X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F22tbos.xml;h=6c36af0031935bdeffa24f477c8b94be630ba41e;hp=fe5a93343bf6d0b3d3da9cfe3a7c384cba65b5e8;hb=123f678913283f1a13edf875d1ed5eda45a09713;hpb=f4bdee5083ca9a72713637e1e979aa183e06faea diff --git a/en/xml/22tbos.xml b/en/xml/22tbos.xml index fe5a933..6c36af0 100644 --- a/en/xml/22tbos.xml +++ b/en/xml/22tbos.xml @@ -39,8 +39,8 @@

- Text copyright Joe Dever. - Illustrations copyright Brian Williams. + Text copyright 1994 Joe Dever. + Illustrations copyright 1994 Brian Williams. Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -138,13 +138,13 @@

You are a Kai Grand Master of the New Order of the Kaithe warrior lite of Sommerlund.

-

It is the year MS 5083 and thirty-three years have passed since the First Order of the Kai was almost wiped out by the Darklords of Helgedad. These champions of evil, who were sent by the Dark God Naar to destroy your fertile world of Magnamund, have since been destroyed. The leader of your illustrious fighting orderLone Wolfwas the sole survivor of the massacre. As a young Kai initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. In the year MS 5070 he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

+

It is the year MS5083 and thirty-three years have passed since the First Order of the Kai was almost wiped out by the Darklords of Helgedad. These champions of evil, who were sent by the Dark God Naar to destroy your fertile world of Magnamund, have since been destroyed. The leader of your illustrious fighting orderLone Wolfwas the sole survivor of the massacre. As a young Kai initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. In the year MS5070 he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

With the fall of Helgedad, chaos befell the Darkland armies who had, until then, been poised to conquer all Magnamund. Quickly their disorder escalated into a mutinous civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a successful counter-offensive. Against all odds, a swift and total victory was secured over the feuding armies of evil.

-

Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and the raising of a New Order of Kai warriors was swiftly established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS 5063, during the time of the war against the Darklords. When you were seven years old you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. During the years that followed, your skills were nurtured and sharpened to perfection by long hours of study and rigorous training. Your exceptional talent helped you to master all of the Kai and Magnakai Disciplines and you rose swiftly through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement which has brought great honour upon you and your family.

+

Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and the raising of a New Order of Kai warriors was swiftly established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS5063, during the time of the war against the Darklords. When you were seven years old you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. During the years that followed, your skills were nurtured and sharpened to perfection by long hours of study and rigorous training. Your exceptional talent helped you to master all of the Kai and Magnakai Disciplines and you rose swiftly through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement which has brought great honour upon you and your family.

-

In the year MS 5077 your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolfs absence. By means of a Shadow Gate (an astral corridor between the physical world of Magnamund and the many ethereal domains which lie beyond it) the Dark God Naar sent forth a host of dragon-creatures to besiege the monastery and lay waste of all Sommerlund. He had chosen his time well, yet his evil plan was thwarted by the tenacious defence that you and your brethren maintained until the siege was raised by Lone Wolf and the Kings Army of Sommerlund.

+

In the year MS5077 your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolfs absence. By means of a Shadow Gate (an astral corridor between the physical world of Magnamund and the many ethereal domains which lie beyond it) the Dark God Naar sent forth a host of dragon-creatures to besiege the monastery and lay waste of all Sommerlund. He had chosen his time well, yet his evil plan was thwarted by the tenacious defence that you and your brethren maintained until the siege was raised by Lone Wolf and the Kings Army of Sommerlund.

The defeat of his minions enraged Naar and inflamed his lust for vengeance. Three years later he created and sent to Sommerlund an evil champion called Wolfs Bane who was the very image of Lone Wolf. While your leader was engaged upon a quest overseas, this impostor terrorized your homeland in his guise and sought to destroy the reputation and the honour of the Kai. He would have succeeded had not Lone Wolf returned home and pursued this enemy to an ancient necropolis in the Sommlending city of Tyso. There, deep within a subterranean crypt, he and his evil alter-ego were drawn through a Shadow Gate to the Plane of DarknessNaars strongholdwhere a deadly duel ensued. Lone Wolf vanquished the foe and discovered that Naar had in his possession the fabled Moonstone of the Shianti. This wondrous artefact was created many thousands of years ago by the god-like Shianti, whose presence upon Magnamund heralded the dawn of humanity. This stone of power contains the combined might of all their magic and wisdom, the sum of all their knowledge. So significant was the creation of this stone that all time on Magnamund has since been measured from the date of its creation. It had long been held that the Moonstones location was a secret known only to the remnants of the Shianti, who dwell upon the mysterious Isle of Lorn in Southern Magnamund, yet the evidence of Lone Wolfs eyes had told him that this mystical artefact had somehow fallen into the hands of Naar.

