Suddenly you recall the dying words of the old herbalist you encountered in the Vanchou Forest: and the key will open the door to my home in Zuda. It is called the Crimson Tower.
+ Suddenly you recall the dying words of the old herbalist you encountered in the Vanchou Forest: and the key will open the door to my home in Zuda. It is called the Crimson Tower.
You retrieve the Red Key from your Backpack and insert it into the dial. It fits, and when you twist it, the heavy door swings inwards without a sound. Quickly you step inside, and then beckon the rangers to follow: This way!
When all three are inside, you push the heavy door closed and slide its bolt across, locking it securely.
You hold sombre council with the rangers and try to determine how best to proceed from here. I propose we try to reach the Chai Wall,
says Gildas, and his men readily agree. Having never heard of this edifice, you ask Gildas to explain. The Chai Wall is a line of forts and military defences that lies 60 miles to the east of Zuda,
he says. Invasion from Bhanar has long been a threat to Chai, but its ancient rulerKhea-khan Xohad remarkable foresight. He constructed a formidable wall to deter Autarch Sejanoz from invading his peaceful realm. It has served Chai well for many centuries.
@@ -3756,7 +3760,7 @@
You use the power of your Grand Mastery to dislodge the spit that supports the roasting side of beef. It collapses into the fire, scattering red hot coals across the floor. Some of the coals ignite a leg of the table and, gripped by a sudden panic, the soldiers leap from their seats and attempt to put out the flames with their cloaks and their mugs of ale.
In the confusion, none of them see you enter the mess hall. You take cover behind a stand of armour, and then you draw upon your Magnakai Discipline of Invisibility to help keep you hidden before you attempt to reach the far door.
+
+
+
+ Brian Williams
+
+
+
+
+
+
Pick a number from the Random Number Table. If you possess Assimilance, add 3 to the number you have picked. If you possess Grand Huntmastery, add 1.
If your total score is 2 or lower, turn to 8.
If it is 3 or higher, turn to 211.
@@ -3939,7 +3953,7 @@
Four gaunt, grime-encrusted figures leave the cover of the rocks and move towards you.
-
+
Greetings, Lord Rimoah,
says the leader. I am Captain Gildas of the Kings Ranger Regiment, and these are my menSergeant Paviz, Ranger Durasso, and Ranger Yalin. Were glad youve arrived before the enemy, though by no more than a few hours at best.
@@ -4118,7 +4132,7 @@
They load the steam-cannon with rusty nails and lead shot.
-
+
If you possess a Bow and wish to use it, turn to 115.
@@ -4135,16 +4149,6 @@
You mount your horse and lead the rangers away from the ruins, heading south. Soon you come upon a track and you steer your horse onto it so that he can travel at a faster pace. Your Kai Sixth Sense and your Pathsmanship skills warn you that the Autarchs squad have recovered their stallions and are now in hot pursuit.
You follow the track into a shallow valley where a corridor of weather-worn pillars lines the trail. These man-sized pinnacles of rock are engraved with the likenesses of ancient Bhanarian rulers dating back to a time long before Autarch Sejanoz seized control of this land. As you pass between them, you notice that each one has been defaced by axe and hammer blows.
-
-
-
- Brian Williams
-
-
-
-
-
-
If you possess Elementalism and have attained the rank of Kai Grand Sentinel or higher, turn to 183.
If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 78.
@@ -4170,9 +4174,9 @@
Brian Williams
-
-
-
+
+
+
If you wish to attempt to hide in the rear of one of the army wagons that is queueing to enter the barracks, turn to 134.
@@ -4395,7 +4399,7 @@
Bhanarian soldiers at the rivers edge.
-
+
If you possess Assimilance and have attained the rank of Kai Grand Master Superior or higher, turn to 17.
@@ -4475,7 +4479,7 @@
The innkeeper holds two cocked crossbows, one in either hand.
-
+
Ill drop the first man to draw a blade,
he growls. You!
he shouts, directing his ire towards your accuser. Get out, and take your friends with you.
