X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F26tfobm.xml;h=1759caf001f7339c3ab52ae5eab5696ebf4e3e03;hp=40316e316176148cd47535db3bd489a7fa7a173e;hb=9648ecc2ee239e80e70a4b0ee61715f32f5bc117;hpb=a3d68ba0c7177e2194c21f0b58aac8c284ff4c1d diff --git a/en/xml/26tfobm.xml b/en/xml/26tfobm.xml index 40316e3..1759caf 100644 --- a/en/xml/26tfobm.xml +++ b/en/xml/26tfobm.xml @@ -24,7 +24,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 2010118 + 2018215

For centuries the Shomzaa has lain incarcerated and forgotten in a granite prison located deep below the mountains of Bor. Now this terrifying beast has accidentally been set free, and its hunger for vengeance knows no bounds. With a horde of vile minions at its command, swiftly the Shomzaa enacts its sinister plan to destroy King Ryvin and the wondrous realm of the Drodarin dwarves.

In The Fall of Blood Mountain, you must journey to the fabulous subterranean kingdom of the dwarves and attempt to save your ancient allies from the wrath of the Shomzaa. Will you succeed in your mission or will you succumb to the terrible powers of this ancient champion of Evil?

@@ -38,8 +38,8 @@

- Text copyright Joe Dever. - Illustrations copyright Brian Williams. + Text copyright 1997 Joe Dever. + Illustrations copyright 1997 Brian Williams. Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -112,6 +112,7 @@ LeRoy McSwain Simon Osborne Timothy Pederick + Paulius Stepanas
Coordination
Jonathan Blake
@@ -146,13 +147,13 @@

You are a Grand Master of the New Order of the Kaithe warrior lite of Sommerlund.

-

It is early winter in the year MS 5084, thirty-four years since the First Order of the Kai was massacred by the Darklords of Helgedad. These champions of evil, who were sent by the Dark God Naar to destroy your fertile world of Magnamund, have since been destroyed. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of the Darklord attack upon the Kai. As a young initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty-five years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

+

It is early winter in the year MS5084, thirty-four years since the First Order of the Kai was massacred by the Darklords of Helgedad. These champions of evil, who were sent by the Dark God Naar to destroy your fertile world of Magnamund, have since been destroyed. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of the Darklord attack upon the Kai. As a young initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

With the destruction of Helgedad, chaos befell the Darkland armies who had, until then, been poised to conquer all Magnamund. Quickly their disorder escalated into a mutinous civil war which allowed the Freeland Alliance armies of Magnamund time enough to recover and launch a successful counter-offensive. Against all odds, a swift and total victory was secured over the feuding armies of evil.

-

Following the demise of the Darklords, peace has reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai has been thoroughly rebuilt and restored to its former glory, and a New Order has been firmly established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS 5063, during the time of the war against the Darklords. When you were seven years old you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. Over the years that followed, your skills were nurtured and sharpened to perfection by long hours of study and rigorous training. Your exceptional talents have helped you to master all of the Kai and Magnakai Disciplines, and you have risen swiftly through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement that has brought great honour upon you and your family.

+

Following the demise of the Darklords, peace has reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai has been thoroughly rebuilt and restored to its former glory, and a New Order has been firmly established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS5063, during the time of the war against the Darklords. When you were seven years old you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. Over the years that followed, your skills were nurtured and sharpened to perfection by long hours of study and rigorous training. Your exceptional talents have helped you to master all of the Kai and Magnakai Disciplines, and you have risen swiftly through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement that has brought great honour upon you and your family.

-

In the year MS 5077 your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolfs absence. By means of a Shadow Gate (an astral corridor between the physical world of Sommerlund and the many ethereal domains which lie beyond it), Naar sent forth a host of dragon-creatures to besiege the monastery and lay waste to all Sommerlund. He had chosen his time well, yet his evil plan was thwarted by the tenacious defence that you and your brethren maintained until the siege was raised by Lone Wolf and the Kings Army of Sommerlund.

+

In the year MS5077 your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolfs absence. By means of a Shadow Gate (an astral corridor between the physical world of Sommerlund and the many ethereal domains which lie beyond it), Naar sent forth a host of dragon-creatures to besiege the monastery and lay waste to all Sommerlund. He had chosen his time well, yet his evil plan was thwarted by the tenacious defence that you and your brethren maintained until the siege was raised by Lone Wolf and the Kings Army of Sommerlund.

During the seven years that have elapsed since the defeat of his minions, Naar has sought vengeance upon the Kai. He commands many agents of evil upon Magnamund, and quietly they wait in the shadows for the day when they may serve their fell master. One such agent was Lord Vandyan of Eldenora. Guided by Naar, Vandyan sought and found three ancient runes of evil. Empowered by his discoveries, Vandyan summoned a vast army of reptilian warriorsthe Vorkawhich he used to conquer and occupy the lands of his peaceful neighbours. Emboldened by his martial successes, Vandyan overran much of central Magnamund, including the realm of Lyrisone of Sommerlunds oldest allies. In response to a plea for help from Lyris, Lone Wolf mounted a Kai crusade to raise the Vorka siege of Varetta, its capital city.

@@ -219,7 +220,7 @@ -

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

+

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

@@ -338,24 +339,6 @@ -

Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

- - - - Brian Williams - - - - - - -
- - -

The rules in the Mongoose Publishing editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

-
- -

Details about the Kai Weapon appear in the next section of the game rules.

@@ -407,7 +390,7 @@

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

-

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered four of the New Order Grand Master Disciplines listed below. It is for you to decide which four Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these four skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your four Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

+

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

Grand Weaponmastery @@ -422,8 +405,19 @@ -

This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

-

If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

+

This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

+ + + + Brian Williams + + + + + + +

For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

+

If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

@@ -682,7 +676,7 @@
-

If you successfully complete the mission as set in Book 26 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 27. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Vampirium.