@@ -173,7 +173,7 @@ -

If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE (cf. Grand Master Disciplines).

+

If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE (cf. Grand Master Disciplines).

@@ -306,7 +306,7 @@ -

The rules in the Mongoose Publishing editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

+

The rules in the Collectors Editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

@@ -785,7 +785,7 @@

Example

Say you choose the number 8 from the Random Number Table, your Kai Weapon will be the Broadsword Illuminatus.

-

When using this Kai Weapon in normal combat you may add +5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

+

When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

Example

If you were to use Illuminatus in combat against an enemy in an underground cavern, cave, or tunnel, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight this enemy in any other location, the bonus to your COMBAT SKILL would remain at 5.

@@ -806,81 +806,81 @@ 0 Axe Spawnsmite - +5 + 5 versus reptilian enemies - +6 + 6 1 Axe Alema - +5 + 5 versus undead enemies - +7 + 7 2 Axe Magnara - +5 + 5 versus rock or stone - +8 + 8 3 Sword Sunstrike - +5 + 5 when used in daylight - +6 + 6 4 Sword Kaistar - +5 + 5 when used at night - +7 + 7 5 Sword Valiance - +5 + 5 when used versus magicians - +8 + 8 6 Sword Ulnarias - +5 + 5 when used underwater - +9 + 9 7 Broadsword Raumas - +5 + 5 versus winged enemies - +6 + 6 8 Broadsword Illuminatus - +5 + 5 when used underground - +7 + 7 9 Broadsword Firefall - +5 + 5 versus fire-emitting enemies - +8 + 8 RN = Random Number @@ -914,11 +914,11 @@

Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.

Kai Weapon
-

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of +5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

+

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of 5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

Food

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

Gold Crowns

The currency most readily accepted in southeastern Magnamund is the Noble. These are always carried in the Belt Pouch. It will hold a maximum of fifty Nobles. Gold Crowns are readily accepted at a rate of 1 Gold Crown for 1 Noble.

@@ -946,13 +946,13 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

You, Grand Master (COMBAT SKILL 32), are attacked in a forest by a pack of Wild Dogs (COMBAT SKILL 31). You are taken by surprise and are not given the opportunity of evading their attack. You possess the Grand Master Discipline of Kai-surge to which the Wild Dogs are not immune, so you add 8 points to your COMBAT SKILL. You also possess the Kai Weapon Ulnarias, so you add an additional 5 points to your COMBAT SKILL. This gives you a total COMBAT SKILL of 45.

-

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of +14 (4531=+14). +14 is noted on your Action Chart as the Combat Ratio.

+

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of 14 (4531=14). 14 is noted on your Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both yourself and your enemy in this round of combat. (E represents points lost by the enemy; GM represents points lost by yourselfGrand Master.)

    Example

    -

    The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    +

    The Combat Ratio between you and the Wild Dogs has been established as 14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    • You (GM) lose 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).
    • Wild Dogs lose 9 ENDURANCE points.
    • @@ -1093,7 +1093,7 @@

      Lone Wolf has prepared you well for your mission, he says, as he secures the buckle. Im sure I have no need to remind you to keep this bag closed at all times. You are about to venture through dangerous territory, and there are many who would give anything to possess the contents of this satchel. You would be wise to trust only yourself, Grand Master. (If you have not already done so, record the Moonstone on your Action Chart as a Special Item. You carry it slung over your shoulder in its leather satchel.)

      Rimoah escorts you to your room and tells you that he will call for you at an hour before dawn to take you to the quay. As he bids you goodnight, a doleful bell rings out in some distant part of the city. Rimoahs eyes fill with sadness.

