The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:
+
- You (GM) lose 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).
- Wild Dogs lose 9 ENDURANCE points.
@@ -1705,7 +1689,7 @@
The moment you step outside the tavern, you and your companions are set upon by the one-eyed man and his brutish cohorts. They are armed with knives and clubs, and they are determined to show you no mercy. You must fight them.
Bhanarian Roughriders3841
- You may add +2 to your COMBAT SKILL for the duration of this fight, for Gildas and his men are helping you to fight off these enemies.
+ You may add 2 to your COMBAT SKILL for the duration of this fight, for Gildas and his men are helping you to fight off these enemies.
If you win the combat in five rounds or less, turn to 256.
If you win the combat and it takes six rounds or more, turn to 105.
@@ -1716,7 +1700,7 @@
You call out to the rangers to follow your lead, and then you urge your horse to the gallop and race him towards the barrier. The guards scatter as you bear down on them, but their corporal is made of sterner stuff and he refuses to move. He snatches up his spear and gets ready to lunge as you come thundering towards him.
- Pick a number from the Random Number Table. If you possess Animal Control, add 2 to the number you have picked.
+ Pick a number from the Random Number Table. If you possess Animal Mastery, add 2 to the number you have picked.
If your total score is now 01, turn to 142.
If it is 24, turn to 198.
If it is 6 or higher, turn to 44.
@@ -1900,7 +1884,7 @@
For a few anxious moments your target is obscured by the Bhanarian gunners, and you bite your lip as you wait for them to move out of the line of fire. The instant they do, you release your straining bowstring and send your Arrow arcing across the mess hall towards its mark.
Pick a number from the Random Number Table.
- If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.
+ If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.
If your total score is now 4 or lower, turn to 326.
If it is 5 or higher, turn to 29.
@@ -2934,7 +2918,7 @@
139
- The mounted patrol approaches and encircles and you. The officer is an aristocratic-looking soldier with a pencil-thin moustache, and he looks at your dishevelled robes with disdain. What are four lowly plains-herders doing abroad in the city tonight?
he asks.
+ The mounted patrol approaches and encircles you. The officer is an aristocratic-looking soldier with a pencil-thin moustache, and he looks at your dishevelled robes with disdain. What are four lowly plains-herders doing abroad in the city tonight?
he asks.
We came to deliver horses to the barracks,
you reply. He shakes his head slowly; he does not believe your story. You are all under arrest,
he says, and with a flick of his riding crop he motions his men to dismount and detain you. Gildas is the first to react. He grabs the officer by his sword belt and pulls him out of the saddle. You and the others follow Gildas lead, and quickly you unhorse and overpower the officers men. Then you mount their horses and gallop away along the street, leaving the patrol lying unconscious in the gutter.
To continue, turn to 212.
@@ -3473,7 +3457,7 @@
The guards are unconvinced by your charade. They have been ordered to search out four intruders, and they are convinced that they have found whom they are looking for. As they advance upon you with their spears levelled menacingly at your chests, Gildas draws his sword and attacks the taller of the guards. Immediately, you and the others support his attack and a desperate struggle ensues.
Parade Ground Guards3639
- You may add +2 to your COMBAT SKILL for the duration of this fight due to the support you receive from your ranger companions.
+ You may add 2 to your COMBAT SKILL for the duration of this fight due to the support you receive from your ranger companions.
If you win the combat, turn to 41.
@@ -3567,7 +3551,7 @@
- Pick a number from the Random Number Table. If you possess Animal Control, add 2 to the number you have picked.
+ Pick a number from the Random Number Table. If you possess Animal Mastery, add 2 to the number you have picked.
If your total score is now 01, turn to 42.
If it is 2 or higher, turn to 90.
@@ -4826,7 +4810,7 @@
Bhanarian Bridge Guards3230
- You may add +2 to your COMBAT SKILL for the duration of this combat, for the rangers are supporting you during this fight.
+ You may add 2 to your COMBAT SKILL for the duration of this combat, for the rangers are supporting you during this fight.
If you win the combat, turn to 84.
@@ -6032,13 +6016,13 @@
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
. Replaced each occurrence of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced fall to zero
with fall to zero or below
. Replaced on to
with onto
. Replaced weapons and
with weapons, and
. Replaced normal weapons
with normal Weapons
. Replaced Lone Wolf New Order series
with Lone Wolf New Order series
. Replaced New Order adventure
with New Order adventure
.
