X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F25totw.xml;h=138aa216994247875a48ac6e66bdbfa5fb4fc7b6;hp=251dbeecb6a72f6273149a5746594cec84b4ccba;hb=6a05d02c7c8413b8ec70b072e480540d03e2fcd5;hpb=f4bdee5083ca9a72713637e1e979aa183e06faea diff --git a/en/xml/25totw.xml b/en/xml/25totw.xml index 251dbee..138aa21 100644 --- a/en/xml/25totw.xml +++ b/en/xml/25totw.xml @@ -27,7 +27,7 @@ Joe Dever Brian Williams Project Aon - 20121028 + 2018215

Lone Wolf has been abducted by the forces of the Dark God Naar and imprisoned in a remote city-fortress on the border of the Darklands. Subjected to relentless attacks by the minions of evil, the Supreme Master of the Kai is surely doomed to die unless a rescue can be effected swiftly and successfully.

In Trail of the Wolf, you must venture alone into the dreaded stronghold of Gazad Helkona to find and free your leader. Can you succeed in your vital missionor will you fall foul of the horrors that lurk within this Darklands city-fortress?

@@ -41,8 +41,8 @@

- Text copyright Joe Dever. - Illustrations copyright Brian Williams. + Text copyright 1997 Joe Dever. + Illustrations copyright 1997 Brian Williams. Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -140,13 +140,13 @@

You are a Grand Master of the New Order of the Kaithe warrior lite of Sommerlund.

-

It is autumn of the year MS 5083, thirty-three years after the First Order of the Kai was nearly wiped out by the Darklords of Helgedad. These champions of evil, who were sent by the Dark God Naar to destroy your fertile world of Magnamund, have since been destroyed. Lone Wolf, the leader of your illustrious fighting order, was the only survivor of the massacre. As a young Kai initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. In the year MS 5070 he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

+

It is autumn of the year MS5083, thirty-three years after the First Order of the Kai was nearly wiped out by the Darklords of Helgedad. These champions of evil, who were sent by the Dark God Naar to destroy your fertile world of Magnamund, have since been destroyed. Lone Wolf, the leader of your illustrious fighting order, was the only survivor of the massacre. As a young Kai initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. In the year MS5070 he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

With the fall of Helgedad, chaos befell the Darkland armies who had, until then, been poised to conquer all Magnamund. Quickly their disorder escalated into a mutinous civil war which allowed the Freeland Alliance armies of Magnamund time enough to recover and launch a successful counter-offensive. Against all odds, a swift and total victory was secured over the feuding armies of evil.

-

Following the demise of the Darklords, peace has reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and the raising of a New Order of Kai warriors was swiftly established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS 5063, during the time of the war against the Darklords. When you were seven years old you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. During the years that followed, your skills were nurtured and sharpened to perfection by long hours of study and rigorous training. Your exceptional talents have helped you to master all of the Kai and Magnakai Disciplines, and you have risen swiftly through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement which has brought great honour upon you and your family.

+

Following the demise of the Darklords, peace has reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and the raising of a New Order of Kai warriors was swiftly established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS5063, during the time of the war against the Darklords. When you were seven years old you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. During the years that followed, your skills were nurtured and sharpened to perfection by long hours of study and rigorous training. Your exceptional talents have helped you to master all of the Kai and Magnakai Disciplines, and you have risen swiftly through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement which has brought great honour upon you and your family.

-

In the year MS 5077 your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolfs absence. By means of a Shadow Gate (an astral corridor between the physical world of Magnamund and the many ethereal domains which lie beyond it), Naar sent forth a host of dragon-creatures to besiege the monastery and lay waste to all Sommerlund. He had chosen his time well, yet his evil plan was thwarted by the tenacious defence that you and your brethren maintained until the siege was raised by Lone Wolf and the Kings Army of Sommerlund.

+

In the year MS5077 your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolfs absence. By means of a Shadow Gate (an astral corridor between the physical world of Magnamund and the many ethereal domains which lie beyond it), Naar sent forth a host of dragon-creatures to besiege the monastery and lay waste to all Sommerlund. He had chosen his time well, yet his evil plan was thwarted by the tenacious defence that you and your brethren maintained until the siege was raised by Lone Wolf and the Kings Army of Sommerlund.

During the six years that have elapsed since the defeat of his minions, Naar has endeavoured to enact his vengeance upon the Kai. He commands many agents of evil upon Magnamund, and they wait quietly in the shadows for the day when they may serve their fell master. One such agent was Lord Vandyan of Eldenora. Guided by Naar, Vandyan sought and found three ancient runes of evil. Empowered by his discoveries, Vandyan summoned a vast army of reptilian warriorsthe Vorkaand he used them to conquer and occupy the lands of his peaceful neighbours. Emboldened by his martial successes, Vandyan then carried the war further afield.

@@ -211,7 +211,7 @@ -

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

+

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

@@ -330,23 +330,6 @@ -

Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

- - - - Brian Williams - - - - - -
- - -

The rules in the Mongoose Publishing editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

-
- -

Details about the Kai Weapon appear in the next section of the game rules.

@@ -398,7 +381,7 @@

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

-

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered four of the New Order Grand Master Disciplines listed below. It is for you to decide which four Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these four skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your four Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

+

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

Grand Weaponmastery @@ -412,8 +395,19 @@ -

This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

-

If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

+

This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

+ + + + Brian Williams + + + + + + +

For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

+

If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

@@ -657,7 +651,7 @@
-

If you successfully complete the mission as set in Book 25 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 26. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: The Fall of Blood Mountain.

