X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F27v.xml;h=5753eb824242699b4e27170107ea58bae5adb829;hp=19d396014fa18fc592bdfff277ba90cc5bc65644;hb=2f4bd0c994e2eb30b241102416ee04763aab1c04;hpb=6993435b637da4c62b712def95613bd24d381c34 diff --git a/en/xml/27v.xml b/en/xml/27v.xml index 19d3960..5753eb8 100644 --- a/en/xml/27v.xml +++ b/en/xml/27v.xml @@ -25,9 +25,9 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20101112 + 2018215 -

The Claw of Naar is the evil wand of power used by Agarash the Damned during his ancient conquest of Magnamund. Legend held that it had been lost forever in the molten ruins of Naaros, but now it has resurfaced, and its dread return heralds a dawn of disaster for the peaceable nations of Magnamund. Your allies, the wise wizards of the Elder Magi, have the power and the means to destroy the accursed Claw. But they do not possess it. In Vampirium, you must venture into the hostile land of Bhanar and snatch the Claw from the clutches of the evil Autarch Sejanoz. Can you deliver the Claw safely to the Elder Magior will you be destroyed by the terrifying wrath of the vampire lord Sejanoz?

+

The Claw of Naar is the evil wand of power used by Agarash the Damned during his ancient conquest of Magnamund. Legend held that it had been lost forever in the molten ruins of Naaros, but now it has resurfaced, and its dread return heralds a dawn of disaster for the peaceable nations of Magnamund. Your allies, the wise wizards of the Elder Magi, have the power and the means to destroy the accursed Claw. But they do not possess it. In Vampirium, you must venture into the hostile land of Bhanar and snatch the Claw from the clutches of the evil Autarch Sejanoz. Can you deliver the Claw safely to the Elder Magior will you be destroyed by the terrifying wrath of the vampire lord Sejanoz?

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

@@ -118,7 +118,7 @@
Coordination
Jonathan Blake
Special Thanks
-
James Durrant, Paul Haskell
+
James Durrant, Paul Haskell, Patrick Kalinauskas
@@ -145,7 +145,7 @@

It is spring in the year MS5085 and you are a Grand Master of the New Order of the Kai, the warrior lite of Sommerlund.

-

Thirty-five years ago, the First Order of the Kai was massacred by the Darklords of Helgedad, a host of powerful creatures sent by the evil God Naar to destroy the world of Magnamund. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of their attack upon the Kai. As a young initiate he stood amid the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty-five years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

+

Thirty-five years ago, the First Order of the Kai was massacred by the Darklords of Helgedad, a host of powerful creatures sent by the evil God Naar to destroy the world of Magnamund. Lone Wolf, the supreme leader of your illustrious fighting order, was the only survivor of their attack upon the Kai. As a young initiate he stood amid the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Twenty years later he kept his pledge when alone he infiltrated the foul domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power.

With the destruction of Helgedad, chaos befell the Darkland armies who had, until then, been poised to conquer all Magnamund. Quickly, their disorder escalated into a mutinous civil war, allowing the Freeland Alliance armies of Magnamund time enough to recover and launch a successful counter-offensive. Against all odds, a swift and total victory was secured over the feuding armies of evil.

@@ -190,7 +190,7 @@ -

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

+

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

@@ -309,24 +309,6 @@ -

Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

- - - - Brian Williams - - - - - - -
- - -

The rules in the Mongoose Publishing editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

-
- -

Details about the Kai Weapon appear in the next section of the game rules.

@@ -378,7 +360,7 @@

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

-

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered four of the New Order Grand Master Disciplines listed below. It is for you to decide which four Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these four skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your four Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

+

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

Grand Weaponmastery @@ -393,8 +375,19 @@ -

This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

-

If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

+

This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

+ + + + Brian Williams + + + + + + +

For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

+

If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

@@ -653,7 +646,7 @@
-

If you successfully complete the mission as set in Book 27 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 28. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called:

+

If you successfully complete the mission as set in Book 27 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 28. For every Grand Master Discipline you possess, in excess of the original five Disciplines you begin with you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original five Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called:

The Hunger of Sejanoz

@@ -670,16 +663,7 @@ -

If you have completed any of the previous Lone Wolf New Order adventures (Books 21+), you already possess a Kai Weapon.

-
- - -

These bonuses are not cumulative.

-
- - - -

Valiance is also effective against magical creatures.

+

If you have completed any of the previous Lone Wolf New Order adventures (Books 21), you already possess a Kai Weapon.

@@ -804,10 +788,10 @@

Example

Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema.

-

When using this Kai Weapon in normal combat you may add +5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

+

When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

Example

-

If you were to use Alema in combat against an undead enemy, you could add the higher bonus of +7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at +5.

+

If you were to use Alema in combat against an undead enemy, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at 5.

@@ -825,81 +809,81 @@ - + - + - + - + - + - + - + - + - + - + - - - + + + - + - + - + - + - + - + - + - + @@ -933,11 +917,11 @@

Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.

Kai Weapon
-

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of +5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

+

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of 5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

Food
-

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.

+

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your five Disciplines, then you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

Gold Crowns

The currency of Bhanar is the Ren. 10 Ren equals 1 Gold Crown. These coins are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns (or 500 Ren).

@@ -965,13 +949,13 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

You, Grand Master (COMBAT SKILL 32), are attacked in a forest by a pack of Wild Dogs (COMBAT SKILL 31). You are taken by surprise and are not given the opportunity of evading their attack. You possess the Grand Master Discipline of Kai-surge to which the Wild Dogs are not immune, so you add 8 points to your COMBAT SKILL. You also possess the Kai Weapon Ulnarias, so you add an additional 5 points to your COMBAT SKILL. This gives you a total COMBAT SKILL of 45.

-

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of +14 (4531=+14). +14 is noted on your Action Chart as the Combat Ratio.

+

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of 14 (4531=14). 14 is noted on your Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both yourself and your enemy in this round of combat. (E represents points lost by the enemy; GM represents points lost by yourselfGrand Master.)

    Example

    -

    The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    +

    The Combat Ratio between you and the Wild Dogs has been established as 14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    • You (GM) lose 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).
    • Wild Dogs lose 9 ENDURANCE points.
    • @@ -1002,18 +986,12 @@ - - -

      It is unclear why a New Order Grand Master becomes a Supreme Master by mastering only 15 of the 16 Grand Master Disciplines. It is also unclear why New Order Grand Masters must master four extra Disciplines in order to receive the same improvements to their Disciplines as Lone Wolf did with fewer.

      -
      -
      -

      The following table is a guide to the ranks and titles you can achieve at each stage of your journey along the road of Kai Grand Mastership. As you successfully complete each adventure in the New Order series, you will gain an additional Grand Master Discipline and progress towards the pinnacle of Kai perfectionto become a Kai Supreme Master.

        -
      1. Kai Grand Master SeniorYou begin the New Order adventures at this level of Kai Grand Mastery
      2. +
      3. Kai Grand Master SeniorYou begin the New Order adventures at this level of Kai Grand Mastery
      4. Kai Grand Master Superior
      5. Kai Grand Sentinel
      6. Kai Grand Defender
      7. @@ -1142,7 +1120,7 @@

        If you are a New Order Kai who has attained the rank of Sun Knight, you will now benefit from improvements to the following Grand Master Disciplines:

        Grand Weaponmastery
        -

        Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect, using only one hand.

        +

        Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect using only one hand.

        Grand Pathsmanship

        Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and number of insects so affected increase considerably as a Grand Master rises in rank.

        Deliverance
        @@ -1217,7 +1195,7 @@

        Grand Master, you are about to embark upon a vital mission to deny Autarch Sejanoz the Claw of Naar, an ancient yet deadly artefact of evil. During your quest to distant Bhanar you will encounter many strong and cunning adversaries, and your mission will be fraught with danger at every turn, so remain on your guard at all times.

        -

        Some of the material items that you find will be of use to you, but others may be red herrings of no real value at all. If you discover items during your mission, be selective in what you choose to keep. Pick your initial four Grand Master Disciplines with care for a wise choice will enable anyone to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Completion of previous Lone Wolf adventures (Books 126) may be advantageous, but it is not essential for the successful completion of this New Order adventure.

        +

        Some of the material items that you find will be of use to you, but others may be red herrings of no real value at all. If you discover items during your mission, be selective in what you choose to keep. Pick your initial five Grand Master Disciplines with care for a wise choice will enable anyone to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Completion of previous Lone Wolf adventures (Books 126) may be advantageous, but it is not essential for the successful completion of this New Order adventure.

        May the light of the Gods Kai and Ishir guide and protect you during your mission in the sinister realm of Bhanar.