@@ -4521,7 +4525,7 @@
272
- You are a few leagues to the south of the toll bridge when you pass a signpost that says: BEHNAZ70 miles. Beyond this point, the hill road begins to twist like a swimming serpent. You are passing around one of its seemingly endless bends when you hear a loud rumble of thunder echoing through the hills.
+ You are a few leagues to the south of the toll bridge when you pass a signpost that says: Behnaz70 miles. Beyond this point, the hill road begins to twist like a swimming serpent. You are passing around one of its seemingly endless bends when you hear a loud rumble of thunder echoing through the hills.
If you possess Grand Pathsmanship and have attained the rank of Kai Grand Sentinel or higher, turn to 113.
If you do not possess this skill, or if you have yet to reach this level of Kai Mastery, turn to 63.
@@ -4699,6 +4703,16 @@
You call upon your Magnakai Discipline of Invisibility to help keep you hidden as you enter the mess hall. You take cover behind the nearest stand of armour, and by moving quickly from one suit to the next, you make your way steadily towards the far door.
+
+
+
+ Brian Williams
+
+
+
+
+
+
Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 1 to the number you have picked.
If your total score is 4 or lower, turn to 8.
If it is 5 or higher, turn to 211.
@@ -4792,11 +4806,11 @@
The guards at the bridge are quick to anger.
-
+
Bhanarian Bridge Guards3230
- You may add +2 to your COMBAT SKILL for the duration of this combat, for the rangers are supporting you during this fight.
+ You may add 2 to your COMBAT SKILL for the duration of this combat, for the rangers are supporting you during this fight.
If you win the combat, turn to 84.
@@ -4857,7 +4871,7 @@
The skyship is swathed in a blanket of attacking beasts.
-
+
When the squad of Imperial Guards catch sight of Cloud-dancer fleeing eastwards, their leader raises his hand and signals his men to advance. Using your enhanced vision, you focus on the leader and your Kai senses reel at the aura of evil surrounding him. You sense that this power does not emanate from him directly; it flows around a mace-like weapon which he carries sheathed in his belt. It is the Claw of Naar, and even at a distance its malignant power fills you with unease and foreboding.
@@ -4973,8 +4987,8 @@
Brian Williams
-
-
+
+
If you wish to keep any of the above items, make the necessary adjustments to your Action Chart.
@@ -5052,6 +5066,16 @@
You magnify your vision and see that the approaching figures are Bhanarians. Armed with swords and spears, they are all clad in black quilted tunics edged with gold braid and emblazoned with the tigers-head emblem of Autarch Sejanoz. They are clearly a unit of Imperial Guards from the Autarchs court in Otavai. As the squad of twelve guardsmen draws nearer, your Kai Sixth Sense tells you that something is wrong. These are lite soldiers of the Autarchs personal bodyguard, yet they seem to have forgotten basic military practice: they have placed no scouts at the head of their squad to check that the way ahead is clear.
+
+
+
+ Brian Williams
+
+
+
+
+
+
If you possess Grand Huntmastery and have attained the Kai rank of Sun Lord, turn to 49.
If you do not possess this Discipline, or if you have yet to attain this level of Kai rank, turn instead to 74.
@@ -5134,6 +5158,16 @@
Your Arrow strikes the cannons pressure cylinder, but it fails to penetrate the thick iron skin and it ricochets away. Your failed attempt to destroy the cannon betrays your presence, and a handful of the Bhanarians leave the fight at the archway and come running towards the antechamber with their swords and axes raised to strike.
You shoulder your Bow and offer up a short prayer to Ishir to protect you as you get ready to meet their determined attack. With your battle-cry upon your lips, you pull open the door and flail your Kai Weapon at the first Bhanarian who comes within striking distance.
+
+
+
+ Brian Williams
+
+
+
+
+
+
Bhanarian Guards3740
If you win this combat, turn to 144.
@@ -5234,7 +5268,7 @@
Imperial Guards gathered around their campfire.
-
+
Turn to 4.