+

If you successfully complete the mission as set in Book 25 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 26. For every Grand Master Discipline you possess, in excess of the original five Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original five Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: The Fall of Blood Mountain.

@@ -672,16 +666,7 @@ -

If you have completed any of the previous Lone Wolf New Order adventures (Books 21+), you already possess a Kai Weapon.

-
- - -

These bonuses are not cumulative.

-
- - - -

Valiance is also effective against magical creatures.

+

If you have completed any of the previous Lone Wolf New Order adventures (Books 21), you already possess a Kai Weapon.

@@ -796,10 +781,10 @@

Example

Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema.

-

When using this Kai Weapon in normal combat you may add +5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

+

When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

Example

-

If you were to use Alema in combat against an undead enemy, you could add the higher bonus of +7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at +5.

+

If you were to use Alema in combat against an undead enemy, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at 5.

@@ -817,81 +802,81 @@ - + - + - + - + - + - + - + - + - + - + - - - + + + - + - + - + - + - + - + - + - + @@ -925,11 +910,11 @@

Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.

Kai Weapon
-

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of +5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

+

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of 5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

Food
-

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.

+

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your five Disciplines, then you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

Gold Crowns

The currency of Gazad Helkona is the Gold Crown. These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns.

@@ -957,13 +942,13 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

You, Grand Master (COMBAT SKILL 32), are attacked in a forest by a pack of Wild Dogs (COMBAT SKILL 31). You are taken by surprise and are not given the opportunity of evading their attack. You possess the Grand Master Discipline of Kai-surge to which the Wild Dogs are not immune, so you add 8 points to your COMBAT SKILL. You also possess the Kai Weapon Ulnarias, so you add an additional 5 points to your COMBAT SKILL. This gives you a total COMBAT SKILL of 45.

-

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of +14 (4531=+14). +14 is noted on your Action Chart as the Combat Ratio.

+

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of 14 (4531=14). 14 is noted on your Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both yourself and your enemy in this round of combat. (E represents points lost by the enemy; GM represents points lost by yourselfGrand Master.)

    Example

    -

    The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    +

    The Combat Ratio between you and the Wild Dogs has been established as 14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    • You (GM) lose 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).
    • Wild Dogs lose 9 ENDURANCE points.
    • @@ -994,18 +979,12 @@ - - -

      It is unclear why a New Order Grand Master becomes a Supreme Master by mastering only 15 of the 16 Grand Master Disciplines. It is also unclear why New Order Grand Masters must master four extra Disciplines in order to receive the same improvements to their Disciplines as Lone Wolf did with fewer.

      -
      -
      -

      The following table is a guide to the ranks and titles you can achieve at each stage of your journey along the road of Kai Grand Mastership. As you successfully complete each adventure in the New Order series, you will gain an additional Grand Master Discipline and progress towards the pinnacle of Kai perfectionto become a Kai Supreme Master.

        -
      1. Kai Grand Master SeniorYou begin the New Order adventures at this level of Kai Grand Mastery
      2. +
      3. Kai Grand Master SeniorYou begin the New Order adventures at this level of Kai Grand Mastery
      4. Kai Grand Master Superior
      5. Kai Grand Sentinel
      6. Kai Grand Defender
      7. @@ -1144,7 +1123,7 @@

        The success of your mission to find and free your illustrious leader is one of vital importance. Lone Wolfs abductor is a powerful and formidable adversary, and your search will be fraught with danger at every turn. Be wary and on your guard at all times during your exploration of Gazad Helkona.

        -

        During your search, some of the material items that you will encounter will be of use to you, but some may be red herrings of no real value at all. If you discover items during your mission, be selective in what you choose to keep. Pick your four Grand Master Disciplines with care for a wise choice will enable anyone to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Completion of previous Lone Wolf adventures (Books 124) may be advantageous, but it is not essential for the successful completion of this New Order adventure.

        +

        During your search, some of the material items that you will encounter will be of use to you, but some may be red herrings of no real value at all. If you discover items during your mission, be selective in what you choose to keep. Pick your five Grand Master Disciplines with care for a wise choice will enable anyone to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Completion of previous Lone Wolf adventures (Books 124) may be advantageous, but it is not essential for the successful completion of this New Order adventure.

        Grand Mastermay the light of the Gods Kai and Ishir guide you safely during your mission.

        @@ -1302,7 +1281,7 @@

        Using your infravision, you scan your surroundings and discover that you have entered a hall that is flanked on either side by a row of human skeletons. They stand at attention with their spines pressed against the stone wall, and clasped in their bony hands are rusty polearms of differing type and origin. At the far end of this hall, you can see a pair of stout wooden doors reinforced with strips of polished steel. Cautiously you advance under the sightless gaze of the flanking skeletons, and upon reaching the doors you discover that they are secured by a combination lock. A single dial with a brass pointer is mounted upon a circular plate that is numbered 0 to 200 around its bevelled edge. You place the palm of your hand against the door, and a tingle of excitement runs down your spine when you sense that Lone Wolf is being held captive on the other side of these doors.

        With the help of your Kai Sixth Sense, you determine that the number which will open the combination lock is the same as the solution to the following puzzle.

        If A=1, B=2, C=3 (and so on through the alphabet until you reach Z=26), what is the total numerical value of the fortress of GAZAD HELKONA?

        -

        When you think that you have calculated the total, turn to the section of this bookturn to the section of this book that is the same as your answer.

