-
You are a Grand Master of the New Order of the Kai
It is the year MS 5083 and thirty-three years have passed since the First Order of the Kai was almost wiped out by the Darklords of Helgedad. These champions of evil, who were sent by the Dark God Naar to destroy your fertile world of Magnamund, have since been destroyed. The leader of your illustrious fighting order
It is the year MS
With the fall of Helgedad, chaos befell the Darkland armies who had, until then, been poised to conquer all Magnamund. Quickly their disorder escalated into a mutinous civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a successful counter-offensive. Against all odds, a swift and total victory was secured over the feuding armies of evil.
-Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and the raising of a New Order of Kai warriors was swiftly established. You are one of the new generation of Kai recruits. You were born in Sommerlund in the year MS 5063, during the time of the war against the Darklords. When you were seven years old you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. During the years that followed, your skills were nurtured and sharpened to perfection by long hours of study and rigorous training. Your exceptional talent helped you to master all of the Kai and Magnakai Disciplines and you rose swiftly through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement which has brought great honour upon you and your family.
+Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and the raising of a New Order of Kai warriors was swiftly established. You are one of the new generation of Kai recruits. You were born in Sommerlund in the year MS
In the year MS 5077 your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolf
In the year MS
The defeat of his minions enraged Naar and inflamed his lust for vengeance. Three years later he created and sent to Sommerlund an evil champion called Wolf
who was the very image of Lone Wolf. While your leader was engaged upon a quest overseas, this impostor terrorized your homeland in his guise and sought to destroy the reputation and the honour of the Kai. He would have succeeded had not Lone Wolf returned home and pursued this enemy to an ancient necropolis in the Sommlending city of Tyso. There, deep within a subterranean crypt, he and his evil alter-ego were drawn through a Shadow Gate to the Plane of Darkness
If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic
If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add
The rules in the Mongoose Publishing editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.
+The rules in the Collector
If you have completed any of the previous Lone Wolf New Order adventures (Books 21+), you already possess a Kai Weapon.
+If you have completed any of the previous Lone Wolf New Order adventures (Books 21
Example
Say you choose the number 8 from the Random Number Table, your Kai Weapon will be the Broadsword Illuminatus
.
When using this Kai Weapon in normal combat you may add +5 points to your
When using this Kai Weapon in normal combat you may add
Example
If you were to use Illuminatus
in combat against an enemy in an underground cavern, cave, or tunnel, you could add the higher bonus of 7 to your
Spawnsmite
Alema
Magnara
Sunstrike
Kaistar
Valiance
Ulnarias
Raumas
Illuminatus
Firefall
Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.
Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of +5 to your
Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of
Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
This is a healing potion that can restore 4
This is a healing potion that can restore 4
The currency of Siyen is the Lune. These are always carried in the Belt Pouch. It will hold a maximum of 200 Lune or 50 Gold Crowns. Gold Crowns are also readily accepted at a rate of 1 Gold Crown for 4 Lune. In the course of your journey you may also come across Ren. Ren is accepted at a rate of 10 Ren for 1 Gold Crown, and accordingly your Belt Pouch can hold a maximum of 500 Ren.
@@ -967,13 +967,13 @@Subtract the
Example
You, Grand Master (Ulnarias
, so you add an additional 5 points to your
You now subtract the Wild Dogs
You now subtract the Wild Dogs
When you have your Combat Ratio, pick a number from the Random Number Table.
Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of
Example
-The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:
+The Combat Ratio between you and the Wild Dogs has been established as
The Baron holds up the Stone Dagger that was found in your Backpack. You have a persuasive tongue,
he says, but here I hold proof that you are assassins. This evil blade is the instrument with which you intended to slay me. See, it is already stained with the blood of those you have slain before. No goodly men would carry such a weapon for their own defence.
Desperately you try to explain how the Stone Dagger came into your possession, how you discovered it in the hut in the Dammerdon Mountains. Unfortunately your hurried explanation does little to help. Baron Lodamos has already made up his mind that you are assassins in the pay of Baron Sadanzo, sent here to murder him, and he will not be convinced otherwise.
