X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F21votm.xml;h=9fd66b454bebfb8e78a9c6eb15304cf8a2facdf0;hp=e8108ce20ec292d8139d868bc41fd570d858a7e0;hb=9648ecc2ee239e80e70a4b0ee61715f32f5bc117;hpb=cb20916cdf1c052cadcb568d5799fa4f7c5685d4 diff --git a/en/xml/21votm.xml b/en/xml/21votm.xml index e8108ce..9fd66b4 100644 --- a/en/xml/21votm.xml +++ b/en/xml/21votm.xml @@ -25,7 +25,7 @@ &inclusion.trevor.newton.bio.lw; Project Aon - 20121028 + 2018215

The Moonstone is a legendary artefact that was created by the god-like Shianti. It contains the might of all their magic and wisdom, the sum of their divine knowledge. Lone WolfSupreme Master of the Kaihas succeeded in retrieving it from the clutches of Naar, the King of the Darkness.

Now the Moonstone must be returned to its creators who are exiled upon the remote Isle of Lorn in Southern Magnamund. Someone must take the fabled artefact to the Shianti and Lone Wolf has chosen you, the most promising warrior among the ranks of the New Order Kai, to carry out this vital mission. Armed with the special weapons and skills of a New Order Grand Master, you embark upon a secret voyage to the distant Isle of Lorn. However, your mission quickly becomes a life-and-death struggle when you encounter intrigue and deadly danger en route.

@@ -39,8 +39,8 @@

- Text copyright Joe Dever. - Illustrations copyright Trevor Newton. + Text copyright 1994 Joe Dever. + Illustrations copyright 1994 Trevor Newton. Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -296,24 +296,6 @@ -

Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

- - - - Brian Williams - - - - - - -
- - -

The rules in the Mongoose Publishing editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

-
- -

Details about the Kai Weapon appear in the next section of the game rules.

@@ -365,7 +347,7 @@

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

-

Your present rank of Kai Grand Master Senior means that you have mastered four of the New Order Grand Master Disciplines listed below. It is for you to decide which four Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these four skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your four Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

+

Your present rank of Kai Grand Master Senior means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

Grand Weaponmastery @@ -380,8 +362,19 @@ -

This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

-

If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

+

This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

+ + + + Brian Williams + + + + + + +

For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

+

If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

@@ -640,7 +633,7 @@ -

If you successfully complete the mission as set in Book 21 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 22. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline, your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: The Buccaneers of Shadaki.

+

If you successfully complete the mission as set in Book 21 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 22. For every Grand Master Discipline you possess, in excess of the original five Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline, your original five Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: The Buccaneers of Shadaki.

@@ -653,17 +646,6 @@ - - -

These bonuses are not cumulative.

-
- - -

Valiance is also effective against magical creatures.

-
- -
-

Before you leave Holmgard on the first stage of your long voyage to Elzian, you acquire a map of your sea route and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns section of your Action Chart. Fifty is the maximum number of Gold Crowns you can carry in your pouch at any time.

You may also select five items from the list below, only two of which may be Weapons.

@@ -786,7 +768,7 @@

Example

Say you choose the number 8 from the Random Number Table, your Kai Weapon will be the Broadsword Illuminatus.

-

When using this Kai Weapon in normal combat you may add +5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

+

When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

Example

If you were to use Illuminatus in combat against an enemy in an underground cavern, cave, or tunnel, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight this enemy in any other location, the bonus to your COMBAT SKILL would remain at 5.

@@ -807,81 +789,81 @@ 0 Axe Spawnsmite - +5 + 5 versus reptilian enemies - +6 + 6 1 Axe Alema - +5 + 5 versus undead enemies - +7 + 7 2 Axe Magnara - +5 + 5 versus rock or stone - +8 + 8 3 Sword Sunstrike - +5 + 5 when used in daylight - +6 + 6 4 Sword Kaistar - +5 + 5 when used at night - +7 + 7 5 Sword Valiance - +5 - when used versus magicians - +8 + 5 + when used against magicians or creatures born of magic + 8 6 Sword Ulnarias - +5 + 5 when used underwater - +9 + 9 7 Broadsword Raumas - +5 + 5 versus winged enemies - +6 + 6 8 Broadsword Illuminatus - +5 + 5 when used underground - +7 + 7 9 Broadsword Firefall - +5 + 5 versus fire-emitting enemies - +8 + 8 RN = Random Number @@ -915,11 +897,11 @@

Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.