@@ -5445,7 +5479,7 @@
JC Alvarez / Jonathan Blake
-
+
@@ -5982,13 +6016,13 @@
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
. Replaced each occurrence of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced fall to zero
with fall to zero or below
. Replaced on to
with onto
. Replaced weapons and
with weapons, and
. Replaced normal weapons
with normal Weapons
. Replaced Lone Wolf New Order series
with Lone Wolf New Order series
. Replaced New Order adventure
with New Order adventure
.
- (Your Kai Name) Replaced elite
with lite
. Deleted You can record your personal Kai name on the book plate which appears on the inside front cover of this book.
.
+ (Your Kai Name) Replaced elite
with lite
. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book.
.
- (New Order Disciplines) Replaced venoms and
with venoms, and
. Replaced symbols and
with symbols, and
. Replaced COMBAT SKILL is reduced
with ENDURANCE is reduced
. Replaced Magi-Magic
with Magi-magic
. Replaced Old Kingdom battle magic
with Old Kingdom battle-magic
. Replaced magi-magic spells
with Old Kingdom Spells
. Replaced individual (or combinations of) elements that are available,
with individual elements that are available, or combinations thereof,
. Replaced remove or
with remove, or
. Replaced eg
with e.g.
. Replaced dialect and
with dialect, and
. Replaced Weapon and
with Weapon, and
. Replaced sixth sense
with Sixth Sense
. Replaced 1 to 3
with one to three
. Replaced guild of magicians
with Guild of Magicians
. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.
with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
. Replaced battle wounds
with battle-wounds
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced fortresses increases
with fortresses increase
. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases
with Duration of the spirit-walk and the protection afforded to his in animate body increase
. Replaced predictions increases
with predictions increase
. Replaced will be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced EQUIPMENT
with Equipment
. Replaced undertaken then
with undertaken, then
. Replaced Lone Wolf (New Order) series
with Lone Wolf New Order series
. Replaced each occurrence of New Order series
with New Order series
. Replaced each occurrence of New Order adventure
with New Order adventure
. Replaced any other Special Items that
with any other Special Items and Backpack Items that
.
+ (New Order Disciplines) Replaced venoms and
with venoms, and
. Replaced symbols and
with symbols, and
. Replaced COMBAT SKILL is reduced
with ENDURANCE is reduced
. Replaced Magi-Magic
with Magi-magic
. Replaced Old Kingdom battle magic
with Old Kingdom battle-magic
. Replaced magi-magic spells
with Old Kingdom Spells
. Replaced individual (or combinations of) elements that are available,
with individual elements that are available, or combinations thereof,
. Replaced remove or
with remove, or
. Replaced eg
with e.g.
. Replaced dialect and
with dialect, and
. Replaced Weapon and
with Weapon, and
. Replaced sixth sense
with Sixth Sense
. Replaced 1 to 3
with one to three
. Replaced guild of magicians
with Guild of Magicians
. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.
with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
. Replaced battle wounds
with battle-wounds
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced fortresses increases
with fortresses increase
. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases
with Duration of the spirit-walk and the protection afforded to his in animate body increase
. Replaced predictions increases
with predictions increase
. Replaced will be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced EQUIPMENT
with Equipment
. Replaced undertaken then
with undertaken, then
. Replaced Lone Wolf (New Order) series
with Lone Wolf New Order series
. Replaced each occurrence of New Order series
with New Order series
. Replaced each occurrence of New Order adventure
with New Order adventure
. Replaced any other Special Items that
with any other Special Items and Backpack Items that
. Replaced in the Equipment section
with below
and added an illustration of the ten types of Weapon in harmony with the Collectors Edition.
- (Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Deleted (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section EquipmentHow to use it
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Replaced normal weapons
with normal Weapons
. Replaced New Order adventures
with New Order adventures
. Replaced each occurrence of weapon
with Weapon
in the EquipmentHow to Use It
section. Added You may only use one Weapon at a time in combat.
in harmony with the Collectors Edition.