        @@ -1254,9 +1232,9 @@ Brian Williams - - - + + +

        Gildas points to a clothes stall that is heaped with simple straw-coloured robes, much favoured by these Bhanarian plains-dwellers. Maybe a wise purchase, Sir Kai? he mutters. I fear our tunics may arouse yet more suspicion the further south we venture. You nod in agreement and halt to ask the trader how much he wants for four of his robes.

        @@ -1279,23 +1257,13 @@ Brian Williams - - - + + +

        The first is an elaborate shrine. It is fashioned from gold and jewels and has been crafted into the likeness of a tigers head. Two huge ivory fangs protrude from its jaw and its jewelled eyes glow with a flickering scarlet fire.

        The second is a golden chariot. This vehicle has no team of horses to pull it, for it needs no animals to cause it to move. It is a sky chariot, powered by the same magical forces that enable Cloud-dancer to soar through the air.

        - - - - Brian Williams - - - - - -

        You are observing the shrine from the cover of a doorway when suddenly the head slowly rotates in your direction, and two pencil-thin beams of red light shoot from its eyes. You duck back, but it is too latethe shrine has detected your presence. The guards at the tent raise the alarm and a troop of Bhanarians come running from the doorway of a nearby hall.

        Run! cries Gildas, as the soldiers come rushing towards you.

        To continue, turn to 86. @@ -1391,8 +1359,8 @@ Brian Williams Peering around the door, you see a dozen Bhanarian soldiers feasting at a long table. - - + +

        Some of the soldiers dining here are Imperial Guards from the squad that you encountered in Sunderer Pass. You scrutinise their faces, yet you cannot see their leader among them. Your Siyenese Compass indicates that the Claw of Naar is nearby; its needle is pointing to a door on the far side of the mess hall. You sense that the Claw is in the room beyond this door, and you resolve to find a way of reaching it without being seen.

        @@ -1426,7 +1394,7 @@

        Wait here, Captain, you say to Gildas. I must go to the ravine. I will return soon, I promise.

        And with these words you leave the rangers and make your way to the steep gully where Cloud-dancer lay concealed before it was attacked. As you approach the ravine, your Kai tracking skills direct you towards a small metallic tube that lies hidden among the boulders.

        Hurriedly you scoop up the tube, flip open its hinged lid, and shake a rolled piece of papyrus onto your palm. On this scrap of material is a hastily written message from Rimoah, telling you that the Claw of Naar must not be allowed to fall into the hands of Autarch Sejanoz. He urges you to find and destroy it.

        -

        If this should prove impossible, you must take it to the city of Pensei. There you should make contact with Lord Ghadra, the Dessian envoy, and he will see to its destruction. He will also help you to return home to Sommerlund.

        +

        If this should prove impossible, you must take it to the city of Pensei. There you should make contact with Lord Ghadra, the Dessian envoy, and he will see to its destruction. He will also help you to return home to Sommerlund.

        Having memorized its contents, you tear the scrap of papyrus into small pieces and swallow them to ensure that Rimoahs message will never be discovered by the enemy. Then you return to the mountain pass to rejoin Captain Gildas and his men.

        You inform them that Lord Rimoah has been forced to flee in order to save Cloud-dancer and his crew from the attacking horde. On hearing this they bow their heads in disappointment, fearing that they may never again see Rimoah, or their homeland of Siyen. Then you tell them about the message that Rimoah left behind and, despite their sadness, they each vow to help you capture the Claw of Naar.

        Suddenly Ranger Yalin shouts a warning: the flying creatures are returning. Hurriedly you take cover among the rocks and watch as they circle above the pass. Your Kai instincts tell you that these beasts cannot survive for long beyond the mountain borders of the Doomlands, and soon your suspicions are confirmed when you see them returning north to Naaros. When the last of the creatures has disappeared, you beckon Gildas and his men to follow you down onto the mountain trail. Here you discover the bodies of two Imperial Guards who were caught by the rockslide ambush and crushed to death.

        @@ -1445,9 +1413,9 @@ Brian Williams - - - + + +

        You turn a corner and ride along an unobstructed avenue that takes you to a far quieter quarter of the city. Guided by your Pathsmanship and tracking skills, you lead the rangers to the South Gate of Yua Tzhan. Here you are able to depart the city along a road that passes through outlying settlements before climbing gently into the Honah Hills.

        @@ -1538,8 +1506,8 @@ Brian Williams Three Bhanarian guards come rushing towards you, their spears held at the ready. - - + + If you possess Herbmastery and have attained the rank of Sun Lord, turn to 229. @@ -1665,6 +1633,16 @@

        Your spell fails to split the iron skin of the cannons pressure cylinder. Alerted now to your presence, a handful of Bhanarians leave the fight at the archway and come running towards the antechamber with their swords and axes raised to strike. You offer up a short prayer to Ishir to protect you as you draw your Kai Weapon ready to meet their determined attack. With your battle-cry upon your lips, you pull open the door and flail at the first Bhanarian who comes within striking distance of your deadly blade.

        + + + + Brian Williams + + + + + + Bhanarian Guards3740 If you win this combat, turn to 144.
        @@ -1705,7 +1683,7 @@

        The moment you step outside the tavern, you and your companions are set upon by the one-eyed man and his brutish cohorts. They are armed with knives and clubs, and they are determined to show you no mercy. You must fight them.

        Bhanarian Roughriders3841 -

        You may add +2 to your COMBAT SKILL for the duration of this fight, for Gildas and his men are helping you to fight off these enemies.

        +

        You may add 2 to your COMBAT SKILL for the duration of this fight, for Gildas and his men are helping you to fight off these enemies.

        If you win the combat in five rounds or less, turn to 256. If you win the combat and it takes six rounds or more, turn to 105.
        @@ -1716,7 +1694,7 @@

        You call out to the rangers to follow your lead, and then you urge your horse to the gallop and race him towards the barrier. The guards scatter as you bear down on them, but their corporal is made of sterner stuff and he refuses to move. He snatches up his spear and gets ready to lunge as you come thundering towards him.

        -

        Pick a number from the Random Number Table. If you possess Animal Control, add 2 to the number you have picked.

        +

        Pick a number from the Random Number Table. If you possess Animal Mastery, add 2 to the number you have picked.

        If your total score is now 01, turn to 142. If it is 24, turn to 198. If it is 6 or higher, turn to 44. @@ -1743,8 +1721,8 @@ Brian Williams A strange, hulking form emerges from the mouth of the cave. - - + +

        Gildas raises his bow and draws an arrow in readiness to fire at the advancing beast. You raise your Kai Weapon, but suddenly you sense that this abomination is surrounded by a benign, magical aura. Your Kai Sixth Sense tells you that, despite its fulsome appearance, this creature poses no real threat to you and your companions, and hurriedly you command Gildas to hold his fire. Pick a number from the Random Number Table.

        @@ -1796,8 +1774,14 @@
        45 + + +

        If you lack one or more of these items, substitute other items of equal value.

        +
        +
        + -

        The old man frowns. He does not want to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 3 Gold Crowns, and 1 Backpack Item in exchange for the robes.

        +

        The old man frowns. He does not want to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 3 Gold Crowns, and 1 Backpack Item in exchange for the robes.

        You agree to the mans offer and you hand over the items he requests (remember to adjust your Action Chart accordingly). Then you and your companions each take one of the loose-fitting robes and slip them on over your tunics. The thin, hooded garments are large enough to conceal your backpacks and weapons, and you are pleased to discover that they do not hamper your movement.

        Having concluded your business, you thank the old man and bid him farewell. Then you leave his tent and go to collect your horses.

        Turn to 118. @@ -1894,7 +1878,7 @@

        For a few anxious moments your target is obscured by the Bhanarian gunners, and you bite your lip as you wait for them to move out of the line of fire. The instant they do, you release your straining bowstring and send your Arrow arcing across the mess hall towards its mark.

        Pick a number from the Random Number Table.

        -

        If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

        +

        If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

        If your total score is now 4 or lower, turn to 326. If it is 5 or higher, turn to 29.
        @@ -1915,7 +1899,7 @@ 56 -

        You call upon your Magnakai Discipline of Animal Control to command the deadly Conda not to attack Gildas, and instantly it obeys your silent order.

        +

        You call upon your Magnakai Discipline of Animal Control to command the deadly conda not to attack Gildas, and instantly it obeys your silent order.

        Unfortunately, you neglect to instruct the snake not to attack you instead. As it pulls away from the captains face, it turns its head and fixes you with its red eyes. Moments later, it launches itself at your throat like a speeding arrow!

        Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 1 to the number you have picked. For every level of Kai rank that you have attained above Kai Grand Sentinel, add 1. If your current ENDURANCE score is lower than 16, deduct 2.

        If your total score is now 5 or less, turn to 161. @@ -2018,8 +2002,8 @@ Brian Williams You are repulsed and yet fascinated by the evil Claw of Naar. - - + +

        A palpable aura of evil radiates from this dread artefact, and you feel an overwhelming compulsion to destroy it. You warn the rangers to stand clear, and then you unsheathe your Kai Weapon and deal the shaft of the Claw a mighty blow.