Kai Weapon
-

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of +5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

+

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of 5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

Food
-

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.

+

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your five Disciplines, then you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

Gold Crowns

The currency most readily accepted in eastern Northern Magnamund is the Gold Crown. These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns.

@@ -947,13 +929,13 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

You, Grand Master (COMBAT SKILL 32), are attacked in a forest by a pack of Wild Dogs (COMBAT SKILL 31). You are taken by surprise and are not given the opportunity of evading their attack. You possess the Grand Master Discipline of Kai-surge to which the Wild Dogs are not immune, so you add 8 points to your COMBAT SKILL. You also possess the Kai Weapon Ulnarias, so you add an additional 5 points to your COMBAT SKILL. This gives you a total COMBAT SKILL of 45.

-

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of +14 (4531=+14). +14 is noted on your Action Chart as the Combat Ratio.

+

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of 14 (4531=14). 14 is noted on your Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both yourself and your enemy in this round of combat. (E represents points lost by the enemy; GM represents points lost by yourselfGrand Master.)

    Example

    -

    The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    +

    The Combat Ratio between you and the Wild Dogs has been established as 14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    • You (GM) lose 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).
    • Wild Dogs lose 9 ENDURANCE points.
    • @@ -984,18 +966,12 @@ - - -

      It is unclear why a New Order Grand Master becomes a Supreme Master by mastering only 15 of the 16 Grand Master Disciplines. It is also unclear why New Order Grand Masters must master four extra Disciplines in order to receive the same improvements to their Disciplines as Lone Wolf did with fewer.

      -
      -
      -

      The following table is a guide to the ranks and titles you can achieve at each stage of your journey along the road of Kai Grand Mastership. As you successfully complete each adventure in the New Order series, you will gain an additional Grand Master Discipline and progress towards the pinnacle of Kai perfectionto become a Kai Supreme Master.

        -
      1. Kai Grand Master Senior(You begin the New Order adventures at this level of Kai Grand Mastery)
      2. +
      3. Kai Grand Master Senior(You begin the New Order adventures at this level of Kai Grand Mastery)
      4. Kai Grand Master Superior
      5. Kai Grand Sentinel
      6. Kai Grand Defender
      7. @@ -1011,7 +987,6 @@ -
        Improved Grand Master Disciplines @@ -1038,7 +1013,7 @@

        Some of the material items that you will encounter during your quest will be of use to you, while others may be red herrings of no real value at all. If you discover items, be selective in what you choose to keep.

        -

        Pick your four Disciplines with care for a wise choice will enable any player to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Successful completion of previous Lone Wolf adventures (Books 120) is not essential for the completion of this New Order adventure.

        +

        Pick your five Disciplines with care for a wise choice will enable any player to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Successful completion of previous Lone Wolf adventures (Books 120) is not essential for the completion of this New Order adventure.

        May the light of the Gods Kai and Ishir guide you during your vital quest.

        @@ -1238,16 +1213,10 @@
        17 - - -

        It is possible that you have fewer than 3 Gold Crowns. If so, you give all of your remaining Crowns to the tavern-keepers wife.

        -
        -
        -

        At the end of the street you discover a tavern which adjoins the towns east gatehouse. It has a stables and a small blacksmithy, and the first floor has been given over to a rooming hostel. It is a popular place and you see several people entering and leaving by its main door.

        Beyond this door you discover a warm taproom with great padded chairs and tables of yellow Siyenese elm. You approach the tavern-keepers wife who is serving ale to customers in tankards made of hardened leather. You enquire if she has a room for the night and she nods and smiles. Three Gold Crowns, she says, and for that you can have as much ale as you can stomach!

