X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F22tbos.xml;h=df9d4bcc082a83ae05080918cfedb712ec7c0fcb;hp=e33d0f67b4576fb3fcf252c199b06251f4d21f60;hb=77a834adc82a1c2657ec33db4928b096a53e15f1;hpb=ef978d0335daf77a5251a191e7ffcfa8f38be0d6 diff --git a/en/xml/22tbos.xml b/en/xml/22tbos.xml index e33d0f6..df9d4bc 100644 --- a/en/xml/22tbos.xml +++ b/en/xml/22tbos.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20121028 + 2018215

The legendary Moonstone was created by the god-like Shianti, whose presence upon Magnamund heralded the dawn of Humanity. It contains the might of all the Shiantis magic and wisdomthe sum of their divine knowledge. Lone Wolf, Supreme Master of the Kai, has successfully retrieved the Moonstone following its theft by the forces of darkness, and now this magical artefact must be returned quickly to its creators before its immense powers disrupt the delicate balance of nature. He has entrusted the precious Moonstone to youthe most promising warrior in the ranks of the New Order Kai.

In The Buccaneers of Shadaki, your quest is to deliver this stone of power to the Shianti who are exiled upon the mystical Isle of Lorn. Will your vital quest succeed, or will you fall foul of the pirates and perils that infest the southern seas of Magnamund?

@@ -39,8 +39,8 @@

- Text copyright Joe Dever. - Illustrations copyright Brian Williams. + Text copyright 1994 Joe Dever. + Illustrations copyright 1994 Brian Williams. Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -138,13 +138,13 @@

You are a Kai Grand Master of the New Order of the Kaithe warrior lite of Sommerlund.

-

It is the year MS 5083 and thirty-three years have passed since the First Order of the Kai was almost wiped out by the Darklords of Helgedad. These champions of evil, who were sent by the Dark God Naar to destroy your fertile world of Magnamund, have since been destroyed. The leader of your illustrious fighting orderLone Wolfwas the sole survivor of the massacre. As a young Kai initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. In the year MS 5070 he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

+

It is the year MS5083 and thirty-three years have passed since the First Order of the Kai was almost wiped out by the Darklords of Helgedad. These champions of evil, who were sent by the Dark God Naar to destroy your fertile world of Magnamund, have since been destroyed. The leader of your illustrious fighting orderLone Wolfwas the sole survivor of the massacre. As a young Kai initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. In the year MS5070 he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

With the fall of Helgedad, chaos befell the Darkland armies who had, until then, been poised to conquer all Magnamund. Quickly their disorder escalated into a mutinous civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a successful counter-offensive. Against all odds, a swift and total victory was secured over the feuding armies of evil.

-

Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and the raising of a New Order of Kai warriors was swiftly established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS 5063, during the time of the war against the Darklords. When you were seven years old you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. During the years that followed, your skills were nurtured and sharpened to perfection by long hours of study and rigorous training. Your exceptional talent helped you to master all of the Kai and Magnakai Disciplines and you rose swiftly through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement which has brought great honour upon you and your family.

+

Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and the raising of a New Order of Kai warriors was swiftly established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS5063, during the time of the war against the Darklords. When you were seven years old you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. During the years that followed, your skills were nurtured and sharpened to perfection by long hours of study and rigorous training. Your exceptional talent helped you to master all of the Kai and Magnakai Disciplines and you rose swiftly through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement which has brought great honour upon you and your family.

-

In the year MS 5077 your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolfs absence. By means of a Shadow Gate (an astral corridor between the physical world of Magnamund and the many ethereal domains which lie beyond it) the Dark God Naar sent forth a host of dragon-creatures to besiege the monastery and lay waste of all Sommerlund. He had chosen his time well, yet his evil plan was thwarted by the tenacious defence that you and your brethren maintained until the siege was raised by Lone Wolf and the Kings Army of Sommerlund.

