X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F24rw.xml;h=1e5941e3e85556bb253ea540819b44df19a6c559;hp=92353804bc1511e84c68284aed952e6075b6a392;hb=2f4bd0c994e2eb30b241102416ee04763aab1c04;hpb=62c975128a6678f63955314e974e1e6b83767ba3 diff --git a/en/xml/24rw.xml b/en/xml/24rw.xml index 9235380..1e5941e 100644 --- a/en/xml/24rw.xml +++ b/en/xml/24rw.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20121028 + 2018215

Evil Lord Vandyan of Eldenora has unearthed the lost secrets of rune magics used by Agarash the Damned during his ancient conquest of Magnamund. Empowered by his discoveries, Vandyan unleashes his armies upon the peaceful realms of the Free Alliance with swift and devastating effect. Lone Wolf, Supreme Master of the Kai, leads the crusade to defeat Vandyan before all Magnamund succumbs to his tyrannical rule.

In Rune War, your task is to infiltrate Skull-Tor, Lord Vandyans stronghold, and destroy the ancient runes from which he draws his evil power. Can you succeed in your vital missionor will you fall foul of the traps and terrors that guard the warlords mighty fortress?

@@ -138,13 +138,13 @@

You are a Grand Master of the New Order of the Kaithe warrior lite of Sommerlund.

-

It is the year MS 5083, thirty-three years after the First Order of the Kai was almost wiped out by the Darklords of Helgedad. These champions of evil, who were sent by the Dark God Naar to destroy your fertile world of Magnamund, have since been destroyed. Lone Wolf, the leader of your illustrious fighting order, was the sole survivor of the massacre. As a young Kai initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. In the year MS 5070 he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

+

It is the year MS5083, thirty-three years after the First Order of the Kai was almost wiped out by the Darklords of Helgedad. These champions of evil, who were sent by the Dark God Naar to destroy your fertile world of Magnamund, have since been destroyed. Lone Wolf, the leader of your illustrious fighting order, was the sole survivor of the massacre. As a young Kai initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. In the year MS5070 he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

With the fall of Helgedad, chaos befell the Darkland armies who had, until then, been poised to conquer all Magnamund. Quickly their disorder escalated into a mutinous civil war which allowed the Freeland Alliance armies of Magnamund time in which to recover and launch a successful counter-offensive. Against all odds, a swift and total victory was secured over the feuding armies of evil.

-

Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and the raising of a New Order of Kai warriors was swiftly established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS 5063, during the time of the war against the Darklords. When you were seven years old you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. During the years that followed, your skills were nurtured and sharpened to perfection by long hours of study and rigorous training. Your exceptional talent helped you master all of the Kai and Magnakai Disciplines, and you rose swiftly through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement which has brought great honour upon you and your family.

+

Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and the raising of a New Order of Kai warriors was swiftly established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS5063, during the time of the war against the Darklords. When you were seven years old you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. During the years that followed, your skills were nurtured and sharpened to perfection by long hours of study and rigorous training. Your exceptional talent helped you master all of the Kai and Magnakai Disciplines, and you rose swiftly through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement which has brought great honour upon you and your family.

-

In the year MS 5077 your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolfs absence. By means of a Shadow Gate (an astral corridor between the physical world of Magnamund and the many ethereal domains which lie beyond it), Naar sent forth a host of dragon-creatures to besiege the monastery and lay waste to all Sommerlund. He had chosen his time well, yet his evil plan was thwarted by the tenacious defence that you and your brethren maintained until the siege was raised by Lone Wolf and the Kings Army of Sommerlund.

+

In the year MS5077 your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolfs absence. By means of a Shadow Gate (an astral corridor between the physical world of Magnamund and the many ethereal domains which lie beyond it), Naar sent forth a host of dragon-creatures to besiege the monastery and lay waste to all Sommerlund. He had chosen his time well, yet his evil plan was thwarted by the tenacious defence that you and your brethren maintained until the siege was raised by Lone Wolf and the Kings Army of Sommerlund.

During the six years that have elapsed since the defeat of his minions, Naar has endeavoured to enact his vengeance upon the Kai. He commands many agents of evil upon Magnamund, and quietly they wait in the shadows for the day when they can serve their fell master. One such agent was Baron Sadanzo of Siyen. The Kingdom of Siyen is one of the richest countries in the continent of Southern Magnamund, and it is also one of Sommerlunds oldest allies. Sadanzo had its ruler, King Oridon, brutally assassinated so that he could lay claim to the throne in the absence of Prince Karvas, Oridons only son, who lived in exile upon the remote Isle of Sheasu. The Baron was a disciple of Naar and he possessed a sorcerous power that had turned the minds of the Siyenese Court to his will. By use of sorcery he made them support his ascendance to the throne. It was a dangerous threat to Siyen, yet all was not lost. The constitution of Siyen decreed that Prince Karvas had, upon the death of his father, 60 days in which to lay claim to his rightful heritage. Only if he failed to return in time would Sadanzo be elected the new King.

@@ -191,7 +191,7 @@ -

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

+

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

@@ -310,24 +310,6 @@ -

Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

- - - - Brian Williams - - - - - - -
- - -

The rules in the Mongoose Publishing editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

-
- -

Details about the Kai Weapon appear in the next section of the game rules.

@@ -379,7 +361,7 @@

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

-

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered four of the New Order Grand Master Disciplines listed below. It is for you to decide which four Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these four skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your four Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

+

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

Grand Weaponmastery @@ -394,8 +376,19 @@ -

This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

-

If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

+

This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

+ + + + Brian Williams + + + + + + +

For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

+

If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

@@ -654,7 +647,7 @@
-

If you successfully complete the mission as set in Book 24 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 25. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Trail of the Wolf.

+

If you successfully complete the mission as set in Book 24 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 25. For every Grand Master Discipline you possess, in excess of the original five Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original five Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Trail of the Wolf.