+

If you successfully complete the mission as set in Book 26 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 27. For every Grand Master Discipline you possess, in excess of the original five Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original five Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Vampirium.

@@ -697,16 +691,7 @@ -

If you have completed any of the previous Lone Wolf New Order adventures (Books 21+), you already possess a Kai Weapon.

-
- - -

These bonuses are not cumulative.

-
- - - -

Valiance is also effective against magical creatures.

+

If you have completed any of the previous Lone Wolf New Order adventures (Books 21), you already possess a Kai Weapon.

@@ -830,10 +815,10 @@

Example

Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema.

-

When using this Kai Weapon in normal combat you may add +5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

+

When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

Example

-

If you were to use Alema in combat against an undead enemy, you could add the higher bonus of +7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at +5.

+

If you were to use Alema in combat against an undead enemy, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at 5.

@@ -851,81 +836,81 @@ - + - + - + - + - + - + - + - + - + - + - - - + + + - + - + - + - + - + - + - + - + @@ -959,11 +944,11 @@

Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.

Kai Weapon
-

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of +5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

+

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of 5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

Food
-

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.

+

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your five Disciplines, then you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

Gold Crowns

The currency of Bor is the Ain, though Gold Crowns are readily accepted. 1 Ain equals 1 Gold Crown. These coins are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns.

@@ -991,13 +976,13 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

You, Grand Master (COMBAT SKILL 32), are attacked in a forest by a pack of Wild Dogs (COMBAT SKILL 31). You are taken by surprise and are not given the opportunity of evading their attack. You possess the Grand Master Discipline of Kai-surge to which the Wild Dogs are not immune, so you add 8 points to your COMBAT SKILL. You also possess the Kai Weapon Ulnarias, so you add an additional 5 points to your COMBAT SKILL. This gives you a total COMBAT SKILL of 45.

-

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of +14 (4531=+14). +14 is noted on your Action Chart as the Combat Ratio.

+

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of 14 (4531=14). 14 is noted on your Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both yourself and your enemy in this round of combat. (E represents points lost by the enemy; GM represents points lost by yourselfGrand Master.)

    Example

    -

    The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    +

    The Combat Ratio between you and the Wild Dogs has been established as 14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    • You (GM) lose 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).
    • Wild Dogs lose 9 ENDURANCE points.
    • @@ -1028,18 +1013,12 @@ - - -

      It is unclear why a New Order Grand Master becomes a Supreme Master by mastering only 15 of the 16 Grand Master Disciplines. It is also unclear why New Order Grand Masters must master four extra Disciplines in order to receive the same improvements to their Disciplines as Lone Wolf did with fewer.

      -
      -
      -

      The following table is a guide to the ranks and titles you can achieve at each stage of your journey along the road of Kai Grand Mastership. As you successfully complete each adventure in the New Order series, you will gain an additional Grand Master Discipline and progress towards the pinnacle of Kai perfectionto become a Kai Supreme Master.

        -
      1. Kai Grand Master SeniorYou begin the New Order adventures at this level of Kai Grand Mastery
      2. +
      3. Kai Grand Master SeniorYou begin the New Order adventures at this level of Kai Grand Mastery
      4. Kai Grand Master Superior
      5. Kai Grand Sentinel
      6. Kai Grand Defender
      7. @@ -1168,7 +1147,7 @@

        If you are a New Order Kai who has attained the rank of Sun Knight, you will now benefit from improvements to the following Grand Master Disciplines:

        Grand Weaponmastery
        -

        Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect, using only one hand.

        +

        Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect using only one hand.

        Grand Pathsmanship

        Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and number of insects so affected increase considerably as a Grand Master rises in rank.

        Deliverance
        @@ -1211,7 +1190,7 @@

        You are about to embark upon a quest to help King Ryvin defeat sinister forces that threaten to destroy his ancient kingdom of Bor. You will encounter some powerful and cunning adversaries and your mission will be fraught with danger at every turn, so be on your guard at all times.

        -

        During your mission, some of the material items that you find will be of use to you, but others may be red herrings of no real value at all. If you discover items during your mission, be selective in what you choose to keep. Pick your initial four Grand Master Disciplines with care for a wise choice will enable anyone to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Completion of previous Lone Wolf adventures (Books 125) may be advantageous, but it is not essential for the successful completion of this New Order adventure.

        +

        During your mission, some of the material items that you find will be of use to you, but others may be red herrings of no real value at all. If you discover items during your mission, be selective in what you choose to keep. Pick your initial five Grand Master Disciplines with care for a wise choice will enable anyone to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Completion of previous Lone Wolf adventures (Books 125) may be advantageous, but it is not essential for the successful completion of this New Order adventure.

        Grand Master, may the light of the Gods Kai and Ishir guide and protect you during your quest in the ancient kingdom of Bor.

        @@ -1504,7 +1483,7 @@

        The blow hurls you forward and you strike your forehead on a stalagmite before splashing into the mire: lose 3 ENDURANCE points.

        -

        Your senses are screaming DANGER! as you struggle to your knees and wipe the slime from your bloodied nose and mouth. You reach for your Kai Weapon, but its blade is barely out of the scabbard when Shomzaa leaps upon you and rakes you with his terrible claws.

        +

        Your senses are screaming Danger! as you struggle to your knees and wipe the slime from your bloodied nose and mouth. You reach for your Kai Weapon, but its blade is barely out of the scabbard when Shomzaa leaps upon you and rakes you with his terrible claws.

        Shomzaa5650

        This creature is immune to Mindblast (but not Kai-surge).

        If you win the combat, turn to 322. @@ -1514,9 +1493,15 @@
        25 + + +

        As the wording here is rather ambiguous, it is up to you to decide whether to delete the Bow from your Action Chart in this instance.

        +
        +
        +

        Your blazing Arrow speeds towards the kegs, but the skeletal creature sees it approaching and it reacts swiftly to your deadly threat. It raises its clawed hand and launches an icy blast that freezes the Arrow in mid-air. Then the creature emits a loud, hellish shriek, and you feel a fiery pain welling up inside your skull as a powerful stream of destructive psychic energy batters your mind.

