X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F22tbos.xml;h=cee776385d4db9e4a847d51269c89300873c7591;hp=3982eef5f9c57c2633150656798482d0d2b2e66e;hb=b774545cc2bae8169bdf73142130a143865a8c65;hpb=a5add0cb0682e7ab05a4b46b804c4e678e4000c1 diff --git a/en/xml/22tbos.xml b/en/xml/22tbos.xml index 3982eef..cee7763 100644 --- a/en/xml/22tbos.xml +++ b/en/xml/22tbos.xml @@ -171,19 +171,13 @@ - - -

If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE (cf. Grand Master Disciplines).

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You keep a record of your adventure on the Action Chart.

During the years you have spent in training at the Kai Monastery, you have devoted yourself to further developing your fighting prowess (COMBAT SKILL) and physical stamina (ENDURANCE). Before you begin this New Order adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point the blunt end of it onto the Random Number Table. If you pick a 0 it counts as zero.

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 7 in the Random Number Table you would write in a COMBAT SKILL of 32). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 8 on the Random Number Table you would have 38 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points cannot rise above the number you have when you start an adventure.

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If you have successfully completed the previous adventure in the Lone Wolf New Order series (Book 21), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart.

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If you have successfully completed the previous adventure in the Lone Wolf New Order series (Book 21), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart. If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE.

Playing Tip: You may use a 10-sided die instead of the Random Number Table if you find it more convenient.

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Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

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The rules in the Collectors Editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

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Details about the Kai Weapon appear in the next section of the game rules.

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This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

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If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

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This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

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For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

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If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

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If you successfully complete the mission as set in Book 22 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 23. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Mydnights Hero.

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If you successfully complete the mission as set in Book 22 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 23. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Mydnights Hero.

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If you have completed the previous Lone Wolf New Order adventure (Book 21), you already possess a Kai Weapon.

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These bonuses are not cumulative.

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Valiance is also effective against magical creatures.

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Before you leave Elzian and begin your long voyage south to the Isle of Lorn, you acquire a map of southeastern Magnamund and a pouch of gold. To find out how much money is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns section of your Action Chart.

If you have successfully completed the previous New Order adventure (Book 21), you may add this sum to the number of Crowns you already possess. Fifty is the maximum number of Gold Crowns you can carry in your pouch at any time. You may also select five items from the list below, only two of which may be weapons.

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Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from the God Kai many new skills and abilities. One of these skills was Kai Weaponcraft. Using his newfound mastery, Lone Wolf forged ten weapons of magical power in the armoury furnaces of the Kai Monastery. These magical weapons are reserved for the lite of the New Order Kai who attain the rank of Grand Master.

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In recognition of your rank and achievement, you may choose your own Kai Weapon from the table below or, if you prefer, you can generate one at random. To generate a Kai Weapon, pick a number from the Random Number Table and consult the first column. The magical Axe, Sword, or Broadsword which corresponds to the number you have picked will be your own personal Kai Weapon. Record this magical weapon and its unique properties in the Kai Weapon section of the Special Items List.

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In recognition of your rank and achievement, you may choose your own Kai Weapon from the table below or, if you prefer, you can generate one at random. To generate a Kai Weapon, pick a number from the Random Number Table and consult the first column. The magical Axe, Sword, or Broadsword which corresponds to the number you have picked will be your own personal Kai Weapon. Record this magical weapon and its unique properties in the Kai Weapon section of the Special Items List. If you have completed the previous Lone Wolf New Order adventure (Book 21), you already possess a Kai Weapon.

Example

Say you choose the number 8 from the Random Number Table, your Kai Weapon will be the Broadsword Illuminatus.

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When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

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When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

Example

If you were to use Illuminatus in combat against an enemy in an underground cavern, cave, or tunnel, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight this enemy in any other location, the bonus to your COMBAT SKILL would remain at 5.

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As the Kholo is especially susceptible to all forms of psychic attack, it seems reasonable that you may double all bonuses conferred by the use of Mindblast as well.

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Suddenly the growling stops and you sense that the creatures are preparing to attack. Hurriedly you draw a weapon as two wolf-like animals come bounding towards you from the rear of the cave.

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These creatures are especially susceptible to all forms of psychic attack: double all bonuses if you possess Kai-surge and elect to use it.

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These creatures are especially susceptible to all forms of psychic attack: double all bonuses to Kai-surge (or Mindblast) if you possess Kai-surge and elect to use it.