      -

      What does the bell mean, my Lord? you ask.

      +

      What does the bell mean, my lord? you ask.

      It signifies the passing of Lord Casis. He, too, is about to begin a journey. Alas, it will be his last. I must go nowI am being summoned to witness his departure.

      As he leaves, Rimoah pauses for a moment and then glances back over his shoulder. You are welcome to accompany me if you wish, Grand Master. The passing of an Elder is a rare and special occasion. You may learn much from what you see.

      If you wish to accept Lord Rimoahs invitation, turn to 225. @@ -1115,7 +1115,7 @@

      You have proved your physical courage, foolish follower of Kai. But now you must put your mental strength to the test if you wish to find the Isle of Lorn.

      The eerie voice laughs and you steel yourself to meet its mental challenge.

      How great in number are the Warriors of Nhang?

      -

      If you think you know the answer to this challenge, turn now to the sectionturn now to the section which is the same as your answer.

      + If you think you know the answer to this challenge, turn now to the sectionturn now to the section which is the same as your answer. If you do not know the answer to this challenge, turn to 303. @@ -1208,7 +1208,7 @@

      You land a metre short of the grassy edge and fall headlong into the deep dark pit. The base of this trap does not contain sharpened stakes or any other such deadly contrivances, yet it proves to be just as fatal when you are knocked unconscious upon hitting its rocky base. Tragically, you never regain consciousness; the villagers close in and finish you off with their bows.

      -

      Your life and your quest end here.

      + Your life and your quest end here.
      @@ -1339,7 +1339,7 @@

      Quickly you recite the words of the Brotherhood Spell Lightning Hand and extend your arm towards the head of the creature. A bolt of blue-white fire leaps from your fingers and explodes when it strikes the being, drawing out a shriek of agony. You sense that your attack has weakened this magical beast, and you rush forward to strike it with your Kai Weapon while you have the advantage.

      Tzoog4530 -

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add +8 to your COMBAT SKILL (instead of +5).

      +

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add 8 to your COMBAT SKILL (instead of 5).

      If you win this combat, turn to 149.
      @@ -1443,7 +1443,7 @@

      Defiantly you face the onrushing villagers with your Kai Weapon raised in your hand. They continue to fire their bows as they close upon you and several arrows strike you simultaneously in the chest. You are consumed by a sudden wave of darkness that obliterates your senses and, although you struggle to overcome come it, this proves to be one battle that you cannot win.

      -

      Tragically, your life and your quest end here.

      + Tragically, your life and your quest end here.
      @@ -1660,7 +1660,7 @@

      Before you reach the top of the pit wall, the villagers close in and finish you off with arrows.

      -

      Sadly, your life and your quest end here.

      + Sadly, your life and your quest end here.
      @@ -2054,7 +2054,7 @@ Tzoog4832 -

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add +8 to your COMBAT SKILL (instead of +5).

      +

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add 8 to your COMBAT SKILL (instead of 5).

      If you win this combat, turn to 149. @@ -2457,7 +2457,7 @@

      You have proved your physical courage, foolish follower of Kai. But now you must put your mental strength to the test if you wish to find the Isle of Lorn.

      The eerie voice laughs and you steel yourself to meet its mental challenge.

      How many heads are fixed upon the harbour gate of Suhn?

      -

      If you think you know the answer to this challenge, turn now to the sectionturn now to the section which is the same as your answer.

      + If you think you know the answer to this challenge, turn now to the sectionturn now to the section which is the same as your answer. If you do not know the answer to this challenge, turn to 158. @@ -2664,7 +2664,7 @@

      You focus on the creature and utter the Old Kingdom word of power Gloar! The supernatural beast shudders as the force of your spell-word strikes, but it quickly recovers and continues its terrible attack upon your horse. Desperate now to save your weakening mount, you rush forward to strike the beast with your Kai Weapon.

      Tzoog4832 -

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add +8 to your COMBAT SKILL (instead of +5).

      +

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add 8 to your COMBAT SKILL (instead of 5).

