X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F27v.xml;h=39cd026aff236a4bef5d42dd6168a7e33f42aaf2;hp=4a4ef5f5a107b937d406c0f3ea38e688b01034b9;hb=4383fd262b47208f3475bb2d7e0d5d6e0fb3cec5;hpb=ef978d0335daf77a5251a191e7ffcfa8f38be0d6 diff --git a/en/xml/27v.xml b/en/xml/27v.xml index 4a4ef5f..39cd026 100644 --- a/en/xml/27v.xml +++ b/en/xml/27v.xml @@ -27,7 +27,7 @@ Project Aon 20101112 -

The Claw of Naar is the evil wand of power used by Agarash the Damned during his ancient conquest of Magnamund. Legend held that it had been lost forever in the molten ruins of Naaros, but now it has resurfaced, and its dread return heralds a dawn of disaster for the peaceable nations of Magnamund. Your allies, the wise wizards of the Elder Magi, have the power and the means to destroy the accursed Claw. But they do not possess it. In Vampirium, you must venture into the hostile land of Bhanar and snatch the Claw from the clutches of the evil Autarch Sejanoz. Can you deliver the Claw safely to the Elder Magior will you be destroyed by the terrifying wrath of the vampire lord Sejanoz?

+

The Claw of Naar is the evil wand of power used by Agarash the Damned during his ancient conquest of Magnamund. Legend held that it had been lost forever in the molten ruins of Naaros, but now it has resurfaced, and its dread return heralds a dawn of disaster for the peaceable nations of Magnamund. Your allies, the wise wizards of the Elder Magi, have the power and the means to destroy the accursed Claw. But they do not possess it. In Vampirium, you must venture into the hostile land of Bhanar and snatch the Claw from the clutches of the evil Autarch Sejanoz. Can you deliver the Claw safely to the Elder Magior will you be destroyed by the terrifying wrath of the vampire lord Sejanoz?

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

@@ -38,8 +38,8 @@

- Text copyright Joe Dever. - Illustrations copyright Brian Williams. + Text copyright 1998 Joe Dever. + Illustrations copyright 1998 Brian Williams. Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -118,7 +118,7 @@
Coordination
Jonathan Blake
Special Thanks
-
James Durrant, Paul Haskell
+
James Durrant, Paul Haskell, Patrick Kalinauskas
@@ -143,15 +143,15 @@ -

It is spring in the year MS 5085 and you are a Grand Master of the New Order of the Kai, the warrior lite of Sommerlund.

+

It is spring in the year MS5085 and you are a Grand Master of the New Order of the Kai, the warrior lite of Sommerlund.

-

Thirty-five years ago, the First Order of the Kai was massacred by the Darklords of Helgedad, a host of powerful creatures sent by the evil God Naar to destroy the world of Magnamund. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of their attack upon the Kai. As a young initiate he stood amid the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty-five years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

+

Thirty-five years ago, the First Order of the Kai was massacred by the Darklords of Helgedad, a host of powerful creatures sent by the evil God Naar to destroy the world of Magnamund. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of their attack upon the Kai. As a young initiate he stood amid the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

With the destruction of Helgedad, chaos befell the Darkland armies who had, until then, been poised to conquer all Magnamund. Quickly, their disorder escalated into a mutinous civil war, allowing the Freeland Alliance armies of Magnamund time enough to recover and launch a successful counter-offensive. Against all odds, a swift and total victory was secured over the feuding armies of evil.

-

Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and a New Order was established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS 5063, during the time of the war against the Darklords. When you were seven years old, you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. Your skills were nurtured and sharpened to perfection by years of study and rigorous training. Your exceptional talents helped you to master all of the Kai and Magnakai Disciplines, and swiftly you rose through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement that has brought great honour upon you and your family.

+

Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined Monastery of the Kai was rebuilt and restored to its former glory, and a New Order was established. You are one of this new generation of Kai recruits. You were born in Sommerlund in the year MS5063, during the time of the war against the Darklords. When you were seven years old, you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wolf, you developed your martial skills and honed the special Kai abilities which lay dormant within you. Your skills were nurtured and sharpened to perfection by years of study and rigorous training. Your exceptional talents helped you to master all of the Kai and Magnakai Disciplines, and swiftly you rose through the ranks of the New Order to become one of only five who now hold the high rank of Kai Grand Master. It is an achievement that has brought great honour upon you and your family.