@@ -669,15 +662,7 @@ -

If you have completed any of the previous Lone Wolf New Order adventures (Books 21+), you already possess a Kai Weapon.

-
- - -

These bonuses are not cumulative.

-
- - -

Valiance is also effective against magical creatures.

+

If you have completed any of the previous Lone Wolf New Order adventures (Books 21), you already possess a Kai Weapon.

@@ -804,10 +789,10 @@

Example

Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema.

-

When using this Kai Weapon in normal combat you may add +5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

+

When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

Example

-

If you were to use Alema in combat against an undead enemy, you could add the higher bonus of +7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at +5.

+

If you were to use Alema in combat against an undead enemy, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at 5.

@@ -825,81 +810,81 @@ - + - + - + - + - + - + - + - + - + - + - - - + + + - + - + - + - + - + - + - + - + @@ -933,11 +918,11 @@

Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.

Kai Weapon
-

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of +5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

+

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of 5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

Food
-

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.

+

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your five Disciplines, then you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

Gold Crowns

The currency of the Stornlands is the Gold Crown. These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns.

@@ -965,13 +950,13 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

You, Grand Master (COMBAT SKILL 32), are attacked in a forest by a pack of Wild Dogs (COMBAT SKILL 31). You are taken by surprise and are not given the opportunity of evading their attack. You possess the Grand Master Discipline of Kai-surge to which the Wild Dogs are not immune, so you add 8 points to your COMBAT SKILL. You also possess the Kai Weapon Ulnarias, so you add an additional 5 points to your COMBAT SKILL. This gives you a total COMBAT SKILL of 45.

-

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of +14 (4531=+14). +14 is noted on your Action Chart as the Combat Ratio.

+

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of 14 (4531=14). 14 is noted on your Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both yourself and your enemy in this round of combat. (E represents points lost by the enemy; GM represents points lost by yourselfGrand Master.)

    Example

    -

    The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    +

    The Combat Ratio between you and the Wild Dogs has been established as 14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    • You (GM) lose 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).
    • Wild Dogs lose 9 ENDURANCE points.
    • @@ -1002,18 +987,12 @@ - - -

      It is unclear why a New Order Grand Master becomes a Supreme Master by mastering only 15 of the 16 Grand Master Disciplines. It is also unclear why New Order Grand Masters must master four extra Disciplines in order to receive the same improvements to their Disciplines as Lone Wolf did with fewer.

      -
      -
      -

      The following table is a guide to the ranks and titles you can achieve at each stage of your journey along the road of Kai Grand Mastership. As you successfully complete each adventure in the New Order series, you will gain an additional Grand Master Discipline and progress towards the pinnacle of Kai perfectionto become a Kai Supreme Master.

        -
      1. Kai Grand Master SeniorYou begin the New Order adventures at this level of Kai Grand Mastery
      2. +
      3. Kai Grand Master SeniorYou begin the New Order adventures at this level of Kai Grand Mastery
      4. Kai Grand Master Superior
      5. Kai Grand Sentinel
      6. Kai Grand Defender
      7. @@ -1121,7 +1100,7 @@

        You are about to embark upon a crusade against Lord Vandyan of Eldenora, a cruel tyrant who draws his power from runes created long ago by Agarash the Damnedthe first champion of the Dark God Naar. The evil power of these ancient stones must be destroyed, and quickly, if Vandyan is to be prevented from enslaving the free kingdoms of Northern Magnamund.

        -

        During your quest, some of the material items that you will encounter will be of use to you, yet others may be red herrings of no real value at all. If you discover items during your travels, be selective of what you choose to keep. Pick your four Grand Master Disciplines with care for a wise choice will enable anyone to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Completion of previous Lone Wolf adventures (Books 123) may be advantageous, but it is not essential for the successful completion of this New Order adventure.

        +

        During your quest, some of the material items that you will encounter will be of use to you, yet others may be red herrings of no real value at all. If you discover items during your travels, be selective of what you choose to keep. Pick your five Grand Master Disciplines with care for a wise choice will enable anyone to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Completion of previous Lone Wolf adventures (Books 123) may be advantageous, but it is not essential for the successful completion of this New Order adventure.

        Grand Mastermay the light of the Gods Kai and Ishir guide you safely during your mission.

        @@ -1195,7 +1174,7 @@

        You summon and focus your psychic powers and then launch a powerful burst of mental energy at the serpents mind. To your shocked surprise, you suddenly detect that this creature has no susceptibility to psychic attacks, and your burst of Kai-surge strikes its mind without effect (lose 1 ENDURANCE point).

        Unaware of your mental attack, the giant snake lunges forward and attempts to stab you with its venomous fangs. You dodge aside to avoid being impaled upon them, and as the snake withdraws its head in readiness for a second strike, you land a might blow to its neck. The creature hisses angrily. You have opened a deep wound but it has not incapacitated the creature. Once more it opens its terrifying jaws and prepares to stab at your chest. You must fight it.

        Duadon River Serpent3928 -

        This enemy is immune to all forms of psychic attack. If you possess Illuminatus, you will benefit from the additional combat bonus applicable to its unique properties.

        +

        This enemy is immune to all forms of psychic attack. If you possess Illuminatus or Spawnsmite, you will benefit from the additional combat bonus applicable to its unique properties.

        If you win the combat, turn to 124.
        @@ -1484,7 +1463,7 @@

        You utter the words of the Old Kingdom Spell Shield and draw a circle in the air with the palm of your hand. The giant snake lunges forward and attempts to stab you with its venomous fangs, but it slams against your invisible shield and recoils with a bloodied nose. The creature hisses angrily. You have thwarted its first attack but your shield is beginning to fade. As the remnants of the spell disappear, the creature opens its terrifying jaws and prepares to strike again.

        Duadon River Serpent3927 -

        This enemy is immune to all forms of psychic attack. If you possess Illuminatus, you will benefit from the additional combat bonus applicable to its unique properties.

