X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F27v.xml;h=3ecb79745be9560420accae18f588396b8579e29;hp=6c17dee79af76be2ff31bf940943f8e06a095e30;hb=8ed8cd7363106c120109e86ad94df388e7fb05e0;hpb=d2413388740c5666d4976a0c7b29a5f694ca73d1 diff --git a/en/xml/27v.xml b/en/xml/27v.xml index 6c17dee..3ecb797 100644 --- a/en/xml/27v.xml +++ b/en/xml/27v.xml @@ -1254,9 +1254,9 @@ Brian Williams - - - + + +

Gildas points to a clothes stall that is heaped with simple straw-coloured robes, much favoured by these Bhanarian plains-dwellers. Maybe a wise purchase, Sir Kai? he mutters. I fear our tunics may arouse yet more suspicion the further south we venture. You nod in agreement and halt to ask the trader how much he wants for four of his robes.

@@ -1279,9 +1279,9 @@ Brian Williams - - - + + +

The first is an elaborate shrine. It is fashioned from gold and jewels and has been crafted into the likeness of a tigers head. Two huge ivory fangs protrude from its jaw and its jewelled eyes glow with a flickering scarlet fire.

@@ -1391,8 +1391,8 @@ Brian Williams Peering around the door, you see a dozen Bhanarian soldiers feasting at a long table. - - + +

Some of the soldiers dining here are Imperial Guards from the squad that you encountered in Sunderer Pass. You scrutinise their faces, yet you cannot see their leader among them. Your Siyenese Compass indicates that the Claw of Naar is nearby; its needle is pointing to a door on the far side of the mess hall. You sense that the Claw is in the room beyond this door, and you resolve to find a way of reaching it without being seen.

@@ -1445,9 +1445,9 @@ Brian Williams - - - + + +

You turn a corner and ride along an unobstructed avenue that takes you to a far quieter quarter of the city. Guided by your Pathsmanship and tracking skills, you lead the rangers to the South Gate of Yua Tzhan. Here you are able to depart the city along a road that passes through outlying settlements before climbing gently into the Honah Hills.

@@ -1538,8 +1538,8 @@ Brian Williams Three Bhanarian guards come rushing towards you, their spears held at the ready. - - + + If you possess Herbmastery and have attained the rank of Sun Lord, turn to 229. @@ -1743,8 +1743,8 @@ Brian Williams A strange, hulking form emerges from the mouth of the cave. - - + +

Gildas raises his bow and draws an arrow in readiness to fire at the advancing beast. You raise your Kai Weapon, but suddenly you sense that this abomination is surrounded by a benign, magical aura. Your Kai Sixth Sense tells you that, despite its fulsome appearance, this creature poses no real threat to you and your companions, and hurriedly you command Gildas to hold his fire. Pick a number from the Random Number Table.

@@ -1798,7 +1798,7 @@ -

If you lack one or more of these items, substitute other items which you consider being of equal value.

+

If you lack one or more of these items, substitute other items of equal value.

@@ -2024,8 +2024,8 @@ Brian Williams You are repulsed and yet fascinated by the evil Claw of Naar. - - + +

A palpable aura of evil radiates from this dread artefact, and you feel an overwhelming compulsion to destroy it. You warn the rangers to stand clear, and then you unsheathe your Kai Weapon and deal the shaft of the Claw a mighty blow.

@@ -2223,7 +2223,7 @@ Brian Williams - + @@ -2312,8 +2312,8 @@ Brian Williams An advancing soldier fires at you with his terrifying steam-gun. - - + + If you possess a Red Key, turn to 166. @@ -2430,8 +2430,8 @@ Brian Williams The creature erupts through the surface and launches itself towards you. - - + + Sligza4920 @@ -2569,8 +2569,8 @@ Brian Williams Through the tall grass, a group of creatures speed towards you at a terrific pace. - - + +

They have black bull-like bodies, yet their heads are crocodilian in shape, and a spiky mane of hair runs the entire length of their muscular backs. They possess four legs and two forelimbs, tipped with claws, in which they cradle cumbersome lances crudely pared from the trunks of Vanchou pines.

@@ -2674,9 +2674,9 @@ Brian Williams - - - + + +

Your Kai senses tell you that the Autarch is visiting the city for one simple reason: he is coming here to collect the Claw of Naar. The news of his imminent arrival re-ignites your resolve to find the artefact, and swiftly.

@@ -2819,8 +2819,8 @@ Brian Williams The deadly Grey Conda is only inches away from his face. - - + + If you possess Animal Mastery, turn to 70. @@ -2832,7 +2832,7 @@ 131 -

The tavern-keepers blast of buckshot peppers your side (lose 2 ENDURANCE points) and damages your Quiver. You must now erase half of all the Arrows you carry, rounding the figure up to the nearest whole number where appropriate.