+ (Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Removed (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section EquipmentHow to use it
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Replaced normal weapons
with normal Weapons
. Replaced New Order adventures
with New Order adventures
. Replaced each occurrence of weapon
with Weapon
in the EquipmentHow to Use It
section. Added You may only use one Weapon at a time in combat.
in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat.
in harmony with the Collectors Edition.
- (Kai Weapons) Replaced elite
with lite
. Replaced new-found
with newfound
. Deleted at the front of the book
. Replaced magical Axe, Sword or Broadsword
with magical Axe, Sword, or Broadsword
. Replaced axe Alema
with Axe Alema
.
+ (Kai Weapons) Replaced elite
with lite
. Replaced new-found
with newfound
. Removed at the front of the book
. Replaced magical Axe, Sword or Broadsword
with magical Axe, Sword, or Broadsword
. Replaced axe Alema
with Axe Alema
. Added (these bonuses are not cumulative)
in harmony with the Collectors Edition. Replaced when used versus magicians
with when used against magicians or creatures born of magic
in harmony with the Collectors Edition.
(Rules for Combat) Removed on the inside back cover of this book
. Replaced on the page after the Random Number Table
with in the back of this book
. Replaced points reduced
with points possibly reduced
. Replaced to zero
with to zero or below
. Replaced at which point the one with the zero score is declared dead
with at which point that combatant is declared dead
.
@@ -6023,9 +6057,9 @@
(32) Replaced skills, or if you choose not to use them, or a Bow
with skills, nor a Bow, or if you choose not to use them
. Replaced Bow, and
with Bow and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Elementalism, and
with Elementalism and
. Replaced Kai-surge, and
with Kai-surge and
.
(33) Replaced battle cry
with battle-cry
.
(34) Replaced Kai-alchemy, and
with Kai-alchemy and
.
- (35) Replaced on to
with onto
. Replaced The Captains
with The captain
.
+ (35) Replaced on to
with onto
. Replaced The Captains
with The captains
.
(36) Replaced erect, then
with erect; then
.
- (38) Replaced lead, then
with lead, and then
.
+ (38) Replaced lead, then
with lead, and then
. Replaced Animal Control
with Animal Mastery
.
(39) Replaced sixth sense
with Sixth Sense
.
(40) Replaced sixth sense
with Sixth Sense
.
(41) Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Elementalism, and
with Elementalism and
.
@@ -6035,9 +6069,9 @@
(49) Replaced sight yet
with sight, yet
.
(52) Replaced your backpack
with your Backpack
.
(53) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Kai-surge, and
with Kai-surge and
.
- (54) Replaced arrow
with Arrow
. Replaced add 3
with remember to add 3
.
+ (54) Replaced arrow
with Arrow
. Replaced add 3
with remember to add 5
in harmony with the Collectors Edition.
(55) Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Kai-surge, and
with Kai-surge and
.
- (56) Replaced the Captains
with the captains
.
+ (56) Replaced the Captains
with the captains
. Replaced Conda
with conda
.
(57) Replaced on to
with onto
. Replaced loud peeling
with loud pealing
.
(60) Added a period after turn to 247
. Added a period after turn to 28
.
(62) Replaced Siyenese compass
with Siyenese Compass
. Replaced military quarter
with Military Quarter
. Replaced compass, and your Kai sixth sense, both
with Siyenese Compass and your Kai Sixth Sense both
.
@@ -6045,7 +6079,7 @@
(64) Replaced both occurrences of ie,
with i.e.
. Replaced 0, 2, 4, 6, or 8
with 2, 4, 6, 8, or 0
.
(65) Replaced Brotherhood spell
with Brotherhood Spell
.
(69) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced is now is
with is now
.
- (70) Replaced Kai mastery
with Kai Mastery
.
+ (70) Replaced Conda
with conda
. Replaced You draw upon your Kai mastery to command the snake to hold its attack
with You command the snake to hold its attack
as you may have used an Eye of Lhaz to control the conda (see errata entry for Section 130 for justification for this change).
(72) Replaced Backpack Items List
with Action Chart
since the Claw of Naar is a Special Item.