+

In the year MS5077 your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolfs absence. By means of a Shadow Gate (an astral corridor between the physical world of Magnamund and the many ethereal domains which lie beyond it) the Dark God Naar sent forth a host of dragon-creatures to besiege the monastery and lay waste of all Sommerlund. He had chosen his time well, yet his evil plan was thwarted by the tenacious defence that you and your brethren maintained until the siege was raised by Lone Wolf and the Kings Army of Sommerlund.

The defeat of his minions enraged Naar and inflamed his lust for vengeance. Three years later he created and sent to Sommerlund an evil champion called Wolfs Bane who was the very image of Lone Wolf. While your leader was engaged upon a quest overseas, this impostor terrorized your homeland in his guise and sought to destroy the reputation and the honour of the Kai. He would have succeeded had not Lone Wolf returned home and pursued this enemy to an ancient necropolis in the Sommlending city of Tyso. There, deep within a subterranean crypt, he and his evil alter-ego were drawn through a Shadow Gate to the Plane of DarknessNaars strongholdwhere a deadly duel ensued. Lone Wolf vanquished the foe and discovered that Naar had in his possession the fabled Moonstone of the Shianti. This wondrous artefact was created many thousands of years ago by the god-like Shianti, whose presence upon Magnamund heralded the dawn of humanity. This stone of power contains the combined might of all their magic and wisdom, the sum of all their knowledge. So significant was the creation of this stone that all time on Magnamund has since been measured from the date of its creation. It had long been held that the Moonstones location was a secret known only to the remnants of the Shianti, who dwell upon the mysterious Isle of Lorn in Southern Magnamund, yet the evidence of Lone Wolfs eyes had told him that this mystical artefact had somehow fallen into the hands of Naar.

@@ -171,19 +171,13 @@ - - -

If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE (cf. Grand Master Disciplines).

-
-
-

You keep a record of your adventure on the Action Chart.

During the years you have spent in training at the Kai Monastery, you have devoted yourself to further developing your fighting prowess (COMBAT SKILL) and physical stamina (ENDURANCE). Before you begin this New Order adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point the blunt end of it onto the Random Number Table. If you pick a 0 it counts as zero.

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 7 in the Random Number Table you would write in a COMBAT SKILL of 32). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 8 on the Random Number Table you would have 38 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points cannot rise above the number you have when you start an adventure.

-

If you have successfully completed the previous adventure in the Lone Wolf New Order series (Book 21), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart.

+

If you have successfully completed the previous adventure in the Lone Wolf New Order series (Book 21), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart. If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE.

Playing Tip: You may use a 10-sided die instead of the Random Number Table if you find it more convenient.

@@ -292,24 +286,6 @@ -

Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

- - - - Brian Williams - - - - - - -
- - -

The rules in the Mongoose Publishing editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

-
- -

Details about the Kai Weapon appear in the next section of the game rules.

@@ -361,7 +337,7 @@

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

-

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered four of the New Order Grand Master Disciplines listed below. It is for you to decide which four Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these four skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your four Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

+

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

Grand Weaponmastery @@ -376,8 +352,19 @@ -

This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

-

If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

+

This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

+ + + + Brian Williams + + + + + + +

For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

+

If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

@@ -636,7 +623,7 @@
-

If you successfully complete the mission as set in Book 22 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 23. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Mydnights Hero.

+

If you successfully complete the mission as set in Book 22 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 23. For every Grand Master Discipline you possess, in excess of the original five Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original five Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Mydnights Hero.

@@ -649,20 +636,6 @@ - - -

If you have completed the previous Lone Wolf New Order adventure (Book 21), you already possess a Kai Weapon.

-
- - -

These bonuses are not cumulative.

-
- - -

Valiance is also effective against magical creatures.

-
-
-

Before you leave Elzian and begin your long voyage south to the Isle of Lorn, you acquire a map of southeastern Magnamund and a pouch of gold. To find out how much money is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns section of your Action Chart.

If you have successfully completed the previous New Order adventure (Book 21), you may add this sum to the number of Crowns you already possess. Fifty is the maximum number of Gold Crowns you can carry in your pouch at any time. You may also select five items from the list below, only two of which may be weapons.