-

In the year MS 5077 your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolfs absence. By means of a Shadow Gate (an astral corridor between the physical world of Sommerlund and the many ethereal domains which lie beyond it), Naar sent forth a host of dragon-creatures to besiege the monastery and lay waste to all Sommerlund. He had chosen his time well, yet his evil plan was thwarted by the tenacious defence that you and your fellow warriors maintained until the siege was raised by Lone Wolf and the Kings Army of Sommerlund.

+

In the year MS5077 your skill and courage were put to the test when an attack was launched upon the Kai Monastery during Lone Wolfs absence. By means of a Shadow Gate (an astral corridor between the physical world of Sommerlund and the many ethereal domains which lie beyond it), Naar sent forth a host of dragon-creatures to besiege the monastery and lay waste to all Sommerlund. He had chosen his time well, yet his evil plan was thwarted by the tenacious defence that you and your fellow warriors maintained until the siege was raised by Lone Wolf and the Kings Army of Sommerlund.

During the seven years since the defeat of his minions, Naar has sought vengeance upon the Kai. He commands many agents of evil upon Magnamund, and they wait quietly in the shadows for the chance to serve their fell master.

@@ -323,7 +323,7 @@ -

The rules in the Mongoose Publishing editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

+

The rules in the Collectors Editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

@@ -1142,7 +1142,7 @@

If you are a New Order Kai who has attained the rank of Sun Knight, you will now benefit from improvements to the following Grand Master Disciplines:

Grand Weaponmastery
-

Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect, using only one hand.

+

Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect using only one hand.

Grand Pathsmanship

Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and number of insects so affected increase considerably as a Grand Master rises in rank.

Deliverance
@@ -1391,8 +1391,8 @@ Brian Williams Peering around the door, you see a dozen Bhanarian soldiers feasting at a long table. - - + +

Some of the soldiers dining here are Imperial Guards from the squad that you encountered in Sunderer Pass. You scrutinise their faces, yet you cannot see their leader among them. Your Siyenese Compass indicates that the Claw of Naar is nearby; its needle is pointing to a door on the far side of the mess hall. You sense that the Claw is in the room beyond this door, and you resolve to find a way of reaching it without being seen.

@@ -1426,7 +1426,7 @@

Wait here, Captain, you say to Gildas. I must go to the ravine. I will return soon, I promise.

And with these words you leave the rangers and make your way to the steep gully where Cloud-dancer lay concealed before it was attacked. As you approach the ravine, your Kai tracking skills direct you towards a small metallic tube that lies hidden among the boulders.

Hurriedly you scoop up the tube, flip open its hinged lid, and shake a rolled piece of papyrus onto your palm. On this scrap of material is a hastily written message from Rimoah, telling you that the Claw of Naar must not be allowed to fall into the hands of Autarch Sejanoz. He urges you to find and destroy it.

-

If this should prove impossible, you must take it to the city of Pensei. There you should make contact with Lord Ghadra, the Dessian envoy, and he will see to its destruction. He will also help you to return home to Sommerlund.

+

If this should prove impossible, you must take it to the city of Pensei. There you should make contact with Lord Ghadra, the Dessian envoy, and he will see to its destruction. He will also help you to return home to Sommerlund.

Having memorized its contents, you tear the scrap of papyrus into small pieces and swallow them to ensure that Rimoahs message will never be discovered by the enemy. Then you return to the mountain pass to rejoin Captain Gildas and his men.

You inform them that Lord Rimoah has been forced to flee in order to save Cloud-dancer and his crew from the attacking horde. On hearing this they bow their heads in disappointment, fearing that they may never again see Rimoah, or their homeland of Siyen. Then you tell them about the message that Rimoah left behind and, despite their sadness, they each vow to help you capture the Claw of Naar.

Suddenly Ranger Yalin shouts a warning: the flying creatures are returning. Hurriedly you take cover among the rocks and watch as they circle above the pass. Your Kai instincts tell you that these beasts cannot survive for long beyond the mountain borders of the Doomlands, and soon your suspicions are confirmed when you see them returning north to Naaros. When the last of the creatures has disappeared, you beckon Gildas and his men to follow you down onto the mountain trail. Here you discover the bodies of two Imperial Guards who were caught by the rockslide ambush and crushed to death.