        + When you think that you have calculated the total, turn to the section of this bookturn to the section of this book that is the same as your answer. If you calculate incorrectly, or if you are unable to answer this puzzle, turn instead to 183.
        @@ -1370,6 +1349,7 @@

        You snatch an Arrow to your Bow and let fly a snap shot at the swooping Kraan. The shaft buries itself in the creatures rib cage, and the sudden pain of the wound makes it abandon its deadly attack. Cawing with agony and frustration, the wounded Kraan circles once around the chamber and then hurls itself upon you in a desperate, vengeful attack.

        +

        If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        Kraan (wounded)3238 If you win this combat, turn to 157.
        @@ -1557,6 +1537,7 @@

        Quickly you recite the words of the Brotherhood Spell Lightning Hand and extend your right arm towards the swooping Kraan. You feel the familiar rush of energy shoot from your shoulder to your hand, and then a crackling bolt of blue energy leaps from your open palm. Desperately the Kraan attempts to avoid the sparkling ball of power, but the bolt hits its wing and tears a ragged hole in the scaly skin.

        Cawing with pain and anger, the wounded beast circles around the chamber and then hurls itself upon you in a desperate, vengeful attack.

        Kraan (wounded)3238 +

        If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        If you win this combat, turn to 157. @@ -1672,7 +1653,7 @@

        Your speedy use of your Magnakai skill convinces the malevolent young dog that you are a fearsome enemy. Its nerve breaks, and its menacing growl transforms into a pathetic whimper as it takes off along the street at a run.

        As it disappears from view, you climb the stairs to the first floor where you discover a wooden door banded with criss-crossing strips of enamelled iron. At its centre there is a polished black handle and a dial which is ringed with numbers. You examine the dial closely and determine that it controls a combination lock. By turning the dial to its correct numerical setting, you will cause the lock to disengage and the door will open.

        Using your Kai Sixth Sense, you discover that the correct setting is the same as the distance in miles that you travelled aboard the Cloud-dancer, from the Kai Monastery to the Shezar Hills, divided by the 50 miles that you travelled on foot from the Shezar Hills to Gazad Helkona.

        -

        If you think you know the solution to this question, turn to the section of this bookturn to the section of this book that is the same as your answer.

        + If you think you know the solution to this question, turn to the section of this bookturn to the section of this book that is the same as your answer. If you cannot answer the question, or if your answer turns out to be incorrect, turn instead to 195. @@ -1920,7 +1901,7 @@

        Valiantly you hack and slice at the sticky web but, before you are able to cut yourself free, the spider seizes you in its forelegs and stabs at you with its fanged maw. When it clamps its great mouth down upon your shoulder, it injects a powerful venom which paralyses your entire body. Numbed by the poison, you are mercifully spared the agony of being eaten alive by this gigantic arachnid.

        -

        Tragically, your life and your quest end prematurely in the petrified forest of Helkona.

        + Tragically, your life and your quest end prematurely in the petrified forest of Helkona.
        @@ -1951,6 +1932,7 @@

        You unsheathe your Kai Weapon and steel yourself to meet the Kraans attack. Cawing with hunger and rage, the loathsome creature hurls itself upon you in a desperate, vengeful attack.

        Helkona Kraan3540 +

        If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        If you win this combat, turn to 157.
        @@ -2635,6 +2617,7 @@ Helkona Kraan3540 +

        If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        If you win this combat, turn to 157. @@ -3162,7 +3145,7 @@

        You load your Bow and draw back the string to the full; then you let fly your shaft and send it speeding towards the Drakkars chest. The warrior sees your missile arcing towards him and hurriedly he tries to block it with his shield.

        -

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with a Bow, remember to add 3 to the number you have picked.

        +

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with a Bow, remember to add 5 to the number you have picked.

        If your total score is now 4 or lower, turn to 276. If it is 57, turn to 158. If it is 8 or higher, turn to 317. @@ -3340,7 +3323,7 @@ 178 -

        Your killing below brings Xaol staggering to his knees, gasping hoarsely. He drops his serpent staff and the instant it leaves his grasp, it shrivels up into a tight ball that hisses, smokes, and bubbles. Xaol falls to one side, his gaunt shaven head striking the bone-littered floor with a dull thud. Through blood-flecked lips he utters a curse, vowing one day to return from beyond the grave to wreak bloody vengeance upon you and the Kai. Then his dark eyes flicker and glaze over, and his thin frame convulses for a moment and falls still.

        +

        Your killing blow brings Xaol staggering to his knees, gasping hoarsely. He drops his serpent staff and the instant it leaves his grasp, it shrivels up into a tight ball that hisses, smokes, and bubbles. Xaol falls to one side, his gaunt shaven head striking the bone-littered floor with a dull thud. Through blood-flecked lips he utters a curse, vowing one day to return from beyond the grave to wreak bloody vengeance upon you and the Kai. Then his dark eyes flicker and glaze over, and his thin frame convulses for a moment and falls still.

        You leap over the withered remains of the necromancer and his cursed staff, and rush towards Lone Wolf. Slowly your master raises his tousled head and fixes you with his steely blue eyes. You sense that he has been greatly weakened by his ordeal. He has suffered much since his abduction, yet he has found the strength within himself to resist his cruel tormentors. Inspired by his resolute courage, you ask how you can free him from the prison-sphere. Lone Wolf mouths a reply, but you cannot hear him. Using your Magnakai Discipline of Divination you try to detect telepathic communication, but you sense that it is futile. No mind speech can penetrate the milky grey walls of Lone Wolfs hovering prison. Then your leader glowers at the crystal sphere that is fixed atop a pedestal beside the throne of bones, and instantly you fathom his meaning. Slowly you mouth the words: Must I destroy the sphere? Lone Wolf nods approvingly. Fired up by his directive, you raise your Kai Weapon and approach the crystal sphere. But before you come to within striking distance, a powerful gust of freezing air hits you in the chest and sends you reeling backwards to the floor.