        -

        You pay her 3 Gold Crowns (erase these from your Action Chart) but you decline a tankard of her ale. It has a peculiar smell that makes you think of greasy animal hides.

        +

        You pay her 3 Gold Crowns (erase these from your Action Chart. If you have fewer than 3 Gold Crowns, you give all of your remaining Crowns to the tavern-keepers wife) but you decline a tankard of her ale. It has a peculiar smell that makes you think of greasy animal hides.

        Turn to 38.
        @@ -1387,16 +1356,10 @@
        30 - - -

        It appears that the thief gets away with your item, though that is not entirely clear from this passage.

        -
        -
        -

        You whisper the words of the Brotherhood Spell Silence and instantly the thiefs wailing cries cease to echo through the market. The shocked young man clutches at his throat and mouths vile curses at you but no sound emerges from his mouth.

        Behold! you cry, in a loud and imperious tone. The gods have struck this thief dumb for uttering such falsehood gainst me!

        -

        Immediately the encircling crowd burst into laughter; they think that the two of you are street actors. One old woman is so amused that she congratulates the dumbstruck thief and then presses 1 Gold Crown into your hand in appreciation of your performance (you may keep this if you wish). The thief seizes this opportunity to escape and turns tail and flees across the square with the laughter of the crowd still echoing in his ears.

        +

        Immediately the encircling crowd burst into laughter; they think that the two of you are street actors. One old woman is so amused that she congratulates the dumbstruck thief and then presses 1 Gold Crown into your hand in appreciation of your performance (you may keep this if you wish). The thief seizes this opportunity to escape and turns tail and flees across the square with the laughter of the crowd still echoing in his ears (erase the first item you have recorded on your Backpack Items list).

        Turn to 96.
        @@ -1450,15 +1413,9 @@
        34 - - -

        If you do not have enough Gold Crowns, you may choose to barter a normal Weapon, Backpack Item, or Special Item at your discretion.

        -
        -
        -

        You spend an hour enjoying the carnival spirit of the beach festival before you return to your horse and go in search of a place to stay for the night. You ride along a street running parallel to the beach, and enter the courtyard of a large two-storey hostel with stables. A young boy takes your horses reins and leads him away to an enclosure at the side of this brightly-painted building, and you enter the hostels front door to find it is empty. It seems that everyone is down at the beach this evening. Then you hear a noise from beyond an open doorway and a balding man appears. He rubs his bloodshot eyes and yawns, revealing a mouthful of gold teeth. You ask if he has a room for the night and lazily he nods his head.

        -

        Ive two types of room and service, he says. Theres Standard and theres Best. Standard costs 2 Gold Crowns a night and you dont get no food. Best costs 4 Gold Crowns and you get lots of food in the morning.

        +

        Ive two types of room and service, he says. Theres Standard and theres Best. Standard costs 2 Gold Crowns a night and you dont get no food. Best costs 4 Gold Crowns and you get lots of food in the morning. (If you do not have enough Gold Crowns, you may choose to barter a normal Weapon, Backpack Item, or Special Item at your discretion to buy a Standard room.)

        If you wish to buy a Standard room for the night, turn to 216. If you decide to buy a Best room, turn to 138.
        @@ -1608,14 +1565,8 @@
        47 - - -

        The original mentioned that you see your own Arrow strike [the archer] in the chest and knock him down. To reach this Section, you must not have fired a Bow. Having removed this text, it is left to you to explain why the Grand Master escapes while the archer still lives.

        -
        -
        - -

        Instinctively you recite the words of the Brotherhood Spell Invisible Shield and a transparent disc of magical protection forms in front of your eyes. Moments later the archers arrow strikes this sorcerous shield and shatters to pieces. The remnants of his missile fall to the ground.