        +

        This enemy is immune to all forms of psychic attack. If you possess Illuminatus or Spawnsmite, you will benefit from the additional combat bonus applicable to its unique properties.

        If you win the combat, turn to 124.
        @@ -1994,7 +1973,7 @@

        The second serpent rears out of the water and lunges forward in an attempt to stab you with its venomous fangs. You dodge aside to avoid being gouged and then strike a mighty blow to its neck, just as the creature withdraws its head in readiness for a second attack. The great snake hisses angrily. You have opened a deep wound, but it has not incapacitated the creature. Once more it stretches its terrifying jaws and prepares to lunge at your chest.

        Duadon River Serpent4032 -

        This enemy is immune to all forms of psychic attack. If you possess Illuminatus, you will benefit from the additional combat bonus applicable to its unique properties.

        +

        This enemy is immune to all forms of psychic attack. If you possess Illuminatus or Spawnsmite, you will benefit from the additional combat bonus applicable to its unique properties.

        If you win the combat, turn to 309.
        @@ -2033,7 +2012,7 @@ 72 -

        You descend from the ridge and trek across a fallow field towards the derelict remains of Castle Demera, an ancient Eldenoran fortress that was besieged and destroyed by the Salonese in the year MS 4417. Its curtain walls and central keep have long since disappeared, and what little remains of its outer walls is now barely recognizable beneath a blanket of thick moss which covers every surface.

        +

        You descend from the ridge and trek across a fallow field towards the derelict remains of Castle Demera, an ancient Eldenoran fortress that was besieged and destroyed by the Salonese in the year MS4417. Its curtain walls and central keep have long since disappeared, and what little remains of its outer walls is now barely recognizable beneath a blanket of thick moss which covers every surface.

        You enter the base of the outer walls and discover a flight of slime-smeared steps leading down into a stone chamber which offers some protection from the heavy rain. The mouldering walls of this chamber are buried beneath a profusion of plants and creepers. You take a closer look at the plants and, to your surprise, you discover a clump of laumspur hidden among the vegetation. (There is sufficient Laumspur here for 2 potions. Each Potion of Laumspur will restore 4 ENDURANCE points to your total when swallowed after combat.) Heartened by this unexpected discovery, you settle yourself in the driest corner of the chamber and drift off to sleep.

        The trundling sound of heavy wagons awakens you shortly after dawn. The rain has ceased during the night and the ruins are now bathed in warm autumn sunlight that is filtering through gaps in the clouds. On reaching the surface, you look out across the surrounding fields and catch sight of a sunken road less than a mile away to the north. Columns of Eldenoran army wagons are moving along this highway in both directions. You magnify your vision and see that the wagons heading southeast, towards the River Storn, are heavily laden with supplies. The wagons that travel in the opposite direction, towards Duadon, are mostly empty.

        @@ -2272,7 +2251,7 @@

        You emerge from beneath the bridge and your boat is carried swiftly away in the grip of the rivers powerful current. Within the hour you arrive at a point where the river meanders into a hilly, timbered region. It is difficult to navigate this section of the river in the dark and so you decide to stop and rest until daybreak. You beach your boat on the left bank and settle down to sleep under the bough of an oak tree.

        -

        Before you go to sleep, unless you possess the Discipline of Grand Huntmastery, you must eat a Meal or lose 3 ENDURANCE points.

        +

        Before you go to sleep, you sate your hunger from the provisions provided for your voyage.

        To continue, turn to 138.
        @@ -2359,7 +2338,7 @@ 96 -

        Drawing upon your Grand Master skill, you command the angry serpent to ignore you and your companion and swim off along the waterway. The creature withdraws its head and slowly it blinks its green eyes. It hesitates, and you sense that its rudimentary mind is confused by your command. Although it does not obey your mental suggestion, you detect that it has momentarily lost its desire to attack.

        +

        You command the angry serpent to ignore you and your companion and swim off along the waterway. The creature withdraws its head and slowly it blinks its green eyes. It hesitates, and you sense that its rudimentary mind is confused by your command. Although it does not obey your mental suggestion, you detect that it has momentarily lost its desire to attack.

        Quick, Hulsta, follow me, you whisper. Let us get away before it recovers its senses! You press your back against the rough wall of this underground conduit and edge your way around the menacing creature.

        Turn to 329.
        @@ -2853,7 +2832,7 @@

        You turn and sprint across the drawbridge towards the distant archway, but as you are nearing its centre, you hear the bridge bell ring out in alarm. Moments later, a score of guards appear at a parapet above the entrance to the inner keep, and an icy dagger of fear stabs your heart when you see that they are armed with loaded crossbows. The guard sergeant screams an order to these men to open fire and, in a terrible instant, you are cut down by a volley of deadly steel bolts.

        -

        Tragically, your life and your mission end here, on the drawbridge to the inner keep of Skull-Tor.

        + Tragically, your life and your mission end here, on the drawbridge to the inner keep of Skull-Tor.
        @@ -3021,7 +3000,7 @@

        The lane comes to an end at a tree-lined plaza located beside the citys northern gatehouse. An iron post stands at the centre, affixed with arrowed signs which show the names of the surrounding streets. They all lead away from the plaza like spokes from the hub of a wheel. Your hopes rise when you see the name Flank Street among them, and hurriedly you set off towards it.

        -

        Immediately upon entering Flank Street you notice a large green sign hanging above a nearby shop. It is shaped in the likeness of a barrel and reads: THE DUADON COOPERAGE. At last you have found the place you have been searching for, and confidently you push open its double doors and enter.

        +

        Immediately upon entering Flank Street you notice a large green sign hanging above a nearby shop. It is shaped in the likeness of a barrel and reads: The Duadon Cooperage. At last you have found the place you have been searching for, and confidently you push open its double doors and enter.

        Turn to 200.
        @@ -3043,7 +3022,7 @@
      8. How many Grand Master Disciplines are achieved upon reaching the rank of Kai Grand Guardian?
      9. How many bridges still remained intact at Quarlen when the New Order Kai entered the town?
      -

      When you have found the answers to the above questions, write them down in the correct order and then turn to the section of this bookturn to the section of this book which is the same as that three-digit answer.

