X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F26tfobm.xml;h=8ea5b03feb73e9a456999702eb2de88f58349f9a;hp=81b940ed23327295c2c9c5007ef4b4f7d57c0103;hb=123f678913283f1a13edf875d1ed5eda45a09713;hpb=6993435b637da4c62b712def95613bd24d381c34 diff --git a/en/xml/26tfobm.xml b/en/xml/26tfobm.xml index 81b940e..8ea5b03 100644 --- a/en/xml/26tfobm.xml +++ b/en/xml/26tfobm.xml @@ -24,7 +24,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 2010118 + 2013222

For centuries the Shomzaa has lain incarcerated and forgotten in a granite prison located deep below the mountains of Bor. Now this terrifying beast has accidentally been set free, and its hunger for vengeance knows no bounds. With a horde of vile minions at its command, swiftly the Shomzaa enacts its sinister plan to destroy King Ryvin and the wondrous realm of the Drodarin dwarves.

In The Fall of Blood Mountain, you must journey to the fabulous subterranean kingdom of the dwarves and attempt to save your ancient allies from the wrath of the Shomzaa. Will you succeed in your mission or will you succumb to the terrible powers of this ancient champion of Evil?

@@ -147,7 +147,7 @@

You are a Grand Master of the New Order of the Kaithe warrior lite of Sommerlund.

-

It is early winter in the year MS5084, thirty-four years since the First Order of the Kai was massacred by the Darklords of Helgedad. These champions of evil, who were sent by the Dark God Naar to destroy your fertile world of Magnamund, have since been destroyed. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of the Darklord attack upon the Kai. As a young initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty-five years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

+

It is early winter in the year MS5084, thirty-four years since the First Order of the Kai was massacred by the Darklords of Helgedad. These champions of evil, who were sent by the Dark God Naar to destroy your fertile world of Magnamund, have since been destroyed. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of the Darklord attack upon the Kai. As a young initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

With the destruction of Helgedad, chaos befell the Darkland armies who had, until then, been poised to conquer all Magnamund. Quickly their disorder escalated into a mutinous civil war which allowed the Freeland Alliance armies of Magnamund time enough to recover and launch a successful counter-offensive. Against all odds, a swift and total victory was secured over the feuding armies of evil.

@@ -220,7 +220,7 @@ -

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

+

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

@@ -353,7 +353,7 @@ -

The rules in the Mongoose Publishing editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

+

The rules in the Collectors Editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

@@ -698,7 +698,7 @@ -

If you have completed any of the previous Lone Wolf New Order adventures (Books 21+), you already possess a Kai Weapon.

+

If you have completed any of the previous Lone Wolf New Order adventures (Books 21), you already possess a Kai Weapon.

@@ -831,10 +831,10 @@

Example

Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema.

-

When using this Kai Weapon in normal combat you may add +5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

+

When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

Example

-

If you were to use Alema in combat against an undead enemy, you could add the higher bonus of +7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at +5.

+

If you were to use Alema in combat against an undead enemy, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at 5.

@@ -852,81 +852,81 @@ - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + @@ -960,11 +960,11 @@

Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.

Kai Weapon
-

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of +5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

+

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of 5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

Food

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

Gold Crowns

The currency of Bor is the Ain, though Gold Crowns are readily accepted. 1 Ain equals 1 Gold Crown. These coins are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns.

@@ -992,13 +992,13 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

You, Grand Master (COMBAT SKILL 32), are attacked in a forest by a pack of Wild Dogs (COMBAT SKILL 31). You are taken by surprise and are not given the opportunity of evading their attack. You possess the Grand Master Discipline of Kai-surge to which the Wild Dogs are not immune, so you add 8 points to your COMBAT SKILL. You also possess the Kai Weapon Ulnarias, so you add an additional 5 points to your COMBAT SKILL. This gives you a total COMBAT SKILL of 45.

-

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of +14 (4531=+14). +14 is noted on your Action Chart as the Combat Ratio.

+

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of 14 (4531=14). 14 is noted on your Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both yourself and your enemy in this round of combat. (E represents points lost by the enemy; GM represents points lost by yourselfGrand Master.)

    Example

    -

    The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    +

    The Combat Ratio between you and the Wild Dogs has been established as 14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    • You (GM) lose 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).
    • Wild Dogs lose 9 ENDURANCE points.
    • @@ -1169,7 +1169,7 @@

      If you are a New Order Kai who has attained the rank of Sun Knight, you will now benefit from improvements to the following Grand Master Disciplines:

      Grand Weaponmastery
      -

      Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect, using only one hand.

      +

      Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect using only one hand.

      Grand Pathsmanship

      Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and number of insects so affected increase considerably as a Grand Master rises in rank.