        +

        Instinctively you recite the words of the Brotherhood Spell Invisible Shield and a transparent disc of magical protection forms in front of your eyes. Moments later the archers arrow strikes this sorcerous shield and shatters to pieces. The remnants of his missile fall to the ground.

        For a few uncertain moments the marines believe that you have been mortally wounded, but they are quick to cheer when they see you get to your feet and come running towards them. Oswin helps you to retrieve your horse and quickly you remount him and gallop along the avenue which leads out of this unfriendly town.

        Turn to 52.
        @@ -2487,14 +2438,8 @@
        123 - - -

        The original mentioned that you see your own Arrow strike [the archer] in the chest and knock him down. To reach this Section, you must not have fired a Bow. Having removed this text, it is left to you to explain why the Grand Master escapes while the archer still lives.

        -
        -
        - -

        Swiftly you recite the words of the Old Kingdom Spell Shield and a transparent disc of magical protection shimmers in front of your eyes. An instant later the archers arrow strikes this sorcerous shield and disintegrates. The splintered wood of the missile falls to the ground.

        +

        Swiftly you recite the words of the Old Kingdom Spell Shield and a transparent disc of magical protection shimmers in front of your eyes. An instant later the archers arrow strikes this sorcerous shield and disintegrates. The splintered wood of the missile falls to the ground.

        For a few uncertain moments the marines believe that you have been mortally wounded, but they are quick to cheer when they see you get to your feet and come running towards them. Ernan helps you to retrieve your horse and quickly you remount him and gallop along the avenue which leads out of this unfriendly town.

        Turn to 52.
        @@ -2664,7 +2609,7 @@

        You unshoulder your Bow and pull an Arrow from your Quiver as fast as you are able. Hastily you take aim and fire at your would-be assassin as, simultaneously, he releases his arrow and sends it whistling towards your head.

        -

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked. If your ENDURANCE score is currently 15 or lower, deduct 1.

        +

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked. If your ENDURANCE score is currently 15 or lower, deduct 1.

        If your total score is now 4 or less, turn to 320. If it is 5 or more, turn to 296.
        @@ -2729,12 +2674,6 @@
        142 - - -

        It is unclear whether the Candles and Arrows cost 1 Gold Crown each or 1 Gold Crown for a group of three. Considering that a Dagger is on sale for 1 Crown and that a Dagger would generally be worth more than a single Arrow (cf. Section 151), it may be reasonable to assume that you may buy 3 Candles for 1 Gold Crown and 3 Arrows likewise.

        -
        -
        -

        You awake with the dawn feeling refreshed and eager to begin the days ride south towards the city of Bir Rabalou. During the morning, you and your travelling companions pass several traders and caravans that are heading north to sell their wares in Cape Kabar. Your fair complexions and Sommlending clothes draw many suspicious glances from the caravan drivers, prompting you to stop when you come to a village shortly after midday. Here the marines go looking for some mhaktisthe flowing grey and white robes traditionally worn by the desert dwellers of Vassagonia. While they busy themselves in the hunt for new clothes, you water and feed the horses at the village stables. You are tending to the horses when you are approached by an elderly street vendor. He is pushing a handcart on which he has displayed the following items for sale:

          @@ -2749,7 +2688,7 @@
        • Ball of Chalk
        • 3 Arrows
        -

        The vendors items cost 1 Gold Crown each. If you wish to purchase one or more of them, remember to adjust your Action Chart accordingly.

        +

        The vendors items cost 1 Gold Crown each (3 Candles or 3 Arrows are respectively considered as 1 item). If you wish to purchase one or more of them, remember to adjust your Action Chart accordingly.

        After a while the three marines return to the stables. They are now dressed in mhaktis and, when they pull up their hoods, you feel sure that they could pass for native Vassagonians. They bundle and tie their marine uniforms to the saddle blankets of their horses, and then the four of you mount up and leave this village. The sun is sinking below the desert horizon when you come to the next village on the road to Bir Rabalou. It is located on the fringe of a wide beach and it can only be reached by a sandy track which branches away from the main coast road. As you reach this junction you notice a group of local people have gathered around something that has washed up on the beach.

