The King of Siyen has been assassinated. Prince Karvas is the sole heir of this rich and powerful realm but he lives in exile in distant Sheasu
In Mydnight
-
You are a Grand Master of the New Order of the Kai
It is the year MS 5083 and thirty-three years have passed since the First Order of the Kai was almost wiped out by the Darklords of Helgedad. These champions of evil, who were sent by the Dark God Naar to destroy your fertile world of Magnamund, have since been destroyed. The leader of your illustrious fighting order
It is the year MS
With the fall of Helgedad, chaos befell the Darkland armies who had, until then, been poised to conquer all Magnamund. Quickly their disorder escalated into a mutinous civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a successful counter-offensive. Against all odds, a swift and total victory was secured over the feuding armies of evil.
-Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and the raising of a New Order of Kai warriors was swiftly established. You are one of the new generation of Kai recruits. You were born in Sommerlund in the year MS 5063, during the time of the war against the Darklords. When you were seven years old you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. During the years that followed, your skills were nurtured and sharpened to perfection by long hours of study and rigorous training. Your exceptional talent helped you to master all of the Kai and Magnakai Disciplines and you rose swiftly through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement which has brought great honour upon you and your family.
+Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and the raising of a New Order of Kai warriors was swiftly established. You are one of the new generation of Kai recruits. You were born in Sommerlund in the year MS
In the year MS 5077 your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolf
In the year MS
The defeat of his minions enraged Naar and inflamed his lust for vengeance. Three years later he created and sent to Sommerlund an evil champion called Wolf
who was the very image of Lone Wolf. While your leader was engaged upon a quest overseas, this impostor terrorized your homeland in his guise and sought to destroy the reputation and the honour of the Kai. He would have succeeded had not Lone Wolf returned home and pursued this enemy to an ancient necropolis in the Sommlending city of Tyso. There, deep within a subterranean crypt, he and his evil alter-ego were drawn through a Shadow Gate to the Plane of Darkness
If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic
If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add
Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.
- -The rules in the Mongoose Publishing editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.
-Details about the Kai Weapon appear in the next section of the game rules.
Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.
-If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered four of the New Order Grand Master Disciplines listed below. It is for you to decide which four Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these four skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your four Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.
+If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.
This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your
If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your
For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
+If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
If you successfully complete the mission as set in Book 23 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 24. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic
If you successfully complete the mission as set in Book 23 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 24. For every Grand Master Discipline you possess, in excess of the original five Disciplines you begin with, you may add 1 point to your basic
If you have completed any of the previous Lone Wolf New Order adventures (Books 21+), you already possess a Kai Weapon.
-These bonuses are not cumulative.
-Valiance
is also effective against magical creatures.
If you have completed any of the previous Lone Wolf New Order adventures (Books 21
Example
Say you choose the number 8 from the Random Number Table, your Kai Weapon will be the Broadsword Illuminatus
.
When using this Kai Weapon in normal combat you may add +5 points to your
When using this Kai Weapon in normal combat you may add
Example
If you were to use Illuminatus
in combat against an enemy in an underground cavern, cave, or tunnel, you could add the higher bonus of 7 to your
Spawnsmite
Alema
Magnara
Sunstrike
Kaistar
Valiance
Ulnarias
Raumas
Illuminatus
Firefall
Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.
Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of +5 to your
Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of
Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
This is a healing potion that can restore 4
This is a healing potion that can restore 4
The currency of Siyen is the Lune. These are always carried in the Belt Pouch. It will hold a maximum of 200 Lune or 50 Gold Crowns. Gold Crowns are also readily accepted at a rate of 1 Gold Crown for 4 Lune. In the course of your journey you may also come across Ren. Ren is accepted at a rate of 10 Ren for 1 Gold Crown, and accordingly your Belt Pouch can hold a maximum of 500 Ren.
@@ -967,13 +952,13 @@Subtract the
Example
You, Grand Master (Ulnarias
, so you add an additional 5 points to your
You now subtract the Wild Dogs
You now subtract the Wild Dogs
When you have your Combat Ratio, pick a number from the Random Number Table.
Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of
Example
-The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:
+The Combat Ratio between you and the Wild Dogs has been established as
It is unclear why a New Order Grand Master becomes a Supreme Master by mastering only 15 of the 16 Grand Master Disciplines. It is also unclear why New Order Grand Masters must master four extra Disciplines in order to receive the same improvements to their Disciplines as Lone Wolf did with fewer.
-The following table is a guide to the ranks and titles you can achieve at each stage of your journey along the road of Kai Grand Mastership. As you successfully complete each adventure in the New Order series, you will gain an additional Grand Master Discipline and progress towards the pinnacle of Kai perfection
Some of the material items that you will encounter during your quest will be of use to you, while others may be red herrings of no real value at all. If you discover items, be selective in what you choose to keep.
-Pick your four Grand Master Disciplines with care, for a wise choice will enable any player to complete the quest, no matter how weak their initial
Pick your five Grand Master Disciplines with care, for a wise choice will enable any player to complete the quest, no matter how weak their initial
May the light of the Gods Kai and Ishir guide you during your important quest.
@@ -1608,7 +1587,7 @@The Baron holds up the Stone Dagger that was found in your Backpack. You have a persuasive tongue,
he says, but here I hold proof that you are assassins. This evil blade is the instrument with which you intended to slay me. See, it is already stained with the blood of those you have slain before. No goodly men would carry such a weapon for their own defence.
Desperately you try to explain how the Stone Dagger came into your possession, how you discovered it in the hut in the Dammerdon Mountains. Unfortunately your hurried explanation does little to help. Baron Lodamos has already made up his mind that you are assassins in the pay of Baron Sadanzo, sent here to murder him, and he will not be convinced otherwise.
The Baron turns to the sergeant of his bodyguard and orders him to have his men prepare their weapons. A cold shiver runs down your spine when you see that these men-at-arms are equipped with crossbows that are cocked and loaded, ready to fire. The sergeant gives the order. The guards raise their bows and take aim. Prince Karvas begs the Baron to reconsider but it is now too late. Lodamos hurls the Stone Dagger to the floor, smashing it to pieces, and then he spins on his heel and strides out of the cell without looking back. With a grunt, his sergeant gives the order to fire and his men release their volley of deadly missiles. Death is mercifully swift.
-Tragically, your life and your mission end here in the dungeons of the Varedo Citadel.
+It has been dark for more than two hours and your horses are close to exhaustion when finally you glimpse the city of Varedo, standing like a beacon of hope upon the northern edge of the Lucien Plain. Its towers and turrets and strong perimeter wall are constructed of a bleached white stone that glimmers eerily in the moonlight. Prince Karvas is glad to have left the province of Cavalia behind and he is hopeful that your reception in Varedo will be a more cordial one. The city, and its surrounding region, have always been loyal to the House of Oridon. Its ruler, Baron Lodamos, was a friend and martial advisor to his father, King Oridon. Karvas cannot imagine that Lodamos would ever join forces with Sadanzo whom he has always openly despised.
