X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F27v.xml;h=abecbd31e21b50c8cb0ec2d0b18abd577f16c261;hp=b23779740654e07609be34f8ae4011a97846b228;hb=e62d7c30d12228cbc165471442ce07b9558da894;hpb=6808b3c1092588313e03dbfae7440f5ec3d7c918 diff --git a/en/xml/27v.xml b/en/xml/27v.xml index b237797..abecbd3 100644 --- a/en/xml/27v.xml +++ b/en/xml/27v.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20101112 + 2013929

The Claw of Naar is the evil wand of power used by Agarash the Damned during his ancient conquest of Magnamund. Legend held that it had been lost forever in the molten ruins of Naaros, but now it has resurfaced, and its dread return heralds a dawn of disaster for the peaceable nations of Magnamund. Your allies, the wise wizards of the Elder Magi, have the power and the means to destroy the accursed Claw. But they do not possess it. In Vampirium, you must venture into the hostile land of Bhanar and snatch the Claw from the clutches of the evil Autarch Sejanoz. Can you deliver the Claw safely to the Elder Magior will you be destroyed by the terrifying wrath of the vampire lord Sejanoz?

@@ -190,7 +190,7 @@ -

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

+

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

@@ -309,24 +309,6 @@ -

Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

- - - - Brian Williams - - - - - - -
- - -

The rules in the Collectors Editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

-
- -

Details about the Kai Weapon appear in the next section of the game rules.

@@ -393,8 +375,19 @@ -

This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

-

If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

+

This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

+ + + + Brian Williams + + + + + + +

For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

+

If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

@@ -653,7 +646,7 @@ -

If you successfully complete the mission as set in Book 27 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 28. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called:

+

If you successfully complete the mission as set in Book 27 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 28. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called:

The Hunger of Sejanoz

@@ -670,16 +663,7 @@ -

If you have completed any of the previous Lone Wolf New Order adventures (Books 21+), you already possess a Kai Weapon.

-
- - -

These bonuses are not cumulative.

-
- - - -

Valiance is also effective against magical creatures.

+

If you have completed any of the previous Lone Wolf New Order adventures (Books 21), you already possess a Kai Weapon.

@@ -804,10 +788,10 @@

Example

Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema.

-

When using this Kai Weapon in normal combat you may add +5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

+

When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

Example

-

If you were to use Alema in combat against an undead enemy, you could add the higher bonus of +7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at +5.

+

If you were to use Alema in combat against an undead enemy, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at 5.

@@ -825,81 +809,81 @@ - + - + - + - + - + - + - + - + - + - + - - - + + + - + - + - + - + - + - + - + - + @@ -933,11 +917,11 @@

Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.

Kai Weapon
-

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of +5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

+

Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of 5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

Food

Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

Gold Crowns

The currency of Bhanar is the Ren. 10 Ren equals 1 Gold Crown. These coins are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns (or 500 Ren).

@@ -965,13 +949,13 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

You, Grand Master (COMBAT SKILL 32), are attacked in a forest by a pack of Wild Dogs (COMBAT SKILL 31). You are taken by surprise and are not given the opportunity of evading their attack. You possess the Grand Master Discipline of Kai-surge to which the Wild Dogs are not immune, so you add 8 points to your COMBAT SKILL. You also possess the Kai Weapon Ulnarias, so you add an additional 5 points to your COMBAT SKILL. This gives you a total COMBAT SKILL of 45.

-

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of +14 (4531=+14). +14 is noted on your Action Chart as the Combat Ratio.

+

You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of 14 (4531=14). 14 is noted on your Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both yourself and your enemy in this round of combat. (E represents points lost by the enemy; GM represents points lost by yourselfGrand Master.)

    Example

    -

    The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    +

    The Combat Ratio between you and the Wild Dogs has been established as 14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    • You (GM) lose 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).
    • Wild Dogs lose 9 ENDURANCE points.
    • @@ -1705,7 +1689,7 @@

      The moment you step outside the tavern, you and your companions are set upon by the one-eyed man and his brutish cohorts. They are armed with knives and clubs, and they are determined to show you no mercy. You must fight them.

      Bhanarian Roughriders3841 -

      You may add +2 to your COMBAT SKILL for the duration of this fight, for Gildas and his men are helping you to fight off these enemies.

      +

      You may add 2 to your COMBAT SKILL for the duration of this fight, for Gildas and his men are helping you to fight off these enemies.

      If you win the combat in five rounds or less, turn to 256. If you win the combat and it takes six rounds or more, turn to 105.
      @@ -1716,7 +1700,7 @@

      You call out to the rangers to follow your lead, and then you urge your horse to the gallop and race him towards the barrier. The guards scatter as you bear down on them, but their corporal is made of sterner stuff and he refuses to move. He snatches up his spear and gets ready to lunge as you come thundering towards him.