      + When you have found the answers to the above questions, write them down in the correct order and then turn to the section of this bookturn to the section of this book which is the same as that three-digit answer. If you calculate incorrectly, or if you cannot answer the puzzle, turn instead to 248.
      @@ -3176,7 +3155,7 @@

      You walk past the scribes table and ascend the staircase to the floor above where you discover a corridor lined with marble statues. A black door with a shiny lacquered surface stands at the far end of the corridor, held secure by a combination lock. The three copper dials that protrude from its lock are arranged in the shape of a triangle. You place your ear to the door at the centre of this triangle and, by the use of your Magnakai skills, you are able to hear the delicate sound of the tumbler mechanisms as you turn each dial. By turning each of the dials to its correct setting you will cause the lock to disengage and the door will open.

      You determine that the setting for the first dial is identical to the number given to the Kai name prefix True. The second dial setting is identical to the number given to the Kai name suffix Hawk. And the third dial setting is identical to the number of Kai Weapons that you are permitted to carry and use.

      -

      Study the above details carefully. When you think you know the solution to all three settings, write the answers in order and then turn to the sectionturn to the section that is the same as your answer.

      + Study the above details carefully. When you think you know the solution to all three settings, write the answers in order and then turn to the sectionturn to the section that is the same as your answer. If you should guess incorrectly, or if you cannot determine the correct solution, turn instead to 26.
      @@ -3212,7 +3191,7 @@

      You kick aside your canvas cover and unsheathe your Kai Weapon as the Vorka clambers into the boat. The creature lets out a gurgling cry when it sees you rising up before its disbelieving eyes, but before it can shriek out in alarm, you strike out at its scaly throat.

      Vorka3836 -

      This enemy is immune to Mindblast (but not Kai-surge).

      +

      This enemy is immune to Mindblast (but not Kai-surge). If you wield the Kai Weapon Spawnsmite or Kaistar, you will benefit from the additional combat bonus applicable to its unique properties.

      If you win the combat, turn to 255.
      @@ -3777,7 +3756,7 @@

      You raise your Kai Weapon and land a mighty blow to the serpents neck. The creature hisses angrily and lashes the water with its tail as it wriggles to free itself from your sticky net. Your blow has opened a deep wound but it has not incapacitated this powerful creature. You must now fight it.

      Duadon River Serpent3928 -

      This enemy is immune to all forms of psychic attack. Because its head is held securely in the net, you may ignore any ENDURANCE point losses that you sustain during the first four rounds of this fight. If you possess Illuminatus, you will benefit from the additional combat bonus applicable to its unique properties.

      +

      This enemy is immune to all forms of psychic attack. Because its head is held securely in the net, you may ignore any ENDURANCE point losses that you sustain during the first four rounds of this fight. If you possess Illuminatus or Spawnsmite, you will benefit from the additional combat bonus applicable to its unique properties.

      If you win the combat, turn to 124.
      @@ -3891,8 +3870,8 @@ If you possess Kai-alchemy and wish to use it, turn to 130. If you possess Magi-magic and wish to use it, turn to 29. If you possess Kai-surge and wish to use it, turn to 4. - If you possess Animal Mastery and wish to use it, turn to 96. - If you possess none of these Disciplines, or if you choose not to use any of them, turn to 317. + If you possess Animal Mastery or an Eye of Lhaz and wish to use it, turn to 96. + If you possess none of these Disciplines nor this Special Item, or if you choose not to use any of them, turn to 317. @@ -4095,7 +4074,7 @@

      You surrender to the guardsmen and their leader, a thin-lipped man with jet-black eyes, orders his men to take you away. You offer no resistance as the guards march you off under close escort to their fortified guardroom.

      As soon as you enter this daunting military prison, all of your Weapons and equipment are confiscated. Then you are thrown unceremoniously into an empty cell and its iron door is bolted shut. Immediately you set about searching for a way to escape from the cell, but it is only a matter of minutes before the door is thrown open and in rush a dozen guards clad in full battle-armour. They grab you before you can resist them and they pin you to the wall. Seconds later, a Guard Captain strides into the cell carrying your Kai Weapon. Raising it above his head, he steps forward and accuses you of being an enemy spy. You protest that you are innocent, that there has been a terrible mistake, but your desperate pleas fall upon deaf ears. With swift and deadly precision, the Guard Captain strikes you a mighty blow to the head, slaying you instantly with your own blade.

      -

      Tragically, your life and your mission end here in the guardroom of Skull-Tor.

      + Tragically, your life and your mission end here in the guardroom of Skull-Tor.
      @@ -4703,7 +4682,7 @@

      You follow the street until you come to a watchtower located at the northwest corner of the city wall. Here it curves sharply to the east and passes beneath a stone arch which denotes the boundary of the citys Northern Quarter. Beyond the arch, the street is lined with all manner of shops and premises, but not one of them is a cooperage.

      At length, the street ends at a tree-lined plaza located near to the northern gatehouse. An iron post stands at its centre, affixed with arrowed signs which show the names of the surrounding streets. They all lead away from the plaza like spokes from the hub of a wheel. Your hopes rise when you see the name Flank Street among them, and hurriedly you set off towards it.

      -

      Immediately upon entering Flank Street you notice a large green sign hanging above a nearby shop. It is shaped in the likeness of a barrel and reads: THE DUADON COOPERAGE. At last you have found the place you have been searching for, and confidently you push open its double doors and enter.

      +

      Immediately upon entering Flank Street you notice a large green sign hanging above a nearby shop. It is shaped in the likeness of a barrel and reads: The Duadon Cooperage. At last you have found the place you have been searching for, and confidently you push open its double doors and enter.