+

The tavern-keepers blast of buckshot peppers your side (lose 2 ENDURANCE points) and damages your Quiver. You must now erase half of all the Arrows you carry, rounding the number of Arrows lost up to the nearest whole number where appropriate.

To continue, turn to 287.
@@ -2970,9 +2970,9 @@ Brian Williams - - - + + + If you possess Animal Mastery, turn to 329. @@ -3042,8 +3042,8 @@ Brian Williams You are approached by Fanshalla, the fortune-teller. - - + + If you wish to accept the mans offer, turn to 197. @@ -3061,9 +3061,9 @@ Brian Williams - - - + + + Turn to 350. @@ -3283,8 +3283,8 @@ Brian Williams A beautiful young woman beckons you closer with her soft, hypnotic voice. - - + + If you possess Kai-screen, turn to 32. @@ -3468,8 +3468,8 @@ Brian Williams The attacking Xanon are surprised by your volley of arrows. - - + +

Some of the Xanon have left the main group and ridden in a wide arc around the ancient site in order to come up behind your position. You hear their leader snorting gruffly as he leaps into the ruined hall and quickly you spin around to face him. You raise your Kai Weapon and courageously you leap forward to block him before he can launch a surprise attack upon the backs of your three companions.

@@ -3542,9 +3542,9 @@ Brian Williams - - - + + +

Pick a number from the Random Number Table. If you possess Animal Control, add 2 to the number you have picked.

@@ -3584,9 +3584,9 @@ Brian Williams - - - + + + If you possess Kai-alchemy, turn to 120. @@ -3625,8 +3625,8 @@ Brian Williams Gildas men are powerless in the grip of the mighty Autarch Sejanoz. - - + +

You are shocked by the spectacle of the Autarchs vampiric attack, and your senses scream at you to act to save your brave companions before it is too late.

@@ -3657,9 +3657,9 @@ Brian Williams - - - + + + If you wish to stop before the barrier, turn to 159. @@ -3709,9 +3709,9 @@ Brian Williams - - - + + +

You hold sombre council with the rangers and try to determine how best to proceed from here. I propose we try to reach the Chai Wall, says Gildas, and his men readily agree. Having never heard of this edifice, you ask Gildas to explain. The Chai Wall is a line of forts and military defences that lies 60 miles to the east of Zuda, he says. Invasion from Bhanar has long been a threat to Chai, but its ancient rulerKhea-khan Xohad remarkable foresight. He constructed a formidable wall to deter Autarch Sejanoz from invading his peaceful realm. It has served Chai well for many centuries.

@@ -3773,8 +3773,8 @@ Brian Williams You discover the squad leader bathing in a tub of soapy water. - - + + If you wish open the door, turn to 73. @@ -3938,8 +3938,8 @@ Brian Williams Four gaunt, grime-encrusted figures leave the cover of the rocks and move towards you. - - + +

Greetings, Lord Rimoah, says the leader. I am Captain Gildas of the Kings Ranger Regiment, and these are my menSergeant Paviz, Ranger Durasso, and Ranger Yalin. Were glad youve arrived before the enemy, though by no more than a few hours at best.

@@ -4067,7 +4067,7 @@ 235 -

You launch a mindblast at the angry sergeant and he reels back, clutching his head in pain. Your sudden psychic attack soon renders him unconscious, but you catch him before his limp body crumples to the ground.

+

You launch a Mindblast at the angry sergeant and he reels back, clutching his head in pain. Your sudden psychic attack soon renders him unconscious, but you catch him before his limp body crumples to the ground.

You call out to the gate guards to come and help you. You say their sergeant has been taken ill, and quickly they respond. As they lift him out of your arms, you motion to your companions to follow as you slip away into the barracks.

Beyond the main gate is a courtyard where several wagons, filled with provisions, are being unloaded. You and your companions each take a box from the rear of the nearest wagon and join a line of men who are delivering their goods to a kitchen store room located near the middle of the barracks complex. You leave your boxes here and then return to the courtyard to collect some more. As you are making your way back, you pass a door that your Kai senses tell you is unlocked. You quickly step inside and then signal to the rangers to follow. When all of you are safely in, you shut the door and draw its bolt.