      -

      Pick a number from the Random Number Table. If you possess Animal Control, add 2 to the number you have picked.

      +

      Pick a number from the Random Number Table. If you possess Animal Mastery, add 2 to the number you have picked.

      If your total score is now 01, turn to 142. If it is 24, turn to 198. If it is 6 or higher, turn to 44. @@ -1900,7 +1884,7 @@

      For a few anxious moments your target is obscured by the Bhanarian gunners, and you bite your lip as you wait for them to move out of the line of fire. The instant they do, you release your straining bowstring and send your Arrow arcing across the mess hall towards its mark.

      Pick a number from the Random Number Table.

      -

      If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

      +

      If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

      If your total score is now 4 or lower, turn to 326. If it is 5 or higher, turn to 29.
      @@ -2833,7 +2817,7 @@ - If you possess Animal Mastery or the Eye of Lhaz, turn to 70. + If you possess Animal Mastery or an Eye of Lhaz, turn to 70. If you do not, turn to 56.
      @@ -2852,7 +2836,7 @@

      You lead your company off to the east, but to your dismay you soon discover that the route ahead is blocked by a dozen fearsome Xanon. Reluctantly you are forced to turn about and return to the ancient ruins for fear of being run down and trampled beneath their pounding hooves.

      -

      As you are nearing the outskirts of the ruins, a volley of iron darts comes whistling past your head They have been hurled by the leading Xanon in an attempt to slay you before you reach the cover of the ancient stone walls.

      +

      As you are nearing the outskirts of the ruins, a volley of iron darts comes whistling past your head. They have been hurled by the leading Xanon in an attempt to slay you before you reach the cover of the ancient stone walls.

      Pick a number from the Random Number Table. If you possess Assimilance, add 1 to the number you have picked.

      If your total score is now 4 or lower, turn to 145. If it is 5 or higher, turn to 193. @@ -2934,7 +2918,7 @@ 139 -

      The mounted patrol approaches and encircles and you. The officer is an aristocratic-looking soldier with a pencil-thin moustache, and he looks at your dishevelled robes with disdain. What are four lowly plains-herders doing abroad in the city tonight? he asks.

      +

      The mounted patrol approaches and encircles you. The officer is an aristocratic-looking soldier with a pencil-thin moustache, and he looks at your dishevelled robes with disdain. What are four lowly plains-herders doing abroad in the city tonight? he asks.

      We came to deliver horses to the barracks, you reply. He shakes his head slowly; he does not believe your story. You are all under arrest, he says, and with a flick of his riding crop he motions his men to dismount and detain you. Gildas is the first to react. He grabs the officer by his sword belt and pulls him out of the saddle. You and the others follow Gildas lead, and quickly you unhorse and overpower the officers men. Then you mount their horses and gallop away along the street, leaving the patrol lying unconscious in the gutter.

      To continue, turn to 212.
      @@ -3243,7 +3227,7 @@ 166 -

      Suddenly you recall the dying words of the old herbalist you encountered in the Vanchou Forest: and the key will open the door to my home in Zuda. It is called the Crimson Tower.

      +

      Suddenly you recall the dying words of the old herbalist you encountered in the Vanchou Forest: and the key will open the door to my home in Zuda. It is called the Crimson Tower.

      You retrieve the Red Key from your Backpack and insert it into the dial. It fits, and when you twist it, the heavy door swings inwards without a sound. Quickly you step inside, and then beckon the rangers to follow: This way!

      When all three are inside, you push the heavy door closed and slide its bolt across, locking it securely.

      To continue, turn to 136. @@ -3473,7 +3457,7 @@

      The guards are unconvinced by your charade. They have been ordered to search out four intruders, and they are convinced that they have found whom they are looking for. As they advance upon you with their spears levelled menacingly at your chests, Gildas draws his sword and attacks the taller of the guards. Immediately, you and the others support his attack and a desperate struggle ensues.

      Parade Ground Guards3639 -

      You may add +2 to your COMBAT SKILL for the duration of this fight due to the support you receive from your ranger companions.

      +

      You may add 2 to your COMBAT SKILL for the duration of this fight due to the support you receive from your ranger companions.

      If you win the combat, turn to 41.
      @@ -3567,7 +3551,7 @@ -

      Pick a number from the Random Number Table. If you possess Animal Control, add 2 to the number you have picked.

      +

      Pick a number from the Random Number Table. If you possess Animal Mastery, add 2 to the number you have picked.

      If your total score is now 01, turn to 42. If it is 2 or higher, turn to 90.
      @@ -4541,7 +4525,7 @@ 272 -

      You are a few leagues to the south of the toll bridge when you pass a signpost that says: BEHNAZ70 miles. Beyond this point, the hill road begins to twist like a swimming serpent. You are passing around one of its seemingly endless bends when you hear a loud rumble of thunder echoing through the hills.

