X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F27v.xml;h=3ecb79745be9560420accae18f588396b8579e29;hp=6c17dee79af76be2ff31bf940943f8e06a095e30;hb=8ed8cd7363106c120109e86ad94df388e7fb05e0;hpb=d2413388740c5666d4976a0c7b29a5f694ca73d1
diff --git a/en/xml/27v.xml b/en/xml/27v.xml
index 6c17dee..3ecb797 100644
--- a/en/xml/27v.xml
+++ b/en/xml/27v.xml
@@ -1254,9 +1254,9 @@
Gildas points to a clothes stall that is heaped with simple straw-coloured robes, much favoured by these Bhanarian plains-dwellers. Maybe a wise purchase, Sir Kai?
he mutters. I fear our tunics may arouse yet more suspicion the further south we venture.
You nod in agreement and halt to ask the trader how much he wants for four of his robes.
The first is an elaborate shrine. It is fashioned from gold and jewels and has been crafted into the likeness of a tiger
Some of the soldiers dining here are Imperial Guards from the squad that you encountered in Sunderer Pass. You scrutinise their faces, yet you cannot see their leader among them. Your Siyenese Compass indicates that the Claw of Naar is nearby; its needle is pointing to a door on the far side of the mess hall. You sense that the Claw is in the room beyond this door, and you resolve to find a way of reaching it without being seen.
@@ -1445,9 +1445,9 @@You turn a corner and ride along an unobstructed avenue that takes you to a far quieter quarter of the city. Guided by your Pathsmanship and tracking skills, you lead the rangers to the South Gate of Yua Tzhan. Here you are able to depart the city along a road that passes through outlying settlements before climbing gently into the Honah Hills.
@@ -1538,8 +1538,8 @@Gildas raises his bow and draws an arrow in readiness to fire at the advancing beast. You raise your Kai Weapon, but suddenly you sense that this abomination is surrounded by a benign, magical aura. Your Kai Sixth Sense tells you that, despite its fulsome appearance, this creature poses no real threat to you and your companions, and hurriedly you command Gildas to hold his fire. Pick a number from the Random Number Table.
@@ -1798,7 +1798,7 @@If you lack one or more of these items, substitute other items which you consider being of equal value.
+If you lack one or more of these items, substitute other items of equal value.
A palpable aura of evil radiates from this dread artefact, and you feel an overwhelming compulsion to destroy it. You warn the rangers to stand clear, and then you unsheathe your Kai Weapon and deal the shaft of the Claw a mighty blow.
@@ -2223,7 +2223,7 @@They have black bull-like bodies, yet their heads are crocodilian in shape, and a spiky mane of hair runs the entire length of their muscular backs. They possess four legs and two forelimbs, tipped with claws, in which they cradle cumbersome lances crudely pared from the trunks of Vanchou pines.
@@ -2674,9 +2674,9 @@Your Kai senses tell you that the Autarch is visiting the city for one simple reason: he is coming here to collect the Claw of Naar. The news of his imminent arrival re-ignites your resolve to find the artefact, and swiftly.
@@ -2819,8 +2819,8 @@The tavern-keeper
The tavern-keeper
Some of the Xanon have left the main group and ridden in a wide arc around the ancient site in order to come up behind your position. You hear their leader snorting gruffly as he leaps into the ruined hall and quickly you spin around to face him. You raise your Kai Weapon and courageously you leap forward to block him before he can launch a surprise attack upon the backs of your three companions.
@@ -3542,9 +3542,9 @@Pick a number from the Random Number Table. If you possess Animal Control, add 2 to the number you have picked.
@@ -3584,9 +3584,9 @@You are shocked by the spectacle of the Autarch
You hold sombre council with the rangers and try to determine how best to proceed from here. I propose we try to reach the Chai Wall,
says Gildas, and his men readily agree. Having never heard of this edifice, you ask Gildas to explain. The Chai Wall is a line of forts and military defences that lies 60 miles to the east of Zuda,
he says. Invasion from Bhanar has long been a threat to Chai, but its ancient ruler
Greetings, Lord Rimoah,
says the leader. I am Captain Gildas of the King
You launch a mindblast at the angry sergeant and he reels back, clutching his head in pain. Your sudden psychic attack soon renders him unconscious, but you catch him before his limp body crumples to the ground.
