X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F24rw.xml;h=209690680bb3c6da637e9b959f8d842f12775efa;hp=c1897b81998495cc756bb99762376a6feabdcda4;hb=713746e1d1ba6401b9ffe140b8647e4e100a30f4;hpb=25669dfaf2eb81a4a08aaabff2d0a4e946c48278 diff --git a/en/xml/24rw.xml b/en/xml/24rw.xml index c1897b8..2096906 100644 --- a/en/xml/24rw.xml +++ b/en/xml/24rw.xml @@ -31,18 +31,15 @@

In Rune War, your task is to infiltrate Skull-Tor, Lord Vandyans stronghold, and destroy the ancient runes from which he draws his evil power. Can you succeed in your vital missionor will you fall foul of the traps and terrors that guard the warlords mighty fortress?

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Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

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Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

- Text copyright 1995 Joe Dever. - Illustrations copyright 1995 Brian Williams. + Text 1995 Joe Dever. + Illustrations 1995 Brian Williams. -

- Text copyright 1995 Joe Dever. - Illustrations copyright 1995 Brian Williams. - Distribution of this Internet Edition is restricted under the terms of the Project Aon License. -

+

Text 1995 Joe Dever. Illustrations 1995 Brian Williams.

+

Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -201,7 +198,7 @@

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 7 in the Random Number Table you would write in a COMBAT SKILL of 32). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 8 on the Random Number Table you would have 38 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points cannot rise above the number you have when you start an adventure.

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If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2123), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart.

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If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2123), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart. If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE.

Playing Tip: You may use a 10-sided die instead of the Random Number Table if you find it more convenient.

@@ -359,7 +356,7 @@

After years of martial training and study at the Kai Monastery, and by the rigorous practice of the teachings of your illustrious mentorKai Supreme Master Lone Wolfyou have achieved the noble rank of Kai Grand Master Senior.

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Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

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Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master. Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai.

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

@@ -930,6 +927,40 @@
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+ How Much Can You Carry? + + +
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Weapons
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The maximum number of weapons that you may carry is two.
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Backpack Items
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These must be stored in your Backpack. Because space is limited, you may keep a maximum of ten items, including Meals, in your Backpack at any time.
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Special Items
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Special Items are not carried in your Backpack (unless you are specifically instructed to do so). When you discover a Special Item, you will be told how to carry it.

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The maximum number of Special Items that can be carried on any adventure is twelve.

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Gold Crowns
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These are always carried in your Belt Pouch. It holds a maximum of 50 Gold Crowns. Coins of a different currency are generally smaller and lighter than Gold Crowns. They occupy less space in your Belt Pouch and therefore you can carry more of them. The national currency of Chai is the Ren. In some of the larger towns and cities of Chai, Gold Crowns are readily accepted alongside the local currency. However, this is less likely to be the case in rural areas of the country. Before you begin your adventure, you may exchange some of your Gold Crowns for Ren at the rate of 1 Gold Crown = 10 Ren. Use the following currency table to calculate the mixed currency capacity of your belt pouch:

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  • 1 Gold Crown = 4 Silver Lune
  • +
  • 1 Gold Crown = 10 Kika
  • +
  • 1 Gold Crown = 1 Noble
  • +
  • 1 Gold Crown = 10 Ren
  • +
  • 1 Gold Crown = 4 Sheasu Torq
  • +
  • 1 Gold Crown = 2 Orla
  • +
  • 1 Gold Crown = 1 Ain
  • +
+
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Food
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Food is carried in your Backpack. Each Meal counts as one Backpack Item.
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Any item that may be of use and can be kept during your adventure and recorded on your Action Chart is given initial capital letters (e.g. Gold Dagger, Magic Pendant) in the text. Unless you are told it is a Special Item, carry it in your Backpack.

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@@ -2147,7 +2178,7 @@ - Sinistrari Captain (unarmoured)4830 + Sinistrari Captain (unarmoured)4830

Fight this combat in the normal way, but for one round only.

If you inflict a higher or equal ENDURANCE points loss upon your enemy in this single round of combat, turn to 64. If you suffer a higher ENDURANCE points loss than your enemy in this single round of combat, turn to 111. @@ -3000,7 +3031,7 @@

The lane comes to an end at a tree-lined plaza located beside the citys northern gatehouse. An iron post stands at the centre, affixed with arrowed signs which show the names of the surrounding streets. They all lead away from the plaza like spokes from the hub of a wheel. Your hopes rise when you see the name Flank Street among them, and hurriedly you set off towards it.

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Immediately upon entering Flank Street you notice a large green sign hanging above a nearby shop. It is shaped in the likeness of a barrel and reads: THE DUADON COOPERAGE. At last you have found the place you have been searching for, and confidently you push open its double doors and enter.

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Immediately upon entering Flank Street you notice a large green sign hanging above a nearby shop. It is shaped in the likeness of a barrel and reads: The Duadon Cooperage. At last you have found the place you have been searching for, and confidently you push open its double doors and enter.

Turn to 200.
@@ -3993,7 +4024,7 @@ - Ogron (with Warhammer)4242 + Ogron (with Warhammer)4242 If you win this combat, turn to 132. @@ -4682,7 +4713,7 @@

You follow the street until you come to a watchtower located at the northwest corner of the city wall. Here it curves sharply to the east and passes beneath a stone arch which denotes the boundary of the citys Northern Quarter. Beyond the arch, the street is lined with all manner of shops and premises, but not one of them is a cooperage.