-As you approach the city gate, you see that the blue flags of Varedo are flying at half-mast. This sight reassures Karvas, for it tells him that the city is still mourning the passing of his father. If Lodamos had joined with Sadanzo there would be no such display of respect for the memory of the king. At first the guards refuse you entry for the gates of Varedo are kept secure during the hours of nightfall. But when Karvas demands to see Guard Captain Dunwayne, the matter is quickly resolved. Karvas and Dunwayne both attended the military academy of Seroa, where they spent seven years together learning the art of soldiering. During this time they became the best of friends. Only when Karvas was forced into exile in distant Sheasu did their friendship lapse. The Prince is delighted to hear that Dunwayne still commands the city guard of Varedo and he awaits his arrival with keen anticipation. When eventually Dunwayne arrives at the gatehouse, theirs is a heart-warming reunion. Karvas quickly tells the guard captain of your need to reach Seroa as swiftly as you are able, and Dunwayne pledges to do all he can to help you. He provides you with fresh horses and escorts you personally through the lamplit streets of the city of the citadel where Baron Lodamos resides. Using his rank and influence, Dunwayne is able to rouse Chamberlain Gant, the Baron
As you approach the city gate, you see that the blue flags of Varedo are flying at half-mast. This sight reassures Karvas, for it tells him that the city is still mourning the passing of his father. If Lodamos had joined with Sadanzo there would be no such display of respect for the memory of the king. At first the guards refuse you entry for the gates of Varedo are kept secure during the hours of nightfall. But when Karvas demands to see Guard Captain Dunwayne, the matter is quickly resolved. Karvas and Dunwayne both attended the military academy of Seroa, where they spent seven years together learning the art of soldiering. During this time they became the best of friends. Only when Karvas was forced into exile in distant Sheasu did their friendship lapse. The Prince is delighted to hear that Dunwayne still commands the city guard of Varedo and he awaits his arrival with keen anticipation. When eventually Dunwayne arrives at the gatehouse, theirs is a heart-warming reunion. Karvas quickly tells the guard captain of your need to reach Seroa as swiftly as you are able, and Dunwayne pledges to do all he can to help you. He provides you with fresh horses and escorts you personally through the lamplit streets of the city to the citadel where Baron Lodamos resides. Using his rank and influence, Dunwayne is able to rouse Chamberlain Gant, the Baron
The Chamberlain
Drop your weapons!
he commands, as he and his men rush into the hall and quickly surround you. Shocked by this unexpectedly hostile reception, you comply with the Marshal
Early next morning, shortly before dawn, you meet with Karvas and Sainus and go to collect your horses from the stable. As you mount them, the old man bids you good luck and he gives the Prince a pouch containing 50 Orla, a sum that could prove useful during the journey to Seroa.
Dawn breaks as you leave Sainus
The sun shines brightly all day and you make good progress along the trail that heads due east towards the River Sero. By nightfall you have covered more than 75 miles and have reached the tiny village of Xaia. Moored at its wooden jetty is a large riverboat. This grand vessel is brightly illuminated by hundreds of coloured lanterns that are fixed to its masts and deck rails. You tether your horses to a post and then hurry along the jetty to where a thin man in a long black coat is seated at a table. He is counting out Orla and stacking them neatly in piles of twenty. Karvas asks if he may purchase two tickets to Seroa, but the man shakes his head and tells you that all the tickets have been sold. The riverboat sails within the hour and every place aboard has been purchased.
-If you
he says, cheerlessly. Them that
He scratches his stubby chin and then points a bony finger towards a ramshackle tavern perched on the riverfront.
If you
he says, cheerlessly. Them that
He scratches his stubby chin and then points a bony finger towards a ramshackle tavern perched on the riverfront.
The instant the cell door crashes shut, you use your Magnakai Discipline of Nexus to loosen the cords that bind your wrists, and then you untie the Prince. The air in this dark prison is dank and stifling, and what little ventilation that there is seems to come from the narrow crack that runs around the iron cell door. You vow to Karvas that this foul dungeon will not hold him for long, and you set about examining its walls and floor in the hope of finding a way to escape.
You soon discover that you have been locked in the securest cell of the citadel, deep below the ground. Beyond its slimy walls there lies nothing but solid earth. Only the cell door offers a glimmer of hope, yet it has no handle, hinges, or keyhole visible on the inside. It is not secured by key but by a tumbler lock, similar to the lock of a safe, and it can be opened by means of a dial on the outside of the door. Placing your ear to its surface, you use your Magnakai Discipline of Nexus to will the lock tumblers to move. After a few moments you hear them begin to click over.
You discover that there are three tumblers. To open the door, each one has to be turned to the correct position in sequence. Using your Sixth Sense, you determine that the first number in the sequence is equal to the number of horses you took from the Tehda Stables. The second is equivalent to the number of Lune one can normally expect to receive in exchange for 1 Gold Crown. The third in the sequence is equivalent to the number of towns and cities there are, at present, in the Doomlands of Naaros.