        @@ -2092,7 +2076,7 @@ 70 -

        You draw upon your Kai Mastery to command the snake to hold its attack. The Conda hesitates, and Gildas reaches for his sword. With one swift and deadly swipe, his blade decapitates the serpent and sends its fanged head spinning through the air, trailing a stream of greenish-yellow venom.

        +

        You command the snake to hold its attack. The conda hesitates, and Gildas reaches for his sword. With one swift and deadly swipe, his blade decapitates the serpent and sends its fanged head spinning through the air, trailing a stream of greenish-yellow venom.

        Breathing a sigh of relief, Gildas wipes his blade on the grubby sleeve of his tunic before slipping it silently into his scabbard.

        Turn to 335.
        @@ -2112,7 +2096,7 @@

        Quickly you remove your pack and, to your dismay, you discover that it has been torn open by the blow you received just prior to your escape from the ruins.

        -

        (In addition to the Claw of Naar, you have also lost 3 Backpack Items. You must now erase from your list of Backpack Items the Claw of Naar, plus any three Backpack Items of your choosing.)

        +

        (In addition to the Claw of Naar, you have also lost 3 Backpack Items. You must now erase from your Action Chart the Claw of Naar, plus any three Backpack Items of your choosing.)

        Cursing your bad fortune, you see the Xanon leave the ruins and join with the Autarchs Imperial Guards who have been observing your battle from the safety of a nearby ridge. You see a Xanon deliver the Claw to the squad leader, and it galls you to see him raising it defiantly. With a whooping cry, the Bhanarians and their Xanon allies leave the ridge and ride south across the open grasslands.

        Pick a number from the Random Number Table.

        If the number you have picked is 4 or lower turn to 327. @@ -2217,9 +2201,9 @@ Brian Williams - - - + + +

        You also discover a gleaming talisman that is engraved with the tigers-head emblem of Autarch Sejanoz. It is strung upon a braided cord. (If you wish to keep this Gold Talisman, record it on your Action Chart as a Special Item. You may wear it around your neck.)

        @@ -2260,8 +2244,14 @@
        83 + + +

        If you lack one or more of these items, substitute other items which you consider being of equal value.

        +
        +
        + -

        The trader frowns. He is loath to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 4 Gold Crowns, and 1 Backpack Item in exchange for the robes.

        +

        The trader frowns. He is loath to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 4 Gold Crowns, and 1 Backpack Item in exchange for the robes.

        You agree to the mans price and you hand over the items he requests (remember to adjust your Action Chart accordingly). Then you and your companions each take one of the loose-fitting robes and slip them on over your tunics. The thin, hooded garments are large enough to conceal your backpacks and weapons, and you are pleased to discover that they do not hamper your movement.

        Having concluded your business, you thank the trader and bid him farewell. Then you leave this village and continue your ride south across the plain.

        Turn to 118. @@ -2300,12 +2290,12 @@ Brian Williams An advancing soldier fires at you with his terrifying steam-gun. - - + + If you possess a Red Key, turn to 166. - If you do not have this Special Item, turn to 226. + If you do not have this Backpack Item, turn to 226.
        @@ -2418,12 +2408,12 @@ Brian Williams The creature erupts through the surface and launches itself towards you. - - + + Sligza4920 -

        This enemy is immune to Mindblast (but not Kai-surge).

        +

        This enemy is immune to Mindblast (but not Kai-surge). If you possess Ulnarias, you will benefit from the additional combat bonus applicable to its unique properties.

        If you win the combat, turn to 328.
        @@ -2433,6 +2423,16 @@

        You use your Grand Mastery to camouflage yourself before you enter the mess hall, and once inside you take cover behind the nearest stand of armour. Moving from one suit to the next, you make your way quickly towards the far door.

        + + + + Brian Williams + + + + + +

        Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 1 to the number you have picked.

        If your total score is 1 or lower, turn to 8. If it is 2 or higher, turn to 211. @@ -2557,8 +2557,8 @@ Brian Williams Through the tall grass, a group of creatures speed towards you at a terrific pace. - - + +

        They have black bull-like bodies, yet their heads are crocodilian in shape, and a spiky mane of hair runs the entire length of their muscular backs. They possess four legs and two forelimbs, tipped with claws, in which they cradle cumbersome lances crudely pared from the trunks of Vanchou pines.

        @@ -2662,9 +2662,9 @@ Brian Williams - - - + + +

        Your Kai senses tell you that the Autarch is visiting the city for one simple reason: he is coming here to collect the Claw of Naar. The news of his imminent arrival re-ignites your resolve to find the artefact, and swiftly.

        @@ -2756,7 +2756,7 @@

        You tug your Kai Weapon from its scabbard and draw it back in readiness to strike out as one of the winged horrors closes in for the kill. The creature swoops down and alights upon a nearby boulder where it swiftly folds its wings behind its pallid torso. Your stomach churns as you look upon its lean and sinewy body, which is studded with hundreds of horny spikes. Frothing drool drips from its fanged jaw as it flexes its talons and prepares to attack. You will have to fight it.

        Bavazanur Leader (Winged Agarashi)4240 -

        This enemy is immune to Mindblast (but not Kai-surge).

        +

        This enemy is immune to Mindblast (but not Kai-surge). If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        If you win the combat, turn to 36.
        @@ -2801,17 +2801,17 @@

        For most of the day you ride across a seemingly endless expanse of grassland without once catching sight of the enemy you are pursuing. It is nearly dusk before your keen eyes detect a column of wood smoke on the horizon, rising vertically in the still evening air. You call the rangers to a halt and then magnify your vision to take a closer look at the source of the smoke. It rises from a small copse of trees and you suspect that the enemy have set up a camp there for the night. The smoke tells you that they are cooking food, confident in the false belief that they have safely outdistanced you and your companions.

        You inform the others of what you have seen before continuing your ride along the plains road. When you are within a mile of the copse, you leave the trail and dismount. Sergeant Paviz and Ranger Yalin are told to stay and hold the horses while you and the captain go forward to scout the enemy encampment.

        -

        Together you crawl towards the copse, side by side, concealed by the approaching darkness and the waist-high grass. You are within 100 yards of the enemy campfire when Gildas makes a sharp intake of breath. You glance at him and your blood freezes when you see that his face is inches from a Grey Condaa deadly Bhanarian plains snake. The serpents neck is raised and its wedge-shaped head is drawn to strike at your companions eyes.

        +

        Together you crawl towards the copse, side by side, concealed by the approaching darkness and the waist-high grass. You are within 100 yards of the enemy campfire when Gildas makes a sharp intake of breath. You glance at him and your blood freezes when you see that his face is inches from a grey condaa deadly Bhanarian plains snake. The serpents neck is raised and its wedge-shaped head is drawn to strike at your companions eyes.

        Brian Williams - The deadly Grey Conda is only inches away from his face. + The deadly grey conda is only inches away from his face. - - + + - If you possess Animal Mastery, turn to 70. + If you possess Animal Mastery or an Eye of Lhaz, turn to 70. If you do not, turn to 56.
        @@ -2820,7 +2820,7 @@ 131 -

        The tavern-keepers blast of buckshot peppers your side (lose 2 ENDURANCE points) and damages your Quiver. You must now erase half of all the Arrows you carry, rounding the figure up to the nearest whole number where appropriate.

        +

        The tavern-keepers blast of buckshot peppers your side (lose 2 ENDURANCE points) and damages your Quiver. You must now erase half of all the Arrows you carry, rounding the number of Arrows lost up to the nearest whole number where appropriate.

        To continue, turn to 287.
        @@ -2830,7 +2830,7 @@

        You lead your company off to the east, but to your dismay you soon discover that the route ahead is blocked by a dozen fearsome Xanon. Reluctantly you are forced to turn about and return to the ancient ruins for fear of being run down and trampled beneath their pounding hooves.

        -

        As you are nearing the outskirts of the ruins, a volley of iron darts comes whistling past your head They have been hurled by the leading Xanon in an attempt to slay you before you reach the cover of the ancient stone walls.

        +

        As you are nearing the outskirts of the ruins, a volley of iron darts comes whistling past your head. They have been hurled by the leading Xanon in an attempt to slay you before you reach the cover of the ancient stone walls.

        Pick a number from the Random Number Table. If you possess Assimilance, add 1 to the number you have picked.

        If your total score is now 4 or lower, turn to 145. If it is 5 or higher, turn to 193. @@ -2891,7 +2891,7 @@

        Behind the portrait you discover a safe embedded in a granite wall. There is a dial set near the middle of its iron door, and it is ringed with numerals ranging from 0 to 9. Your Sixth Sense reveals to you that by turning the dial consecutively to the correct three numbers, you will cause the lock to disengage and the door to the wall safe will open.

