X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F25totw.xml;h=3fc4865cc18fff830eebf1e381e9e2011bfe41e4;hp=c548a939524acb80b1528b91861e6860770b4c7d;hb=9648ecc2ee239e80e70a4b0ee61715f32f5bc117;hpb=e2311867be90f4cf22432218f4b23c319c2bc6c2 diff --git a/en/xml/25totw.xml b/en/xml/25totw.xml index c548a93..3fc4865 100644 --- a/en/xml/25totw.xml +++ b/en/xml/25totw.xml @@ -27,7 +27,7 @@ Joe Dever Brian Williams Project Aon - 20121028 + 2018215

Lone Wolf has been abducted by the forces of the Dark God Naar and imprisoned in a remote city-fortress on the border of the Darklands. Subjected to relentless attacks by the minions of evil, the Supreme Master of the Kai is surely doomed to die unless a rescue can be effected swiftly and successfully.

In Trail of the Wolf, you must venture alone into the dreaded stronghold of Gazad Helkona to find and free your leader. Can you succeed in your vital missionor will you fall foul of the horrors that lurk within this Darklands city-fortress?

@@ -381,7 +381,7 @@

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

-

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered four of the New Order Grand Master Disciplines listed below. It is for you to decide which four Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these four skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your four Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

+

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

Grand Weaponmastery @@ -651,7 +651,7 @@
-

If you successfully complete the mission as set in Book 25 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 26. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: The Fall of Blood Mountain.

+

If you successfully complete the mission as set in Book 25 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 26. For every Grand Master Discipline you possess, in excess of the original five Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original five Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: The Fall of Blood Mountain.

@@ -912,7 +912,7 @@
Kai Weapon

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of 5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

Food
-

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.

+

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your five Disciplines, then you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

Gold Crowns
@@ -979,18 +979,12 @@ - - -

It is unclear why a New Order Grand Master becomes a Supreme Master by mastering only 15 of the 16 Grand Master Disciplines. It is also unclear why New Order Grand Masters must master four extra Disciplines in order to receive the same improvements to their Disciplines as Lone Wolf did with fewer.

-
-
-

The following table is a guide to the ranks and titles you can achieve at each stage of your journey along the road of Kai Grand Mastership. As you successfully complete each adventure in the New Order series, you will gain an additional Grand Master Discipline and progress towards the pinnacle of Kai perfectionto become a Kai Supreme Master.

    -
  1. Kai Grand Master SeniorYou begin the New Order adventures at this level of Kai Grand Mastery
  2. +
  3. Kai Grand Master SeniorYou begin the New Order adventures at this level of Kai Grand Mastery
  4. Kai Grand Master Superior
  5. Kai Grand Sentinel
  6. Kai Grand Defender
  7. @@ -1129,7 +1123,7 @@

    The success of your mission to find and free your illustrious leader is one of vital importance. Lone Wolfs abductor is a powerful and formidable adversary, and your search will be fraught with danger at every turn. Be wary and on your guard at all times during your exploration of Gazad Helkona.

    -

    During your search, some of the material items that you will encounter will be of use to you, but some may be red herrings of no real value at all. If you discover items during your mission, be selective in what you choose to keep. Pick your four Grand Master Disciplines with care for a wise choice will enable anyone to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Completion of previous Lone Wolf adventures (Books 124) may be advantageous, but it is not essential for the successful completion of this New Order adventure.

    +

    During your search, some of the material items that you will encounter will be of use to you, but some may be red herrings of no real value at all. If you discover items during your mission, be selective in what you choose to keep. Pick your five Grand Master Disciplines with care for a wise choice will enable anyone to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Completion of previous Lone Wolf adventures (Books 124) may be advantageous, but it is not essential for the successful completion of this New Order adventure.

    Grand Mastermay the light of the Gods Kai and Ishir guide you safely during your mission.

    @@ -1286,7 +1280,7 @@

    Using your infravision, you scan your surroundings and discover that you have entered a hall that is flanked on either side by a row of human skeletons. They stand at attention with their spines pressed against the stone wall, and clasped in their bony hands are rusty polearms of differing type and origin. At the far end of this hall, you can see a pair of stout wooden doors reinforced with strips of polished steel. Cautiously you advance under the sightless gaze of the flanking skeletons, and upon reaching the doors you discover that they are secured by a combination lock. A single dial with a brass pointer is mounted upon a circular plate that is numbered 0 to 200 around its bevelled edge. You place the palm of your hand against the door, and a tingle of excitement runs down your spine when you sense that Lone Wolf is being held captive on the other side of these doors.

    With the help of your Kai Sixth Sense, you determine that the number which will open the combination lock is the same as the solution to the following puzzle.

    -

    If A=1, B=2, C=3 (and so on through the alphabet until you reach Z=26), what is the total numerical value of the fortress of GAZAD HELKONA?

