X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F22tbos.xml;h=defce75e98404f0562cf740bc31888832f0ff048;hp=fe5a93343bf6d0b3d3da9cfe3a7c384cba65b5e8;hb=6993435b637da4c62b712def95613bd24d381c34;hpb=f4bdee5083ca9a72713637e1e979aa183e06faea diff --git a/en/xml/22tbos.xml b/en/xml/22tbos.xml index fe5a933..defce75 100644 --- a/en/xml/22tbos.xml +++ b/en/xml/22tbos.xml @@ -39,8 +39,8 @@

- Text copyright Joe Dever. - Illustrations copyright Brian Williams. + Text copyright 1994 Joe Dever. + Illustrations copyright 1994 Brian Williams. Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -138,13 +138,13 @@

You are a Kai Grand Master of the New Order of the Kaithe warrior lite of Sommerlund.

-

It is the year MS 5083 and thirty-three years have passed since the First Order of the Kai was almost wiped out by the Darklords of Helgedad. These champions of evil, who were sent by the Dark God Naar to destroy your fertile world of Magnamund, have since been destroyed. The leader of your illustrious fighting orderLone Wolfwas the sole survivor of the massacre. As a young Kai initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. In the year MS 5070 he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

+

It is the year MS5083 and thirty-three years have passed since the First Order of the Kai was almost wiped out by the Darklords of Helgedad. These champions of evil, who were sent by the Dark God Naar to destroy your fertile world of Magnamund, have since been destroyed. The leader of your illustrious fighting orderLone Wolfwas the sole survivor of the massacre. As a young Kai initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. In the year MS5070 he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

With the fall of Helgedad, chaos befell the Darkland armies who had, until then, been poised to conquer all Magnamund. Quickly their disorder escalated into a mutinous civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a successful counter-offensive. Against all odds, a swift and total victory was secured over the feuding armies of evil.

-

Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and the raising of a New Order of Kai warriors was swiftly established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS 5063, during the time of the war against the Darklords. When you were seven years old you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. During the years that followed, your skills were nurtured and sharpened to perfection by long hours of study and rigorous training. Your exceptional talent helped you to master all of the Kai and Magnakai Disciplines and you rose swiftly through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement which has brought great honour upon you and your family.

+

Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and the raising of a New Order of Kai warriors was swiftly established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS5063, during the time of the war against the Darklords. When you were seven years old you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. During the years that followed, your skills were nurtured and sharpened to perfection by long hours of study and rigorous training. Your exceptional talent helped you to master all of the Kai and Magnakai Disciplines and you rose swiftly through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement which has brought great honour upon you and your family.

-

In the year MS 5077 your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolfs absence. By means of a Shadow Gate (an astral corridor between the physical world of Magnamund and the many ethereal domains which lie beyond it) the Dark God Naar sent forth a host of dragon-creatures to besiege the monastery and lay waste of all Sommerlund. He had chosen his time well, yet his evil plan was thwarted by the tenacious defence that you and your brethren maintained until the siege was raised by Lone Wolf and the Kings Army of Sommerlund.

+

In the year MS5077 your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolfs absence. By means of a Shadow Gate (an astral corridor between the physical world of Magnamund and the many ethereal domains which lie beyond it) the Dark God Naar sent forth a host of dragon-creatures to besiege the monastery and lay waste of all Sommerlund. He had chosen his time well, yet his evil plan was thwarted by the tenacious defence that you and your brethren maintained until the siege was raised by Lone Wolf and the Kings Army of Sommerlund.

The defeat of his minions enraged Naar and inflamed his lust for vengeance. Three years later he created and sent to Sommerlund an evil champion called Wolfs Bane who was the very image of Lone Wolf. While your leader was engaged upon a quest overseas, this impostor terrorized your homeland in his guise and sought to destroy the reputation and the honour of the Kai. He would have succeeded had not Lone Wolf returned home and pursued this enemy to an ancient necropolis in the Sommlending city of Tyso. There, deep within a subterranean crypt, he and his evil alter-ego were drawn through a Shadow Gate to the Plane of DarknessNaars strongholdwhere a deadly duel ensued. Lone Wolf vanquished the foe and discovered that Naar had in his possession the fabled Moonstone of the Shianti. This wondrous artefact was created many thousands of years ago by the god-like Shianti, whose presence upon Magnamund heralded the dawn of humanity. This stone of power contains the combined might of all their magic and wisdom, the sum of all their knowledge. So significant was the creation of this stone that all time on Magnamund has since been measured from the date of its creation. It had long been held that the Moonstones location was a secret known only to the remnants of the Shianti, who dwell upon the mysterious Isle of Lorn in Southern Magnamund, yet the evidence of Lone Wolfs eyes had told him that this mystical artefact had somehow fallen into the hands of Naar.