      Turn to 200.
      @@ -4988,7 +4967,7 @@

      By the use of your Grand Mastery of Nexus, you are able to cause two of the doors three tumblers to rotate to their opening positions. The third dial, however, is much harder to manipulate this way. Drawing upon your Sixth Sense, you concentrate hard and try to visualize the numerical position on the third dial that will release the lock. Slowly the dial takes form in your minds eye, but the numbers engraved around its perimeter remain hazy and indistinct.

      At length you determine that the correct position of the third dial is the same as the answer to this following puzzle:

      The number of New Order Kai who hold the rank of Grand Master (including yourself) multiplied by the number of Grand Master Disciplines that are achieved upon reaching the rank of Kai Grand Guardian.

      -

      Once you think you have calculated the correct answer, turn to the section of this bookturn to the section of this book which is the same as that answer.

      + Once you think you have calculated the correct answer, turn to the section of this bookturn to the section of this book which is the same as that answer. If you calculate incorrectly, or if you cannot answer the puzzle, turn instead to 248. @@ -5235,7 +5214,7 @@

      The giant snake lunges forward and attempts to stab you with its venomous fangs. You dodge aside to avoid being impaled upon them, and as the snake withdraws its head in readiness for a second attack, you land a mighty blow to its neck. The creature hisses angrily. You have opened a deep wound but it does not incapacitate the creature. Once more it opens its terrifying jaws and prepares to strike at your chest.

      Duadon River Serpent3928 -

      This enemy is immune to all forms of psychic attack. If you possess Illuminatus, you will benefit from the additional combat bonus applicable to its unique properties.

      +

      This enemy is immune to all forms of psychic attack. If you possess Illuminatus or Spawnsmite, you will benefit from the additional combat bonus applicable to its unique properties.

      If you win the combat, turn to 124.
      @@ -5684,7 +5663,6 @@ Brian Williams - @@ -5700,15 +5678,13 @@ JC Alvarez / Jonathan Blake - JC Alvarez / Jonathan Blake - - + @@ -5716,7 +5692,6 @@ JC Alvarez / Jonathan Blake - @@ -5724,7 +5699,6 @@ JC Alvarez / Jonathan Blake - @@ -5732,7 +5706,6 @@ JC Alvarez / Jonathan Blake - @@ -5740,7 +5713,6 @@ JC Alvarez / Jonathan Blake - @@ -5748,7 +5720,6 @@ JC Alvarez / Jonathan Blake - @@ -5770,9 +5741,9 @@

      Bonus Disciplines:

        -
      1. : 5th Grand Master Discipline if you have completed 1 New Order Adventure successfully
      2. -
      3. : 6th Grand Master Discipline if you have completed 2 New Order Adventures successfully
      4. -
      5. : 7th Grand Master Discipline if you have completed 3 New Order Adventures successfully
      6. +
      7. : 6th Grand Master Discipline if you have completed 1 New Order Adventure successfully
      8. +
      9. : 7th Grand Master Discipline if you have completed 2 New Order Adventures successfully
      10. +
      11. : 8th Grand Master Discipline if you have completed 3 New Order Adventures successfully

      Weapons:

        @@ -6237,17 +6208,17 @@

        (Title) Replaced RUNE WAR with Rune War,.

        -

        (The Story so Far) Replaced MS 5075 with MS 5070. Replaced elite with lite. Replaced posed with poised. Replaced world of Sommerlund with world of Magnamund. Replaced monastery of the Kai with Monastery of the Kai. Replaced the Monastery with the monastery. Replaced kingdom of Siyen with Kingdom of Siyen. Replaced knight of Siyen with Knight of Siyen. Replaced Firalond and with Firalond, and. Replaced land-locked with landlocked. Replaced agarashi with Agarashi. Replaced for ever with forever. Replaced Guildmaster magicians with Guildmaster Banedon. Replaced lorestones with Lorestones. Replaced runes of Agarash with Runes of Agarash. Replaced newly crowned with newly-crowned. Replaced each occurrence of millenniums with millennia. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced was well-known to with was well known to. Replaced exiled prince with exiled Prince. Replaced the First Order of the Kai were almost with the First Order of the Kai was almost. Replaced landlocked realm east of the great River Storn with landlocked realm west of the great River Storn.

        +

        (The Story so Far) Replaced MS5075 with MS5070. Replaced elite with lite. Replaced posed with poised. Replaced world of Sommerlund with world of Magnamund. Replaced monastery of the Kai with Monastery of the Kai. Replaced the Monastery with the monastery. Replaced kingdom of Siyen with Kingdom of Siyen. Replaced knight of Siyen with Knight of Siyen. Replaced Firalond and with Firalond, and. Replaced land-locked with landlocked. Replaced agarashi with Agarashi. Replaced for ever with forever. Replaced Guildmaster magicians with Guildmaster Banedon. Replaced lorestones with Lorestones. Replaced runes of Agarash with Runes of Agarash. Replaced newly crowned with newly-crowned. Replaced each occurrence of millenniums with millennia. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced was well-known to with was well known to. Replaced exiled prince with exiled Prince. Replaced the First Order of the Kai were almost with the First Order of the Kai was almost. Replaced landlocked realm east of the great River Storn with landlocked realm west of the great River Storn. Replaced MS5083 with MS5083. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077.

        (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

        -

        (Your Kai Name) Replaced elite with lite. Deleted You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

        +

        (Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

        -

        (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his inanimate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

        +

        (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his inanimate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition.

        -

        (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Added missing illustration of the Potion of Laumspur. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the recent Mongoose Publishing edition.

        +

        (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Added missing illustration of the Potion of Laumspur. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition.

        -

        (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Deleted at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

        +

        (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

        (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead. Altered all italicised and emboldened text to standard type.

        @@ -6255,10 +6226,10 @@

        (Improved Grand Master Disciplines) Replaced Improved Grand Master Disciplines with Improved Grand Master Disciplines. Replaced each occurrence of Kai Grand Master Sentinels with Kai Grand Sentinels. Replaced suggestion) into the mind of an with suggestion into the mind of) an. Replaced normal and infra-vision with normal vision and infravision. Replaced Brotherhood spell with Brotherhood Spell. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced Lone Wolf New Order books with Lone Wolf New Order books.