    +

    If A=1, B=2, C=3 (and so on through the alphabet until you reach Z=26), what is the total numerical value of the fortress of Gazad Helkona?

    When you think that you have calculated the total, turn to the section of this bookturn to the section of this book that is the same as your answer. If you calculate incorrectly, or if you are unable to answer this puzzle, turn instead to 183.
    @@ -1355,6 +1349,7 @@

    You snatch an Arrow to your Bow and let fly a snap shot at the swooping Kraan. The shaft buries itself in the creatures rib cage, and the sudden pain of the wound makes it abandon its deadly attack. Cawing with agony and frustration, the wounded Kraan circles once around the chamber and then hurls itself upon you in a desperate, vengeful attack.

    +

    If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

    Kraan (wounded)3238 If you win this combat, turn to 157.
    @@ -1542,6 +1537,7 @@

    Quickly you recite the words of the Brotherhood Spell Lightning Hand and extend your right arm towards the swooping Kraan. You feel the familiar rush of energy shoot from your shoulder to your hand, and then a crackling bolt of blue energy leaps from your open palm. Desperately the Kraan attempts to avoid the sparkling ball of power, but the bolt hits its wing and tears a ragged hole in the scaly skin.

    Cawing with pain and anger, the wounded beast circles around the chamber and then hurls itself upon you in a desperate, vengeful attack.

    Kraan (wounded)3238 +

    If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

    If you win this combat, turn to 157. @@ -1936,6 +1932,7 @@

    You unsheathe your Kai Weapon and steel yourself to meet the Kraans attack. Cawing with hunger and rage, the loathsome creature hurls itself upon you in a desperate, vengeful attack.

    Helkona Kraan3540 +

    If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

    If you win this combat, turn to 157.
    @@ -2620,6 +2617,7 @@ Helkona Kraan3540 +

    If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

    If you win this combat, turn to 157. @@ -3752,6 +3750,7 @@

    The harsh tone of the pipe infuriates the Kraan. It emits a loud screech and then, to your horror, you see it come swooping down from the rafters. Its fanged beak opens and a foul black tongue trails from the corner of its foam-flecked jaw as it plummets towards you. Hurriedly you discard the Kraan Pipe (erase this item from your Action Chart) and unsheathe your Kai Weapon as the loathsome creature hurls itself upon you in a desperate, vengeful attack.

    Helkona Kraan3840 +

    If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

    If you win this combat, turn to 157.
    @@ -4509,6 +4508,7 @@

    You draw an Arrow to your Bow and let fly at the swooping Kraan. The shaft drives deep into the creatures throat, and the sudden pain of the wound makes it abort its deadly attack. Cawing with agony and frustration, the wounded Kraan circles once around the chamber and then hurls itself upon you in a desperate, vengeful attack.

    Kraan (wounded)3238 +

    If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

    If you win this combat, turn to 157.
    @@ -4778,7 +4778,7 @@

    You find yourself standing in a hall that is flanked on either side by a row of human skeletons. They stand at attention with their spines pressed against the stone wall, and clasped in their bony hands are rusty polearms of differing type and origin.

    At the far end of this torchlit chamber, you can see a pair of stout wooden doors reinforced with strips of polished steel. Cautiously you advance along the hall under the sightless gaze of the flanking skeletons, and upon reaching the doors you discover that they are secured by a combination lock. A single dial with a brass pointer is mounted upon a circular plate that is numbered 0 to 200 around its bevelled edge. You place the palm of your hand against the door, and a tingle of excitement runs down your spine when you sense that Lone Wolf is being held captive on the other side of these doors.

    With the help of your Kai Sixth Sense, you determine that the number which will open the combination lock is the same as the solution to the following puzzle.

    -

    If A=1, B=2, C=3 (and so on through the alphabet until you reach Z=26), what is the total numerical value of the fortress of GAZAD HELKONA?

    +

    If A=1, B=2, C=3 (and so on through the alphabet until you reach Z=26), what is the total numerical value of the fortress of Gazad Helkona?

    When you think that you have calculated the total, turn to the section of this bookturn to the section of this book that is the same as your answer. If you calculate incorrectly, or if you are unable to answer this puzzle, turn instead to 183. @@ -4904,6 +4904,7 @@

    Drawing upon your knowledge of Old Kingdom magic, you clench the fingers of your right hand and speak the words of the spell Invisible Fist. Then you jab your clenched fist at the swooping Kraan and the force of this ancient spell slams into the creatures open mouth. The beast is stunned and bloodied by the invisible blow. Cawing with pain and anger, it aborts its dive and circles warily around the chamber. Then, with a vengeful shriek, it hurls itself at you in a wild and desperate attack.