@@ -1538,8 +1538,8 @@ Brian Williams Three Bhanarian guards come rushing towards you, their spears held at the ready. - - + + If you possess Herbmastery and have attained the rank of Sun Lord, turn to 229. @@ -1743,8 +1743,8 @@ Brian Williams A strange, hulking form emerges from the mouth of the cave. - - + +

Gildas raises his bow and draws an arrow in readiness to fire at the advancing beast. You raise your Kai Weapon, but suddenly you sense that this abomination is surrounded by a benign, magical aura. Your Kai Sixth Sense tells you that, despite its fulsome appearance, this creature poses no real threat to you and your companions, and hurriedly you command Gildas to hold his fire. Pick a number from the Random Number Table.

@@ -1796,8 +1796,14 @@
45 + + +

If you lack one or more of these items, substitute other items of equal value.

+
+
+ -

The old man frowns. He does not want to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 3 Gold Crowns, and 1 Backpack Item in exchange for the robes.

+

The old man frowns. He does not want to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 3 Gold Crowns, and 1 Backpack Item in exchange for the robes.

You agree to the mans offer and you hand over the items he requests (remember to adjust your Action Chart accordingly). Then you and your companions each take one of the loose-fitting robes and slip them on over your tunics. The thin, hooded garments are large enough to conceal your backpacks and weapons, and you are pleased to discover that they do not hamper your movement.

Having concluded your business, you thank the old man and bid him farewell. Then you leave his tent and go to collect your horses.

Turn to 118. @@ -2018,8 +2024,8 @@ Brian Williams You are repulsed and yet fascinated by the evil Claw of Naar. - - + +

A palpable aura of evil radiates from this dread artefact, and you feel an overwhelming compulsion to destroy it. You warn the rangers to stand clear, and then you unsheathe your Kai Weapon and deal the shaft of the Claw a mighty blow.

@@ -2112,7 +2118,7 @@

Quickly you remove your pack and, to your dismay, you discover that it has been torn open by the blow you received just prior to your escape from the ruins.

-

(In addition to the Claw of Naar, you have also lost 3 Backpack Items. You must now erase from your list of Backpack Items the Claw of Naar, plus any three Backpack Items of your choosing.)

+

(In addition to the Claw of Naar, you have also lost 3 Backpack Items. You must now erase from your Action Chart the Claw of Naar, plus any three Backpack Items of your choosing.)

Cursing your bad fortune, you see the Xanon leave the ruins and join with the Autarchs Imperial Guards who have been observing your battle from the safety of a nearby ridge. You see a Xanon deliver the Claw to the squad leader, and it galls you to see him raising it defiantly. With a whooping cry, the Bhanarians and their Xanon allies leave the ridge and ride south across the open grasslands.

Pick a number from the Random Number Table.

If the number you have picked is 4 or lower turn to 327. @@ -2217,7 +2223,7 @@ Brian Williams - + @@ -2260,8 +2266,14 @@
83 + + +

If you lack one or more of these items, substitute other items which you consider being of equal value.

+
+
+ -

The trader frowns. He is loath to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 4 Gold Crowns, and 1 Backpack Item in exchange for the robes.

+

The trader frowns. He is loath to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 4 Gold Crowns, and 1 Backpack Item in exchange for the robes.

You agree to the mans price and you hand over the items he requests (remember to adjust your Action Chart accordingly). Then you and your companions each take one of the loose-fitting robes and slip them on over your tunics. The thin, hooded garments are large enough to conceal your backpacks and weapons, and you are pleased to discover that they do not hamper your movement.

Having concluded your business, you thank the trader and bid him farewell. Then you leave this village and continue your ride south across the plain.

Turn to 118. @@ -2300,12 +2312,12 @@ Brian Williams An advancing soldier fires at you with his terrifying steam-gun. - - + + If you possess a Red Key, turn to 166. - If you do not have this Special Item, turn to 226. + If you do not have this Backpack Item, turn to 226.
@@ -2418,8 +2430,8 @@ Brian Williams The creature erupts through the surface and launches itself towards you. - - + + Sligza4920 @@ -2557,8 +2569,8 @@ Brian Williams Through the tall grass, a group of creatures speed towards you at a terrific pace. - - + +

They have black bull-like bodies, yet their heads are crocodilian in shape, and a spiky mane of hair runs the entire length of their muscular backs. They possess four legs and two forelimbs, tipped with claws, in which they cradle cumbersome lances crudely pared from the trunks of Vanchou pines.