        The first number in the sequence is equal to the levels of Kai rank a Sun Prince is superior to a Grand Thane.

        The second number is equal to the original total of rangers in Gildas command, including the captain himself.

        -

        The third number is equal to twice the number of islands in the Northern Gulf of the Chai Sea.

        +

        The third number is equal to twice the number of islands in the northern gulf of the Chai Sea.

        When you think you know the three-digit answer, note down the figures in order and turn to the section of this bookturn to the section of this book which is the same as your answer. If you are unable to determine the correct solution, turn instead to 294.
        @@ -2912,7 +2912,7 @@ 139 -

        The mounted patrol approaches and encircles and you. The officer is an aristocratic-looking soldier with a pencil-thin moustache, and he looks at your dishevelled robes with disdain. What are four lowly plains-herders doing abroad in the city tonight? he asks.

        +

        The mounted patrol approaches and encircles you. The officer is an aristocratic-looking soldier with a pencil-thin moustache, and he looks at your dishevelled robes with disdain. What are four lowly plains-herders doing abroad in the city tonight? he asks.

        We came to deliver horses to the barracks, you reply. He shakes his head slowly; he does not believe your story. You are all under arrest, he says, and with a flick of his riding crop he motions his men to dismount and detain you. Gildas is the first to react. He grabs the officer by his sword belt and pulls him out of the saddle. You and the others follow Gildas lead, and quickly you unhorse and overpower the officers men. Then you mount their horses and gallop away along the street, leaving the patrol lying unconscious in the gutter.

        To continue, turn to 212.
        @@ -2958,9 +2958,9 @@ Brian Williams - - - + + + If you possess Animal Mastery, turn to 329. @@ -2992,7 +2992,7 @@ 146 -

        You quickly lose yourselves in a maze of passageways that take you deep into the heart of the citys Merchant Quarter. An hour slips away before you stop to catch your breath outside a tavern located near the citys South Gate. You are now a long way from the Main Square, and you fear the risk of capture if you should return to the inn to collect your horses. Mindful that you will need mounts for the long journey to Pensei, you resolve to find some new horses before leaving the city.

        +

        You quickly lose yourselves in a maze of passageways that take you deep into the heart of the citys Merchant Quarter. An hour slips away before you stop to catch your breath outside a tavern located near the citys South Gate. You are now a long way from the main square, and you fear the risk of capture if you should return to the inn to collect your horses. Mindful that you will need mounts for the long journey to Pensei, you resolve to find some new horses before leaving the city.

        Gildas draws your attention to the lowly tavern before which you stand. There is a narrow alley that leads to stables located at the rear. Stealthily you approach the stable doors, and when you test them with the sole of your boot, you discover they are firmly locked.

        If you possess Grand Nexus, turn to 237. If you do not, turn to 313. @@ -3030,8 +3030,8 @@ Brian Williams You are approached by Fanshalla, the fortune-teller. - - + + If you wish to accept the mans offer, turn to 197. @@ -3049,9 +3049,9 @@ Brian Williams - - - + + + Turn to 350. @@ -3170,7 +3170,7 @@ 161 -

        You roll aside but fail to avoid the Condas fangs that graze your neck. Gildas reaches for his sword and, with one swift and deadly swipe, he decapitates the serpent and sends its fanged head spinning through the air, trailing a stream of greenish-yellow venom.

        +

        You roll aside but fail to avoid the condas fangs that graze your neck. Gildas reaches for his sword and, with one swift and deadly swipe, he decapitates the serpent and sends its fanged head spinning through the air, trailing a stream of greenish-yellow venom.

        With a trembling hand, you touch your neck and then look to your fingertips. They are smeared with blood. Nausea wells up from the pit of your stomach and your vision blurs as the serpents deadly venom begins to take hold. You draw upon your Magnakai Discipline of Curing to counter the poison, but before your innate defences win the battle, you suffer agonizing muscle spasms throughout your body: lose 5 ENDURANCE points.

        To continue, turn to 335.
        @@ -3221,7 +3221,7 @@ 166 -

        Suddenly you recall the dying words of the old herbalist you encountered in the Vanchou Forest: and the key will open the door to my home in Zuda. It is called the Crimson Tower.

        +

        Suddenly you recall the dying words of the old herbalist you encountered in the Vanchou Forest: and the key will open the door to my home in Zuda. It is called the Crimson Tower.

        You retrieve the Red Key from your Backpack and insert it into the dial. It fits, and when you twist it, the heavy door swings inwards without a sound. Quickly you step inside, and then beckon the rangers to follow: This way!

        When all three are inside, you push the heavy door closed and slide its bolt across, locking it securely.

        To continue, turn to 136. @@ -3271,8 +3271,8 @@ Brian Williams A beautiful young woman beckons you closer with her soft, hypnotic voice. - - + + If you possess Kai-screen, turn to 32. @@ -3355,6 +3355,16 @@

        You draw upon your mastery of Elementalism to cause the fire to flare wildly. The sudden flash of flames scatters red hot coals across the floor, and some ignite a leg of the dining table. Gripped by a sudden panic, the soldiers leap from their seats and attempt to put out the fire with cloaks and mugs of ale.

        In the confusion, none of them see you enter the mess hall. You take cover behind a stand of armour, and then you draw upon your Magnakai Discipline of Invisibility to help keep you hidden before you attempt to reach the far door.

        + + + + Brian Williams + + + + + +

        Pick a number from the Random Number Table. If you possess Assimilance, add 3 to the number you have picked. If you possess Grand Huntmastery, add 1.

        If your total score is 2 or lower, turn to 8. If it is 3 or higher, turn to 211. @@ -3441,7 +3451,7 @@

        The guards are unconvinced by your charade. They have been ordered to search out four intruders, and they are convinced that they have found whom they are looking for. As they advance upon you with their spears levelled menacingly at your chests, Gildas draws his sword and attacks the taller of the guards. Immediately, you and the others support his attack and a desperate struggle ensues.

        Parade Ground Guards3639 -

        You may add +2 to your COMBAT SKILL for the duration of this fight due to the support you receive from your ranger companions.

        +

        You may add 2 to your COMBAT SKILL for the duration of this fight due to the support you receive from your ranger companions.

        If you win the combat, turn to 41.
        @@ -3456,8 +3466,8 @@ Brian Williams The attacking Xanon are surprised by your volley of arrows. - - + +

        Some of the Xanon have left the main group and ridden in a wide arc around the ancient site in order to come up behind your position. You hear their leader snorting gruffly as he leaps into the ruined hall and quickly you spin around to face him. You raise your Kai Weapon and courageously you leap forward to block him before he can launch a surprise attack upon the backs of your three companions.

        @@ -3530,12 +3540,12 @@ Brian Williams - - - + + + -

        Pick a number from the Random Number Table. If you possess Animal Control, add 2 to the number you have picked.

        +

        Pick a number from the Random Number Table. If you possess Animal Mastery, add 2 to the number you have picked.

        If your total score is now 01, turn to 42. If it is 2 or higher, turn to 90.
        @@ -3572,9 +3582,9 @@ Brian Williams - - - + + + If you possess Kai-alchemy, turn to 120. @@ -3596,7 +3606,7 @@ 199 -

        You speak the words of the Brotherhood Spell Lightning Hand and level your right arm at the creatures head. A crackling arc of electrical power leaps from your hand and connects with the beasts jaw, its raw power causing the creature to lose all control. With a sickening crunch, the helpless creature collides with the rocky wall of the mountain pass and then tumbles out of view.

        +

        You speak the words of the Brotherhood Spell Lightning Hand and level your right arm at the closest creatures head. A crackling arc of electrical power leaps from your hand and connects with the beasts jaw, its raw power causing the creature to lose all control. With a sickening crunch, the helpless creature collides with the rocky wall of the mountain pass and then tumbles out of view.

        To continue, turn to 18.
        @@ -3613,8 +3623,8 @@ Brian Williams Gildas men are powerless in the grip of the mighty Autarch Sejanoz. - - + +

        You are shocked by the spectacle of the Autarchs vampiric attack, and your senses scream at you to act to save your brave companions before it is too late.

        @@ -3645,9 +3655,9 @@ Brian Williams - - - + + + If you wish to stop before the barrier, turn to 159. @@ -3697,9 +3707,9 @@ Brian Williams - - - + + +

        You hold sombre council with the rangers and try to determine how best to proceed from here. I propose we try to reach the Chai Wall, says Gildas, and his men readily agree. Having never heard of this edifice, you ask Gildas to explain. The Chai Wall is a line of forts and military defences that lies 60 miles to the east of Zuda, he says. Invasion from Bhanar has long been a threat to Chai, but its ancient rulerKhea-khan Xohad remarkable foresight. He constructed a formidable wall to deter Autarch Sejanoz from invading his peaceful realm. It has served Chai well for many centuries.