        Pick a number from the Random Number Table.

        If the number you have picked is 03, turn to 204. @@ -3581,7 +3564,7 @@

        As you load your Bow, you listen to the Drakkars approaching footsteps. If you can fell this assault trooper with one shot, it may be enough to dissuade his comrades from pressing home their charge. You draw back your bowstring to the full; then you rise up from behind the parapet and let fly your shaft at the Drakkars chest. The warrior sees your missile arc towards him and hurriedly he tries to block it with his shield.

        -

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with a Bow, remember to add 3 to the number you have picked.

        +

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with a Bow, remember to add 5 to the number you have picked.

        If your total score is now 4 or lower, turn to 276. If it is 57, turn to 158. If it is 8 or higher, turn to 317. @@ -3767,6 +3750,7 @@

        The harsh tone of the pipe infuriates the Kraan. It emits a loud screech and then, to your horror, you see it come swooping down from the rafters. Its fanged beak opens and a foul black tongue trails from the corner of its foam-flecked jaw as it plummets towards you. Hurriedly you discard the Kraan Pipe (erase this item from your Action Chart) and unsheathe your Kai Weapon as the loathsome creature hurls itself upon you in a desperate, vengeful attack.

        Helkona Kraan3840 +

        If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        If you win this combat, turn to 157.
        @@ -3833,7 +3817,7 @@

        Your search of this vile-smelling hall is rewarded when you discover a concealed door located in the far wall. What at first glance appears to be a coat peg is really the dial of a crude combination lock. You wipe away the grime that encrusts its numbers and examine it closely. By turning the dial to its correct numerical setting, you will cause the lock to disengage and the secret door will open.

        Using your Kai Sixth Sense, you discover that the correct setting is the same as the solution to the following mathematical equation: 24 divided by 8, multiplied by 7, less 9.

        -

        When you have calculated the solution, turn to the section of this bookturn to the section of this book that is the same as your answer.

        + When you have calculated the solution, turn to the section of this bookturn to the section of this book that is the same as your answer. If you cannot solve the equation, or if your answer turns out to be incorrect, turn instead to 261.
        @@ -3930,7 +3914,7 @@ -

        Tragically, your life and your mission end here, upon the platform of the observatory tower of Gazad Helkona.

        + Tragically, your life and your mission end here, upon the platform of the observatory tower of Gazad Helkona.
        @@ -4183,7 +4167,7 @@

        You are within a few feet of the parapet when you inadvertently dislodge a loose block of stone. Frantically you scramble to find a new handhold, but the falling block hits your legs and you are sent tumbling backwards to the ground. You land upon a mound of rocks at the edge of the fissure, and suffer a crushing blow to the back of your head that renders you unconscious. Mercifully, you are spared further pain when you roll off the mound and plummet into the fiery fissure.

        -

        Tragically, your mission ends here beneath the walls of Gazad Helkona.

        + Tragically, your mission ends here beneath the walls of Gazad Helkona.
        @@ -4277,7 +4261,7 @@

        You reach the stairs undetected and run up the steps to the first floor. Here you discover a wooden door banded with criss-crossing strips of enamelled iron. At its centre there is a polished black handle and a dial which is ringed with numbers. You examine the dial closely and determine that it controls a combination lock. By turning the dial to its correct numerical setting, you will cause the lock to disengage and the door will open.

        Using your Kai Sixth Sense, you discover that the correct setting is the same as the distance in miles that you travelled aboard the Cloud-dancer, from the Kai Monastery to the Shezar Hills, divided by the 50 miles that you travelled on foot from the Shezar Hills to Gazad Helkona.

        -

        If you think you know the solution to this question, turn to the section of this bookturn to the section of this book that is the same as your answer.

        + If you think you know the solution to this question, turn to the section of this bookturn to the section of this book that is the same as your answer. If you cannot answer the question, or if your answer turns out to be incorrect, turn instead to 195.
        @@ -4434,7 +4418,7 @@

        As you move to avoid the speeding missile, a massive force slams into your chest, and a sudden explosion of light obliterates your senses. The bolt from the Urgarohs staff rips through your body, killing you instantly.

        -

        Tragically, your life and your mission end here, upon the platform of the observatory tower of Gazad Helkona.

        + Tragically, your life and your mission end here, upon the platform of the observatory tower of Gazad Helkona.
        @@ -4463,7 +4447,7 @@

        You snatch your Bow from your shoulder and an Arrow from your Quiver. Hurriedly you load, and the instant the bowstring touches your lips, you release the drawstring and send your feathered shaft whistling towards the Urgarohs skull.

        -

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

        +

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

        If your total score is now 5 or lower, turn to 92. If it is 6 or higher, turn to 280.
        @@ -4524,6 +4508,7 @@

        You draw an Arrow to your Bow and let fly at the swooping Kraan. The shaft drives deep into the creatures throat, and the sudden pain of the wound makes it abort its deadly attack. Cawing with agony and frustration, the wounded Kraan circles once around the chamber and then hurls itself upon you in a desperate, vengeful attack.