- (Your Kai Name) Replaced elite
with lite
. Deleted You can record your personal Kai name on the book plate which appears on the inside front cover of this book.
.
+ (Your Kai Name) Replaced elite
with lite
. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book.
.
- (New Order Disciplines) Replaced venoms and
with venoms, and
. Replaced symbols and
with symbols, and
. Replaced COMBAT SKILL is reduced
with ENDURANCE is reduced
. Replaced Magi-Magic
with Magi-magic
. Replaced Old Kingdom battle magic
with Old Kingdom battle-magic
. Replaced magi-magic spells
with Old Kingdom Spells
. Replaced individual (or combinations of) elements that are available,
with individual elements that are available, or combinations thereof,
. Replaced remove or
with remove, or
. Replaced eg
with e.g.
. Replaced dialect and
with dialect, and
. Replaced Weapon and
with Weapon, and
. Replaced sixth sense
with Sixth Sense
. Replaced 1 to 3
with one to three
. Replaced guild of magicians
with Guild of Magicians
. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.
with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
. Replaced battle wounds
with battle-wounds
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced fortresses increases
with fortresses increase
. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases
with Duration of the spirit-walk and the protection afforded to his in animate body increase
. Replaced predictions increases
with predictions increase
. Replaced will be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced EQUIPMENT
with Equipment
. Replaced undertaken then
with undertaken, then
. Replaced Lone Wolf (New Order) series
with Lone Wolf New Order series
. Replaced each occurrence of New Order series
with New Order series
. Replaced each occurrence of New Order adventure
with New Order adventure
. Replaced any other Special Items that
with any other Special Items and Backpack Items that
.
+ (New Order Disciplines) Replaced venoms and
with venoms, and
. Replaced symbols and
with symbols, and
. Replaced COMBAT SKILL is reduced
with ENDURANCE is reduced
. Replaced Magi-Magic
with Magi-magic
. Replaced Old Kingdom battle magic
with Old Kingdom battle-magic
. Replaced magi-magic spells
with Old Kingdom Spells
. Replaced individual (or combinations of) elements that are available,
with individual elements that are available, or combinations thereof,
. Replaced remove or
with remove, or
. Replaced eg
with e.g.
. Replaced dialect and
with dialect, and
. Replaced Weapon and
with Weapon, and
. Replaced sixth sense
with Sixth Sense
. Replaced 1 to 3
with one to three
. Replaced guild of magicians
with Guild of Magicians
. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.
with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
. Replaced battle wounds
with battle-wounds
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced fortresses increases
with fortresses increase
. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases
with Duration of the spirit-walk and the protection afforded to his in animate body increase
. Replaced predictions increases
with predictions increase
. Replaced will be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced EQUIPMENT
with Equipment
. Replaced undertaken then
with undertaken, then
. Replaced Lone Wolf (New Order) series
with Lone Wolf New Order series
. Replaced each occurrence of New Order series
with New Order series
. Replaced each occurrence of New Order adventure
with New Order adventure
. Replaced any other Special Items that
with any other Special Items and Backpack Items that
. Replaced in the Equipment section
with below
and added an illustration of the ten types of Weapon in harmony with the Collectors Edition.
- (Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Deleted (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section EquipmentHow to use it
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Replaced normal weapons
with normal Weapons
. Replaced New Order adventures
with New Order adventures
. Replaced each occurrence of weapon
with Weapon
in the EquipmentHow to Use It
section. Added You may only use one Weapon at a time in combat.
in harmony with the Collectors Edition.
+ (Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Removed (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section EquipmentHow to use it
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Replaced normal weapons
with normal Weapons
. Replaced New Order adventures
with New Order adventures
. Replaced each occurrence of weapon
with Weapon
in the EquipmentHow to Use It
section. Added You may only use one Weapon at a time in combat.
in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat.
in harmony with the Collectors Edition.
- (Kai Weapons) Replaced elite
with lite
. Replaced new-found
with newfound
. Deleted at the front of the book
. Replaced magical Axe, Sword or Broadsword
with magical Axe, Sword, or Broadsword
. Replaced axe Alema
with Axe Alema
.