        @@ -3744,7 +3754,7 @@ 210 -

        You roll aside and your quick reflexes save you from the Condas deadly fangs. Gildas reaches for his sword and, with one swift and deadly swipe, he decapitates the hissing serpent and sends its fanged head spinning through the air, trailing a stream of greenish-yellow venom.

        +

        You roll aside and your quick reflexes save you from the condas deadly fangs. Gildas reaches for his sword and, with one swift and deadly swipe, he decapitates the hissing serpent and sends its fanged head spinning through the air, trailing a stream of greenish-yellow venom.

        You whisper your thanks to Gildas as he wipes his blade on the grubby sleeve of his tunic and slips it silently back into its scabbard.

        Turn to 335.
        @@ -3761,8 +3771,8 @@ Brian Williams You discover the squad leader bathing in a tub of soapy water. - - + + If you wish open the door, turn to 73. @@ -3883,6 +3893,16 @@

        You use the power of your Grand Mastery to dislodge the spit that supports the roasting side of beef. It collapses into the fire, scattering red hot coals across the floor. Some of the coals ignite a leg of the table and, gripped by a sudden panic, the soldiers leap from their seats and attempt to put out the flames with their cloaks and their mugs of ale.

        In the confusion, none of them see you enter the mess hall. You take cover behind a stand of armour, and then you draw upon your Magnakai Discipline of Invisibility to help keep you hidden before you attempt to reach the far door.

        + + + + Brian Williams + + + + + +

        Pick a number from the Random Number Table. If you possess Assimilance, add 3 to the number you have picked. If you possess Grand Huntmastery, add 1.

        If your total score is 2 or lower, turn to 8. If it is 3 or higher, turn to 211. @@ -3926,8 +3946,8 @@ Brian Williams Four gaunt, grime-encrusted figures leave the cover of the rocks and move towards you. - - + +

        Greetings, Lord Rimoah, says the leader. I am Captain Gildas of the Kings Ranger Regiment, and these are my menSergeant Paviz, Ranger Durasso, and Ranger Yalin. Were glad youve arrived before the enemy, though by no more than a few hours at best.

        @@ -4055,7 +4075,7 @@ 235 -

        You launch a mindblast at the angry sergeant and he reels back, clutching his head in pain. Your sudden psychic attack soon renders him unconscious, but you catch him before his limp body crumples to the ground.

        +

        You launch a Mindblast at the angry sergeant and he reels back, clutching his head in pain. Your sudden psychic attack soon renders him unconscious, but you catch him before his limp body crumples to the ground.

        You call out to the gate guards to come and help you. You say their sergeant has been taken ill, and quickly they respond. As they lift him out of your arms, you motion to your companions to follow as you slip away into the barracks.

        Beyond the main gate is a courtyard where several wagons, filled with provisions, are being unloaded. You and your companions each take a box from the rear of the nearest wagon and join a line of men who are delivering their goods to a kitchen store room located near the middle of the barracks complex. You leave your boxes here and then return to the courtyard to collect some more. As you are making your way back, you pass a door that your Kai senses tell you is unlocked. You quickly step inside and then signal to the rangers to follow. When all of you are safely in, you shut the door and draw its bolt.

        Turn to 298. @@ -4105,8 +4125,8 @@ Brian Williams They load the steam-cannon with rusty nails and lead shot. - - + + If you possess a Bow and wish to use it, turn to 115. @@ -4123,16 +4143,6 @@

        You mount your horse and lead the rangers away from the ruins, heading south. Soon you come upon a track and you steer your horse onto it so that he can travel at a faster pace. Your Kai Sixth Sense and your Pathsmanship skills warn you that the Autarchs squad have recovered their stallions and are now in hot pursuit.

        You follow the track into a shallow valley where a corridor of weather-worn pillars lines the trail. These man-sized pinnacles of rock are engraved with the likenesses of ancient Bhanarian rulers dating back to a time long before Autarch Sejanoz seized control of this land. As you pass between them, you notice that each one has been defaced by axe and hammer blows.

        - - - - Brian Williams - - - - - - If you possess Elementalism and have attained the rank of Kai Grand Sentinel or higher, turn to 183. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 78.
        @@ -4158,9 +4168,9 @@ Brian Williams - - - + + + If you wish to attempt to hide in the rear of one of the army wagons that is queueing to enter the barracks, turn to 134. @@ -4382,8 +4392,8 @@ Brian Williams Bhanarian soldiers at the rivers edge. - - + + If you possess Assimilance and have attained the rank of Kai Grand Master Superior or higher, turn to 17. @@ -4462,8 +4472,8 @@ Brian Williams The innkeeper holds two cocked crossbows, one in either hand. - - + +

        Ill drop the first man to draw a blade, he growls. You! he shouts, directing his ire towards your accuser. Get out, and take your friends with you.

        @@ -4489,6 +4499,7 @@

        The Xanon leader roars with excitement as he comes galloping across the floor of the ancient hall. His amber eyes gleam with murderous intent, for he has set his mind on skewering you upon the tip of his crude wooden lance.

        Xanon Leader4642 +

        If you possess the Kai Weapon Valiance you may add the bonus that you gain from its unique properties during this combat.

        If you win this combat, turn to 277.
        @@ -4509,7 +4520,7 @@ 272 -

        You are a few leagues to the south of the toll bridge when you pass a signpost that says: BEHNAZ70 miles. Beyond this point, the hill road begins to twist like a swimming serpent. You are passing around one of its seemingly endless bends when you hear a loud rumble of thunder echoing through the hills.

        +

        You are a few leagues to the south of the toll bridge when you pass a signpost that says: Behnaz70 miles. Beyond this point, the hill road begins to twist like a swimming serpent. You are passing around one of its seemingly endless bends when you hear a loud rumble of thunder echoing through the hills.

        If you possess Grand Pathsmanship and have attained the rank of Kai Grand Sentinel or higher, turn to 113. If you do not possess this skill, or if you have yet to reach this level of Kai Mastery, turn to 63.
        @@ -4605,7 +4616,7 @@ 281 -

        You draw deeply upon your psychic powers and construct a glowing ball of mental energy which you launch at the sorcerous woman. You see her shiver uncontrollably as the power of your mindblast penetrates her defences and, for a short while, the rangers are spared the effect of her hypnotic voice. But the use of this attack leaves you vulnerable to a sudden psychic assault. Sensing this, the woman quickly seizes her chance to retaliate.

        +

        You draw deeply upon your psychic powers and construct a glowing ball of mental energy which you launch at the sorcerous woman. You see her shiver uncontrollably as the power of your Mindblast penetrates her defences and, for a short while, the rangers are spared the effect of her hypnotic voice. But the use of this attack leaves you vulnerable to a sudden psychic assault. Sensing this, the woman quickly seizes her chance to retaliate.

        Pick a number from the Random Number Table. If you possess Kai-screen, add 3 to the number you have picked. If your current ENDURANCE score is 15 or lower, deduct 2.

        If your total score is now 4 or less, turn to 337. If it is 5 or higher, turn to 101. @@ -4687,6 +4698,16 @@

        You call upon your Magnakai Discipline of Invisibility to help keep you hidden as you enter the mess hall. You take cover behind the nearest stand of armour, and by moving quickly from one suit to the next, you make your way steadily towards the far door.

        + + + + Brian Williams + + + + + +

        Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 1 to the number you have picked.

        If your total score is 4 or lower, turn to 8. If it is 5 or higher, turn to 211. @@ -4779,12 +4800,12 @@ Brian Williams The guards at the bridge are quick to anger. - - + + Bhanarian Bridge Guards3230 -

        You may add +2 to your COMBAT SKILL for the duration of this combat, for the rangers are supporting you during this fight.

        +

        You may add 2 to your COMBAT SKILL for the duration of this combat, for the rangers are supporting you during this fight.

        If you win the combat, turn to 84.
        @@ -4844,8 +4865,8 @@ Brian Williams The skyship is swathed in a blanket of attacking beasts. - - + +

        When the squad of Imperial Guards catch sight of Cloud-dancer fleeing eastwards, their leader raises his hand and signals his men to advance. Using your enhanced vision, you focus on the leader and your Kai senses reel at the aura of evil surrounding him. You sense that this power does not emanate from him directly; it flows around a mace-like weapon which he carries sheathed in his belt. It is the Claw of Naar, and even at a distance its malignant power fills you with unease and foreboding.

        @@ -4872,7 +4893,7 @@ 304 -

        Gildas raises his arm and signals to his men to follow as he jumps his horse across the stone wall of an ancient hall. You follow his lead and, once you are inside, you dismount and corral your horse with the others in a corner of this site. Then you draw your weapon in readiness to confront the approaching Xanon. The rangers prepare their bows and take up positions along the north and east-facing walls. You choose a place close to Gildas and watch with mounting fear as the Xanon come charging out of the surrounding grassland. As you watch their approach, your Sixth Sense detects that these fearsome creatures have been spawned by an evil sorcery.