        -

        Rapidly the pressure builds in your head until your skull feels fit to burst. Your vision is clouded by a scarlet haze, and you are unable to stifle a cry of pain as you drop your Bow and collapse to your knees: lose 3 ENDURANCE points.

        +

        Rapidly the pressure builds in your head until your skull feels fit to burst. Your vision is clouded by a scarlet haze, and you are unable to stifle a cry of pain as you drop your Bow and collapse to your knees: lose 3 ENDURANCE points.

        Desperately you struggle to erect a defensive wall around the core of your mind, using your power of Psi-screen. Slowly, as your mental defences lock together, the pain eases and your vision clears. Through the receding red mist you see a group of Shomzaa Agarashi stalking towards you with their swords drawn. You force yourself to stand, and you unsheathe your Kai Weapon just in time to meet their determined attack.

        Shomzaa Agarashi4030 If you win this combat in three rounds or less, turn to 65. @@ -1574,7 +1559,7 @@ 29 -

        You dare not wait for the advancing horde to close in for, despite your formidable fighting skills, this enemy is heavily armed and you are greatly outnumbered. Fear ties a knot in the pit of your stomach as you unsheathe your Kai Weapon and set off towards the quarrys north wall at a run.

        +

        Despite your formidable fighting skills, you dare not wait for the advancing horde to close in, for this enemy is heavily armed and you are greatly outnumbered. Fear ties a knot in the pit of your stomach as you unsheathe your Kai Weapon and set off towards the quarrys north wall at a run.

        Hurriedly you race towards the pit shaft at the base of the wall with the hope of reaching it before the horde can block your path. Their lizard-faced leader growls with anger when he sees you, and he shrieks a command to the archers in his ranks to let loose a volley of deadly arrows at your fleeing form.

        Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 1 to the number you have picked. If you possess Assimilance, add 2.

        If your total score is now 5 or lower, turn to 94. @@ -1637,7 +1622,7 @@ Antah Wasps4030 -

        These insects are immune to all psychic attacks.

        +

        These insects are immune to all psychic attacks. If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        If you win the combat, turn to 174.
        @@ -2327,7 +2312,7 @@

        The blow throws you forward and you scrape your jaw on a stalagmite before splashing into the mire: lose 1 ENDURANCE point.

        -

        Your senses are screaming DANGER! as you struggle to your knees and wipe the slime from your bloodied mouth. Instinctively you reach for your Kai Weapon, but its blade is barely out of the scabbard when Shomzaa leaps upon you and rakes you with his terrible claws.

        +

        Your senses are screaming Danger! as you struggle to your knees and wipe the slime from your bloodied mouth. Instinctively you reach for your Kai Weapon, but its blade is barely out of the scabbard when Shomzaa leaps upon you and rakes you with his terrible claws.

        @@ -2575,7 +2560,7 @@

        There is a loud Crack! as the seal of grime is finally broken, and then a flood of golden light washes over you when the lid of the tomb tips over and crashes onto the floor.

        With a growing sense of awe, you reach into the tomb and lift the golden warhammer from beside King Andarins cinerary urn. You admire its finely-crafted lines and perfect balance, and you sense that this weapon was forged by ancient magical fires.

        -

        If you wish to keep the Andarin Warhammer, record it on your Action Chart as a Special Item. In combat against any enemy it will give you a bonus of +5 to your COMBAT SKILL. If you wish, you may use this magical warhammer as an alternative to your Kai Weapon.

        +

        If you wish to keep the Andarin Warhammer, record it on your Action Chart as a Special Item. In combat against any enemy it will give you a bonus of 5 to your COMBAT SKILL. If you wish, you may use this magical warhammer as an alternative to your Kai Weapon.

        To continue, turn to 230.
        @@ -2817,7 +2802,7 @@

        After a few minutes the minions cease firing and the pit shaft echoes to the sound of their distant, gurgling laughter. Cautiously you move to the middle of the chamber, to where a line of empty ore wagons stand on a sleepered track. This track curves in the centre and exits the chamber through brick-lined tunnels in the north and east walls. Beside the north tunnel exit you see an iron door with a broken lock.

        -

        You unbutton the neck of your tunic and look at the Andarin Bloodstone in the hope it may help you choose the best route to follow. Its amber and crimson halves are glowing a little brighter now, but when you point the gemstone at each tunnel exit in turn, there is no variation. Looking down, you see that there are many tracks in the dusty ground. Some have been made by booted Drodarin feet, but mostly they are the clawed footprints of Shomzaa s minions. Then you apply your Kai Sixth Sense and you detect danger lurking along both tunnels.

        +

        You unbutton the neck of your tunic and look at the Andarin Bloodstone in the hope it may help you choose the best route to follow. Its amber and crimson halves are glowing a little brighter now, but when you point the gemstone at each tunnel exit in turn, there is no variation. Looking down, you see that there are many tracks in the dusty ground. Some have been made by booted Drodarin feet, but mostly they are the clawed footprints of Shomzaas minions. Then you apply your Kai Sixth Sense and you detect danger lurking along both tunnels.

        @@ -2900,8 +2885,8 @@

        With care you touch the iron plaque, making sure that your fingers do not come in contact with any residues of corrosive, and gradually two lines of runic symbols take shape in your minds eye. The use of your improved Discipline reveals the warning that once was engraved upon this block of iron:

        - POISONOUS GAS - DO NOT ENTER + Poisonous Gas + Do Not Enter If you choose to ignore this warning and attempt to enter the passage, turn to 204. If you choose to heed the warning, you can continue along the main tunnel by turning to 220. @@ -2998,8 +2983,8 @@ 146 -

        You take aim at the guards and fire your Bow twice in quick succession (erase 2 Arrows from your Weapons List). Your first shot strikes in the head and kills its target instantly, but your second shaft fails to penetrate the minions body armour. This creature is knocked down by the force of the Arrow, yet it is able to emit a shrill cry of alarm that alerts the other Shomzaa minions to your presence in the smelting cavern.