      +

      You are a few leagues to the south of the toll bridge when you pass a signpost that says: Behnaz70 miles. Beyond this point, the hill road begins to twist like a swimming serpent. You are passing around one of its seemingly endless bends when you hear a loud rumble of thunder echoing through the hills.

      If you possess Grand Pathsmanship and have attained the rank of Kai Grand Sentinel or higher, turn to 113. If you do not possess this skill, or if you have yet to reach this level of Kai Mastery, turn to 63.
      @@ -4826,7 +4810,7 @@ Bhanarian Bridge Guards3230 -

      You may add +2 to your COMBAT SKILL for the duration of this combat, for the rangers are supporting you during this fight.

      +

      You may add 2 to your COMBAT SKILL for the duration of this combat, for the rangers are supporting you during this fight.

      If you win the combat, turn to 84.
      @@ -6032,13 +6016,13 @@

      (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

      -

      (Your Kai Name) Replaced elite with lite. Deleted You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

      +

      (Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

      -

      (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

      +

      (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition.

      -

      (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition.

      +

      (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

      -

      (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Deleted at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

      +

      (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

      (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead.

      @@ -6073,9 +6057,9 @@

      (32) Replaced skills, or if you choose not to use them, or a Bow with skills, nor a Bow, or if you choose not to use them. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Elementalism, and with Elementalism and. Replaced Kai-surge, and with Kai-surge and.

      (33) Replaced battle cry with battle-cry.

      (34) Replaced Kai-alchemy, and with Kai-alchemy and.

      -

      (35) Replaced on to with onto. Replaced The Captains with The captain.

      +

      (35) Replaced on to with onto. Replaced The Captains with The captains.

      (36) Replaced erect, then with erect; then.

      -

      (38) Replaced lead, then with lead, and then.

      +

      (38) Replaced lead, then with lead, and then. Replaced Animal Control with Animal Mastery.

      (39) Replaced sixth sense with Sixth Sense.

      (40) Replaced sixth sense with Sixth Sense.

      (41) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Elementalism, and with Elementalism and.

      @@ -6085,7 +6069,7 @@

      (49) Replaced sight yet with sight, yet.

      (52) Replaced your backpack with your Backpack.

      (53) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Kai-surge, and with Kai-surge and.

      -

      (54) Replaced arrow with Arrow. Replaced add 3 with remember to add 3.

      +

      (54) Replaced arrow with Arrow. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

      (55) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Kai-surge, and with Kai-surge and.

      (56) Replaced the Captains with the captains. Replaced Conda with conda.

      (57) Replaced on to with onto. Replaced loud peeling with loud pealing.

      @@ -6095,7 +6079,7 @@

      (64) Replaced both occurrences of ie, with i.e.. Replaced 0, 2, 4, 6, or 8 with 2, 4, 6, 8, or 0.

      (65) Replaced Brotherhood spell with Brotherhood Spell.

      (69) Replaced Brotherhood spell with Brotherhood Spell. Replaced is now is with is now.

      -

      (70) Replaced Conda with conda. Replaced You draw upon your Kai mastery to command the snake to hold its attack with You command the snake to hold its attack as you may have used the Eye of Lhaz to control the conda (see errata entry for Section 130 for justification for this change).

      +

      (70) Replaced Conda with conda. Replaced You draw upon your Kai mastery to command the snake to hold its attack with You command the snake to hold its attack as you may have used an Eye of Lhaz to control the conda (see errata entry for Section 130 for justification for this change).

      (72) Replaced Backpack Items List with Action Chart since the Claw of Naar is a Special Item.

      (75) Replaced Brotherhood spell with Brotherhood Spell.

      (76) Replaced Poghram with Poghlam. Replaced sixth sense with Sixth Sense.

      @@ -6116,7 +6100,7 @@

      (95) Replaced hoods, then with hoods; then.

      (99) Replaced Kai powers with Magnakai powers.

      (102) Replaced Magnakai healing with Kai healing.

      -

      (103) Deleted which you carry in your pack.

      +

      (103) Removed which you carry in your pack.

      (104) Replaced drawbolt with bolt. Replaced tower, then with tower, and then.

      (107) Replaced 93 or higher with 9 or higher.

      (108) Replaced Magnakai curing with Magnakai Curing.

      @@ -6131,7 +6115,7 @@

      (122) Replaced Special Items list with list of Special Items.

      (124) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

      (128) Replaced claim back with reclaim. Added a paragraph break between asks, reproachfully. and No, Captain.

      -

      (130) Replaced woodsmoke with wood smoke. Replaced metres with yards. Replaced the Captain with the captain. Replaced Grey Conda with grey conda in both the text and the Illustrations caption. Replaced Animal Mastery with Animal Mastery or the Eye of Lhaz since The Buccaneers of Shadaki Section 167 states that the Eye of Lhaz enables user to exert control over poisonous snakes.