-When you think you know the three-digit answer, note down the figures in order and
The rock knocks you unconscious and you fall from your saddle to crash head-first into the ground. Moments later, your horse and your limp body are washed away by millions of gallons of roaring water that flood down from surrounding slopes.
-Tragically, your life and your mission end here in the Dammerdon Mountains.
+Prince Karvas rails against his shackles and shouts out in protest, but the gem flares in Sadanzo
Well, my loyal knights,
says Sadanzo, addressing his gloating henchmen, did you not hear the Marshal? The punishment for their crime is death.
The Baron looks at you and Karvas and a malicious smile spreads slowly across his taut, cadaverous face. By the power invested in me as King of Siyen, I sentence you both to death. Sentence to be carried out
And with these fateful words ringing in their ears, the robber knights unsheathe their swords and move forward to carry out the Baron
Tragically, your life and your quest end here in the cells of the Royal Cavalry Barracks of Siyen.
+Beyond the draperies you find a circular chamber with a polished wooden floor. The dark oak surface is inlaid with lighter woods which form intricate pentagrams and other mystical patterns. The walls are lined with shelves which store a vast number of books, scrolls, and parchments. Your Kai senses warn you that these are works of great evil; it is a library of sorcerous manuals and tomes of worship dedicated to Naar. Prince Karvas is repulsed by the sight of this evil repository. It confirms the suspicion he has held for many years, that Baron Sadanzo is a secret disciple of the Dark God.
You scan the walls and your Kai senses reel in the face of the evil that festers here. Your instincts tell you to destroy these vile works, to put them to the torch, yet to do so could jeopardise your chances of making a successful escape from the citadel. Rather than take that risk you decide to leave this evil library at once, but as you are retreating towards the archway you notice a square plate of steel sandwiched among the books on a middle shelf. A closer look reveals it to be the door of a wall safe. There is a dial at its centre, similar to the cylinder lock which secured the door to your prison cell. Your Sixth Sense reveals that only two digits are required to open this safe.
The first number in the sequence is equal to the number of bonus points added to Alema
is used against undead enemies. The second is equivalent to half of the Starstrider
When you think you know the two-digit answer, note down the figures in order and
You are within a few feet of the Prince when suddenly your fingers lose their purchase on the crumbly rock-face and you fall headlong towards the river. As you plummet, you collide with Prince Karvas and together you tumble into the raging waters, never to be seen again.
-Tragically, your life and your mission come to a watery end here, in the subterranean river beneath the ancient ruins of Castle Dascallo.
+The instant the cell door crashes shut, you use your Magnakai Discipline of Nexus to loosen the cords that bind your wrists and then you untie the Prince. The air in this dark prison cell is dank and stifling. What little ventilation there is comes from the narrow crack that runs around the iron cell door. Your advanced Weaponmastery tells you that your Kai Weapon is close by, and when you close your eyes and concentrate, you detect it lying in an empty cell located directly opposite the door of the one you now occupy.
You vow to Karvas that this foul dungeon will not hold him for long, and you set about examining its walls and floor in the hope of finding a way to escape. However, you quickly discover that you have been locked in the securest cell of the citadel, deep below the ground. Beyond its slimy walls there lies nothing but solid earth. Only the cell door offers a glimmer of hope, yet it has no handle, hinges, or keyhole visible on the inside. It is not secured by a key but by a tumbler lock, similar to the lock of a safe, and it is opened by means of a dial on the outside of the door. Placing your ear to its surface, you use your Magnakai Discipline of Nexus to will the lock tumblers to move. After a few moments you hear them begin to click over.
You discover the lock has three tumblers. To open the door, each tumbler has to be turned to the correct position in a sequence. Using your Sixth Sense, you determine that the first number in the sequence is equal to the number of horses you took from the Tehda Stables. The second is equivalent to the number of seeing stones that Lord Zinair gave to Wizard Acraban. The third in the sequence is equivalent to the number of additional Grand Master Disciplines acquired upon reaching the rank of Kai Grand Master Superior.