        -

        (New Order Wisdom) Replaced northern Magnamund with Northern Magnamund. Italicised Lone Wolf when referring to the series. Replaced New Order adventure with New Order adventure.

        +

        (New Order Wisdom) Replaced northern Magnamund with Northern Magnamund. Italicised Lone Wolf when referring to the series. Replaced New Order adventure with New Order adventure. Replaced four with five in line with the Collectors Edition.

        (1) Replaced Kai lord with Kai Lord. Replaced each occurrence of High Mayor with High-Mayor. Replaced battle dress with battle-dress. Replaced battle banners with battle-banners. Replaced each of these warriors are with each of these warriors is. Replaced battle order with battle-order. Replaced Kai mentoras with Kai Mentoras. Replaced Kordass mercenaries with Kordas mercenaries.

        -

        (4) Added If you possess Illuminatus, you will benefit from the additional combat bonus applicable to its unique properties..

        +

        (4) Added If you possess Illuminatus or Spawnsmite, you will benefit from the additional combat bonus applicable to its unique properties..

        (5) Replaced densely packed pines with densely-packed pines. Replaced the Grochod with the Grochod Forest as elsewhere in this book. Replaced If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, with If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, you leave the old mine shaft and continue.. Replaced turn to 114 with Turn to 114.

        (6) Replaced bow with Bow. Replaced arrow with Arrow.

        (8) Replaced 12 pistol balls with twelve pistol balls. Replaced Magnakai healing with Kai healing.

        @@ -6276,7 +6247,7 @@

        (24) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Net. Replaced deter nor with deter or. Replaced on to with onto. Replaced face down with face-down. Added If you wield the Kai Weapon Spawnsmite or Kaistar, you will benefit from the additional combat bonus applicable to its unique properties..

        (25) Replaced Bardsmanship, and with Bardsmanship and. Replaced Kai-alchemy, and with Kai-alchemy and.

        (27) Added a paragraph break between the city. and You recall. Replaced The east road is called Knucklebone Lane and the west road is called Kettle Street. with The west road is called Knucklebone Lane and the east road is called Kettle Street. (cf. Section 257, where following Knucklebone Lane leads to the west wall of Duadon).

        -

        (29) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Shield. Added If you possess Illuminatus, you will benefit from the additional combat bonus applicable to its unique properties..

        +

        (29) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Shield. Added If you possess Illuminatus or Spawnsmite, you will benefit from the additional combat bonus applicable to its unique properties..

        (30) Replaced hay loft with hay-loft.

        (31) Replaced Elite with lite.

        (35) Replaced skills, or Bow, or with skills, nor a Bow, or if you have yet to attain the required level of Kai Mastery, or. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Elementalism, and with Elementalism and. Replaced Bow, and with Bow and.

        @@ -6305,11 +6276,11 @@

        (65) Added a paragraph break between with care. and Well. Added a paragraph break between the point. and Look.

        (66) Replaced shields and with shields, and. Replaced arrows with Arrows.

        (67) Replaced Kai journeyman clothes with Kai Clothes for consistency with Sections 156 and 348.

        -

        (68) Added If you possess Illuminatus, you will benefit from the additional combat bonus applicable to its unique properties..

        +

        (68) Added If you possess Illuminatus or Spawnsmite, you will benefit from the additional combat bonus applicable to its unique properties..

        (69) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Net.

        (70) Replaced Kai rank of Grand with rank of Kai Grand. Replaced Mastery, and with Mastery and.

        -

        (71) Replaced sixth sense with Sixth Sense. Deleted as Backpack Items as the Mace is a Weapon.

        -

        (72) Replaced clump of Laumspur with clump of laumspur. Replaced Each potion with Each Potion of Laumspur. Replaced are now barely recognizable with is now barely recognizable.

        +

        (71) Replaced sixth sense with Sixth Sense. Removed as Backpack Items as the Mace is a Weapon.

        +

        (72) Replaced clump of Laumspur with clump of laumspur. Replaced Each potion with Each Potion of Laumspur. Replaced are now barely recognizable with is now barely recognizable. Replaced MS4417 with MS4417.

        (73) Added If you wield the Kai Weapon Spawnsmite or Kaistar, you will benefit from the additional combat bonus applicable to its unique properties..

        (74) Removed paragraph break from between incredulously. and Well. Replaced each occurrence of master songbird with Master Songbird. Replaced Mastery skills with Grand Master skills. Replaced some doin I with some doin, I.

        (75) Replaced Alema with Alema. Replaced Kaistar with Kaistar.

        @@ -6324,12 +6295,12 @@

        (85) Replaced Kai rank of Grand with rank of Kai Grand. Replaced Pathsmanship, and with Pathsmanship and.

        (86) Added a paragraph break between the city. and You recall. Replaced Slovarian plain with Slovarian Plain. Replaced The east road is called Knucklebone Lane and the west road is called Kettle Street. with The west road is called Knucklebone Lane and the east road is called Kettle Street. (cf. Section 257, where following Knucklebone Lane leads to the west wall of Duadon). Replaced the Captain with the captain. Replaced The Captain with The captain.

        (87) Replaced the potion with the Potion of Gallowbrush.

        -

        (88) Replaced must now eat with must eat.

        +

        (88) Replaced Before you go to sleep, unless you possess the Discipline of Grand Huntmastery, you must now eat a Meal or lose 3 ENDURANCE points with Before you go to sleep, you sate your hunger from the provisions provided for your voyage (cf. Section 63 which states the boat contains a large amount of food and Section 138 which makes it clear there is still plenty of food in the boat).