        Kraan (wounded)3238 +

        If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        If you win this combat, turn to 157.
        @@ -4577,7 +4562,7 @@ 282 -

        Lord Rimoah wishes you good luck as you step into the boarding cage in readiness to be winched up to the flying ship. Banedon is waiting on the stern deck to meet you and together you wave farewell to Rimoah as Cloud-dancer gets underway. Rapidly the monastery recedes from view as the ship ascends into the clouds and forges a course across the grey Durncrag Mountains. You retire with Banedon to his quarters where together you study his navigational charts. The Shezar Hills lie a thousand miles away on a southwesterly bearing, and Banedon anticipates your arrival there within twelve hours. During the voyage, Banedon recalls the year MS 5075 when he was abducted by Nadziranim sorcerers and imprisoned in the Darklord fortress of Kaag. Had it not been for Lone Wolfs brave and determined effort to save him, he would have surely perished there. Although anxious about Lone Wolfs abduction, Banedon is also grateful to have been given this chance to help you save his friend from a similar predicament. The task youve undertaken will be difficult and dangerous, he says, but I beseech you, Grand Master, not to forswear your vow to save your master. Readily you reassure Banedon of your iron resolve to rescue Lone Wolf, no matter what difficulties lie ahead.

        +

        Lord Rimoah wishes you good luck as you step into the boarding cage in readiness to be winched up to the flying ship. Banedon is waiting on the stern deck to meet you and together you wave farewell to Rimoah as Cloud-dancer gets underway. Rapidly the monastery recedes from view as the ship ascends into the clouds and forges a course across the grey Durncrag Mountains. You retire with Banedon to his quarters where together you study his navigational charts. The Shezar Hills lie a thousand miles away on a southwesterly bearing, and Banedon anticipates your arrival there within twelve hours. During the voyage, Banedon recalls the year MS5075 when he was abducted by Nadziranim sorcerers and imprisoned in the Darklord fortress of Kaag. Had it not been for Lone Wolfs brave and determined effort to save him, he would have surely perished there. Although anxious about Lone Wolfs abduction, Banedon is also grateful to have been given this chance to help you save his friend from a similar predicament. The task youve undertaken will be difficult and dangerous, he says, but I beseech you, Grand Master, not to forswear your vow to save your master. Readily you reassure Banedon of your iron resolve to rescue Lone Wolf, no matter what difficulties lie ahead.

        It is shortly before dusk when Cloud-dancer approaches its destination. This is a shallow valley at the northwestern edge of the Shezar Hills, close to its border with the petrified forest of Helkona. You heed the lookouts cry and go up on deck to observe the sullen landscape from the port rail. Meanwhile, Banedon takes command of the ships helm in readiness for a landing. As the craft descends, you survey the surrounding deadlands with trepidation. To the west, beyond the barren hilltops, a dull orangey light glows amidst the dust-choked clouds, proclaiming the hour of sunset. There is a strong sulphurous smell, and the distant hiss and rumble of active volcanoes lend further menace to this bleak, inhospitable landscape.

        Banedon brings Cloud-dancer gently to earth where it settles into the smooth, dusty soil. As his crewmen busy themselves securing its anchorage, he helps you to disembark.

        Godspeed and good fortune, Grand Master, he says, as you get ready to descend to the ground by ladder. I shall await Lone Wolfs signal with optimism. Remember, when you have freed your master, he must speak to me telepathically. Only when I have received his mental command shall I approach Gazad Helkona. I will bring Cloud-dancer into the centre of the city-fortress and look for your signal. May Ishir protect you both.

        @@ -4702,7 +4687,7 @@

        Your killing blow silences the Akataz and sends it tumbling backwards into the dark alcove from which it first emerged. With weapon poised, you step forward and peer into this shadowy niche to see the warhound lying limply upon a mound of flea-infested sacking. Using your weapon to avoid having to touch these mouldering rags, you bury the dog beneath them before you turn and hurry towards the stairs.

        At the top of the stairs you discover a wooden door, banded with criss-crossing strips of enamelled iron. At its centre there is a polished black handle and a dial which is ringed with numbers. You examine the dial closely and determine that it controls a combination lock. By turning the dial to its correct numerical setting, you will cause the lock to disengage and the door will open.

        Using your Kai Sixth Sense, you discover that the correct setting is the same as the distance in miles that you travelled aboard the Cloud-dancer, from the Kai Monastery to the Shezar Hills, divided by the 50 miles that you travelled on foot from the Shezar Hills to Gazad Helkona.

        -

        If you think you know the solution to this question, turn to the section of this bookturn to the section of this book that is the same as your answer.

        + If you think you know the solution to this question, turn to the section of this bookturn to the section of this book that is the same as your answer. If you cannot answer the question, or if your answer turns out to be incorrect, turn instead to 195.
        @@ -4743,7 +4728,7 @@

        You sprint across the narrow bridge and leap over the gap, but your jump is poorly timed and you lack sufficient power to reach the far side. You land short and hit the lowered drawbridge, striking your forehead hard against its iron surface before tumbling backwards to the avenue below. You shatter your left leg on impact and suffer a second blow to your head that renders you unconscious. Mercifully, you are spared further pain when you are run over and crushed beneath the wheels of a Hammerland supply wagon.

        -

        Tragically, your mission ends here.