      +

      (130) Replaced woodsmoke with wood smoke. Replaced metres with yards. Replaced the Captain with the captain. Replaced Grey Conda with grey conda in both the text and the Illustrations caption. Replaced Animal Mastery with Animal Mastery or an Eye of Lhaz since The Buccaneers of Shadaki Sections 156 and 167 states that an Eye of Lhaz enables user to exert control over poisonous snakes.

      (131) Replaced quiver with Quiver. Replaced arrows with Arrows. Replaced the figure with the number of Arrows lost.

      (133) Replaced Crowns, to with Crowns to.

      (134) Replaced queuing with queueing. Replaced storerooms with store rooms. Replaced hidden, then with hidden, and then.

      @@ -6168,6 +6152,7 @@

      (187) Replaced metres with yards.

      (188) Replaced Kai curing with Magnakai Curing.

      (190) Replaced stikes with strikes. Replaced bang with bang.

      +

      (194) Replaced Animal Control with Animal Mastery.

      (195) Replaced sixth sense with Sixth Sense.

      (198) Replaced side-steps with sidesteps. Replaced rib-cage with rib cage.

      (199) Replaced Brotherhood spell with Brotherhood Spell. Replaced continue, to 18 with continue, turn to 18. Replaced the creatures head with the closest creatures head since the specific target had not yet been stated.

      @@ -6190,8 +6175,8 @@

      (223) Replaced skills, or if you choose not to use them, or a Bow with skills, nor a Bow, or if you choose not to use them. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Elementalism, and with Elementalism and. Replaced Kai-surge, and with Kai-surge and.

      (225) Replaced distant ravine, that gully with distant ravine. That gully. Added a paragraph break before Rimoah nods in reply.

      (227) Replaced storeroom with store room. Replaced creaks opens with creaks open.

      -

      (228) Deleted which you carry in your pack.

      -

      (230) Deleted If you possess the Kai Weapon Magnara, add 3. as it is impossible to arrive in this section if you possess this particular Kai Weapon (cf. Section 106 and subsequent sections).

      +

      (228) Removed which you carry in your pack.

      +

      (230) Removed If you possess the Kai Weapon Magnara, add 3. as it is impossible to arrive in this section if you possess this particular Kai Weapon (cf. Section 106 and subsequent sections).

      (233) Replaced Old Kingdom spell with Old Kingdom Spell.

      (235) Replaced storeroom with store room. Replaced mindblast with Mindblast.

      (237) Replaced lookout, then with lookout; then.

      @@ -6219,7 +6204,7 @@

      (268) Replaced click with click. Replaced The Innkeeper with The innkeeper in the illustrations caption. Replaced breath, then with breath, and then. Replaced Telegnosis, or with Telegnosis or.

      (269) Replaced bowfire with bow-fire.

      (271) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Bow, and with Bow and.

      -

      (272) Replaced Grand Sentinel with Grand Sentinel or higher. Replaced Pathsmanship, and with Pathsmanship and.

      +

      (272) Replaced BEHNAZ70 miles with Behnaz70 miles. Replaced Grand Sentinel with Grand Sentinel or higher. Replaced Pathsmanship, and with Pathsmanship and.

      (273) Replaced Well I vowed with Well, I vowed. Replaced two, then with two, and then. Replaced a gust of ale-soaked air and the jingle of bells interrupts the with a gust of ale-soaked air and the jingle of bells interrupt the. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Bardsmanship, and with Bardsmanship and.

      (275) Replaced on to with onto.

      (277) Replaced on to with onto. Replaced the Captain with the captain.

      @@ -6274,7 +6259,7 @@

      (345) Replaced you whisper, I with whisper. I.

      (350) Replaced Lone Wolf adventure with Lone Wolf New Order adventure.

      -

      (Combat Rules Summary) Replaced Items or with Items, or. Replaced falls to 0 with falls to 0 or below. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE.

      +

      (Combat Rules Summary) Replaced Items or with Items, or. Replaced falls to 0 with falls to 0 or below. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE.

      @@ -6299,25 +6284,25 @@
  • 0 Axe Spawnsmite+55 versus reptilian enemies+66
    1 Axe Alema+55 versus undead enemies+77
    2 Axe Magnara+55 versus rock or stone+88
    3 Sword Sunstrike+55 when used in daylight+66
    4 Sword Kaistar+55 when used at night+77
    5 Sword Valiance+5when used versus magicians+85when used against magicians or creatures born of magic8
    6 Sword Ulnarias+55 when used underwater+99
    7 Broadsword Raumas+55 versus winged enemies+66
    8 Broadsword Illuminatus+55 when used underground+77
    9 Broadsword Firefall+55 versus fire-emitting enemies+88
    RN = Random Number