The Baron turns to the sergeant of his bodyguard and orders him to have his men prepare their weapons. A cold shiver runs down your spine when you see that these men-at-arms are equipped with crossbows that are cocked and loaded, ready to fire. The sergeant gives the order. The guards raise their bows and take aim. Prince Karvas begs the Baron to reconsider but it is now too late. Lodamos hurls the Stone Dagger to the floor, smashing it to pieces, and then he spins on his heel and strides out of the cell without looking back. With a grunt, his sergeant gives the order to fire and his men release their volley of deadly missiles. Death is mercifully swift.
-Tragically, your life and your mission end here in the dungeons of the Varedo Citadel.
+The instant the cell door crashes shut, you use your Magnakai Discipline of Nexus to loosen the cords that bind your wrists, and then you untie the Prince. The air in this dark prison is dank and stifling, and what little ventilation that there is seems to come from the narrow crack that runs around the iron cell door. You vow to Karvas that this foul dungeon will not hold him for long, and you set about examining its walls and floor in the hope of finding a way to escape.
You soon discover that you have been locked in the securest cell of the citadel, deep below the ground. Beyond its slimy walls there lies nothing but solid earth. Only the cell door offers a glimmer of hope, yet it has no handle, hinges, or keyhole visible on the inside. It is not secured by key but by a tumbler lock, similar to the lock of a safe, and it can be opened by means of a dial on the outside of the door. Placing your ear to its surface, you use your Magnakai Discipline of Nexus to will the lock tumblers to move. After a few moments you hear them begin to click over.
You discover that there are three tumblers. To open the door, each one has to be turned to the correct position in sequence. Using your Sixth Sense, you determine that the first number in the sequence is equal to the number of horses you took from the Tehda Stables. The second is equivalent to the number of Lune one can normally expect to receive in exchange for 1 Gold Crown. The third in the sequence is equivalent to the number of towns and cities there are, at present, in the Doomlands of Naaros.
-When you think you know the three-digit answer, note down the figures in order and
The rock knocks you unconscious and you fall from your saddle to crash head-first into the ground. Moments later, your horse and your limp body are washed away by millions of gallons of roaring water that flood down from surrounding slopes.
-Tragically, your life and your mission end here in the Dammerdon Mountains.
+Prince Karvas rails against his shackles and shouts out in protest, but the gem flares in Sadanzo
Well, my loyal knights,
says Sadanzo, addressing his gloating henchmen, did you not hear the Marshal? The punishment for their crime is death.
The Baron looks at you and Karvas and a malicious smile spreads slowly across his taut, cadaverous face. By the power invested in me as King of Siyen, I sentence you both to death. Sentence to be carried out
And with these fateful words ringing in their ears, the robber knights unsheathe their swords and move forward to carry out the Baron
Tragically, your life and your quest end here in the cells of the Royal Cavalry Barracks of Siyen.
+Beyond the draperies you find a circular chamber with a polished wooden floor. The dark oak surface is inlaid with lighter woods which form intricate pentagrams and other mystical patterns. The walls are lined with shelves which store a vast number of books, scrolls, and parchments. Your Kai senses warn you that these are works of great evil; it is a library of sorcerous manuals and tomes of worship dedicated to Naar. Prince Karvas is repulsed by the sight of this evil repository. It confirms the suspicion he has held for many years, that Baron Sadanzo is a secret disciple of the Dark God.
You scan the walls and your Kai senses reel in the face of the evil that festers here. Your instincts tell you to destroy these vile works, to put them to the torch, yet to do so could jeopardise your chances of making a successful escape from the citadel. Rather than take that risk you decide to leave this evil library at once, but as you are retreating towards the archway you notice a square plate of steel sandwiched among the books on a middle shelf. A closer look reveals it to be the door of a wall safe. There is a dial at its centre, similar to the cylinder lock which secured the door to your prison cell. Your Sixth Sense reveals that only two digits are required to open this safe.
The first number in the sequence is equal to the number of bonus points added to Alema
is used against undead enemies. The second is equivalent to half of the Starstrider
When you think you know the two-digit answer, note down the figures in order and
You are within a few feet of the Prince when suddenly your fingers lose their purchase on the crumbly rock-face and you fall headlong towards the river. As you plummet, you collide with Prince Karvas and together you tumble into the raging waters, never to be seen again.
-Tragically, your life and your mission come to a watery end here, in the subterranean river beneath the ancient ruins of Castle Dascallo.
+The number of guards and the frequency of the patrols make it too dangerous to attempt to gain entry to the stables from the square, and so you decide to search around the perimeter wall to see if there is an easier way. Karvas gets ready to move from behind the cart, but you tell him to stay here and wait for your signal.
