X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F22tbos.xml;h=48dce0b08fa5654674ab09a77353715dd07dfca0;hp=6270280d99fb4ef9aaab8401e10b6a74f46d3c33;hb=237b170e7b31061e606247fe59e07c06d98b562c;hpb=adfc86c9971b2b387f6e743dea082a1adc2d9323 diff --git a/en/xml/22tbos.xml b/en/xml/22tbos.xml index 6270280..48dce0b 100644 --- a/en/xml/22tbos.xml +++ b/en/xml/22tbos.xml @@ -2399,7 +2399,7 @@

Sesketera succeeds in fending off your Arrow and, with breathtaking speed, he lunges forwards and cleaves your Bow in two with the blade of his spear (delete this weapon from your Action Chart).

You drop the sundered halves of your shattered Bow and leap back to avoid a sudden whirlwind flurry of thrusts and sweeps that threaten to decapitate you. Hurriedly you unsheathe your Kai Weapon and the clang of striking metal echoes throughout the hall as you parry Sesketeras relentless rain of blows. Then the sharp report of your colliding weapons is answered by the dull ringing of a bell in a distant part of the citadel. It is an alarm bell, and it is announcing your escape from the dungeons of the gaol.

- Sesketera (with Medallion of Weaponskill)5342 + Sesketera (with Medallion of Weaponskill)5342 Conduct this combat in the normal way for 2 rounds only. If you are still alive after two rounds, do not continue the fight. Turn instead to Section 215.
@@ -2465,7 +2465,7 @@

On entering the racetrack you and your companion make your way through the crowds to the parade enclosures. Melchar is keen to bet on the favouriteForlu-zhanbut he wants to view the other runners before placing his wager with Wrok the Bookmaker. Having satisfied himself that the favourite will win, he goes off to the betting ring while you stay at the enclosure and watch the guanza lope past. As Forlu-zhan passes by, your Magnakai Discipline of Animal Control tells you that something is wrong. You sense that the favourite has been drugged with a mild tincture of graveweed and that he will be incapable of winning the race. Quickly you hurry to the betting ring to stop Melchar placing his wager. He is about to hand over his money when you catch up with him and tell him what you know. Melchar cancels his bet and Wrok the Bookmaker glares at you with undisguised hatred. He signals to a group of his henchmen and swiftly they surround you both. The moment the race begins you and Melchar are grabbed from behind and manhandled out of the betting ring. Wroks henchmen bundle you into a tack room below the public stands, but before they can lock the door, you draw your weapon and attack them.

- Wroks Henchmen (6)3836 + 6 Wroks Henchmen3836 If you win this combat, turn to 206. @@ -3001,7 +3001,7 @@

The celebrations go on throughout the night, but you are able to find a quiet place to sleep for a few hours before dawn breaks over this happy city. When you tell the people that you must leave and continue your journey south, they are saddened by the news. They want you to stay as their new chieftain, but you persuade them that they must choose a new leader from among their own tribe. Before you leave they provide you with a mule and some food (enough for up to 3 Meals).

-

By mule you expect the overland journey from Kitaezi to Caeno to take no more than three days. It is a rough, potholed trail and yet your mule never once misses his footing or causes you to fall. During the afternoon of the second day you enter the foothills of the Hulhuk Mountains and see a plume of black smoke rising into the sky. It comes from behind a treeless ridge, less than half a mile from the trail. The sound of anguished voices can be heard on the wind and these cries prompt you to leave the trail and investigate. As you crest the ridge you see a small native village. Several of the huts are on fire and its people are trying desperately to save their livestock and quell the raging flames.

+

By mule you expect the overland journey from Kitaezi to Caeno to take no more than three days. It is a rough, pot-holed trail and yet your mule never once misses his footing or causes you to fall. During the afternoon of the second day you enter the foothills of the Hulhuk Mountains and see a plume of black smoke rising into the sky. It comes from behind a treeless ridge, less than half a mile from the trail. The sound of anguished voices can be heard on the wind and these cries prompt you to leave the trail and investigate. As you crest the ridge you see a small native village. Several of the huts are on fire and its people are trying desperately to save their livestock and quell the raging flames.

If you possess Elementalism, turn to 117. If you do not possess this Grand Master Discipline, turn to 94.
@@ -4181,7 +4181,7 @@

Sesketera rushes at you and launches a whirlwind flurry of thrusts and sweeps that force you away from Oriahs unconscious body. You unsheathe your Kai Weapon and the clang of striking metal echoes throughout the hall as you parry his relentless rain of blows. Suddenly the sharp report of your colliding weapons is answered by the dull ringing of a bell in a distant part of the citadel. It is an alarm bell, and it is announcing your escape from the dungeons of the gaol.

- Sesketera (with Medallion of Weaponskill)5342 + Sesketera (with Medallion of Weaponskill)5342 Conduct this combat in the normal way for two rounds only. If you are still alive after two rounds, do not continue the fight. Turn instead to Section 215.
@@ -5338,7 +5338,7 @@ - Masama Street-thugs (6)3836 + 6 Masama Street-thugs3836 If you win this combat, turn to 7. @@ -6106,7 +6106,7 @@

(107) Replaced by, then with by, and then. Removed quotation marks from around the thought-speech.

(108) Replaced belt pouch with Belt Pouch. Replaced voice, Let me with voice. Let me.

(109) Replaced on to with onto. Replaced dismal mood of its natives and the large number of street beggars leaves with dismal mood of its natives and the large number of street beggars leave. Replaced the Captain with the captain.

-

(110) Replaced Nobels with Nobles.

+

(110) Replaced Nobels with Nobles. Replaced Wroks Henchmen (6) with 6 Wroks Henchmen.

(111) Replaced parallel with with parallel to. Replaced the Captain with the captain.

(112) Replaced try and with try to. Replaced sixth sense with Sixth Sense.

(114) Replaced Nobels with Nobles.

@@ -6137,6 +6137,7 @@

(150) Replaced sixth sense with Sixth Sense. Replaced mob have with mob has. Replaced the Captain with the captain. Replaced Bow, and with Bow and.

(151) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Lightning Hand. Replaced barge with charge.

(152) Replaced skilfully crafted with skilfully-crafted. Replaced each occurrence of weapons with Weapons.

+

(153) Replaced potholed with pot-holed.

(154) Added If the Kai Weapon you wield is Valiance, you may apply the bonus gained due to its unique properties..

(155) Replaced each occurrence of on to with onto. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-alchemy, and with Kai-alchemy and.

(156) Replaced Arrows (6) with 6 Arrows. Replaced each occurrence of Nobels with Nobles.

@@ -6283,7 +6284,7 @@

(336) Replaced on to with onto. Removed the dashes around Levitation.

(337) Replaced jailers with gaolers. Replaced jailer with gaoler. Replaced suddenly appear with suddenly appears.

(339) Replaced jade green with jade-green. Replaced each occurrence of Lourdanian with Lourdenian. Replaced emporiums with emporia.

-

(340) Replaced drunk or with drunk, or.

+

(340) Replaced drunk or with drunk, or. Replaced Masama Street-thugs (6) with 6 Masama Street-thugs.

(341) Replaced each occurrence of Nobels with Nobles.

(342) Replaced tavernkeeper with tavern-keeper. Replaced The Captain with The captain. Replaced the Captain with the captain.

(343) Replaced arrow with Arrow.