      If you win this combat, turn to 149.
      @@ -3135,7 +3135,7 @@

      The globes dance around your boat and their chilling laughter echoes through the mist. Suddenly the Moonstone and the satchel disappear, and an icy coldness invades your heart when you sense that you have now fallen into the thrall of these supernatural beings. Tragically, you are doomed to spend the rest of eternity a prisoner of this timeless void.

      -

      Your life and your quest end here in the Sea of Mists.

      + Your life and your quest end here in the Sea of Mists.
      @@ -3172,7 +3172,7 @@

      You see the deck of the trading ship come rushing towards you, and then, in the very next instant, your vision is obliterated by a vivid white flash and you are plunged into a dark and fathomless void. You have been struck in the head by an arrow and your death is mercifully swift.

      -

      Tragically, your life and your quest end here beneath the harbour bridge of Ghol-Tabras.

      + Tragically, your life and your quest end here beneath the harbour bridge of Ghol-Tabras.
      @@ -3247,7 +3247,7 @@

      At a ceremony held in the citys main square, you are bedecked with garlands of flowers and presented with three special items:

      • Pouch of Seota Dust (Restores 10 ENDURANCE points. One use only.)
      • -
      • Talisman of Defiance (Adds +2 to COMBAT SKILL.)
      • +
      • Talisman of Defiance (Adds 2 to COMBAT SKILL.)
      • Eye of Lhaz (Enables user to exert control over poisonous snakes.)

      All of the above are Special Items which you keep in the pockets of your tunic. Record them on your Action Chart and note their special properties.

      @@ -3274,7 +3274,7 @@

      You focus on the creature and launch a Mindblast in an attempt to force it to release your horse from its terrible clutches. You sense that your attack has had no effect upon this supernatural beast, and that it possesses an innate resistance to psychic energy.

      Desperate now to save your stricken mount, you rush forward and attack the creature with your Kai Weapon.

      Tzoog4832 -

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add +8 to your COMBAT SKILL (instead of +5).

      +

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add 8 to your COMBAT SKILL (instead of 5).

      If you win this combat, turn to 149. @@ -3499,7 +3499,7 @@

      Only by virtue of your possession of the Moonstone can this voyage be undertaken with any hope of success, he says. I have been in mind-contact with the Shianti, and they are ready to receive you.

      You sense that Zinair is proud of your successes and achievements during the quest so far, but you also sense that he is ill at ease and you ask him what is wrong.

      The Moonstone will facilitate your passage through the Sea of Dreams to the Isle of Lorn, Grand Master. But you should know that this journey could still prove perilous. The Shianti no longer have control over the forces that exist within this enchanted region. Until you reach the shores of Lorn, your fate will be entirely in your own hands.

      -

      It is a daunting message but you do not allow it to weaken your resolve. You stare Lord Zinair confidently in the eye as you reply: It need be no other way, my Lord. I am ready.

      +

      It is a daunting message but you do not allow it to weaken your resolve. You stare Lord Zinair confidently in the eye as you reply: It need be no other way, my lord. I am ready.

      Zinair smiles. So be it, Grand Master. But now you must sleep, for you sail at dawn.

      Turn to 214. @@ -3970,7 +3970,7 @@

      You take up your Kai Weapon and raise it above your head as you rush forward to deal the creature a mighty blow.

      Tzoog4832 -

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add +8 to your COMBAT SKILL (instead of +5).

      +

      This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add 8 to your COMBAT SKILL (instead of 5).

      If you win this combat, turn to 149.
      @@ -4121,7 +4121,7 @@ -

      Your life and your quest end here in the jungle of Shadaki.

      + Your life and your quest end here in the jungle of Shadaki. @@ -4795,7 +4795,7 @@ 291 -

      You climb a steep path which ascends to the cliff-top park, and when you arrive there you are rewarded by a spectacular view of the Gulf of Tentarium and the city streets below. The park is empty of people, except for a small group of men who are gathered around the remains of a stone statue which lies broken and overgrown with weeds. A plaque attached to the shattered base declares that it was once a likeness of Shasarak, the Wytch-king of Shadaki. He was an infamous necromancer who inflicted a reign of terror upon this land until finally he was defeated and his empire destroyed in the year MS 5057.