@@ -1093,7 +1093,7 @@

Lone Wolf has prepared you well for your mission, he says, as he secures the buckle. Im sure I have no need to remind you to keep this bag closed at all times. You are about to venture through dangerous territory, and there are many who would give anything to possess the contents of this satchel. You would be wise to trust only yourself, Grand Master. (If you have not already done so, record the Moonstone on your Action Chart as a Special Item. You carry it slung over your shoulder in its leather satchel.)

Rimoah escorts you to your room and tells you that he will call for you at an hour before dawn to take you to the quay. As he bids you goodnight, a doleful bell rings out in some distant part of the city. Rimoahs eyes fill with sadness.

-

What does the bell mean, my Lord? you ask.

+

What does the bell mean, my lord? you ask.

It signifies the passing of Lord Casis. He, too, is about to begin a journey. Alas, it will be his last. I must go nowI am being summoned to witness his departure.

As he leaves, Rimoah pauses for a moment and then glances back over his shoulder. You are welcome to accompany me if you wish, Grand Master. The passing of an Elder is a rare and special occasion. You may learn much from what you see.

If you wish to accept Lord Rimoahs invitation, turn to 225. @@ -1115,7 +1115,7 @@

You have proved your physical courage, foolish follower of Kai. But now you must put your mental strength to the test if you wish to find the Isle of Lorn.

The eerie voice laughs and you steel yourself to meet its mental challenge.

How great in number are the Warriors of Nhang?

-

If you think you know the answer to this challenge, turn now to the sectionturn now to the section which is the same as your answer.

+ If you think you know the answer to this challenge, turn now to the sectionturn now to the section which is the same as your answer. If you do not know the answer to this challenge, turn to 303.
@@ -1208,7 +1208,7 @@

You land a metre short of the grassy edge and fall headlong into the deep dark pit. The base of this trap does not contain sharpened stakes or any other such deadly contrivances, yet it proves to be just as fatal when you are knocked unconscious upon hitting its rocky base. Tragically, you never regain consciousness; the villagers close in and finish you off with their bows.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -1443,7 +1443,7 @@

Defiantly you face the onrushing villagers with your Kai Weapon raised in your hand. They continue to fire their bows as they close upon you and several arrows strike you simultaneously in the chest. You are consumed by a sudden wave of darkness that obliterates your senses and, although you struggle to overcome come it, this proves to be one battle that you cannot win.

-

Tragically, your life and your quest end here.

+ Tragically, your life and your quest end here.
@@ -1660,7 +1660,7 @@

Before you reach the top of the pit wall, the villagers close in and finish you off with arrows.

-

Sadly, your life and your quest end here.

+ Sadly, your life and your quest end here.
@@ -2457,7 +2457,7 @@

You have proved your physical courage, foolish follower of Kai. But now you must put your mental strength to the test if you wish to find the Isle of Lorn.

The eerie voice laughs and you steel yourself to meet its mental challenge.

How many heads are fixed upon the harbour gate of Suhn?

-

If you think you know the answer to this challenge, turn now to the sectionturn now to the section which is the same as your answer.

+ If you think you know the answer to this challenge, turn now to the sectionturn now to the section which is the same as your answer. If you do not know the answer to this challenge, turn to 158. @@ -3135,7 +3135,7 @@

The globes dance around your boat and their chilling laughter echoes through the mist. Suddenly the Moonstone and the satchel disappear, and an icy coldness invades your heart when you sense that you have now fallen into the thrall of these supernatural beings. Tragically, you are doomed to spend the rest of eternity a prisoner of this timeless void.

-

Your life and your quest end here in the Sea of Mists.

+ Your life and your quest end here in the Sea of Mists.
@@ -3172,7 +3172,7 @@

You see the deck of the trading ship come rushing towards you, and then, in the very next instant, your vision is obliterated by a vivid white flash and you are plunged into a dark and fathomless void. You have been struck in the head by an arrow and your death is mercifully swift.

-

Tragically, your life and your quest end here beneath the harbour bridge of Ghol-Tabras.