-When you think you know the three-digit answer, note down the figures in order and
You are less than 10 yards from the blazing trunk when suddenly your horse refuses to jump. He dips his head and veers away, sending you somersaulting from the saddle to crash head-first against the burning trunk. The force of the impact snaps your neck and, in a terrifying instant, you are swallowed up by total darkness.
-Tragically, your life and your mission end here.
+Karvas suggests that you use the rope he found in the dungeon cell below. Taking one end, you tie a slip knot and make it into a lasso. Then you cast the loop of rope at the lever it the hope of catching it and pulling it down. Your aim is true. Yet, upon the instant that the rope touches the lever there is a tremendous flash of yellow light, and a searing wave of energy hits you in the chest and knocks you backwards down the stairs.
+Karvas suggests that you use the rope he found in the dungeon cell below. Taking one end, you tie a slip knot and make it into a lasso. Then you cast the loop of rope at the lever in the hope of catching it and pulling it down. Your aim is true. Yet, upon the instant that the rope touches the lever there is a tremendous flash of yellow light, and a searing wave of energy hits you in the chest and knocks you backwards down the stairs.
Pick a number from the Random Number Table. If the number you have picked is even (i.e. 0, 2, 4, 6, 8), deduct 1
You are stunned by the shock of impact upon hitting the water and unable to avoid Prince Karvas and his horse when they come crashing down on you from above. The collision knocks you unconscious and your arms become entangled with your horse
Tragically, your life and your mission end here in the murky depths of the River Ioma.
+Desperately you attempt to dodge the tip of your enemy
Tragically, your life and your mission end here on the Bakhasa Trail.
+Bonus Disciplines:
Weapons:
(Title) Replaced MYDNIGHT
with Mydnight
. Replaced Sheasu
with Sheasu
.
(The Story so FarMS 5075
with MS 5070
. Replaced Kai monastery
with Kai Monastery
. Replaced freestate
with Freeland
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced world of Sommerlund
with world of Magnamund
. Replaced gods of Good
with Gods of Good
. Replaced southern-most
with southernmost
. Replaced Cloud Dancer
with Cloud-dancer
. Replaced Supreme Lone Wolf
with Supreme Master Lone Wolf
. Replaced most-talented
with most talented
. Replaced Dessi capital
with Dessian capital
. Replaced mists and
with mists, and
. Replaced flora and
with flora, and
. Replaced Dessi consulate
with Dessian consulate
. Replaced the baron
with the Baron
. Replaced Magician
with Magicians
. Replaced have also pledged their
with has also pledged its
. Replaced despatched
with dispatched
. Replaced constitution of Siyen
with Constitution of Siyen
. Replaced Korlinium
with korlinium
. Replaced kingdom of Siyen
with Kingdom of Siyen
. Replaced prince
with Prince
. Replaced Darklord armies
with Darkland armies
. Replaced King
with King
. Replaced the agent of
with an agent of
. Replaced the First Order of the Kai were almost
with the First Order of the Kai was almost
.
(The Story so FarMS5075
with MS
. Replaced Kai monastery
with Kai Monastery
. Replaced freestate
with Freeland
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced world of Sommerlund
with world of Magnamund
. Replaced gods of Good
with Gods of Good
. Replaced southern-most
with southernmost
. Replaced Cloud Dancer
with Cloud-dancer
. Replaced Supreme Lone Wolf
with Supreme Master Lone Wolf
. Replaced most-talented
with most talented
. Replaced Dessi capital
with Dessian capital
. Replaced mists and
with mists, and
. Replaced flora and
with flora, and
. Replaced Dessi consulate
with Dessian consulate
. Replaced the baron
with the Baron
. Replaced Magician
with Magicians
. Replaced have also pledged their
with has also pledged its
. Replaced despatched
with dispatched
. Replaced constitution of Siyen
with Constitution of Siyen
. Replaced Korlinium
with korlinium
. Replaced kingdom of Siyen
with Kingdom of Siyen
. Replaced prince
with Prince
. Replaced Darklord armies
with Darkland armies
. Replaced King
with King
. Replaced the agent of
with an agent of
. Replaced the First Order of the Kai were almost
with the First Order of the Kai was almost
. Replaced MS5083
with MS
. Replaced MS5063
with MS
. Replaced MS5077
with MS
.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
. Replaced each occurrence of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced fall to zero
with fall to zero or below
. Replaced on to
with onto
. Replaced weapons and
with weapons, and
. Replaced Book 22
with Book 23
. Replaced normal weapons
with normal Weapons
. Replaced Lone Wolf New Order series
with Lone Wolf New Order series
. Replaced New Order adventure
with New Order adventure
.