@@ -780,12 +753,12 @@

Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from the God Kai many new skills and abilities. One of these skills was Kai Weaponcraft. Using his newfound mastery, Lone Wolf forged ten weapons of magical power in the armoury furnaces of the Kai Monastery. These magical weapons are reserved for the lite of the New Order Kai who attain the rank of Grand Master.

-

In recognition of your rank and achievement, you may choose your own Kai Weapon from the table below or, if you prefer, you can generate one at random. To generate a Kai Weapon, pick a number from the Random Number Table and consult the first column. The magical Axe, Sword, or Broadsword which corresponds to the number you have picked will be your own personal Kai Weapon. Record this magical weapon and its unique properties in the Kai Weapon section of the Special Items List.

+

In recognition of your rank and achievement, you may choose your own Kai Weapon from the table below or, if you prefer, you can generate one at random. To generate a Kai Weapon, pick a number from the Random Number Table and consult the first column. The magical Axe, Sword, or Broadsword which corresponds to the number you have picked will be your own personal Kai Weapon. Record this magical weapon and its unique properties in the Kai Weapon section of the Special Items List. If you have completed the previous Lone Wolf New Order adventure (Book 21), you already possess a Kai Weapon.

Example

Say you choose the number 8 from the Random Number Table, your Kai Weapon will be the Broadsword Illuminatus.

-

When using this Kai Weapon in normal combat you may add +5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

+

When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

Example

If you were to use Illuminatus in combat against an enemy in an underground cavern, cave, or tunnel, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight this enemy in any other location, the bonus to your COMBAT SKILL would remain at 5.

@@ -806,81 +779,81 @@ 0 Axe Spawnsmite - +5 + 5 versus reptilian enemies - +6 + 6 1 Axe Alema - +5 + 5 versus undead enemies - +7 + 7 2 Axe Magnara - +5 + 5 versus rock or stone - +8 + 8 3 Sword Sunstrike - +5 + 5 when used in daylight - +6 + 6 4 Sword Kaistar - +5 + 5 when used at night - +7 + 7 5 Sword Valiance - +5 - when used versus magicians - +8 + 5 + when used against magicians or creatures born of magic + 8 6 Sword Ulnarias - +5 + 5 when used underwater - +9 + 9 7 Broadsword Raumas - +5 + 5 versus winged enemies - +6 + 6 8 Broadsword Illuminatus - +5 + 5 when used underground - +7 + 7 9 Broadsword Firefall - +5 + 5 versus fire-emitting enemies - +8 + 8 RN = Random Number @@ -914,11 +887,11 @@

Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.

Kai Weapon
-

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of +5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

+

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of 5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

Food
-

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.

+

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your five Disciplines, then you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

Gold Crowns

The currency most readily accepted in southeastern Magnamund is the Noble. These are always carried in the Belt Pouch. It will hold a maximum of fifty Nobles. Gold Crowns are readily accepted at a rate of 1 Gold Crown for 1 Noble.

@@ -946,13 +919,13 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

You, Grand Master (COMBAT SKILL 32), are attacked in a forest by a pack of Wild Dogs (COMBAT SKILL 31). You are taken by surprise and are not given the opportunity of evading their attack. You possess the Grand Master Discipline of Kai-surge to which the Wild Dogs are not immune, so you add 8 points to your COMBAT SKILL. You also possess the Kai Weapon Ulnarias, so you add an additional 5 points to your COMBAT SKILL. This gives you a total COMBAT SKILL of 45.

-

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of +14 (4531=+14). +14 is noted on your Action Chart as the Combat Ratio.

+

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of 14 (4531=14). 14 is noted on your Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both yourself and your enemy in this round of combat. (E represents points lost by the enemy; GM represents points lost by yourselfGrand Master.)