      +

      You climb a steep path which ascends to the cliff-top park, and when you arrive there you are rewarded by a spectacular view of the Gulf of Tentarium and the city streets below. The park is empty of people, except for a small group of men who are gathered around the remains of a stone statue which lies broken and overgrown with weeds. A plaque attached to the shattered base declares that it was once a likeness of Shasarak, the Wytch-king of Shadaki. He was an infamous necromancer who inflicted a reign of terror upon this land until finally he was defeated and his empire destroyed in the year MS5057.

      As you move nearer you see that the group is listening to the rantings of a bald man who is attired in grimy, tattered grey robes. His wild eyes roll in his cadaverous face as he tries to persuade his listeners to join with him in the overthrow of the citys ruling council. Between rantings, he offers them food from a large wooden bowl.

      @@ -4953,7 +4953,7 @@

      The globes dance around your boat and their chilling laughter echoes through the mist. Suddenly the Moonstone and the satchel disappear and an icy coldness invades your heart when you sense that you have now fallen into the thrall of these supernatural beings. Tragically, you are doomed to spend the rest of eternity a prisoner of this timeless void.

      -

      Your life and your quest end here in the Sea of Mists.

      + Your life and your quest end here in the Sea of Mists.
      @@ -5113,7 +5113,7 @@

      The officer is outraged by your offer. He summons his guards and he has you dragged away to the cells. All of your equipment is confiscated, including your satchel.

      Fearing for your life and the safety of the Moonstone, later in the day you escape from your cell and go in search of your missing equipment. Your make it as far as the Hall of Corrections inner keep before the alarm is sounded and you are entrapped there. You offer to surrender but the officer refuses to listen. He orders his guards to encircle the battlements and then, without mercy, he orders them to open fire at you with their crossbows.

      -

      Tragically, your life and your quest end here in the Hall of Correction.

      + Tragically, your life and your quest end here in the Hall of Correction.
      @@ -5165,7 +5165,7 @@

      You are nearing the top of the ladder when you lose your grip and fall backwards into the hold. You struggle to stand but you are suddenly struck by a second deluge of water and debris that knocks you unconscious. Sadly, you never regain consciousness. Minutes later the Vargas sinks beneath the waves and she takes you down to the seabed, fifty fathoms below.

      -

      Tragically, your life and your quest end here at the bottom of the Sea of Dreams.

      + Tragically, your life and your quest end here at the bottom of the Sea of Dreams.
      @@ -5526,7 +5526,7 @@ JC Alvarez / Jonathan Blake - +
      @@ -6054,7 +6054,7 @@

      (Title) Replaced most-promising with most promising. Replaced The Buccaneers of Shadaki with The Buccaneers of Shadaki,.

      -

      (The Story so Far) Replaced MS 5075 with MS 5070. Replaced elite with lite. Replaced Kai monastery with Kai Monastery. Replaced world of Sommerlund with world of Magnamund. Replaced freestate with Freeland. Replaced monastery of the Kai with Monastery of the Kai. Replaced gods of Good with Gods of Good. Replaced Spring with spring. Replaced Cloud Dancer with Cloud-dancer. Replaced Dessi capital with Dessian capital. Replaced Korlinium with korlinium. Replaced sailing ship with caravel since that is how Joe Dever originally termed it. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced the First Order of the Kai were almost with the First Order of the Kai was almost.

      +

      (The Story so Far) Replaced MS5075 with MS5070. Replaced elite with lite. Replaced Kai monastery with Kai Monastery. Replaced world of Sommerlund with world of Magnamund. Replaced freestate with Freeland. Replaced monastery of the Kai with Monastery of the Kai. Replaced gods of Good with Gods of Good. Replaced Spring with spring. Replaced Cloud Dancer with Cloud-dancer. Replaced Dessi capital with Dessian capital. Replaced Korlinium with korlinium. Replaced sailing ship with caravel since that is how Joe Dever originally termed it. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced the First Order of the Kai were almost with the First Order of the Kai was almost. Replaced MS5083 with MS5083. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077.

