X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F22tbos.xml;fp=en%2Fxml%2F22tbos.xml;h=6c36af0031935bdeffa24f477c8b94be630ba41e;hp=2c6b4b49ff9f0a09c2646b82f6587dc1490afbb4;hb=123f678913283f1a13edf875d1ed5eda45a09713;hpb=03127293c3676db25524a4364b5ae2c1ac259518 diff --git a/en/xml/22tbos.xml b/en/xml/22tbos.xml index 2c6b4b4..6c36af0 100644 --- a/en/xml/22tbos.xml +++ b/en/xml/22tbos.xml @@ -173,7 +173,7 @@ -

If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE (cf. Grand Master Disciplines).

+

If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE (cf. Grand Master Disciplines).

@@ -785,7 +785,7 @@

Example

Say you choose the number 8 from the Random Number Table, your Kai Weapon will be the Broadsword Illuminatus.

-

When using this Kai Weapon in normal combat you may add +5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

+

When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

Example

If you were to use Illuminatus in combat against an enemy in an underground cavern, cave, or tunnel, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight this enemy in any other location, the bonus to your COMBAT SKILL would remain at 5.

@@ -806,81 +806,81 @@ 0 Axe Spawnsmite - +5 + 5 versus reptilian enemies - +6 + 6 1 Axe Alema - +5 + 5 versus undead enemies - +7 + 7 2 Axe Magnara - +5 + 5 versus rock or stone - +8 + 8 3 Sword Sunstrike - +5 + 5 when used in daylight - +6 + 6 4 Sword Kaistar - +5 + 5 when used at night - +7 + 7 5 Sword Valiance - +5 + 5 when used versus magicians - +8 + 8 6 Sword Ulnarias - +5 + 5 when used underwater - +9 + 9 7 Broadsword Raumas - +5 + 5 versus winged enemies - +6 + 6 8 Broadsword Illuminatus - +5 + 5 when used underground - +7 + 7 9 Broadsword Firefall - +5 + 5 versus fire-emitting enemies - +8 + 8 RN = Random Number @@ -914,7 +914,7 @@

Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.

Kai Weapon
-

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of +5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

+

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of 5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

Food

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
@@ -946,13 +946,13 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

You, Grand Master (COMBAT SKILL 32), are attacked in a forest by a pack of Wild Dogs (COMBAT SKILL 31). You are taken by surprise and are not given the opportunity of evading their attack. You possess the Grand Master Discipline of Kai-surge to which the Wild Dogs are not immune, so you add 8 points to your COMBAT SKILL. You also possess the Kai Weapon Ulnarias, so you add an additional 5 points to your COMBAT SKILL. This gives you a total COMBAT SKILL of 45.

-

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of +14 (4531=+14). +14 is noted on your Action Chart as the Combat Ratio.

+

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of 14 (4531=14). 14 is noted on your Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both yourself and your enemy in this round of combat. (E represents points lost by the enemy; GM represents points lost by yourselfGrand Master.)

    Example

    -

    The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    +

    The Combat Ratio between you and the Wild Dogs has been established as 14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    • You (GM) lose 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).
    • Wild Dogs lose 9 ENDURANCE points.
    • @@ -1339,7 +1339,7 @@

      Quickly you recite the words of the Brotherhood Spell Lightning Hand and extend your arm towards the head of the creature. A bolt of blue-white fire leaps from your fingers and explodes when it strikes the being, drawing out a shriek of agony. You sense that your attack has weakened this magical beast, and you rush forward to strike it with your Kai Weapon while you have the advantage.

      Tzoog4530 -

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add +8 to your COMBAT SKILL (instead of +5).

      +

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add 8 to your COMBAT SKILL (instead of 5).

      If you win this combat, turn to 149.
      @@ -2054,7 +2054,7 @@ Tzoog4832 -

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add +8 to your COMBAT SKILL (instead of +5).

      +

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add 8 to your COMBAT SKILL (instead of 5).

      If you win this combat, turn to 149. @@ -2664,7 +2664,7 @@

      You focus on the creature and utter the Old Kingdom word of power Gloar! The supernatural beast shudders as the force of your spell-word strikes, but it quickly recovers and continues its terrible attack upon your horse. Desperate now to save your weakening mount, you rush forward to strike the beast with your Kai Weapon.

      Tzoog4832 -

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add +8 to your COMBAT SKILL (instead of +5).

      +

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add 8 to your COMBAT SKILL (instead of 5).

      If you win this combat, turn to 149.
      @@ -3247,7 +3247,7 @@

      At a ceremony held in the citys main square, you are bedecked with garlands of flowers and presented with three special items:

      • Pouch of Seota Dust (Restores 10 ENDURANCE points. One use only.)
      • -
      • Talisman of Defiance (Adds +2 to COMBAT SKILL.)
      • +
      • Talisman of Defiance (Adds 2 to COMBAT SKILL.)
      • Eye of Lhaz (Enables user to exert control over poisonous snakes.)

      All of the above are Special Items which you keep in the pockets of your tunic. Record them on your Action Chart and note their special properties.

      @@ -3274,7 +3274,7 @@

      You focus on the creature and launch a Mindblast in an attempt to force it to release your horse from its terrible clutches. You sense that your attack has had no effect upon this supernatural beast, and that it possesses an innate resistance to psychic energy.

      Desperate now to save your stricken mount, you rush forward and attack the creature with your Kai Weapon.

      Tzoog4832 -

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add +8 to your COMBAT SKILL (instead of +5).

      +

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add 8 to your COMBAT SKILL (instead of 5).

      If you win this combat, turn to 149. @@ -3970,7 +3970,7 @@

      You take up your Kai Weapon and raise it above your head as you rush forward to deal the creature a mighty blow.

      Tzoog4832 -

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add +8 to your COMBAT SKILL (instead of +5).

      +

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add 8 to your COMBAT SKILL (instead of 5).

      If you win this combat, turn to 149.