    Example

    -

    The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    +

    The Combat Ratio between you and the Wild Dogs has been established as 14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    • You (GM) lose 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).
    • Wild Dogs lose 9 ENDURANCE points.
    • @@ -983,18 +956,12 @@ - - -

      It is unclear why a New Order Grand Master becomes a Supreme Master by mastering only 15 of the 16 Grand Master Disciplines. It is also unclear why New Order Grand Masters must master four extra Disciplines in order to receive the same improvements to their Disciplines as Lone Wolf did with fewer.

      -
      -
      -

      The following table is a guide to the ranks and titles you can achieve at each stage of your journey along the road of Kai Grand Mastership. As you successfully complete each adventure in the New Order series, you will gain an additional Grand Master Discipline and progress towards the pinnacle of Kai perfectionto become a Kai Supreme Master.

        -
      1. Kai Grand Master SeniorYou begin the New Order adventures at this level of Kai Grand Mastery
      2. +
      3. Kai Grand Master SeniorYou begin the New Order adventures at this level of Kai Grand Mastery
      4. Kai Grand Master Superior
      5. Kai Grand Sentinel
      6. Kai Grand Defender
      7. @@ -1063,7 +1030,7 @@

        Some of the material items that you will encounter during your quest will be of use to you, while others may be red herrings of no real value at all. If you discover items, be selective in what you choose to keep.

        -

        Pick your four Grand Master Disciplines with care, for a wise choice will enable any player to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Completion of previous Lone Wolf adventures (Books 121) may be advantageous, but it is not essential for the successful completion of this New Order adventure.

        +

        Pick your five Grand Master Disciplines with care, for a wise choice will enable any player to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Completion of previous Lone Wolf adventures (Books 121) may be advantageous, but it is not essential for the successful completion of this New Order adventure.

        May the light of the Gods Kai and Ishir guide you during your important quest.

        @@ -1339,7 +1306,7 @@

        Quickly you recite the words of the Brotherhood Spell Lightning Hand and extend your arm towards the head of the creature. A bolt of blue-white fire leaps from your fingers and explodes when it strikes the being, drawing out a shriek of agony. You sense that your attack has weakened this magical beast, and you rush forward to strike it with your Kai Weapon while you have the advantage.

        Tzoog4530 -

        This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add +8 to your COMBAT SKILL (instead of +5).

        +

        This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add 8 to your COMBAT SKILL (instead of 5).

        If you win this combat, turn to 149.
        @@ -2054,7 +2021,7 @@ Tzoog4832 -

        This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add +8 to your COMBAT SKILL (instead of +5).

        +

        This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add 8 to your COMBAT SKILL (instead of 5).

        If you win this combat, turn to 149. @@ -2199,16 +2166,10 @@
        86 - - -

        As the Kholo is especially susceptible to all forms of psychic attack, it seems reasonable that you may double all bonuses conferred by the use of Mindblast as well.

        -
        -
        -

        Suddenly the growling stops and you sense that the creatures are preparing to attack. Hurriedly you draw a weapon as two wolf-like animals come bounding towards you from the rear of the cave.

        Kholo4028 -

        These creatures are especially susceptible to all forms of psychic attack: double all bonuses if you possess Kai-surge and elect to use it.

        +

        These creatures are especially susceptible to all forms of psychic attack: double all bonuses to Kai-surge (or Mindblast) if you possess Kai-surge and elect to use it.

        If you win this combat, turn to 101.
        @@ -2664,7 +2625,7 @@

        You focus on the creature and utter the Old Kingdom word of power Gloar! The supernatural beast shudders as the force of your spell-word strikes, but it quickly recovers and continues its terrible attack upon your horse. Desperate now to save your weakening mount, you rush forward to strike the beast with your Kai Weapon.

        Tzoog4832 -

        This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add +8 to your COMBAT SKILL (instead of +5).

        +

        This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add 8 to your COMBAT SKILL (instead of 5).