        + Tragically, your mission ends here.
        @@ -4794,7 +4779,7 @@

        At the far end of this torchlit chamber, you can see a pair of stout wooden doors reinforced with strips of polished steel. Cautiously you advance along the hall under the sightless gaze of the flanking skeletons, and upon reaching the doors you discover that they are secured by a combination lock. A single dial with a brass pointer is mounted upon a circular plate that is numbered 0 to 200 around its bevelled edge. You place the palm of your hand against the door, and a tingle of excitement runs down your spine when you sense that Lone Wolf is being held captive on the other side of these doors.

        With the help of your Kai Sixth Sense, you determine that the number which will open the combination lock is the same as the solution to the following puzzle.

        If A=1, B=2, C=3 (and so on through the alphabet until you reach Z=26), what is the total numerical value of the fortress of GAZAD HELKONA?

        -

        When you think that you have calculated the total, turn to the section of this bookturn to the section of this book that is the same as your answer.

        + When you think that you have calculated the total, turn to the section of this bookturn to the section of this book that is the same as your answer. If you calculate incorrectly, or if you are unable to answer this puzzle, turn instead to 183.
        @@ -4919,6 +4904,7 @@

        Drawing upon your knowledge of Old Kingdom magic, you clench the fingers of your right hand and speak the words of the spell Invisible Fist. Then you jab your clenched fist at the swooping Kraan and the force of this ancient spell slams into the creatures open mouth. The beast is stunned and bloodied by the invisible blow. Cawing with pain and anger, it aborts its dive and circles warily around the chamber. Then, with a vengeful shriek, it hurls itself at you in a wild and desperate attack.

        Kraan (with wounded jaw)3238 +

        If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        If you win this combat, turn to 157.
        @@ -5080,7 +5066,7 @@ -

        Tragically, your life and your mission end here, upon the platform of the observatory tower of Gazad Helkona.

        + Tragically, your life and your mission end here, upon the platform of the observatory tower of Gazad Helkona.
        @@ -5260,7 +5246,7 @@

        You are within a few feet of the breached wall when suddenly the rim of the fissure collapses beneath your feet, and you are sent tumbling into the fiery heart of the abyss.

        -

        Tragically, your mission ends here in the fractured earth of Gazad Helkona.

        + Tragically, your mission ends here in the fractured earth of Gazad Helkona.
        @@ -5391,7 +5377,7 @@

        You call upon your advanced Kai skill to order the malevolent dog to go away. Its growling quickly transforms into a pathetic whimper, and then its nerve breaks and it takes off along the street at a run.

        As it disappears from view, you climb the stairs to the first floor where you discover a wooden door banded with criss-crossing strips of enamelled iron. At its centre there is a polished black handle and a dial which is ringed with numbers. You examine the dial closely and determine that it controls a combination lock. By turning the dial to its correct numerical setting, you will cause the lock to disengage and the door will open.

        Using your Kai Sixth Sense, you discover that the correct setting is the same as the distance in miles that you travelled aboard the Cloud-dancer, from the Kai Monastery to the Shezar Hills, divided by the 50 miles that you travelled on foot from the Shezar Hills to Gazad Helkona.

        -

        If you think you know the solution to this question, turn to the section of this bookturn to the section of this book that is the same as your answer.

        + If you think you know the solution to this question, turn to the section of this bookturn to the section of this book that is the same as your answer. If you cannot answer the question, or if your answer turns out to be incorrect, turn instead to 195. @@ -5438,12 +5424,12 @@ Gazad Helkona <ch.ampersand/> Surrounding Territories + Brian Williams - @@ -5465,7 +5451,7 @@ JC Alvarez / Jonathan Blake - + @@ -5522,10 +5508,10 @@

      Bonus Disciplines:

        -
      1. : 5th Grand Master Discipline if you have completed 1 New Order Adventure successfully
      2. -
      3. : 6th Grand Master Discipline if you have completed 2 New Order Adventures successfully
      4. -
      5. : 7th Grand Master Discipline if you have completed 3 New Order Adventures successfully
      6. -
      7. : 8th Grand Master Discipline if you have completed 4 New Order Adventures successfully
      8. +
      9. : 6th Grand Master Discipline if you have completed 1 New Order Adventure successfully
      10. +
      11. : 7th Grand Master Discipline if you have completed 2 New Order Adventures successfully
      12. +
      13. : 8th Grand Master Discipline if you have completed 3 New Order Adventures successfully
      14. +
      15. : 9th Grand Master Discipline if you have completed 4 New Order Adventures successfully

      Weapons:

        @@ -5989,17 +5975,17 @@

        (Dedication) Replaced William with William, .

        -

        (The Story so Far) Replaced MS 5075 with MS 5070. Replaced elite with lite. Replaced monastery of the Kai with Monastery of the Kai. Replaced world of Sommerlund with world of Magnamund. Replaced each occurrence of Plain of Darkness with Plane of Darkness. Added a paragraph break for a new speaker between anxiously. and He. Replaced Supreme Disciplines with Supreme Master Disciplines. Replaced sixth sense with Sixth Sense. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced which comprise of with which comprise. Replaced the First Order of the Kai were nearly with the First Order of the Kai was nearly. Replaced from its lair with from his lair. Replaced it had perished with he had perished. Replaced its movements with his movements. Replaced its freedom with his freedom. Replaced agreed a plan with agreed upon a plan.