@@ -2807,8 +2819,8 @@ Brian Williams The deadly Grey Conda is only inches away from his face. - - + + If you possess Animal Mastery, turn to 70. @@ -2820,7 +2832,7 @@ 131 -

The tavern-keepers blast of buckshot peppers your side (lose 2 ENDURANCE points) and damages your Quiver. You must now erase half of all the Arrows you carry, rounding the figure up to the nearest whole number where appropriate.

+

The tavern-keepers blast of buckshot peppers your side (lose 2 ENDURANCE points) and damages your Quiver. You must now erase half of all the Arrows you carry, rounding the number of Arrows lost up to the nearest whole number where appropriate.

To continue, turn to 287.
@@ -2891,7 +2903,7 @@

Behind the portrait you discover a safe embedded in a granite wall. There is a dial set near the middle of its iron door, and it is ringed with numerals ranging from 0 to 9. Your Sixth Sense reveals to you that by turning the dial consecutively to the correct three numbers, you will cause the lock to disengage and the door to the wall safe will open.

The first number in the sequence is equal to the levels of Kai rank a Sun Prince is superior to a Grand Thane.

The second number is equal to the original total of rangers in Gildas command, including the captain himself.

-

The third number is equal to twice the number of islands in the Northern Gulf of the Chai Sea.

+

The third number is equal to twice the number of islands in the northern gulf of the Chai Sea.

When you think you know the three-digit answer, note down the figures in order and turn to the section of this bookturn to the section of this book which is the same as your answer. If you are unable to determine the correct solution, turn instead to 294. @@ -2992,7 +3004,7 @@ 146 -

You quickly lose yourselves in a maze of passageways that take you deep into the heart of the citys Merchant Quarter. An hour slips away before you stop to catch your breath outside a tavern located near the citys South Gate. You are now a long way from the Main Square, and you fear the risk of capture if you should return to the inn to collect your horses. Mindful that you will need mounts for the long journey to Pensei, you resolve to find some new horses before leaving the city.

+

You quickly lose yourselves in a maze of passageways that take you deep into the heart of the citys Merchant Quarter. An hour slips away before you stop to catch your breath outside a tavern located near the citys South Gate. You are now a long way from the main square, and you fear the risk of capture if you should return to the inn to collect your horses. Mindful that you will need mounts for the long journey to Pensei, you resolve to find some new horses before leaving the city.

Gildas draws your attention to the lowly tavern before which you stand. There is a narrow alley that leads to stables located at the rear. Stealthily you approach the stable doors, and when you test them with the sole of your boot, you discover they are firmly locked.

If you possess Grand Nexus, turn to 237. If you do not, turn to 313. @@ -3030,8 +3042,8 @@ Brian Williams You are approached by Fanshalla, the fortune-teller. - - + + If you wish to accept the mans offer, turn to 197. @@ -3271,8 +3283,8 @@ Brian Williams A beautiful young woman beckons you closer with her soft, hypnotic voice. - - + + If you possess Kai-screen, turn to 32. @@ -3456,8 +3468,8 @@ Brian Williams The attacking Xanon are surprised by your volley of arrows. - - + +

Some of the Xanon have left the main group and ridden in a wide arc around the ancient site in order to come up behind your position. You hear their leader snorting gruffly as he leaps into the ruined hall and quickly you spin around to face him. You raise your Kai Weapon and courageously you leap forward to block him before he can launch a surprise attack upon the backs of your three companions.

@@ -3596,7 +3608,7 @@ 199 -

You speak the words of the Brotherhood Spell Lightning Hand and level your right arm at the creatures head. A crackling arc of electrical power leaps from your hand and connects with the beasts jaw, its raw power causing the creature to lose all control. With a sickening crunch, the helpless creature collides with the rocky wall of the mountain pass and then tumbles out of view.

+

You speak the words of the Brotherhood Spell Lightning Hand and level your right arm at the closest creatures head. A crackling arc of electrical power leaps from your hand and connects with the beasts jaw, its raw power causing the creature to lose all control. With a sickening crunch, the helpless creature collides with the rocky wall of the mountain pass and then tumbles out of view.