Turn to 298. @@ -4117,8 +4117,8 @@ Brian Williams They load the steam-cannon with rusty nails and lead shot. - - + + If you possess a Bow and wish to use it, turn to 115. @@ -4170,9 +4170,9 @@ Brian Williams - - - + + + If you wish to attempt to hide in the rear of one of the army wagons that is queueing to enter the barracks, turn to 134. @@ -4394,8 +4394,8 @@ Brian Williams Bhanarian soldiers at the rivers edge. - - + + If you possess Assimilance and have attained the rank of Kai Grand Master Superior or higher, turn to 17. @@ -4474,8 +4474,8 @@ Brian Williams The innkeeper holds two cocked crossbows, one in either hand. - - + +

Ill drop the first man to draw a blade, he growls. You! he shouts, directing his ire towards your accuser. Get out, and take your friends with you.

@@ -4617,7 +4617,7 @@ 281 -

You draw deeply upon your psychic powers and construct a glowing ball of mental energy which you launch at the sorcerous woman. You see her shiver uncontrollably as the power of your mindblast penetrates her defences and, for a short while, the rangers are spared the effect of her hypnotic voice. But the use of this attack leaves you vulnerable to a sudden psychic assault. Sensing this, the woman quickly seizes her chance to retaliate.

+

You draw deeply upon your psychic powers and construct a glowing ball of mental energy which you launch at the sorcerous woman. You see her shiver uncontrollably as the power of your Mindblast penetrates her defences and, for a short while, the rangers are spared the effect of her hypnotic voice. But the use of this attack leaves you vulnerable to a sudden psychic assault. Sensing this, the woman quickly seizes her chance to retaliate.

Pick a number from the Random Number Table. If you possess Kai-screen, add 3 to the number you have picked. If your current ENDURANCE score is 15 or lower, deduct 2.

If your total score is now 4 or less, turn to 337. If it is 5 or higher, turn to 101. @@ -4791,8 +4791,8 @@ Brian Williams The guards at the bridge are quick to anger. - - + + Bhanarian Bridge Guards3230 @@ -4856,8 +4856,8 @@ Brian Williams The skyship is swathed in a blanket of attacking beasts. - - + +

When the squad of Imperial Guards catch sight of Cloud-dancer fleeing eastwards, their leader raises his hand and signals his men to advance. Using your enhanced vision, you focus on the leader and your Kai senses reel at the aura of evil surrounding him. You sense that this power does not emanate from him directly; it flows around a mace-like weapon which he carries sheathed in his belt. It is the Claw of Naar, and even at a distance its malignant power fills you with unease and foreboding.

@@ -4972,7 +4972,7 @@ Brian Williams - + @@ -5233,8 +5233,8 @@ Brian Williams Imperial Guards gathered around their campfire. - - + + Turn to 4. @@ -5445,7 +5445,7 @@ JC Alvarez / Jonathan Blake - + @@ -6082,7 +6082,7 @@

(124) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

(128) Replaced claim back with reclaim. Added a paragraph break between asks, reproachfully. and No, Captain.

(130) Replaced woodsmoke with wood smoke. Replaced metres with yards. Replaced the Captain with the captain.

-

(131) Replaced quiver with Quiver. Replaced arrows with Arrows.

+

(131) Replaced quiver with Quiver. Replaced arrows with Arrows. Replaced the figure with the number of Arrows lost.

(133) Replaced Crowns, to with Crowns to.

(134) Replaced queuing with queueing. Replaced storerooms with store rooms. Replaced hidden, then with hidden, and then.

(135) Replaced Brotherhood spell with Brotherhood Spell.

@@ -6142,7 +6142,7 @@

(228) Deleted which you carry in your pack.

(230) Deleted If you possess the Kai Weapon Magnara, add 3. as it is impossible to arrive in this section if you possess this particular Kai Weapon (cf. Section 106 and subsequent sections).

(233) Replaced Old Kingdom spell with Old Kingdom Spell.

-

(235) Replaced storeroom with store room.

+

(235) Replaced storeroom with store room. Replaced mindblast with Mindblast.

(237) Replaced lookout, then with lookout; then.

(239) Replaced Bow, and with Bow and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Elementalism, and with Elementalism and.

(240) Replaced pathsmanship with Pathsmanship. Replaced a corridor of weather-worn pillars line with a corridor of weather-worn pillars lines. Replaced Sentinel, or higher with Sentinel or higher. Replaced sixth sense with Sixth Sense. Replaced on to with onto. Replaced Elementalism, and with Elementalism and.

@@ -6174,6 +6174,7 @@

(277) Replaced on to with onto. Replaced the Captain with the captain.

(279) Replaced bang with bang.

(280) Replaced on to with onto.

+

(281) Replaced mindblast with Mindblast.

(282) Replaced battle cry with battle-cry.

(283) Replaced become irate with becomes irate.

(284) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced arrow with Arrow.