        +

        (The Story so Far) Replaced MS 5075 with MS5070. Replaced elite with lite. Replaced monastery of the Kai with Monastery of the Kai. Replaced world of Sommerlund with world of Magnamund. Replaced each occurrence of Plain of Darkness with Plane of Darkness. Added a paragraph break for a new speaker between anxiously. and He. Replaced Supreme Disciplines with Supreme Master Disciplines. Replaced sixth sense with Sixth Sense. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced which comprise of with which comprise. Replaced the First Order of the Kai were nearly with the First Order of the Kai was nearly. Replaced from its lair with from his lair. Replaced it had perished with he had perished. Replaced its movements with his movements. Replaced its freedom with his freedom. Replaced agreed a plan with agreed upon a plan.

        (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

        -

        (Your Kai Name) Replaced elite with lite. Deleted You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

        +

        (Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

        -

        (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced Magi-Magic with Magi-magic. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

        +

        (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced Magi-Magic with Magi-magic. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition.

        -

        (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the recent Mongoose Publishing edition.

        +

        (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition.

        -

        (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Deleted at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

        +

        (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

        (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead. Replaced sumary with summary. Altered all italicised, emboldened, and underlined text to standard type.

        @@ -6007,7 +5993,7 @@

        (Improved Grand Master Disciplines) Replaced Improved Grand Master Disciplines with Improved Grand Master Disciplines. Replaced normal and infra-vision with normal vision and infravision. Replaced out-distance with outdistance. Replaced herbmastery with Herbmastery. Replaced Mindblend with Mindblend. Replaced each occurrence of a Grand Guardian with a Kai Grand Guardian. Replaced etc, with etc.,. Replaced arrow, or arrow-like with Arrow, or Arrow-like. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced Lone Wolf New Order books with Lone Wolf New Order books.

        -

        (New Order Wisdom) Italicised Lone Wolf when referring to the series. Replaced gods with Gods. Replaced New Order adventure with New Order adventure.

        +

        (New Order Wisdom) Italicised Lone Wolf when referring to the series. Replaced gods with Gods. Replaced New Order adventure with New Order adventure. Replaced four with five in line with the Collectors Edition.

        (1) Replaced artifact with artefact.

        (2) Replaced hilt, then with hilt; then.

        @@ -6018,7 +6004,7 @@

        (12) Replaced meal of with Meal of. Replaced recognize this bacteria with recognize the bacteria. Replaced This raw bacteria is with The raw bacteria are.

        (13) Replaced chest, then with chest; then. Replaced battle tunic with battle-tunic. Replaced advanced Kai curing with Magnakai Curing.

        (16) Replaced barge it with barge into it.

        -

        (17) Replaced arrow with Arrow. Replaced bow with Bow. Replaced rib-cage with rib cage.

        +

        (17) Replaced arrow with Arrow. Replaced bow with Bow. Replaced rib-cage with rib cage. Added If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        (18) Replaced limp, then with limp, and then.

        (20) Replaced Defender, or with Defender or. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Elementalism, and with Elementalism and.

        (24) Replaced sixth sense with Sixth Sense.

        @@ -6028,7 +6014,7 @@

        (28) Replaced Turn to 6 with Turn to 6..

        (29) Replaced turn to 270 with turn to 270.. Replaced turn to 133 with turn to 133.. Replaced turn instead to 52 with turn instead to 52.. Replaced rope, and with Rope and. Replaced Kai-alchemy, and with Kai-alchemy and.

        (30) Replaced shoulder, then with shoulder; then. Replaced Turn to 240 with Turn to 240.. Replaced clang with clang. Replaced spluttering torches with sputtering torches. Replaced weapons with Weapons.

        -

        (31) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Lightning Hand. Replaced turn to 157 with turn to 157..

        +

        (31) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Lightning Hand. Replaced turn to 157 with turn to 157.. Added If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        (32) Replaced clear and so with clear, so (cf. Section 118).

        (33) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Lightning Hand.

        (35) Replaced Dargorse buds with dargorse buds as they are no longer in your possession.

        @@ -6050,6 +6036,7 @@

        (55) Replaced newly arrived with newly-arrived. Replaced semi-circular with semicircular. Replaced not budge; it is with not budge: it is. Replaced each occurrence of Key, and with Key and.

        (56) Replaced arrow with Arrow. Replaced bow with Bow. Replaced If you possess Kai-surge with If you possess Kai-screen. Replaced pedestal. But with pedestal, but.

        (62) Replaced agarashi that hail with Agarashi that hails. Replaced twenty feet with 20 feet.

        +

        (64) Added If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        (65) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Shield.

        (66) Replaced A pair of bone Dice rest with A pair of Bone Dice rests. Added a paragraph break between accordingly.) and You are. Replaced these items in your Backpack adjust with these items, adjust since a Spear is a Weapon not a Backpack Item.

        (67) Italicised Lone Wolf New Order when referring to the series. Replaced Duadon, in with Duadon in.

        @@ -6094,6 +6081,7 @@

        (115) Replaced crysalises with chrysalises. Replaced coccooned with cocooned.

        (116) Replaced two occurrences of decanter with Decanter.

        (117) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Invisible Fist.

        +

        (119) Added If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        (121) Removed the dash preceding Invisible Fist.

        (122) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Counterspell. Replaced blazing sun emblem with blazing-sun emblem.

        (123) Replaced Grandmaster Banedon with Guildmaster Banedon. Replaced re-opens with reopens. Replaced spared me my with saved my.

        @@ -6123,7 +6111,7 @@

        (158) Replaced arrow with Arrow.

        (159) Replaced rope, and with Rope and. Replaced Kai-alchemy, and with Kai-alchemy and.

        (160) Replaced sixth sense with Sixth Sense. Replaced jet black with jet-black. Replaced portcullissed with portcullised.