To continue, turn to 18.
@@ -3613,8 +3625,8 @@ Brian Williams Gildas men are powerless in the grip of the mighty Autarch Sejanoz. - - + +

You are shocked by the spectacle of the Autarchs vampiric attack, and your senses scream at you to act to save your brave companions before it is too late.

@@ -3761,8 +3773,8 @@ Brian Williams You discover the squad leader bathing in a tub of soapy water. - - + + If you wish open the door, turn to 73. @@ -3926,8 +3938,8 @@ Brian Williams Four gaunt, grime-encrusted figures leave the cover of the rocks and move towards you. - - + +

Greetings, Lord Rimoah, says the leader. I am Captain Gildas of the Kings Ranger Regiment, and these are my menSergeant Paviz, Ranger Durasso, and Ranger Yalin. Were glad youve arrived before the enemy, though by no more than a few hours at best.

@@ -4055,7 +4067,7 @@ 235 -

You launch a mindblast at the angry sergeant and he reels back, clutching his head in pain. Your sudden psychic attack soon renders him unconscious, but you catch him before his limp body crumples to the ground.

+

You launch a Mindblast at the angry sergeant and he reels back, clutching his head in pain. Your sudden psychic attack soon renders him unconscious, but you catch him before his limp body crumples to the ground.

You call out to the gate guards to come and help you. You say their sergeant has been taken ill, and quickly they respond. As they lift him out of your arms, you motion to your companions to follow as you slip away into the barracks.

Beyond the main gate is a courtyard where several wagons, filled with provisions, are being unloaded. You and your companions each take a box from the rear of the nearest wagon and join a line of men who are delivering their goods to a kitchen store room located near the middle of the barracks complex. You leave your boxes here and then return to the courtyard to collect some more. As you are making your way back, you pass a door that your Kai senses tell you is unlocked. You quickly step inside and then signal to the rangers to follow. When all of you are safely in, you shut the door and draw its bolt.

Turn to 298. @@ -4105,8 +4117,8 @@ Brian Williams They load the steam-cannon with rusty nails and lead shot. - - + + If you possess a Bow and wish to use it, turn to 115. @@ -4382,8 +4394,8 @@ Brian Williams Bhanarian soldiers at the rivers edge. - - + + If you possess Assimilance and have attained the rank of Kai Grand Master Superior or higher, turn to 17. @@ -4462,8 +4474,8 @@ Brian Williams The innkeeper holds two cocked crossbows, one in either hand. - - + +

Ill drop the first man to draw a blade, he growls. You! he shouts, directing his ire towards your accuser. Get out, and take your friends with you.

@@ -4605,7 +4617,7 @@ 281 -

You draw deeply upon your psychic powers and construct a glowing ball of mental energy which you launch at the sorcerous woman. You see her shiver uncontrollably as the power of your mindblast penetrates her defences and, for a short while, the rangers are spared the effect of her hypnotic voice. But the use of this attack leaves you vulnerable to a sudden psychic assault. Sensing this, the woman quickly seizes her chance to retaliate.

+

You draw deeply upon your psychic powers and construct a glowing ball of mental energy which you launch at the sorcerous woman. You see her shiver uncontrollably as the power of your Mindblast penetrates her defences and, for a short while, the rangers are spared the effect of her hypnotic voice. But the use of this attack leaves you vulnerable to a sudden psychic assault. Sensing this, the woman quickly seizes her chance to retaliate.

Pick a number from the Random Number Table. If you possess Kai-screen, add 3 to the number you have picked. If your current ENDURANCE score is 15 or lower, deduct 2.

If your total score is now 4 or less, turn to 337. If it is 5 or higher, turn to 101. @@ -4779,8 +4791,8 @@ Brian Williams The guards at the bridge are quick to anger. - - + + Bhanarian Bridge Guards3230 @@ -4844,8 +4856,8 @@ Brian Williams The skyship is swathed in a blanket of attacking beasts. - - + +

When the squad of Imperial Guards catch sight of Cloud-dancer fleeing eastwards, their leader raises his hand and signals his men to advance. Using your enhanced vision, you focus on the leader and your Kai senses reel at the aura of evil surrounding him. You sense that this power does not emanate from him directly; it flows around a mace-like weapon which he carries sheathed in his belt. It is the Claw of Naar, and even at a distance its malignant power fills you with unease and foreboding.