        +

        Gildas raises his arm and signals to his men to follow as he jumps his horse across the stone wall of an ancient hall. You follow his lead and, once you are inside, you dismount and corral your horse with the others in a corner of this site. Then you draw your Weapon in readiness to confront the approaching Xanon. The rangers prepare their bows and take up positions along the north and east-facing walls. You choose a place close to Gildas and watch with mounting fear as the Xanon come charging out of the surrounding grassland. As you watch their approach, your Sixth Sense detects that these fearsome creatures have been spawned by an evil sorcery.

        If you possess a Bow and wish to use it, turn to 317. If you do not possess a Bow, or if you choose not to use it, turn to 187.
        @@ -4960,9 +4981,9 @@ Brian Williams - - - + + +

        If you wish to keep any of the above items, make the necessary adjustments to your Action Chart.

        @@ -5011,7 +5032,7 @@

        The creature spits out your rope, but it is angered by your mental commands and it comes speeding towards you, its jaw agape in readiness to swallow you whole. You must fight it.

        Sligza4922 -

        This enemy is immune to Mindblast (but not Kai-surge).

        +

        This enemy is immune to Mindblast (but not Kai-surge). If you possess Ulnarias, you will benefit from the additional combat bonus applicable to its unique properties.

        If you win the combat, turn to 328.
        @@ -5040,6 +5061,16 @@

        You magnify your vision and see that the approaching figures are Bhanarians. Armed with swords and spears, they are all clad in black quilted tunics edged with gold braid and emblazoned with the tigers-head emblem of Autarch Sejanoz. They are clearly a unit of Imperial Guards from the Autarchs court in Otavai. As the squad of twelve guardsmen draws nearer, your Kai Sixth Sense tells you that something is wrong. These are lite soldiers of the Autarchs personal bodyguard, yet they seem to have forgotten basic military practice: they have placed no scouts at the head of their squad to check that the way ahead is clear.

        + + + + Brian Williams + + + + + + If you possess Grand Huntmastery and have attained the Kai rank of Sun Lord, turn to 49. If you do not possess this Discipline, or if you have yet to attain this level of Kai rank, turn instead to 74.
        @@ -5122,6 +5153,16 @@

        Your Arrow strikes the cannons pressure cylinder, but it fails to penetrate the thick iron skin and it ricochets away. Your failed attempt to destroy the cannon betrays your presence, and a handful of the Bhanarians leave the fight at the archway and come running towards the antechamber with their swords and axes raised to strike.

        You shoulder your Bow and offer up a short prayer to Ishir to protect you as you get ready to meet their determined attack. With your battle-cry upon your lips, you pull open the door and flail your Kai Weapon at the first Bhanarian who comes within striking distance.

        + + + + Brian Williams + + + + + + Bhanarian Guards3740 If you win this combat, turn to 144.
        @@ -5165,7 +5206,7 @@ 330 -

        You utter the words of the Old Kingdom Spell Invisible Fist and project your clenched right hand towards the onrushing creature.

        +

        You utter the words of the Old Kingdom Spell Invisible Fist and project your clenched right hand towards the closest of the onrushing creatures.

        The power of your spell hits the beast squarely in the chest and sends it somersaulting sideways, out of control. With a sickening thud, it impacts against the rocky wall of the mountain pass and disappears from view.

        To continue, turn to 18.
        @@ -5221,8 +5262,8 @@ Brian Williams Imperial Guards gathered around their campfire. - - + + Turn to 4. @@ -5395,7 +5436,6 @@
        -
        The Autocracy of Bhanar and the Chai Borderlands @@ -5405,7 +5445,6 @@ Brian Williams -

        The Autocracy of Bhanar is dominated by the Bhanarian Plain, to the south of the range of mountains known as the Southern Dammerdons. Dotted across the vast area of grassland are several areas of coniferous woodland, such as the haunted Vanchou Forest. Bisecting the plain is the River Tehda which arcs from north to southwest, entering the Forest of Dhang before emptying into the sea.

        @@ -5426,15 +5465,13 @@ JC Alvarez / Jonathan Blake - JC Alvarez / Jonathan Blake - - + @@ -5442,7 +5479,6 @@ JC Alvarez / Jonathan Blake - @@ -5450,7 +5486,6 @@ JC Alvarez / Jonathan Blake - @@ -5458,7 +5493,6 @@ JC Alvarez / Jonathan Blake - @@ -5466,7 +5500,6 @@ JC Alvarez / Jonathan Blake - @@ -5474,7 +5507,6 @@ JC Alvarez / Jonathan Blake - @@ -5496,12 +5528,12 @@

      Bonus Disciplines:

        -
      1. : 5th Grand Master Discipline if you have completed 1 New Order Adventure successfully
      2. -
      3. : 6th Grand Master Discipline if you have completed 2 New Order Adventures successfully
      4. -
      5. : 7th Grand Master Discipline if you have completed 3 New Order Adventures successfully
      6. -
      7. : 8th Grand Master Discipline if you have completed 4 New Order Adventures successfully
      8. -
      9. : 9th Grand Master Discipline if you have completed 5 New Order Adventures successfully
      10. -
      11. : 10th Grand Master Discipline if you have completed 6 New Order Adventures successfully
      12. +
      13. : 6th Grand Master Discipline if you have completed 1 New Order Adventure successfully
      14. +
      15. : 7th Grand Master Discipline if you have completed 2 New Order Adventures successfully
      16. +
      17. : 8th Grand Master Discipline if you have completed 3 New Order Adventures successfully
      18. +
      19. : 9th Grand Master Discipline if you have completed 4 New Order Adventures successfully
      20. +
      21. : 10th Grand Master Discipline if you have completed 5 New Order Adventures successfully
      22. +
      23. : 11th Grand Master Discipline if you have completed 6 New Order Adventures successfully

      Weapons:

        @@ -5964,19 +5996,19 @@ Errata -

        (Title Page) Replaced VAMPIRIUM with Vampirium.

        +

        (Title Page) Replaced VAMPIRIUM with Vampirium. Replaced Claw of Naar with Claw of Naar. Replaced each occurrence of Claw with Claw.

        -

        (The Story so Far) Replaced MS5084 with MS5085. Replaced both occurrences of elite with lite. Replaced Kai monastery with Kai Monastery. Replaced Free Alliance with Freeland Alliance. Replaced monastery of the Kai with Monastery of the Kai. Replaced the Monastery with the monastery. Replaced autocracy of Bhanar with Autocracy of Bhanar. Replaced Southern Dammerdon mountains with Southern Dammerdon Mountains. Replaced despatched with dispatched. Replaced Darklord armies with Darkland armies. Replaced the First Order of the Kai were with the First Order of the Kai was. Replaced Spring with spring. Replaced my Lord with my lord. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077.

        +

        (The Story so Far) Replaced MS5084 with MS5085. Replaced both occurrences of elite with lite. Replaced Kai monastery with Kai Monastery. Replaced Free Alliance with Freeland Alliance. Replaced monastery of the Kai with Monastery of the Kai. Replaced the Monastery with the monastery. Replaced autocracy of Bhanar with Autocracy of Bhanar. Replaced Southern Dammerdon mountains with Southern Dammerdon Mountains. Replaced despatched with dispatched. Replaced Darklord armies with Darkland armies. Replaced the First Order of the Kai were with the First Order of the Kai was. Replaced Spring with spring. Replaced my Lord with my lord. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077. Replaced Twenty-five years later with Twenty years later in harmony with what is stated in the Lone Wolf Grand Master series.

        (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

        -

        (Your Kai Name) Replaced elite with lite. Deleted You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

        +

        (Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

        -

        (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

        +

        (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition.

        -

        (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the recent Mongoose Publishing edition.

        +

        (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition.

        -

        (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Deleted at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

        +

        (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

        (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead.

        @@ -5984,7 +6016,7 @@

        (Improved Grand Master Disciplines) Replaced each occurrence of eg with e.g.. Replaced rushes etc, with rushes,. Replaced ie with i.e.. Replaced each occurrence of Kai Blast with Kai-blast. Replaced Psi-surge or with Psi-surge, or. Replaced lava and with lava, and. Replaced Brotherhood spell with Brotherhood Spell. Replaced flasks etc, with flasks,. Replaced Improved Grand Master Disciplines with Improved Grand Master Disciplines. Inserted A Kai Sun Lord using Kai-blast determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a 0 = 1) and the resultant total equals the damage inflicted. into the description of the Kai-blast, taken from Lone Wolf Club Newsletter No.24. Replaced arrow, or arrow-like with Arrow, or Arrow-like. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced Time duration, and degree of surface difficulty, increases with Time durationand degree of surface difficultyincreases. Replaced Lone Wolf New Order books with Lone Wolf New Order books. Replaced a weapon with a Weapon. Replaced wooden weapon with wooden Weapon. Replaced quarterstaff with Quarterstaff.