        -

        The dwarves seize their chance to escape from the cage. Before the creature can get to its feet, a hand reaches through the bars and the bolt is pulled. Then the door bursts open and out they pour with a blood-curdling yell. The surviving guard is trampled underfoot as the dwarves rush to the ore wagons and arm themselves with rocks and tools. The torturers abandon their grisly work and come running towards the prison cage with their weapons raised. Suddenly two of these minions appear beside your wagon. Hurriedly you drop your Bow and reach for your Kai Weapon as they turn on you and launch a frenzied attack.

        +

        You take aim at the guards and fire your Bow twice in quick succession (erase 2 Arrows from your Action Chart). Your first shot strikes in the head and kills its target instantly, but your second shaft fails to penetrate the minions body armour. This creature is knocked down by the force of the Arrow, yet it is able to emit a shrill cry of alarm that alerts the other Shomzaa minions to your presence in the smelting cavern.

        +

        The dwarves seize their chance to escape from the cage. Before the creature can get to its feet, a hand reaches through the bars and the bolt is pulled. Then the door bursts open and out they pour with a blood-curdling yell. The surviving guard is trampled underfoot as the dwarves rush to the ore wagons and arm themselves with rocks and tools. The torturers abandon their grisly work and come running towards the prison cage with their weapons raised. Suddenly two of these minions appear beside your wagon. Hurriedly you shoulder your Bow and reach for your Kai Weapon as they turn on you and launch a frenzied attack.

        @@ -3102,7 +3087,7 @@

        You use your improved Discipline to summon a fog to rise up from the cleared ground between you and the charging lancers. As the dense vapours begin to obscure you from their sight, you turn and run back towards the tall crops in an attempt to evade their attack.

        -

        Pick a number from the Random Number Table. If you possess Assimilance, add 2 to the number you have picked.

        +

        Pick a number from the Random Number Table. As you possess Assimilance, add 2 to the number you have picked.

        If your total score is now 3 or lower, turn to 47. If it is 4 or higher, turn to 162.
        @@ -3134,7 +3119,7 @@ 157 -

        Your Grand Master Discipline reveals to you that the skeletal creature possesses strong psychic, and some magical, abilities. Armed with this knowledge, you call upon your Magnakai Discipline of Psi-screen to shield your mind from psychic detection.

        +

        Your Grand Master Discipline reveals to you that the skeletal creature possesses strong psychic and some magical abilities. Armed with this knowledge, you call upon your Magnakai Discipline of Psi-screen to shield your mind from psychic detection.

        Turn to 71.
        @@ -3222,8 +3207,8 @@ 164 -

        As you unshoulder your Bow and draw an Arrow from your Quiver, so you recite the words of the Old Kingdom Battle-spell Flameshaft. Then you take careful aim at the powder kegs, and the tip of your Arrow ignites with a blue flame the moment you release your straining bowstring.

        -

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

        +

        As you unshoulder your Bow and draw an Arrow from your Quiver, you recite the words of the Old Kingdom Battle-spell Flameshaft. Then you take careful aim at the powder kegs, and the tip of your Arrow ignites with a blue flame the moment you release your straining bowstring.

        +

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

        If your total score is 7 or lower, turn to 25. If it is 8 or higher, turn to 237.
        @@ -3235,7 +3220,7 @@

        Prince Leomin tugs his battle-axe free from the beetle-creatures sundered skull, and the chittering horror loses its grip on the ceiling and comes crashing down upon the cavern floor.

        Quickly the prince hooks the blade of his great axe behind the wiry threads that constrict and bind you, and with one swift pull, he severs them and releases you. As your strength slowly returns, you thank Leomin for his timely rescue and take stock of the damage the lassos of thread have caused.

        -

        Erase 2 Arrows from your Quiver and any 2 items of your choice from your list of Backpack Items.

        +

        Erase 2 Arrows from your Quiver (if you possess this Special Item). Also erase any 2 items of your choice from your list of Backpack Items (if you possess any).

        To continue, turn to 209.
        @@ -3444,7 +3429,7 @@ 184 -

        You level your right arm at the stack of powder kegs and whisper the words of the Brotherhood Spell Lightning Hand. A bolt of blue flame arcs from your outstretched hand and speeds towards the platform, yet the skeletal creature reacts swiftly to your deadly threat. It raises its clawed hand and launches a counter spell to check your crackling bolt.

        +

        You level your right arm at the stack of powder kegs and whisper the words of the Brotherhood Spell Lightning Hand. A bolt of blue flame arcs from your outstretched hand and speeds towards the platform, yet the skeletal creature reacts swiftly to your deadly threat. It raises its clawed hand and launches a counterspell to check your crackling bolt.

        Pick a number from the Random Number Table. For every Kai rank that you have attained above the rank of Kai Grand Sentinel, add 1 to the number you have picked.

        If your total score is now 7 or lower, turn to 348. If it is 8 or higher, turn to 39. @@ -3743,7 +3728,7 @@
        -

        You approach to the edge of the stone ramp and come to an abrupt halt when you detect an overpowering aura of evil. You cast your eye across the field of stalagmites and your blood runs cold when you catch your first glimpse of Shomzaa lurking in the darkness. He is a four-legged being, and his great head is triangular in form. Two pale green, radiant eyes are set above a three-cornered mouth filled with crystalline fangs. Below his jaw protrudes a slender proboscis, and from the crown of his bony skull sprout antenna tipped with barbed spikes. Slime drips from his every pore, sheening his leprous hide.

        +

        You approach the edge of the stone ramp and come to an abrupt halt when you detect an overpowering aura of evil. You cast your eye across the field of stalagmites and your blood runs cold when you catch your first glimpse of Shomzaa lurking in the darkness. He is a four-legged being, and his great head is triangular in form. Two pale green, radiant eyes are set above a three-cornered mouth filled with crystalline fangs. Below his jaw protrudes a slender proboscis, and from the crown of his bony skull sprout antenna tipped with barbed spikes. Slime drips from his every pore, sheening his leprous hide.