+ Tragically, your life and your quest end here beneath the harbour bridge of Ghol-Tabras.
@@ -3499,7 +3499,7 @@

Only by virtue of your possession of the Moonstone can this voyage be undertaken with any hope of success, he says. I have been in mind-contact with the Shianti, and they are ready to receive you.

You sense that Zinair is proud of your successes and achievements during the quest so far, but you also sense that he is ill at ease and you ask him what is wrong.

The Moonstone will facilitate your passage through the Sea of Dreams to the Isle of Lorn, Grand Master. But you should know that this journey could still prove perilous. The Shianti no longer have control over the forces that exist within this enchanted region. Until you reach the shores of Lorn, your fate will be entirely in your own hands.

-

It is a daunting message but you do not allow it to weaken your resolve. You stare Lord Zinair confidently in the eye as you reply: It need be no other way, my Lord. I am ready.

+

It is a daunting message but you do not allow it to weaken your resolve. You stare Lord Zinair confidently in the eye as you reply: It need be no other way, my lord. I am ready.

Zinair smiles. So be it, Grand Master. But now you must sleep, for you sail at dawn.

Turn to 214. @@ -4121,7 +4121,7 @@ -

Your life and your quest end here in the jungle of Shadaki.

+ Your life and your quest end here in the jungle of Shadaki. @@ -4795,7 +4795,7 @@ 291 -

You climb a steep path which ascends to the cliff-top park, and when you arrive there you are rewarded by a spectacular view of the Gulf of Tentarium and the city streets below. The park is empty of people, except for a small group of men who are gathered around the remains of a stone statue which lies broken and overgrown with weeds. A plaque attached to the shattered base declares that it was once a likeness of Shasarak, the Wytch-king of Shadaki. He was an infamous necromancer who inflicted a reign of terror upon this land until finally he was defeated and his empire destroyed in the year MS 5057.

+

You climb a steep path which ascends to the cliff-top park, and when you arrive there you are rewarded by a spectacular view of the Gulf of Tentarium and the city streets below. The park is empty of people, except for a small group of men who are gathered around the remains of a stone statue which lies broken and overgrown with weeds. A plaque attached to the shattered base declares that it was once a likeness of Shasarak, the Wytch-king of Shadaki. He was an infamous necromancer who inflicted a reign of terror upon this land until finally he was defeated and his empire destroyed in the year MS5057.

As you move nearer you see that the group is listening to the rantings of a bald man who is attired in grimy, tattered grey robes. His wild eyes roll in his cadaverous face as he tries to persuade his listeners to join with him in the overthrow of the citys ruling council. Between rantings, he offers them food from a large wooden bowl.

@@ -4953,7 +4953,7 @@

The globes dance around your boat and their chilling laughter echoes through the mist. Suddenly the Moonstone and the satchel disappear and an icy coldness invades your heart when you sense that you have now fallen into the thrall of these supernatural beings. Tragically, you are doomed to spend the rest of eternity a prisoner of this timeless void.

-

Your life and your quest end here in the Sea of Mists.

+ Your life and your quest end here in the Sea of Mists.
@@ -5113,7 +5113,7 @@

The officer is outraged by your offer. He summons his guards and he has you dragged away to the cells. All of your equipment is confiscated, including your satchel.

Fearing for your life and the safety of the Moonstone, later in the day you escape from your cell and go in search of your missing equipment. Your make it as far as the Hall of Corrections inner keep before the alarm is sounded and you are entrapped there. You offer to surrender but the officer refuses to listen. He orders his guards to encircle the battlements and then, without mercy, he orders them to open fire at you with their crossbows.

-

Tragically, your life and your quest end here in the Hall of Correction.

+ Tragically, your life and your quest end here in the Hall of Correction.
@@ -5165,7 +5165,7 @@

You are nearing the top of the ladder when you lose your grip and fall backwards into the hold. You struggle to stand but you are suddenly struck by a second deluge of water and debris that knocks you unconscious. Sadly, you never regain consciousness. Minutes later the Vargas sinks beneath the waves and she takes you down to the seabed, fifty fathoms below.

-

Tragically, your life and your quest end here at the bottom of the Sea of Dreams.

+ Tragically, your life and your quest end here at the bottom of the Sea of Dreams.
@@ -6054,7 +6054,7 @@

(Title) Replaced most-promising with most promising. Replaced The Buccaneers of Shadaki with The Buccaneers of Shadaki,.