    Kraan (with wounded jaw)3238 +

    If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

    If you win this combat, turn to 157.
    @@ -5417,8 +5418,6 @@ - -
    Gazad Helkona <ch.ampersand/> Surrounding Territories @@ -5429,7 +5428,6 @@ Brian Williams - @@ -5451,7 +5449,7 @@ JC Alvarez / Jonathan Blake - + @@ -5508,10 +5506,10 @@

Bonus Disciplines:

    -
  1. : 5th Grand Master Discipline if you have completed 1 New Order Adventure successfully
  2. -
  3. : 6th Grand Master Discipline if you have completed 2 New Order Adventures successfully
  4. -
  5. : 7th Grand Master Discipline if you have completed 3 New Order Adventures successfully
  6. -
  7. : 8th Grand Master Discipline if you have completed 4 New Order Adventures successfully
  8. +
  9. : 6th Grand Master Discipline if you have completed 1 New Order Adventure successfully
  10. +
  11. : 7th Grand Master Discipline if you have completed 2 New Order Adventures successfully
  12. +
  13. : 8th Grand Master Discipline if you have completed 3 New Order Adventures successfully
  14. +
  15. : 9th Grand Master Discipline if you have completed 4 New Order Adventures successfully

Weapons:

    @@ -5981,9 +5979,9 @@

    (Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

    -

    (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced Magi-Magic with Magi-magic. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition.

    +

    (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced Magi-Magic with Magi-magic. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition.

    -

    (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

    +

    (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition.

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

    @@ -5993,18 +5991,18 @@

    (Improved Grand Master Disciplines) Replaced Improved Grand Master Disciplines with Improved Grand Master Disciplines. Replaced normal and infra-vision with normal vision and infravision. Replaced out-distance with outdistance. Replaced herbmastery with Herbmastery. Replaced Mindblend with Mindblend. Replaced each occurrence of a Grand Guardian with a Kai Grand Guardian. Replaced etc, with etc.,. Replaced arrow, or arrow-like with Arrow, or Arrow-like. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced Lone Wolf New Order books with Lone Wolf New Order books.

    -

    (New Order Wisdom) Italicised Lone Wolf when referring to the series. Replaced gods with Gods. Replaced New Order adventure with New Order adventure.

    +

    (New Order Wisdom) Italicised Lone Wolf when referring to the series. Replaced gods with Gods. Replaced New Order adventure with New Order adventure. Replaced four with five in line with the Collectors Edition.

    (1) Replaced artifact with artefact.

    (2) Replaced hilt, then with hilt; then.

    (4) Replaced Kai weapon with Kai Weapon.

    (6) Replaced bas reliefs with bas-reliefs. Replaced And, to the left with To the left.

    (8) Replaced seemlessly with seamlessly. Replaced Clunk!. with Clunk!.

    -

    (11) Replaced sixth sense with Sixth Sense. Replaced infra-vision with infravision. Replaced pole-arms with polearms.

    +

    (11) Replaced sixth sense with Sixth Sense. Replaced infra-vision with infravision. Replaced pole-arms with polearms. Replaced GAZAD HELKONA with Gazad Helkona.

    (12) Replaced meal of with Meal of. Replaced recognize this bacteria with recognize the bacteria. Replaced This raw bacteria is with The raw bacteria are.

    (13) Replaced chest, then with chest; then. Replaced battle tunic with battle-tunic. Replaced advanced Kai curing with Magnakai Curing.

    (16) Replaced barge it with barge into it.

    -

    (17) Replaced arrow with Arrow. Replaced bow with Bow. Replaced rib-cage with rib cage.

    +

    (17) Replaced arrow with Arrow. Replaced bow with Bow. Replaced rib-cage with rib cage. Added If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

    (18) Replaced limp, then with limp, and then.

    (20) Replaced Defender, or with Defender or. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Elementalism, and with Elementalism and.

    (24) Replaced sixth sense with Sixth Sense.

    @@ -6014,7 +6012,7 @@

    (28) Replaced Turn to 6 with Turn to 6..

    (29) Replaced turn to 270 with turn to 270.. Replaced turn to 133 with turn to 133.. Replaced turn instead to 52 with turn instead to 52.. Replaced rope, and with Rope and. Replaced Kai-alchemy, and with Kai-alchemy and.

    (30) Replaced shoulder, then with shoulder; then. Replaced Turn to 240 with Turn to 240.. Replaced clang with clang. Replaced spluttering torches with sputtering torches. Replaced weapons with Weapons.

    -

    (31) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Lightning Hand. Replaced turn to 157 with turn to 157..

    +

    (31) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Lightning Hand. Replaced turn to 157 with turn to 157.. Added If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

    (32) Replaced clear and so with clear, so (cf. Section 118).