Better I should go alone, my lord,
you say. It will halve the risk of being seen. Wait here for my signal and be prepared to act quickly when you see it.
The Prince nods his agreement and he wishes you good luck before you depart.
Using your Kai camouflage skills to keep yourself hidden from the watchful guards, you scurry away from the cart and skirt around the high perimeter wall. On the west side of the compound you discover that the wall is lower and the number of passing soldiers are fewer and less frequent. You run to the base of the wall and, as you look up at its spiked top, you ponder the best way you can reach the other side.
+Using your Kai camouflage skills to keep yourself hidden from the watchful guards, you scurry away from the cart and skirt around the high perimeter wall. On the west side of the compound you discover that the wall is lower and the number of passing soldiers is fewer and less frequent. You run to the base of the wall and, as you look up at its spiked top, you ponder the best way you can reach the other side.
The instant the cell door crashes shut, you use your Magnakai Discipline of Nexus to loosen the cords that bind your wrists and then you untie the Prince. The air in this dark prison cell is dank and stifling. What little ventilation there is comes from the narrow crack that runs around the iron cell door. Your advanced Weaponmastery tells you that your Kai Weapon is close by, and when you close your eyes and concentrate, you detect it lying in an empty cell located directly opposite the door of the one you now occupy.
You vow to Karvas that this foul dungeon will not hold him for long, and you set about examining its walls and floor in the hope of finding a way to escape. However, you quickly discover that you have been locked in the securest cell of the citadel, deep below the ground. Beyond its slimy walls there lies nothing but solid earth. Only the cell door offers a glimmer of hope, yet it has no handle, hinges, or keyhole visible on the inside. It is not secured by a key but by a tumbler lock, similar to the lock of a safe, and it is opened by means of a dial on the outside of the door. Placing your ear to its surface, you use your Magnakai Discipline of Nexus to will the lock tumblers to move. After a few moments you hear them begin to click over.
You discover the lock has three tumblers. To open the door, each tumbler has to be turned to the correct position in a sequence. Using your Sixth Sense, you determine that the first number in the sequence is equal to the number of horses you took from the Tehda Stables. The second is equivalent to the number of seeing stones that Lord Zinair gave to Wizard Acraban. The third in the sequence is equivalent to the number of additional Grand Master Disciplines acquired upon reaching the rank of Kai Grand Master Superior.
-When you think you know the three-digit answer, note down the figures in order and
You are less than 10 yards from the blazing trunk when suddenly your horse refuses to jump. He dips his head and veers away, sending you somersaulting from the saddle to crash head-first against the burning trunk. The force of the impact snaps your neck and, in a terrifying instant, you are swallowed up by total darkness.
-Tragically, your life and your mission end here.
+You are stunned by the shock of impact upon hitting the water and unable to avoid Prince Karvas and his horse when they come crashing down on you from above. The collision knocks you unconscious and your arms become entangled with your horse
Tragically, your life and your mission end here in the murky depths of the River Ioma.
+Desperately you attempt to dodge the tip of your enemy
Tragically, your life and your mission end here on the Bakhasa Trail.
+(Title) Replaced MYDNIGHT
with Mydnight
. Replaced Sheasu
with Sheasu
.
(The Story so FarMS 5075
with MS 5070
. Replaced Kai monastery
with Kai Monastery
. Replaced freestate
with Freeland
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced world of Sommerlund
with world of Magnamund
. Replaced gods of Good
with Gods of Good
. Replaced southern-most
with southernmost
. Replaced Cloud Dancer
with Cloud-dancer
. Replaced Supreme Lone Wolf
with Supreme Master Lone Wolf
. Replaced most-talented
with most talented
. Replaced Dessi capital
with Dessian capital
. Replaced mists and
with mists, and
. Replaced flora and
with flora, and
. Replaced Dessi consulate
with Dessian consulate
. Replaced the baron
with the Baron
. Replaced Magician
with Magicians
. Replaced have also pledged their
with has also pledged its
. Replaced despatched
with dispatched
. Replaced constitution of Siyen
with Constitution of Siyen
. Replaced Korlinium
with korlinium
. Replaced kingdom of Siyen
with Kingdom of Siyen
. Replaced prince
with Prince
. Replaced Darklord armies
with Darkland armies
. Replaced King
with King
. Replaced the agent of
with an agent of
. Replaced the First Order of the Kai were almost
with the First Order of the Kai was almost
.