        At first Shomzaa appears not to have sensed your presence in his lair. Busily he tends to a batch of Agarashi eggs, injecting them with fluid from his proboscis to encourage them to hatch. But when you remove the Sun-crystal from your pocket and get ready to hurl it at his loathsome form, suddenly he senses danger and retreats among the stalagmites. As he withdraws, he emits a sound that is beyond the range of human hearing.

        If you possess Kai-screen and wish to use it, turn to 224. If you possess Bardsmanship and wish to use it, turn to 133. @@ -4318,8 +4303,8 @@ 259 -

        As you unshoulder your Bow and draw an Arrow from your Quiver, so you recite the words of the Old Kingdom Battle-spell Flameshaft. Then you take careful aim at the powder kegs, and the tip of your Arrow ignites with a blue flame the moment you release your straining bowstring.

        -

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

        +

        As you unshoulder your Bow and draw an Arrow from your Quiver, you recite the words of the Old Kingdom Battle-spell Flameshaft. Then you take careful aim at the powder kegs, and the tip of your Arrow ignites with a blue flame the moment you release your straining bowstring.

        +

        Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

        If your total score is 6 or lower, turn to 119. If it is 7 or higher, turn to 18.
        @@ -4424,7 +4409,7 @@ 268 -

        You level your right arm at the stack of powder kegs and whisper the words of the Brotherhood Spell Lightning Hand. A bolt of blue flame arcs from your outstretched hand and speeds towards the platform, yet the skeletal creature reacts swiftly to your deadly threat. It raises its clawed hand and launches a counter spell to check your crackling bolt.

        +

        You level your right arm at the stack of powder kegs and whisper the words of the Brotherhood Spell Lightning Hand. A bolt of blue flame arcs from your outstretched hand and speeds towards the platform, yet the skeletal creature reacts swiftly to your deadly threat. It raises its clawed hand and launches a counterspell to check your crackling bolt.

        Pick a number from the Random Number Table. For every Kai rank that you have attained above the rank of Kai Grand Sentinel, add 1 to the number you have picked.

        If your total score is now 8 or lower, turn to 196. If it is 9 or higher, turn to 142. @@ -5193,12 +5178,11 @@

        Now that the creature is no longer a threat, you turn away from the scorching heat that is radiating from its ashes, and you begin to explore this mysterious treasure chamber.

        The walls of the vault are decorated with murals that glorify the Goddess Ishir. Great carved tables, heaped with dusty gems and ingots of precious metal, form a circle around a golden statue of the goddess which stands upon a crystal dais in the middle of the chamber. Resting against the dais are several ancient artefacts of special value. Three of these items in particular catch your eye:

        -

        Korlinium Chainmail Vest

        -

        This Special Item can be worn beneath your tunic. It adds +2 to your COMBAT SKILL.

        -

        Drodarin Bag of Holding

        -

        This Special Item can be used to store five additional Backpack Items. It is kept in your Backpack where it occupies only one space.

        -

        Sunderer

        -

        This Drodarin battle-axe is a Special Item. In combat against any enemy it will give you a bonus of +5 to your COMBAT SKILL. You may use this magical axe as an alternative to your existing Kai Weapon.

        +
          +
        • Korlinium Chainmail Vest (This Special Item can be worn beneath your tunic. It adds 2 to your COMBAT SKILL.)
        • +
        • Drodarin Bag of Holding (This Backpack Item can be used to store five additional Backpack Items, although the Bag itself occupies only one space.)
        • +
        • Sunderer (This Drodarin battle-axe is a Special Item. In combat against any enemy it will give you a bonus of 5 to your COMBAT SKILL. You may use this magical axe as an alternative to your existing Kai Weapon.)
        • +

        If you choose to take and keep any of the above Special Items, make the necessary adjustments to your Action Chart.

        To continue, turn to 95.
        @@ -5329,7 +5313,7 @@
        -

        If you wish to keep the Andarin Warhammer, record it on your Action Chart as a Special Item. In combat against any enemy it will give you a bonus of +5 to your COMBAT SKILL. You may use this magical warhammer as an alternative to your Kai Weapon.

        +

        If you wish to keep the Andarin Warhammer, record it on your Action Chart as a Special Item. In combat against any enemy it will give you a bonus of 5 to your COMBAT SKILL. You may use this magical warhammer as an alternative to your Kai Weapon.

        To continue, turn to 230.
        @@ -5440,7 +5424,6 @@
        -
        The Kingdom of Bor and Surrounding Territories @@ -5450,7 +5433,6 @@ Brian Williams - @@ -5466,15 +5448,13 @@ JC Alvarez / Jonathan Blake - JC Alvarez / Jonathan Blake - - + @@ -5482,7 +5462,6 @@ JC Alvarez / Jonathan Blake - @@ -5490,7 +5469,6 @@ JC Alvarez / Jonathan Blake - @@ -5498,7 +5476,6 @@ JC Alvarez / Jonathan Blake - @@ -5506,7 +5483,6 @@ JC Alvarez / Jonathan Blake - @@ -5514,7 +5490,6 @@ JC Alvarez / Jonathan Blake - @@ -5536,11 +5511,11 @@

      Bonus Disciplines:

        -
      1. : 5th Grand Master Discipline if you have completed 1 New Order Adventure successfully
      2. -
      3. : 6th Grand Master Discipline if you have completed 2 New Order Adventures successfully
      4. -
      5. : 7th Grand Master Discipline if you have completed 3 New Order Adventures successfully
      6. -
      7. : 8th Grand Master Discipline if you have completed 4 New Order Adventures successfully
      8. -
      9. : 9th Grand Master Discipline if you have completed 5 New Order Adventures successfully
      10. +
      11. : 6th Grand Master Discipline if you have completed 1 New Order Adventure successfully
      12. +
      13. : 7th Grand Master Discipline if you have completed 2 New Order Adventures successfully
      14. +
      15. : 8th Grand Master Discipline if you have completed 3 New Order Adventures successfully
      16. +
      17. : 9th Grand Master Discipline if you have completed 4 New Order Adventures successfully
      18. +
      19. : 10th Grand Master Discipline if you have completed 5 New Order Adventures successfully

      Weapons:

        @@ -6005,25 +5980,25 @@

        (Title Page) Replaced THE FALL OF BLOOD MOUNTAIN with The Fall of Blood Mountain.