        If you wish to leave the main road and go down to the beach, turn to 24. If you choose to ignore this coastal village and continue your ride south, turn to 232. @@ -2759,15 +2698,9 @@
        143 - - -

        If you have no normal Weapons or fewer than two Backpack Items, you may choose to substitute Special Items at your discretion.

        -
        -
        -

        Your weaponis made by magic, he says, with a creaking and gravelly tone. It is not evil. But it is not magic of the Old Kingdom. You may keep itbut you must pay the village a tithe.

        -

        You reach to your money pouch but the elder waves the flat of his palm to indicate that he does not want your gold. In return for being permitted to carry your Kai Weapon into his village, he will accept either 2 Backpack Items or 1 (normal) Weapon of your choosing.

        +

        You reach to your money pouch but the elder waves the flat of his palm to indicate that he does not want your gold. In return for being permitted to carry your Kai Weapon into his village, he will accept either 2 Backpack Items or 1 (normal) Weapon of your choosing. If you have no normal Weapons or fewer than two Backpack Items, you may choose to substitute Special Items at your discretion.

        Adjust your Action Chart accordingly, and then turn to 347.
        @@ -3085,7 +3018,7 @@

        You take aim at the warriors head and release your bowstring, sending your Arrow arcing across the water towards its target.

        -

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

        +

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

        If your total score is now 7 or lower, turn to 348. If it is 8 or higher, turn to 59.
        @@ -3937,7 +3870,7 @@

        You draw an Arrow to your Bow and take aim at the leaders chest as he leaps aboard The Pride of Sommerlund. The moment his feet touch the deck, you release your bowstring and send your arrow speeding towards his heart.

        -

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

        +

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

        If your total score is now 5 or lower, turn to 71. If it is 6 or higher, turn to 49.
        @@ -4707,7 +4640,7 @@

        You decline to answer his question directly for you do not wish to give him the impression that you are familiar with the ways of magic. Rather than reveal your true identity, or the reasons why you now find yourself in Bisutan, you simply say that you are a traveller who is on his way south.

        -

        Mmmm mutters the old man, clearly bemused, perhaps, you have acquired somethingmagicalwhilst on your travels? I am a collector of magical artefacts. In fact that is why Ive come to Bisutan. If you have anything of an arcane nature I would be most keen to make you an offer of purchase.

        +

        Mmmm mutters the old man, clearly bemused, perhaps, you have acquired somethingmagicalwhilst on your travels? I am a collector of magical artefacts. In fact that is why Ive come to Bisutan. If you have anything of an arcane nature I would be most keen to make you an offer of purchase.

        If you possess an Iron Skull, a Kutyan Emerald, or a Siyen Crown, and you wish to sell one or more of these Special Items to the old magician, turn to 54. If you do not possess any of these items, or if you do not want to sell any of them, turn to 262.
        @@ -4836,15 +4769,9 @@
        321 - - -

        If you do not have enough Gold Crowns, you may choose to barter a normal Weapon, Backpack Item, or Special Item at your discretion.

        -
        -
        -

        You steer your horse along a street running parallel to the beach, and enter the courtyard of a large two-storey hostel with stables. A young boy takes your horses reins and leads him away to an enclosure at the side of this brightly-painted building, and you enter the hostels front door to find it is empty. It seems that everyone has gone to the beach this evening. Then you hear a noise from beyond an open doorway and a balding man appears. He rubs his bloodshot eyes and yawns, revealing a mouthful of gold teeth. You ask if he has a room for the night and lazily he nods his head.

        -

        Ive two types of room and service, he says. Theres Standard and theres Best. Standard costs 2 Gold Crowns a night and you dont get no food. Best costs 4 Gold Crowns and you get lots of food in the morning.

        +

        Ive two types of room and service, he says. Theres Standard and theres Best. Standard costs 2 Gold Crowns a night and you dont get no food. Best costs 4 Gold Crowns and you get lots of food in the morning. (If you do not have enough Gold Crowns, you may choose to barter a normal Weapon, Backpack Item, or Special Item at your discretion to buy a Standard room.)