      Deliverance
      @@ -1581,7 +1581,7 @@ 29 -

      You dare not wait for the advancing horde to close in for, despite your formidable fighting skills, this enemy is heavily armed and you are greatly outnumbered. Fear ties a knot in the pit of your stomach as you unsheathe your Kai Weapon and set off towards the quarrys north wall at a run.

      +

      Despite your formidable fighting skills, you dare not wait for the advancing horde to close in, for this enemy is heavily armed and you are greatly outnumbered. Fear ties a knot in the pit of your stomach as you unsheathe your Kai Weapon and set off towards the quarrys north wall at a run.

      Hurriedly you race towards the pit shaft at the base of the wall with the hope of reaching it before the horde can block your path. Their lizard-faced leader growls with anger when he sees you, and he shrieks a command to the archers in his ranks to let loose a volley of deadly arrows at your fleeing form.

      Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 1 to the number you have picked. If you possess Assimilance, add 2.

      If your total score is now 5 or lower, turn to 94. @@ -2582,7 +2582,7 @@

      There is a loud Crack! as the seal of grime is finally broken, and then a flood of golden light washes over you when the lid of the tomb tips over and crashes onto the floor.

      With a growing sense of awe, you reach into the tomb and lift the golden warhammer from beside King Andarins cinerary urn. You admire its finely-crafted lines and perfect balance, and you sense that this weapon was forged by ancient magical fires.

      -

      If you wish to keep the Andarin Warhammer, record it on your Action Chart as a Special Item. In combat against any enemy it will give you a bonus of +5 to your COMBAT SKILL. If you wish, you may use this magical warhammer as an alternative to your Kai Weapon.

      +

      If you wish to keep the Andarin Warhammer, record it on your Action Chart as a Special Item. In combat against any enemy it will give you a bonus of 5 to your COMBAT SKILL. If you wish, you may use this magical warhammer as an alternative to your Kai Weapon.

      To continue, turn to 230.
      @@ -2824,7 +2824,7 @@

      After a few minutes the minions cease firing and the pit shaft echoes to the sound of their distant, gurgling laughter. Cautiously you move to the middle of the chamber, to where a line of empty ore wagons stand on a sleepered track. This track curves in the centre and exits the chamber through brick-lined tunnels in the north and east walls. Beside the north tunnel exit you see an iron door with a broken lock.

      -

      You unbutton the neck of your tunic and look at the Andarin Bloodstone in the hope it may help you choose the best route to follow. Its amber and crimson halves are glowing a little brighter now, but when you point the gemstone at each tunnel exit in turn, there is no variation. Looking down, you see that there are many tracks in the dusty ground. Some have been made by booted Drodarin feet, but mostly they are the clawed footprints of Shomzaa s minions. Then you apply your Kai Sixth Sense and you detect danger lurking along both tunnels.

      +

      You unbutton the neck of your tunic and look at the Andarin Bloodstone in the hope it may help you choose the best route to follow. Its amber and crimson halves are glowing a little brighter now, but when you point the gemstone at each tunnel exit in turn, there is no variation. Looking down, you see that there are many tracks in the dusty ground. Some have been made by booted Drodarin feet, but mostly they are the clawed footprints of Shomzaas minions. Then you apply your Kai Sixth Sense and you detect danger lurking along both tunnels.

      @@ -5201,9 +5201,9 @@

      Now that the creature is no longer a threat, you turn away from the scorching heat that is radiating from its ashes, and you begin to explore this mysterious treasure chamber.

      The walls of the vault are decorated with murals that glorify the Goddess Ishir. Great carved tables, heaped with dusty gems and ingots of precious metal, form a circle around a golden statue of the goddess which stands upon a crystal dais in the middle of the chamber. Resting against the dais are several ancient artefacts of special value. Three of these items in particular catch your eye:

        -
      • Korlinium Chainmail Vest (This Special Item can be worn beneath your tunic. It adds +2 to your COMBAT SKILL.)
      • +
      • Korlinium Chainmail Vest (This Special Item can be worn beneath your tunic. It adds 2 to your COMBAT SKILL.)
      • Drodarin Bag of Holding (This Backpack Item can be used to store five additional Backpack Items, although the Bag itself occupies only one space.)
      • -
      • Sunderer (This Drodarin battle-axe is a Special Item. In combat against any enemy it will give you a bonus of +5 to your COMBAT SKILL. You may use this magical axe as an alternative to your existing Kai Weapon.)
      • +
      • Sunderer (This Drodarin battle-axe is a Special Item. In combat against any enemy it will give you a bonus of 5 to your COMBAT SKILL. You may use this magical axe as an alternative to your existing Kai Weapon.)