    (33) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Lightning Hand.

    (35) Replaced Dargorse buds with dargorse buds as they are no longer in your possession.

    @@ -6036,6 +6034,7 @@

    (55) Replaced newly arrived with newly-arrived. Replaced semi-circular with semicircular. Replaced not budge; it is with not budge: it is. Replaced each occurrence of Key, and with Key and.

    (56) Replaced arrow with Arrow. Replaced bow with Bow. Replaced If you possess Kai-surge with If you possess Kai-screen. Replaced pedestal. But with pedestal, but.

    (62) Replaced agarashi that hail with Agarashi that hails. Replaced twenty feet with 20 feet.

    +

    (64) Added If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

    (65) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Shield.

    (66) Replaced A pair of bone Dice rest with A pair of Bone Dice rests. Added a paragraph break between accordingly.) and You are. Replaced these items in your Backpack adjust with these items, adjust since a Spear is a Weapon not a Backpack Item.

    (67) Italicised Lone Wolf New Order when referring to the series. Replaced Duadon, in with Duadon in.

    @@ -6080,6 +6079,7 @@

    (115) Replaced crysalises with chrysalises. Replaced coccooned with cocooned.

    (116) Replaced two occurrences of decanter with Decanter.

    (117) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Invisible Fist.

    +

    (119) Added If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

    (121) Removed the dash preceding Invisible Fist.

    (122) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Counterspell. Replaced blazing sun emblem with blazing-sun emblem.

    (123) Replaced Grandmaster Banedon with Guildmaster Banedon. Replaced re-opens with reopens. Replaced spared me my with saved my.

    @@ -6149,7 +6149,7 @@

    (209) Replaced potion of Finglas with Potion of Finglas. Replaced Magnakai camouflage with Magnakai Invisibility. Replaced Magnakai curing skills with Magnakai Curing skills.

    (211) Replaced cloak. But this with cloak. This. Replaced Bow, and with Bow and.

    (212) Replaced artifact with artefact. Replaced the amulet with the Black Amulet.

    -

    (213) Replaced pipe with Kraan Pipe.

    +

    (213) Replaced pipe with Kraan Pipe. Added If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

    (214) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Invisible Shield.

    (216) Replaced him, then with him; then.

    (217) Replaced go to with turn to.

    @@ -6194,7 +6194,7 @@

    (273) Replaced backpack with Backpack.

    (274) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced bow with Bow.

    (276) Replaced each occurrence of arrow with Arrow. Replaced battle armour with battle-armour.

    -

    (277) Replaced arrow with Arrow. Replaced bow with Bow.

    +

    (277) Replaced arrow with Arrow. Replaced bow with Bow. Added If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

    (278) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Counterspell.

    (279) Replaced attacking. But with attacking, but. Added If you possess the Kai Weapon Kaistar you may add the appropriate bonus gained from its unique properties. in line with the combat with the Helkona Direflies in Section 68 and since dawn is not said to break until Section 120, which is after the combat with the Skryza.

    (280) Replaced each occurrence of arrow with Arrow. Replaced bow with Bow. Replaced Weapon, then with Weapon, and then. Replaced feet, then with feet; then.

    @@ -6212,7 +6212,7 @@

    (294) Italicised Lone Wolf New Order when referring to the series. Replaced Duadon, in with Duadon in.

    (296) Replaced white hot with white-hot. Italicised Lone Wolf New Order when referring to the series. Replaced If you survive the mission with If you complete the mission.

    (299) Replaced agarashi that hail with Agarashi that hails.

    -

    (300) Replaced sixth sense with Sixth Sense. Replaced torch-lit with torchlit. Replaced pole-arms with polearms.

    +

    (300) Replaced sixth sense with Sixth Sense. Replaced torch-lit with torchlit. Replaced pole-arms with polearms. Replaced GAZAD HELKONA with Gazad Helkona.

    (301) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Shield.

    (302) Replaced sixth sense with Sixth Sense.

    (303) Replaced barge it with barge into it.

    @@ -6220,7 +6220,7 @@

    (305) Replaced Item with Item, or if you choose not to use it. Replaced Key, and with Key and.

    (306) Replaced clear, then with clear; then.

    (310) Replaced off. But with off, but.

    -

    (311) Removed the dash preceding Invisible Fist.

    +

    (311) Removed the dash preceding Invisible Fist. Added If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

    (313) Replaced Grandmaster Banedon with Guildmaster Banedon. Replaced re-opens with reopens. Replaced spared me my with saved my.

    (315) Replaced sixth sense with Sixth Sense. Replaced jet black with jet-black. Replaced portcullissed with portcullised. Replaced patrol of sour-faced Drakkarim march with patrol of sour-faced Drakkarim marches.

    (316) Replaced composure, then with composure; then.