(The Story so FarMS5075
with MS
. Replaced Kai monastery
with Kai Monastery
. Replaced freestate
with Freeland
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced world of Sommerlund
with world of Magnamund
. Replaced gods of Good
with Gods of Good
. Replaced southern-most
with southernmost
. Replaced Cloud Dancer
with Cloud-dancer
. Replaced Supreme Lone Wolf
with Supreme Master Lone Wolf
. Replaced most-talented
with most talented
. Replaced Dessi capital
with Dessian capital
. Replaced mists and
with mists, and
. Replaced flora and
with flora, and
. Replaced Dessi consulate
with Dessian consulate
. Replaced the baron
with the Baron
. Replaced Magician
with Magicians
. Replaced have also pledged their
with has also pledged its
. Replaced despatched
with dispatched
. Replaced constitution of Siyen
with Constitution of Siyen
. Replaced Korlinium
with korlinium
. Replaced kingdom of Siyen
with Kingdom of Siyen
. Replaced prince
with Prince
. Replaced Darklord armies
with Darkland armies
. Replaced King
with King
. Replaced the agent of
with an agent of
. Replaced the First Order of the Kai were almost
with the First Order of the Kai was almost
. Replaced MS5083
with MS
. Replaced MS5063
with MS
. Replaced MS5077
with MS
.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
. Replaced each occurrence of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced fall to zero
with fall to zero or below
. Replaced on to
with onto
. Replaced weapons and
with weapons, and
. Replaced Book 22
with Book 23
. Replaced normal weapons
with normal Weapons
. Replaced Lone Wolf New Order series
with Lone Wolf New Order series
. Replaced New Order adventure
with New Order adventure
.
(Your Kai Name) Replaced elite
with
. Deleted You can record your personal Kai name on the book plate which appears on the inside front cover of this book.
.
(Your Kai Name) Replaced elite
with
. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book.
.
(New Order Disciplines) Replaced venoms and
with venoms, and
. Replaced symbols and
with symbols, and
. Replaced gases and
with gases, and
. Replaced honour and
with honour, and
. Replaced Four Disciplines
with four Disciplines
. Replaced
with
. Replaced Grand masters
with Grand Masters
. Replaced Old Kingdom battle magic
with Old Kingdom battle-magic
. Replaced magi-magic spells
with Old Kingdom Spells
. Replaced Moon and
with Moon, and
. Replaced individual (or combinations of) elements that are available,
with individual elements that are available, or combinations thereof,
. Replaced remove or
with remove, or
. Replaced eg
with e.g.
. Replaced multitalented
with multi-talented
. Replaced dialect and
with dialect, and
. Replaced Weapon and
with Weapon, and
. Replaced Book 22
with Book 23
. Replaced in Book 23
with in Book 24
. Replaced Mydnight
with Rune War
. Replaced 1 to 3
with one to three
. Replaced sixth sense
with Sixth Sense
. Replaced guild of magicians
with Guild of Magicians
. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.
with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
. Replaced Fire and
with Fire, and
. Replaced battle wounds
with battle-wounds
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced fortresses increases
with fortresses increase
. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases
with Duration of the spirit-walk and the protection afforded to his inanimate body increase
. Replaced predictions increases
with predictions increase
. Replaced will be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced EQUIPMENT
with Equipment
. Replaced undertaken then
with undertaken, then
. Replaced Lone Wolf (New Order) series
with Lone Wolf New Order series
. Replaced each occurrence of New Order series
with New Order series
. Replaced each occurrence of New Order adventure
with New Order adventure
. Replaced any other Special Items that
with any other Special Items and Backpack Items that
.
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Deleted (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced have to your
with have on your
. Replaced Before you leave Elzian and begin your long voyage south to the Isle of Lorn, you take with you a map of south-eastern Magnamund
with Before you leave the Port of Suhn and begin your long voyage to the Isle of Sheasu, you take with you a map of central Southern Magnamund
. Set the items on the list of equipment in Initial Capitals. Replaced the previous New Order adventure (Book 21)
with completed either of the previous adventures in the Lone Wolf New Order series (Books 21
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Added the section on Gold Crowns
which reads: The currency of Siyen is the Lune. These are always carried in the Belt Pouch. It will hold a maximum of 200 Lune or 50 Gold Crowns. Gold Crowns are also readily accepted at a rate of 1 Gold Crown for 4 Lune. In the course of your journey you may also come across Ren. Ren is accepted at a rate of 10 Ren for 1 Gold Crown, and accordingly your Belt Pouch can hold a maximum of 500 Ren.