        If you win this combat, turn to 149.
        @@ -3247,7 +3208,7 @@

        At a ceremony held in the citys main square, you are bedecked with garlands of flowers and presented with three special items:

        • Pouch of Seota Dust (Restores 10 ENDURANCE points. One use only.)
        • -
        • Talisman of Defiance (Adds +2 to COMBAT SKILL.)
        • +
        • Talisman of Defiance (Adds 2 to COMBAT SKILL.)
        • Eye of Lhaz (Enables user to exert control over poisonous snakes.)

        All of the above are Special Items which you keep in the pockets of your tunic. Record them on your Action Chart and note their special properties.

        @@ -3274,7 +3235,7 @@

        You focus on the creature and launch a Mindblast in an attempt to force it to release your horse from its terrible clutches. You sense that your attack has had no effect upon this supernatural beast, and that it possesses an innate resistance to psychic energy.

        Desperate now to save your stricken mount, you rush forward and attack the creature with your Kai Weapon.

        Tzoog4832 -

        This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add +8 to your COMBAT SKILL (instead of +5).

        +

        This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add 8 to your COMBAT SKILL (instead of 5).

        If you win this combat, turn to 149. @@ -3970,7 +3931,7 @@

        You take up your Kai Weapon and raise it above your head as you rush forward to deal the creature a mighty blow.

        Tzoog4832 -

        This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add +8 to your COMBAT SKILL (instead of +5).

        +

        This creature is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon Valiance, add 8 to your COMBAT SKILL (instead of 5).

        If you win this combat, turn to 149.
        @@ -4511,16 +4472,10 @@
        269 - - -

        As the Kholo is especially susceptible to all forms of psychic attack, it seems reasonable that you may double all bonuses conferred by the use of Mindblast as well.

        -
        -
        -

        You take up your instrument and begin a soothing ballad that you hope will calm these hungry creatures. Unfortunately, the sound of your playing has an adverse effect upon them; they react in anger and immediately attack. Hurriedly you drop your instrument and draw a weapon as two wolf-like animals come bounding towards you from the rear of the cave.

        Kholo4028 -

        These creatures are especially susceptible to all forms of psychic attack: double all bonuses if you possess Kai-surge and elect to use it.

        +

        These creatures are especially susceptible to all forms of psychic attack: double all bonuses to Kai-surge (or Mindblast) if you possess Kai-surge and elect to use it.

        If you win this combat, turn to 101.
        @@ -4795,7 +4750,7 @@ 291 -

        You climb a steep path which ascends to the cliff-top park, and when you arrive there you are rewarded by a spectacular view of the Gulf of Tentarium and the city streets below. The park is empty of people, except for a small group of men who are gathered around the remains of a stone statue which lies broken and overgrown with weeds. A plaque attached to the shattered base declares that it was once a likeness of Shasarak, the Wytch-king of Shadaki. He was an infamous necromancer who inflicted a reign of terror upon this land until finally he was defeated and his empire destroyed in the year MS 5057.

        +

        You climb a steep path which ascends to the cliff-top park, and when you arrive there you are rewarded by a spectacular view of the Gulf of Tentarium and the city streets below. The park is empty of people, except for a small group of men who are gathered around the remains of a stone statue which lies broken and overgrown with weeds. A plaque attached to the shattered base declares that it was once a likeness of Shasarak, the Wytch-king of Shadaki. He was an infamous necromancer who inflicted a reign of terror upon this land until finally he was defeated and his empire destroyed in the year MS5057.

        As you move nearer you see that the group is listening to the rantings of a bald man who is attired in grimy, tattered grey robes. His wild eyes roll in his cadaverous face as he tries to persuade his listeners to join with him in the overthrow of the citys ruling council. Between rantings, he offers them food from a large wooden bowl.