(Your Kai Name) Replaced elite
with
. Deleted You can record your personal Kai name on the book plate which appears on the inside front cover of this book.
.
(Your Kai Name) Replaced elite
with
. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book.
.
(New Order Disciplines) Replaced venoms and
with venoms, and
. Replaced symbols and
with symbols, and
. Replaced gases and
with gases, and
. Replaced honour and
with honour, and
. Replaced Four Disciplines
with four Disciplines
. Replaced
with
. Replaced Grand masters
with Grand Masters
. Replaced Old Kingdom battle magic
with Old Kingdom battle-magic
. Replaced magi-magic spells
with Old Kingdom Spells
. Replaced Moon and
with Moon, and
. Replaced individual (or combinations of) elements that are available,
with individual elements that are available, or combinations thereof,
. Replaced remove or
with remove, or
. Replaced eg
with e.g.
. Replaced multitalented
with multi-talented
. Replaced dialect and
with dialect, and
. Replaced Weapon and
with Weapon, and
. Replaced Book 22
with Book 23
. Replaced in Book 23
with in Book 24
. Replaced Mydnight
with Rune War
. Replaced 1 to 3
with one to three
. Replaced sixth sense
with Sixth Sense
. Replaced guild of magicians
with Guild of Magicians
. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.
with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
. Replaced Fire and
with Fire, and
. Replaced battle wounds
with battle-wounds
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced fortresses increases
with fortresses increase
. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases
with Duration of the spirit-walk and the protection afforded to his inanimate body increase
. Replaced predictions increases
with predictions increase
. Replaced will be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced EQUIPMENT
with Equipment
. Replaced undertaken then
with undertaken, then
. Replaced Lone Wolf (New Order) series
with Lone Wolf New Order series
. Replaced each occurrence of New Order series
with New Order series
. Replaced each occurrence of New Order adventure
with New Order adventure
. Replaced any other Special Items that
with any other Special Items and Backpack Items that
.
(New Order Disciplines) Replaced venoms and
with venoms, and
. Replaced symbols and
with symbols, and
. Replaced gases and
with gases, and
. Replaced honour and
with honour, and
. Replaced Four Disciplines
with four Disciplines
. Replaced
with
. Replaced Grand masters
with Grand Masters
. Replaced Old Kingdom battle magic
with Old Kingdom battle-magic
. Replaced magi-magic spells
with Old Kingdom Spells
. Replaced Moon and
with Moon, and
. Replaced individual (or combinations of) elements that are available,
with individual elements that are available, or combinations thereof,
. Replaced remove or
with remove, or
. Replaced eg
with e.g.
. Replaced multitalented
with multi-talented
. Replaced dialect and
with dialect, and
. Replaced Weapon and
with Weapon, and
. Replaced Book 22
with Book 23
. Replaced in Book 23
with in Book 24
. Replaced Mydnight
with Rune War
. Replaced 1 to 3
with one to three
. Replaced sixth sense
with Sixth Sense
. Replaced guild of magicians
with Guild of Magicians
. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.