      If you choose to take and keep any of the above Special Items, make the necessary adjustments to your Action Chart.

      To continue, turn to 95. @@ -5335,7 +5335,7 @@
      -

      If you wish to keep the Andarin Warhammer, record it on your Action Chart as a Special Item. In combat against any enemy it will give you a bonus of +5 to your COMBAT SKILL. You may use this magical warhammer as an alternative to your Kai Weapon.

      +

      If you wish to keep the Andarin Warhammer, record it on your Action Chart as a Special Item. In combat against any enemy it will give you a bonus of 5 to your COMBAT SKILL. You may use this magical warhammer as an alternative to your Kai Weapon.

      To continue, turn to 230.
      @@ -5479,7 +5479,7 @@ JC Alvarez / Jonathan Blake - + @@ -6011,7 +6011,7 @@

      (Title Page) Replaced THE FALL OF BLOOD MOUNTAIN with The Fall of Blood Mountain.

      -

      (The Story so Far) Replaced each occurrence of Sun-Crystal with Sun-crystal. Replaced each occurrence of elite with lite. Added a paragraph break before Following the demise. Replaced monastery of the Kai with Monastery of the Kai. Replaced each occurrence of Plain of Darkness with Plane of Darkness. Replaced supreme Disciplines with Supreme Master Disciplines. Replaced treeline with tree-line. Replaced the Monastery with the monastery. Replaced Kai lords with Kai Lords. Replaced milleniums with millennia. Split Rimoahs speech beginning with Yes, my Lord into a new paragraph. Replaced my Lords with my lords. Replaced each occurrence of my Lord with my lord. Replaced I will you with I will, you. Replaced agarashi with Agarashi. Replaced Dwarven allies with dwarven allies. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced able muster with able to muster. Replaced First Order of the Kai were with First Order of the Kai was. Replaced after all; it had with after all: it had. Replaced 1,000-year-war with 1,000-year war. Replaced throne chamber of Bor with Throne Chamber of Bor. Replaced War Thanes with War-thanes. Replaced MS5084 with MS5084. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077.

      +

      (The Story so Far) Replaced each occurrence of Sun-Crystal with Sun-crystal. Replaced each occurrence of elite with lite. Added a paragraph break before Following the demise. Replaced monastery of the Kai with Monastery of the Kai. Replaced each occurrence of Plain of Darkness with Plane of Darkness. Replaced supreme Disciplines with Supreme Master Disciplines. Replaced treeline with tree-line. Replaced the Monastery with the monastery. Replaced Kai lords with Kai Lords. Replaced milleniums with millennia. Split Rimoahs speech beginning with Yes, my Lord into a new paragraph. Replaced my Lords with my lords. Replaced each occurrence of my Lord with my lord. Replaced I will you with I will, you. Replaced agarashi with Agarashi. Replaced Dwarven allies with dwarven allies. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced able muster with able to muster. Replaced First Order of the Kai were with First Order of the Kai was. Replaced after all; it had with after all: it had. Replaced 1,000-year-war with 1,000-year war. Replaced throne chamber of Bor with Throne Chamber of Bor. Replaced War Thanes with War-thanes. Replaced MS5084 with MS5084. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077. Replaced Twenty-five years later with Twenty years later in harmony with what is stated in the Lone Wolf Grand Master series.

      (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

      @@ -6019,7 +6019,7 @@

      (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced earth, air, fire, and water with Earth, Air, Fire, and Water. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

      -

      (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the recent Mongoose Publishing edition.

      +

      (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

      (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Deleted at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

      @@ -6027,7 +6027,7 @@

      (Levels of New Order Grand Mastership) Removed parentheses from around You begin the New Order adventures at this level of Kai Grand Mastery. Replaced rank and titles with ranks and titles. Replaced New Order series with New Order series. Replaced New Order adventures with New Order adventures.

      -

      (Improved Grand Master Disciplines) Replaced Brotherhood spells with Brotherhood Spells. Replaced eg with i.e.. Replaced Spear, etc) with and Spear). Replaced ie with i.e.. Replaced ie with e.g.. Replaced bolts, etc) with bolts). Replaced Improved Grand Master Disciplines with Improved Grand Master Disciplines. Replaced 3 yards with three yards. Replaced range and numbers of insects so affected increases with range and number of insects so affected increase. Replaced mastery of with Mastery of. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced Lone Wolf New Order books with Lone Wolf New Order books. Replaced an enemy in unarmed combat with an enemy in harmony with the Mongoose Publishing editions.

