    (313) Replaced take Avarvae with takes Avarvae. Replaced late; you with late: you. Replaced Damnedthe with Damned, the.

    (314) Replaced undergrowth and when with undergrowth, and when.