      (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Book 22 with Book 23. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

      @@ -6062,7 +6062,7 @@

      (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Mindblast with Mindblast. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

      -

      (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced south-eastern with southeastern. Replaced QUARTERSTAFF with Quarterstaff. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced FLUTE with Flute. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals. Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced you take with you with you acquire. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Added the Section Gold Crowns under the heading EquipmentHow to Use It which reads: The currency most readily accepted in southeastern Magnamund is the Noble. These are always carried in the Belt Pouch. It will hold a maximum of fifty Nobles. Gold Crowns are readily accepted at a rate of 1 Gold Crown for 1 Noble.. Replaced normal weapons with normal Weapons. Replaced New Order adventure with New Order adventure. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the recent Mongoose Publishing edition.

      +

      (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced south-eastern with southeastern. Replaced QUARTERSTAFF with Quarterstaff. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced FLUTE with Flute. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals. Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced you take with you with you acquire. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Added the Section Gold Crowns under the heading EquipmentHow to Use It which reads: The currency most readily accepted in southeastern Magnamund is the Noble. These are always carried in the Belt Pouch. It will hold a maximum of fifty Nobles. Gold Crowns are readily accepted at a rate of 1 Gold Crown for 1 Noble.. Replaced normal weapons with normal Weapons. Replaced New Order adventure with New Order adventure. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

      (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Deleted at the front of the book. Replaced cave or with cave, or. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced broadsword Illuminatus with Broadsword Illuminatus.

      @@ -6074,7 +6074,7 @@

      (New Order Wisdom) Replaced gods with Gods. Italicised Lone Wolf when referring to the series. Replaced New Order adventure with New Order adventure.

      -

      (1) Added a paragraph break between you ask. and It signifies. Replaced Korlinium with korlinium. Replaced well-treated with well treated. Replaced Record the Moonstone with If you have not already done so, record the Moonstone.

      +

      (1) Added a paragraph break between you ask. and It signifies. Replaced Korlinium with korlinium. Replaced well-treated with well treated. Replaced Record the Moonstone with If you have not already done so, record the Moonstone. Replaced my Lord with my lord.

      (2) Replaced by, then with by, and then. Removed quotation marks from around the thought-speech.

      (3) Removed the dash preceding Gloar!. Replaced barge with charge. Replaced power word with power-word.

      (5) Replaced metres with yards.

      @@ -6213,7 +6213,7 @@

      (182) Replaced Grand Mastery skills with Grand Mastery. Replaced drawbolt with bolt.

      (184) Replaced hustle and with hustle, and. Replaced fact it with fact, it. Replaced jade green with jade-green.

      (185) Replaced rainswept with rain-swept.

      -

      (186) Replaced enchantments and magical mists and winds with enchantments, magical mists, and mage winds as that is the phrase Joe originally wrote.

      +

      (186) Replaced enchantments and magical mists and winds with enchantments, magical mists, and mage winds as that is the phrase Joe originally wrote. Replaced my Lord with my lord.

      (187) Replaced each occurrence of jailers with gaolers. Altered the links to read Turn to 314 since it is impossible to arrive in this section carrying an Iron Key. They originally read:

      If you possess an Iron Key, turn to 125.

      If you do not possess this item, turn to 314.

      @@ -6296,7 +6296,7 @@

      (287) Replaced twenty miles with 20 miles. Replaced each occurrence of on to with onto.

      (288) Replaced hold, then with hold, and then.

      (290) Replaced wharfs with wharves. Replaced city guardsmen with City Guardsmen. Replaced city guard with City Guard. Replaced the head of with the heads of.

      -

      (291) Replaced clifftop with cliff-top. Replaced eyes rolling with eyes roll. Replaced Wytch-King with Wytch-king. Replaced group are with group is in the illustrations caption. Replaced MS 5054 with MS 5057 as, according to Section 1 of War of the Wizards, Grey Star was in the Daziarn for seven years.

      +

      (291) Replaced clifftop with cliff-top. Replaced eyes rolling with eyes roll. Replaced Wytch-King with Wytch-king. Replaced group are with group is in the illustrations caption. Replaced MS5054 with MS5057 as, according to Section 1 of War of the Wizards, Grey Star was in the Daziarn for seven years.

      (294) Replaced drawbolt with bolt.

      (295) Replaced each occurrence of Tikulu with Tiklu. Replaced twenty miles with 20 miles. Replaced on to with onto. Replaced Nobels with Nobles.

      (297) Replaced agonising with agonizing.