(75) Replaced Brotherhood spell
with Brotherhood Spell
.
(76) Replaced Poghram
with Poghlam
. Replaced sixth sense
with Sixth Sense
.
@@ -6066,7 +6100,7 @@
(95) Replaced hoods, then
with hoods; then
.
(99) Replaced Kai powers
with Magnakai powers
.
(102) Replaced Magnakai healing
with Kai healing
.
- (103) Deleted which you carry in your pack
.
+ (103) Removed which you carry in your pack
.
(104) Replaced drawbolt
with bolt
. Replaced tower, then
with tower, and then
.
(107) Replaced 93 or higher
with 9 or higher
.
(108) Replaced Magnakai curing
with Magnakai Curing
.
@@ -6081,7 +6115,7 @@
(122) Replaced Special Items list
with list of Special Items
.
(124) Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-surge, and
with Kai-surge and
.
(128) Replaced claim back
with reclaim
. Added a paragraph break between asks, reproachfully.
and No, Captain
.
- (130) Replaced woodsmoke
with wood smoke
. Replaced metres
with yards
. Replaced the Captain
with the captain
.
+ (130) Replaced woodsmoke
with wood smoke
. Replaced metres
with yards
. Replaced the Captain
with the captain
. Replaced Grey Conda
with grey conda
in both the text and the Illustrations caption. Replaced Animal Mastery
with Animal Mastery or an Eye of Lhaz
since The Buccaneers of Shadaki Sections 156 and 167 states that an Eye of Lhaz enables user to exert control over poisonous snakes
.
(131) Replaced quiver
with Quiver
. Replaced arrows
with Arrows
. Replaced the figure
with the number of Arrows lost
.
(133) Replaced Crowns, to
with Crowns to
.
(134) Replaced queuing
with queueing
. Replaced storerooms
with store rooms
. Replaced hidden, then
with hidden, and then
.
@@ -6098,7 +6132,7 @@
(154) Added a period after turn to 266
, turn to 135
, turn to 51
, and turn to 230
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Elementalism, and
with Elementalism and
.
(158) Replaced Brotherhood spell
with Brotherhood Spell
.
(159) Replaced Ren, but
with Ren but
. Replaced rider, thats
with rider; thats
.
- (161) Replaced agonising
with agonizing
.
+ (161) Replaced agonising
with agonizing
. Replaced Condas
with condas
.
(165) Replaced foot, then
with foot; then
.
(166) Replaced drawbolt
with bolt
. Replaced the key
with the Red Key
. Replaced inside, then
with inside, and then
. Replaced your backpack
with your Backpack
.
(167) Replaced sixth sense
with Sixth Sense
.
@@ -6118,6 +6152,7 @@
(187) Replaced metres
with yards
.
(188) Replaced Kai curing
with Magnakai Curing
.
(190) Replaced stikes
with strikes
. Replaced bang
with bang
.
+ (194) Replaced Animal Control
with Animal Mastery
.
(195) Replaced sixth sense
with Sixth Sense
.
(198) Replaced side-steps
with sidesteps
. Replaced rib-cage
with rib cage
.
(199) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced continue, to 18
with continue, turn to 18
. Replaced the creatures head
with the closest creatures head
since the specific target had not yet been stated.
@@ -6127,6 +6162,7 @@
(204) Replaced Siyenese compass
with Siyenese Compass
.
(206) Replaced each occurrence of Khea Khan
with Khea-khan
. Replaced tigers head flag
with tigers-head flag
.
(207) Replaced Ring, and
with Ring and
.
+ (210) Replaced Condas
with condas
.
(212) Replaced pathsmanship
with Pathsmanship
.
(214) Replaced Old Kingdom spell
with Old Kingdom Spell
.
(215) Replaced Brotherhood spell
with Brotherhood Spell
.
@@ -6139,8 +6175,8 @@
(223) Replaced skills, or if you choose not to use them, or a Bow
with skills, nor a Bow, or if you choose not to use them
. Replaced Bow, and
with Bow and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Elementalism, and
with Elementalism and
. Replaced Kai-surge, and
with Kai-surge and
.
