X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F20tcon.xml;h=e3e73e57015018db4f398684bcf7eea9d370bed7;hp=7572a4ce9b3734f9a92a314e5c8094a2431db400;hb=1eeded0f9d98f7a001202f992c271145309c4f7f;hpb=f4bdee5083ca9a72713637e1e979aa183e06faea diff --git a/en/xml/20tcon.xml b/en/xml/20tcon.xml index 7572a4c..e3e73e5 100644 --- a/en/xml/20tcon.xml +++ b/en/xml/20tcon.xml @@ -39,8 +39,8 @@

- Text copyright Joe Dever. - Illustrations copyright Brian Williams. + Text copyright 1993 Joe Dever. + Illustrations copyright 1993 Brian Williams. Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -135,7 +135,7 @@ -

You are Grand Master Lone Wolf, the sole survivor of a massacre that wiped out the First Order of the Kaithe warrior lite of Sommerlund. It is the year MS 5081, thirty-one years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domainthe Darklandsand destroyed the base of their power that was the infernal city of Helgedad. In the wake of their destruction, chaos befell the Darkland armies that had been poised to conquer all of Magnamund. Their disorder escalated into a mutinous civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a successful counter-offensive. Against the odds, a swift and total victory was secured over the feuding enemy armies.

+

You are Grand Master Lone Wolf, the sole survivor of a massacre that wiped out the First Order of the Kaithe warrior lite of Sommerlund. It is the year MS5081, thirty-one years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domainthe Darklandsand destroyed the base of their power that was the infernal city of Helgedad. In the wake of their destruction, chaos befell the Darkland armies that had been poised to conquer all of Magnamund. Their disorder escalated into a mutinous civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a successful counter-offensive. Against the odds, a swift and total victory was secured over the feuding enemy armies.

For more than ten years now, peace has reigned in Sommerlund. Under your direction the once-ruined Monastery of the Kai has been rebuilt and restored to its former glory, and the task of teaching a New Order of Kai warriors the skills and proud traditions of your ancestors has been reestablished. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess strong latent Kai skills and all show exceptional promise. These skills will be nurtured and honed to perfection during their time at the monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.

@@ -628,7 +628,7 @@
Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

@@ -1114,7 +1114,7 @@

A collective cry of horror arises from the distant horde the moment you slay their master. Fearing that the destruction of their leader will spur them to seek revenge, you hurry away along a track that winds through the settlement of huts and down to a beach covered with coarse black sand. Here a ramshackle jetty, constructed from wood and bone, protrudes from the lee of a sand dune and out into the sluggish grey sea. Fringing the beach is dense jungle from where there suddenly arises a cacophony of hellish cries, echoing those of the chaos-horde. You glimpse shadows moving in the undergrowth, and when you stop momentarily to take a longer look, several arrows come shooting out of the trees. They arc towards you and explode when they hit the sand close by. Your Kai senses warn you that there are a great number of archers lurking in the jungle, far more than you can hope to defeat single-handedly. Anxious to escape while you are still able, you hurry down the beach to the jetty where you discover a sea-going canoe. Without daring to look back, you leap into this canoe, cast off its mooring rope, and paddle as fast as you can away from the shore.

Once you feel sure that you are beyond arrow range, you attempt to follow the coastline in the hope of finding a safer place to put ashore. But a mist sweeps in across the water and engulfs your tiny craft before you can change course. This mist thickens rapidly to become a dense sea fog, the like of which you have never experienced. Despite your advanced Kai skills, you are unable to see through it and you quickly lose all sense of time and direction.

After what seems like many hours, you eventually catch sight of a dark shape low in the water which, at first, appears to be a distant island. You paddle towards it but as you draw closer your senses suddenly scream a warning that you are heading into deadly danger. Instantly you reverse your stroke to change course, but it is already too late. Two slits open in the dark shape and a ghostly light washes over the fog-wreathed ocean. You feel the canoe lurch violently as it is hit by a powerful undercurrent and, in the next terrifying instant, you are sucked into the maw of a titanic sea creature and swallowed whole.

-

Tragically, your life and your quest for the Moonstone come to a watery end here.

+ Tragically, your life and your quest for the Moonstone come to a watery end here. @@ -1256,7 +1256,8 @@ 25 -

Unfortunately, when you are halfway across the bridge you are spotted by a Lavas passing high overhead. Immediately it signals to two of its companions and all three creatures swoop down to block your exit. Their cries of alarm attract more than two dozen of their kin, and also alert the reptilians that are lining the parapet. At a given command they close in and attack you mercilessly with their spears and tridents. You fight back with stunning bravery, dispatching more than ten Lavas and seven reptilians before eventually you succumb to their sheer weight of numbers. Sadly, your life and your quest end here on the Huanzhor Chasm Bridge.