+You launch a Mindblast at the angry sergeant and he reels back, clutching his head in pain. Your sudden psychic attack soon renders him unconscious, but you catch him before his limp body crumples to the ground.
You call out to the gate guards to come and help you. You say their sergeant has been taken ill, and quickly they respond. As they lift him out of your arms, you motion to your companions to follow as you slip away into the barracks.
Beyond the main gate is a courtyard where several wagons, filled with provisions, are being unloaded. You and your companions each take a box from the rear of the nearest wagon and join a line of men who are delivering their goods to a kitchen store room located near the middle of the barracks complex. You leave your boxes here and then return to the courtyard to collect some more. As you are making your way back, you pass a door that your Kai senses tell you is unlocked. You quickly step inside and then signal to the rangers to follow. When all of you are safely in, you shut the door and draw its bolt.
I
he growls. You!
he shouts, directing his ire towards your accuser. Get out, and take your friends with you.
You draw deeply upon your psychic powers and construct a glowing ball of mental energy which you launch at the sorcerous woman. You see her shiver uncontrollably as the power of your mindblast penetrates her defences and, for a short while, the rangers are spared the effect of her hypnotic voice. But the use of this attack leaves you vulnerable to a sudden psychic assault. Sensing this, the woman quickly seizes her chance to retaliate.
+You draw deeply upon your psychic powers and construct a glowing ball of mental energy which you launch at the sorcerous woman. You see her shiver uncontrollably as the power of your Mindblast penetrates her defences and, for a short while, the rangers are spared the effect of her hypnotic voice. But the use of this attack leaves you vulnerable to a sudden psychic assault. Sensing this, the woman quickly seizes her chance to retaliate.
Pick a number from the Random Number Table. If you possess Kai-screen, add 3 to the number you have picked. If your current
When the squad of Imperial Guards catch sight of Cloud-dancer fleeing eastwards, their leader raises his hand and signals his men to advance. Using your enhanced vision, you focus on the leader and your Kai senses reel at the aura of evil surrounding him. You sense that this power does not emanate from him directly; it flows around a mace-like weapon which he carries sheathed in his belt. It is the Claw of Naar, and even at a distance its malignant power fills you with unease and foreboding.
@@ -4972,7 +4972,7 @@(124) Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-surge, and
with Kai-surge and
.
(128) Replaced claim back
with reclaim
. Added a paragraph break between asks, reproachfully.
and
.
(130) Replaced woodsmoke
with wood smoke
. Replaced metres
with yards
. Replaced the Captain
with the captain
.
(131) Replaced quiver
with Quiver
. Replaced arrows
with Arrows
.
(131) Replaced quiver
with Quiver
. Replaced arrows
with Arrows
. Replaced the figure
with the number of Arrows lost
.
(133) Replaced Crowns, to
with Crowns to
.
(134) Replaced queuing
with queueing
. Replaced storerooms
with store rooms
. Replaced hidden, then
with hidden, and then
.
(135) Replaced Brotherhood spell
with Brotherhood Spell
.
(228) Deleted which you carry in your pack
.
(230) Deleted If you possess the Kai Weapon
as it is impossible to arrive in this section if you possess this particular Kai Weapon (cf. Section 106 and subsequent sections).
(233) Replaced Old Kingdom spell
with Old Kingdom Spell
.
(235) Replaced storeroom
with store room
.
(235) Replaced storeroom
with store room
. Replaced mindblast
with Mindblast
.
(237) Replaced lookout, then
with lookout; then
.
(239) Replaced Bow, and
with Bow and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Elementalism, and
with Elementalism and
.
(240) Replaced pathsmanship
with Pathsmanship
. Replaced a corridor of weather-worn pillars line
with a corridor of weather-worn pillars lines
. Replaced Sentinel, or higher
with Sentinel or higher
. Replaced sixth sense
with Sixth Sense
. Replaced on to
with onto
. Replaced Elementalism, and
with Elementalism and
.
(277) Replaced on to
with onto
. Replaced the Captain
with the captain
.
(279) Replaced bang
with
.
(280) Replaced on to
with onto
.
(281) Replaced mindblast
with Mindblast
.
(282) Replaced battle cry
with battle-cry
.
(283) Replaced become irate
with becomes irate
.
(284) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced arrow
with Arrow
.