@@ -4872,7 +4884,7 @@ 304 -

Gildas raises his arm and signals to his men to follow as he jumps his horse across the stone wall of an ancient hall. You follow his lead and, once you are inside, you dismount and corral your horse with the others in a corner of this site. Then you draw your weapon in readiness to confront the approaching Xanon. The rangers prepare their bows and take up positions along the north and east-facing walls. You choose a place close to Gildas and watch with mounting fear as the Xanon come charging out of the surrounding grassland. As you watch their approach, your Sixth Sense detects that these fearsome creatures have been spawned by an evil sorcery.

+

Gildas raises his arm and signals to his men to follow as he jumps his horse across the stone wall of an ancient hall. You follow his lead and, once you are inside, you dismount and corral your horse with the others in a corner of this site. Then you draw your Weapon in readiness to confront the approaching Xanon. The rangers prepare their bows and take up positions along the north and east-facing walls. You choose a place close to Gildas and watch with mounting fear as the Xanon come charging out of the surrounding grassland. As you watch their approach, your Sixth Sense detects that these fearsome creatures have been spawned by an evil sorcery.

If you possess a Bow and wish to use it, turn to 317. If you do not possess a Bow, or if you choose not to use it, turn to 187.
@@ -4960,7 +4972,7 @@ Brian Williams - + @@ -5165,7 +5177,7 @@ 330 -

You utter the words of the Old Kingdom Spell Invisible Fist and project your clenched right hand towards the onrushing creature.

+

You utter the words of the Old Kingdom Spell Invisible Fist and project your clenched right hand towards the closest of the onrushing creatures.

The power of your spell hits the beast squarely in the chest and sends it somersaulting sideways, out of control. With a sickening thud, it impacts against the rocky wall of the mountain pass and disappears from view.

To continue, turn to 18.
@@ -5221,8 +5233,8 @@ Brian Williams Imperial Guards gathered around their campfire. - - + + Turn to 4. @@ -5964,9 +5976,9 @@ Errata -

(Title Page) Replaced VAMPIRIUM with Vampirium.

+

(Title Page) Replaced VAMPIRIUM with Vampirium. Replaced Claw of Naar with Claw of Naar. Replaced each occurrence of Claw with Claw.

-

(The Story so Far) Replaced 5084 with 5085. Replaced both occurrences of elite with lite. Replaced Kai monastery with Kai Monastery. Replaced Free Alliance with Freeland Alliance. Replaced monastery of the Kai with Monastery of the Kai. Replaced the Monastery with the monastery. Replaced autocracy of Bhanar with Autocracy of Bhanar. Replaced Southern Dammerdon mountains with Southern Dammerdon Mountains. Replaced despatched with dispatched. Replaced Darklord armies with Darkland armies. Replaced the First Order of the Kai were with the First Order of the Kai was. Replaced Spring with spring. Replaced my Lord with my lord.

+

(The Story so Far) Replaced MS5084 with MS5085. Replaced both occurrences of elite with lite. Replaced Kai monastery with Kai Monastery. Replaced Free Alliance with Freeland Alliance. Replaced monastery of the Kai with Monastery of the Kai. Replaced the Monastery with the monastery. Replaced autocracy of Bhanar with Autocracy of Bhanar. Replaced Southern Dammerdon mountains with Southern Dammerdon Mountains. Replaced despatched with dispatched. Replaced Darklord armies with Darkland armies. Replaced the First Order of the Kai were with the First Order of the Kai was. Replaced Spring with spring. Replaced my Lord with my lord. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077. Replaced Twenty-five years later with Twenty years later in harmony with what is stated in the Lone Wolf Grand Master series.

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

@@ -5974,7 +5986,7 @@

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

-

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the recent Mongoose Publishing edition.

+

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition.

(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Deleted at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

@@ -5984,7 +5996,7 @@

(Improved Grand Master Disciplines) Replaced each occurrence of eg with e.g.. Replaced rushes etc, with rushes,. Replaced ie with i.e.. Replaced each occurrence of Kai Blast with Kai-blast. Replaced Psi-surge or with Psi-surge, or. Replaced lava and with lava, and. Replaced Brotherhood spell with Brotherhood Spell. Replaced flasks etc, with flasks,. Replaced Improved Grand Master Disciplines with Improved Grand Master Disciplines. Inserted A Kai Sun Lord using Kai-blast determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a 0 = 1) and the resultant total equals the damage inflicted. into the description of the Kai-blast, taken from Lone Wolf Club Newsletter No.24. Replaced arrow, or arrow-like with Arrow, or Arrow-like. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced Time duration, and degree of surface difficulty, increases with Time durationand degree of surface difficultyincreases. Replaced Lone Wolf New Order books with Lone Wolf New Order books. Replaced a weapon with a Weapon. Replaced wooden weapon with wooden Weapon. Replaced quarterstaff with Quarterstaff.