      +

      (Improved Grand Master Disciplines) Replaced Brotherhood spells with Brotherhood Spells. Replaced eg with i.e.. Replaced Spear, etc) with and Spear). Replaced ie with i.e.. Replaced ie with e.g.. Replaced bolts, etc) with bolts). Replaced Improved Grand Master Disciplines with Improved Grand Master Disciplines. Replaced 3 yards with three yards. Replaced range and numbers of insects so affected increases with range and number of insects so affected increase. Replaced mastery of with Mastery of. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced Lone Wolf New Order books with Lone Wolf New Order books. Replaced an enemy in unarmed combat with an enemy in harmony with the Collectors Editions. Replaced full effect, using with full effect using.

      (New Order Wisdom) Replaced gods with Gods. Italicised Lone Wolf when referring to the series. Replaced New Order adventure with New Order adventure.

      @@ -6051,6 +6051,7 @@

      (24) Replaced DANGER! with Danger!.

      (25) Replaced agarashi with Agarashi. Replaced bow with Bow. Replaced each occurrence of arrow with Arrow. Replaced If the combat lasts with If you win the combat in.

      (27) Replaced (evade), by with (evade) by.

      +

      (29) Replaced You dare not wait for the advancing horde to close in for, despite your formidable fighting skills, this enemy with Despite your formidable fighting skills, you dare not wait for the advancing horde to close in, for this enemy.

      (31) Replaced the first wave of the Shomzaa horde reach with the first wave of the Shomzaa horde reaches. Replaced War-Thanes with War-thanes.

      (32) Replaced agarashi with Agarashi. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Elementalism, and with Elementalism and.

      (33) Replaced rockface with rock-face. Replaced encircles your basket with encircle your basket in the illustrations caption.

      @@ -6250,7 +6251,7 @@

      (326) Replaced backpack with Backpack.

      (327) Replaced curl up the with curl up on the. Replaced irridescent with iridescent. Replaced each occurrence of agarashi with Agarashi. Replaced sixth sense with Sixth Sense.

      (328) Replaced counter-attack with counterattack. Replaced agarashi with Agarashi. Replaced who are with that are. Replaced War-Thanes with War-thanes.

      -

      (330) Replaced artifacts with artefacts. Replaced Korlinium Chainmail Vest with Korlinium Chainmail Vest. Removed the paragraph break after Vest. Replaced This Special Item with (This Special Item. Replaced +2 to your COMBAT SKILL. with +2 to your COMBAT SKILL.). Replaced Drodarin Bag of Holding with Drodarin Bag of Holding. Removed the paragraph break after Holding. Replaced This Special Item can be used to store five additional Backpack Items. It is kept in your backpack where it occupies only one space. with (This Backpack Item can be used to store five additional Backpack Items, although the Bag itself occupies only one space.). Replaced Sunderer with Sunderer. Removed the paragraph break before This Drodarin battle-axe. Replaced This Drodarin battle-axe with (This Drodarin battle-axe. Replaced existing Kai Weapon. with existing Kai Weapon.).

      +

      (330) Replaced artifacts with artefacts. Replaced Korlinium Chainmail Vest with Korlinium Chainmail Vest. Removed the paragraph break after Vest. Replaced This Special Item with (This Special Item. Replaced 2 to your COMBAT SKILL. with 2 to your COMBAT SKILL.). Replaced Drodarin Bag of Holding with Drodarin Bag of Holding. Removed the paragraph break after Holding. Replaced This Special Item can be used to store five additional Backpack Items. It is kept in your backpack where it occupies only one space. with (This Backpack Item can be used to store five additional Backpack Items, although the Bag itself occupies only one space.). Replaced Sunderer with Sunderer. Removed the paragraph break before This Drodarin battle-axe. Replaced This Drodarin battle-axe with (This Drodarin battle-axe. Replaced existing Kai Weapon. with existing Kai Weapon.).

      (331) Replaced each occurrence of Sun-Crystal with Sun-crystal. Replaced sixth sense with Sixth Sense.

      (334) Replaced forewarnings, and the precautions you have taken, the creature on the platform sees you moving towards the barrels and it emits with forewarnings and the precautions you have taken, the creature on the platform sees you moving towards the barrels, and it emits.

      (335) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Lightning Hand.

  • 0 Axe Spawnsmite+55 versus reptilian enemies+66
    1 Axe Alema+55 versus undead enemies+77
    2 Axe Magnara+55 versus rock or stone+88
    3 Sword Sunstrike+55 when used in daylight+66
    4 Sword Kaistar+55 when used at night+77
    5 Sword Valiance+55 when used versus magicians+88
    6 Sword Ulnarias+55 when used underwater+99
    7 Broadsword Raumas+55 versus winged enemies+66
    8 Broadsword Illuminatus+55 when used underground+77
    9 Broadsword Firefall+55 versus fire-emitting enemies+88
    RN = Random Number