At length, the street ends at a tree-lined plaza located near to the northern gatehouse. An iron post stands at its centre, affixed with arrowed signs which show the names of the surrounding streets. They all lead away from the plaza like spokes from the hub of a wheel. Your hopes rise when you see the name Flank Street among them, and hurriedly you set off towards it.

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Immediately upon entering Flank Street you notice a large green sign hanging above a nearby shop. It is shaped in the likeness of a barrel and reads: THE DUADON COOPERAGE. At last you have found the place you have been searching for, and confidently you push open its double doors and enter.

+

Immediately upon entering Flank Street you notice a large green sign hanging above a nearby shop. It is shaped in the likeness of a barrel and reads: The Duadon Cooperage. At last you have found the place you have been searching for, and confidently you push open its double doors and enter.

Turn to 200.
@@ -4998,7 +5029,7 @@ - Vorka (wounded)3634 + Vorka (wounded)3634

This creature is immune to Mindblast (but not Kai-surge). If you wield the Kai Weapon Spawnsmite, you will benefit from the additional combat bonus applicable to its unique properties.

If you win this combat in four rounds or less, turn to 13. If you win this combat in five rounds or more, turn to 174. @@ -6210,13 +6241,13 @@

(The Story so Far) Replaced MS5075 with MS5070. Replaced elite with lite. Replaced posed with poised. Replaced world of Sommerlund with world of Magnamund. Replaced monastery of the Kai with Monastery of the Kai. Replaced the Monastery with the monastery. Replaced kingdom of Siyen with Kingdom of Siyen. Replaced knight of Siyen with Knight of Siyen. Replaced Firalond and with Firalond, and. Replaced land-locked with landlocked. Replaced agarashi with Agarashi. Replaced for ever with forever. Replaced Guildmaster magicians with Guildmaster Banedon. Replaced lorestones with Lorestones. Replaced runes of Agarash with Runes of Agarash. Replaced newly crowned with newly-crowned. Replaced each occurrence of millenniums with millennia. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced was well-known to with was well known to. Replaced exiled prince with exiled Prince. Replaced the First Order of the Kai were almost with the First Order of the Kai was almost. Replaced landlocked realm east of the great River Storn with landlocked realm west of the great River Storn. Replaced MS5083 with MS5083. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077.

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(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

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(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure. Added If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE..

(Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

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(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his inanimate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition.

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(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his inanimate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition. Added Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai..

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(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Added missing illustration of the Potion of Laumspur. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition.

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(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Added missing illustration of the Potion of Laumspur. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition. Added the section How Much Can You Carry?.

(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

@@ -6334,7 +6365,7 @@

(143) Replaced Kai skill of Animal Control with Magnakai skill of Animal Control.

(144) Replaced Elementalism, and with Elementalism and. Replaced Nexus, and with Nexus and. Replaced Magi-magic, and with Magi-magic and.

(145) Replaced battle axe with battle-axe.

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(147) Replaced reads: THE DUADON COOPERAGE. with reads: THE DUADON COOPERAGE..

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(147) Replaced reads: THE DUADON COOPERAGE. with reads: The Duadon Cooperage..

(148) Replaced sixth sense with Sixth Sense.

(149) Replaced riverbank with river bank.

(151) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Invisible Fist.

@@ -6430,7 +6461,7 @@

(272) Replaced newly laid with newly-laid. Replaced each occurrence of on to with onto.

(274) Replaced Gallowbrush with Potion of Gallowbrush. Replaced Tincture of Graveweed with Graveweed Concentrate. Replaced Mokradon with Potion of Mokradon. Replaced Volzoc with Potion of Volzoc.

(275) Replaced must now eat with must eat. Replaced left fly with let fly.

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(276) Replaced north-west with northwest. Replaced North Quarter with Northern Quarter. Replaced reads: THE DUADON COOPERAGE. with reads: THE DUADON COOPERAGE..

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(276) Replaced north-west with northwest. Replaced North Quarter with Northern Quarter. Replaced reads: THE DUADON COOPERAGE. with reads: The Duadon Cooperage..

(277) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Power Word. Replaced deter nor with deter or. Added If you wield the Kai Weapon Spawnsmite or Kaistar, you will benefit from the additional combat bonus applicable to its unique properties..

(278) Replaced Kai rank of Grand with rank of Kai Grand. Replaced where you make camp with where you can make camp. Replaced Pathsmanship, and with Pathsmanship and.

(280) Replaced sixth sense with Sixth Sense. Replaced sight, then with sight, and then. Replaced corner, then with corner, and then. Replaced rebuke, its with rebuke. Its. Replaced potion of Gallowbrush, and with Potion of Gallowbrush and. Replaced potion of Graveweed tincture, and with Graveweed Concentrate and. Replaced potion of Mokradon, and with Potion of Mokradon and. Replaced potion of Volzoc, and with Potion of Volzoc and. Replaced a potion of Ghilev, and with some Ghilev and. Replaced none of these potions with none of these since Ghilev is not a potion. Replaced runes of Agarash with Runes of Agarash.