        -

        (The Story so Far) Replaced each occurrence of Sun-Crystal with Sun-crystal. Replaced each occurrence of elite with lite. Added a paragraph break before Following the demise. Replaced monastery of the Kai with Monastery of the Kai. Replaced each occurrence of Plain of Darkness with Plane of Darkness. Replaced supreme Disciplines with Supreme Master Disciplines. Replaced treeline with tree-line. Replaced the Monastery with the monastery. Replaced Kai lords with Kai Lords. Replaced milleniums with millennia. Split Rimoahs speech beginning with Yes, my Lord into a new paragraph. Replaced my Lords with my lords. Replaced each occurrence of my Lord with my lord. Replaced I will you with I will, you. Replaced agarashi with Agarashi. Replaced Dwarven allies with dwarven allies. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced able muster with able to muster. Replaced First Order of the Kai were with First Order of the Kai was. Replaced after all; it had with after all: it had. Replaced 1,000-year-war with 1,000-year war. Replaced throne chamber of Bor with Throne Chamber of Bor. Replaced War Thanes with War-thanes.

        +

        (The Story so Far) Replaced each occurrence of Sun-Crystal with Sun-crystal. Replaced each occurrence of elite with lite. Added a paragraph break before Following the demise. Replaced monastery of the Kai with Monastery of the Kai. Replaced each occurrence of Plain of Darkness with Plane of Darkness. Replaced supreme Disciplines with Supreme Master Disciplines. Replaced treeline with tree-line. Replaced the Monastery with the monastery. Replaced Kai lords with Kai Lords. Replaced milleniums with millennia. Split Rimoahs speech beginning with Yes, my Lord into a new paragraph. Replaced my Lords with my lords. Replaced each occurrence of my Lord with my lord. Replaced I will you with I will, you. Replaced agarashi with Agarashi. Replaced Dwarven allies with dwarven allies. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced able muster with able to muster. Replaced First Order of the Kai were with First Order of the Kai was. Replaced after all; it had with after all: it had. Replaced 1,000-year-war with 1,000-year war. Replaced throne chamber of Bor with Throne Chamber of Bor. Replaced War Thanes with War-thanes. Replaced MS5084 with MS5084. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077. Replaced Twenty-five years later with Twenty years later in harmony with what is stated in the Lone Wolf Grand Master series.

        (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

        -

        (Your Kai Name) Replaced elite with lite. Deleted You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

        +

        (Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

        -

        (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced earth, air, fire, and water with Earth, Air, Fire, and Water. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

        +

        (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced earth, air, fire, and water with Earth, Air, Fire, and Water. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition.

        -

        (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the recent Mongoose Publishing edition.

        +

        (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition.

        -

        (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Deleted at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

        +

        (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

        (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead. Replaced sumary with summary.

        (Levels of New Order Grand Mastership) Removed parentheses from around You begin the New Order adventures at this level of Kai Grand Mastery. Replaced rank and titles with ranks and titles. Replaced New Order series with New Order series. Replaced New Order adventures with New Order adventures.

        -

        (Improved Grand Master Disciplines) Replaced Brotherhood spells with Brotherhood Spells. Replaced eg with i.e.. Replaced Spear, etc) with and Spear). Replaced ie with i.e.. Replaced ie with e.g.. Replaced bolts, etc) with bolts). Replaced Improved Grand Master Disciplines with Improved Grand Master Disciplines. Replaced 3 yards with three yards. Replaced range and numbers of insects so affected increases with range and number of insects so affected increase. Replaced mastery of with Mastery of. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced Lone Wolf New Order books with Lone Wolf New Order books. Replaced an enemy in unarmed combat with an enemy in harmony with the Mongoose Publishing editions.

        +

        (Improved Grand Master Disciplines) Replaced Brotherhood spells with Brotherhood Spells. Replaced eg with i.e.. Replaced Spear, etc) with and Spear). Replaced ie with i.e.. Replaced ie with e.g.. Replaced bolts, etc) with bolts). Replaced Improved Grand Master Disciplines with Improved Grand Master Disciplines. Replaced 3 yards with three yards. Replaced range and numbers of insects so affected increases with range and number of insects so affected increase. Replaced mastery of with Mastery of. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced Lone Wolf New Order books with Lone Wolf New Order books. Replaced an enemy in unarmed combat with an enemy in harmony with the Collectors Editions. Replaced full effect, using with full effect using.

        -

        (New Order Wisdom) Replaced gods with Gods. Italicised Lone Wolf when referring to the series. Replaced New Order adventure with New Order adventure.

        +

        (New Order Wisdom) Replaced gods with Gods. Italicised Lone Wolf when referring to the series. Replaced New Order adventure with New Order adventure. Replaced four with five in line with the Collectors Edition.

        (1) Replaced each occurrence of Sun-Crystal with Sun-crystal. Replaced artifact with artefact. Replaced mountain of blood with Mountain of Blood. Replaced 14 hours with fourteen hours. Replaced their long history and with their long history, and.

        (3) Replaced Crack!, with Crack!.

        @@ -6042,11 +6017,13 @@

        (21) Replaced disc with Bronze Disc.

        (22) Replaced cannon and with cannon, and. Replaced Bow, or with Bow, nor. Replaced agarashi with Agarashi. Replaced War-Thanes with War-thanes. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

        (23) Replaced tinderbox with Tinderbox. Replaced agarashi with Agarashi. Replaced your backpack with your Backpack.

        +

        (24) Replaced DANGER! with Danger!.

        (25) Replaced agarashi with Agarashi. Replaced bow with Bow. Replaced each occurrence of arrow with Arrow. Replaced If the combat lasts with If you win the combat in.

        (27) Replaced (evade), by with (evade) by.

        +

        (29) Replaced You dare not wait for the advancing horde to close in for, despite your formidable fighting skills, this enemy with Despite your formidable fighting skills, you dare not wait for the advancing horde to close in, for this enemy.

        (31) Replaced the first wave of the Shomzaa horde reach with the first wave of the Shomzaa horde reaches. Replaced War-Thanes with War-thanes.

        (32) Replaced agarashi with Agarashi. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Elementalism, and with Elementalism and.

        -

        (33) Replaced rockface with rock-face. Replaced encircles your basket with encircle your basket in the illustrations caption.

        +

        (33) Replaced rockface with rock-face. Replaced encircles your basket with encircle your basket in the illustrations caption. Added If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        (34) Replaced Brotherhood spell with Brotherhood Spell. Removed the dash preceding Strength.

        (35) Replaced irridescent with iridescent. Replaced agarashi with Agarashi. Replaced senses, and the lights of this glowing gemstone, both with senses and the lights of this glowing gemstone both.

        (36) Replaced agarashi with Agarashi.

        @@ -6078,6 +6055,7 @@

        (84) Replaced bomb with Phosphor Bomb. Replaced your backpack with your Backpack.

        (86) Replaced sleep, then with sleep; then. Replaced veined body, and waxy with veined body and waxy.

        (88) Replaced the the with the.

        +

        (91) Replaced DANGER! with Danger!.

        (92) Replaced wheatfield with wheat field.

        (94) Replaced agonising with agonizing.

        (95) Replaced impassible with impassable.

        @@ -6110,20 +6088,23 @@

        (132) Replaced clang with clang.

        (134) Replaced Kai-alchemy, and with Kai-alchemy and.

        (135) Replaced sixth sense with Sixth Sense.

        +

        (138) Replaced POISONOUS GAS DO NOT ENTER with Poisonous Gas Do Not Enter.

        (143) Replaced War-Thanes with War-thanes.

        (144) Replaced approriate with appropriate. Replaced weapon with Weapon.

        (145) Replaced your backpack with your Backpack.

        -

        (146) Replaced bow with Bow. Replaced arrows with Arrows. Replaced arrow with Arrow.

        +

        (146) Replaced drop your bow with shoulder your Bow. Replaced arrows with Arrows. Replaced arrow with Arrow. Replaced Weapons List with Action Chart.

        (152) Replaced jug with Jug of Vinegar. Replaced and and with and. Replaced current, then with current; then.

        (153) Replaced Kai Grand Guardian with Kai Grand Guardian or higher. Replaced Assimilance, and with Assimilance and. Replaced Assimilance, but with Assimilance but.

        (154) Replaced rockface with rock-face. Replaced Sun-Crystal with Sun-crystal. Replaced Bow, or with Bow, nor. Replaced Leomin; it with Leomin: it. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

        +

        (155) Replaced If you possess Assimilance with As you possess Assimilance since you must possess Assimilance to reach this section.

        +

        (157) Replaced strong psychic, and some magical, abilities with strong psychic and some magical abilities.

        (158) Replaced odd (1,3,5,7,9) with odd (i.e. 1, 3, 5, 7, or 9). Replaced even (2,4,6,8,0) with even (i.e. 2, 4, 6, 8, or 0).

        (159) Replaced halfway though with halfway through.

        (161) Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

        (162) Replaced clearing, then with clearing, and then. Replaced wheatfields with wheat fields.

        (163) Replaced weapon with Weapon.

        -

        (164) Replaced Old Kingdom battle-spell with Old Kingdom Battle-spell. Removed the dash preceding Flameshaft. Replaced bow with Bow. Replaced each occurrence of arrow with Arrow. Replaced quiver with Quiver. Replaced add 3 with remember to add 3.

        -

        (165) Replaced arrows with Arrows. Replaced quiver with Quiver.

        +

        (164) Replaced Old Kingdom battle-spell with Old Kingdom Battle-spell. Removed the dash preceding Flameshaft. Replaced bow with Bow. Replaced each occurrence of arrow with Arrow. Replaced quiver, so you with Quiver, you. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

        +

        (165) Replaced arrows with Arrows. Replaced quiver with Quiver. Replaced from your quiver and any with from your Quiver (if you possess this Special Item). Also erase any. Replaced list of Backpack Items with list of Backpack Items (if you possess any).

        (166) Replaced gas, then with gas; then. Replaced whoosh with whoosh.

        (167) Replaced agarashi with Agarashi. Replaced weapon with Weapon. Replaced sheath with sheathe.

        (168) Replaced agarashi with Agarashi. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

        @@ -6135,7 +6116,7 @@

        (179) Replaced battle-cry: For Sommerlund and the Kai! and with battle-cryFor Sommerlund and the Kai!and.

        (182) Replaced like charging with like a charging. Replaced Master Superior, or higher with Master Superior or higher. Replaced and backpack with and Backpack. Replaced Elementalism, and with Elementalism and.

        (183) Replaced the first wave of the Shomzaa horde reach with the first wave of the Shomzaa horde reaches. Replaced War-Thanes with War-thanes.

        -

        (184) Replaced Brotherhood spell with Brotherhood Spell. Removed the dash preceding Lightning Hand. Replaced attained, above with attained above.

        +

        (184) Replaced Brotherhood spell with Brotherhood Spell. Removed the dash preceding Lightning Hand. Replaced attained, above with attained above. Replaced counter spell with counterspell.

        (185) Replaced agarashi with Agarashi. Replaced hidden, then with hidden, and then. Replaced steel around the perimeter with steal around the perimeter.

        (187) Replaced jug of vinegar with Jug of Vinegar. Replaced your backpack with your Backpack.

        (188) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dash preceding Shield.

        @@ -6155,7 +6136,7 @@

        (206) Replaced Grand Defender, or higher with Grand Defender or higher.

        (207) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Lightning Hand. Replaced agarashi with Agarashi.

        (208) Replaced agarashi with Agarashi. Replaced If the combat lasts with If you win the combat in.

        -

        (209) Replaced Sun-Crystal with Sun-crystal. Replaced each occurrence of probiscus with proboscis. Replaced agarashi with Agarashi. Replaced sixth sense with Sixth Sense. Replaced Kai-screen, and with Kai-screen and. Replaced Bardsmanship, and with Bardsmanship and.

        +

        (209) Replaced Sun-Crystal with Sun-crystal. Replaced each occurrence of probiscus with proboscis. Replaced agarashi with Agarashi. Replaced sixth sense with Sixth Sense. Replaced Kai-screen, and with Kai-screen and. Replaced Bardsmanship, and with Bardsmanship and. Replaced approach to the edge with approach the edge.

        (210) Replaced agarashi with Agarashi.

        (211) Replaced bow with Bow. Replaced arrow with Arrow.

        (212) Replaced If you not with If you do not. Replaced Bow, or with Bow, nor. Replaced sixth sense with Sixth Sense. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

        @@ -6193,13 +6174,13 @@

        (256) Replaced each occurrence of arrow with Arrow.

        (257) Replaced veined body, and waxy with veined body and waxy.

        (258) Replaced agarashi with Agarashi. Replaced Pathsmanship, and with Pathsmanship and. Replaced weapon with Weapon.

        -

        (259) Replaced Old Kingdom battle-spell with Old Kingdom Battle-spell. Removed the dash preceding Flameshaft. Replaced bow with Bow. Replaced arrow with Arrow. Replaced quiver with Quiver. Replaced add 3 with remember to add 3.

        +

        (259) Replaced Old Kingdom battle-spell with Old Kingdom Battle-spell. Removed the dash preceding Flameshaft. Replaced bow with Bow. Replaced arrow with Arrow. Replaced quiver, so you with Quiver, you. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

        (261) Replaced membraneous with membranous.

        (262) Replaced odd (1,3,5,7,9) with odd (i.e. 1, 3, 5, 7, or 9). Replaced even (0,2,4,6,8) with even (i.e. 2, 4, 6, 8, or 0). Replaced shoulder-blade with shoulder blade.

        (263) Replaced each occurrence of agarashi with Agarashi. Replaced wheels, and observe with wheels and observe. Replaced snaps and you with snaps, and you.

        (264) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Strength.

        (267) Replaced agarashi with Agarashi. Replaced Kai Grand Guardian with Kai Grand Guardian or higher. Replaced Kai-screen, and with Kai-screen and.

        -

        (268) Replaced Brotherhood spell with Brotherhood Spell. Removed the dash preceding Lightning Hand. Replaced attained, above with attained above.

        +

        (268) Replaced Brotherhood spell with Brotherhood Spell. Removed the dash preceding Lightning Hand. Replaced attained, above with attained above. Replaced counter spell with counterspell.

        (269) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dash preceding Shield.

        (270) Replaced sixth sense with Sixth Sense.

        (271) Replaced agarashi with Agarashi.

        @@ -6240,7 +6221,7 @@

        (326) Replaced backpack with Backpack.

        (327) Replaced curl up the with curl up on the. Replaced irridescent with iridescent. Replaced each occurrence of agarashi with Agarashi. Replaced sixth sense with Sixth Sense.

        (328) Replaced counter-attack with counterattack. Replaced agarashi with Agarashi. Replaced who are with that are. Replaced War-Thanes with War-thanes.

        -

        (330) Replaced artifacts with artefacts. Replaced COMBAT SKILL with COMBAT SKILL. Replaced your backpack with your Backpack.

        +

        (330) Replaced artifacts with artefacts. Replaced Korlinium Chainmail Vest with Korlinium Chainmail Vest. Removed the paragraph break after Vest. Replaced This Special Item with (This Special Item. Replaced 2 to your COMBAT SKILL. with 2 to your COMBAT SKILL.). Replaced Drodarin Bag of Holding with Drodarin Bag of Holding. Removed the paragraph break after Holding. Replaced This Special Item can be used to store five additional Backpack Items. It is kept in your backpack where it occupies only one space. with (This Backpack Item can be used to store five additional Backpack Items, although the Bag itself occupies only one space.). Replaced Sunderer with Sunderer. Removed the paragraph break before This Drodarin battle-axe. Replaced This Drodarin battle-axe with (This Drodarin battle-axe. Replaced existing Kai Weapon. with existing Kai Weapon.).

        (331) Replaced each occurrence of Sun-Crystal with Sun-crystal. Replaced sixth sense with Sixth Sense.

        (334) Replaced forewarnings, and the precautions you have taken, the creature on the platform sees you moving towards the barrels and it emits with forewarnings and the precautions you have taken, the creature on the platform sees you moving towards the barrels, and it emits.

        (335) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Lightning Hand.

  • 0 Axe Spawnsmite+55 versus reptilian enemies+66
    1 Axe Alema+55 versus undead enemies+77
    2 Axe Magnara+55 versus rock or stone+88
    3 Sword Sunstrike+55 when used in daylight+66
    4 Sword Kaistar+55 when used at night+77
    5 Sword Valiance+5when used versus magicians+85when used against magicians or creatures born of magic8
    6 Sword Ulnarias+55 when used underwater+99
    7 Broadsword Raumas+55 versus winged enemies+66
    8 Broadsword Illuminatus+55 when used underground+77
    9 Broadsword Firefall+55 versus fire-emitting enemies+88
    RN = Random Number