-

(New Order Wisdom) Replaced gods Kai and Ishir with Gods Kai and Ishir. Italicised Lone Wolf when referring to the series. Replaced New Order adventure with New Order adventure.

+

(New Order Wisdom) Replaced gods Kai and Ishir with Gods Kai and Ishir. Italicised Lone Wolf when referring to the series. Replaced New Order adventure with New Order adventure. Replaced Claw of Naar with Claw of Naar.

(1) Replaced south-easterly with southeasterly. Replaced bosun, then with bosun, and then. Replaced the Captains with the captains.

(3) Replaced the shine has with the shrine has.

@@ -5995,7 +6007,7 @@

(9) Replaced your backpack with your Backpack.

(11) Replaced both occurrences of compass with Siyenese Compass. Replaced soldiers mess hall with soldiers mess hall. Replaced Peering round with Peering around in the illustrations caption. Replaced Nexus, and with Nexus and. Replaced Assimilance, and with Assimilance and. Replaced Elementalism, and with Elementalism and.

(12) Replaced drawbolt with bolt. Replaced inside, then with inside, and then.

-

(13) Replaced Gildas, I with Gildas. I. Replaced each occurrence of on to with onto.

+

(13) Replaced Gildas, I with Gildas. I. Replaced each occurrence of on to with onto. Removed quotation marks from around the italicised fourth paragraph.

(14) Replaced pathsmanship with Pathsmanship. Replaced sixth sense with Sixth Sense.

(15) Replaced suggestion, then with suggestion, and then.

(17) Replaced Kai mastery with Kai Mastery.

@@ -6034,7 +6046,7 @@

(65) Replaced Brotherhood spell with Brotherhood Spell.

(69) Replaced Brotherhood spell with Brotherhood Spell. Replaced is now is with is now.

(70) Replaced Kai mastery with Kai Mastery.

-

(72) Replaced Backpack Items List with list of Backpack Items.

+

(72) Replaced Backpack Items List with Action Chart since the Claw of Naar is a Special Item.

(75) Replaced Brotherhood spell with Brotherhood Spell.

(76) Replaced Poghram with Poghlam. Replaced sixth sense with Sixth Sense.

(78) Replaced three miles with 3 miles.

@@ -6043,7 +6055,7 @@

(82) Replaced Magnakai healing with Kai healing.

(83) Replaced loathe to with loath to.

(85) Replaced on to with onto.

-

(86) Replaced come a squad with comes a squad.

+

(86) Replaced come a squad with comes a squad. Replaced Special Item with Backpack Item as the Red Key is a Backpack Item (cf. Section 76).

(87) Replaced talisman with Gold Talisman.

(88) Replaced shield spell with Shield spell.

(89) Replaced Siyenese compass with Siyenese Compass.

@@ -6070,15 +6082,16 @@

(124) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

(128) Replaced claim back with reclaim. Added a paragraph break between asks, reproachfully. and No, Captain.

(130) Replaced woodsmoke with wood smoke. Replaced metres with yards. Replaced the Captain with the captain.

-

(131) Replaced quiver with Quiver. Replaced arrows with Arrows.

+

(131) Replaced quiver with Quiver. Replaced arrows with Arrows. Replaced the figure with the number of Arrows lost.

(133) Replaced Crowns, to with Crowns to.

(134) Replaced queuing with queueing. Replaced storerooms with store rooms. Replaced hidden, then with hidden, and then.

(135) Replaced Brotherhood spell with Brotherhood Spell.

(136) Replaced well-appointed with well appointed. Replaced tigers head shrine with tigers-head shrine.

-

(137) Replaced sixth sense with Sixth Sense. Replaced to the with to twice the in the puzzle. Replaced Gildass command with Gildas command. Replaced the Captain with the captain.