        -

        (New Order Wisdom) Replaced gods Kai and Ishir with Gods Kai and Ishir. Italicised Lone Wolf when referring to the series. Replaced New Order adventure with New Order adventure.

        +

        (New Order Wisdom) Replaced gods Kai and Ishir with Gods Kai and Ishir. Italicised Lone Wolf when referring to the series. Replaced New Order adventure with New Order adventure. Replaced Claw of Naar with Claw of Naar. Replaced four with five in line with the Collectors Edition.

        (1) Replaced south-easterly with southeasterly. Replaced bosun, then with bosun, and then. Replaced the Captains with the captains.

        (3) Replaced the shine has with the shrine has.

        @@ -5995,7 +6027,7 @@

        (9) Replaced your backpack with your Backpack.

        (11) Replaced both occurrences of compass with Siyenese Compass. Replaced soldiers mess hall with soldiers mess hall. Replaced Peering round with Peering around in the illustrations caption. Replaced Nexus, and with Nexus and. Replaced Assimilance, and with Assimilance and. Replaced Elementalism, and with Elementalism and.

        (12) Replaced drawbolt with bolt. Replaced inside, then with inside, and then.

        -

        (13) Replaced Gildas, I with Gildas. I. Replaced each occurrence of on to with onto.

        +

        (13) Replaced Gildas, I with Gildas. I. Replaced each occurrence of on to with onto. Removed quotation marks from around the italicised fourth paragraph.

        (14) Replaced pathsmanship with Pathsmanship. Replaced sixth sense with Sixth Sense.

        (15) Replaced suggestion, then with suggestion, and then.

        (17) Replaced Kai mastery with Kai Mastery.

        @@ -6011,9 +6043,9 @@

        (32) Replaced skills, or if you choose not to use them, or a Bow with skills, nor a Bow, or if you choose not to use them. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Elementalism, and with Elementalism and. Replaced Kai-surge, and with Kai-surge and.

        (33) Replaced battle cry with battle-cry.

        (34) Replaced Kai-alchemy, and with Kai-alchemy and.

        -

        (35) Replaced on to with onto. Replaced The Captains with The captain.

        +

        (35) Replaced on to with onto. Replaced The Captains with The captains.

        (36) Replaced erect, then with erect; then.

        -

        (38) Replaced lead, then with lead, and then.

        +

        (38) Replaced lead, then with lead, and then. Replaced Animal Control with Animal Mastery.

        (39) Replaced sixth sense with Sixth Sense.

        (40) Replaced sixth sense with Sixth Sense.

        (41) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Elementalism, and with Elementalism and.

        @@ -6023,9 +6055,9 @@

        (49) Replaced sight yet with sight, yet.

        (52) Replaced your backpack with your Backpack.

        (53) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Kai-surge, and with Kai-surge and.

        -

        (54) Replaced arrow with Arrow. Replaced add 3 with remember to add 3.

        +

        (54) Replaced arrow with Arrow. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

        (55) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Kai-surge, and with Kai-surge and.

        -

        (56) Replaced the Captains with the captains.

        +

        (56) Replaced the Captains with the captains. Replaced Conda with conda.

        (57) Replaced on to with onto. Replaced loud peeling with loud pealing.

        (60) Added a period after turn to 247. Added a period after turn to 28.

        (62) Replaced Siyenese compass with Siyenese Compass. Replaced military quarter with Military Quarter. Replaced compass, and your Kai sixth sense, both with Siyenese Compass and your Kai Sixth Sense both.

        @@ -6033,8 +6065,8 @@

        (64) Replaced both occurrences of ie, with i.e.. Replaced 0, 2, 4, 6, or 8 with 2, 4, 6, 8, or 0.

        (65) Replaced Brotherhood spell with Brotherhood Spell.

        (69) Replaced Brotherhood spell with Brotherhood Spell. Replaced is now is with is now.

        -

        (70) Replaced Kai mastery with Kai Mastery.

        -

        (72) Replaced Backpack Items List with list of Backpack Items.

        +

        (70) Replaced Conda with conda. Replaced You draw upon your Kai mastery to command the snake to hold its attack with You command the snake to hold its attack as you may have used an Eye of Lhaz to control the conda (see errata entry for Section 130 for justification for this change).

        +

        (72) Replaced Backpack Items List with Action Chart since the Claw of Naar is a Special Item.

        (75) Replaced Brotherhood spell with Brotherhood Spell.

        (76) Replaced Poghram with Poghlam. Replaced sixth sense with Sixth Sense.

        (78) Replaced three miles with 3 miles.

        @@ -6043,7 +6075,7 @@

        (82) Replaced Magnakai healing with Kai healing.

        (83) Replaced loathe to with loath to.

        (85) Replaced on to with onto.

        -

        (86) Replaced come a squad with comes a squad.

        +

        (86) Replaced come a squad with comes a squad. Replaced Special Item with Backpack Item as the Red Key is a Backpack Item (cf. Section 76).

        (87) Replaced talisman with Gold Talisman.

        (88) Replaced shield spell with Shield spell.

        (89) Replaced Siyenese compass with Siyenese Compass.

        @@ -6052,9 +6084,10 @@

        (92) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced is now is with is now.

        (94) Replaced your backpack with your Backpack.

        (95) Replaced hoods, then with hoods; then.

        +

        (97) Added If you possess Ulnarias, you will benefit from the additional combat bonus applicable to its unique properties..

        (99) Replaced Kai powers with Magnakai powers.

        (102) Replaced Magnakai healing with Kai healing.

        -

        (103) Deleted which you carry in your pack.

        +

        (103) Removed which you carry in your pack.

        (104) Replaced drawbolt with bolt. Replaced tower, then with tower, and then.

        (107) Replaced 93 or higher with 9 or higher.

        (108) Replaced Magnakai curing with Magnakai Curing.

        @@ -6068,24 +6101,26 @@

        (120) Replaced Brotherhood spell with Brotherhood Spell.

        (122) Replaced Special Items list with list of Special Items.

        (124) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

        +

        (126) Added If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

        (128) Replaced claim back with reclaim. Added a paragraph break between asks, reproachfully. and No, Captain.

        -

        (130) Replaced woodsmoke with wood smoke. Replaced metres with yards. Replaced the Captain with the captain.

        -

        (131) Replaced quiver with Quiver. Replaced arrows with Arrows.

        +

        (130) Replaced woodsmoke with wood smoke. Replaced metres with yards. Replaced the Captain with the captain. Replaced Grey Conda with grey conda in both the text and the Illustrations caption. Replaced Animal Mastery with Animal Mastery or an Eye of Lhaz since The Buccaneers of Shadaki Sections 156 and 167 states that an Eye of Lhaz enables user to exert control over poisonous snakes.

        +

        (131) Replaced quiver with Quiver. Replaced arrows with Arrows. Replaced the figure with the number of Arrows lost.

        (133) Replaced Crowns, to with Crowns to.

        (134) Replaced queuing with queueing. Replaced storerooms with store rooms. Replaced hidden, then with hidden, and then.

        (135) Replaced Brotherhood spell with Brotherhood Spell.

        (136) Replaced well-appointed with well appointed. Replaced tigers head shrine with tigers-head shrine.

        -

        (137) Replaced sixth sense with Sixth Sense. Replaced to the with to twice the in the puzzle. Replaced Gildass command with Gildas command. Replaced the Captain with the captain.

        +

        (137) Replaced sixth sense with Sixth Sense. Replaced to the with to twice the in the puzzle. Replaced Gildass command with Gildas command. Replaced the Captain with the captain. Replaced Northern Gulf with northern gulf.

        (139) Replaced sword-belt with sword belt. Replaced Gildass lead with Gildas lead.

        (142) Replaced side-steps with sidesteps. Replaced rib-cage with rib cage.

        (143) Replaced birds who with birds that.

        +

        (146) Replaced Main Square with main square.

        (149) Replaced greets your with greet your.

        (151) Replaced Brotherhood spell with Brotherhood Spell.

        (153) Replaced bardsmanship with Bardsmanship.

        (154) Added a period after turn to 266, turn to 135, turn to 51, and turn to 230. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Elementalism, and with Elementalism and.

        (158) Replaced Brotherhood spell with Brotherhood Spell.

        (159) Replaced Ren, but with Ren but. Replaced rider, thats with rider; thats.

        -

        (161) Replaced agonising with agonizing.

        +

        (161) Replaced agonising with agonizing. Replaced Condas with condas.

        (165) Replaced foot, then with foot; then.

        (166) Replaced drawbolt with bolt. Replaced the key with the Red Key. Replaced inside, then with inside, and then. Replaced your backpack with your Backpack.