with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
. Replaced Fire and
with Fire, and
. Replaced battle wounds
with battle-wounds
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced fortresses increases
with fortresses increase
. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases
with Duration of the spirit-walk and the protection afforded to his inanimate body increase
. Replaced predictions increases
with predictions increase
. Replaced will be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced EQUIPMENT
with Equipment
. Replaced undertaken then
with undertaken, then
. Replaced Lone Wolf (New Order) series
with Lone Wolf New Order series
. Replaced each occurrence of New Order series
with New Order series
. Replaced each occurrence of New Order adventure
with New Order adventure
. Replaced any other Special Items that
with any other Special Items and Backpack Items that
. Replaced in the Equipment section
with below
and added an illustration of the ten types of Weapon in harmony with the Collectorfour
with five
when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collector
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Deleted (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced have to your
with have on your
. Replaced Before you leave Elzian and begin your long voyage south to the Isle of Lorn, you take with you a map of south-eastern Magnamund
with Before you leave the Port of Suhn and begin your long voyage to the Isle of Sheasu, you take with you a map of central Southern Magnamund
. Set the items on the list of equipment in Initial Capitals. Replaced the previous New Order adventure (Book 21)
with completed either of the previous adventures in the Lone Wolf New Order series (Books 21
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Added the section on Gold Crowns
which reads: The currency of Siyen is the Lune. These are always carried in the Belt Pouch. It will hold a maximum of 200 Lune or 50 Gold Crowns. Gold Crowns are also readily accepted at a rate of 1 Gold Crown for 4 Lune. In the course of your journey you may also come across Ren. Ren is accepted at a rate of 10 Ren for 1 Gold Crown, and accordingly your Belt Pouch can hold a maximum of 500 Ren.
. Replaced normal weapons
with normal Weapons
. Replaced each occurrence of weapon
with Weapon
in the Equipment
section. Added You may only use one Weapon at a time in combat.
in harmony with the recent Mongoose Publishing edition.
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Removed (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced have to your
with have on your
. Replaced Before you leave Elzian and begin your long voyage south to the Isle of Lorn, you take with you a map of south-eastern Magnamund
with Before you leave the Port of Suhn and begin your long voyage to the Isle of Sheasu, you take with you a map of central Southern Magnamund
. Set the items on the list of equipment in Initial Capitals. Replaced the previous New Order adventure (Book 21)
with completed either of the previous adventures in the Lone Wolf New Order series (Books 21
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Added the section on Gold Crowns
which reads: The currency of Siyen is the Lune. These are always carried in the Belt Pouch. It will hold a maximum of 200 Lune or 50 Gold Crowns. Gold Crowns are also readily accepted at a rate of 1 Gold Crown for 4 Lune. In the course of your journey you may also come across Ren. Ren is accepted at a rate of 10 Ren for 1 Gold Crown, and accordingly your Belt Pouch can hold a maximum of 500 Ren.
. Replaced normal weapons
with normal Weapons
. Replaced each occurrence of weapon
with Weapon
in the Equipment
section. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collectorfour
with five
in line with the Collector
(Kai Weapons) Replaced elite
with
. Replaced new-found
with newfound
. Deleted at the front of the book
. Replaced cave or
with cave, or
. Replaced magical Axe, Sword or Broadsword
with magical Axe, Sword, or Broadsword
. Replaced broadsword
with Illuminatus
Broadsword
.Illuminatus
(Kai Weapons) Replaced elite
with
. Replaced new-found
with newfound
. Removed at the front of the book
. Replaced cave or
with cave, or
. Replaced magical Axe, Sword or Broadsword
with magical Axe, Sword, or Broadsword
. Replaced broadsword
with Illuminatus
Broadsword
. Added Illuminatus
(these bonuses are not cumulative)
in harmony with the Collectorwhen used versus magicians
with when used against magicians or creatures born of magic
in harmony with the Collector
(Rules for Combat) Removed on the inside back cover of this book
. Replaced on the page after the Random Number Table
with in the back of this book
. Replaced points reduced
with points possibly reduced
. Replaced to zero
with to zero or below
. Replaced at which point the one with the zero score is declared dead
with at which point that combatant is declared dead
. Replaced sumary
with summary
.