+

(137) Replaced sixth sense with Sixth Sense. Replaced to the with to twice the in the puzzle. Replaced Gildass command with Gildas command. Replaced the Captain with the captain. Replaced Northern Gulf with northern gulf.

(139) Replaced sword-belt with sword belt. Replaced Gildass lead with Gildas lead.

(142) Replaced side-steps with sidesteps. Replaced rib-cage with rib cage.

(143) Replaced birds who with birds that.

+

(146) Replaced Main Square with main square.

(149) Replaced greets your with greet your.

(151) Replaced Brotherhood spell with Brotherhood Spell.

(153) Replaced bardsmanship with Bardsmanship.

@@ -6107,7 +6120,7 @@

(190) Replaced stikes with strikes. Replaced bang with bang.

(195) Replaced sixth sense with Sixth Sense.

(198) Replaced side-steps with sidesteps. Replaced rib-cage with rib cage.

-

(199) Replaced Brotherhood spell with Brotherhood Spell. Replaced continue, to 18 with continue, turn to 18.

+

(199) Replaced Brotherhood spell with Brotherhood Spell. Replaced continue, to 18 with continue, turn to 18. Replaced the creatures head with the closest creatures head since the specific target had not yet been stated.

(200) Replaced much-practiced with much practiced. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

(201) Replaced Siyenese compass with Siyenese Compass.

(203) Replaced metres with yards.

@@ -6129,7 +6142,7 @@

(228) Deleted which you carry in your pack.

(230) Deleted If you possess the Kai Weapon Magnara, add 3. as it is impossible to arrive in this section if you possess this particular Kai Weapon (cf. Section 106 and subsequent sections).

(233) Replaced Old Kingdom spell with Old Kingdom Spell.

-

(235) Replaced storeroom with store room.

+

(235) Replaced storeroom with store room. Replaced mindblast with Mindblast.

(237) Replaced lookout, then with lookout; then.

(239) Replaced Bow, and with Bow and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Elementalism, and with Elementalism and.

(240) Replaced pathsmanship with Pathsmanship. Replaced a corridor of weather-worn pillars line with a corridor of weather-worn pillars lines. Replaced Sentinel, or higher with Sentinel or higher. Replaced sixth sense with Sixth Sense. Replaced on to with onto. Replaced Elementalism, and with Elementalism and.

@@ -6161,6 +6174,7 @@

(277) Replaced on to with onto. Replaced the Captain with the captain.

(279) Replaced bang with bang.

(280) Replaced on to with onto.

+

(281) Replaced mindblast with Mindblast.

(282) Replaced battle cry with battle-cry.

(283) Replaced become irate with becomes irate.

(284) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced arrow with Arrow.

@@ -6174,7 +6188,7 @@

(298) Replaced both occurrences of compass with Siyenese Compass. Replaced soldiers mess hall with soldiers mess hall. Replaced Nexus, and with Nexus and. Replaced Assimilance, and with Assimilance and. Replaced Elementalism, and with Elementalism and.

(301) Replaced storerooms with store rooms.

(302) Replaced silence, then with silence; then.

-

(304) Replaced sixth sense with Sixth Sense. Replaced each occurrence of bow with Bow. Replacd bow, and with Bow and. Replaced with the other with with the others.

+

(304) Replaced sixth sense with Sixth Sense. Replaced each occurrence of bow with Bow. Replacd bow, and with Bow and. Replaced with the other with with the others. Replaced weapon with Weapon.

(306) Replaced the patrol are with the patrol is.

(307) Replaced bang with bang.

(309) Replaced three miles with 3 miles.

@@ -6193,7 +6207,7 @@

(325) Replaced your axe with your Axe.

(326) Replaced battle cry with battle-cry. Replaced bow with Bow. Replaced arrow with Arrow.

(327) Replaced claim back with reclaim. Replaced me, Captain with me, captain.

-

(330) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced on-rushing with onrushing. Replaced continue, to 18 with continue, turn to 18. Replaced thud with thud.

+

(330) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced on-rushing with onrushing. Replaced continue, to 18 with continue, turn to 18. Replaced thud with thud. Replaced the onrushing creature with the closest of the onrushing creatures since the specific target had not yet been stated.

(331) Replaced storeroom with store room.

(333) Replaced Kai mastery with Kai Mastery.

(334) Replaced squad are with squad is. Replaced the Captain with the captain. Replaced Huntmastery, or with Huntmastery or.