        @@ -5519,15 +5474,13 @@ JC Alvarez / Jonathan Blake - JC Alvarez / Jonathan Blake - - + @@ -5535,7 +5488,6 @@ JC Alvarez / Jonathan Blake - @@ -5543,7 +5495,6 @@ JC Alvarez / Jonathan Blake - @@ -5551,7 +5502,6 @@ JC Alvarez / Jonathan Blake - @@ -5559,7 +5509,6 @@ JC Alvarez / Jonathan Blake - @@ -5567,7 +5516,6 @@ JC Alvarez / Jonathan Blake - @@ -5589,7 +5537,7 @@

      Bonus Discipline:

        -
      1. : 5th Grand Master Discipline if you have completed 1 New Order Adventure successfully
      2. +
      3. : 6th Grand Master Discipline if you have completed 1 New Order Adventure successfully

      Weapons:

        @@ -6054,17 +6002,17 @@

        (Title) Replaced most-promising with most promising. Replaced The Buccaneers of Shadaki with The Buccaneers of Shadaki,.

        -

        (The Story so Far) Replaced MS 5075 with MS 5070. Replaced elite with lite. Replaced Kai monastery with Kai Monastery. Replaced world of Sommerlund with world of Magnamund. Replaced freestate with Freeland. Replaced monastery of the Kai with Monastery of the Kai. Replaced gods of Good with Gods of Good. Replaced Spring with spring. Replaced Cloud Dancer with Cloud-dancer. Replaced Dessi capital with Dessian capital. Replaced Korlinium with korlinium. Replaced sailing ship with caravel since that is how Joe Dever originally termed it. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced the First Order of the Kai were almost with the First Order of the Kai was almost.

        +

        (The Story so Far) Replaced MS5075 with MS5070. Replaced elite with lite. Replaced Kai monastery with Kai Monastery. Replaced world of Sommerlund with world of Magnamund. Replaced freestate with Freeland. Replaced monastery of the Kai with Monastery of the Kai. Replaced gods of Good with Gods of Good. Replaced Spring with spring. Replaced Cloud Dancer with Cloud-dancer. Replaced Dessi capital with Dessian capital. Replaced Korlinium with korlinium. Replaced sailing ship with caravel since that is how Joe Dever originally termed it. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced the First Order of the Kai were almost with the First Order of the Kai was almost. Replaced MS5083 with MS5083. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077.

        -

        (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Book 22 with Book 23. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

        +

        (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Book 22 with Book 23. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure. Added If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE. in harmony with the Collectors Edition.

        -

        (Your Kai Name) Replaced elite with lite. Deleted You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

        +

        (Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

        -

        (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Mindblast with Mindblast. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

        +

        (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Mindblast with Mindblast. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition.

        -

        (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced south-eastern with southeastern. Replaced QUARTERSTAFF with Quarterstaff. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced FLUTE with Flute. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals. Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced you take with you with you acquire. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Added the Section Gold Crowns under the heading EquipmentHow to Use It which reads: The currency most readily accepted in southeastern Magnamund is the Noble. These are always carried in the Belt Pouch. It will hold a maximum of fifty Nobles. Gold Crowns are readily accepted at a rate of 1 Gold Crown for 1 Noble.. Replaced normal weapons with normal Weapons. Replaced New Order adventure with New Order adventure. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the recent Mongoose Publishing edition.

        +

        (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced south-eastern with southeastern. Replaced QUARTERSTAFF with Quarterstaff. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced FLUTE with Flute. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals. Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced you take with you with you acquire. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Added the Section Gold Crowns under the heading EquipmentHow to Use It which reads: The currency most readily accepted in southeastern Magnamund is the Noble. These are always carried in the Belt Pouch. It will hold a maximum of fifty Nobles. Gold Crowns are readily accepted at a rate of 1 Gold Crown for 1 Noble.. Replaced normal weapons with normal Weapons. Replaced New Order adventure with New Order adventure. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition.

        -

        (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Deleted at the front of the book. Replaced cave or with cave, or. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced broadsword Illuminatus with Broadsword Illuminatus.

        +

        (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced cave or with cave, or. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced broadsword Illuminatus with Broadsword Illuminatus. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition. Added If you have completed the previous Lone Wolf New Order adventure (Book 21), you already possess a Kai Weapon. in harmony with the Collectors Edition.

        (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead. Replaced only you with only you. Replaced LW represents points lost by yourselfa disciple of Lone Wolf with GM represents points lost by yourselfGrand Master.