+ (Kai Weapons) Replaced elite
with lite
. Replaced new-found
with newfound
. Removed at the front of the book
. Replaced magical Axe, Sword or Broadsword
with magical Axe, Sword, or Broadsword
. Replaced axe Alema
with Axe Alema
. Added (these bonuses are not cumulative)
in harmony with the Collectors Edition. Replaced when used versus magicians
with when used against magicians or creatures born of magic
in harmony with the Collectors Edition.
(Rules for Combat) Removed on the inside back cover of this book
. Replaced on the page after the Random Number Table
with in the back of this book
. Replaced points reduced
with points possibly reduced
. Replaced to zero
with to zero or below
. Replaced at which point the one with the zero score is declared dead
with at which point that combatant is declared dead
.
@@ -6075,7 +6059,7 @@
(34) Replaced Kai-alchemy, and
with Kai-alchemy and
.
(35) Replaced on to
with onto
. Replaced The Captains
with The captains
.
(36) Replaced erect, then
with erect; then
.
- (38) Replaced lead, then
with lead, and then
.
+ (38) Replaced lead, then
with lead, and then
. Replaced Animal Control
with Animal Mastery
.
(39) Replaced sixth sense
with Sixth Sense
.
(40) Replaced sixth sense
with Sixth Sense
.
(41) Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Elementalism, and
with Elementalism and
.
@@ -6085,7 +6069,7 @@
(49) Replaced sight yet
with sight, yet
.
(52) Replaced your backpack
with your Backpack
.
(53) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Kai-surge, and
with Kai-surge and
.
- (54) Replaced arrow
with Arrow
. Replaced add 3
with remember to add 3
.
+ (54) Replaced arrow
with Arrow
. Replaced add 3
with remember to add 5
in harmony with the Collectors Edition.
(55) Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Kai-surge, and
with Kai-surge and
.
(56) Replaced the Captains
with the captains
. Replaced Conda
with conda
.
(57) Replaced on to
with onto
. Replaced loud peeling
with loud pealing
.
@@ -6116,7 +6100,7 @@
(95) Replaced hoods, then
with hoods; then
.
(99) Replaced Kai powers
with Magnakai powers
.
(102) Replaced Magnakai healing
with Kai healing
.
- (103) Deleted which you carry in your pack
.
+ (103) Removed which you carry in your pack
.
(104) Replaced drawbolt
with bolt
. Replaced tower, then
with tower, and then
.
(107) Replaced 93 or higher
with 9 or higher
.
(108) Replaced Magnakai curing
with Magnakai Curing
.
@@ -6168,6 +6152,7 @@
(187) Replaced metres
with yards
.
(188) Replaced Kai curing
with Magnakai Curing
.
(190) Replaced stikes
with strikes
. Replaced bang
with bang
.
+ (194) Replaced Animal Control
with Animal Mastery
.
(195) Replaced sixth sense
with Sixth Sense
.
(198) Replaced side-steps
with sidesteps
. Replaced rib-cage
with rib cage
.
(199) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced continue, to 18
with continue, turn to 18
. Replaced the creatures head
with the closest creatures head
since the specific target had not yet been stated.
@@ -6190,8 +6175,8 @@
(223) Replaced skills, or if you choose not to use them, or a Bow
with skills, nor a Bow, or if you choose not to use them
. Replaced Bow, and
with Bow and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Elementalism, and
with Elementalism and
. Replaced Kai-surge, and
with Kai-surge and
.
(225) Replaced distant ravine, that gully
with distant ravine. That gully
. Added a paragraph break before Rimoah nods in reply
.
(227) Replaced storeroom
with store room
. Replaced creaks opens
with creaks open
.
- (228) Deleted which you carry in your pack
.
- (230) Deleted If you possess the Kai Weapon Magnara, add 3.
as it is impossible to arrive in this section if you possess this particular Kai Weapon (cf. Section 106 and subsequent sections).
+ (228) Removed which you carry in your pack
.
+ (230) Removed If you possess the Kai Weapon Magnara, add 3.
as it is impossible to arrive in this section if you possess this particular Kai Weapon (cf. Section 106 and subsequent sections).
(233) Replaced Old Kingdom spell
with Old Kingdom Spell
.
(235) Replaced storeroom
with store room
. Replaced mindblast
with Mindblast
.
(237) Replaced lookout, then
with lookout; then
.
@@ -6299,25 +6284,25 @@