        (167) Replaced sixth sense with Sixth Sense.

        @@ -6105,15 +6140,17 @@

        (187) Replaced metres with yards.

        (188) Replaced Kai curing with Magnakai Curing.

        (190) Replaced stikes with strikes. Replaced bang with bang.

        +

        (194) Replaced Animal Control with Animal Mastery.

        (195) Replaced sixth sense with Sixth Sense.

        (198) Replaced side-steps with sidesteps. Replaced rib-cage with rib cage.

        -

        (199) Replaced Brotherhood spell with Brotherhood Spell. Replaced continue, to 18 with continue, turn to 18.

        +

        (199) Replaced Brotherhood spell with Brotherhood Spell. Replaced continue, to 18 with continue, turn to 18. Replaced the creatures head with the closest creatures head since the specific target had not yet been stated.

        (200) Replaced much-practiced with much practiced. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

        (201) Replaced Siyenese compass with Siyenese Compass.

        (203) Replaced metres with yards.

        (204) Replaced Siyenese compass with Siyenese Compass.

        (206) Replaced each occurrence of Khea Khan with Khea-khan. Replaced tigers head flag with tigers-head flag.

        (207) Replaced Ring, and with Ring and.

        +

        (210) Replaced Condas with condas.

        (212) Replaced pathsmanship with Pathsmanship.

        (214) Replaced Old Kingdom spell with Old Kingdom Spell.

        (215) Replaced Brotherhood spell with Brotherhood Spell.

        @@ -6126,10 +6163,10 @@

        (223) Replaced skills, or if you choose not to use them, or a Bow with skills, nor a Bow, or if you choose not to use them. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Elementalism, and with Elementalism and. Replaced Kai-surge, and with Kai-surge and.

        (225) Replaced distant ravine, that gully with distant ravine. That gully. Added a paragraph break before Rimoah nods in reply.

        (227) Replaced storeroom with store room. Replaced creaks opens with creaks open.

        -

        (228) Deleted which you carry in your pack.

        -

        (230) Deleted If you possess the Kai Weapon Magnara, add 3. as it is impossible to arrive in this section if you possess this particular Kai Weapon (cf. Section 106 and subsequent sections).

        +

        (228) Removed which you carry in your pack.

        +

        (230) Removed If you possess the Kai Weapon Magnara, add 3. as it is impossible to arrive in this section if you possess this particular Kai Weapon (cf. Section 106 and subsequent sections).

        (233) Replaced Old Kingdom spell with Old Kingdom Spell.

        -

        (235) Replaced storeroom with store room.

        +

        (235) Replaced storeroom with store room. Replaced mindblast with Mindblast.

        (237) Replaced lookout, then with lookout; then.

        (239) Replaced Bow, and with Bow and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Elementalism, and with Elementalism and.

        (240) Replaced pathsmanship with Pathsmanship. Replaced a corridor of weather-worn pillars line with a corridor of weather-worn pillars lines. Replaced Sentinel, or higher with Sentinel or higher. Replaced sixth sense with Sixth Sense. Replaced on to with onto. Replaced Elementalism, and with Elementalism and.

        @@ -6154,13 +6191,15 @@

        (266) Replaced Old Kingdom spell with Old Kingdom Spell.

        (268) Replaced click with click. Replaced The Innkeeper with The innkeeper in the illustrations caption. Replaced breath, then with breath, and then. Replaced Telegnosis, or with Telegnosis or.

        (269) Replaced bowfire with bow-fire.

        +

        (270) Added If you possess the Kai Weapon Valiance you may add the bonus that you gain from its unique properties during this combat. since the Xanon are creatures spawned by an evil sorcery (cf. Section 245 and Section 304).

        (271) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Bow, and with Bow and.

        -

        (272) Replaced Grand Sentinel with Grand Sentinel or higher. Replaced Pathsmanship, and with Pathsmanship and.

        +

        (272) Replaced BEHNAZ70 miles with Behnaz70 miles. Replaced Grand Sentinel with Grand Sentinel or higher. Replaced Pathsmanship, and with Pathsmanship and.

        (273) Replaced Well I vowed with Well, I vowed. Replaced two, then with two, and then. Replaced a gust of ale-soaked air and the jingle of bells interrupts the with a gust of ale-soaked air and the jingle of bells interrupt the. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Bardsmanship, and with Bardsmanship and.

        (275) Replaced on to with onto.

        (277) Replaced on to with onto. Replaced the Captain with the captain.

        (279) Replaced bang with bang.

        (280) Replaced on to with onto.

        +

        (281) Replaced mindblast with Mindblast.

        (282) Replaced battle cry with battle-cry.

        (283) Replaced become irate with becomes irate.

        (284) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced arrow with Arrow.

        @@ -6174,7 +6213,7 @@

        (298) Replaced both occurrences of compass with Siyenese Compass. Replaced soldiers mess hall with soldiers mess hall. Replaced Nexus, and with Nexus and. Replaced Assimilance, and with Assimilance and. Replaced Elementalism, and with Elementalism and.

        (301) Replaced storerooms with store rooms.

        (302) Replaced silence, then with silence; then.

        -

        (304) Replaced sixth sense with Sixth Sense. Replaced each occurrence of bow with Bow. Replacd bow, and with Bow and. Replaced with the other with with the others.

        +

        (304) Replaced sixth sense with Sixth Sense. Replaced each occurrence of bow with Bow. Replaced bow, and with Bow and. Replaced with the other with with the others. Replaced weapon with Weapon.

        (306) Replaced the patrol are with the patrol is.

        (307) Replaced bang with bang.

        (309) Replaced three miles with 3 miles.

        @@ -6182,6 +6221,7 @@

        (311) Replaced ietms with items.

        (312) Replaced each occurrence of bow with Bow. Replaced each occurrence of arrow with Arrow. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Elementalism, and with Elementalism and. Replaced Kai-surge, and with Kai-surge and.

        (313) Replaced lookout, then with lookout, and then. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

        +

        (315) Added If you possess Ulnarias, you will benefit from the additional combat bonus applicable to its unique properties..

        (316) Replaced gold crown with Gold Crown. Replaced this crown with this Crown. Replaced on to with onto.

        (317) Replaced Kai Grand Guardian, or higher with Kai Grand Guardian or higher. Replaced bow with Bow. Replaced arrow with Arrow. Replaced Magi-magic, and with Magi-magic and.

        (318) Replaced elite with lite. Replaced sixth sense with Sixth Sense. Replaced If you have attained the Kai rank of Sun Lord with If you possess Grand Huntmastery and have attained the Kai rank of Sun Lord since you can also arrive in this section from Section 334 by using Grand Pathsmanship. Replaced If you have yet to attain this level of Kai rank with If you do not possess this Discipline, or if you have yet to attain this level of Kai rank. Replaced tigers head emblem with tigers-head emblem.

        @@ -6193,7 +6233,7 @@

        (325) Replaced your axe with your Axe.

        (326) Replaced battle cry with battle-cry. Replaced bow with Bow. Replaced arrow with Arrow.

        (327) Replaced claim back with reclaim. Replaced me, Captain with me, captain.

        -

        (330) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced on-rushing with onrushing. Replaced continue, to 18 with continue, turn to 18. Replaced thud with thud.

        +

        (330) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced on-rushing with onrushing. Replaced continue, to 18 with continue, turn to 18. Replaced thud with thud. Replaced the onrushing creature with the closest of the onrushing creatures since the specific target had not yet been stated.

        (331) Replaced storeroom with store room.

        (333) Replaced Kai mastery with Kai Mastery.

        (334) Replaced squad are with squad is. Replaced the Captain with the captain. Replaced Huntmastery, or with Huntmastery or.

        @@ -6209,7 +6249,7 @@

        (345) Replaced you whisper, I with whisper. I.

        (350) Replaced Lone Wolf adventure with Lone Wolf New Order adventure.

        -

        (Combat Rules Summary) Replaced Items or with Items, or. Replaced falls to 0 with falls to 0 or below. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE.

        +

        (Combat Rules Summary) Replaced Items or with Items, or. Replaced falls to 0 with falls to 0 or below. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE.

        @@ -6234,25 +6274,25 @@
  • 0 Axe Spawnsmite+55 versus reptilian enemies+66
    1 Axe Alema+55 versus undead enemies+77
    2 Axe Magnara+55 versus rock or stone+88
    3 Sword Sunstrike+55 when used in daylight+66
    4 Sword Kaistar+55 when used at night+77
    5 Sword Valiance+5when used versus magicians+85when used against magicians or creatures born of magic8
    6 Sword Ulnarias+55 when used underwater+99
    7 Broadsword Raumas+55 versus winged enemies+66
    8 Broadsword Illuminatus+55 when used underground+77
    9 Broadsword Firefall+55 versus fire-emitting enemies+88
    RN = Random Number