+

Unfortunately, when you are halfway across the bridge you are spotted by a Lavas passing high overhead. Immediately it signals to two of its companions and all three creatures swoop down to block your exit. Their cries of alarm attract more than two dozen of their kin, and also alert the reptilians that are lining the parapet. At a given command they close in and attack you mercilessly with their spears and tridents. You fight back with stunning bravery, dispatching more than ten Lavas and seven reptilians before eventually you succumb to their sheer weight of numbers.

+ Sadly, your life and your quest end here on the Huanzhor Chasm Bridge.
@@ -1653,7 +1654,7 @@

You throw yourself towards the adjoining tunnel, but in your desperate effort to get clear, you trip and fall in the path of the onrushing leviathan. This gigantic beetle-creature flattens you beneath its vast bulk, yet amazingly you survive this collisionbut not for very long. Trailing in the creatures wake is a long line of wagons piled high with grey metallic ore. You are hit by several of these heavy iron carriages and killed instantly.

-

Sadly, your life and your quest end here in the Mines of Zantaz.

+ Sadly, your life and your quest end here in the Mines of Zantaz.
@@ -1663,7 +1664,7 @@

You shout the name Lukha aloud but it has no effect. For a moment there is an uneasy silence; then the rubbery mouth of Nzapok emits a hideous, bubbling laugh. He is mocking your futile attempt to save yourself by calling upon the powers which bind him in fealty to the Dark God. As his foul form wobbles with undisguised mirth, you quickly unshoulder your Backpack and tear open the flap to retrieve the Tome of Darkness. Nzapok ceases to laugh when he glimpses its jet-black cover for he is aware of its origins and the powerful secrets it contains.

With a terse growl, he gives the signal to his minions and they hurl their spears into the pit with chilling accuracy. You are struck by more than a dozen of these deadly lances and, unlike most who have fallen foul of Nzapok, your death is mercifully swift and almost painless.

-

Sadly, your life and your quest for the Moonstone end here.

+ Sadly, your life and your quest for the Moonstone end here.
@@ -2216,7 +2217,7 @@

You shout the name Rhunotar but it has no effect. The remaining Lord of Decay utters a bilious laugh and watches with undisguised glee as his growing maggot horde closes in and suffocates you beneath ever-swelling bodies. You fight bravely to save yourself, but your fate is sealed when the Knae discharges a second lance of flame. It rips through the maggot swarm and consumes your upper body; death is instantaneous.

-

Tragically, your life and your quest for the Moonstone end here in the Hall of the Knae.

+ Tragically, your life and your quest for the Moonstone end here in the Hall of the Knae.
@@ -2588,7 +2589,7 @@

You hurry away along a track that winds through the settlement of huts and down to a beach covered with coarse black sand. Here a ramshackle jetty, constructed from wood and bone, protrudes from the lee of a sand dune and out into the sluggish grey sea. Fringing the beach is dense jungle from where there suddenly arises a cacophony of hellish cries. You glimpse shadows moving in the undergrowth, and when you stop momentarily to take a longer look, several arrows come shooting out of the trees. They arc towards you and explode when they hit the sand close by. Your Kai senses warn you that there are a great number of archers lurking in the jungle, far more than you can hope to defeat single-handedly. Anxious to escape while you are still able, you hurry down the beach to the jetty where you discover a sea-going canoe. Without daring to look back, you leap into this canoe, cast off its mooring rope, and paddle as fast as you can away from the shore.

Once you feel sure that you are beyond arrow range, you attempt to follow the coastline in the hope of finding a safer place to put ashore. But a mist sweeps in across the water and engulfs your tiny craft before you can change course. This mist thickens rapidly to become a dense sea fog, the like of which you have never experienced. Despite your advanced Kai skills, you are unable to see through it and quickly you lose all sense of time and direction.

After what seems like many hours, you eventually catch sight of a dark shape low in the water which, at first, appears to be a distant island. You paddle towards it but as you draw closer your senses suddenly scream a warning that you are heading into deadly danger. Instantly you reverse your stroke to change course, but it is already too late. Two slits open in the dark shape and a ghostly light washes over the fog-wreathed ocean. You feel the canoe lurch violently as it is hit by a powerful undercurrent and, in the next terrifying instant, you are sucked into the maw of a titanic sea creature and swallowed whole.

-

Tragically, your life and your quest for the Moonstone come to a watery end here.

+ Tragically, your life and your quest for the Moonstone come to a watery end here. @@ -2626,7 +2627,7 @@

The very instant you touch the ring it transforms into the mouth of a huge scaly worm. Your whole hand and forearm disappear into its fang-filled maw and, before you can save yourself, it snaps shut its powerful jaws. Red-hot agony engulfs your arm and sears your senses. Instinctively you pull away and, to your horror, you fall backwards with blood spilling freely from your severed limb. Cadaks malicious laughter fills your ears as, in a swirl of pain and confusion, you feel the numbing chill of shock begin to fill you with a deadly lethargy.

Seated upon the two throne-like seats which adorn the great carcass appear the ghastly forms of the Knae, the Lords of Decay. Their braying laughter echoes Cadaks vicious howl; they are clearly delighted by his use of base trickery to defeat you. Tragically, this awful sound is the last that you will ever hear. You have allowed yourself to be deceived by the spirit of the Arch Druid and you have paid the ultimate price. In a moment of sheer terror, the Knae focus their terrible powers of disease and decay and turn them upon you, consigning you swiftly to oblivion.

-

Sadly, your life and your quest end here in the dreaded Hall of the Knae.

+ Sadly, your life and your quest end here in the dreaded Hall of the Knae.
@@ -2708,7 +2709,8 @@ 136 -

Unfortunately, the swooping Lavas see you attempting to take cover and they spiral down to the ground and surround your hiding place. In less than a minute their cries of alarm attract more than two dozen of their kin to this area of derelict ground. At a given signal they close in and attack you mercilessly with spears and tridents. You fight back bravely, dispatching more than ten Lavas before you succumb to their blows and are overwhelmed by their sheer weight of numbers. Sadly, your life and your quest end here.

+

Unfortunately, the swooping Lavas see you attempting to take cover and they spiral down to the ground and surround your hiding place. In less than a minute their cries of alarm attract more than two dozen of their kin to this area of derelict ground. At a given signal they close in and attack you mercilessly with spears and tridents. You fight back bravely, dispatching more than ten Lavas before you succumb to their blows and are overwhelmed by their sheer weight of numbers.

+ Sadly, your life and your quest end here.
@@ -3128,7 +3130,7 @@

You speak the name aloud but to no effect. For a moment there is an uneasy silence; then the rubbery mouth of Nzapok emits a hideous, bubbling laugh. He is mocking your futile attempt to save yourself by calling upon the powers which bind him in fealty to the Dark God. As his foul form wobbles with undisguised mirth, you quickly unshoulder your Backpack and tear open the flap to retrieve the Tome of Darkness. Nzapok ceases to laugh when he glimpses its jet-black cover for he is aware of its origins and the powerful secrets it contains.

With a terse growl, he gives the signal to his minions and they hurl their spears into the pit with chilling accuracy. You are struck by more than a dozen of these deadly lances. Mercifully, unlike most who have fallen foul of Nzapok, your death is swift and painless.

-

Sadly, your life and your quest for the Moonstone end here.

+ Sadly, your life and your quest for the Moonstone end here.
@@ -3136,7 +3138,8 @@ 172 -

You consider ignoring the combination lock and forcing your way through the trapdoor, but your Kai Sixth Sense warns you against this. The shielding spell which protects this hatch is terrifyingly powerful. If you were to force an entry the sudden release of this power would turn you, and your Platinum Amulet, into glowing cinders in the blink of an eye. Out of frustration you tap a number of the hollows at random, in the hope of hitting the correct sequence, but unfortunately this activates a silent alarm which attracts a host of Lavas to the temple. They swoop in, surround your hiding place, and then launch a merciless attack. You fight them bravely, dispatching more than a dozen before you are finally overwhelmed by their sheer weight of numbers. Sadly, your life and your quest end here in the Temple of Huanzhor.

+

You consider ignoring the combination lock and forcing your way through the trapdoor, but your Kai Sixth Sense warns you against this. The shielding spell which protects this hatch is terrifyingly powerful. If you were to force an entry the sudden release of this power would turn you, and your Platinum Amulet, into glowing cinders in the blink of an eye. Out of frustration you tap a number of the hollows at random, in the hope of hitting the correct sequence, but unfortunately this activates a silent alarm which attracts a host of Lavas to the temple. They swoop in, surround your hiding place, and then launch a merciless attack. You fight them bravely, dispatching more than a dozen before you are finally overwhelmed by their sheer weight of numbers.

+ Sadly, your life and your quest end here in the Temple of Huanzhor.
@@ -3345,7 +3348,7 @@

Your camouflage proves to be inadequate and your presence is swiftly detected by Naars bodyguards. Then, with devastating speed and ruthlessness, a host of monstrous creatures descends upon you from the surrounding maze of tunnels. You fight bravely but your resistance is to no avail; you are captured, disarmed, blinded, and hurled from the battlements of Dazganon out onto the Plain of Despair, where you are fallen upon by thousands of vengeful spirits, many of whom were slain by your hand. Your physical death is swift, but tragically your spirit is doomed to spend the rest of eternity running endlessly with the host of lost souls, here upon the Plain of Despair.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -3572,7 +3575,7 @@

The moment you enter the beam, you feel yourself descending through the centre of the temple encased in a cocoon of shimmering blue light. Gradually the heat of the nest of fire gives way to a pleasant coolness, but as you continue your descent deeper and deeper into the unknown, this equable temperature slowly transforms into an unbearable icy chill. Never before have you experienced the terrible coldness that engulfs you now, and sadly you will never experience it again. For despite the protections of your Grand Master Disciplines and your Platinum Amulet, you do not possess the Scarab of the Wingless Dragon, the only artefact that can protect you from the supernatural cold of the domain through which you are passing.

-

Tragically, your life and your quest come to a frozen end as you attempt to escape from the realm of Huanzhor the Dragonlord.

+ Tragically, your life and your quest come to a frozen end as you attempt to escape from the realm of Huanzhor the Dragonlord.
@@ -3663,7 +3666,6 @@ If you possess Grand Huntmastery and have attained the rank of Kai Grand Guardian or higher, and wish to use this skill, turn to 162. If you possess Telegnosis and have reached the rank of Sun Lord or higher, and wish to make use of this skill, turn to 240. If you possess Kai-alchemy and wish to use it, turn to 283. - If you possess a Bow and wish to use it, turn to 271. If you do not possess any of these Grand Master Disciplines, nor a Bow, do not wish to use them, or if you have yet to attain the required level of Kai Mastery, turn instead to 197. @@ -3840,7 +3842,7 @@

You reach up and grab one of the supporting beams, but your fingers slip on its dusty surface and you fall heavily on your back. Winded by the impact, you fail to scramble to your feet in time to avoid the onrushing leviathan. This gigantic beetle-creature slams you to the ground and flattens you beneath its vast bulk, yet amazingly you survive this collisionbut not for very long. Trailing in the creatures wake is a long line of wagons piled high with grey metallic ore. You are hit by several of these heavy iron carriages and killed.

-

Tragically, your life and your quest end here in the Mines of Zantaz.

+ Tragically, your life and your quest end here in the Mines of Zantaz.
@@ -3955,7 +3957,7 @@

A closer look at the raised stonework surrounding the trapdoor reveals an unbroken line of engravings that flow around a number of square indentations in the scorched basalt. You focus on these and your Kai senses reveal them to be part of a combination lock which activates the spell that protects this hatch. If you press the correct number of hollows in the correct order, you will cause the shielding spell to vanish.

Carefully you study the engravings and decipher a series of clues within their shapes which help you to deduce the correct number of hollows, and the order in which they must be pressed. This secret sequence is equal to exactly half the value of the runic number inscribed on the inner band of the Knae Ring.

-

If you think you know what this secret number is, turn now to the entryturn now to the entry that is the same as your answer.

+ If you think you know what this secret number is, turn now to the entryturn now to the entry that is the same as your answer. If you do not know the answer, turn to 172.
@@ -3975,7 +3977,8 @@ 241 -

You are halfway across the bridge when you are spotted by a Lavas passing high overhead. Immediately it signals to two of its companions and all three creatures swoop down to block your exit. Their cries of alarm attract more than two dozen of their kin, and also alert a party of reptilians at the chasms edge. At a given command they close in and attack you mercilessly with their spears and tridents. You fight them with stunning bravery, dispatching more than ten Lavas and seven reptilians before eventually you succumb to their sheer weight of numbers. Sadly, your life and your quest end here on the Huanzhor Chasm Bridge.

+

You are halfway across the bridge when you are spotted by a Lavas passing high overhead. Immediately it signals to two of its companions and all three creatures swoop down to block your exit. Their cries of alarm attract more than two dozen of their kin, and also alert a party of reptilians at the chasms edge. At a given command they close in and attack you mercilessly with their spears and tridents. You fight them with stunning bravery, dispatching more than ten Lavas and seven reptilians before eventually you succumb to their sheer weight of numbers.

+ Sadly, your life and your quest end here on the Huanzhor Chasm Bridge.
@@ -4239,7 +4242,8 @@ 262 -

Your precautions prove inadequate and your presence is swiftly detected by Tzor. With devastating speed and ruthlessness, this demonic horror descends upon your hiding place and plucks you into the air. You fight bravely but your resistance is to no avail. Tzor hurls you into the Plain of Despair where you are fallen upon by thousands of vengeful spirits, many of whom were slain by your hand. Your physical death is swift, but tragically your spirit is doomed to spend the rest of eternity running endlessly with the host of lost souls, here upon the Plain of Despair.

+

Your precautions prove inadequate and your presence is swiftly detected by Tzor. With devastating speed and ruthlessness, this demonic horror descends upon your hiding place and plucks you into the air. You fight bravely but your resistance is to no avail. Tzor hurls you into the Plain of Despair where you are fallen upon by thousands of vengeful spirits, many of whom were slain by your hand.

+ Your physical death is swift, but tragically your spirit is doomed to spend the rest of eternity running endlessly with the host of lost souls, here upon the Plain of Despair.
@@ -4505,7 +4509,8 @@

You recite the words of the Brotherhood Spell Levitation and instantly you feel yourself rise up out of the mud and soar into the humid air. You bring yourself to a halt twenty feet above the muddy river shore; then you look down at the predatory arachnids that are now gathered directly below. They stare up at you in silence, their scarlet-rimmed eyes blinking rapidly as they patiently wait for you to return to the river.

If you have attained the Kai rank of Grand Crown or higher, turn to 246. If you have not yet attained this level of Kai rank but you do possess a Rope, turn to 111. - If you have yet to attain this level of Kai rank and you do not possess a Rope, turn instead to 30. + If you have not yet attained this level of Kai rank and do not possess a Rope, but you do possess a Bow, turn to 271. + If you have yet to attain this level of Kai rank and possess neither of these items, turn instead to 30. @@ -4566,7 +4571,7 @@

You shout the name Rhunaguin but it has no effect. A bilious laugh echoes from the mouth of the remaining Lord of Decay as he watches, with undisguised glee, his growing maggot horde close in and suffocate you beneath their ever-swelling bodies. You fight bravely to save yourself, but your doom is sealed when the Knae discharges a second lance of flame. It rips through the maggot swarm and consumes your upper body; death is instantaneous.

-

Tragically, your life and your quest for the Moonstone end here in the Hall of the Knae.

+ Tragically, your life and your quest for the Moonstone end here in the Hall of the Knae.
@@ -4676,8 +4681,8 @@

Using your improved Grand Mastery, you are able to successfully mask your mental and physical self from the unwanted attentions of Tzor. Patiently you wait for the demonic being to herd his vast pack of tortured souls around to the far side of Dazganon before you cross the Plain of Despair and make your approach to Naars stronghold.

The outer gate of Dazganon is open and unguarded and you are able to pass through unhindered. Clearly the Dark God considers the need for guards here unnecessary for the walls and bastions appear never to have been manned. It is not until you reach the archway to the inner keep that you meet with resistance. Filling the inner arch is a curtain of black flames which crackle and spit venomously. You recall the text of the Tome of Darkness and retrieve from your pockets the three items that are required to gain entry to Dazganon. Then, with trepidation, you close your eyes and step directly into the wall of blazing black flame.

-

Add together the three numbers which appear upon the three Special Items that will enable you to gain entry to Dazganon. If you have gathered all three items, you will have noted these numbers in the margin of your Action Chart. To continue your quest, turn now to the entryturn now to the entry which is the same as your total.

-

If you have not obtained all three Special Items, sadly you are doomed to spend the rest of eternity running with the lost souls upon the Plain of Despair.

+ Add together the three numbers which appear upon the three Special Items that will enable you to gain entry to Dazganon. If you have gathered all three items, you will have noted these numbers in the margin of your Action Chart. To continue your quest, turn now to the entryturn now to the entry which is the same as your total. + If you have not obtained all three Special Items, sadly you are doomed to spend the rest of eternity running with the lost souls upon the Plain of Despair.
@@ -5036,7 +5041,7 @@

You force yourself to crawl towards the dragon-gate as fast as you can, but you are weakened by your battle-wounds and a massive loss of blood. Despite your gallant efforts you are unable to reach the portal before the coils of the stone beam gather you up and crush you.

-

Sadly, your life and your quest end here upon the threshold of the Gate of Dragonflame.

+ Sadly, your life and your quest end here upon the threshold of the Gate of Dragonflame.
@@ -5187,8 +5192,8 @@

Your precautions prove successful and you are able to successfully mask your mental and physical self from the unwanted attentions of Tzor. Patiently you wait for the demonic being to herd his vast pack of tortured souls around to the far side of Dazganon before you cross the Plain of Despair and make your approach to Naars stronghold.

The outer gate of Dazganon is open and unguarded and you are able to pass through unhindered. Clearly the Dark God considers the need for guards here unnecessary for the walls and bastions appear never to have been manned. It is not until you reach the archway to the inner keep that you meet with resistance. Filling the inner arch is a curtain of black flames which crackle and spit venomously. You recall the text of the Tome of Darkness and retrieve from your pockets the three items that are required to gain entry to Dazganon. Then, with trepidation, you close your eyes and step directly into the wall of blazing black flame.

-

Add together the three numbers which appear upon the three Special Items that will enable you to gain entry to Dazganon. If you have gathered all three items, you will have noted these numbers in the margin of your Action Chart. To continue your quest, turn now to the entryturn now to the entry which is the same as your total.

-

If you have not obtained all three Special Items, sadly you are doomed to spend the rest of eternity running with the lost souls upon the Plain of Despair.

+ Add together the three numbers which appear upon the three Special Items that will enable you to gain entry to Dazganon. If you have gathered all three items, you will have noted these numbers in the margin of your Action Chart. To continue your quest, turn now to the entryturn now to the entry which is the same as your total. + If you have not obtained all three Special Items, sadly you are doomed to spend the rest of eternity running with the lost souls upon the Plain of Despair.
@@ -5271,7 +5276,7 @@

You are horrified to discover that you have insufficient strength left in your battle-weary limbs to be able to lift this heavy axe.

Without warning, and with devastating speed and ruthlessness, a host of monstrous creatures bursts forth from the smoky walls of the inner sanctum and descends on you from all sides. You fight bravely but your resistance is ultimately to no avail; you are captured, disarmed, blinded, and hurled from the battlements of Dazganon out onto the Plain of Despair, where you are attacked by thousands of vengeful spirits, many of whom were slain by your hand. Your physical death is swift, but tragically your spirit is doomed to spend the rest of eternity running endlessly with the host of lost souls upon the Plain of Despair.

-

Tragically, your life and your quest end here.

+ Tragically, your life and your quest end here.
@@ -5354,7 +5359,7 @@ JC Alvarez / Jonathan Blake - + @@ -5362,7 +5367,7 @@ JC Alvarez / Jonathan Blake - + @@ -5370,7 +5375,7 @@ JC Alvarez / Jonathan Blake - + @@ -5378,7 +5383,7 @@ JC Alvarez / Jonathan Blake - + @@ -5873,11 +5878,11 @@

(The Story So Far) Replaced elite with lite. Replaced monastery of the Kai with Monastery of the Kai. Replaced Kai lord with Kai Lord. Replaced both occurrences of new-found with newfound. Replaced Grand Master Disciplines, and grasp with Grand Master Disciplines and grasp. Replaced both occurrences of artifact with artefact. Replaced free-state with Freeland. Replaced if you were with if you are. Replaced most-trusted with most trusted. Replaced Shianti, whose with Shianti whose. Replaced Gatean with Gate, an. Replaced Darknessthe with Darkness, the. Replaced Shiantia with Shianti, a. Replaced Magnamund have with Magnamund, have.

-

(The Game Rules) Replaced fall to zero with fall to zero or below. Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages and on the last page of this book. Replaced both occurrences of ie with i.e.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Chart (you with Chart. (You. Replaced Items). with Items.). Replaced on to with onto. Replaced each occurrence of Magnakai with Magnakai. Replaced Grand Master series with Lone Wolf Grand Master series. Replaced Lone Wolf Grand Master series with Lone Wolf Grand Master series. Added Dagger of Vashna and Helshezag to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Mongoose Publishing edition.

+

(The Game Rules) Replaced fall to zero with fall to zero or below. Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages and on the last page of this book. Replaced both occurrences of ie with i.e.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Chart (you with Chart. (You. Replaced Items). with Items.). Replaced on to with onto. Replaced each occurrence of Magnakai with Magnakai. Replaced Grand Master series with Lone Wolf Grand Master series. Replaced Lone Wolf Grand Master series with Lone Wolf Grand Master series. Added Dagger of Vashna and Helshezag to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Collectors Edition.

-

(Grand Master Disciplines) Replaced venoms toxins with venoms, and toxins. Replaced smell night vision with smell, and night vision. Replaced footprints tracks with footprints and tracks. Replaced 500 yds with 500 yards. Replaced Defence against: hypnosis with Defence against hypnosis. Replaced hostile telepathy, evil spirits with hostile telepathy, and evil spirits. Replaced gods Kai and Ishir with Gods Kai and Ishir. Replaced gases, corrosive with gases, and corrosive. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in two of the weapons listed opposite and overleaf. with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Lone Wolf Grand Master series, means you are supremely efficient in the use of two of the weapons listed below. For each book that you complete in the Lone Wolf Grand Master series (Books 1320), you will gain mastery of an additional weapon. For example, if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next Lone Wolf Grand Master book, you may choose an additional Weapon to gain mastery of. in harmony with the recent Mongoose Publishing editions. Replaced COMBAT SKILL is reduced to 8 points or less with ENDURANCE is reduced to 8 points or less as clarified in Lone Wolf Club Newsletter No.24. Replaced Magi-Magic with Magi-magic. Replaced battle magic with battle-magic. Replaced artifacts with artefacts. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Replaced magi-magic spell with Old Kingdom Spells. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced each occurrence of battle wounds with battle-wounds. Added Brian Williams Grand Master Disciplines illustrations from later books. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced darkness, and have with darkness and have. Replaced plants, and have with plants and have. Replaced Duration, and the protection of his inanimate body, increase with Duration and the protection of his inanimate body increase.

+

(Grand Master Disciplines) Replaced venoms toxins with venoms, and toxins. Replaced smell night vision with smell, and night vision. Replaced footprints tracks with footprints and tracks. Replaced 500 yds with 500 yards. Replaced Defence against: hypnosis with Defence against hypnosis. Replaced hostile telepathy, evil spirits with hostile telepathy, and evil spirits. Replaced gods Kai and Ishir with Gods Kai and Ishir. Replaced gases, corrosive with gases, and corrosive. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in two of the weapons listed opposite and overleaf. with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Lone Wolf Grand Master series, means you are supremely efficient in the use of two of the weapons listed below. For each book that you complete in the Lone Wolf Grand Master series (Books 1320), you will gain mastery of an additional weapon. For example, if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next Lone Wolf Grand Master book, you may choose an additional Weapon to gain mastery of. in harmony with the Collectors Editions. Replaced COMBAT SKILL is reduced to 8 points or less with ENDURANCE is reduced to 8 points or less as clarified in Lone Wolf Club Newsletter No.24. Replaced Magi-Magic with Magi-magic. Replaced battle magic with battle-magic. Replaced artifacts with artefacts. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Replaced magi-magic spell with Old Kingdom Spells. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced each occurrence of battle wounds with battle-wounds. Added Brian Williams Grand Master Disciplines illustrations from later books. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced darkness, and have with darkness and have. Replaced plants, and have with plants and have. Replaced Duration, and the protection of his inanimate body, increase with Duration and the protection of his inanimate body increase.

-

(Equipment) Replaced map of Magnamund with map of the Planes of Existence. Removed (see the inside front cover of this book). Replaced safe-keeping with safekeeping. Replaced QUARTERSTAFF with Quarterstaff. Replaced BROADSWORD with Broadsword. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced MEALS with Meals. Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced occurrences of arrow with Arrow. Replaced occurrences of arrows with Arrows. Replaced occurrences of bow with Bow. Replaced occurrences of quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced (eg Gold Dagger with (e.g. Gold Dagger. Added a section about Gold Crowns which reads These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced effect that may have with effect they may have. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced the image of the Short Sword with the correct image of the Sword. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Added You may only use one Weapon at a time in combat. in harmony with the recent Mongoose Publishing edition.

+

(Equipment) Replaced map of Magnamund with map of the Planes of Existence. Removed (see the inside front cover of this book). Replaced safe-keeping with safekeeping. Replaced QUARTERSTAFF with Quarterstaff. Replaced BROADSWORD with Broadsword. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced MEALS with Meals. Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced occurrences of arrow with Arrow. Replaced occurrences of arrows with Arrows. Replaced occurrences of bow with Bow. Replaced occurrences of quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced (eg Gold Dagger with (e.g. Gold Dagger. Added a section about Gold Crowns which reads These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced effect that may have with effect they may have. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced the image of the Short Sword with the correct image of the Sword. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

(Rules for Combat) Removed on the inside back cover of this book. Replaced until ENDURANCE points with until the ENDURANCE points. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead.. Replaced points reduced with points possibly reduced. Replaced on the page after the Random Number Table with in the back of this book.

@@ -5905,7 +5910,7 @@

(22) Replaced Kai mastery with Kai Mastery. Replaced Avavae with Avarvae. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Grand Guardian with Grand Guardian or higher. Replaced sixth sense with Sixth Sense. Replaced Kai-surge, and with Kai-surge and.

(23) Replaced identicalthe with identical: the.

(24) Replaced From beneath with Beneath. Replaced allthey with all: they.

-

(25) Replaced both occurrences of lavas with Lavas. Replaced both occurrences of reptillians with reptilians.

+

(25) Replaced both occurrences of lavas with Lavas. Replaced both occurrences of reptillians with reptilians. Split the final sentence into its own paragraph for consistency.

(26) Replaced Kai mastery with Kai Mastery. Replaced Crown with Crown or higher. Moved the option to use Grand Nexus to the first place in the list. Replaced Nexus, and with Nexus and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-alchemy, and with Kai-alchemy and.

(27) Replaced artifacts with artefacts. Replaced swordbelt with sword belt.

(28) Replaced slayed with slain. Replaced ribcage with rib cage. Replaced reptillian with reptilian. Replaced semi-circular with semicircular. Replaced each occurrence of Cadak, and wish with Cadak and wish.

@@ -5999,7 +6004,7 @@

(132) Replaced tips, then with tips; then. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

(134) Replaced Kai mastery with Kai Mastery. Replaced Assimilance, and with Assimilance and.

(135) Replaced Brotherhood spellLightning Hand. with Brotherhood Spell Lightning Hand.. Replaced proves insufficient with prove insufficient. Replaced Sommerswerd, or with Sommerswerd or.

-

(136) Replaced both occurrences of lavas with Lavas.

+

(136) Replaced both occurrences of lavas with Lavas. Split the final sentence into its own paragraph for consistency.

(138) Replaced tranquility with tranquillity. Replaced returning and with returning, and.

(140) Replaced lavas with Lavas.

(141) Replaced stubbly legs with stubby legs. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Crown with Crown or higher.

@@ -6024,7 +6029,7 @@

(169) Replaced counterspell with Counterspell. Replaced sounda grating squealand with sound, a grating squeal, and.

(170) Replaced Kai-screen, and with Kai-screen and. Added a period to the end of the illustrations caption. Replaced Crown with Crown or higher.

(171) Replaced jet black with jet-black. Replaced silence, then with silence; then. Replaced backpack with Backpack.

-

(172) Replaced lavas with Lavas. Replaced sixth sense with Sixth Sense. Replaced platinum amulet with Platinum Amulet.

+

(172) Replaced lavas with Lavas. Replaced sixth sense with Sixth Sense. Replaced platinum amulet with Platinum Amulet. Split the final sentence into its own paragraph for consistency.

(174) Replaced lavas with Lavas.

(175) Replaced arrow with Arrow.

(176) Replaced Reaverswholly with Reavers, wholly.

@@ -6057,7 +6062,7 @@

(212) Replaced attack; double with attack: double.

(213) Replaced lavas with Lavas.

(215) Replaced firestorm with fire-storm. Replaced Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian or higher. Replaced Lord with Lord or higher. Replaced Crown with Crown or higher. Replaced sixth sense with Sixth Sense. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Telegnosis, and with Telegnosis and. Replaced Huntmastery, and with Huntmastery and.

-

(216) Replaced Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian or higher. Replaced Lord, and with Lord or higher, and. Added the option If you possess a Bow and wish to use it, turn to 271. to bring Section 271 back into the game. Replaced Disciplines, do with Disciplines, nor a Bow, do. Replaced soft sludgy with soft, sludgy. Replaced Kai-alchemy, and with Kai-alchemy and.

+

(216) Replaced Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian or higher. Replaced Lord, and with Lord or higher, and. Replaced Disciplines, do with Disciplines, nor a Bow, do. Replaced soft sludgy with soft, sludgy. Replaced Kai-alchemy, and with Kai-alchemy and.

(217) Replaced ceiling, then with ceiling. Then. Replaced each occurrence of leap on with leap onto.

(218) Replaced pin-points with pinpoints. Replaced closer so they with closer, they. Added a period to the end of the illustrations caption. Replaced Yanisthe Shining Cityin with Yanis, the Shining City, in.

(219) Replaced mind-force with Mindforce.

@@ -6074,7 +6079,7 @@

(235) Replaced lavas with Lavas.

(236) Replaced sixth sense with Sixth Sense. Replaced motionless, then with motionless; then. Replaced interior and with interior, and.

(237) Replaced championKekataag with champion, Kekataag.

-

(241) Replaced both occurrences of lavas with Lavas. Replaced both occurrences of reptillians with reptilians.

+

(241) Replaced both occurrences of lavas with Lavas. Replaced both occurrences of reptillians with reptilians. Split the final sentence into its own paragraph for consistency.

(243) Replaced Shamath, it with Shamath. It. Added a period to the end of the illustrations caption. Replaced AvarvaeI trust with Avarvae! I trust.

(244) Replaced each occurrence of arrow with Arrow. Replaced Quiver,, but with Quiver), but. Replaced sounda grating squeal with sound, a grating squeal.

(245) Replaced Brotherhood spellTeleportand with Brotherhood Spell Teleport and. Replaced Brotherhood spell with Brotherhood Spell.

@@ -6092,7 +6097,7 @@

(259) Replaced both occurrences of lavas with Lavas. Replaced Kai mastery with Kai Mastery. Replaced Crown with Crown or higher. Replaced Thane with Thane or higher. Replaced Mastery, and with Mastery and. Replaced Kai-surge, and with Kai-surge and.

(260) Replaced arrows with Arrows. Replaced axes and with axes, and. Replaced quiver with Quiver. Replaced archway and with archway, and.

(261) Replaced both occurrences of eg, with e.g.. Replaced edged weapon with edged Weapon. Replaced sword or axe with Sword or an Axe. Replaced quarterstaff or mace with Quarterstaff or a Mace.

-

(262) Replaced slayed with slain.

+

(262) Replaced slayed with slain. Split the final sentence into its own paragraph for consistency.

(263) Replaced to try and with to try to.

(264) Replaced both occurrences of reptillian with reptilian. Replaced both occurrences of lavas with Lavas.

(265) Replaced square and with square, and. Replaced fulfilled; base with fulfilled, base.

@@ -6110,7 +6115,7 @@

(280) Replaced frames and with frames, and.

(281) Replaced Brotherhood spellVigourand with Brotherhood Spell Strength and. Replaced Amulet (remember your with Amulet. (Remember: your. Replaced adventure). with adventure.). Replaced hot cindery with hot, cindery. Added a period to the end of the illustrations caption.

(282) Replaced Kai! and with Kai!and.

-

(283) Replaced Brotherhood spellLevitationand with Brotherhood Spell Levitation and. Replaced Crown with Crown or higher. Replaced shore, then with shore; then. Replaced arachnids who with arachnids that.

+

(283) Replaced Brotherhood spellLevitationand with Brotherhood Spell Levitation and. Replaced Crown with Crown or higher. Replaced shore, then with shore; then. Replaced arachnids who with arachnids that. Added the option If you have not yet attained this level of Kai rank and do not possess a Rope, but you do possess a Bow, turn to 271. to bring Section 271 back into the game. Replaced If you have yet to attain this level of Kai rank and you do not possess a Rope with If you have yet to attain this level of Kai rank and possess neither of these items.

(284) Replaced lavas with Lavas.

(285) Replaced sixth sense with Sixth Sense. Replaced interior and with interior, and.

(286) Replaced Darknessan with Darkness, an.