        (91) Replaced lune with Lune. Replaced record it on your Action Chart as a Special Item which you carry in your Backpack. You must discard one Backpack Item in its favour if you currently have the maximum number of items permissible with record it on your Action Chart as a Backpack Item. Replaced Kai rank of Grand with rank of Kai Grand. Replaced plates and with plates, and. Replaced Pathsmanship, and with Pathsmanship and.

        (92) Added If you wield the Kai Weapon Alema or Kaistar, you will benefit from the additional combat bonus applicable to its unique properties..

        (93) Replaced battle flags with battle-flags. Replaced battle maps with battle-maps.

        (95) Replaced must now eat with must eat.

        -

        (96) Replaced whisper, let with whisper. Let. Replaced Grand Mastery skill with Grand Master skill.

        +

        (96) Replaced whisper, let with whisper. Let. Replaced Drawing upon your Grand Mastery skill, you command with You command as you may have used an Eye of Lhaz to control the serpent (see errata entry for Section 214 for justification for this change).

        (97) Replaced shop, then with shop, and then. Replaced Ah, tis with Ah, tis.

        (98) Replaced clang with clang.

        (99) Replaced parallel with with parallel to. Replaced blood-stained with bloodstained. Replaced least busy with least-busy. Replaced on to with onto. Replaced west gatehouse with south gatehouse since it looks like south on the map; also, according to Section 306 in The Kingdoms of Terror, the city of Tekaro lies directly next to the convergence of the Quarl and Storn rivers, so there wouldnt be room for the highway mentioned in Section 99 on the west side of the city.

        @@ -6363,7 +6334,7 @@

        (143) Replaced Kai skill of Animal Control with Magnakai skill of Animal Control.

        (144) Replaced Elementalism, and with Elementalism and. Replaced Nexus, and with Nexus and. Replaced Magi-magic, and with Magi-magic and.

        (145) Replaced battle axe with battle-axe.

        -

        (147) Replaced reads: THE DUADON COOPERAGE. with reads: THE DUADON COOPERAGE..

        +

        (147) Replaced reads: THE DUADON COOPERAGE. with reads: The Duadon Cooperage..

        (148) Replaced sixth sense with Sixth Sense.

        (149) Replaced riverbank with river bank.

        (151) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Invisible Fist.

        @@ -6375,6 +6346,7 @@

        (157) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

        (159) Added a paragraph break between with care. and That. Added a paragraph break between the point. and Look.

        (160) Replaced battle cry with battle-cry. Replaced fight over six rounds with fight in six rounds. Added If you wield the Kai Weapon Spawnsmite or Kaistar, you will benefit from the additional combat bonus applicable to its unique properties..

        +

        (161) Added If you wield the Kai Weapon Spawnsmite or Kaistar, you will benefit from the additional combat bonus applicable to its unique properties. as this reminder is noted in other Vorka combats throughout this adventure.

        (163) Replaced phosphor bomb with Phosphor Bomb. Replaced creatures who with creatures that. Replaced on to with onto. Replaced Only be with Only by. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

        (164) Replaced south-east with southeast.

        (166) Replaced closely packed with closely-packed. Replaced treeline with tree-line. Replaced the Grochod with the Grochod Forest as elsewhere in this book. Replaced Kai rank of Grand with rank of Kai Grand. Replaced Pathsmanship, and with Pathsmanship and.

        @@ -6383,7 +6355,7 @@

        (169) Replaced Volzoc potion with Potion of Volzoc. Replaced clang with clang.

        (170) Replaced sixth sense with Sixth Sense.

        (172) Replaced 12 pistol balls with twelve pistol balls. Replaced Magnakai healing with Kai healing.

        -

        (174) Replaced riverbank with river bank. Replaced Assimilance, and with Assimilance and. Replaced Kai rank of Grand with rank of Kai Grand. Replaced Kai Pathsmanship with Magnakai Pathsmanship. Separated the last paragraph about having neither skill into two paragraphs before or you can. Replaced you can either fix with you can fix. Replaced (turn to 117), with by turning to 117.. Replaced or you can with Or you can. Replaced (turn to 185) with by turning to 185.

        +

        (174) Replaced riverbank with river bank. Replaced Assimilance, with Assimilance. Replaced Kai rank of Grand with rank of Kai Grand. Replaced Kai Pathsmanship with Magnakai Pathsmanship. Separated the last paragraph about having neither skill into two paragraphs before or you can. Replaced you can either fix with you can fix. Replaced (turn to 117), with by turning to 117.. Replaced or you can with Or you can. Replaced (turn to 185) with by turning to 185.

        (175) Replaced leaching with leeching. Replaced each occurrence of Vial, and with Vial and.

        (178) Replaced bellows, And with bellows. And. Added a paragraph break between alongside hers. and Stay.

        (179) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Mind Charm.

        @@ -6403,14 +6375,14 @@

        (200) Added a paragraph break between you reply. and Hulsta laughs. Replaced vats and with vats, and.

        (203) Added a paragraph break between the city. and You recall. Replaced The east road is called Knucklebone Lane and the west road is called Kettle Street. with The west road is called Knucklebone Lane and the east road is called Kettle Street. (cf. Section 257, where following Knucklebone Lane leads to the west wall of Duadon).

        (204) Replaced Kai rank of Grand with rank of Kai Grand. Replaced Pathsmanship, and with Pathsmanship and.

        -

        (206) Added If you possess Illuminatus, you will benefit from the additional combat bonus applicable to its unique properties..

        +

        (206) Added If you possess Illuminatus or Spawnsmite, you will benefit from the additional combat bonus applicable to its unique properties..

        (207) Replaced He hand lists with He hands lists.

        (208) Replaced sixth sense with Sixth Sense.

        (209) Replaced sixth sense with Sixth Sense.

        (210) Replaced another, have with another. Have. Added a paragraph break between soldiers. and Hes.

        (211) Replaced birdsong with bird song.

        (213) Replaced Kai rank of Grand with rank of Kai Grand. Replaced Pathsmanship, and with Pathsmanship and.