(Improved Grand Master Disciplines) Replaced Weaponmastery
with Grand Weaponmastery
. Replaced Kai Grand Master Superior
with Kai Grand Sentinel
. Replaced each occurrence of Kai Grand Master Sentinels
with Kai Grand Sentinels
. Replaced three hours
with 3 hours
. Replaced fifteen square kilometres
with ten square miles
. Replaced
with Improved Grand Master Disciplines
. Replaced both occurrences of steadily increases
with steadily increase
. Replaced Lone Wolf New Order series
with Lone Wolf New Order series
. Replaced Lone Wolf New Order books
with Lone Wolf New Order books
.
(New Order Wisdom) Replaced You are about to embark upon the final stage of a vital mission to return the fabled Moonstone of the Shianti to its creators.
with You are about to embark upon a vital mission to save the realm of Siyen from the clutches of the evil Baron Sadanzo and his robber knights. It is a noble quest and its success will bring great honour upon you and the Kai.
. Replaced Books 1
with Books 1
. Replaced gods
with Gods
. Italicised Lone Wolf
when referring to the series. Replaced New Order adventure
with New Order adventure
.
(New Order Wisdom) Replaced You are about to embark upon the final stage of a vital mission to return the fabled Moonstone of the Shianti to its creators.
with You are about to embark upon a vital mission to save the realm of Siyen from the clutches of the evil Baron Sadanzo and his robber knights. It is a noble quest and its success will bring great honour upon you and the Kai.
. Replaced Books 1
with Books 1
. Replaced gods
with Gods
. Italicised Lone Wolf
when referring to the series. Replaced New Order adventure
with New Order adventure
. Replaced four
with five
in line with the Collector
(1) Replaced Dessi consulate
with Dessian consulate
. Added a paragraph break between orb of light.
and
. Italicised Lone Wolf New Order
when referring to the series. Replaced adventure)
with adventure),
. Replaced 30 metres
with 100 feet
. Replaced The Captain
with The captain
.
(2) Replaced under way
with underway
. Replaced clang
with
. Replaced fifteen
with five
, since the fifteen-minute call was sounded earlier in Section 78.
(117) Replaced this expert horsemen
with this expert horseman
. Replaced each occurrence of ie
with i.e.
. Replaced prince
with Prince
.
(118) Replaced blood-shot
with bloodshot
. Replaced prince
with Prince
.
(119) Replaced parallel with
with parallel to
. Replaced shockwave
with shock wave
. Replaced 30 metres
with 100 feet
.
(120) Replaced poorly stocked
with poorly-stocked
. Deleted each occurrence of =
from the table.
(120) Replaced poorly stocked
with poorly-stocked
. Removed each occurrence of =
from the table.
(121) Replaced Zinair and
with Zinair to
. Replaced compliment
with complement
. Replaced badly injured
with badly-injured
. Replaced Kai curing
with Magnakai Curing
. Replaced Huntmstery you
with Huntmastery, you
. Replaced Karvas
with Karvas
.
(122) Replaced each occurrence of ie
with i.e.
.
(123) Added a paragraph break between men, excitedly.
and
. Added a paragraph break between says another.
and
. Replaced each occurrence of Inquisitor-Major
with Inquisitor-major
.
(180) Replaced drawbolts
with bolts
. Replaced 30cm-long
with foot-long
.
(181) Replaced prince
with Prince
.
(184) Replaced tunnel that give
with tunnel that gives
. Replaced Weaponmastery, and
with Weaponmastery and
.
(185) Replaced Kai weapon
with Kai Weapon
. Deleted which you carry in your backpack
. Replaced sixth sense
with Sixth Sense
.
(185) Replaced Kai weapon
with Kai Weapon
. Removed which you carry in your backpack
. Replaced sixth sense
with Sixth Sense
.
(186) Replaced prince
with Prince
. Replaced Inquisitor-Major
with Inquisitor-major
. Replaced Karvas
with Karvas
.
(187) Replaced The Azaktara
with The Azaktana
. Replaced look-out
with lookout
. Replaced treeline
with tree-line
Replaced thickly wooded headland
with thickly-wooded headland
. Replaced 200 kilometres
with 200 miles
. Replaced prince
with Prince
. Replaced Karvas
with Karvas
.
(188) Replaced Brotherhood spell
with Brotherhood Spell
. Removed the dashes around
.