If you win this combat, turn to 101.
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As the Kholo is especially susceptible to all forms of psychic attack, it seems reasonable that you may double all bonuses conferred by the use of Mindblast as well.

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You take up your instrument and begin a soothing ballad that you hope will calm these hungry creatures. Unfortunately, the sound of your playing has an adverse effect upon them; they react in anger and immediately attack. Hurriedly you drop your instrument and draw a weapon as two wolf-like animals come bounding towards you from the rear of the cave.

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These creatures are especially susceptible to all forms of psychic attack: double all bonuses if you possess Kai-surge and elect to use it.

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These creatures are especially susceptible to all forms of psychic attack: double all bonuses to Kai-surge (or Mindblast) if you possess Kai-surge and elect to use it.

If you win this combat, turn to 101.
@@ -6056,15 +6017,15 @@

(The Story so Far) Replaced MS5075 with MS5070. Replaced elite with lite. Replaced Kai monastery with Kai Monastery. Replaced world of Sommerlund with world of Magnamund. Replaced freestate with Freeland. Replaced monastery of the Kai with Monastery of the Kai. Replaced gods of Good with Gods of Good. Replaced Spring with spring. Replaced Cloud Dancer with Cloud-dancer. Replaced Dessi capital with Dessian capital. Replaced Korlinium with korlinium. Replaced sailing ship with caravel since that is how Joe Dever originally termed it. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced the First Order of the Kai were almost with the First Order of the Kai was almost. Replaced MS5083 with MS5083. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077.

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(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Book 22 with Book 23. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

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(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Book 22 with Book 23. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure. Added If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE. in harmony with the Collectors Edition.

(Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

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(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Mindblast with Mindblast. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

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(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Mindblast with Mindblast. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition.

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced south-eastern with southeastern. Replaced QUARTERSTAFF with Quarterstaff. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced FLUTE with Flute. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals. Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced you take with you with you acquire. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Added the Section Gold Crowns under the heading EquipmentHow to Use It which reads: The currency most readily accepted in southeastern Magnamund is the Noble. These are always carried in the Belt Pouch. It will hold a maximum of fifty Nobles. Gold Crowns are readily accepted at a rate of 1 Gold Crown for 1 Noble.. Replaced normal weapons with normal Weapons. Replaced New Order adventure with New Order adventure. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

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(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced cave or with cave, or. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced broadsword Illuminatus with Broadsword Illuminatus.

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(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced cave or with cave, or. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced broadsword Illuminatus with Broadsword Illuminatus. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition. Added If you have completed the previous Lone Wolf New Order adventure (Book 21), you already possess a Kai Weapon. in harmony with the Collectors Edition.

(Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead. Replaced only you with only you. Replaced LW represents points lost by yourselfa disciple of Lone Wolf with GM represents points lost by yourselfGrand Master.

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(83) Replaced timber and leather with timber, and leather. Replaced each occurrence of Nobels with Nobles. Replaced Nobel with Noble.

(84) Replaced Lourdanian with Lourdenian. Replaced The Captain with The captain.

(85) Replaced sixth sense with Sixth Sense. Replaced first volley of arrows come with first volley of arrows comes.

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(86) Replaced double all bonuses if you possess Kai-surge and elect to use it with double all bonuses to Kai-surge (or Mindblast) if you possess Kai-surge and elect to use it.

(87) Replaced broad-leafed with broad-leaved. Replaced Bow, and with Bow and. Replaced or choose with or if you choose.

(90) Replaced consciousness, then with consciousness; then. Replaced disorientated with disoriented. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

(92) Added a paragraph break between you retort. and But. Added a paragraph break between the Captain. and Ive no. Replaced kilometre with mile. Replaced the Captain with the captain.

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(266) Replaced the creatures with the creature.

(267) Replaced Bow nor with Bow, nor. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Elementalism, and with Elementalism and.

(268) Replaced the Captain with the captain.

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(269) Replaced double all bonuses if you possess Kai-surge and elect to use it with double all bonuses to Kai-surge (or Mindblast) if you possess Kai-surge and elect to use it.

(270) Replaced to be indulged with to be indulged in. Added If the Kai Weapon you wield is Valiance, you may apply the bonus gained due to its unique properties..

(271) Replaced Item. with Item.).

(272) Replaced the Derby with the derby. Replaced he warns, hes ruthless with he warns. Hes ruthless.