X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F24rw.xml;h=4cd55a0d0e1e2ace6eb03d226ea8c38cee48c5b6;hp=1f1cd11b6d6f4a37cc0e123b44be94086ebe5527;hb=e2311867be90f4cf22432218f4b23c319c2bc6c2;hpb=a5add0cb0682e7ab05a4b46b804c4e678e4000c1 diff --git a/en/xml/24rw.xml b/en/xml/24rw.xml index 1f1cd11..4cd55a0 100644 --- a/en/xml/24rw.xml +++ b/en/xml/24rw.xml @@ -310,24 +310,6 @@ -

Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

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The rules in the Collectors Editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

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Details about the Kai Weapon appear in the next section of the game rules.

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This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

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If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

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This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

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For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

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If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

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If you successfully complete the mission as set in Book 24 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 25. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Trail of the Wolf.

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If you successfully complete the mission as set in Book 24 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 25. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Trail of the Wolf.

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If you have completed any of the previous Lone Wolf New Order adventures (Books 21), you already possess a Kai Weapon.

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These bonuses are not cumulative.

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Valiance is also effective against magical creatures.

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Example

Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema.

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When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

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When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

Example

If you were to use Alema in combat against an undead enemy, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at 5.

@@ -866,7 +851,7 @@ Sword Valiance 5 - when used versus magicians + when used against magicians or creatures born of magic 8 @@ -6243,11 +6228,11 @@

(Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

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(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his inanimate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

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(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his inanimate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition.

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Added missing illustration of the Potion of Laumspur. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

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(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

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(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

(Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead. Altered all italicised and emboldened text to standard type.