. Replaced normal weapons
with normal Weapons
. Replaced each occurrence of weapon
with Weapon
in the Equipment
section. Added You may only use one Weapon at a time in combat.
in harmony with the recent Mongoose Publishing edition.
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Removed (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced have to your
with have on your
. Replaced Before you leave Elzian and begin your long voyage south to the Isle of Lorn, you take with you a map of south-eastern Magnamund
with Before you leave the Port of Suhn and begin your long voyage to the Isle of Sheasu, you take with you a map of central Southern Magnamund
. Set the items on the list of equipment in Initial Capitals. Replaced the previous New Order adventure (Book 21)
with completed either of the previous adventures in the Lone Wolf New Order series (Books 21
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Added the section on Gold Crowns
which reads: The currency of Siyen is the Lune. These are always carried in the Belt Pouch. It will hold a maximum of 200 Lune or 50 Gold Crowns. Gold Crowns are also readily accepted at a rate of 1 Gold Crown for 4 Lune. In the course of your journey you may also come across Ren. Ren is accepted at a rate of 10 Ren for 1 Gold Crown, and accordingly your Belt Pouch can hold a maximum of 500 Ren.
. Replaced normal weapons
with normal Weapons
. Replaced each occurrence of weapon
with Weapon
in the Equipment
section. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Kai Weapons) Replaced elite
with
. Replaced new-found
with newfound
. Deleted at the front of the book
. Replaced cave or
with cave, or
. Replaced magical Axe, Sword or Broadsword
with magical Axe, Sword, or Broadsword
. Replaced broadsword
with Illuminatus
Broadsword
.Illuminatus
(Kai Weapons) Replaced elite
with
. Replaced new-found
with newfound
. Removed at the front of the book
. Replaced cave or
with cave, or
. Replaced magical Axe, Sword or Broadsword
with magical Axe, Sword, or Broadsword
. Replaced broadsword
with Illuminatus
Broadsword
.Illuminatus
(Rules for Combat) Removed on the inside back cover of this book
. Replaced on the page after the Random Number Table
with in the back of this book
. Replaced points reduced
with points possibly reduced
. Replaced to zero
with to zero or below
. Replaced at which point the one with the zero score is declared dead
with at which point that combatant is declared dead
. Replaced sumary
with summary
.
(117) Replaced this expert horsemen
with this expert horseman
. Replaced each occurrence of ie
with i.e.
. Replaced prince
with Prince
.
(118) Replaced blood-shot
with bloodshot
. Replaced prince
with Prince
.
(119) Replaced parallel with
with parallel to
. Replaced shockwave
with shock wave
. Replaced 30 metres
with 100 feet
.
(120) Replaced poorly stocked
with poorly-stocked
. Deleted each occurrence of =
from the table.
(120) Replaced poorly stocked
with poorly-stocked
. Removed each occurrence of =
from the table.
(121) Replaced Zinair and
with Zinair to
. Replaced compliment
with complement
. Replaced badly injured
with badly-injured
. Replaced Kai curing
with Magnakai Curing
. Replaced Huntmstery you
with Huntmastery, you
. Replaced Karvas
with Karvas
.
(122) Replaced each occurrence of ie
with i.e.
.
(123) Added a paragraph break between men, excitedly.
and
. Added a paragraph break between says another.
and
. Replaced each occurrence of Inquisitor-Major
with Inquisitor-major
.
(128) Replaced add 5 to
with add 5 points to
. Replaced combat skill
with
. Replaced Cavalian bandits
with Cavalian Bandits
. Replaced six (or more) rounds
with six rounds or more
.
(130) Replaced exclaims,
with exclaims.
. Added a paragraph break between Crown Prince Karvas!
and Instantly the
. Replaced weapons
with Weapons
. Replaced each occurrence of prince
with Prince
. Replaced prince
with Prince
.
(131) Replaced confiscated weapons
with confiscated Weapons
. Replaced each occurrence of prince
with Prince
. Replaced each occurrence of Lodamos
with Lodamos
.