-

(The Story so Far) Replaced MS 5075 with MS 5070. Replaced elite with lite. Replaced Kai monastery with Kai Monastery. Replaced world of Sommerlund with world of Magnamund. Replaced freestate with Freeland. Replaced monastery of the Kai with Monastery of the Kai. Replaced gods of Good with Gods of Good. Replaced Spring with spring. Replaced Cloud Dancer with Cloud-dancer. Replaced Dessi capital with Dessian capital. Replaced Korlinium with korlinium. Replaced sailing ship with caravel since that is how Joe Dever originally termed it. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced the First Order of the Kai were almost with the First Order of the Kai was almost.

+

(The Story so Far) Replaced MS5075 with MS5070. Replaced elite with lite. Replaced Kai monastery with Kai Monastery. Replaced world of Sommerlund with world of Magnamund. Replaced freestate with Freeland. Replaced monastery of the Kai with Monastery of the Kai. Replaced gods of Good with Gods of Good. Replaced Spring with spring. Replaced Cloud Dancer with Cloud-dancer. Replaced Dessi capital with Dessian capital. Replaced Korlinium with korlinium. Replaced sailing ship with caravel since that is how Joe Dever originally termed it. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced the First Order of the Kai were almost with the First Order of the Kai was almost. Replaced MS5083 with MS5083. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077.

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Book 22 with Book 23. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

@@ -6074,7 +6074,7 @@

(New Order Wisdom) Replaced gods with Gods. Italicised Lone Wolf when referring to the series. Replaced New Order adventure with New Order adventure.

-

(1) Added a paragraph break between you ask. and It signifies. Replaced Korlinium with korlinium. Replaced well-treated with well treated. Replaced Record the Moonstone with If you have not already done so, record the Moonstone.

+

(1) Added a paragraph break between you ask. and It signifies. Replaced Korlinium with korlinium. Replaced well-treated with well treated. Replaced Record the Moonstone with If you have not already done so, record the Moonstone. Replaced my Lord with my lord.

(2) Replaced by, then with by, and then. Removed quotation marks from around the thought-speech.

(3) Removed the dash preceding Gloar!. Replaced barge with charge. Replaced power word with power-word.

(5) Replaced metres with yards.

@@ -6213,7 +6213,7 @@

(182) Replaced Grand Mastery skills with Grand Mastery. Replaced drawbolt with bolt.

(184) Replaced hustle and with hustle, and. Replaced fact it with fact, it. Replaced jade green with jade-green.

(185) Replaced rainswept with rain-swept.

-

(186) Replaced enchantments and magical mists and winds with enchantments, magical mists, and mage winds as that is the phrase Joe originally wrote.

+

(186) Replaced enchantments and magical mists and winds with enchantments, magical mists, and mage winds as that is the phrase Joe originally wrote. Replaced my Lord with my lord.

(187) Replaced each occurrence of jailers with gaolers. Altered the links to read Turn to 314 since it is impossible to arrive in this section carrying an Iron Key. They originally read:

If you possess an Iron Key, turn to 125.

If you do not possess this item, turn to 314.

@@ -6296,7 +6296,7 @@

(287) Replaced twenty miles with 20 miles. Replaced each occurrence of on to with onto.

(288) Replaced hold, then with hold, and then.

(290) Replaced wharfs with wharves. Replaced city guardsmen with City Guardsmen. Replaced city guard with City Guard. Replaced the head of with the heads of.

-

(291) Replaced clifftop with cliff-top. Replaced eyes rolling with eyes roll. Replaced Wytch-King with Wytch-king. Replaced group are with group is in the illustrations caption. Replaced MS 5054 with MS 5057 as, according to Section 1 of War of the Wizards, Grey Star was in the Daziarn for seven years.

+

(291) Replaced clifftop with cliff-top. Replaced eyes rolling with eyes roll. Replaced Wytch-King with Wytch-king. Replaced group are with group is in the illustrations caption. Replaced MS5054 with MS5057 as, according to Section 1 of War of the Wizards, Grey Star was in the Daziarn for seven years.

(294) Replaced drawbolt with bolt.

(295) Replaced each occurrence of Tikulu with Tiklu. Replaced twenty miles with 20 miles. Replaced on to with onto. Replaced Nobels with Nobles.

(297) Replaced agonising with agonizing.