        @@ -6072,7 +6020,7 @@

        (Improved Grand Master Disciplines) Replaced Improved Grand Master Disciplines with Improved Grand Master Disciplines. Replaced Grand Master Superiors with Kai Grand Master Superiors. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced Lone Wolf New Order books with Lone Wolf New Order books.

        -

        (New Order Wisdom) Replaced gods with Gods. Italicised Lone Wolf when referring to the series. Replaced New Order adventure with New Order adventure.

        +

        (New Order Wisdom) Replaced gods with Gods. Italicised Lone Wolf when referring to the series. Replaced New Order adventure with New Order adventure. Replaced four with five in line with the Collectors Edition.

        (1) Added a paragraph break between you ask. and It signifies. Replaced Korlinium with korlinium. Replaced well-treated with well treated. Replaced Record the Moonstone with If you have not already done so, record the Moonstone. Replaced my Lord with my lord.

        (2) Replaced by, then with by, and then. Removed quotation marks from around the thought-speech.

        @@ -6141,6 +6089,7 @@

        (83) Replaced timber and leather with timber, and leather. Replaced each occurrence of Nobels with Nobles. Replaced Nobel with Noble.

        (84) Replaced Lourdanian with Lourdenian. Replaced The Captain with The captain.

        (85) Replaced sixth sense with Sixth Sense. Replaced first volley of arrows come with first volley of arrows comes.

        +

        (86) Replaced double all bonuses if you possess Kai-surge and elect to use it with double all bonuses to Kai-surge (or Mindblast) if you possess Kai-surge and elect to use it.

        (87) Replaced broad-leafed with broad-leaved. Replaced Bow, and with Bow and. Replaced or choose with or if you choose.

        (90) Replaced consciousness, then with consciousness; then. Replaced disorientated with disoriented. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

        (92) Added a paragraph break between you retort. and But. Added a paragraph break between the Captain. and Ive no. Replaced kilometre with mile. Replaced the Captain with the captain.

        @@ -6278,6 +6227,7 @@

        (266) Replaced the creatures with the creature.

        (267) Replaced Bow nor with Bow, nor. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Elementalism, and with Elementalism and.

        (268) Replaced the Captain with the captain.

        +

        (269) Replaced double all bonuses if you possess Kai-surge and elect to use it with double all bonuses to Kai-surge (or Mindblast) if you possess Kai-surge and elect to use it.

        (270) Replaced to be indulged with to be indulged in. Added If the Kai Weapon you wield is Valiance, you may apply the bonus gained due to its unique properties..

        (271) Replaced Item. with Item.).

        (272) Replaced the Derby with the derby. Replaced he warns, hes ruthless with he warns. Hes ruthless.

        @@ -6296,7 +6246,7 @@

        (287) Replaced twenty miles with 20 miles. Replaced each occurrence of on to with onto.

        (288) Replaced hold, then with hold, and then.

        (290) Replaced wharfs with wharves. Replaced city guardsmen with City Guardsmen. Replaced city guard with City Guard. Replaced the head of with the heads of.

        -

        (291) Replaced clifftop with cliff-top. Replaced eyes rolling with eyes roll. Replaced Wytch-King with Wytch-king. Replaced group are with group is in the illustrations caption. Replaced MS 5054 with MS 5057 as, according to Section 1 of War of the Wizards, Grey Star was in the Daziarn for seven years.

        +

        (291) Replaced clifftop with cliff-top. Replaced eyes rolling with eyes roll. Replaced Wytch-King with Wytch-king. Replaced group are with group is in the illustrations caption. Replaced MS5054 with MS5057 as, according to Section 1 of War of the Wizards, Grey Star was in the Daziarn for seven years.

        (294) Replaced drawbolt with bolt.

        (295) Replaced each occurrence of Tikulu with Tiklu. Replaced twenty miles with 20 miles. Replaced on to with onto. Replaced Nobels with Nobles.

        (297) Replaced agonising with agonizing.