        If you wish to buy a Standard room for the night, turn to 216. If you decide to buy a Best room, turn to 138.
        @@ -4855,7 +4782,7 @@

        You take aim at the creatures ghastly mouth and release your bowstring, sending your Arrow arcing across the water towards its target. But before your missile finds its mark, the creature springs into the air and launches itself into the rigging of your ship.

        -

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

        +

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

        If your total score is now 3 or lower, turn to 81. If it is 46, turn to 154. If it is 7 or higher, turn to 222. @@ -4927,16 +4854,10 @@
        328 - - -

        It is possible that you have fewer than 10 Gold Crowns. If so, you give all of your remaining Crowns to the tavern-keepers wife.

        -
        -
        -

        You wake before dawn and spend an hour cleaning your Weapons and equipment before going downstairs to the taproom of the tavern. Behind the counter the tavern-keepers wife is busy preparing breakfast for herself and her family, and she bids you a hurried good morning. Mindful of your need for transport, you ask if there are any horses for sale at the adjoining stables.

        Only one, she replies, wiping her hands on her ale-stained apron. An old mare called Jhani. Shes past her prime but shes strong and dependable. I can let you have her for 10 Gold Crowns, and Ill throw in a saddle. What do you say to that?

        -

        You agree to her price and pay her (erase 10 Gold Crowns from your Action Chart) and she calls for her husband to bring the horse around to the front door. The chestnut mare is old but she is in fine condition and you are satisfied that you have made a wise purchase. You mount up and bid the taverners farewell before riding out of Bavari by way of its east gate. Your new mount lives up to the womans description of her and you cover the first ten miles of your journey along the coast road with ease. As you pass through a grove of toa trees, you see a track branching off the main road. It descends a slope to a cluster of huts that are perched on the edge of a cliff overlooking the sea.

        +

        You agree to her price and pay her (erase 10 Gold Crowns from your Action Chart. If you have fewer than 10 Gold Crowns, you give all of your remaining Crowns to the tavern-keepers wife) and she calls for her husband to bring the horse around to the front door. The chestnut mare is old but she is in fine condition and you are satisfied that you have made a wise purchase. You mount up and bid the taverners farewell before riding out of Bavari by way of its east gate. Your new mount lives up to the womans description of her and you cover the first ten miles of your journey along the coast road with ease. As you pass through a grove of toa trees, you see a track branching off the main road. It descends a slope to a cluster of huts that are perched on the edge of a cliff overlooking the sea.

        If you wish to go and investigate this village, turn to 6. If you decide to ignore the village, you can continue your ride along the coast road to Hikas by turning to 89.
        @@ -5140,7 +5061,7 @@

        With consummate speed and coolness of nerve you unshoulder your Bow and loose off an Arrow as the creature comes streaking towards you.

        -

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked. If your current ENDURANCE score is 10 or less, deduct 2.

        +

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked. If your current ENDURANCE score is 10 or less, deduct 2.

        If your total score is now 4 or lower, turn to 266. If it is 5 or higher, turn to 279.
        @@ -5201,17 +5122,16 @@
        -
        The Coastal Route Between Sommerlund and Dessi + Trevor Newton - turn to 108 with yourself, turn to 108. Replaced the Captain with the captain. Replaced party, and with party and.

        (249) Replaced while away with wile away. Replaced Flomi with flomi.

        (250) Replaced try and with try to. Replaced merchants stalls with merchants stalls. Replaced naivety with navet.

        @@ -5981,7 +5895,7 @@

        (272) Replaced coins, Ill with coins. Ill. Replaced backpack with Backpack.

        (273) Replaced symbols yet with symbols, yet. Replaced legible for with legible, for. Replaced wharfs with wharves. Replaced bang with bang.

        (274) Replaced look-out with lookout. Replaced a host of screaming warriors are with a host of screaming warriors is.