        -

        (214) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and. Replaced Mastery, and with Mastery and.

        +

        (214) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and. Replaced Animal Mastery, and with Animal Mastery or an Eye of Lhaz and since The Buccaneers of Shadaki Sections 156 and 167 states that an Eye of Lhaz enables user to exert control over poisonous snakes. Replaced Disciplines, or with Disciplines nor this Special Item, or.

        (215) Replaced doomed ceiling with domed ceiling. Replaced Crack!, with Crack!. Replaced trails of green fire splutter with trails of green fire sputter.

        (216) Replaced parallel with with parallel to. Replaced least busy with least-busy. Replaced on to with onto. Replaced west gatehouse with south gatehouse since it looks like south on the map; also, according to Section 306 in The Kingdoms of Terror, the city of Tekaro lies directly next to the convergence of the Quarl and Storn rivers, so there wouldnt be room for the highway mentioned in Section 99 on the west side of the city.

        (217) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Invisible Fist. Added If you wield the Kai Weapon Spawnsmite or Kaistar, you will benefit from the additional combat bonus applicable to its unique properties..

        @@ -6458,7 +6430,7 @@

        (272) Replaced newly laid with newly-laid. Replaced each occurrence of on to with onto.

        (274) Replaced Gallowbrush with Potion of Gallowbrush. Replaced Tincture of Graveweed with Graveweed Concentrate. Replaced Mokradon with Potion of Mokradon. Replaced Volzoc with Potion of Volzoc.

        (275) Replaced must now eat with must eat. Replaced left fly with let fly.

        -

        (276) Replaced north-west with northwest. Replaced North Quarter with Northern Quarter. Replaced reads: THE DUADON COOPERAGE. with reads: THE DUADON COOPERAGE..

        +

        (276) Replaced north-west with northwest. Replaced North Quarter with Northern Quarter. Replaced reads: THE DUADON COOPERAGE. with reads: The Duadon Cooperage..

        (277) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Power Word. Replaced deter nor with deter or. Added If you wield the Kai Weapon Spawnsmite or Kaistar, you will benefit from the additional combat bonus applicable to its unique properties..

        (278) Replaced Kai rank of Grand with rank of Kai Grand. Replaced where you make camp with where you can make camp. Replaced Pathsmanship, and with Pathsmanship and.

        (280) Replaced sixth sense with Sixth Sense. Replaced sight, then with sight, and then. Replaced corner, then with corner, and then. Replaced rebuke, its with rebuke. Its. Replaced potion of Gallowbrush, and with Potion of Gallowbrush and. Replaced potion of Graveweed tincture, and with Graveweed Concentrate and. Replaced potion of Mokradon, and with Potion of Mokradon and. Replaced potion of Volzoc, and with Potion of Volzoc and. Replaced a potion of Ghilev, and with some Ghilev and. Replaced none of these potions with none of these since Ghilev is not a potion. Replaced runes of Agarash with Runes of Agarash.

        @@ -6471,7 +6443,7 @@

        (293) Replaced arrow with Arrow. Replaced Vorka horde alerts with Vorka horde alert.

        (294) Replaced the canopy of pine branches above have with the canopy of pine branches above has.

        (296 Replaced The east road is called Knucklebone Lane and the west road is called Kettle Street. with The west road is called Knucklebone Lane and the east road is called Kettle Street. (cf. Section 257, where following Knucklebone Lane leads to the west wall of Duadon). Replaced Special Item with Backpack Item.

        -

        (297) Replaced sixth sense with Sixth Sense. Deleted paragraph breaks before and after multiplied by.

        +

        (297) Replaced sixth sense with Sixth Sense. Removed paragraph breaks before and after multiplied by.

        (299) Added If you wield the Kai Weapon Spawnsmite, you will benefit from the additional combat bonus applicable to its unique properties..

        (300) Replaced is a a great with is a great.

        (302) Replaced parallel with with parallel to.

        @@ -6480,7 +6452,7 @@

        (310) Replaced lune with Lune. Replaced plates and with plates, and. Replaced record it on your Action Chart as a Special Item which you carry in your Backpack. You must discard one Backpack Item in its favour if you currently have the maximum number of items permissible with record it on your Action Chart as a Backpack Item.

        (314) Replaced battle flags with battle-flags. Replaced battle maps with battle-maps in both the section text and the illustrations caption.

        (316) Replaced disorientates with disorients.

        -

        (317) Added If you possess Illuminatus, you will benefit from the additional combat bonus applicable to its unique properties..

        +

        (317) Added If you possess Illuminatus or Spawnsmite, you will benefit from the additional combat bonus applicable to its unique properties..

        (318) Replaced newly laid with newly-laid. Replaced parallel with with parallel to. Replaced each occurrence of on to with onto. Replaced west gatehouse with south gatehouse since it looks like south on the map; also, according to Section 306 in The Kingdoms of Terror, the city of Tekaro lies directly next to the convergence of the Quarl and Storn rivers, so there wouldnt be room for the highway mentioned in Section 99 on the west side of the city.

        (320) Replaced clear, then with clear, and then. Replaced saddlemaker with saddle-maker. Replaced mortice lock with mortise lock. Replaced three-storeyed shop with three-storey shop.

        (321) Replaced rank of Grand with rank of Kai Grand.

  • 0 Axe Spawnsmite+55 versus reptilian enemies+66
    1 Axe Alema+55 versus undead enemies+77
    2 Axe Magnara+55 versus rock or stone+88
    3 Sword Sunstrike+55 when used in daylight+66
    4 Sword Kaistar+55 when used at night+77
    5 Sword Valiance+5when used versus magicians+85when used against magicians or creatures born of magic8
    6 Sword Ulnarias+55 when used underwater+99
    7 Broadsword Raumas+55 versus winged enemies+66
    8 Broadsword Illuminatus+55 when used underground+77
    9 Broadsword Firefall+55 versus fire-emitting enemies+88
    RN = Random Number