(132) Replaced Kai weapon
with Kai Weapon
. Replaced two-storeyed
with two-storey
. Replaced pathsmanship
with Pathsmanship
. Replaced skills have
with skills, have
. Replaced sixth sense
with Sixth Sense
. Replaced 44 Ren
with 30 Ren
. Replaced arm band
with armband
. Replaced prince
with Prince
. Replaced a patrol of armed guards who are marching
with a patrol of armed guards which is marching
. Replaced darkness, and your innate Kai camouflage skills, have
with darkness and your innate Kai camouflage skills have
.
(132) Replaced Kai weapon
with Kai Weapon
. Replaced two-storeyed
with two-storey
. Replaced pathsmanship
with Pathsmanship
. Replaced sixth sense
with Sixth Sense
. Replaced 44 Ren
with 30 Ren
. Replaced arm band
with armband
. Replaced prince
with Prince
. Replaced a patrol of armed guards who are marching
with a patrol of armed guards which is marching
. Replaced darkness, and your innate Kai camouflage skills have
with darkness and your innate Kai camouflage skills have
.
(133) Replaced two kilometres
with 2 miles
.
(134) Replaced Kai weapon
with Kai Weapon
.
(135) Replaced bow shot
with bowshot
. Replaced each occurrence of arrow
with Arrow
.
(180) Replaced drawbolts
with bolts
. Replaced 30cm-long
with foot-long
.
(181) Replaced prince
with Prince
.
(184) Replaced tunnel that give
with tunnel that gives
. Replaced Weaponmastery, and
with Weaponmastery and
.
(185) Replaced Kai weapon
with Kai Weapon
. Deleted which you carry in your backpack
. Replaced sixth sense
with Sixth Sense
.
(185) Replaced Kai weapon
with Kai Weapon
. Removed which you carry in your backpack
. Replaced sixth sense
with Sixth Sense
.
(186) Replaced prince
with Prince
. Replaced Inquisitor-Major
with Inquisitor-major
. Replaced Karvas
with Karvas
.
(187) Replaced The Azaktara
with The Azaktana
. Replaced look-out
with lookout
. Replaced treeline
with tree-line
Replaced thickly wooded headland
with thickly-wooded headland
. Replaced 200 kilometres
with 200 miles
. Replaced prince
with Prince
. Replaced Karvas
with Karvas
.
(188) Replaced Brotherhood spell
with Brotherhood Spell
. Removed the dashes around
.
(321) Replaced each occurrence of Reeve-sergeant
with reeve-sergeant
.
(323) Replaced Tehda stables
with Tehda Stables
. Replaced 100 metres
with 100 yards
. Replaced each occurrence of prince
with Prince
. Replaced Karvas
with Karvas
.
(324) Replaced 1 Bow
with Bow
. Replaced swordbelt
with sword belt
. Replaced sixth sense
with Sixth Sense
. Replaced your weapons
with your Weapons
. Replaced confiscated weapons
with confiscated equipment
. Replaced Karvas
with Karvas
.
(325) Replaced Kai weapon
with Kai Weapon
. Replaced two-storeyed
with two-storey
. Replaced skills have
with skills, have
. Replaced sixth sense
with Sixth Sense
. Replaced arm band
with armband
. Replaced prince
with Prince
. Replaced a patrol of armed guards who are marching
with a patrol of armed guards which is marching
. Replaced darkness, and your innate Kai camouflage skills, have
with darkness and your innate Kai camouflage skills have
.
(325) Replaced Kai weapon
with Kai Weapon
. Replaced two-storeyed
with two-storey
. Replaced sixth sense
with Sixth Sense
. Replaced arm band
with armband
. Replaced prince
with Prince
. Replaced a patrol of armed guards who are marching
with a patrol of armed guards which is marching
. Replaced darkness, and your innate Kai camouflage skills have
with darkness and your innate Kai camouflage skills have
.
(326) Replaced prince
with Prince
. Replaced If your total score is now 0
with If it is 1
. Replaced If it is 6 or higher, turn to 333
with If it is 6 or higher, turn to 219
. Replaced If it is 5, turn to 225
with If your total score is now 0, turn to 225
.
(327) Replaced A-ha! just as I
with Aha! Just as I
. Replaced sixth sense
with Sixth Sense
. Replaced prince
with Prince
.
(328) Replaced sixth sense
with Sixth Sense
.