        -

        (275) Deleted at the front of this book. Replaced To the east is reads: KHOR100 MILES/BISUTAN225 MILES. To the south it reads: KONESHI PASS TO BISUTAN125 MILES. with To the east it reads, Khor100 miles / Bisutan225 miles. To the south it reads, Koneshi Pass to Bisutan125 miles.. Replaced the great range with that great range.

        +

        (275) Removed at the front of this book. Replaced To the east is reads: KHOR100 MILES/BISUTAN225 MILES. To the south it reads: KONESHI PASS TO BISUTAN125 MILES. with To the east it reads, Khor100 miles / Bisutan225 miles. To the south it reads, Koneshi Pass to Bisutan125 miles.. Replaced the great range with that great range.

        (276) Replaced on to with onto.

        (277) Replaced every 1 with each.

        (278) Replaced first mate with First Mate.

        @@ -6012,13 +5926,13 @@

        (315) Replaced Bow, and with Bow and.

        (317) Replaced as a Backpack Item with as Backpack Items.

        (318) Replaced crowd are with crowd is. Replaced crowd immediately lose with crowd immediately loses.

        -

        (321) Replaced blood-shot with bloodshot.

        -

        (322) Replaced arrow with Arrow. Replaced add 3 with remember to add 3.

        +

        (321) Replaced blood-shot with bloodshot. Added (If you do not have enough Gold Crowns, you may choose to barter a normal Weapon, Backpack Item, or Special Item at your discretion to buy a Standard room.) in harmony with the Collectors Edition.

        +

        (322) Replaced arrow with Arrow. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

        (323) Replaced hands and with hands, and. Replaced mhaktis with mhaktis.

        (324) Replaced Laumspur with Potion of Laumspur. Replaced Gallowbrush with Potion of Gallowbrush. Replaced Alether with Potion of Alether. Replaced Use only once with One use only. Replaced placeboes with placebos.

        (325) Replaced animal control with Animal Control.

        (326) Replaced arrow with Arrow.

        -

        (328) Replaced Jheni with Jhani. Replaced your weapons with your Weapons.

        +

        (328) Replaced Jheni with Jhani. Replaced your weapons with your Weapons. Replaced (erase 10 Gold Crowns from your Action Chart) with (erase 10 Gold Crowns from your Action Chart. If you have fewer than 10 Gold Crowns, you give all of your remaining Crowns to the tavern-keepers wife) in harmony with the Collectors Edition.

        (330) Replaced fruits and with fruits, and.

        (331) Replaced ice-cool with ice cool. Replaced counter-attack with counterattack. Replaced bite, then with bite; then.

        (333) Replaced four of them with three of them. Replaced in Kirlu with on Kirlu.

        @@ -6031,12 +5945,13 @@

        (340) Replaced isles of Cape Kabar with isles off Cape Kabar (cf. Section 93 and Section 240). Replaced weapon with Weapon.

        (341) Replaced Great Masourn mountains with Great Masourn Mountains. Replaced Jheni with Jhani.

        (344) Replaced market-place with marketplace. Replaced each occurrence of market-square with market square. Replaced sixth sense with Sixth Sense. Replaced script: Bir Rabalou160 miles with script: Bir Rabalou160 miles. Replaced You, too, are with You too are.

        -

        (345) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 3 with remember to add 3.

        +

        (345) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

        (346) Replaced crown coin with Gold Crown. Replaced on to with onto. Replaced and, with a flick of your heel, you leave with andwith a flick of your heelleave.

        (348) Replaced bow with Bow. Replaced arrow with Arrow.

        (349) Replaced Huntmastery you with Huntmastery, you. Replaced good-night with goodnight.

        (350) Replaced Congratulations Grand with Congratulations, Grand. Italicised Lone Wolf New Order when referring to the series.

        +

        (Map) Replaced 15 with 25 on the Scale in Miles.

        (Combat Rules Summary) Replaced Items or with Items, or. Replaced falls to 0 with falls to 0 or below. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE.