For centuries the Shom
In The Fall of Blood Mountain, you must journey to the fabulous subterranean kingdom of the dwarves and attempt to save your ancient allies from the wrath of the Shom
Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.
- -The rules in the Collector
Details about the Kai Weapon appear in the next section of the game rules.
Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.
-If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered four of the New Order Grand Master Disciplines listed below. It is for you to decide which four Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these four skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your four Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.
+If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.
This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your
If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your
For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
+If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
If you successfully complete the mission as set in Book 26 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 27. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic
If you successfully complete the mission as set in Book 26 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 27. For every Grand Master Discipline you possess, in excess of the original five Disciplines you begin with, you may add 1 point to your basic
If you have completed any of the previous Lone Wolf New Order adventures (Books 21
These bonuses are not cumulative.
-Valiance
is also effective against magical creatures.
Example
Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema
.
When using this Kai Weapon in normal combat you may add
When using this Kai Weapon in normal combat you may add
Example
If you were to use Alema
in combat against an undead enemy, you could add the higher bonus of
Valiance
Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of
Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
This is a healing potion that can restore 4
It is unclear why a New Order Grand Master becomes a Supreme Master by mastering only 15 of the 16 Grand Master Disciplines. It is also unclear why New Order Grand Masters must master four extra Disciplines in order to receive the same improvements to their Disciplines as Lone Wolf did with fewer.
-The following table is a guide to the ranks and titles you can achieve at each stage of your journey along the road of Kai Grand Mastership. As you successfully complete each adventure in the New Order series, you will gain an additional Grand Master Discipline and progress towards the pinnacle of Kai perfection
You are about to embark upon a quest to help King Ryvin defeat sinister forces that threaten to destroy his ancient kingdom of Bor. You will encounter some powerful and cunning adversaries and your mission will be fraught with danger at every turn, so be on your guard at all times.
-During your mission, some of the material items that you find will be of use to you, but others may be red herrings of no real value at all. If you discover items during your mission, be selective in what you choose to keep. Pick your initial four Grand Master Disciplines with care for a wise choice will enable anyone to complete the quest, no matter how weak their initial
During your mission, some of the material items that you find will be of use to you, but others may be red herrings of no real value at all. If you discover items during your mission, be selective in what you choose to keep. Pick your initial five Grand Master Disciplines with care for a wise choice will enable anyone to complete the quest, no matter how weak their initial
Grand Master, may the light of the Gods Kai and Ishir guide and protect you during your quest in the ancient kingdom of Bor.
@@ -1322,7 +1300,7 @@The parapet of the barricade explodes as the icy bolt of energy slams into it with devastating effect. A section of timber penetrates your side and you are knocked to the ground by the force of the impact: lose 3
The War-thanes help you to get back on your feet, and defiantly you raise your Kai Weapon as the first wave of the Shom
This enemy is immune to Mindblast (but not Kai-surge).
Fragments of the icy blast penetrate your shield to pepper your face and chest with razor-sharp fragments: lose 2
Quickly you recover and draw your Kai Weapon as the first wave of the Shom
This enemy is immune to Mindblast (but not Kai-surge).
These insects are immune to all psychic attacks.
+These insects are immune to all psychic attacks. If you possess Raumas
, you will benefit from the additional combat bonus applicable to its unique properties.
The icy bolt smashes into your shield-spell and explodes in a great cloud of steam. As the vapour clears, you unsheathe your Kai Weapon in readiness to meet the first wave of the attacking Shom
The horde hit the barricade and the War-thanes fight them with ruthless efficiency, felling ten of the enemy for every Drodarin who falls. But the enemy are gripped by a battle-frenzy that drives them like demons, and you are hard-pressed to keep them from breaking through the barricade.
-This enemy is immune to Mindblast (but not Kai-surge).
With care you touch the iron plaque, making sure that your fingers do not come in contact with any residues of corrosive, and gradually two lines of runic symbols take shape in your mind
The icy bolt smashes into your shield-spell and explodes in a great cloud of steam. As the vapour clears, you unsheathe your Kai Weapon in readiness to meet the first wave of the attacking Shom
The horde hit the barricade and the War-thanes fight them with ruthless efficiency, felling ten of the enemy for every Drodarin who falls. But the enemy are gripped by a battle-frenzy that drives them like demons, and you are hard-pressed to keep them from breaking through the barricade.
-This enemy is immune to Mindblast (but not Kai-surge).
You draw upon your Magnakai Discipline of Psi-surge and launch a blast of psychic energy at the guards in an attempt to disrupt and confuse them. Then you leave the cover of the shadows and set off towards the archway at a run, building speed rapidly as you draw closer. You are within a dozen yards of your enemy when you unsheathe your Weapon and give vent to your battle-cry: For Sommerlund and the Kai!
As you unshoulder your Bow and draw an Arrow from your Quiver, you recite the words of the Old Kingdom Battle-spell
Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.
+Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.
Fragments of the icy blast penetrate your elemental shield and pepper your face and chest with razor-sharp fragments: lose 2
Quickly you recover and draw your Kai Weapon as the first wave of the Shom
This enemy is immune to Mindblast (but not Kai-surge).
This enemy is immune to Mindblast (but not Kai-surge).
You unsheathe your Kai Weapon as the first wave of the Shom
This enemy is immune to Mindblast (but not Kai-surge).
As you unshoulder your Bow and draw an Arrow from your Quiver, you recite the words of the Old Kingdom Battle-spell
Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.
+Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.
You leave the cover of the shadows and set off towards the archway at a run, building speed rapidly as you draw closer. You are within a dozen yards of the enemy when you unsheathe your Weapon and give vent to your battle-cry: For Sommerlund and the Kai!
This enemy is immune to all forms of psychic attack.
Bonus Disciplines:
Weapons:
(Your Kai Name) Replaced elite
with
. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book.
.
(New Order Disciplines) Replaced venoms and
with venoms, and
. Replaced symbols and
with symbols, and
. Replaced
with
. Replaced Magi-Magic
with Magi-magic
. Replaced Old Kingdom battle magic
with Old Kingdom battle-magic
. Replaced magi-magic spells
with Old Kingdom Spells
. Replaced individual (or combinations of) elements that are available,
with individual elements that are available, or combinations thereof,
. Replaced remove or
with remove, or
. Replaced eg
with e.g.
. Replaced dialect and
with dialect, and
. Replaced Weapon and
with Weapon, and
. Replaced sixth sense
with Sixth Sense
. Replaced earth, air, fire, and water
with Earth, Air, Fire, and Water
. Replaced 1 to 3
with one to three
. Replaced guild of magicians
with Guild of Magicians
. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.
with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
. Replaced battle wounds
with battle-wounds
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced fortresses increases
with fortresses increase
. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases
with Duration of the spirit-walk and the protection afforded to his in animate body increase
. Replaced predictions increases
with predictions increase
. Replaced will be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced EQUIPMENT
with Equipment
. Replaced undertaken then
with undertaken, then
. Replaced Lone Wolf (New Order) series
with Lone Wolf New Order series
. Replaced each occurrence of New Order series
with New Order series
. Replaced each occurrence of New Order adventure
with New Order adventure
. Replaced any other Special Items that
with any other Special Items and Backpack Items that
.
(New Order Disciplines) Replaced venoms and
with venoms, and
. Replaced symbols and
with symbols, and
. Replaced
with
. Replaced Magi-Magic
with Magi-magic
. Replaced Old Kingdom battle magic
with Old Kingdom battle-magic
. Replaced magi-magic spells
with Old Kingdom Spells
. Replaced individual (or combinations of) elements that are available,
with individual elements that are available, or combinations thereof,
. Replaced remove or
with remove, or
. Replaced eg
with e.g.
. Replaced dialect and
with dialect, and
. Replaced Weapon and
with Weapon, and
. Replaced sixth sense
with Sixth Sense
. Replaced earth, air, fire, and water
with Earth, Air, Fire, and Water
. Replaced 1 to 3
with one to three
. Replaced guild of magicians
with Guild of Magicians
. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.
with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
. Replaced battle wounds
with battle-wounds
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced fortresses increases
with fortresses increase
. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases
with Duration of the spirit-walk and the protection afforded to his in animate body increase
. Replaced predictions increases
with predictions increase
. Replaced will be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced EQUIPMENT
with Equipment
. Replaced undertaken then
with undertaken, then
. Replaced Lone Wolf (New Order) series
with Lone Wolf New Order series
. Replaced each occurrence of New Order series
with New Order series
. Replaced each occurrence of New Order adventure
with New Order adventure
. Replaced any other Special Items that
with any other Special Items and Backpack Items that
. Replaced in the Equipment section
with below
and added an illustration of the ten types of Weapon in harmony with the Collectorfour
with five
when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collector
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Removed (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced have to your
with have on your
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Replaced normal weapons
with normal Weapons
. Replaced New Order adventures
with New Order adventures
. Replaced each occurrence of weapon
with Weapon
in the Equipment
section. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Removed (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced have to your
with have on your
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Replaced normal weapons
with normal Weapons
. Replaced New Order adventures
with New Order adventures
. Replaced each occurrence of weapon
with Weapon
in the Equipment
section. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collectorfour
with five
in line with the Collector
(Kai Weapons) Replaced elite
with
. Replaced new-found
with newfound
. Removed at the front of the book
. Replaced magical Axe, Sword or Broadsword
with magical Axe, Sword, or Broadsword
. Replaced axe
with Alema
Axe
.Alema
(Kai Weapons) Replaced elite
with
. Replaced new-found
with newfound
. Removed at the front of the book
. Replaced magical Axe, Sword or Broadsword
with magical Axe, Sword, or Broadsword
. Replaced axe
with Alema
Axe
. Added Alema
(these bonuses are not cumulative)
in harmony with the Collectorwhen used versus magicians
with when used against magicians or creatures born of magic
in harmony with the Collector
(Rules for Combat) Removed on the inside back cover of this book
. Replaced on the page after the Random Number Table
with in the back of this book
. Replaced points reduced
with points possibly reduced
. Replaced to zero
with to zero or below
. Replaced at which point the one with the zero score is declared dead
with at which point that combatant is declared dead
. Replaced sumary
with summary
.
(Improved Grand Master Disciplines) Replaced Brotherhood spells
with Brotherhood Spells
. Replaced eg
with i.e.
. Replaced Spear, etc)
with and Spear)
. Replaced ie
with i.e.
. Replaced ie
with e.g.
. Replaced bolts, etc)
with bolts)
. Replaced
with Improved Grand Master Disciplines
. Replaced 3 yards
with three yards
. Replaced range and numbers of insects so affected increases
with range and number of insects so affected increase
. Replaced mastery of
with Mastery of
. Replaced Lone Wolf New Order series
with Lone Wolf New Order series
. Replaced Lone Wolf New Order books
with Lone Wolf New Order books
. Replaced an enemy in unarmed combat
with an enemy
in harmony with the Collectorfull effect, using
with full effect using
.
(New Order Wisdom) Replaced gods
with Gods
. Italicised Lone Wolf
when referring to the series. Replaced New Order adventure
with New Order adventure
.
(New Order Wisdom) Replaced gods
with Gods
. Italicised Lone Wolf
when referring to the series. Replaced New Order adventure
with New Order adventure
. Replaced four
with five
in line with the Collector
(1) Replaced each occurrence of Sun-Crystal
with Sun-crystal
. Replaced artifact
with artefact
. Replaced mountain of blood
with Mountain of Blood
. Replaced 14 hours
with fourteen hours
. Replaced their long history and
with their long history, and
.
(3) Replaced
with
.
(29) Replaced You dare not wait for the advancing horde to close in for, despite your formidable fighting skills, this enemy
with Despite your formidable fighting skills, you dare not wait for the advancing horde to close in, for this enemy
.
(31) Replaced the first wave of the Shom
with the first wave of the Shom
. Replaced War-Thanes
with War-thanes
.
(32) Replaced agarashi
with Agarashi
. Replaced Bow, and
with Bow and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Elementalism, and
with Elementalism and
.
(33) Replaced rockface
with rock-face
. Replaced encircles your basket
with encircle your basket
in the illustration
(33) Replaced rockface
with rock-face
. Replaced encircles your basket
with encircle your basket
in the illustrationIf you possess
Raumas
, you will benefit from the additional combat bonus applicable to its unique properties.
(34) Replaced Brotherhood spell
with Brotherhood Spell
. Removed the dash preceding
.
(35) Replaced irridescent
with iridescent
. Replaced agarashi
with Agarashi
. Replaced senses, and the lights of this glowing gemstone, both
with senses and the lights of this glowing gemstone both
.
(36) Replaced agarashi
with Agarashi
.
(132) Replaced clang
with
.
(134) Replaced Kai-alchemy, and
with Kai-alchemy and
.
(135) Replaced sixth sense
with Sixth Sense
.
(138) Replaced POISONOUS GAS DO NOT ENTER
with Poisonous Gas Do Not Enter
.
(143) Replaced War-Thanes
with War-thanes
.
(144) Replaced approriate
with appropriate
. Replaced weapon
with Weapon
.
(145) Replaced your backpack
with your Backpack
.
(161) Replaced Bow, and
with Bow and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
.
(162) Replaced clearing, then
with clearing, and then
. Replaced wheatfields
with wheat fields
.
(163) Replaced weapon
with Weapon
.
(164) Replaced Old Kingdom battle-spell
with Old Kingdom Battle-spell
. Removed the dash preceding
. Replaced bow
with Bow
. Replaced each occurrence of arrow
with Arrow
. Replaced quiver, so you
with Quiver, you
. Replaced add 3
with remember to add 3
.
(164) Replaced Old Kingdom battle-spell
with Old Kingdom Battle-spell
. Removed the dash preceding
. Replaced bow
with Bow
. Replaced each occurrence of arrow
with Arrow
. Replaced quiver, so you
with Quiver, you
. Replaced add 3
with remember to add 5
in harmony with the Collector
(165) Replaced arrows
with Arrows
. Replaced quiver
with Quiver
. Replaced from your quiver and any
with from your Quiver (if you possess this Special Item). Also erase any
. Replaced list of Backpack Items
with list of Backpack Items (if you possess any)
.
(166) Replaced gas, then
with gas; then
. Replaced whoosh
with
.
(167) Replaced agarashi
with Agarashi
. Replaced weapon
with Weapon
. Replaced sheath
with sheathe
.
(256) Replaced each occurrence of arrow
with Arrow
.
(257) Replaced veined body, and waxy
with veined body and waxy
.
(258) Replaced agarashi
with Agarashi
. Replaced Pathsmanship, and
with Pathsmanship and
. Replaced weapon
with Weapon
.
(259) Replaced Old Kingdom battle-spell
with Old Kingdom Battle-spell
. Removed the dash preceding
. Replaced bow
with Bow
. Replaced arrow
with Arrow
. Replaced quiver, so you
with Quiver, you
. Replaced add 3
with remember to add 3
.
(259) Replaced Old Kingdom battle-spell
with Old Kingdom Battle-spell
. Removed the dash preceding
. Replaced bow
with Bow
. Replaced arrow
with Arrow
. Replaced quiver, so you
with Quiver, you
. Replaced add 3
with remember to add 5
in harmony with the Collector
(261) Replaced membraneous
with membranous
.
(262) Replaced odd (1,3,5,7,9)
with odd (i.e. 1, 3, 5, 7, or 9)
. Replaced even (0,2,4,6,8)
with even (i.e. 2, 4, 6, 8, or 0)
. Replaced shoulder-blade
with shoulder blade
.
(263) Replaced each occurrence of agarashi
with Agarashi
. Replaced wheels, and observe
with wheels and observe
. Replaced snaps and you
with snaps, and you
.