        -

        (161) Replaced bow with Bow. Replaced full, then with full; then. Replaced add 3 with remember to add 3.

        +

        (161) Replaced bow with Bow. Replaced full, then with full; then. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

        (162) Replaced Iron Key with Iron Key and wish to use it. Replaced this item with this item, or if you choose not to use it.

        (163) Replaced meal with Meal as a reminder that this is a game mechanic.

        (166) Replaced inlayed with inlaid.

        @@ -6151,7 +6139,7 @@

        (194) Replaced backpack with Backpack. Replaced stone and mortar is with stone and mortar are. Replaced and it crumbles with and they crumble.

        (195) Replaced loud discordant with loud, discordant.

        (196) Replaced disbelief, then with disbelief; then. Replaced you raise you eyes with you raise your eyes.

        -

        (198) Replaced bow with Bow. Replaced full, then with full; then. Replaced add 3 with remember to add 3.

        +

        (198) Replaced bow with Bow. Replaced full, then with full; then. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

        (199) Replaced crysalises with chrysalises. Replaced coccooned with cocooned.

        (200) Replaced semi-circular with semicircular. Replaced Dargorse, and wish to use it with Dargorse Buds as the following section does not indicate the use of these items is a choice.

        (202) Replaced herbmastery with Herbmastery. Replaced this Dargorse with these Dargorse Buds.

        @@ -6163,7 +6151,7 @@

        (209) Replaced potion of Finglas with Potion of Finglas. Replaced Magnakai camouflage with Magnakai Invisibility. Replaced Magnakai curing skills with Magnakai Curing skills.

        (211) Replaced cloak. But this with cloak. This. Replaced Bow, and with Bow and.

        (212) Replaced artifact with artefact. Replaced the amulet with the Black Amulet.

        -

        (213) Replaced pipe with Kraan Pipe.

        +

        (213) Replaced pipe with Kraan Pipe. Added If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        (214) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Invisible Shield.

        (216) Replaced him, then with him; then.

        (217) Replaced go to with turn to.

        @@ -6204,11 +6192,11 @@

        (269) Replaced chest a with chest, and a.

        (270) Replaced at large boulder with at a large boulder. Removed quotation marks from around Levitation. Removed quotation marks from around Net. Replaced 10 feet with ten feet.

        (271) Replaced mortice with mortise.

        -

        (272) Replaced quiver with Quiver. Replaced arrow with Arrow. Replaced bow with Bow. Replaced add 3 with remember to add 3.

        +

        (272) Replaced quiver with Quiver. Replaced arrow with Arrow. Replaced bow with Bow. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

        (273) Replaced backpack with Backpack.

        (274) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced bow with Bow.

        (276) Replaced each occurrence of arrow with Arrow. Replaced battle armour with battle-armour.

        -

        (277) Replaced arrow with Arrow. Replaced bow with Bow.

        +

        (277) Replaced arrow with Arrow. Replaced bow with Bow. Added If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        (278) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Counterspell.

        (279) Replaced attacking. But with attacking, but. Added If you possess the Kai Weapon Kaistar you may add the appropriate bonus gained from its unique properties. in line with the combat with the Helkona Direflies in Section 68 and since dawn is not said to break until Section 120, which is after the combat with the Skryza.

        (280) Replaced each occurrence of arrow with Arrow. Replaced bow with Bow. Replaced Weapon, then with Weapon, and then. Replaced feet, then with feet; then.

        @@ -6234,7 +6222,7 @@

        (305) Replaced Item with Item, or if you choose not to use it. Replaced Key, and with Key and.

        (306) Replaced clear, then with clear; then.

        (310) Replaced off. But with off, but.

        -

        (311) Removed the dash preceding Invisible Fist.

        +

        (311) Removed the dash preceding Invisible Fist. Added If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        (313) Replaced Grandmaster Banedon with Guildmaster Banedon. Replaced re-opens with reopens. Replaced spared me my with saved my.

        (315) Replaced sixth sense with Sixth Sense. Replaced jet black with jet-black. Replaced portcullissed with portcullised. Replaced patrol of sour-faced Drakkarim march with patrol of sour-faced Drakkarim marches.

        (316) Replaced composure, then with composure; then.

        @@ -6260,6 +6248,7 @@

        (349) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Counterspell.

        (350) Replaced The Fall of Blood Mountain with The Fall of Blood Mountain. Replaced Kai lords with Kai Lords. Replaced each occurrence of the Monastery with the monastery. Replaced the Monastery with the monastery in the illustrations caption. Replaced Lone Wolf adventure with Lone Wolf New Order adventure.

        +

        (Map) Replaced Mozgoar with Mozgar.

        (Combat Rules Summary) Replaced Items or with Items, or. Replaced falls to 0 with falls to 0 or below. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE.

  • 0 Axe Spawnsmite+55 versus reptilian enemies+66
    1 Axe Alema+55 versus undead enemies+77
    2 Axe Magnara+55 versus rock or stone+88
    3 Sword Sunstrike+55 when used in daylight+66
    4 Sword Kaistar+55 when used at night+77
    5 Sword Valiance+5when used versus magicians+85when used against magicians or creatures born of magic8
    6 Sword Ulnarias+55 when used underwater+99
    7 Broadsword Raumas+55 versus winged enemies+66
    8 Broadsword Illuminatus+55 when used underground+77
    9 Broadsword Firefall+55 versus fire-emitting enemies+88
    RN = Random Number