(225) Replaced distant ravine, that gully
with distant ravine. That gully
. Added a paragraph break before Rimoah nods in reply
.
(227) Replaced storeroom
with store room
. Replaced creaks opens
with creaks open
.
- (228) Deleted which you carry in your pack
.
- (230) Deleted If you possess the Kai Weapon Magnara, add 3.
as it is impossible to arrive in this section if you possess this particular Kai Weapon (cf. Section 106 and subsequent sections).
+ (228) Removed which you carry in your pack
.
+ (230) Removed If you possess the Kai Weapon Magnara, add 3.
as it is impossible to arrive in this section if you possess this particular Kai Weapon (cf. Section 106 and subsequent sections).
(233) Replaced Old Kingdom spell
with Old Kingdom Spell
.
(235) Replaced storeroom
with store room
. Replaced mindblast
with Mindblast
.
(237) Replaced lookout, then
with lookout; then
.
@@ -6168,7 +6204,7 @@
(268) Replaced click
with click
. Replaced The Innkeeper
with The innkeeper
in the illustrations caption. Replaced breath, then
with breath, and then
. Replaced Telegnosis, or
with Telegnosis or
.
(269) Replaced bowfire
with bow-fire
.
(271) Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Bow, and
with Bow and
.
- (272) Replaced Grand Sentinel
with Grand Sentinel or higher
. Replaced Pathsmanship, and
with Pathsmanship and
.
+ (272) Replaced BEHNAZ70 miles
with Behnaz70 miles
. Replaced Grand Sentinel
with Grand Sentinel or higher
. Replaced Pathsmanship, and
with Pathsmanship and
.
(273) Replaced Well I vowed
with Well, I vowed
. Replaced two, then
with two, and then
. Replaced a gust of ale-soaked air and the jingle of bells interrupts the
with a gust of ale-soaked air and the jingle of bells interrupt the
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Bardsmanship, and
with Bardsmanship and
.
(275) Replaced on to
with onto
.
(277) Replaced on to
with onto
. Replaced the Captain
with the captain
.
@@ -6188,7 +6224,7 @@
(298) Replaced both occurrences of compass
with Siyenese Compass
. Replaced soldiers mess hall
with soldiers mess hall
. Replaced Nexus, and
with Nexus and
. Replaced Assimilance, and
with Assimilance and
. Replaced Elementalism, and
with Elementalism and
.
(301) Replaced storerooms
with store rooms
.
(302) Replaced silence, then
with silence; then
.
- (304) Replaced sixth sense
with Sixth Sense
. Replaced each occurrence of bow
with Bow
. Replacd bow, and
with Bow and
. Replaced with the other
with with the others
. Replaced weapon
with Weapon
.
+ (304) Replaced sixth sense
with Sixth Sense
. Replaced each occurrence of bow
with Bow
. Replaced bow, and
with Bow and
. Replaced with the other
with with the others
. Replaced weapon
with Weapon
.
(306) Replaced the patrol are
with the patrol is
.
(307) Replaced bang
with bang
.
(309) Replaced three miles
with 3 miles
.
@@ -6223,7 +6259,7 @@
(345) Replaced you whisper, I
with whisper. I
.
(350) Replaced Lone Wolf adventure
with Lone Wolf New Order adventure
.
- (Combat Rules Summary) Replaced Items or
with Items, or
. Replaced falls to 0
with falls to 0 or below
. Replaced Pick number from
with Pick a number from the
. Replaced Turn to Combat
with Turn to the Combat
. Replaced to random number
with to the random number
. Replaced when ENDURANCE
with when the ENDURANCE
.
+ (Combat Rules Summary) Replaced Items or
with Items, or
. Replaced falls to 0
with falls to 0 or below
. Replaced Pick number from
with Pick a number from the
. Replaced Turn to Combat
with Turn to the Combat
. Replaced to random number
with to the random number
. Replaced when ENDURANCE
with when the ENDURANCE
.